How come all modern MMOs end up being shitty? I remember how people hyped TOS to be the spiritual successor to RO but it sucked ass.
>>1430672
Perhaps your expectations are too high
>>1430686
I don't think they are. All I ask for is an open world, player driven experience and all I get is theme park shit where everything is defined by the developers. The only outlier is EVE but looking at spreadsheets all day feels more like working than playing.
>>1430672
They follow the established template, and when they don't they're usually shit anyway for other reasons.
People don't want a real challenge or to face true adversity in the games.
Give this a read, it's written by Raph Koster, who was known as Designer Dragon and as you may have guessed was a prominent designed for Ultima Online and then Star Wars Galaxies.
I played UO in its prime (from ~'98 to '03) and nothing else has compared to it in regards to community and roleplaying. It was a virtual world instead of a farming simulator.
>>1431008
>Give this a read
I guess it'd help if I linked it: https://www.raphkoster.com/games/snippets/a-uo-postmortem-of-sorts/
It was written in 2000, so things have only become far worse.
The best equivalent I can find to traditional, roleplaying MMOs are old Neverwinter Nights 1 and 2 servers. I've spent a bit of time on a particular one which had a nice community and was very passionately run and developed by a group of DMs. However, a fair bit of the leveling gameplay was grindy. Part of what draws me to those servers is never having played DND or had anyone to play it with.
>>1430672
People sucked ass. I remember when I was new and was going to make all my equipment myself. Then a couple of guys telling me how come you got shitty gear and you are at such a high level. Really killed my immersion in the game, so went into farming mobs to get and afford better gear. That's when I lost the passion I had because I lost my purpose.
I think its the fact they mention having "main" and knowing this how high level players treat new players drew me away.
>>1430672
WoW killed the MMO genre.
>>1430672
Because RPG's are fundamentally flawed.
But back in the day the developers didn't analyze it as hard. They just made something fun.
Today they overanalyze and try to fix things that don't work, making it even less fun