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ALT-RISK,MEDIEVAL EDITION

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Thread replies: 339
Thread images: 73

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DEVELOPMENTAL CUT OFF: 1200 AD.
-Place your custom flag on your nation and choose your nation color (just one color).--> see pic related
-RP this shit and keep in mind rules at http://altrisk.forumotion.com/ and resource dislocation
WHITE AREAS:icy tundra,semi-frozen wasteland
BLUEY GREEN AREAS:taiga
DARK GREEN AREAS:temperate climate,plains and forests
LUSH GREEN AREAS:jungles ans swamps, tropical areas
YELLOWISH GREEN AREAS:mediterranean climate
KHAKI AREAS: desert.

Questions on discord: https://discord.gg/fkBepZD
>>
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>>1067190
Name:Kievan Rus
Color: Red
Capital City: Kiev
Start location: Pic related
Flag incoming.
>>
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>>1067205
>>
>>1067190
China
Top right on the dark green land
Color black
Give me the chinese flag
>>
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>>1067190
Spookia, Western coast of Eastern Continent, brown flag pic related, capital is Bonenburgh
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>>1067190
Cyan
Napoleonic Reich
Center island, near the forests and desert

Name my first and capital city Paris

Flag related
>>
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>>1067190
Vinland
Location is pic related, the area circled in red on that southeastern island
Colour is cyan, green if not avaihable.
>>
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>>1067190
The Caliphate
Colour;Pink
Capital; Khasfa
Put me in the desert on west big isle
Flag is pic related
>>
>>1067210
>>1067232

Join discord for ease of communication!

Voice chat welcome
>>
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>>1067239
Here is the flag.
>>
>>1067246

https://discord.gg/cWswa
>>
We're adding everyone on the map goyms, will mupdate soon!

For any questions, join discord https://discord.gg/cWswa
>>
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>>1067190
>Name: Stormakt
>Color: Blue
>Capital: Födsel
>Location: Image
>Flag: inc
>>
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>>1067190
>>1067269
>>
>>1067270
I propose a nordic union, to assure the control of both our islands. What do you say, my brother in arms?
>>
>>1067278
OOC: Heh, I didn't realize how close we are.

Aye, I would be glad to fight alongside a fellow son of Odin.
>>
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UPDATE 1
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>>1067210
>>1067190
Actually would it be alright if I start on the bottom left?
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>>1067291
Expand into the west. Start chopping wood to get resources.
>>
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>>1067297
Heres also the flag since you seemingly didn't add me.
>>
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>>1067291
>The Elective monarchy of Ciernales.
>colour: purple
>capital: Edrizvin
>Flag: pic related
>on the north eastern continent in the tundra.
>>
>>1067291
Settle the margins of that river for water. From there, start chopping wood for basic settlements and use the local margins for farms.

The capital's name shall be Beothuk, and it will be settled at the very delta of the river as a staple trading outpost.
>>
Rolled 66875 (1d99999)

>>1067291
OOC: Not sure if dice are relevant or not but putting them just in case

The Mäktigs expand south along the coast keeping watch for anything worth hunting or collecting for resources.
>>
>>1067304
>>1067291
and if I can already take a turn: we will settle all along the tundra.
Size, land, that is our priority, not its dense settlement or great infrastructure. We are of size, not of refinement.
>>
Rolled 57933 (1d99999)

>>1067291
Expand in the med & desert areas. Begin farming arable areas for food and such. Rolling just in case
>>
STOP ALL ROLLS FOR A SEC BROS

We're updating everything so far
>>
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Rolled 20003 (1d9999999)

>>1067302
(I was asked on Discord to adjust my stuff so here I go)
Name is Ming Dynasty
Heres the flag
Bottom right
I'll be expand all around for my first action
>>
>>1067335
>Bottom right
Sorry I meant the bottom left place.
>>
Rolled 95 (1d1001)

>>1067319
I guess I'll roll if that's an unwritten rule.
>>
Rolled 3722100 (1d100000000)

>>1067315
>>1067291
Rolling, not sure if needed.
>>
Rolled 7509928 (1d9999999)

>>1067339
>>
>>1067344
Doubles in post number and 100 in dice roll. This must be a blessed year for Vinland!
>>
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>>1067190
Color: that color (indicated in the map)
Capital City: Kyojin
Start location: pic

I'll annex the flag.
>>
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>>1067360
Location.
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UPDATE 2

I am Qarth, free Sea Hold
>>
Rolled 227099259 (1d999999999)

>>1067367
Expand in to the Taiga, and tundra to the east aggressively, Land over refinement.
>>
>>1067367
Build a watermill on the river,to get some nice extra production!
Also build farms to feed my growing population.
Expand North with the leftovers,along the coast.
>>
>>1067367
OP, you forgot my expansion in general.
>>
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>>1067291
>Name: Wallachia Empire
>Color: Blue
>Capital: Targoviste
>>1067205
>Location: South-East near Kievan Rus
>Flag: pic related
>>
Rolled 499109 (1d999999)

>>1067367
The sino-japanese settlers will build a starting settlement at the southern shores of the bigger south islands, using all the wood and stone available. Then, they will expand along the shores, looking for more suitable places.
>>
Rolled 52454 (1d99999)

>>1067367
Expand more into the med/desert area. Build some mines in the desert.
>>
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>>1067382
My only question is why
>>
Rolled 3939 (1d99999)

>>1067367
Send a scouting party northwest towards the lake in hope of finding freshwater while the remaining Mäktigs fish along the coast for dinner and another useful resources.
>>
>>1067367
Spread Northward, founding the castle Femur on the coastal area north of Boneburgh
>>
STOP ROLLS
for now
>>
http://altrisk.forumotion.com/t2-game-data#2

SEE YOUR DATA GOYMS
>>
Rolled 57172 (1d99999)

>>1067395
Roll
>>
>>1067367
Keep expanding down the river for easy acess to crops and water. The weather here is warm and much better than in the north, and as hardened seafarers our settlers will surely be able to adapt to it.

Keep gathering and using materials to expand our capital, Beothuk, at the end of the river. Our objective is to turn it into a global trade capital.

Send scouting parties to search for any exotic new plants in this new continent, too, so we can have exotic goods to trade.
>>
>>1067398
>tfw I'm nothing
>>
Rolled 9654 (1d100000)

>>1067401
Rolling.
>>
>>1067389
You really think you can escape from us knez?
>>
>>1067444
I do not escape from anybody. If you wish to be aggressive against our peaceful people,we will be sure to defend ourselves.
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>>1067452
I actually want to be allies... 'till one of us fall
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UPDATE 3!
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>>1067457
Defend against any attacks from the south.
Expand further West. Recruit blacksmiths to produce weapons,and build barracks to train soldiers.
>>
Rolled 73752018 (1d999999999)

>>1067457
We just go down and across the river, putting up makeshift settlements and integrating wildlings liberally.
>>
>>1067457
I will build lots of fishing boats to explore the rich waters of the Rokugani Islands. With the threat of a low stock of wood, I will expand towards the center of the islands and build lumber mills in order to supply the fishing boats.
>>
>>1067457
Expand further west. Having many farmers, it ill be good to harvest the lands.
>>
Rolled 14830 (1d99999)

>>1067457
A small town forms on the mountain to the north of Femur. The town becomes renowned for the softness of the sheeps wool, and the people name duchess their town Stirnum
>>
Rolled 96402 (1d99999)

>>1067387
>>1067457
You seem to have forgot my roll. Anyways, Continue expansion & Make more farms.
>>
Rolled 8493728 (1d10000000)

>>1067457
Expand down the river, start planting any exotic crops found on the continent and selling it to pasing trades.

I propose a trade deal with Spookia and Stormakt.
>>
Rolled 753627 (1d999999)

>>1067457
Expand down the coast and build fishing villages for food
>>
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UPDATE 4
The City of Qarth, the greatest there ever will be, is looking for trading partners.

Qarth deals with the best exotic wares and the finest spices
>>
Rolled 27451 (1d99999)

>>1067531
Ciernales builds lumber camps and fishing huts and hunting camps sporadically as it ever increases its borders. we'll also send explorers out around, mostly downs outh, maybe down the river.
>>
>>1067531
Just built a boat to take the island on the east. Any objection?
>>
Rolled 342401 (1d999999)

>>1067546
Sorry, forgot to roll
>>
Rolled 9589368 (1d9999999)

>>1067531
The Sino-Japanese Confederation continues the expansion towards the smaller islands of the Rokugani Islands, making heavy use of fishing boats and transport ships. The purpose is to feed our growing economy with wood.

The Confederation also orders the building of lumber mills at the recently discovered islands and send an emissary towards the City-State of Qarth, negotiating trade rights of spices in exchange of wood and fish.
>>
>>1067531
Start trading with Qarth, utilizing the Southern current to circumvent the globe and reach them more easily. Our settlers, as natural navigators, shouldn't find it too difficult. Trade in our continent's exotic goods for their exotic goods, for mutual profit.

Meanwhile, continue settling down the river, towards that mountain. There, we shall settle our shrines to adore Thor, Odin and Freya.
>>
>>1067531
Expand further West.
Build a second city. It's name? Lviv.
Build melting works (?) to form the iron ore into actual usable iron.
>>1067546
Yes. I object to you taking the whole island as there is a significant Rus Population on the northern part.
I suggest a fair split.
>>
>>1067553
Ah! The Great Qarth will never trade with lowborn barbarians.
>>
>>1067555
I agree
>>1067553
I concur
>>
Rolled 2054971 (1d9999999)

>>1067531
Keep expanding dowm the coast. Also build some lumber mills for lots of wood. If possible make a shipyard at my capital with leftovers.
>>
Rolled 520 (1d99999)

>>1067531
Around the other side of the Spooky mountains in relation to Stirnum
, a mining town forms by the name of Scapula.
>>
>>1067561
Your traders will, however. Unless there is a great deal of mercantilism and state intervention. Embargos are a thing, after all.
>>
>>1067531
Spooky travelers offer their wares of some of the finest wool to the city of Qarth for their spices
>>
Rolled 94858 (1d99999)

>>1067531
Name the desert the great Raba-Aln Desert.

Construct a Harbour in Khasfa.
Continue expanding eastward to the large lake/sea.
>>
>>1067569
Wool is welcome in Qarth...yes...arrange a trading party
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>>1067598
We will send wool merchants posthaste
>>
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UPDATE 5

Qarth and Spookia are minor trading partners
>>
Expand south in my island. Keep expanding every turn in that direction.

Small villages arise around the City of Ultramar, as a symptom of jubilant morale.

But the relatively positive mood of the populace is nothing but a veil, as turmoil grows from ancient superstitions.
>>
Rolled 49552318 (1d99999999)

>>1067614
Make our capital, the city of Beijing!

Then create a mine near it for metal and stone.
>>
Rolled 87433 (1d99999)

>>1067614
Construct a town at the Lake, called Zaasfar. Get to work on Roads connecting both Khasfa and Zaasfar.
>>
>>1067614
Forgot my expansion again, OP. Either way, continue settling towards the mountain. Build a harbour and more farms for our exotic plantations.
>>
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Rolled 64059465 (1d99999999)

>>1067614
Gonna take this land and that south part of the island. Also can we name the Island "Berna"?
>>
>>1067614
Hire blacksmiths and produce high quality swords,shields,and armor for my army. Pycь вeликa! Pycь cильнaя! Cлaвa!
Expand North along the coast,and the river.
>>
Rolled 65300 (1d99999)

>>1067614
Ciernales will set up a city at the river, as far south as we can (where it's warmer). It will be called Avatria, and it will be a hub for further expansion.
>>
Rolled 22827 (1d99999)

>>1067614
The sea around Boneburgh is now named the South Rib bay. A fishing village forms in the bay to north called Phlanges. The bay is known as the North Rib Bay
>>
Rolled 342676 (1d1000000)

>>1067626
>>
>>1067629
said river will be called Redford River.
>>
Rolled 9212950 (1d9999999)

>>1067614
ORDERS:
1 [Expansion + Minor Building]: Expand in the recently discovered dense-florested island and build a lumber mill there. We should have plenty of wood by now. If I have any forces remaining, I will set sail to the bigger island up north (not the mountain one).

2 [Minor Building]: As my second minor building, I will another fishing port in the island that have the "Mill".

==
I will name my discovered islands as it follows, from south to north: Sarushima, Enoshima and Mageshima.
>>
Stop rolls for now!
update on the way!
>>
>>1067625
Also, I'd like to announce that us and Qaarth has agreed to an trade agreement, and also allows me to proselytize in Lys! Hooray for trade!
>>
>>1067623
Ming Emperor, we both now that the great Sino-Japanese Confederation was founded by a group of Ming castaways in contact with the native japanese civilization, so I like to offer you trade rights to form the almighty Asian Trading Zone and a non-agression pact for the mutual well-being of our peoples
>>
A trading deal has been firmed with Wallachia over the informal diplomacy channel, OP. Please write it down.
>>
>>1067623
Vinland is looking for potential trading partners in your continent, as Qarth refused our proposal quite rudely. What do you say, my western friend? We could both share goods.
>>
>>1067633
spookia, do you want to establish trade relations? I can offer furs and crafted goods.

For now.
>>
>>1067684
I accept your offer of furs for wool
>>
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UPDATE 6!

Qarth will protect its sphere of infulence


Trading relations initiated between Vinland and Wallachia
>>
>>1067706
Start expanding south and north.
Build a harbor,or a little port,whatever takes less resources.
>>
Rolled 46538 (1d99999)

>>1067706
trade relations between Spookia and Ciernales can also be noted down.

>Expansion: up north, to the mountains
>Building [large] Mining County of Zeveding is established in that new mountain region
>>
Rolled 6638674 (1d10000000)

>>1067706
Set up a shrine by the foot of that mountain, then build farms around the river and begin planting tobacco. After that, build some ships and try to land on that tiny island west of me, for spice farming.

Do things in order, if I can't do one thing this turn, leave it for the other.
>>
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>>1067706
Start expanding south (blue circle)
Also new city: Dobrogea
>>
>>1067715
with a capital of the same name.
>>
>>1067706
1 [Expansion + Minor Building]: Colonize every corner of the Sarushima Island and build a little fishing village at the western shore. Any remaining explorers will continue to colonize our newest jungle island: Aishima.

2 [Minor Building]: Build a small village in Aishima named Ninkatoshi. The village will be our gateway to the colossal island up north, home of majestic kami and ferocious creatures.
>>
>>1067706
In the Taiga North of the Spooky Mountains, Spookia constructs a small fort named Bonewark. The fort becomes a small hub of production, forging weapons such as swords and spears
>>
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Recent expansions of the Doanic people, has led to increasing habitation of mountainous regions.

A new town has risen, Juefolk, on the mountain. A prosperous mine has led much growth in the newly colonized mountain region.

The mountains have been named "Caucasus Range"
>>
>>1067727
Forgot to roll
>>
Rolled 54654 (1d99999)

>>1067706
Set up some smithies in Zaasfar to make bronze, iron, and other great stuffs. Get to work on a great fleet. Continue Expansion into the Desert.

Also, Kiev and I have begun trading and Kiev has allowed me to proselytize my religion there.
>>
Rolled 98254 (1d99999)

>>1067734
Wtf
>>
Rolled 7795992 (1d9999999)

>>1067673
We will happily agree with this
>>1067677
This sounds good for both our people
>>1067706
Build a port at Beijing to aid trade with our new partners

Domesticate horses and make stables at Beijing some believe this'll help us with our efforts to expand.
>>
Cut Rolls for now!
>>
>>1067741
This makes our trade relations with the Ming Dynasty official, OP.

Ming, if I may ask, do you have trading relations with Qarth? If not, I suggest you do not engage with them.
>>
>>1067777
Ah!
>>
Rolled 20470 (1d99999)

>>1067706
>>
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UPDATE 7
Qarth will not tolerate any kind of embargo!
>>
>>1067777
We wish to keep up relations with our neighbors you see. Until they clearly and intently do a hostile act then we will cut off trade otherwise we will be good neighbors to one another hopefully.
>>
Rolled 6189 (1d99999)

>>1067799
okay rolling for stuff.

after that my next priority would be expanding down round north rib bay, and IF I can build this turn, then it would be a smithy and a training grounds. understand if I can't though.
>>
>>1067799
Build a fort on the border to Wallachia.
Expand North towards the dnjepr (going from the mine)
>>
Rolled 144098 (1d999999)

>>1067799
Now having domesticated horses we will once again continue laying claim to the coastlands.

We will also try to make the mine again.
>>
>>1067799
Finish our longships, sail for that island west of us and settle spice farming there.

Keep trading with China and Wallachia with our first batch of tobacco.
>>
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Rolled 65826 (1d99999)

>>1067799
Expand to south west (blue circle) with a village named Olt
Also I want to start a trade deal with Sino-Japanese confederation
>>
Rolled 24435 (1d99999)

>>1067799
The port town of Metacarpal is built on the western shores of the South Rib Bay. A strong naval tradition forms as shipyards and naval schools form
>>
Rolled 31549 (1d1000000)

>>1067817
Forgot the roll.
>>
Rolled 22339 (1d99999)

>>1067799
Begin domestication and taming of Camels. Get some more farms. Continue expansion

I've begun trade with the Ming.
>>
>>1067799

Ultramar's shipyard has now been completed. Construction of a fleet of 5 Hulks, as per the Imperial orders, in order to seek trade partners.

Due to the attacks by mountain men (called the Niggars) the Empire has ordered training of 10,000 men to serve as militia.

Rumors circulate about the rallying of a "cleansing party" and organized raids of the Niggar encampments
>>
Stop rolls for now!
>>
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>>1067190
Name: Republic of New Venice
Color: Green
Capitol City: New Venice
Flag incoming
>>
>>1067887
Flag
>>
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Update!
Qarth, unlike Vinland, is now ready to sail the majestic southern seas!

Haha those savages must be eating their own feces.
Cretin!
>>
Rolled 61602 (1d99999)

>>1067909
China and Ciernales have an official trade, horses for metals!

I'm apperently still trying for that city, and otherwise my priorities are as above.
>>
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The 5 Hulk ships are now complete, and sea ready.

An expedition, with 500 men has set sail toward the east. 4 Hulks

A 2nd expedition has set sail toward the south
>>
>>1067912
oh, and I dub the mountains goldridge mountains.
>>
Rolled 3523241 (1d10000000)

>>1067909
Build a few longships and send an expedition to the tiny island to the west, to set spice farms there.

If I can still do things after that, build some villages near the mountain.
>>
>>1067909
Expand further South (going from Lviv) turn the newly conquered areas into army training grounds.
Also start the production of cavalrymen.
>>
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Rolled 746 (1d99999)

>>1067909
New land (blue circle), new big city will be called Brasov
Also a Fishing village in Dobrogea
>>
>>1067909
Spookia occupies lands north of Metacarpel, seeking to fill out their borders through the long peninsula to the West. This land contains many horses for Spooks to tame. The horses are hardy and make up for what they lack in speed with endurance.
>>
Rolled 99146 (1d99999)

>>1067909
Continue expansion into the desert. Make a Shipyard at Khasra, name it Ilha. Start production of Iron & other metals from Zaasfar thanks to the smithies and such.
>>
>>1067927
>No horses
Sorry,mate. Leave that part out.
>>
Rolled 68540 (1d99999)

>>1067929
Roll
>>
Rolled 3028587 (1d9999999)

>>1067909
Expand staight across the land to the other coast.

Also make more villages
>>
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UPDATE 8
Power to Qarth!
>>
Rolled 15 (1d100)

>>1068016
okay, lets join up the two parts of the country now. With horses now it should be faster.

Now I will establish a.) training grounds for my troops and b.) smithies for their equipment.
>>
Rolled 609921 (1d1000000)

>>1068016
Settle the tiny island and build spice farms there. Then set up some mines by the foot of the mountain.

If I can't reach the isle just yet, expand across the coast and build more tobacco farms by the river.
>>
>>1068024
holy shit these rolls. I'm done for today, good night.
>>
>>1068016
You forgot my roll mate,please fix
>>1067927
>>1067934
As for this turn,conquer my rightful part of the eastern island. Use all available resources for it I guess
>>
>>1068033
Name,sorry
>>
File: 1484949927329.png (598KB, 2720x1054px) Image search: [Google]
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Rolled 910938 (1d1000000)

>>1068016
I'm using my ship to claim the island, therefore I name it Transylvania
>>
File: RobinHood_PRstills_011_afterSM.jpg (36KB, 600x250px) Image search: [Google]
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>>1068016

A new city is being constructed north of Ultramar, expansion proceeds north, filling up the still mysterious island of Calamaro.

The southbound expedition continues, and so does the westbound one. although one Hulk was striken by diseases. 12 have died, the rest are safe
>>
Rolled 670008 (1d999999)

>>1068016
Wheres my villages and my mine?

>>1067993
start expanding inland and keep making MORE VILLAGES
>>
>>1068055
>>1068016
Oh fuck linked the wrong post.
>>
Rolled 104852 (1d1000000)

>>1068041
I retreat my influence from Berna, therefore it belongs now to Kievan Rus
>>
stop rolls for now
>>
Rolled 89813 (1d99999)

>>1068016
Dedicate my entire turn to filling the desert.
>>
Rolled 21914 (1d99999)

>>1068016
Spookia occupies the whole of the area south of the North Rib Bay
>>
File: OK_1.png (531KB, 2720x1054px) Image search: [Google]
OK_1.png
531KB, 2720x1054px
UPDATE 9!
>>
File: map_1ss.png (602KB, 2720x1054px) Image search: [Google]
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FUCK
Please hide that shiz
>>
Rolled 6405732 (1d9999999)

>>1068140
Expand inland to the lake with the horsemen

Then build a town at it
>>
>>1068140
Expand simultaneously in Berna and into the west to the continent.


Good night everyone,see ya tomorrow.
>>
>>1068140
Expand more into that island, and build a spice farm there.

Then build another mine near the mountain, for more ores.
>>
Rolled 748185 (1d1000000)

>>1068165
Rolling.
>>
File: camp.jpg (268KB, 982x620px) Image search: [Google]
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>>1068130

The Eastern Peninsula has been conquered, and named The Eastern Peninsula
>>
File: map_1ss.png (604KB, 2720x1054px) Image search: [Google]
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LAST UPDATE AS OF 01/20/16
>>
Rolled 21529542 (1d99999999)

>>1068268
Posting next turn for when we start tomorrow. Also naming the Lake The White Dragon Retreat. And since no ones named it I'm calling the Sea I'm next to "The Emperors Waters"

Expand on the mainland with our horsemen close to our costal lands so we dont have so much border gore.

Build a military Base in between Beijing and my most eastern village where soldiers will be trained so China will have a strong force to defend itself from any threats. It will be called "The Royal Training Grounds"
>>
File: image.png (11KB, 372x216px) Image search: [Google]
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>>1068268
I'll join

Color- Maroon

Location- The small triangular continent southeast of the southern wind current

Nation Name- Sheppenreich

Capital city- Shep

Flag- pic
>>
Rolled 99 (1d100)

>>1068268
welp, still trying for that manufacturum and that training grounds for trooops.

Also expanding to everything west of the redford using my horses.
>>
>>1072066
THE GODS HAVE HEARD ME!

I need a religion now.
>>
>>1072066
I'll call the weapon's manufactorum Iron's Home
>>
File: IMG_20170208_163216.jpg (383KB, 2720x1054px) Image search: [Google]
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>>1068268
Fill the marked Area.
Build a coastal city in Berna. Its Name shall be "Odessa".
>>
>>1068268
1 [Expansion + Major Building]: Expand in Aishima and then settle the other islands near Mageshima. The Sino-Japanese Confederation will start a huge project to upgrade the booming fishing port to a massive harbor to be the new trade and production hub of the Rokugani Islands.
>>
>>1072315
Kievan Rus,btw.
>>
>>1068268

Continue expansion north, a new Lake Town has been established on the lake, name the town Lake Town. The lake is Jud Loch

Niggar encampments have been withering in the mountains
>>
File: map_1ss.png (613KB, 2720x1052px) Image search: [Google]
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UPDATE 11
>>
>>1072349
Defend against doan of he decides to be a nigger
Start taming horses in the newly acquired territory to the west and build a pasture for them.
Expand further along the Shield and coast.
>>
Rolled 798592144 (1d999999999)

>>1072349
Expand southwards in the continent I'm on and obtain resources.
>>
>>1072349
1 [Expansion + Minor Building]: Keep exploring those small islands, including the unexplored island near Sarushima. I'll name the island south of Aishima: Fukushima and the island farther south Okoshima. The island near Sarushima will be named Akitoshima AND WILL HAVE A VILLAGE named Ainu.

2 [Minor Building]: I'll build another fishing port north of Aishima, as a preparation to explore the colossal island.
>>
>>1072359
Dnjepr,Not Shield. Fucking autocorrect
>>
>>1072349
I'm putting another turn into expansion with my horsemen and then I'll make a town on the tip of the land in my eastern territory. The town will be called "Xi'gen
>>
>>1072349
I expand my influence on the island
>>
File: kron1_13.jpg (92KB, 503x500px) Image search: [Google]
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>>1072349

Log, day 23. Arrival

"Upon arriving to the lands of Kievan Rus, we are approached by local peasants in a small fishing village. We are greeted without harm, but with suspicious demeanor. We attempt to speak to each other to no avail: our languages our quite different. We then take out a few shekels, leading to a guard nodding and accompanying us to a local tavern where we replenish with food and mead. We hope some sort of authority will come speak to us soon, in the meanwhile we will wait and record the local fauna and flora"

Signed
Vladimir Gorbachev, Emissary of Ultramar

Expand further up north, settling small wooden outposts
>>
Rolled 74 (1d100)

>>1072384
forgot to roll
>>
Rolled 5133191 (1d9999999)

>>1072378
Roll
>>
File: map_1ss.png (618KB, 2720x1052px) Image search: [Google]
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UPDATE 12

Venice has discovered a POINT OF INTEREST

IDOL
>>
>>1072417
Keep expanding along the western coast gathering resources
>>
>>1072417
1 [Expansion + Major Building]: Finally! The colossal island of Shingekishima is within our reach. I'll send massive waves of explorers and colonists to reach the island and get to the base of the Kami Mountains - the spiritual pillar of the sino-japanese society.

As for a building, I'll create the Grand Temple of Amaterasu, the beacon of faith and pilgrimage in the west side of the globe.
>>
>>1072417
Continue expanding inland next to my costal territory

Then make a bunch of minor villages
>>
>>1072417
Spookia spreads east, seeking to gain control of the emote coast of the South Rib Bay. Spookia also constructs trade ships to send to Qarth filled with wool
>>
File: map_1ss.png (623KB, 2720x1052px) Image search: [Google]
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UPDATE 13

Qarth will not tolerate any kind of disruptive behavior from our slant eyed...karkar...neighbors
>>
>>1072417
Expand between the Dnjepr and the coast,also expansion into the west.
Greet the arriving diplomats from the doadian empire.
>>
>>1072455
1 [Expansion + Major Building]: Expand in Akitoshima and build huge shipyards to strengthen our position in the Emperor's Waters and contribute to the Asian Trading Zone. Any left forces will be redirected to Shingekishima, around the Kami Mountains.
>>
>>1072455
Dismiss this post >>1072456

Expand North. Settle the small peninsula to the east. The one next to my flag.
>>
>>1072455
Continue the expansion to the land next to our costal lands.

Also constrct a shipyard at the fort known as the royal training grounds where our Junks will he constructed. This way oyr trading ships will be protected and the emperors water will be safe from pirates.
>>
>>1072455
Keep expanding along the western coast

Establish a coastal port/fishing settlement near the southern coastline named "Raeder"
>>
>>1072455
I will build the manufactorum, a shipyard, and continue to take the land at the coast
>>
Rolled 2 (1d100)

>>1072470
roll
>>
>>1072455
Spookia keeps expanding westward along the coast, seeking total control of the South Rib Bay
>>
Rolled 97077 (1d99999)

>>1072475
>>
>>1072455
That area at the mouth of the river
Thiudiskaz
Light Grey
>>
>>1072514
just google wessex, and use their historical flag
>>
>>1072514
OK
flag ?
also what river
>>
File: 1485019243001.png (624KB, 2720x1052px) Image search: [Google]
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Rolled 723028 (1d999999)

>>1072519
>>1072455
>>1072520
pic related for start
>>1072455
Expand into the coastal lowlands, avoiding the mountains
>>
File: Merchantship.png (701KB, 1060x600px) Image search: [Google]
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>>1072455
Due to the emergence of the Doadian Empire on the continent, the Supreme Council of New Venice has voted to send a trade delegation and diplomats to Doadian Territory. Led by the charismatic Talisman of the di Tiaraessen family, this delegation wishes to set up a trading post in the Imperial Capitol and create an outlet for diplomacy. May the lady of Commerce protect them.
>>
>>1072524
Capitol name?
>>
>>1072530
Urheimat
>>
File: map_1ss.png (628KB, 2720x1052px) Image search: [Google]
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UPDATE!
>>
Rolled 64 (1d100)

>>1072551
Ciernales expands down the coast of North Rib Bay.

I also will build a shipyard at said bay.


I declare a trade agreement with Spookia which was agreed upon in the discord, and I send them half of the first few month's of production will be balistae for Spookia, which I wil send by land.

The rest will be infantry armament, swords and pikes, which it will be producing for quite some time.
>>
>>1072551
Continue expansion starting from Ri'Cho to east.

We'll also be constructing at Ri'Cho Smithing facilities to churn out tools and weapons.

Meanwhile the Ming decides to send trade ships to Japan,New Venice, and Vinland.
>>
File: IMG_2118.jpg (444KB, 2720x1052px) Image search: [Google]
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Rolled 88104 (1d99999)

>>1072551
Spooky sailors establish a small colony on pic related as a resupply depot on the way to Qarth. Spookia also begins to trade horses for balistae with Cirnales, outfitting Spooky ships with artillery.
>>
Rolled 79233 (1d99999)

>>1072551
Expand all along that river, then take more of the coastal lowlands.
Set up fur trading camps, and being hunting seals and whales.
If possible, build some boats
>>
>>1072551
Finish expanding along the south coastline then evenly begin to claim land eastwards
>>
>>1072551
Build another city in the western Territory. It's name shall be Kharkiv.
Sail to the peninsula east of Doans strip on my land. Settle it.
>>
>>1072570
these horses are used for faster expansion and of course on the training grounds.
>>
File: playing-dice.png (477KB, 646x437px) Image search: [Google]
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>>1072455

Log, day 30. Relations with Kievan Rus

"We have been attending meetings with Kievan representatives, stationed at the same tavern as we. We are now starting to be able to communicate vocally. Kievan Rus is now aware of our geographical location. We have made clear that we have no interest in colonizing the area Kievan controls."

Signed,
Vladimir Gorbachev, Emissary of Ultramar

We propose status of compliance between our nations. We wish no conquest in your area, only open trading with minor tariffs for private wayfarers. Our conditions include an expectation to stay away from our region in terms of settling. We also welcome construction of an Embassy in our Capital.

Keep expanding north of Ultramar. Build a Barracks in Lake Town, and Quarry nearby.
Build new mines on the mountains. The Niggar have been extinct from our region.

Commence the construction of 15 more hulks
>>
>>1072551
1 [Expansion]: After fully settling every small island, the sino-japanese explorers start to colonize around the Kami Mountains, being well aware of the mighty creatures that live in Shingekishima.

2 [Minor Buildings]: Build 2 mines along the mountain ranges, to start kicking our industry and trading capabilities. The Kami Mountains are rich in precious metals, although not so much in other ores (like iron and coal).
>>
>>1072581
We are pleased to announce that we will be constructing an embassy in your capital and the other way around. We are also open for various trade deals.
The only condition is to not expand into each others continents,and to keep peaceful relations.
>>
>>1072593

We happily accept and sign the deal. Vladimir Gorbachev has been now appointed Ambassador due to successful diplomatic events.
>>
>>1072570
Spookia, do you agree to a non-aggression pact with Ciernales?
>>
>>1072620
Spookia agrees to a non-aggression pact
>>
File: map_1ss.png (632KB, 2720x1052px) Image search: [Google]
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UPDATE!

Aah!
Now the Eastern Continent will finally know the Greatness of Glorious Qarth, the Greatest City that Ever Was or Will Be
>>
>>1072637
Build a Lumber Mill (doesn't matter where)
Fill the peninsula and north of it
>>
Rolled 37 (1d100)

>>1072637
my shipyards start producing ships of course.

Ciernales (now with horses) continues to full out the Bay area and everything up to the redford.

I will build proper small stuff, so I get two things: I want farms at the delta and more mines in the Goldridge mountains.

Meanwhile, troops are still trained and weapons crafted.
>>
>>1072637
1 [Expansion]: The sino-japanese settlers continues to expand around the Kami Mountains.

2 [Minor Buildings]: In order to cope with the vast amount of ship building, I will build 2 lumber mills: one in Fukishima and the another in Okoshima.


I'd like to send my current navy to the Ming shipyard, near The Royal Training Grouds, for training exercises. The navy will keep growing with the shipyards + Meidochi Port + other fishing ports' production.
>>
>>1072637
Spookia expands westward, seeking to explore and occupy the Spinal Cord, a long peninsula to the West. The large amount of forests in the area lead to the creation of a lumber mill. A village forms around the mill called Vertibrae
>>
Rolled 16472 (1d99999)

>>1072656
>>
File: tmp1B16_thumb.jpg (81KB, 640x411px) Image search: [Google]
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>>1072637

The 15 hulks complete at Ultramar, 5 are sent on an expedition up north, 5 are sent north west and 5 will chart far east.

Expand beyond the pass on the Caucasus Range. Build farms near Ultramar and lumber mills near Lake Town.

The newly established colony will be named "Iridum City" and build a quarry near it, expand south from Iridum

Propose a trade deal with Kievan Rus, 6 thousand shekels for 1000 horses.

Begin training 40,000 infantry men in Ultramar.
>>
Rolled 21282 (1d99999)

>>1072637
Head farther up the river, to the Mountains.
Establish logging camps, and mines. Continue to expand the Fur Camps
>>
>>1072637
Expand to the territory bordering the qarth.
Then make a town there for trade called Ki"Hin

Also supplying my troop numbers since I just got my stats. Since I have such a high population Calvary total will be 20k. While Infantry total is 80k.
>>
>>1072637
Find and begin to tame wild horses to increase our expansion rate

Continue to expand eastward evenly
>>
stop rolls for now
>>
File: map_1ss.png (638KB, 2720x1052px) Image search: [Google]
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638KB, 2720x1052px
UPDATE!
>>
>>1072788
Build 2 Farms,one in Berna,one near the Dnjepr.
Connect my eastern Territory by annexing the small grey strip,as Doan allowed me to do so.
>>
Rolled 57 (1d100)

>>1072788
>Update
My actions:

Make villages
Make more Farms.

Expand the rest of the peninsula.

And send a ship for *future* expansion towards the island to my west.
>>
>>1072788
Set up a fishng and whaling boats, I think that that's a fishing port?
Then get some Iron
Continue filling the Lowlands
>>
>>1072788
>>1072788
I return! First, I will continue Expansion into the Mediterranean. Secondly, I will start to construct more mines in my newly gained desert. And more farms, aswell.
>>
Rolled 305722 (1d999999)

>>1072805
>>
>>1072788
It is time we use our manpower to its fullest! Make a mine by Ri'Cho and a lumber Mill by Xi'Gen

Then we'll continue expanding next to the town of Ki'Hin so our territory will be extend more inland.
>>
>>1072797
and I will call that island Evinholm, and the two smaller ones to it's south the brother and the sister.
>>
>>1072788
Continue taming wild horses and expanding evenly eastwards
>>
>>1072788
1 [Expansion]: Keep expanding in Shingekishima.

2 [Major Building]: South of Sarushima, I will build the mighty Federal Naval Academy, a place specialized in creating and raising naval officers destined to rule the seas in the name of the Confederation. The Academy also develops new naval technologies to assist our sailors and ships.
>>
Rolled 7347 (1d99999)

>>1072788
Spookia keeps expanding on the Spinal Cord. Castle Femur becomes a hub of manufacturing, specializing in blades
>>
>>1072788
Napoleonic France
Island to the northwest of the Sheppenreich
>>
Rolled 76161 (1d99999)

>>1072815
Here's a roll.
>>
Rolled 1632 (1d99999)

>>1072840
oh yeah heres a roll
>>
>>1072839
Here is what Ciernales proposes to Spookia:

The death cult of Ciernales wants to venerate the risen dead with offerings of their dead, from their cemeteries and hospitals.

In exchange, for now we ask for ores, but would like to have this deal to be changable.

We would, accompanying this, ask for a formal allience with your venerable people.
>>
>>1072855
Spookia accepts this proposal and rejoices as our living brothers join us in undeath
>>
>>1072863
Hussah! Also, only a number our already dead will join you in undead. No sacrifices. yet.
>>
stop rolls now
>>
>>1072840

We'll add you, just change name and flag, we're 1200 AD
>>
File: map_1ss.png (644KB, 2720x1052px) Image search: [Google]
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644KB, 2720x1052px
UPDATE!
>>
Rolled 3 (1d100)

>>1073047


Well we will build the lumber mills we actually had built here. >>1067539 Two of them, for good meassure. If I get another thing to build, I'll build a temple to the dead at the horn of the rib. (the tip of the peninsula)

And we expand along the Goldridge mountains. as well as along the Taiga


I also send out an emissary to Spookia for a trading post.
>>
File: Pavillon.png (69KB, 500x333px) Image search: [Google]
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>>1073020
Alrighty then

Capetian France

I know the flag isn't accurate but I don't have a lot to work with here
>>
>>1073047
Build 2 villages. One on Berna,one in my mainlands.
Expand north. Make the connection between my eastern and western Territories thicker
>>
>>1073053
Begin the creation of a port town for trade to flow into the region, and if possible, begin the creation of a mine in the area.

Send an emissary out to Vinland for possible cooperation.
>>
>>1073047
1 [Expansion]: Explore and colonize the western portion of Shingekishima.

2 [Major Building]: Settle a big city in the northern tip of Shingekishima, named Heibeisu.


At this point, I believe my navy is already training at the Ming's shipyard and being constantly supplied with new ships and naval officers, right?
>>
Rolled 55215 (1d99999)

>>1073063
forgot the roll
>>
>>1073047
I'll be making two villages around the lake, this is in response since were going to expand and engulf it more.
>>
>>1073047

Expand south from Iridum and settle a mine.

Expand west from lake town

Prepare a ship with 6,000 shekels from Ultramar that will pick up 1000 horses

Pic is the mountains discovered south west from Iridum. They'll be named the Aiheitalnigres Range
>>
>>1073081

From Ultramar heading to Kiev
>>
>>1073047
Expand east with newly tamed cavalry units and establish a farming settlement inland titled "Essen"
>>
Rolled 73655 (1d99999)

>>1073047
Spookia keeps expanding west on the Spinal Cord. Stone quarries are built in addition to ore mines in Scapula
>>
>>1073051
Spookia accepts a trading post and requests one is built in Ciernales
>>
>>1073100
We accept and will build as soon as we can.
>>
>>1073047
Build another mine, and some farms
>>
Rolled 8868 (1d9999)

>>1073115
Expand along the lowlands.
>>
cut rolls :p
>>
>>1073124
>>1073047

>>1073051

I'll go to bed now, so if I can, I will post what I want for my next turn already(the update after the one that's been just posted). If that doesn't go, just ignore this:

[Expansion]: We expand over the Taiga to the east, at the lake we will call Longpond.

[building]: We will build a cathedral to the dead. If this is a large building, that's it. If it is a small one, we will build more farms.
>>
>>1073134
>We will build a cathedral to the dead. If this is a large building, that's it. If it is a small one, we will build more farms.

And the cathedral is to be built at the horn of the peninsula, and the FARM (singular), in the newly expanded area.
>>
Rolled 83 (1d100)

>>1073141
and finally: a roll.

Good night.
>>
File: map_1ss.png (649KB, 2720x1052px) Image search: [Google]
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649KB, 2720x1052px
UPDATE!
>>
>>1073047
You uh, forgot my roll.

But anyways, continue expansion and grab more land. Construct more mines and such. Send some trade ships to Ming to make a trade outpost.
>>
File: 1732583-dw5a_caocao.jpg (237KB, 690x1011px) Image search: [Google]
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>>1073228
IT IS TIME! To long have those bald apes known as the Qarth insulted us. Too long have they thought us beneath them! But I say enough! On this day marks the start of war between them and the Asians! The Japanese and Ming Mavy are moving now to blockade their ports while the mighty Ming army is marching on them now, first moving towards Sarethi farm! A mighty force of 85 thousand men 70k infantry and 15k calvalry to be specific! With the remaining 15 thousand men staying home to defend 10k Infantry and 5k calvalry!

While this is happening the homeland is digging a mine and a lumber mill by the lake!
>>
>>1073228
See
>>1073093

Expand east
>>
>>1073228
this >>1073063 minus the vinland part I guess
>>
>>1073228
The Sino-Japanese Confederation move its warships towards the most important ports and cities of the City-State of Qarth, impeding it to receive supplies from the seas and blockading any trading attempt to relieve the City-State's economic situation. We remember the times when you didn't trade with us because we were small and pathetic, but now we have the most feared navy in the entire world, and we won't forgive you.

1 [Expansion]: Fill the Shingekishima island.

2 [Major Building]: Build Ironworks at the western side of Shingekishima to supply cannonballs and important metal for the ships


[IMPORTANT] We will continue to provide naval support the Ming Dinasty in the war against Qarth for the rest of the war!
>>
>>1073228
Build one more village and one more farm,so the population gets bigger. I don't care where.
Expand north of the West-East connection.
>>
STOP ROLLS
IM AT FUCKING WAR WITH A COALITON OF ZERG RUSHING ASIANS
>>
Rolled 92735 (1d99999)

>>1073228
Spookia expands Westward even more, pushing to fully occupy the Spinal Cord. A small town forms on the newly settled island of New Spookia, called Tarsus
>>
>>1073228
Create a Boat, and sail south to that other Island
>>
Rolled 9766 (1d9999)

>>1073319
>>
>>1073266
Also since apparently we haven't declared ships we'll be constructing another round of 15 ships to make our total 30.
>>
>>1073228
>>1073134
>>
File: map_1ss.png (653KB, 2720x1052px) Image search: [Google]
map_1ss.png
653KB, 2720x1052px
UPDATE!
>>
>>1077106
Expand southwest. Time to kick Wallachia's ass. Ready up as many infantrymen and cavalry as possible
>>
>>1077106

Fill out the little island up north, call it Neptune Archipelago.

Begin training of 1000 horsemen in Ultramar

Begin the construction of another mine on Caucasus pass.

Begin constructing a mine on Aiheitalnigres
>>
>>1077106
do

this:

>>1073134
>>1073141
>>1073146
>>
>>1067190
test
>>
Rolled 251572 (1d1000000)

>>1077106
Use my late expansion roll to fill the peninsula I'm in, which we shall call Fenrir's Maw. Spread villages and farms near the river and through the coast. If I can still expand, do so through around the volcano and following the river.
>>
Rolled 55 (1d100)

>>1077112
just to make sure, if my roll doesn't count
>>
>>1077106
The men keep marching to the farms where they will strike first! A force of 70k infantry while the remaining 10k are at home defending.(Had to change my numbers due to a mishap with stats).

Meanwhile at home we are expanding further around the lake and constructing a city named Nanjing.
>>
Rolled 3326920 (1d10000000)

>>1077106
>>1077116
As for my actual roll, build barracks to estabilish an Order of Huscarls, well paid elite soldiers under our service. Continue expanding down the river, and if I can still build more things, build mills next to the farms.
>>
>>1077106
Continue expanding east. Build another farm south named Essa II
>>
>>1077175
Whoops wrong trip
>>
File: map_1ss.png (657KB, 2720x1052px) Image search: [Google]
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657KB, 2720x1052px
All of Qarth remaining transport ships, numbered 15, are filled with refugees and head towards the northern Peninsula
Soldiers defend what can be defended on the mainland
Scorched earth tactics are applied
>>
>>1077180
Our Invasion of Wallachia was a military success on all fronts.
This gives us the confidence to star a crusade on the caliphate! Deus Vult!
>>
Rolled 77 (1d100)

>>1077180
Okay, so there's gonna be if clauses in this:

[Expansion] If: Boat has already arrived in Evinholm -> then expand in Evanholm. Otherwise: expand eastward.

[Building]If: Expanding in Evanholm -> then build a city on the shores. Otherwise, build a mine and a farm. Mine in the goldridge mountains, farm in the new area.
>>
>>1077180
Do >>1077175
Then
Focus on expanding east
>>
>>1077188
oh, also start building ships.
>>
Rolled 2810141 (1d10000000)

>>1077180
Build Smithies and Ironworks and begin making weapons for our Huscarls. Then begin training men, enlisting our now growing population, and expand down the river.
>>
>>1077180
The ming continue marching across the coasts hitting all the important locations they pass!

Meanwhile we'll be expanding to finish off the tip of that Peninsula and we'll be building a fort there on the tip called "The Emperors Bulwark"
>>
>>1077188
make that farm a lumbermill
>>
>>1077180

Build 2 more shipyards (remember I have double expansion limit thanks to shrine) in Ultramar

Build a lumber mill and a shipyard near Iridum

Expand to the island down south of landing point, in Neptune Archipelago. Fill it all up considering I have double expansion thanks to shrine
>>
Rolled 82679 (1d99999)

>>1077180
Expand ever further towards the tip of the spinal cord. Construction begins on 5 warships and 10 transport ships in Metacarpal
>>
>>1077200

Fuck me, I have wrong shrine, so I guess I dont get expansion bonus
>>
File: map_1ss.png (657KB, 2720x1052px) Image search: [Google]
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657KB, 2720x1052px
UPDATE!
Ming transport ship about to reach Vinland
Caliphate transport ship about to reach Imperial ports.
Ming troops meet almost no resistance on their way to Qarth.
Qarth is sistematically burning anything while hastily retreating.
The Qarthian shipyard on the northern peninsla produces 15 warships
Tensions between Spookia and Vinland over a small patch of land on the south-eastern continent
>>
>>1077300
okay, I will expand on the main continent to the east, and I will build a lumbermill and a village on that new expansion. I continue to produce war ships.
>>
>>1077300
Finish building anything else needed to start fielding my Huscarls, then build more shipyards and start building ships.

For expansion, continue going down the river towards that lake.
>>
>>1077300
Attack the Caliphate,and take all of his shit. Rus strong.
>>
Rolled 75 (1d100)

>>1077309
>>
Rolled 572966 (1d1000000)

>>1077310
>>
>>1077300
Continue marching across the coastalands. Meanwhile we'll be constructing an additional 15 ships makeing our total 45.

At home a shipyard is being constructed at Ki'Hin. While we are also expanding south of the royal training grounds.
>>
Rolled 92629 (1d99999)

>>1077300
Spookia expands further down the spinal cord. 5 more warships and 10 more transport ships are built. Weapons production picks up heavily
>>
>>1077315
>>1077310

Demon doubles! Use them to build longships/warships.
>>
>>1077300
It seems I am being invaded. Send my navy to blockade Kiev, get the troops ready and call a Jihad. Construct more mines in my new lands, and commission moar ships.
>>
>>1077300
Continue expanding east on the continent focusing on the north

Construct a military fort titled "Fort Rudolph" in the northeast after claiming the land
>>
>>1073265
>>1072815
And you seem to have forgotten my 2 rolls here, my guy.
>>
Stop rolls for now
>>
>>1077300

Expand toward the mountains, name the Prometheus Range and found a city, city of Prometheus

commence construction of 30 hulks on Ultramar

construct another mine on Iridum

set sail from the Neptune Archipelago toward the eastern continent.
>>
>>1077300
Can I still join?
>>
>>1077522
Sup. Join our discord,please.
https://discord.gg/xenQj
>>
UPDATE!

Qarth completely delpletes their lumber in the souther lands in order to build 8 more refugee ships which immediatly escape from Zhal.
Meanwhile, more ships are built on the peninsula.


KIEVAN RUS cuts thru the hot deserts with its riders!


Ming ships finally reach Vinland
>>
File: map_1ss.png (661KB, 2720x1052px) Image search: [Google]
map_1ss.png
661KB, 2720x1052px
Forgot map!
Here it is!
>>
>>1077568
Keep attacking the caliphate. Push towards his mines and farms and pillage them if possible.
>>
>>1077561
>>1077568

[Expansion]: We expand further east.

[Building]: Ciernales will add 'Blood's Home' To its Cathedrl. This is a barracks for religious warriors, fearsome fanatics called Zealots.

If this is a large building, end the turn.

If this is a small building, build another farm.
>>
>>1077561
>>1077568
Expand east and build a city in the very south titled Süd
>>
>>1077568
>>1077568
Empty out the coffers! The jihad has come! Any and all men I can marshal will resort to guerilla tactics, breaking their supply lines and forcing them to march through the desert. My blockade will continue.
>>
>>1077568
Expansion - Head for the lake.

Buildings - Set up an official settler's guild to organize the exploration of these new lands and hopefully our expansion. This way, we will be able to settler deeper into this unknown continent. If I can still build things after this, build lumber mills.
>>
Rolled 42347 (1d1000000)

>>1077600
Rolling.
>>
>>1077568
Continue marching across the Qarth lands in our conquest! We'll be building 10 Ming Horse ships as transports and another 5 warships. Making our warships 50 and transports 10. The transports will be transporting 20k troops off the 80k landforce to take the isle, surely they cant burn a literal fort. Leaving the land force with 60k men. Meanwhile we'll be sending trade ships to spookia and ciernales to establish trade posts.

Meanwhile at home we are expanding east of Nanjing. Meanwhile in the land recently taken from the Qarth by the bay we'll be constructing a city called " Gajjin"
>>
Rolled 73 (1d100)

>>1077581
And I forgot to roll.

ALSO! I will build ships, half transport, half war.
>>
>>1077629
Ah fuck, the troops being transported are actually 10k with the transports. And using 20 warships adding another 5,000. Making the total 15k moved.
>>
>>1077630
ALSO ALSO: I'm going to send a ship filled with food towards Qarth as developmental aid.
>>
>>1077568

Make a mine near Prometheus mountain range.

Build another shipyard near Ultramar.

Build an shipyard near Iridum

Train 100,000 infantrymen in Ultramar.

Also commence construction of 30 more Hulks in Ultramar
>>
>>1077581
okay, and addtionally, since I now know that I can make more buildings, I will also build a mine as a third thing (or if the barracks are large, just the farm as per the post up there):

So to summerize, because this is annoying, I know:


[Expansion]: We expand further east.

[Building]: Ciernales will add 'Blood's Home' To its Cathedrl. This is a barracks for religious warriors, fearsome fanatics called Zealots.

build another farm.

If barracks are a large building, end turn, if not: build another mine

[misc]: send a ship filled with food to Quarth, build half transport, half battleships
roll is: >>1077630
>>
cut rolls :P
>>
>>1077541
invite's invalid pls send again
>>
>>1077681
it's in the OP. But you'll enter a big fighty discussion rn.
>>
File: 1485116891347.png (661KB, 2720x1052px) Image search: [Google]
1485116891347.png
661KB, 2720x1052px
>>1067190
Name: Aotearoa
Color: Deep Blue (or whatever you choose)
Capital City: Waitangi
Starting location: pic related (on the southeastern continent, the most southeastern landmass)
flag next post
>>
File: 9670231.jpg (49KB, 618x343px) Image search: [Google]
9670231.jpg
49KB, 618x343px
>>1077717
here's the flag
>>
Rolled 67092 (1d99999)

>>1077568
Spookia fills out the remaining parts of the Spinal Cord. Lumber mills are built in the Spinal Cord to create more ships
>>
File: image.jpg (33KB, 640x400px) Image search: [Google]
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33KB, 640x400px
If this isn't dead, I wanna join
Name: Northern Federation
Location:Northern pseudo Tamriel (Skyrim, High Rock area)
Capitol: Sviennburg
Thread posts: 339
Thread images: 73


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