Continued from >>976204
(moe's still down, can't get thread #3 or #4)
http://archived.moe/qst/thread/856808/
http://archived.moe/qst/thread/872212/
>>989575
With Captain Novem rescued, you begin your full assault on Hotel Division's Commander!
HOOOOO-RAH!
As for the plan, Novem and Patch agree that the best idea to steal the UFO and head over to Deep River in the Phi sector.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Roll a 2d50 die, and the person with the highest amount within thirty minutes of this post gets to decide
Rolled 4, 33 = 37 (2d50)
>>1018427
To the Deep River we go! Get the guys to explain more about the resistance en route.
Rolled 6, 10 = 16 (2d50)
>>1018427
>gather anything of potential usefulness from the fort
>THEN ride the UFO
>>1018662
You all decide to hijack the UFO here and make your way to Deep River!
However, to get to the Phi sector, you're gonna have to go through the Chi sector first...
END OF CHAPTER 2
>>1019138
INTERMISSION 2
You are now David "Darchon" Bowie once again!
Right now, you are on board the DSA-Nightstreak, your personal ship. You are on your way to the Omega Sector to see what the hell happened there. In this room, there is a DOOR, a DOOR, and a TELEPHONE. Right next to you is your assistant, Tequila.
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
dice+2d50
I open the first door!
>>1019223
You go out through the door and meet with the pilot. He says that they will be arriving in the Omega Sector very soon.
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
>>1019451
Chain him to the wheel, then go to the TELEPHONE and call your rep in the Omega Sector.
Rolled 25, 16 = 41 (2d50)
>>1019451
>CHAIN the pilot to the wheel
>Then TELEPORT the phone to yourself and FLY into the VOID, where you MORPH into a qt girl and use your CLAW to dial the number to your rep in the Omega Sector. When the call is finished, LASER the phone.
>>1020128
You use your GOLDEN CHAINS to tie the pilot to the wheel. You find this hilarious.
You try to do something even funnier with your magic, but it falls short due to the fact that you can only TELEPORT yourself.
Oh well.
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
Rolled 43, 2 = 45 (2d50)
>>1020403
>TELEPORT yourself to the phone and FLY into the VOID, where you MORPH into a qt girl and use your CLAW to dial the number to your rep in the Omega Sector. When the call is finished, LASER the phone.I fixed the teleport issue this time.
>>1020417
You TELEPORT over to the phone. You can't FLY into the VOID because the VOID is one of your moves. You MORPH into a girl and use CLAW to dial the phone.
You talk to a coblin who's at the planetoid now. He says that he can't find any egg or any tower here.
This is very distressing to you.
Cont.
>>1020608
You then LASER the phone in anger.
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
Rolled 48, 6 = 54 (2d50)
>>1020611
>Maintain course for Omega Sector.
>Fly around a tour of your ship.
>>1020762
You tell the pilot to maintain a course for the Omega Sector.
Afterwards, you use your FLY magic to get a good look of your ship. Truly, it it is the best in the whole fleet! Your face strike fear into all those pitiful humans!
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
Rolled 35, 30 = 65 (2d50)
>>1022730
>Go back inside and tour the ship from the inside.
>At the same time, search the ship for qt girls to play D&D with in the ship's lounge.
>>1023180
You decide to look at more of the interior. You TELEPORT inside and find the CREW'S QUARTERS. This is where you would put coblins, if you brought any with you. It's full of coblin pods and extra supplies. You think it's filthy down here.
Just as you are about to invite Tequila to play a game of DnD, you hear an announcement from the pilot:
Pilot: ATTENTION! We have arrived at the Omega Sector, Planetoid 000
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
>>1023736
Make a dramatic entry onto the surface of the planetoid and demand an explanation.
>>1023909
You TELEPORT onto the planet in the most dramatic way you can! Very fitting for the ruler of the world.
You ask the coblin what the deal is with the tower.
He says that nobody here can find the tower or the egg. All that's here are TWO HOLES, a BROKEN CRANK, and a HOOK.
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
Rolled 28, 49 = 77 (2d50)
>>1024264
>Rebuild the tower and replace the egg
>Fill the holes and fix the crank
>>1024349
You decide that you want this place brought back to what it used to be. However, that kind of work isn't meant for you! You tell your coblin minions to get off their ass and start rebuilding. As for the egg, even with all your magic, you can't create a Comeback Egg.
While you're relaxing, you begin to think. You think about the egg and Dusty. You realize that she must've used the egg. There's no other way that a human could've gotten to the barren Omega Sector. Of course, you didn't even mention anything about a Comeback Egg in the deal, so it must've been her loophole. Nevertheless, you only wish that you knew where that human is so that you could decimate them
Just then, the auxiliary phone rings.
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
Rolled 1, 41 = 42 (2d50)
>>1026562
>Have Tequila answer the phone.
>Whatever the problem is, have your coblins take care of it. That kind of work isn't meant for you!
>>1026578
You have Tequila answer the phone.
Tequila: Hey boss, it's the Hotel Division commander. He says a human with a bucket on his head and the members of the Revolutionary army they captured just tore through the fort and stole one of their ships. They were even able to knock out the commander. They also mentioned that a rocket crashed nearby and it appears to have flown in from the Omega Sector.
...
Cont.
>>1026586
WHAT THE FUCK?!
That little RUNT human just crashed the fort AND he's got the Revolutionaries on his side!?
He is without a doubt Dusty's offspring! He must be stopped before things get bad!
Hopefully he hasn't figured out his hidden power yet. If he did, it'll be Dusty all over again!
What now?
Magic: FLY, MORPH, TELEPORT, LASER, CLAW, CHAIN, VOID
Rolled 17, 18 = 35 (2d50)
>>1026588
>Go to investigate the fort and assess damages.
>And give the Hotel Division Commander a stern talking to.
>>1027134
You decide to head off to the Psi Sector to see what happened with the Hotel division.
We might have to get a division commander...
END OF INTERMISSION 2
CHAPTER 3
You are now back to being No-Dick Niggerbastard
You are currently on board the UFO you stole from the coblin fort, heading into the Chi Sector. Major Patch and Captain Novem are currently piloting the ship. There is also a HATCH in front of you.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 42, 15 = 57 (2d50)
>>1027276
>Ask if this ship has a cloaking device.
>See what's under the hatch.
>>1027404
You ask Patch if the ship has a cloaking device, but he says he's not sure, he just knows how to drive it.
You then take a peek down the hatch. It seems to just be Craig and Marcus messing around with some coblin stuff.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>1027478
>Mess around with coblin stuff for a bit.
>Then ask Novem more about the resistance, coblins and Dusty.
>>1027541
You mess with the coblin stuff for a bit. You're kinda sick of seeing spears right now.
You then bombard Novem with questions
>Resistance
Novem: Oh, you mean the Revolutionary Army? We're a force dedicated to fighting against the Dark Star Army and for the freedom for all of human kind! The Army is comprised of about 240 ensigns, 12 captains, 3 majors, and 1 colonel. Our HQ is secretly hidden in the Nu Sector.
>Coblins
Novem: We really don't know too much about them. They seem to be completely loyal to The Darchon, and there's a whole bunch of 'em, about 1000. We're not exactly sure how there IS so many, but we have some info that suggests that there might be a "Mother" or "Queen" Coblin.
>Dusty
Novem: WHAT?! Every human has heard of Dusty! She was the greatest explorer ever! AND she was the only one that ever fought against The Darchon evenly. No one knows where she came from, but she had some kind of power that made her the strongest human in the world! It's said that after the last fight against her and The Darchon in Deep River, they made a deal that they would leave each other alone forever. She went on to be the only human to ever reach the Omega Sector and died there peacefully.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 49, 12 = 61 (2d50)
>>1027714
>What about Darchon?
>Does he have any more spaceships like this one that we should look out for?
>>1027835
You ask some more questions
>The Darchon
Novem: GEEZ, you've really been living under a rock, haven't you? The Darchon is an extremely powerful wizard, the leader of the Dark Star Army, and the unofficial ruler of Teeny. He has a distaste for all human life and has made them suffer for over a hundred years! No one knows where he came from or what he is, but he's the sole reason why the Revolutionary Army was formed.
>Other ships
Novem: Yeah, he's got a lot of ships like these, all driven by coblins. Luckily, since we're using one of these ships, we should go undetected for a while.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>1028730
>How many humans are there? Where are they?
>>1028824
>Humans
Novem: Well, we aren't exactly sure how many humans there are, but we think it's around 500-700 in all of Teeny. The Darchon is most likely responsible for such low numbers.
As for where they live, most live in settlements in the many rings of Teeny, from the Phi Sector all the way to the Gamma Sector. While humans have explored most of Teeny, no human, aside from Dusty, has ever set foot on the Omega Sector or the Alpha Sector.
The ship suddenly stops!
Cont.
>>1029012
It seems like we have arrived in the Chi Sector.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 18, 1 = 19 (2d50)
>>1029014
>Hide the ship in case some coblins come by looking for signs of our escape.
>go meet up with more revolutionaries or whatever we're supposed to be doing here.
>>1031129
You tell the others to help you hide the ship somewhere. This might be difficult, considering that there is mostly flat land around here.
You ask Patch if there are any revolutionaries to meet up with in the Chi Sector. He seems to be looking off into the distance.
Patch: Hmmmm. Oh. That's right...
Cont.
>>1032182
Patch: This is where the Highway Dragon lives.
Boys, we better get some rides.
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>1032183
Check the ship for sick coblin wheels.
>>1032242
You go to look around the ship for any vehicles. However, Craig has already pulled out a Coblin Land Rover from the ship!
Only problem is that it has only two seats...
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
>>1032765
Oh, I'm sure it'll be fine. We can squish up. Everybody in!
>>1032795
Hmmm, this doesn't look it it's going to work...
What now?
Inventory (8/10): AIR GUN(5), CHOCO-CHEESY BANANA, BUCKET(2/3):[MICE(2), TWIGS(5)], RUG, KEYS, POSTER, SPEAR
Rolled 46, 33 = 79 (2d50)
>>1033221
>use the rope that someone in the party has and your rug you make a sled that can be dragged behind the rover for the rest of you to ride on.
>Then go tame the Highway Dragon
>>1033373
Alright, I'll do this next thread!
Thank you all for participating