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Rift World

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>Lost to the world, those that refused to yield to the darkness...

You awaken in a haze, feeling altogether out of place in your own body. Maybe this is a dream, only some few faint lights scattered around separating you from utter dark. A closer inspection, once the blur of your vision fades, reveals the dim lights to be portions of plants or trees. An extensive forest, you think. The closest light though, is a glowing flower resting in your hand. Such a small thing, but with a light of confidence and an ever so soft chiming with any significant movement, you swear.

>What do you do?
>>
>>1046328
>Inspect flower
Then
>Explore surroundings
>>
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>>1046374

You inspect the flower, a delicate thing the likes of which you've never seen before. Apart from the glow and soft sound though it doesn't appear to be drastically different from any other flower, though in some strange way it is comforting to you. To the touch, and held close, but as well for the faint light it gives in the otherwise total darkness.

And so holding onto it, you rise unsteadily to your feet and explore your surroundings. Through the dark it is difficult to see, and though the flower offers some reprieve, it is treacherous going you find, falling over a few times at first to unsteady ground or low roots. Eventually learning a lesson, you have to move slow and with the light source held low to the ground.

>Make a d20 roll.
>>
Rolled 5 (1d20)

>>1046427
revving my ones
>>
Rolled 14 (1d20)

>>1046427
>>
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>>1046430
>>1046433
>9.5

While making slow progress over the crooked ground and thick roots of trees reaching higher than your small light allows you to see, you eventually notice similar other light sources in the distance. They appear in a pattern though as you move, which you would guess to be your line of sight broken but trees in between.

Not long after noticing this discovery however, you hear a cracking sound, and the patter of movement. You are not alone.

>What do you do?
>>
>>1046441
Any trees near by?
Could put our back against one and keep an eye out
>>
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>>1046449

As far as you can tell there are trees everywhere. It's too dark to see any notable distance, but as far as you *have* seen and explored, you are in a forest. The trees vary in size and spacing, but you can certainly find one of a size to back up against, if you so wish.
>>
>>1046484
I'll say just make a break for another of the light sources
>>
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>>1046514

You dash in the direction of the closest light source you can discern, though it remains still a ways off and the ground as you know is rough.

>Make a d20 roll
>>
Rolled 18 (1d20)

>>1046536
>>
Rolled 2 (1d20)

>>1046536
>>
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>>1046553
>>1046563
>10

A fair effort, as you go as fast as you can over broken ground, though still keeping a keen and careful eye out so as to not fall. Unfortunately upon catching sight of the light source, now close enough to follow without difficulty, you run into a low-hanging branch.

>"-oof!"

The impact is not so great, but startling as you fall to the ground. Soon the blur fades and you regain your senses but at the sound of more movement and closer by, paired with some creature's low call to the darkness around, you think you see motion. Just out of the corner of your eye, or was it a trick of the light?

Ah, but the light source is so near now!

>What do you do?
>>
>>1046584
Make one last break for it.
I don't trust random animal calls
>>
>>1046584
head to the light
>>
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>>1046607
>>1046631

Well at this distance you are close enough to not have to rely on good fortune. Jumping to your feet, you make a final dash, approaching the light source though you still feel a nipping at your heels in the final stretch.

Jumping and rolling, you clear whatever was after you, at least enough to not see it when you look back. The light source though, you see it moving as a writhing mass of what look to be glowing bugs. Flitting about on some overripe fruit and chirping to a strange tune, each glows individually and together in mass produce quite a strong glow. They come and go, to and from the fruit and unto the darkness, though they don't seem too keen on glowing once making it a certain distance away.

>What do you do?
>>
>>1046665
look for a fruit that isn't overripe
>>
>>1046665
>Inspect fruit
Also are we hungry?
Now that we are in the light we should
>inspect self
>>
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>>1046671
It takes a little searching, but you can find one. The difficulty comes not from the looking, but the nature of the fruit. It seems normally they are sheltered in some sort of shell? Though obviously at some point this is shed, as seen by that which the bugs seem to like so much.

As such you can find a fruit still within the shell, a tough little thing.

>>1046679
You're not starving but you could certainly eat, yes.

Inspecting yourself you find that you are a human male, as you've always known you are. Of young adult age and physically fit, though as naked as the day you were born. Apart from the flower, and now the fruit, you have no possessions whatsoever. You are clean though at least, for now.

>What do you do?
>>
>>1046719
get a fruit as a makeshift weapon/food for now
>>
>>1046719
Maybe we should try and follow the bugs?
They have to go somewhere
>>
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>>1046729
>>1046739

You can gather another fruit on top of the one you already have, no problem. As to following the bugs though, as said you'll have some difficulty of it since after about ten to twenty-odd feet distance from the fruit, they stop glowing. For whatever reason, the fruit is attractive enough for them to glow but otherwise they go in darkness.

As an aside, make a d20 roll.
>>
Rolled 2 (1d20)

>>1046779
>>
Rolled 18 (1d20)

>>1046779
>>
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>>1046797
>>1046789
>10

It isn't until the sound of it again, another cracking that you hear it again. Turning to look, it's some time before your eyes adjust to the periphery of the light given off by the bugs, but you see two reflective sets of eyes moving through the darkness. Pacing, stalking, their interest in you is likely you would guess.

You wouldn't think them to be too large given the closeness of the eyes to the ground, about your knee height if you had to guess, but you think you know now what was nipping your heels.

>What do you do?
>>
>>1046843
approach and if it attacks smash it on the head with the fresh fruit
>>
>>1046855
This
>>
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>>1046855

Your approach simply causes the creature to retreat, though not so much that it leaves altogether. It just remains a consistent distance from you.

How intent are you on following it? Continuing to do so will take you out of the light of the bug cluster.
>>
>>1046877
Hey is it the flower that keeps them back?
Try pulling it out.
>>
>>1046884
>Try pulling it out

...of where? You don't have any place to put it, you're not a kangaroo or something with a body pouch.

Well, unless you count nature's pouch.
>>
>>1046891
Sorry what I mean is approach the thing while holding the flower out
>>
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>>1046898

Well you do just that, but the creature doesn't react any differently. You are able to see it slightly better by the dim light of the flower though, a sloped animal that alternates between two legs and four, and a very wide looking maw. At least that's what stands out the most to you.

Mainly because the other one makes a leap for you from behind, attempting to grab and bite your leg.
>>
>>1046912
beat the shit out of the one biting us the fresh fruit
>>
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>>1046923

Jumping in alarm, you react violently by struggling to get the creature off you and attacking it with the fruit. You land a few good blows before the shell of the fruit cracks and causes it to mush all over the place. The creature that went for your leg is subdued with a yelp, unconscious or dead, though in opportunity the other one you'd been approaching similarly leaps on you for an attack!
>>
>>1046943
give the other a good old uppercut
>>
>>1046943
Hit it on the head with the other fruit we have
>>
>>1046953
this if it still has a good shell
>>
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>>1046947
>>1046953

To try and get the creature off you, you fall back to land on it with a shriek, though with it comes a sharp pain as the nasty thing bites into you. Rolling and throwing it off, you follow up with another few solid hits with the remaining fruit you have, similarly subduing it at the cost of the fruit.

Catching your breath as your pulse settles, you check yourself and see the bite marks. Blood was drawn and it hurts quite a bit, but you wouldn't think it to be particularly dangerous. As long as you tend to it at some point or other. While sitting there next to the out cold or dead creatures, you notice an initially faint but increasing glow, as same bugs start to approach from out of the dark to the exposed fruit from the fight.

>What do you do?
>>
>>1046971
harvest more fruit and try to find any medicinal herbs
>>
>>1046990

The fruits are easy enough to obtain, but this place is strange to you, the plants and creatures you don't recognize. You can try to find any plants of medical worth, but it would be entirely guesswork. As apt to find poisonous ones as curative ones.
>>
>>1047009
well in that case try to make some makeshift clothes out of leaves
>>
>>1047016
Make a d20 roll, and maybe specify how much "clothes" you're trying to make? Just a leafy loincloth sort, or a full leaf business suit?
>>
Rolled 13 (1d20)

>>1047024
>>
>>1047024
A business suit.
Bcuz
>>
Rolled 13 (1d20)

>>1047024
i'm going for leafy loincloth, although the image of a leaf business suit is amazing
>>
Rolled 1 (1d20)

>>1047024
forgot to roll
>>
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>>1047030
>>1047044
>>1047048
>9

Well you manage to find a low lying plant with rather large leaves, each one about the size of of the sort of dish you would serve a full turkey on, if you knew what dishes or turkeys were. Your attempts to make a full suit fall short, but you can make a loincloth, a leafy skirt, and cover for your torso at least.

It's not optimal, but better than nothing. At least you don't have to worry about some other nasty creature jumping up and biting your nethers.

>What do you do?
>>
>>1047072
gather some fruit and try to make a bag or something like that with a leaf
>>
Rolled 9 (1d20)

>>1047080
Supporting this
>>
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>>1047085
>>1047080

You are able to gather another two fruit that you would judge to be "ripe", and store them in a sling back you make from a pair of leaves from the plant. A pretty decent means to continue from here, at least better than being without anything at all.

By now as well, the area is becoming fairly lit from the gathering of all the bugs, though every once in awhile you catch barely a glimpse of some dark shadow zipping past and scattering the bugs. Too fast to clearly discern, but you hear a calling in the trees above every so often.

>What do you do?
>>
>>1047120
try to find a rather big tree hallow for shelter for right now. it will be our shelter for when we need to sleep.
>>
>>1047132
I feel like we should press forward to hopefully find people

Sleeping here is probably a bad idea
>>
>>1047137
i'm not saying we should stop here, it will just be for future reference.
>>
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>>1047156
>>1047137

You continue on your way, into the darkness of the forest once again. It is a slow going as before to avoid falling over, but progress nonetheless. Your care does pay off however, when you only just barely avoid slipping and falling into a creek bed. The sound of running water was a good key off to the gully for sure.

From this small vantage point you can't see to where the creek flows or from whence it comes, but in the distance you can also make out another light source. Though, it is in a direction neither to or from the flow of the stream.

>What do you do?
>>
>>1047177
Head up stream.
>>
>>1047177
Head to the other light source just to make sure
>>
>>1047190
>>1047205

The other light source is not too far away so you can check with it first. You make a running leap over the gully, and proceed onward a little ways to find a glowing rock hanging from a tree. A closer inspection actually reveals that the rock has been marked or dabbed with a glowing substance, but it is suspended with some hanging vines.

The purpose isn't clear to you, but it seems a little too strange to just be a natural phenomena.

At any rate you double back to the creek and head upstream. Going for a ways you try to listen out for anything above the running water, though not much luck. At least though, it's considerably easier to go along the riverbed than it is to go overland across the uneven ground and tangled roots. Coming around a bend though, you just barely stop short of being noticed by a large creature some ways ahead. At least you think you weren't noticed. It's difficult to make out as the only light source is some glow sap running down a tree, which the creature is damaging. It's quite large though, bigger than you and winged, avian to your guess. To continue along the creek bed, at least with the glowing flower out, would certainly alert the animal to your presence.

>What do you do?
>>
>>1047254
Head back downstream.
>>
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>>1047271

One extra side note however, that lodged in the creek bed, near to the creature, appears to be some standing object. Likely able to be held in a hand, you had only a glimpse of it by the light of the flower, but you'd guess it to be metal or something like that, it looked rusted.
>>
>>1047275
How big is the creature then? compared to us that is.
>>
>>1047285
Not massively bigger, but taller by a head and about twice as wide. You'd think that if you ran into it as a charge, it wouldn't yield to the effort. It's a little difficult to tell though, since you're down in the river bed, while it is up above at normal ground level so you're looking up at it from below.
>>
>>1047301
head back down stream for know.
>>
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>>1047312

Alright then you head down the stream. It takes the time to backtrack, and longer still to make some progress, but eventually the stream widens, and opens into a small lagoon. The visibility increases quite a lot, as you can see the lagoon eventually empties into a lake beyond, which itself in it's entirety is faintly glowing.

That's still aways off though, you can just make it out in the distance past the trees around the lagoon.

>What do you do?
>>
>>1047363
Just keep walking
Maybe we'll find someone
>>
>>1047363
keep on walking
>>
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>>1047373

Well then, you go along the lagoon, through the trees and eventually come to the shores of the lake. Walking along it you go, traipsing along the luminous lapping waters on the shallow shore. Although you keep the flower with you for comfort, you no longer need its light really, the glowing waters doing the job well enough.

Some time going, you're not sure how long but it does feel like an age or so, in the distance ahead you can make out something. A lack of trees by the shore ahead, a clearing if you had to guess, and a faint light from behind strange black shapes and shadows, a different color of light than the lake. White, like your flower.

>What do you do?
>>
>>1047404
head to the white lights
>>
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>>1047421

You continue along the lakeside till you reach the clearing, seeing some sort of rotten low wooden structure extending a little ways into the water. A small dock perhaps? Proceeding onward though you head up a small grassy slope, as you start to see more clearly, the strange shapes and shadows. By the light of your flower, you now know them to be stone structures, or at least the ruins of them. Some larger than others though none of them very tall, you come upon the ruins of some little lakeside settlement if you had to guess.

Making your way through, you follow the light source as best you can, you finally climb over a low wall to see a woman sitting on a little circular stone wall, in what you would judge to be the settlement center. The light you noticed is coming from her, like you she is illuminated by flowers though in this case she has a daisy-chained crown of the flowers atop her head. Unfortunately she simply cannot compare to your superior leafy fashion sense, and looks to have some sort of cloth draped around her. Like a single blanket? But thinner, more worn with time.

As many flowers as she has atop her head, she doesn't yet notice you, since the light from her greatly eclipses yours.

>What do you do?
>>
>>1047466
>hey.
>>
>>1047466
>'Sup
>>
>>1047466
Eyyyyyy gurl
Help a brother out
>>
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>>1047478

You speak up to announce yourself, catching her attention with your voice where your presence failed. She doesn't seem startled, pleased rather to see you.

"Another one? Welcome stranger, you have come to a dark time and place, but together we may find solace. You shall find others amid these ruins we share, but what brings you to this place?"

She invites you over with a gesture, if you care to join her. In speaking of others though she gestures elsewhere about the ruins.

>What do you do?
>>
>>1047523
>Thank you, as to what brings me here I got no clue. I just woke up in a forest with a flower and no memories.
>>
>>1047523
Sure join her
>I came for the wonderful scenery
>>
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>>1047531

Well, not no memories. You have recollection of a name of Will, of a farming life from a village of kith and kin, growing strong off the land before setting out in search of adventure, or maybe just freedom.

Where you came from though, is wholly unlike this strange place.

>>1047536
At any rate you join her, as she takes your hand in hers. Such a kindly touch, you feel very much at peace in her presence, which given the strange happenings as of late is a welcome feeling.

"Worry not stranger. Though Etenvale may be lost, forgotten, it is not beyond salvation. Together, through triumph, it can be restored. Your reason for coming here may be different, but then so too are the reasons of the others!"

Though you understand and can hear her words clearly, you think it more than ever a dream you're in. The land of the gods, Etenvale, it's just a myth. To actually be there, is simply absurd. Maybe she's just as lost and disoriented as you are, to be saying such things.

>Prologue complete
>>
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>>1047605

So, welcome to Rift World Quest. The point of the game is to explore this strange land and find a way out if you can, though it is intended to be a multiplayer quest. There is a main character at any given time (Will in this case, currently) for which anonymous players can collectively play as and control, as has been done so far.

However, if anyone should like, they can make their own character with a provided simple template, and play as and control their character. However many characters there are, will function and work as a group towards their goals, so cooperative play is the goal.

To anyone interested, I will provide the basic character sheet, and if you wish you can go ahead with making a character, and join in play (as another lost person come to the ruins) when things resume. If you would rather not, that's fine too, and you can collectively with all other anonymous players, continue to direct and control Will.
>>
>>1047627
>Char sheet
Sure why not.
I enjoy making a character.
Or something like that
>>
>>1047635
Cool, here is the basic character sheet;

>http://pastebin.com/ULJWHq89

Note that it will change and be added to overtime, if the players progress and expand upon their characters and the world.

Any questions and I'll be happy to answer, and will likely expand the form with as better understand and depth is gained from people making characters.
>>
>>1047660
Could I get a more in-depth explanation on how allocating points works?

Like a example?
>>
>>1047703
Sure thing, I'll provide an example of an average human, and Will. So since 3 is average, a normal human would look like;

---

John - Mr. Doe

Info;

John is an average human from an average life! One day while traveling however, he got lost and wound up in the land of Etenvale.

Stats → Def; John is an average human, so is average in all his stats and defenses. Specifically for his stats, he is stronger than he is agile, he's more clever than intelligent, and he's a hopeful kind of guy not skeptical.

Physical - 3/5 , (Strong) → 3/5 , Endurance
Mental - 3/5 , (Clever) → 3/5, Will
Spiritual - 3/5 , (Hopeful) → 3/5, Purity

Skills; John has average skills of all categories, and used to be a hunter so has some relevant specialties.

Athletics - 3/5 , (Running)
Knowledge - 3/5 , (Tracking)
Social - 3/5 , (Conversationalist)

Belongings; A newcomer to this land, John has nothing at all yet.
>>
>>1047703

And now for Will, who is a bit above and below average in some ways.

---

William Thunderspud

Info;

A Young lad with 20 years under his belt, formerly a farmer from a peasant village now a semi-known adventurer! Pretty strong from working the fields, carrying logs for firewood, chopping firewood and other peasant activities and though lacking in the intelligence department, a faithful man. One day, for some reason, he awakened in a dark forest in a strange land.

Stats → Def;

Physical - 4/5 , (Strong) → 5/5 , Endurance
Mental - 2/5 , (Clever) → 1/5 , Will
Spiritual - 3/5 , (Hopeful) → 3/5 , Purity

Skills;

Athletics - 3/5 , (Acrobatics)
Knowledge - 2/5 , (Appraisal)
Social - 4/5 , (Bartering)

Belongings; Simple leaf clothes, leaf sling bag, 2x shell fruit


>Thanks be to OG for submitting Will at an earlier time
>>
>>1047748
So like this
Aren - Aren Vale

Aren is a wanderer and with an avid interest in architecture and ruins.

Stats Def;

Physical 2/5 ,(Agile) - 1/5 Endurance
Mental 4/5 (intelligent) - 5/5 Will
Spiritual 3/5 (skeptical) - 3/5 Purity

Skills;

Athletics - 2/5 , (Acrobatics)
Mental - 4/5 , (Architecture)
Social - 3/5 (Bartering)
>>
>>1047800
Yep, that works perfectly!
>>
>>1047807
K
I think i'll change the 2 acrobatics to 1 and put that to get 5 architecture.
And use that.
>>
Wait 4 me peeps
Finishing up The Witcher
>>
>>1047810
Sure thing, just keep track of your own character and you're good to go. You can also improve stats and skills overtime or under certain conditions, so it's not like you have to deliberate too hard.

The only thing is, when playing as your character try to post with their name, so I can easily tell who's who.

>>1047811
It's getting pretty late here, so I think I'll resume the quest tomorrow (or later today depending o where you are) and allow the meantime for anyone to make a character if they wish.
>>
>>1047814
Eyyyyyyo
Excellent
I'll probably post mine tomorrow
>>
>>1047814
Odette Gabrielle Antaures or O.G. Ann

A 24 year old runaway gurl from an esteemed noble (and quite religious) family, her faith grants her healing miracles for those around her (kinda like DaS Miracles)
Physical - 1/5 , Agile → 1/5 , Endurance
Mental – 4/5 , Intelligent → 4/5 , Will
Spiritual - 4/5 , Hopeful → 4/5 , Purity

Skills;

Athletics - 1/5 , Stamina(?)
Knowledge - 4/5 ,Intelligence
Social - 4/5 , Bartering

Ere u go
>>
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Will be resuming now, depending on player availability. I also made a more encompassing file, explaining some basic information about the game and setting, as well as providing the character template;

>https://docs.google.com/document/d/1f_O5KNTPUwrbsuUF_v9KIeE7nnImnXxQZmFrsX7Wi5E/edit?usp=sharing
>>
>>1048570
I'm present
>>
>>1048595
>>1048566

Ok good to know. If there are any anon players present they can control Will as so far in the quest, otherwise the players with characters can come about introducing themselves in the ruins, then we'll continue.
>>
>>1048617
Firstly my age. I'll put 19

>introducing themselves to the ruins
How?

Like waking up?
>>
>>1048639

That's your freedom to choose, if you want to have just recently arrived to the ruins like Will, or to have been there for awhile. Introductions can be as you please, if you want to happen upon the new arrival, or just describe what your character has been doing since arriving, for others like Will to encounter them.
>>
>>1048647
I'd say drop me in the same way Will did.
Which is to say a recent arrival
>>
>>1048664

Very well, you can happen upon the ruins however you please, imagining a similar manner as Will went through to get to the ruins.
>>
>>1048685
So I'm currently at the ruins no? If so

>Examine surroundings paying attention to the architecture and designs of the ruins. Maybe try to identify them
>>
>>1048696

Yes that works just fine. After waking up in the dark woods with not but a glowing flower, you wandered around for a time before discovering the ruins.

If you have a relevant skill you'd like to use (I believe you do) go ahead and make a roll based on that skill. So if it's say, 3/5, then roll a d3.

>As an aside, as expected your only belonging currently is the flower. As with Will, you woke up otherwise unequipped, unclothed, etc.
>>
Rolled 2 (1d5)

>>1048714
Rolling for architecture identification
>>
Ah shit
I gtg
Didn't realize we started back up
>>
>>1048725

Well in this case you'd have rolled a d4 since I think you have 4/5 in architecture. But anyway, you study the ruins as best you can though it's difficult work. They're very worn with time and there's not a lot to work with, but from what you do see, it is an architecture style you are totally unfamiliar with. This is strange to you as you have a strong knowledge of the subject, so this must be from some unknown culture. That alone is significant to you, or at least academically significant.

One thing you do note, that the ruins themselves must be many hundreds of years abandoned to fall to this level of disarray, but you would think for a long time already the forest would have overgrown the ruins if so abandoned.

>While going around examining, you do happen to notice a strong light coming from somewhere in the ruins, similar to the light from your flower but brighter.
>>
>>1048753
I actually mentioned changing it to 1/5 in acrobatics to have a 5/5 in architecture.
>"Hmmm Ruins I've never seen before. This is absolutely interesting. If only I had a notebook with me."
Head to the strong light source.
It's possible the light was left there by the deceased residents
>>
>>1048767
Ah right, my bad. But yeah, ongoing, rolls are based on what you have in the relevant stat or skill.

So Aren, in seeking out the light, you approach what you'd think to be the center of the ruined settlement, finding the light coming from a woman with a crown of flowers like the one you have. Sitting beside her is a fellow young man, though he probably has a step up on you, since he's got a leafy attempt at clothes.

At the moment though they aren't aware of your presence, if you'd rather go unnoticed.
>>
>>1048780
Try to call out to the woman without exposing myself.
I have some dignity
>>
>>1048790

You announce yourself to the woman while making an effort to conveniently stand behind a ruinous outcropping so you're not exposed. The fellow with her is startled by your arrival though she isn't, and invites you over. The man gets up to approach you but when he nears and realizes you're without clothes, he seems to understand your plight, and removes the shirt-type piece of clothing he has and offers it to you. It's made of large leaves, so you're able to refashion it to some other form of clothing if you wish.
>>
>>1048809
Acquire the leafy garment and refashion it into a loin cloth

And make sure to thank the nice man
>>
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Any anon players? They're the ones supposed to be controlling Will currently.

>>1048816

You do your best to thank the guy, but he doesn't seem able to understand you, and nor you him you find. It would seem before arriving in this place, you two hailed from different cultures. Still, you're at least intelligent enough to vaguely communicate with gestures and such.

It's reassuring to hear though that the woman speaks your language, and offers you comforting words in calling you closer. Nice to hear something you understand.

>What do you do?
>>
>>1048823
Okay insofar she seems okay.
Approach cautiously.
Maybe I can ask her about these ruins
>>
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>>1048829

You approach with the fellow who you understand to refer to himself as "Will" just as he seems to get that you're Aren. Nearing her as she is seated on a small elevated stone base, you ask about the ruins.

Understanding your curiosity, she answers that she isn't entirely sure what they are or who they belonged to, but they seemed a safer place than just residing in the woods. Considering both you and Will happened upon them in a similar timespan as well, she thinks them useful as a location marker. At least, for attracting possible other people who may also be lost in the woods.

To you she asks, who you are and what brings you here?
>>
>>1048852
>Just a man that loves exploring ruins and has a deep knowledge of architecture. As to how I got in this world I have no idea.
>>
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>>1048860

Well if you like exploring then you'll fit in here in Edenvale, she lets you know. Just a warning that this land is dangerous, as seen by Will whom must have been attacked by something before coming here, with bloody bite marks.

That name though, of the place. Maybe she's joking, or off her rocker. Edenvale would be, if you can recall, the land of the gods from the old legends. For it to exist, much less to actually be there, well you're naturally in some disbelief. Though to some extent it might explain the strangeness of this place, the utter darkness and creatures and even architecture unknown to you.

>What do you do?
>>
>>1048896
Ask if she's explored these ruins. If not propose exploring them and searching for things of use.

(also unknown ruins need to be explored and studied)
>>
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>>1048902

She says she hasn't done so, however if you want to you are welcome, and it could prove quite useful. She'll remain though at the center of the settlement in case anyone else shows up, she can greet them and help them out with the situation.

If you would like to explore the ruins some, go ahead and make a roll for your skill.
>>
Rolled 2 (1d5)

>>1048920
My architecture skill?
>>
>>1048936
Yes that's right. Well in a simple initial effort you explore the ruins some, just to see if you can find anything useful. The old settlement is not particularly big, but it is in quite a state of decay and overgrown to boot, so with only the light of your flower you have a hard time making much progress.

You do at least though figure out a general layout of the ruins, as well as upturn some pieces of ceramic. Maybe from pottery, roofing, or who knows what.

>Basic mental map to follow.
>>
>>1048972
Are any of the pieces of ceramic sharp?
If not break a piece into a sharp edge.

Then I should go back and collect more of those flowers of light.
>>
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>>1048972
>>
>>1049026
So in grey represent stone structures, with the lined portions being collapsed or totally rubble. The darker lines represent what you'd have guessed to maybe have been a wall? Farthest from the lake is the largest (though still barely standing) structure, some sort of religious building you'd guess. Around the back in a walled area is what you can only assume is a grave, from which grows a gleaming blossom.

>>1048984
The ceramic pieces aren't sharp no, worn from time but you can easily break them to be sharp pieces.

From where do you want to collect more flowers?
>>
>>1049045
Maybe I could ask that woman where she got all those flowers.
In this world they seem essential as a light source for now
>>
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>>1049066

You return to the woman and ask her the obvious question, where she got so many flowers from. From the center of the lake, she lets you know, the small island out there. You may have difficulty seeing or finding it though, as the glow of the water can be quite disorienting. At any rate she advises against it, though if you want more gleaming blossoms she can go and fetch you some, in time.

She thinks aloud that it would be neccessary at some point anyway, if more people show up. Without at least one flower to each, you'll run the risk of being enveloped by the darkness, never to return.

>What do you do?
>>
>>1049100
Well time to head out.
Maybe head back into the forests I came out of to search for things. Make sure to take a sharp piece of ceramic as a makeshift weapon
>>
>>1049125

Do you want to go on your own in doing this? Either way, make a roll for whichever stat or skill you'd like to rely on for going out to search.
>>
Rolled 1 (1d4)

>>1049150
I'll go alone and use my mental stat
>>
>>1049157

Oh dear, well you devote a month to going searching out on your own. By the second week though, while exploring the forest you stumble upon a vicious predator. Combat ensues!

---

On your own, you are faced with some ferocious creature amid the trees. It's not that large, but it has sharp fangs and claws, and is quite fast. It stalks you well enough though you get the feeling turning your back on it is to invite death.

You are equipped with whatever you have.

>What do you do?
>>
>>1049191
Any trees nearby? I should put my back against the tree and keep my eye on the beast
>>
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>>1049196
There's trees everywhere!

You back up against a tree and focus on the creature. This seems to work in keeping it at bay, until it circles around the tree to move out of sight. Only too late do you realize, it's taken the chance to claw its way up the tree, and likely will seek to jump down on you.
>>
>>1049222
Try to turn around and prepare to attack the creature when it tries to pounce on me.
>>
Eyyyyyy
I got sum Internet

I'll play as Will while the third anon comes back or more people show up
Catching up
>>
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>>1049243

In preparation for the lunge, you move away from the tree and face the creature, as it pounces down from the branches in a vicious attack!

You have the sharpened ceramic piece at the ready, and it gives you a definite edge, but the creature deals its share of damage before you can injure it enough to drive it off, likely limping off somewhere to try and recover or just die.

You have achieved victory, but taken a wound in the fight. Reduce your physical stat by 1.

>What do you want to do?
>>
>>1049270
Maybe take some leaves to fashion a bandage.
After that's done grab as many leaves and branches I can and head home
>>
Rolled 51 (1d100)

>>1049282
Wild Naked OG Ann appears!

>wtf happened dude
>>
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>>1049282

You can try to fashion a bandage, roll a stat or skill you think would be useful. It will help you not bleed to death, but this is a proper wound you have received, so without proper healing it will not restore to full on its own, so to speak.

At any rate you can grab a collection of leaves and branches, and over the remaining two weeks for the month you also manage to find a couple hard shell fruits, and the overgrown skeleton of some beast. Most of it isn't that useful but you can get some sharp teeth and claws, and a long strong leg bone.

Also an important personal note, that after the month your glowing flower withers and dies. You'll need a new one before straying from any others again.

---

Back at the settlement nothing much has changed in the month though a new arrival, a young woman, showed up about the third week in. She seems to have some knowledge of some things in the forest which are edible and are not, which is a welcome change from your diet of entirely hardshell fruits.

>>1049321

And at the fourth week, another woman arrives!
>>
Rolled 4 (1d4)

>>1049321
>Just had fun fighting mysterious beasts. Really pleasant time.
>>1049326
Mental stat seems the most useful.

I should send the woman who was here before me to get a decent amount of flowers. Enough for all of us.
>>
>>1049326
I need to set up a shrine for muh god
We'll need that healing magic
>>
>>1049369
Forgot to ask which dice should i roll
>>
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>>1049369
>>1049373

Whichever trait you think would best suit that action. Though, where do you want to set up the shrine?

>>1049348

Right, you are able to bandage your injuries well enough to not die to them later. It's not enough to recover the stat loss, but you can try to deal with that later. For now you live to fight another day.

And yes you can press the woman to get some more flowers for everyone, enough for another month.
>>
Rolled 5 (1d5)

>>1049392
Ok do that.

I should search the ruins for anything like flint or some such. Anything that can be used for cutting and carving
>>
Rolled 3 (1d5)

>>1049392
I still need to wrap my head around the stats thing
Rollin with mental/knowledge
>>
I gtg again
Be back in a bit tho
>>
>>1049433

In this case since the stat is 4/5 you would roll a d4. But either way you're able to make a small shrine to your chosen deity. Where did you want to set it up?

>>1049421

Very good! You do another quick search of the ruins, this time with something specific in mind. Indeed you're able to find some dull but simple to sharpen stones, different types of different hardness. They wouldn't have been used for what you have in mind, but they'll do the job nonetheless.
>>
>>1049464
Well time to sharpen the stones.
I assume sharpening stones doesn't need a roll?
>>
>>1049474

Maybe if you had one, but you've got more than a few that even if you botch it up and ruin some, there's still others. So yes, you can go ahead and sharpen some stones without trouble.
>>
Rolled 3 (1d4)

>>1049486
Nice.
Now use the sharp stone to sharpen some sticks into spears.
(Using mental)
>>
>>1049514

Sharpened sticks to spears gotten! You are able to fashion a few simple wooden spears by using the sharpened stones. Either for personal use, or communal.
>>
Rolled 4 (1d4)

>>1049517
Give out the spears for communal use.
Now to go out and collect more wood.
Bring the nature girl and take a couple spears.
Maybe we can even hunt one of those beasts
(Still rolling mental)
>>
>>1049565

That's another month effort sure. Do you care to make any interpersonal effort towards her? Or just keep it professional as a team.
>>
>>1049576
Get to know her.
I barely know her so I should try to befriend her.

After all good company adds color to life
>>
>>1049586

Alright, can do. On a separate note, going to take a little break for dinner, but will resume when I return.
>>
>>1049464
On the center and it should be small nothing too big
>>
>>1049576
I too want to get to know her
We can never have too many friends
Especially in a place like this
>>
Alright back and ready to resume.
>>
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>>1049565
>>1049829
>>1049576

So you busy yourself for the month, focusing on obtaining wood. Without some proper tools though you will only be able to collect fallen wood, in the form of branches, bark and dead trees. You take along the new arrival girl though, finding her name to be Merr, and she's helpful while out foraging for this and that.

With spears shared though you also consider hunting something, indeed it would be a welcome change from entirely a fruit diet. So after the third week about, while out looking for wood as usual, the small group catches sight of some horned quadruped creature, busy at that time smashing into a small tree with said horns. It's quite big and could provide some good use if you should want to attack it. At that time at least, you would have the jump on it, as long as you don't make a scene of yourselves in the approach.

>What do you do?
>>
>>1050317
Well, i have a 1 in physical stats so i can fight for shiet
If fighting breaks out the most i can do is meekly throw stones at it while they fight it
>>
>>1050317
Spread out and try to surround it and block off it's escape.
Then we can close in for the kill
>>
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>>1050351
>>1050437

Oh dear it looks like a fight is going to happen anyway! Provided is the grid of the first proper combat, the green symbols the trees around, the red the horned beast, and the letters being the characters. Feel free to organize an attacking pattern for your first turn.
>>
>>1050484
I say try to put myself one block up and two right of the monster.
G goes two to the left and M moves in to attack the beast
>>
>>1050508
Well you don't control G, that's Ann. But Merr is an NPC and together you can direct her.
>>
>>1050484
Ill move two two spaces closer to it and prepare some rock ammunition
>>
>>1050520
Ok I'll move my char where I specified.
And i'll stick with my plan for merr if no-one has any objections
>>
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>>1050536
>>1050526
>>1050520

>Player turn as specified
>>
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>>1050586

>Creature turn

The beast suffers an attack by Merr, but turns on her in response and smashes her with its horns, sending her tumbling back. The beast then retreats a little ways and becomes aware of everyone involved now, looking to attack Aren next, by it's display of aggression.

>What do you do?
>>
>>1050608
Ill Start throwing stones at it
If it gets to close move a few steps back
>>
>>1050608
If no one has a problem I say move merr one to the right and two up.
I'll move to the creatures former position
>>
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>>1050639
>>1050646

>Players turn
>>
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>>1050690

>Creature turn

Ann's rock throwing doesn't do that much beyond annoy the creature, but seeing Merr approach it, the beast charges her directly and smashes into her as it goes, taking her with it. She was holding up her spear though so the beast does suffer an injury from the charge.

>What do you do?
>>
>>1050705
Me:Move left one space and attack the beast.
Merr:Attack
>>
>>1050705
Shit
Move onto bigger rocks
We need to take the heat off of her
>>
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>>1050724
>>1050789

>Players turn
>>
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>>1050824

>Creature turn

Merr jabs one more time at the beast before backing off, while Aren moves in from behind. Between the continued spear assaults, eventually the creature frenzies and in its death throes injures Aren. It is however, defeated and lies dead soon enough.

Victory is yours, at a cost, but the prize is no small thing.

>What do you do?
>>
Rolled 1 (1d4)

>>1050847
Make some more impromptu bandages
(muh mental stat)
After that Me and merr can drag the beast home
>>
Rolled 2, 3 = 5 (2d4)

>>1050847
Use my knowledge to get some good bandages for Merr
And to keep an eye out for healing plants we would normally see back home
>>
>>1050864
Oh dear you fail to make any useful bandages. To be fair, these injuries aren't so easy to treat, as superficial bites or scratches.

Between the two of you as injured as you are you may have difficulty dragging the beast back, but together all three of you can manage.
>>
>>1050913

You can patch up Merr well enough at least that she won't die from her injuries, though she took quite a battering. As for a search for healing plants, do you have a relevant skill? That's something that without experience you can't do without prior understanding, since you're in a completely different place from your former home and the plants here in part are different.
>>
>>1050940
How injured am I?
Will I survive without bandages or some such for some time?

If not I say we should drag that beastie home
>>
>>1050940
Well
Im educated in stuff from the normal world so i would look for plants from over there here but if that isn't possible then ill just path her up
>>
>>1050964

There are two types of damage, wounds and injuries. Any time you suffer any damage at all it's a wound, but if it's significant damage then it's an injury as well. Wounds can be patched up pretty easily, it's more a formality and as long as you don't fail in tending to them they won't be a problem (usually). Injuries though, you can't heal naturally and need special attention, and they count as a permanent stat reduction until properly tended to.

So slipping on a rock and getting a nasty cut is a wound which needs to be tended to, but otherwise won't cause lasting damage. Slipping and breaking your leg though is an injury, and needs to be properly dealt with before the lasting damage is restored.

So in Aren's case since waking up in the dark forest, you have suffered two injuries, both physical. One from the predator and one from this horned beast.

>>1051021
Educated you are, but that's where the problem is, that you don't find any plants you are familiar with. Similar ones sure, but definitely different. The same with the animals you've encountered so far. Maybe you could try risking it if you wanted though, testing plants you assume to be helpful, to see if they're safe for use or consumption.
>>
>>1051041
So I have a broken bone?
What kind of injury?
If it's a broken bone I could try and fashion a primitive splint
>>
>>1051047
If you want to think of it as a broken bone you can. For record keeping though it's just a standard "Injury"

Making something like a splint will provide a temporary bonus which will offset the stat loss, however it is not a permanent solution to the injury. To settle that you'll need to seek proper treatment, be it mundane or magical.
>>
Rolled 2 (1d4)

>>1051074
Well dang.
Set the bone and make a splint for it
>>
>>1051041
If plants here are completely different im going to stay away from them until i can find a book about them or something
In the mean time im just going to patch her up
>>
>>1051094

For what it's worth Marr has some experience with simple plants here, though she's been devoting her time to food gathering rather than medicinal gathering. At any rate you can treat her wounds.

>>1051093

Using what you have available to you at the time you make a splint. It's not that great quality but it's better than nothing and temporarily affords you a +1 bonus to the relevant stat as long as you are using it. Note that you still have an outstanding -1 from the fight with the predator last month.

>What do you do?
>>
>>1051146
Let's go back and ill ask Merr about the plants here so i can get started with my healing research
>>
Rolled 2 (1d5)

>>1051146
Once we get that animal home i want to examine the altar and the area around it.
(Rolling architecture)
>>
So the three drag the dead beast back home to... figure out what they want to do with it later. In the meantime the blanketed woman has another flower for the next month for everyone.

>>1051178
You try to converse with Merr but being from a different culture she speaks a different language! If you can come up with a way to communicate what you want though with gestures or some other non-verbal means, you can attain that knowledge.

>>1051197
You study the ruins of the altar and the surrounding area. By only the light of a flower though you have a hard time turning up anything of much use. You do know that most of the rubble either side of the remains of the building are from what would have been the upper floors of the altar (probably a church in past times) and that the walled area around the back may have been something like a garden in the past but has since been turned into a makeshift cemetery.

The most obvious detail though is that the altar has in recent times been cleaned up a little inside and it's original purpose as devotion to some goddess, realized again. It's by no means a proper place of worship, but there's enough room to pray or sit and think, and the faded statue has been cleaned.
>>
Rolled 1 (1d4)

>>1051315
A place of worship huh? it's not my thing but why not.
>"Hey random goddess lady? I doubt anyone is going to answer but if you could magically explain why were here, help heal my injury and actually be useful that'd be great."

Anyways move on to important things like trying to use some wood to make a fire.
(Mental)
>>
Rolled 3 (1d4)

>>1051315
With drawings of course!
Draw herbs getting mixed and wattered down into a bottle with a red cross/happy face on it and then draw the outlines of some herbs with a question mark inside them then follow it up by pointing at the vegetation here

Rollin if necessary
>>
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>Sorry about the delay, had an internet outage again

>>1051345
>>1051377

Failing to make a fire, Aren prays at the small shrine to whomever the goddess is of it. He receives no direct sign for sure, but he might feel better about the situation.

Ann meanwhile attempts to communicate with Marr using images. It's a fair effort and she sort of seems to understand what you're on about, though more than anything she tries to confirm that the sorts of things you're looking for, don't seen to exist here or that she can't find them. Either way though she seems intent on trying.

>What do you do?
>>
>>1052566
Well shit
I don't know if normal gods will reach this place so im going to start worshipping this smexy goddess
>>
>>1052620

That's fine though you're not sure the proper manner of devotion to this goddess without knowing about her, but of course you can still try and make an effort of various ways, see what works.
>>
>>1052629
Anyone here speak our language
>>
>>1052681
If a character is specified as being from an existing culture as another, or if they have a skill in languages, then they can communicate with others. Some small benefit as well, that the blanketed woman seems capable of communication with everyone. Perhaps a little annoying to have to play telephone with her and relay messages to other characters, but better than nothing.

Working on or coming to understand either an existing language or a created one, as a community, is the first step in progress towards advancing the settlement. Once characters can understand one another, cooperation towards a true community can begin.

It is of course, not absolutely necessary, and it's entirely possible to continue living without advanced interpersonal communication. But if you ever want to advance beyond differently talented individuals loosely working together to hunt and gather and survive, then it's a matter you'll need to address.
>>
>>1052722
Well lets ask Strange Lady if she knows anything about the statue
>>
>>1052736

You set aside some time to talk with her, particularly on the matter of the statue. She explains away any confusion, that it's an altar to Meryne the goddess of nature. She goes into a little detail about the goddess and what her divine edict is, as well as how best to worship her;

Meryne, the Lifegiver

Individual Favor - Plants personally tended to fare much better than they would naturally.

Communal Favor - Agriculture is possible even in the darkness, though to limited success.

---

This is a faith discovered, and possible for the settlement to adopt if the players so wish. Increased devotion will lead to a better understanding of the faith in question, and increased benefits as a result.

Whether or not this is chosen as the communal faith however, individuals with strength of spirit can devote themselves to to it, and gain access to simple divine favor.
>>
>>1052881
Ya know I should talk to the lady that was here before all of us.
Find out her name, how she knows this place is etenvale, and how she speaks my language
>>
>>1052881
Well i guess im going to turn into a druid now

Im going to pray then do some gardening around the settlement and when im done ill pray to her again

>>1053394
If u go adventuring i need u to bring some seeds from those fruits we ate breh
>>
Ready to resume based on player availability.

>>1053394

Well finally after about three months of being here in this land, Aren makes an effort to better learn about the blanketed woman. Her name is Aithne, she thinks the place to be the Edenvale (original spelling error, thanks tablet auto correct lol) because of how strangely different it is and how different details of the world around hold true to old myths like the utter darkness. As for your language, she doesn't seem all that concerned on the matter, saying she knows many languages.

>>1053530

It is worth noting that as long as you have spiritual/faith experience, you can derive the basic minimum divine power from a faith without needing to entirely devote yourself to it. You can go ahead and gain the benefits of that faith, but if you don't like it for whatever reason, you can still draw enough power to perform basic divine magic by doing simple things like respecting it.

So say you knew a simple miracle to cure an infection, that's basic enough that you wouldn't need to follow a faith to perform it, you'd just need to stop by an altar or shrine, show a little respect and you'd draw enough power to perform the miracles.

As for gardening you can do that if you want to specify an area set aside in the settlement for that. Going adventuring though, is a group thing.

>What do you want to do?
>>
Rolled 2 (1d5)

>>1053653
Okay well I'll search the ruins for anything with words or text on it.
Need to find all the secrets here I can.
>>
>>1053653
Ill use sum water from the lake to water the plants on the outskirts of the ruins

And pray

Are there any fruit plants close by?
>>
>>1053659

Oh also that's a good point, so I figured to rework skills a little bit. Rather than make them their own rolled thing, I figured to instead make it so they're a flat bonus to a stat roll.

So in your case you have architecture as a knowledge skill. So to use it now with the intended change, you'd roll your mental stat and then just add to that roll however many points you put into the skill you're trying.

So in this case Aren's mental stat (intelligent) is 4/5, so for architecture skill you'd roll a d4, and then add the 5 (I think it was?) points you have in to the d4 roll.

>>1053663

No unfortunately, no valuable plants that you can get, without having to undertake another month's effort.
>>
Rolled 4 + 5 (1d4 + 5)

>>1053669
Ok.
Rolling to search the ruins for manuscripts and or texts(whether on walls or books)
>>
>>1053669
In that case ill go with them next time they go out so I can gather the seeds
>>
>>1053669
I'll just water the plants on the outskirts and pray for the meantime
>>
>>1053687

Is that, plants that were already there, or plants you've gathered and planted?

>>1053676
>9

Alright, you do quite well at exploring the ruins this time, taking a much more careful and lengthy approach. Now it's been far too long for any scrolls or books or things like that to have lasted, but searching around you can find in more detail (if you care to clean up the ruins a little, like stripping off vines and overgrowth) different signs of more complexity. On various walls you can find decorations, but on some few stones you can find what you believe to be actual writing. It's quite faded and a different language, but you're certain of your findings.
>>
Rolled 1 + 5 (1d4 + 5)

>>1053694
This is a great find.
Take the stones to Aithne and I should start tidying up the ruins.

And keep an eye out for anything useful/interesting (Like remains of tools or someting. Which I shall roll for)
>>
>>1053694
Y not both?
>>
>>1053713

Well I just wasn't sure if you were going ahead to set up a garden area before you had any desirable plants.

>>1053708
>6

No luck with any tools, though you do find some more ceramic pieces. You make an effort to tidy the ruins overtime though, and take any interesting findings to Aithne, who doesn't share your level of curiosity but is fully willing to help you however you need. It will take her time to effectively decode writings you bring to her though. Of those you found;

>A broken clay tablet
>A portion of stone piece from a doorway
>A shattered cornerstone of a former building

Which would you like her to see to? In the meantime,

>What do you do?
>>
>>1053722
Give her the clay tablet.
Old civilizations tended to use those for writing.


In the meantime me and merr should go collect as much fruit and wood as we can.
>>
>>1053727

Right, Aithne can take time to figure out the tablet while you're gone.

So is anyone else going to tag along for the next month excursion? That includes anon players, if they want to control Will.
>>
>>1053729
Taking merr for sure.
And will if possible.
Need all the hands we can get.

Hopefully we don't encounter any monsters
>>
>>1053729
Ill go since I need them seeds

Do we still have the sharpened stones?
I kinda need those to be somewhat useful
>>
>>1053744
I made wooden spears.
>>
>>1053737

One thing to keep note of, that by injuries, one more and Aren is dead, two more and Merr is dead.
>>
>>1053749
Noice

Problem is i can't fight for shit

Hope that's enough
>>
>>1053754
Yeah and I can't.
>>1053752
Maybe I shouldn't go.
Merr and Will should though
>>
>>1053760

That's fine if you don't want to go, while staying in the settlement you can take actions as well, for improvement if you don't have something else you'd rather do. The choices are;

>Personal - You spend the month trying to improve yourself, be it a Stat increase, improving a Skill or learning a new one.
>Social - You spend the month trying to improve social bonds, be it learning more about someone to improve cooperation and understanding, or seeking a relationship.
>Communal - You spend the month trying to improve the settlement, be it physical improvement or a less tangible improvement like attempting to research or formulate new ideas/research.

Or of course if you had something specific in mind you can do that.
>>
>>1053777

>Personal - You spend the month trying to improve yourself, be it a Stat increase, improving a Skill or learning a new one.
I'd say crafting.
Making tools and weapons with the stone and wood we have.
Maybe they can get vines or something for binding.
>>
>>1053780

Alright then you can do that. For those who are going out, what's the plan then you're looking do while out on the excursion?
>>
>>1053783
Gather seeds and fruit
And if we come across any nice looking plants grab em and take them with us
>>
>>1053786

Alright sure, make a roll if you'd like, for a relevant skill.
>>
Rolled 2 + 5 (1d4 + 5)

>>1053793
Intelligence?
>>
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>>1053801

Yeah that works. Not a great roll but going with Merr you've got some help.

---

Anyway so for the next month a few folks of the settlement stay around while others go out to search for goods. Things go fairly smoothly, but on the third week, Will while out with the foraging team happens to backtrack near to where he first woke up.

At the creek bed, there's that same metal object embedded in the sand. If the group wants they can go to try and get it, but nearby is some strange sort of bug-looking creature. No one is sure of it's demeanor, but so far the trend is that most things in this land are hostile, so it's your choice if you want to try approaching or not.

Anyone tagging along can act, as can Will, controlled by the general playerbase.
>>
>>1053813
Will and Merr can try getting it out I'll stand watch while they try since i have no physical strength
>>
>>1053819

Combat it is then, map incoming!
>>
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>>1053840
Trying a new grid this time.

How do you want to move then? The creature is across the riverbed.
>>
>>1053854
Nothin
Just watch what it does while they try to get that thing out
>>
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>>1053872

>Player turn
>>
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>>1054319

>Creature turn

Will and Merr move closer, getting down into the riverbed to retrieve the metal object. Upon their approach though, the big bug chitters and resonates it's legs and wings towards the two threats, and creates a pulse of mentally damaging sound.

Will and Merr are disoriented due to the attack.

>What do you do?
>>
>>1054327
Fuck
Im going to throw a spear at it if i have one
If not I'll use stones
>>
>>1054346
Accepting actions from players for Will.
>>
>>1054365
If they have the item they should start pulling back.
They just need to get the object and get out
>>
>>1054372
Yeh this works
>>
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>>1054372
>>1054346

Well that's simple enough, the creature doesn't follow, it just didn't seem to like being approached. Will is able to get the metal object and with Merr can retreat. They both suffered a mental injury, but otherwise that's it. The item is;

Broken Sword

A rusty weapon with a damaged blade, though still better than a stick. Only someone truly desperate would resort to this.

---

So the rest of the month passes by without much issue, and the gathering party is able to collect a good amount of loose wood in the form of sticks and fallen branches, and some fruits and seeds of both trees and low foliage like bushes.

Of interesting note, that Merr with her skills, discovered a flower in the woods of a gleaming brownish color. When mashed up, she found it contained a small amount of usable copprite.

>>1054372

Aren meanwhile staying behind for the month, dedicated his efforts to self improvement, and learned the new skill of crafting, affording 1 point in it.

>What do you do?
>>
Rolled 4 + 1 (1d4 + 1)

>>1054413
Time to use the stone,wood,vines to make a crude axe.

Oh and ask Ai(what I shall call aithne now) how the tablet is coming along
>>
Shiet gtg be back in 3
>>
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>>1054440

A crude axe you can make, with the supplies you have.

Stone Axe

A crude tool of sticks and stones, but capable of hewing wood nonetheless.

---

Taking the chance when you have some time, you approach Aithne again (whom has ready for everyone another flower for the month) about the tablet. She says that it was difficult to read form the age and of course it was broken, but from what she could understand it detailed the collection of glowing sap from certain trees and the use of such a substance for decorative purposes.

You suppose that would have been from a time before the utter darkness, and in your own situation, glowing sap would be useful as a light source perhaps. More than for decoration at least.
>>
Rolled 2 + 1 (1d4 + 1)

>>1054474
Now does my crafting skill extend to basket weaving?
If so make some baskets with leaves or grasses. for collecting fruit and water should help our scavengers
>>
>>1054503

Yeah sure, it's simple crafting in general. Though that said, in this instance you only make some average baskets for object storage, and not capable of storing water.
>>
Rolled 4 + 1 (1d4 + 1)

>>1054554
>>A portion of stone piece from a doorway
give Ai this and get to work on making a crude pick with the available materials
>>
>>1054565

You can give her the portion of stone, however for the pick, I assume you mean as in a pickax? Without the proper communal understanding/knowledge, you can't really come up with the impetus to create one.
>>
>>1054593
I mean like sharpen a stone down to a point then tie it to a stick so we can maybe use it to break stones
>>
>>1054605

Something that crude then sure, you can make it. The concept of proper stone working though, or mining, eludes you for now, without effort to discovering it so to speak.
>>
>>1054620
I think I'll spend a month making a proper garden/place to plant seeds.
How are we on food right now?
>>
>>1054633

A garden is entirely possible though due to the lack of light growing normally is going to be difficult. Also depending on what you try to grow may attract wildlife.

For food the community is subsisting well enough on simply scavenging for food, mostly fruits and berries, though there's only five people in the community so feeding everyone isn't difficult. With more people, it will be difficult to continue getting by on just gathering.
>>
>>1054646
Do we have any seeds from those trees?
>>
>>1054689

Inside the fruits, sure. Also for two kinds of bushes Merr found which produce edible goods, berry clusters for one and oddly enough the body of the plant itself for the other.
>>
>>1054699
Okay let's try to plant a couple trees and then the plant we can eat in it's entirety
>>
>>1054706

Sure thing, over the course of a month you can devote yourself to that, finding and clearing a place, preparing the ground and planting the garden.

Will need at least one other character though before progressing ahead to that extent.
>>
>>1054633
Eyeyeyey
Let's calm down eh?
That's my job my dude
>>1054733
Eyooooo

Now im going to stay during the outings to tend to the garden and get the faith going so i can actually help people
>>
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>>1054972
>>1054706

Characters can work together in the settlement, it's not like adventuring is the only thing that can be done. Considering some people are quite badly injured too, it may not be a bad idea.

So for the next month everyone can keep to the settlement, which means chance for improvement. Among the three available choices, which avenue would you like to take?
>>
>>1056886
Social
Maybe we can start learning the different languages some people speak

And i need to get started on that garden
>>
>>1056911

That's probably a good idea, finding or forming a common language is the first step towards intellectual and cultural progress.
>>
>>1056918
Do i roll with social skill?
>>
>>1056952

You can if you like but you don't need to, just like you don't need to roll for self improvement or working on the settlement.

If you just be a little specific on details, then that's enough. Like if you're trying to establish a common language, either if you're trying to pick one that already exists and try to get everyone to learn it, or create a new one, or whatever else.
>>
>>1056957
>>1056952

Should say, you would only need to roll if there were a competition. Like if two people for the month wanted to do something socially which is in opposition (like running for Mayor, just say) then they'd need to roll to see who can win.
>>
>>1056957
Does anyone here share the same language?
>>
>>1056973

So far, no. It's not impossible that new arrivals wouldn't share a language, just that currently of those present, none do.
>>
>>1056985
Well fuk me this is going to be hard
Ill wait for Aren so we can settle on which language are we going to use

Meanwhile ill dedicate myself to the garden
>>
Gtg sleep
>>
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Players active?
>>
>>1057507
Well shit
I've been active since 10 am but i was waiting for the quote notification

But now i gtg
>>
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>>1057660
I hope you enjoyed your life because it ends now.
>>
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>>1057665
>>
>>1057507
Eyyyyyyyooooooo
Im back
>>
Soooo?
We fukin or wut?
>>
>>1059982
>>1058268

I was thinking to give time for the other player(s) to return, but probably with enough time apart, single players can do their own thing I figure.

So in the meantime if you're still present, you can go ahead and act.
>>
>>1060205
Ill get started with the garden then
Ig possible i would prefer the garden to be inside the ruins maybe next to the state
>>
Ok I'm back now if any players are available. Ideally more than one.
>>
>>1061792
Nope
>>
>>1061792
Y not try to get more players on the general thread?
>>
>>1062288
I wouldn't want to do that while the thread is in autosage, but next thread I'll sure try that.
>>
>>1063785
Mmmmkay
Thread posts: 270
Thread images: 54


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