“A whole new world you say? Why, we must claim it for our own!”
And thus the King decreed that a ship be sent to investigate this new land and colonize, for the glory of the crown. However, for your service you were offered the chance to govern this strange new world (under the supervision of a court appointed regent of course), and how could you ever pass up on an offer like that?
Now you have finally arrived, at the same location as the first landing. You and the group of colonists have made up a base camp, and the world is your oyster! How will you shape this strange new land?...
Rules:
> Each turn will be a month in the timescale
> You start with 2 Action Points (AP) to use each turn, meaning you may perform 2 actions per turn
> When performing an action, roll 1d100 to see how successful you are
> Every 6 months you may request/ receive supplies (at a cost)
> Every Year you must pay taxes to the mainland, failure to do so will result in consequences
> The Crown will assign tasks/ goals for you to complete, do so and be rewarded. Fail and be punished
At any point, you may choose to secede from the Mainland, just know that it will most likely start a war with a country much bigger and more powerful than you.
Now that we’ve got all that out of the way, let’s colonize! I will try to be on as frequently as I can between school and work. Let me know if you guys enjoy this, feedback is always appreciated!
“The ship has finally been unloaded sire,” the court appointed regent Billiard says in a dry tone. “I have been instructed to tell you that we are getting one free shipment of whatever supplies we wish from the crown. When you have a moment, please fill out the supply form and send it off with the ship. Also, since you are technically the lord of this land, you get the honor of naming it. So what shall we call our first settlement?”
> Vote on a name for your colony (First to 3)
Choose what supplies to receive in 6 months from the crown
> Extra Food
> Extra Building Materials
> Extra Soldiers
> Little bit of everything
Also, roll for 2 actions of your choosing
Current Supplies
Food: 12 (-1/ turn)
Population: 100/150 (-1 food for every 100 pop/ turn)
Wood: 10
Stone: 0
Gold: 0 (+1 for every 100 pop/ turn)
Military:
Footmen: 25 (For every 25 units, +1 to attack/Defend rolls)
>>1049721
>Wakefield
>Extra Building Materials
>Extra Food
>>1049721
Name: Ubethan
>Extra Food
>Extra Building Materials
>>1049721
>New Draconia
>Extra Soldiers
>>1049721
New Haven
> Extra Building Materials
> Little bit of everything
Rolled 58, 21 = 79 (2d100)
>>1049721
Seconding Draconia
> Extra Building Materials
>> Little bit of everything
Rolled 22, 17 = 39 (2d100)
>>1049721
Thirding Draconia
> Extra Food
> Extra Building Materials
draconia's such a lame name though
>>1049721
> Extra Building Materials
> Little bit of everything
I propose New Haven
Food and Mats are locked in at least, maybe the op should just roll a dice for the name.
Rolled 80, 59 = 139 (2d100)
>>1049721
New Moscow
>Extra food.
Action:Start some farms, we haven't colonized the new land till we've grown crops.
Action:Build a small shipyard to encourage fishing and ship building.