Right now virtual reality (VR) seems to be a zero billion dollar business, at least in terms of revenue generation. A huge amount of seemingly smart money is investing in VR, with applications across entertainment, medicine, travel and other industries. As to the entertainment and media space, each of the major studios is secretly or otherwise investigating VR. And so are the big theatre chains, mobile phone companies, writers and directors.
https://www.forbes.com/sites/bradauerbach/2017/08/05/will-virtual-reality-remain-a-zero-billion-dollar-business-not-according-to-inarritu/#6987ca577fe8
Is anyone playing VR games regularly?
>>164908
scam is over..
>>164908
They're playing the long game.
>>164908
Who cares? Besides simulators and waifu games, VR is just a giant meme technology.
>>164908
VR is probably only going to see practical implementation in medical and engineering training. I see Augmented reality being used more for entertainment and in the real world. As far as entertainment, I see niche markets at best, don't see it going past 3-D
I'd really like to try some VR sex games. But the setup would be so expensive for it to be worth while.
I want Loli Japanese sex doll that has her ona hole connected to her 3D simulated self.
>>164908
well fuck forbes wouldn't let me read it unless disabled adblock. So i didn't read it. But basically I'm thinking that VR has some real applications in various training simulations and therapy purposes. The gaming aspect of it actually the least relevant and useless application of such technology.
>>164919
>I want Loli Japanese sex doll that has her ona hole connected to her 3D simulated self.
hmmmmmmmmmmm
>>164954
>well fuck forbes wouldn't let me read it unless disabled adblock
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