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World Conquering Megaquest vol. 2

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Thread replies: 9
Thread images: 3

File: year 25.png (21KB, 1990x1496px) Image search: [Google]
year 25.png
21KB, 1990x1496px
Previous thread >>1091264

Feels, Drik, Aliens, the Hom and Followers of the Sea God will get a +2 bonus to their first roll if they return.

Rules:
You start with 1d4 worth of territory.
Each round you get an additional 1d4 + bonus of territory in the direction you want to expand.
Bonuses are determined by narrative elements.
Expanding into another player's territory erases their territory and replaces it with nothing.
Traveling a sea converts territorial expansion into 2x movement.

To join:
Post the name of your territory.
Post fluff.
Post starting location.
Post your color.

Narrative:
The goal is to create a world with a history of epic battles and empires.
Each round is 5 years.
>>
Rolled 2 (1d4)

>>1116052
drik expands towards the peninsula & large island

drik begins to farm infected plants, keeping hosts alive longer
>>
>>1116052
The people of Serinda are having trouble developing their telescopes, they seem to never reach quite far enough to properly see anything. Everything seems to just disappear, no matter how strong they think their telescopes are. The towns near the sea are however a great addition to their land, the food produced has made it much easier to feed the people. Sarindians get a +1 bonus to their rolls. The king's health is near failure, it is expected that he will die any day now.

The more extensive training the Sinh mages now need, to be allowed to use blood magic, has scared off many of young potential recruits. To them the magic has a new air of danger around it and they aren't that eager to rush into it, however the magi are happy to be able to teach the students that they have more extensively due to the possible additional time to allocate to them.

The more amphibious species of the Sea Peoples do enjoy the beach, but this new development could potentially strain the relationship with the mŋ shɜ, as their curse to never lay foot on dry land confines them to the sea.

The min h' experienced a halt in their development as they were focused on building upwards and not expanding their territory. Their towers tower ever larger. They have an easier time getting new territory and now get a +1 bonus to their rolls.
>>
Rolled 1 + 1 (1d4 + 1)

No movement for the Seridan. They spend the final years of their kings life building a monument to he who led them finally to the sea, the king will be buried in a catacomb for the royal family constructed under the statue. The Kings Son goes through his coronation and accepts the mantle of King, much more militant than his father he immediately enacts stricter training regiments for all troops under his control. He also meets a lovely young lass by the name of Vilana.
>>
File: tegaki.png (12KB, 400x400px) Image search: [Google]
tegaki.png
12KB, 400x400px
Rolled 2 (1d4)

>The mŋ shɜ continue their current mission to surround the island, fuelled by the power of the new god and its emissaries and what they believe to be crabs taunting them.
>A few attempt to attack the crabs, but are held back by the prophets newly appointed 'Guards of the True God'.
>>
>>1118685
I like the art, could you maybe draw the new king for my civ if you wouldn't mind. Please?
>>
>>1119908
What does he look like?
>>
File: flooded grove.png (3MB, 1688x1120px) Image search: [Google]
flooded grove.png
3MB, 1688x1120px
Rolled 3 (1d4)

>>1116052
The Sea Peoples expand along the coast to the north.

Our frog-like Grenoi seem to have an affinity for this swampy coastline. Wanting to know more about this land, the Sea Peoples decide to send one particularly skilled Grenoi hunter on a scouting expedition to the north, so that we may know more about this strange solid land.
>>
Rolled 4 (1d4)

>>1116063

The Sinh continued to occupy lands up the frigid north.
Thread posts: 9
Thread images: 3


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