I've made a couple designs for a card game type thing that I might make a quest for later on, however I'm a lazy bastard and I dought I can make enough cards to make the game interesting. I'm going to post all the cards I've made thus far as well as template.
the game rules in breith:
>you gain 2 points a turn
>you can draw three cards in 3 turn if you don't play a card
>you use points to play cards, but if you run out you lose
any object or event goes as long as it isn't something dumb like "period blood" or "nipple clamps"
>>1041605
\m/
>>1041605
Should also call this game "Cause and Effect"™ (name currently owned by Tiller "Tillamook" Intoxicated) and make the " single use" cards cause and others effects or something or I dunno
>>1041654
sorry I haven't applied that too all cards yet. basically its specifies wether it remains on feild or if it its used one and then is gone forever
template
>>1043615
You need grass types that "you can only play this card if..."
So wait, what is the objective here? How do I win? By making my opponent loose all points that generate every turn? Or loose all his cards?
Ones on hand, or ones he put down?
OP, Im interested, but you have to tell more about mechanics and gameplay.
Or at least explain it more clearly.
>>1043615
Oak tree
If there is an acorn card on your side of the field this card costs nothing
If there's another oak tree this card only gives 6 points
This card gives you 12 points when played
Type:grass maaaaan
Cost:6
>>1046516
Acorn
When an oak tree is played destroy this card
When played this card gives you 3 points
Type: bag o grass
Cost:3
>>1041553
Need to make a op is a faggot card