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Automation Thread

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Thread replies: 264
Thread images: 90

File: starbeam_1.png (2MB, 1920x1038px) Image search: [Google]
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Anyone still play this gem? Show off your dank rides.

V6's, V12's, I3's now available.
>>
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>>16478244
That looks like the front of some dodge car that i tried to google but could not for the life of me remember the name of attached to a 4th gen F-Body.
>>
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>>16478360
This look right?
>>
>>16478360
>>16478373

Try stuffing a 570hp V12 in Dodge Stealth
>>
>>16478249
>dat power curve

Kys
>>
>>16478244
>all that front overhang
confirmed for shit handling.
>>
>>16478470

I managed to get a fucking V12 barge under $20K

Eat a dick,
>>
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>>16478373
After looking up all Chrysler FWD platforms and looking at the car again it looks like the Dodge Intrepid front grill mixed with the headlights from a first gen Eagle Talon on an F-body platform.

Would buy/10.
>>
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I still fucks with it
>>
Where can I download the community modpack?
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>>16478244

Did you really use an INDICATOR as a headlamp fixture?
>>
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Forum community can be pretty cancerous, and the devs are kinda slow.

Unreal update was promised around the end of 2016 / start of January 2017.
I doubt that and suspect it will be out in like March - May.
>>
>>16478761

When did they add pop up headlights?
>>
What file am I supposed to find to make the track editor work? I've searched damn near all the folders in it
>>
>>16480223

They didn't, it's a mod

http://steamcommunity.com/sharedfiles/filedetails/?id=489139969
>>
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Dicking around in sandbox, r8 my first turbo shitbox

1/2
>>
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>>16480628
>>
>>16480628

Too expensive desu
>>
>>16479279

So what if I did?
>>
>>16481654
Looks good.
>>
I have a challenge for you automat/o/rs
Make a Pontiac Fiero.
Engines you much replicate include:
W41, a 2.3L DOHC 16 valve Quad 4 engine making 190 HP with a 7k redline
LQ1: a 3.4L DOHC 24 valve V6 making anywhere from 200 HP (IRL production numbers) to 280 HP (preproduction numbers prior to second gen Fiero prototypes killing Corvettes.
>>
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Anyone plays Campaign?
>>
>>16481688
I got a couple hours to burn so Im going to try this

>>16481691
havent tried since they 1st introduced it and I had problems

just been playing other games to get my tycoon fix but maybe Ill give it another go
>>
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>>16481923
>I had problems
Can assure you there are no big problems now.
I tell you this because it was unplayable at one time. Now it's actually playable.
>>
>>16481966
nice

I always got errors before
>>
>>16478244
Links?

I like designing cars on paper but there's a GAME
>>
>>16482200
https://www.automationgame.com/
>>
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>>16482200
https://www.automationgame.com/
>>
>>16482207
>>16482214
Not really important, but do you get to drive the car?
>>
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>>16482214
>3800
>looks more like an AW11
>>
>>16482218
No, sadly. They said if they were to ever implement it, they'd want to do it right so it'd take a very very long time.
>>
>>16482214
>Safety: 49.5
>>
>>16482214
The Fiero was the second safest car of the 1980s anon. Do better.
>>
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>>16482231
3800 because it has a 3.8 engine
>>
>>16482259
3800 a shit.

>3.8K DOHC V8
wtf. This isn't Ferrari. this is Fiero.
>>
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well reinstalling this shit took way too long

>>16482231
AW11 body is the closest to a Fiero
>>
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>>16482231
>>16482241
>>16482251
>>16482274
Going to trow in something else
>>
>>16482324
That's much better.
>>
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>>16482328
>>
I miss ManOnTheMountain's LFS VPN...

That feel when I've been browsing /o/ for 7.5 years...
>>
File: W41.jpg (233KB, 1920x1080px) Image search: [Google]
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>>16481688
W41 150hp
>>
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>>16482324
280HP LQ1
>>
>>16481688
W41 190hp
>>
>tfw made dozens of cars in Automation
>slightly burnt out, waiting for UE4 swap
>>
>>16481688
LQ1
>>
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You know what it helps if I attach the images.
>>
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I'll use the excuse it's late.
>>
>>16482414
UE4 engine swap? About tree fiddy and a weekend's work.
>>
>>16478415
thats pagani zonda numbers

MINUS THE TWIN TURBOS
>>
>making a car in 1965
>turbos arent available
What the fuck? Turbos were available just a few years earlier
>>
>>16482481
Basically, the game's meant to be a production car tycoon and ingame if you put a lot of tech into forced induction you'll be able to get turbos at the bleeding edge. Think of what tech is available when as what the truly average car company would consider as an option for their car.
>>
>>16482481
turbos werent more common until the mid 70s

which is why 1974 is the default year
>>
>>16482481
turbos are available by default at 74 >>16482502

But if you are playing campaign and research turbo tech up to 10 points you get them 10 years earlier. so 64. In the game you can have thing up to 15 points, so 15 years before.

I actually think this game is more suited to a tech tree kind of research but the devs don't think so...
>>
>>16482560
yeah Id personally prefer a Civ style tech tree

fuck you if I do well enough to get EFI and turbos in 1950 I deserve it

just like how I have planes in the 1700s (but no electricity because the fuck)
>>
>>16482612
It's even worse cause you have awful starting tires and brakes for the amount of power you easily get early game with no tech.
>>
>>16482662
You pretty much have to put extra quality into tires and brakes early game to get lower profile tires.
>>
>>16482495
>Basically, the game's meant to be a production car tycoon and ingame if you put a lot of tech into forced induction you'll be able to get turbos at the bleeding edge. Think of what tech is available when as what the truly average car company would consider as an option for their car.
The Chevrolet Corvair had a turbo option from 1961-1969 anon.
>>
>>16478244
>http://automation.gamepedia.com/Game_FAQ

>11. When will you raise the 12krpm Rev limit, Give access to 130 octane Avgas etc.

As Automation is a game focused on running a car company that builds road cars, and maybe a few touring car style race cars, those kind of technologies don't make sense to include.
We chose the 12krpm rev limit as it covers any production car ever made and then some, and because the way we get engine sounds produced starts to run into a lot of issues above 12,000rpm.

>those kind of technologies don't make sense to include.
Just fucking wow, what a bunch of lazy cunts. And they ask almost 30€ / 30$
>>
>>16483201
That one I actually agree with them. It's a production car car.
How many engines in production cars that rev above 12k?

My biggest subject with them is the Diesel engines. You can tell that the game is made by NZ retards when they tell you Diesel is not worth it.
>>
>>16482612
>EFI
>1950
So you want an ecu that runs on fucking vacuum tubes?
>>
>>16483237
They're actually German, they moved to New Zealand for... some reason.
>>
>>16483237
>implying that option to have a group B or C car with a NA engine revving to 20,000 rpm, made solely for advertising, wouldn't be fun

the other gripe i have, is inability to manually adjust gear ratios
>>
>>16480628
Nice foxbody
>>
>>16480628
>17L/100
>>
>$32CAD on steam

yikes
>>
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>>16483825
get it on a sale
>>
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wrong engine tbqh
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>>16478244

>AWD
>>
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1/2
>>
>>16484794
It looks like a Nissan R390
>>
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>>16484794
2/2
>>
>>16484794
>>16484799
>494 cubic inch V6
>8.09L V6
wut.
>>
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>>16484799
>>16484846

3/2
>>
>>16484897
8.1L pushrod twin turbo V6

this must be what a GT-R and Corvette spawn would be powered by
>>
>>16478244
can you drive them about ?
I would want to see how bad the handling and power delivery is
>>
>>16485005
no
>>
>>16485005
No, but it can drive around a track for you, albeit in a top-down bare-bones way.
>>
Have they finished the tycoon part or is still in progress for the last 5 years?
>>
>>16485075
There's a lite tycoon, but it plays like you'd expect
>>
modpack when

my cracked version's getting boring
>>
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>>16481688
Well that was easy.
>>
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>>16485423
>>
New challenge: Make the best goddamn kei car you possibly can.

Requirements:
- Wheelbase smaller than 100"/~2.5 m.
- 660 cc engine max
- Reliability higher than 35
- Premium unleaded fuel only
- Year set to 2010
>>
>>16485523
Fuck, almost forgot:
- Manufacture cost must be less than $10k

Other than that go crazy
>>
File: kei engine.png (1MB, 1494x801px) Image search: [Google]
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>>16485523
Engine so far...
>>
>>16483751
>the other gripe i have, is inability to manually adjust gear ratios
This. All that detail but this is left out
>>
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>>16485523
>>16485620
Aaand done
>>
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>>16485523
63hp as per kei car regulations. It's not fast but it is practical and cheep.
>>
>>16485744
Didn't have to be 63 hp, it can be kei in spirit. Tune that bitch up.
>>
File: kei engine.png (779KB, 1312x708px) Image search: [Google]
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>>16485523
Since you didn't mention a horsepower limit...
>>
>>16478486
> Front overhang
> Handling

Lol what?

Suspending some sheet metal and a plastic grill wont do shit.
>>
>>16483381
The Dev's are Aussies M8...
>>
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>>16485523

>>16485640
>>16485744
>>16485790
Nice cars, 10/10 would drive in dense cities
>>
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>>16485523
One more. Over 200hp/liter with this one
>>
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>>16482481
They can be available that early in the lite campaign.
>>
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>>16485523
>>
>>16478244
Does it have a proper career mode yet or is is till sandbox?
>>
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>>16485832
and the beast mode

169hp vs 62
7.1 vs 13.3
15.42 vs 19.38
140 mph vs 106 mph

sure it only gets 25 mpg but that wing hoodscoop and AWD make up for it
>>
>>16485853
and the default gearing was awful

got it down to

6.7 and 14.82 then got it to same 0-62 and 14.7 by getting rid of AWD

aand it has no real market
>>
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>>16485853
>that spoiler
>>
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Probably the most safe yet poor handling snek there is, Kept the FIAT quality
>>
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>>16485874
>>
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>>16485878
>924.17 Production Units
wew
>>
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>>16486138
>>
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>>16478244
>990lbs (450kg)
>1.0L V8
> 175hp/10.000rpm
My death machine.
>>
>>16483243
>What is electrojector.
>>
>>16482495
>>16482502
>>16482560
>>16482612
Yeah but you could get a Turbo Corvair from 62-69
You could even get a turbo all aluminum V8 from Oldsmobile for 62-63
>>
New challenge: Make a reliable, peppy Jap-inspired shitbox

Rules:
- Reliability higher than 75
- Total cost less than $10k, engine less than $4k
- Year set to 1990
- At least 4 seats
- Premium or worse fuel only
- 200 HP and 200 ft/lb of tork

- Hard Mode: No turbo
- Brutal Mode: No turbo, no fuel injection, I4 only
>>
>>16489407

M8 shits impossible. Maybe lower down the reliability target?
>>
>>16489407
I got this done but Im gonna go for hard mode or brutal
>>
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>>16489501
and here we go

worse than the easy modo in every manner but it wins the challenge

Id actually the turbo one I made first dem 14 second ETs and 30 mpg on regular

this needed premium and costs more while being less reliable
>>
>>16489439
Alright.

- Reliability more than 40
>>
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>>16489407
oh shit I thought it was 70 reliability getting rid of the cassette player jumps it up to 75.4

oh well the turbo one has over 80
>>
>>16485528
oh,
i just made one and it's $140,000
oops
>>
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>>16489679
>$140k Kei Car
>>
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Any of you folk tried more intricate designs?

You can do quite alot with the designer.
>>
>>16486573
Looks strangely like a Fiat 126p.
>>
Challenge time kiddies!
Year: 1975-1979
Car type: 2 door muscle car
Engine: pushrod V8 measuring either 302 ci (ford/chevy), 318 ci (mopar), or 327 ci (Chevy)
You must replicate one of the engines but it must meet emissions, use regular unleaded fuel, and make as much power as possible. Bonus points for mopar inspiration.
>>
>>16489987
yas I make malaise muscle often

I will do this
>>
>>16489987
Can I use the 383?
>>
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>>16490161
>>16489987
Did it anyway
>tfw used leaded fuel
Fuck it, it was the 70's
>>
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>>16490277
>>16489987
2/2
>>
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327 is one of my favorites so I used it
started with the 210hp 2bbl model and did some fancy tuning and a few simple mods

255 hp @ 4700 and 291 lb ft @ 4500 through the 2-way

didnt want to use turbo no sliders

I focused more on power than being a legit street car but eh

0-62 : 5.8
1/4 mile: 14.34 @ 100mph
top speed: 130mph

hot bitch in 1976
>>
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>>16490325
>>
>>16490325
>>16490331
>>
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Hey look, another challenge:
>The SCCA has ushered in a new class of racing set to debut in a few months. You must now work as fast as you can to deliver a car that will outpace, outperform and outlast the competition, in the given time schedule.

Rules:
- Year set to 2016
- Body set to pic related (doesn't need to be exact
- Reliability no less that 50
- Engineering time less than 60
- V6 Turbo engines & Super Fuel only
>>
bump

>>16490760
eh might as well try this before work
>>
bap
>>
>>16490760
>- Engineering time less than 60
Especially this is the killer for me.
>>
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Challenge.
Imagine if the Pontiac Fiero had continued beyond the first generation. You have to make 4 generations of Fiero in the game, 80s, 90s, 00s, and 10s.
>Must remain MR
>must remain at a similar price, adjusting for inflation
>4 cylinder or V6 only. No V8's
>no 3800's. All V6's must have 60 degree V angles.
Pic related. The prototype for the second gen Fiero that was supposed to launch in 1990 but was killed to protect the Corvette
>>
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>>16485523
>>
>>16486573

Reminds me of one of the superminis from motorstorm apocalypse, can imagine the stats would produce a similar performing car in reality
>>
http://discourse.automationgame.com

They have a forum if you guys want to join, looks like they host a shit ton of challenges here
>>
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Eat ass, Honda.
>>
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>>16494319
>>
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>>16494322
>>
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>>16493820
fuck making all of those

I used a 3400

with no markup the price is like the same as a 88 GT unadjusted for inflation

could mess with it more but eh
>>
>>16495705
Nice.
>>
>>16495705
more pics? I wanna see the front and I wanna see the engine.
>>
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>>16495784
ech

the front I couldnt get to a level I liked
>>
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>>16495860
the engine doesnt really look 3400 either
>>
>>16495705
>>16495860
>>16495870
If GM had actually built this, It would be my current daily driver.

Wanna attempt a 2016 version? no popups allowed cuz safety regs, and you have to use the 3.6L LGX.
>>
>>16495900
kek I was actually working on a 2010 what-if supercar beater tier Fiero using a twin turbo LY7
>>
Finished my first campaign. 0.50 difficulty, demographics were funky AF, my best selling car sold 2 million models. A 996kg RWD station wagon designed and built in 1982 with a 1274cc mpefi 3 cylinder running on regular making a touch over 50bhp.

Started with 1bn finished with 10bn

Apparently the family sports demographic loved it
>>
>>16496150
pics?
>>
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Call it autism, but I love making my own brands in sandbox and like, comparing them to each other in the markets.

This one is like a Mustang GT, but reduced stroke on a 5.0 to a 4.6 for higher RPM and forged internals to have as much power as I can squeeze out of a pushrod V8. I tried to budget as much as possible.
>>
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>>16496244
does pretty well on the track too, mcpherson struts arent the best but I tuned the fuck out of the suspension, aero, and wide af tires
>>
>>16496244
Good on the market too, I try to get atleast above 80 on select demographics.

Campaign to me is just too hard, Ive been playing for a year so I can make a perfect car, but I specialize in the 2000's only and the factory shit is confusing.
>>
Modpack fucking when, pirated version a shit
>>
File: Fiero 2016.jpg (567KB, 1602x1160px) Image search: [Google]
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not many bodies to work with in 2016 so I went a bit extreme to match the body

its a "Fiero"

1:17.1 (same as Gumpert Apollo) on Top Gear while getting 21 mpg and only 360 hp
>>
>>16495860
How do you make the popups?
>>
>>16496268
>Fac shit is conf

Once you have your RnD set you have to get a fac plot small/med/large each costs more money but has higher production hours.

After that you can set the fac size 1,2,3. This is cheaper than buying a bigger plot of land but a small plot with a level 3 fac produces less than a med plot with level 1 fac.

You want cars per day and engines per day to match, never pay for more than 2 shifts because overtime/third shift is expensive AF.

>>16496165
I'm at work, maybe if we still have a thread in 11 hours when I get home.
>>
>>16496360
Mod, check forums or in 11hrs when I get home I'll link it to you, contains more grills, vents, badges, lights. There's also a pack that contains more bodies
>>
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>>16496340
and a dropped compression twin turbo model making 720hp with wide body and a few carbon pieces to run a 1:11.88

original goal was to just beat the 458 but who knows maybe I can take out the FXX if go crazy

>>16496360
mods
>>
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>tfw want to play this so bad but mac fag

is there still a way?
>>
>>16496424
Bootcamp?
>>
>>16496431
maybe idk
>>
>>16496420
and now after getting rid of the entertainment and lighter safety I reached that goal easily

1:10.44 quicker than a Caparo T1 and of course the FXX

Im sure theres more in it but thats getting into more tinkering than I usually do


>tfw Pontiac not around to build a full retard supercar
>tfw even if they were it would get shut down because muh Corvette
>>
If you folk want proper times I suggest using different tracks. In this game cars run through the TG Test Track retardedly fast.
>>
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>tfw your budget truck sells better as a pony budget/premium budget versus a light delivery
>>
>>16497330

In the old ver virtually every car you make does well in muscle kek
>>
>>16497330
Everything seems to be a goof pony or muscle car until you price it out of that market.
>>
>>16497379
Thats because the metric for pony is very "middle of the road" its 10-15% in each of the 5 main stats, with +5% for RWD,
>>
>>16496490
>>tfw even if they were it would get shut down because muh Corvette
Actually that rule was canned in the wake of the bailout. The government said that rule stifles creativity and engineering.
There have been a bunch of Camaros since that were faster
>>
>>16498619
Post bailout Pontiac would be a thing of beauty if they turned it loose
>>
>>16497199
that car is retardedly fast but yeah I agree with you no way it should be running those times

it runs a 7:10 standing start on the Nurburgring a 57 second lap on Tsukuba and the only thing faster on Laguna Seca are race cars

almost makes me want to think up some rules to make a racing challenge
>>
>>16498627
I know I'm not the only one who wants Pontiac back. Never cared much for GM but Pontiac was the exception.
>>
>>16498635
the only GM brands I liked a lot were Olds and Pontiac

go figure eh
>>
>>16498640
The ones that got killed off were the ones doing cool shit, because boring is what sells.
Here's hoping to a Pontiac revival sometime in the near future.
>>
>>16498649
They still keep the Pontiac and Saturn websites up with live chat so there is still hope. I wouldn't expect a revival before 2025 though
>>
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Is the community modpack on steam yet?
>>
>>16482468
The Zonda is N/A
The Huayra has twin turbos.
>>
>>16478244
fun gaem
>>
>>16499075

Just download all the mods available save for the shitty ass Barth ones. Even if you don't like em more choices are always good.
>>
more cars
>>
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Performance filter sticks through front grille
>>
>>16504784

haha wtf
>>
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Come at me bros
>>
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790kg, 0-62 in 7sec
>>
>>16507358
>safety:0 in 2016
>cumfort: 0

1/10 at least you tried
>>
>>16508642
Who cares about stuff like that in a sporty car? Also it's cheap
>>
>>16511149
People who aren't 16
>>
>>16511149
the in game market
>>
>>16507358
Cramped, uncomfortable, unsafe, slow, only 36.6mpg but it is cheap.
>>
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Hows this look for a stock ls?

gonna cam the fuck out of it see if i can hit that magical 400hp
>>
>>16511201
Sounds like the Miata, built for /o/
>>
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i reckon this would hit 500rwhp easy

gonna stroke it to whatever ill see what happens
>>
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stroking it to 440 didnt do much but i think i bunked something up its running rich even with 12:1 compression
>>
wanna install it but i dunno if my laptop will handle it.
Loved building dem engines
>>
>>16511238
runs on a toaster it just runs like crap on everything and looks like crap on everything

ported to UE4 soon hopefully but its taking a long time.

Suprisingly accurate and good for planning builds.
>>
>>16511248
My intel HD plays Oblivion on High at 50-60 fps, I did notice the game ran like shit on my main PC so i didn't know.
>>
>>16511250
well fraps in my screenies says 50fps which is nuts because i have a i5 and 390x and only running it at 1080p max settings

the engine is OLD as fuck in house and i dont know if it supports jewtell
>>
stroking is a meme i put it back to 364ci and its making almost as much
>>
File: 355 vs 383.png (8KB, 627x841px) Image search: [Google]
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>>16511262
stroking is for torque and low end grunt not top end horsepower
>>
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>>16511201
>Wanting a big, fat, dull and expensive car.
Not wanting to feel alive
>Cares about mpg on a sports car that won't see many miles
>>
>>16511316
I tried dear stroking it to 4.8 and that was...
Surprisingly not shit around the same power as a stock ls1 but I had to throw a bigger cam at it.
>>
File: Untitled.jpg (643KB, 2560x1440px) Image search: [Google]
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Would people buy this shitbox?
>>
>>16511478
30k Ono I know what I got + full list of siik dodgy home mods and dagumi paint job+ glass of water on passenger seat that was never spilled
>>
>>16479877
>Thinks it'll be out this year
So cute

It took them how many years to put V12s in the game, despite being just I6x2
>>
>>16511478
not at that price and that design in 2016

>>16511522
you realize V12s were not a major focus so they didnt put that much work into it compared to more important shit right
>>
>>16511530
They are a really small studio that only have x amount of time to work on the game.

Wish they would htfu but it's the best engine building came out there it needs engine modding support but I think their engine modeling is caught up in the ue4 port so it will come with that.
>>
>>16511551
yeah Im patient with them Ive fucked with this game since before it was even released to the public and honestly Im pleased with how things have went since then

mostly because its still being worked on and hasnt been abandoned like a few projects Ive been interested/invested in the past
>>
>>16511588
Mmm yeah.

Automation is old as though and it's literally the only game of its time I haven't seen anything like this since DOS days fellow automation bro
>>
>>16498733
The last Saturn and Pontiac models are still new enough that they still have to do that
>>
>>16483237
>>16483751
Both the lack of diesel and gear ratio adjustment is indeed fucking ridiculous.
>>
>>16511685
I want superchargers and i5 i8 and weird engine configurations.

Sad they didn't finish the engine builder first as the whole game has suffered because of it.

It's still extremely limited I mean everything tuning wise be it carb or EFI is a fucking slider ffs
>>
>>16511723
My biggest gripe is turbos.

Why is a 66mm turbo with a .94AR running out of boost at 7,000rpm on a 3L I6?
I should be able to put fucking 35psi+ through a 15 quality, ball bearing turbo and yet i can't get over 20psi without losing boost at the top end.

Turbos are nerfed to shit
>>
>>16511619
theres Gearcity but its more tycoon and less detailed with the car building

>>16511685
they thought about doing gear ratios but decided against it to free up the clutter/make it more simple

personally Id be for an "advanced" mode that lets you go in depth but it wont happen

>>16511761
the devs admit the turbos are shit and need to be redone
>>
>>16511763
I find a hard limit of 40psi even worse.

N/a is accurate enough but yeah turbos are dogshit
>>
>>16511767
I doubt they will let you go higher than that since youre supposed to be making production cars and not tuners
>>
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a factory stock wagon that can give a GT500 a run for its money?

an 11:1 compression 403 cubic V8 with dual quads make it happen

headers and a swap out of the restricted airbox gets you into the 13.6 range and a pick up of 10 mph in the 1/4 at this point it would run 12s if it had traction
>>
File: Muscle Wag - Track Clone-3.png (1MB, 1920x1080px) Image search: [Google]
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>>16511930
yup

the track done up with traction runs a 12.66 @ 115 mph
>>
File: Clipboard01.jpg (647KB, 1922x1107px) Image search: [Google]
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>>
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>>16512250
Would you buy this?
>>
>>16511930
>2900 lbs
That's why you're getting those performance numbers. Camaro Z28s (67-69) were pretty damned quick for the time with mid-14 second 1/4 miles and they were ~3700 lbs.

Also:
>Needing 400+ cubic inches to make ~350 HP
pleb.
>>
>>16512319
yeah its a performance car why would I weight it down with pigfat?

those Camaros weigh more about 33-3400 too

>needing

no I have a 356 and is honestly better in every category that makes 340hp and gets the exact same times but small block isnt muscle enough

there wasnt a single sub-400 CI V8 that made that much power back in the day

>inb4 gross ratings
>>
>>16489076
That doesn't make them common
>>
>>16478244
Looks like some sort of hybrid between a DSM and a catfish camaro
>>
>>16511522
Considering they said engine designer is pretty much done and the car designer is easier, yes.
Out around March-May.
>>
>>16511930
Guys, stop comparing in game cars to irl cars, especially old ones.
Cars in game are so much faster than irl cars.
>>
>>16512830
That's only semi true. If you try chasing an IRL car with about the same power to weight ratio, you're prob not going to make it. Hypercars maybe but not shit like the ZR1 or ACR.

And don't run it on the TG test track even a fucking wrx clone can do it under 1:15.
>>
>>16512830
350hp net and 2900lbs and runs the same as 335 gross that weighs 3400
If anything it should be faster
>>
Anyone wanna trade me Automation for Dying Light: The Following - Enhanced Edition? I also have Ford Street Racing and Bad Rats in my inventory.
http://steamcommunity.com/id/ImLiquid/
>>
File: eddybeige.png (1MB, 1122x546px) Image search: [Google]
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Painted beige for your pleasure.
>>
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>>16514249

You know you want one.
>>
>>16513663
Cars in the game are faster top speed and 0-60 very often
>>
>>16514924
Im gonna put my autism to the test and do a fantasy car vs real world car shoot out set in the 80s
>>
cam you make an ute in this game?
>>
>>16514945
there are a few bodies for it
>>
I upped the weight on my car to simulate a (160-ish lb) driver since I dont think Automation does that

acceleration wise all seems fine even the price is about the same as the real cars

but goddamn the brakes and lateral grip are way too much on Automation imo

I know my car is a couple hundred pounds lighter than the next lightest car and has double wishbones but even on solid axle mcphersons it was too much imo

my car is on 195/60r15 (same as Daytona) medium compound

lb/hp
Camaro: 16.6 lbs per hp
Mustang: 14.6 lbs per hp
Daytona: 18.7 lbs per hp
Vardera: 18.0 lbs per hp

0-60
Camaro: 7.41s
Mustang: 7.43s
Daytona: 8.22s
Vardera: 8.30s

1/4 mi
Camaro: 15.55 @ 90.5 mph
Mustang: 16.06 @ 87.5 mph
Daytona: 16.48 @ 81.6 mph
Vardera: 16.26 @ 86.0 mph

Lat Gs
Camaro: 0.87
Mustang: 0.77
Daytona: 0.83
Vardera: 0.95 @ 30.6 mph/0.91 @ 105.5 mph

60-0
Camaro: 136 ft
Mustang: 156 ft
Daytona: 144 ft
Vardera: 107 ft

Laguna Seca (times from Fatestlaps)

Camaro: 2:05.8
Mustang: 2:09.9
Vardera: 2:01.2
>>
>>16514924
If you're not a downforce nut sure
>>
File: 293760_20170119023929_1.png (995KB, 1433x535px) Image search: [Google]
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I tried my hand at what an early-mid 00's Fiero could look like.

I had a hard time finding a body I liked, considering it has to actually be in line with the rounded stylings of the decade but be a mid engined car. (as well as the car itself having the morphing points nessecary to style it right)

and doing pop up lights on anything that isnt a flat-ish surface is a pain, but I think it came out ok, if a bit too big- though I used the Second Gen concept as a jumping off point and that seemed to be fairly large too
>>
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>>16515710
>>
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>>16515713
>>
>>16515710
>>16515713
>>16515718
A little large for a Fiero but very interesting.
>>
Where the hell is the UE4 port?

https://youtu.be/wPSjy8ONroA

They keep teasing it yet wont even release a beta
>>
>>16515747
Modern cars got larger and fatter, so it works.
>>
>>16515197

I'm confused. Do you send cars around tracks in this game or something or when you make a powerful car can you watch it accelerate or drive it? how do you even know how fast your in-game car is?
>>
>>16515768
Devs are greedy and slow
>>
>>16515862
>greedy
??

Getting the new build out and finishing the game quicker would mean more sales once it goes gold

its the best educational engine builder and car design program i know of
>>
>>16515890
They aren't greedy.
But thats their problem. Even thought the 2 guys that started this quit their full time jobs and hired people. The german guy that does the videos was the first they hired.
They still run it like it's an hobby.
They go on vacations, work less hours on it that regular people do with they mundane jobs.
They add one thing, they remove the other.

They are slow has shit. This started in what? 2010? 6 years and still early access.
>>
>>16490286

THOSE TAIL LIGHTS AGH MY EYES
>>
>>16516317
I doubt it will ever be finished.

Ue4 port is taking up most of their time it seems also retarded it's gonna be released with no turbo's
>>
>>16516461
Like the light campaign version was released with no Scenarios.
They go one step forward and one step back.
>>
>>16516523
And removed multiplayer

Where's engine mods? Hopefully once ue4 port is out the community can help instead of this dogshit engine
>>
>>16516566
>the community can help
Oh yeah. That was actually the only decent thing they did as devs.
Releasing the tuturials for modded bodies, lights, etc...
If they hadn't we would still have the same 30 bodies or something
>>
>>16516616
They need to just open source it on ue4 because development has already stalled.

7 years later and the engine sandbox still isn't finished
>>
>>16516626
how has it stalled when its still being updated

they arent focusing one one thing at a time
>>
>>16518300
Because it's been 7 years and turbos don't work right

Because it's been ported to ue4 for the past 2 years and it still isn't out.

Because it's only 2 devs
>>
>>16519916
There's actually like 5 devs, but not all of them can do coding
>>
>>16521105
2 main devs
>>
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>>16478244

Just bought it on Monday. I love dicking around with X-Planes. Really disappointed it's only NA I3s for the moment.

I have a few gripes regarding fitting placement/configuration. But it's a great time killer.
>>
>>16481691

So freaking confusing to know if I'm winning or not
>>
>>16522659
Are you making money?
Yes, you are winning
No, you are losing.

Also, it's about score.
>>
>>16522654
because their turbo coding is fucked

they havent even fixed it in the UE4 build :(
>>
Bugs and low end appearance aside, i fucking love this game. In the 60-70's in campaign, with a v12 muscle doind work
>>
Devs just released a new Update video:

https://www.youtube.com/watch?v=TOtRWv0Mi4U
>>
>>16523376
Yeah, and 'ts shit.

BTW, someone start a new thread. This one reached limit.
>>
>>16478761
SAAB Sonnet?
>>
>>16483997
>3000cc
>2.7L

I don't know about this game, anon.
>>
>>16525841
That's what he named it, has nothing to do with the game.
>>
>>16525841
Good to know that it's merely the user that is retarded. But I've been building engines for going on 15 years now, and I'm doing some calculations in my head thinking that these power numbers are often way out of spec. Does this game let you adjust things like valve lift and duration? I mean you could go full retard with some of the finer settings and get shit numbers, but I was just wondering.
>>
>>16525953

Naw, not that in depth but you can adjust stuff like cam profile and AFR and ignition timing or whatnot.
Thread posts: 264
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