Been awhile since we had a coconut run thread.
Post what you can do
http://jasonkentsmith.com/JC/game/index2.html
last time we played we ended up making coconut launchers
well i tried
>>14019838
>not getting 100%
>>14019790
it's too stanced bruh
Bump from 10
pic related, 100% in 14 seconds. the flaps let the coconuts in but then close it so they don'y bounce out.
100%
:12
too easy. sometimes i use the game to prototype suspension and little ideas
5 autism bucks to the first guy to make a gtr in this game
JUST.
easy
>>14024635
i do not have the art autisms
>>14025342
>>14026036
Where's the gif of the guy who somehow made a machine with guy fucking a girl with this?
Get on my level
>>14026364
>>14025647
I outdo myself
I'm sure with ideal weight distribution and suspension a 9 second run is possible
>>14019909
>not showing your work.
>>14019790
routinely gets about 5 to the end. Just need a way to slow the coconuts down. Too many at once and it slows the wheel down
>>14026364
>>14026373
I got this
yeah 9 sec is probably doable
>>14029034
>>14026536
8 sec plebs
>>14029112
doesn't count you used example cart
>>14019790
If you like that you should try this, years old, may not work on all browsers;
http://fantasticcontraption.com/original/
>>14029141
uh no... the pic on the side is like that no matter what build you use
similar game
http://dreamcarracing.com/dcr3-play.html
>>14029335
why do you not show your cart ?
>>14031375
release the coconuts