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Grossly Overpowered Civ

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Thread replies: 38
Thread images: 10

File: 6486d4d1cac25a7c3b4f217635061450.png (105KB, 1220x933px) Image search: [Google]
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Anyone can join!

>Region Name:
>Leader: (A godlike entity or equivalent)
>Fluff:
>Divine Themes: (Leave empty, I will give you two according to your Fluff)
>Color: (Also write the number of your location)
>>
>/pʰtʔlx̤kʔ/ (Pt' Lhk')
>/lx̤kʔɲ̥͂ɛ̰.x̤ɲ̰/ (Lhk'Ner Hn) (essentially the mountains treated as a whole)
>The land is mountainous and difficult to navigate, thus giving it the name 'Land of Labyrinth'. The hostile environment aids in the region's isolation and defendability. The people are similar in appearance to Siberians, and like them, are mostly nomadic. The people speak a breathy, mostly voiceless tongue with distinct syllables and a lot of affixes/suffixes (ideas are mostly represented in single syllables which can be used as both words by themselves, and parts of words). The capital, /g̈͡l̤ˑn̰ʔ/ (Glh Nr'), is located to the north-east of the South-West (so as not to be too far away from the ocean, but not too decentralised). While the capital claims to be the governement and divine interpretters of the lore and commands of Lhk'Ner Hn, most of the somewhat small population (mostly consisting of herders and farmers) couldn't care less, simply following Lhk'Ner Hn without the regulations of the capital. This makes rallying the population for war, census' and such quite difficult, but if it's what the mountain's want, then so be it.
>Colour: Burgundy
>Location: 3
>>
>>1087991

>Region Name: hue'zhen
>Leader: hue'iun. dragon like figure resting in the hue'shin mountains.
>Fluff: hue'zhen is big, but mostly unhabitable, the freezing deserts in the south, mountain range in the north and swampy fields in the east leave only the the plains in the east as option to life. the people inhabiting this unforgiving land are tall, have black hair and have monolid eyes. most of them are nomadic, searching for food and goods to sell in the main capital, hue-h'. the other part of the population either life in hue-h' or other smaller cities. besides the official kingdom, smaller factions can be found. these mostly travel north to enslave neighboring tribes.
>Divine Themes:
>Color: 9 and brown
>>
File: Yuki-onna_(TKDK_DLC).png (668KB, 565x800px) Image search: [Google]
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>Region Name: The Touketsu Shogunate
>Leader: Yuki-Onna, Goddess of Ice
>Fluff: The Touketsu Shogunate was founded by Yuki-Onna, a being in control of the powers of snow and ice. In the past, she used her powers to create mighty snowstorms to disorient travelers and lure them towards her lair so that they might keep her company since it gets lonely in the frozen wastes. Eventually she finally settled down and got married, but not before attracting a whole bunch of friends who built great and mighty towns out of the snow and pledged to serve her! While there are some warm-bloods from the southern regions such as humans and the like, most of her servants are ice onis and frost fairies, beings that can easily survive the frigid temperatures of Touketsu.
>Divine Themes: (Leave empty, I will give you two according to your Fluff)
>Color: Light blue, 1
>>
Hope this thing can get off the ground..
>>
>>1090591
š̪ɛ̰ pʰtʔt͡sʲʔ
>>
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>>1087991
>Region Name:
>Leader: The First Death
>Fluff: When the first spark of life passed into deaths dark grips its soul had no where to go. Soon it realized what this meant, the agony of realization that he will never feel or see again past the pitch blackness of death. He knew he needed to escape, no one knows how long he was truly there but somehow through sheer force of will he managed to force himself into his ages old body, its bones creaking as he rised. He knew, he knew all other life would be doomed to that fate and they may not escape like he did. A spark of determination suddenly blazed within his decayed body, perhaps he couldn't prevent their deaths but he could grant them unlife. Another run and chance to escape their ultimate fate.
>Divine Themes: (Leave empty, I will give you two according to your Fluff)
>Color: Black, The lands are heavily forested and covered in what appears to be black vegetation. In fact its seems the deeper one goes in the more light is absorbed and the darker the lands become. This was most likely a work of Death, the land is infested with all manners of unlife from zombies, to werewolves, to vampires to even abominations of flesh and bone. Most thrive in the darkness hence why these plants are needed here. The living know better than to come here lest they get slaughtered and brought into undeath also. Some say in the heart of its land lays a castle with Death himself simply growing in power as more and more life joins him in undeath.
>Location 11
>>
I wonder if OP has left us, or is just waiting for enough people to join?
>>
>>1087991
>Region Name: The Living Jungles
>Leader: The Verdant, a council of twelve nature spirits
>Fluff: The island is covered in dense rainforests, teeming with all manner of life. However, aside from ancient ruins, it is largely uncivilized. The Verdant enforce this state agressively, instilling a hatred for the workings of civilization into the flora and fauna; even the waters surrounding the island are filled with hazards, from reefs to kraken. Oddly, though often terrorized and left adrift with nothing, very few travelers who dare to travel to the Living Jungle die there. Indeed, many myths claim the Island to be the origin of life itself.
>Divine Themes:
>Color: Green, 8
>>
>>1088162
Divine Themes: Earth, Chaos

>>1088611
Divine Themes: Earth, Nature

>>1090323
Divine Themes: Ice, Charm

>>1090670
Divine Themes: Undead, Escape

>>1091133
Divine Themes: Nature, Water

---

You have two grossly overpowered actions, go!
>>
>>1091184
Spread the seed. Grow.
>Spread seeds east to island 5, begin growing another Living Jungle there. Water, Nature.

What Life turns away, let Death take.
>Adjust the tides to ensure that anything adrift in the bay West and South of 8 washes ashore at 11. Water.
>>
>>1091184
The capital Glh Nr', in an attempt to promote itself as the oracles of Lhk'Ner Hn and government of the people of Pt' Lhk' to neighbouring regions (before somebody else does!) send a party to establish relations with the bordering region of Pht'Ts' (pʰtʔt͡sʲʔ, their language's translation of 'Touketsu Shogunate'), viewing them to be a powerful possible ally (and may also serve to expand the power of Lhk'Ner Hn and win the support of the people of Pt' Lhk').
>>
>>1091188
You have successfully spread your seed to 5, while taking over half of the world's waters with your swamp powers.

You adjust the world's tides as well so now there is a constant WAVES OF BANISHMENT pushing against the Death's domain.

>>1091193
The Lhk'Ner Hn and the Ice queen are now under the ETERNAL BOND.
>>
>>1091184
The leaders of hue-h' start to establish an army consisting of common people, soldiers and bribed slave-dealers.

They also start building boats for the future navy.
>>
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>>1091200
Construction of a new mountain temple begins slightly further north of the capital.

>The capital's increases military and police spending in order to strengthen their currently somewhat weak army and police force.

>Attempts are made to train ponies as cavalry.
>>
>>1091200
That should be WAVES of BANISHMENT pushing to Death's domain. So everything will wash up on its shores.
Also, new turn or still waiting?
>>
>>1091200
Spread Deaths Undead influence to 7, allow darkness to envelope it and bring with it the gift of undeath.

Meanwhole unknown to most and even the rest of unlife various beasts and monstrous beings of unlife have began gathering at Deaths fortress.
>>
>>1091203
You create an army consisting of the REINCARNATION OF LEGENDS

You create GOD TUNNELBOATS that an travel to any position in the world through.the earth or water, instantaneously.

>>1091228
Your upgrade to the army and police force creates the LEAGUE OF HEROES

Your attempts to train ponies as calavry creates ULTIMATE RIDING LIFEFORMS.

>>1091271
You spread undeath to 7, engulfing the surrounding areas in GRIM NECRODEATH

Half of your territory is now SATURATED with NECROBEASTS, so much that they create a gigantic mountain.
>>
>>1091388
>Spread the seed to 10 Island, grow more Living Jungle
>Grow from 5 into 6, let the Beasts begin their Wild Hunts.
>>
Name: Tikwan
Leader: Qui-Jon Kin, a monk with godly powers
Fluff: A land filled with lush rainforest and ancient temples. I Tikwannites live in solice practicing mystic arts and learning to fuse magic with conbat prowess. Focusing on the arts of forging weaponry and armor they make most of their money from weapons crafted by Tikwandian Silver, a pure strain of the ore that has a much higher density and strength than is usual. The monks of this land prefer defensove magic and measures rather than conquest. Their skills as warriors has them highly sought after as mercenaries and body guards.

Color: Light green
Number 4
>>
>>1091430
The capital is on the northern shore and is the Jilong Temple, a massive compound made of thick solid stones. Enchanted to resist the elements.
>>
>>1091388
hue'iun, the dragon god forces 6 and 2 to collide with eachother in effort to make a new mountain range where he could live in the summer
>>
>>1091435
Pt' Lhk', hearing of these Tikwannites and intimidated by the rapid expansion of Death's domain, sends a party to establish possible relations between the two nations. Pt'Lhk' refrains from mining the minerals contained in their mountains as to not displease Lhk'Ner Hn, so their weapons are of average to low quality material (they mostly use spears and arrows). The weapons of these monks may prove useful.
>We await a response.
>>
>>1091479
Pt' Lhk's request reaches the Qui-Jon and returns a letter with a blade for inspection and a request for compensation in the form of food or building supplies. The amount of supplies or food will affect the amount of weapons exchanged.

>They await supplies and ready weapons for shipment.
>>
>>1091388
The amount of beasts in one spot is far to much for the beasts to survive such a concentrated amount of energy! They form into a giant death tunneler spreading undeath where not even under the earth life isn't free to not recieve our gift!

Not only this necro energy is begining to leak into the ocean and infect the wildlife!
>>
Hearing of this spreading death from the emissaries requesting weapons the monks under the guidance of Qui-Jon Kin they magically protect their forests and bless their lands to resist any necrotic magics. Surely their God Shon-Mei would potect their ancient and holy lands as he has for generations.
>>
Rolled 5 (1d6)

>>1087991
Region Name: All Men's Land
Leader: A Fool
Fluff: It all started when some hot-headed Fool left his home to travel the world. He took some food with him, a deck of cards and one six-sided dice made from some poor sod's knuckle bone.
The Fool would have died, were it not for his blessing.
Luck.
Luck was all that kept him alive. When he needed it, he found water. When he needed it, he found food. When he met the sea, he found a boat. When he became hungry, he saw land on the horizon. When he looked upon this unknown island, he saw beauty, and a place for his people.
The Fool traveled back to his homeland, and announced his discovery. He was ignored by most of the people, but a group of like-minded individuals followed him. They went back there together, and found a place they could call home. In time, they created villages and cities. The island was declared "All Men's Land", because everyone was welcomed.
What about the Fool?
Well... He kept going, with luck as his sword and shield.
Divine Themes: (Leave empty, I will give you two according to your Fluff)
Color: Purple

>The Fool rolls his dice. Let's see if Lady Luck favors him today.
>>
>>1091579
Forgot about the number.
Number 10
>>
(Wow, this blew up quickly)

>>1091492

"Sure!" the snow says. "I love having more friends!"

>>1091388

All that grim death is making my snow all icky! Better blast it away with a nice blizzard. Then I think I'll go make some more friends in the area! (Blowing grimdeath away from 2 with a great blizzard and taking it)
>>
File: tegaki.png (16KB, 400x400px) Image search: [Google]
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>>1091492
items
>1896 bags of rice
>1103 roles of cheese
>890 salted meats
>300 logs of wood
>500 slabs of stone
luxury items
>202 bags of spices
>300 roles of woollen cloth
>>
>>1093850
make that
>2396 bags of rice
>>
>>1093850
The Tikwan Armory will provide.
>300 Tikwandian Silver tipped spears
>2500 silver tipped Arrows
>300 sets of Tikwandian Light Armor (Constructed by layers of flexible wood with a thin silver plate in between the wood)
>100 Full suits of Plate armor (not expertly crafted since the monks have no use for plate)

The Monks hope this is found to be a satisfactory offer.

>They await confirmation of the deal. They prepare the rickshaws
>>
>>1093930
>š̪ɛ̰, deal is confirmed.
>May Lhk'Ner Hn now protect your people should they enter in its lands.
>>
>>1093973
>Your military leaders are welcome to train in our temples.
>>
>>1093973
>>1094038

A gentle snow begins to fall around the trade deal. As it falls, it begins to reverberate, as if it was talking. "Hiya, Mr. Mountain Guys! Ooooh, who's this? A new friend? Hi Mr. Monk, my name's Yuki-Onna! You're friends with my good buddy Mr. Mountain so you must be some pretty cool guys! Wanna be friends?"
>>
>>1094124
The Monks respect nature deeply and accept this alliance so long as their lands remain free of encroachment.
>>
Well even if this threat kaput, at least it ended on a friendly note.
>>
>>1098067

Everyone became friends thanks to Yuki-Onna!
Thread posts: 38
Thread images: 10


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