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Transport games

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Thread replies: 17
Thread images: 6

File: Future_TSW_Art.jpg (690KB, 1080x608px) Image search: [Google]
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I assume some of you lot play games like Train Sim and shit.

Any one hyped for TSW release tonight?

If not, what game are you playing to fulfil your transport desires. (cities in motion is cool i guess)
>>
>>1032735
Do you play as a track worker or mechanic in this game?

Nobody in transportation wears a hard hat.
>>
Train driver for now until they get the full game and multiplayer, then I guess you can be foamer/yard worker
>>
>>1032739
It's called an engineer.
>>
>british
>>
>beta
>release
>>
File: 1474081112709.jpg (16KB, 250x250px) Image search: [Google]
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>>1032735

It looks super comfy

https://www.youtube.com/watch?v=1nRyQVnJRoU
>>
Is it GNU+Linux compatible?
>>
File: you_were_close.jpg (61KB, 625x468px) Image search: [Google]
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>>1032735
>cities in motion
>apparently the perfect game
>has option for buses, trolleybuses, trams, subways and boats and even monorail without a chance the track could bend
>trams can run on the street, in the median, in bus lanes, everything is there
>interaction with traffic works well, traffic affects transit like it would irl
>construction works well, building subways works well
>subways work as commuter trains so it's all good
>you even have control over schedules of each line with daytime services, rush hour services, night services
but then
>schedules make no sense, you run vehicles every few hours, 15 minutes is like top-mega-über-frequency
>day/night cycle makes no sense because the time passes at too fast a pace
>vehicles spend like 4 hours each day just getting to/from the depot, this makes no sense at all
>if two lines at some point make the same trip (as in converging branches) passengers will NOT take the first one that comes along, so if frequencies aren't the same the line with less frequency starts having a shitload of people waiting at the stops
>vehicle capacities go from 15 pax for a small bus to 45 for a large tram, literally just had to multiply that number by 3 and it would be a logical number
>subways require fucking LOOPS at the ends
>depots are so tiny if you play in the big city scenario you need a large one for every single line
why these stupid things, why? It had everything going for it to be the most absolute urban transit game EVER and they fucked up with such small details REEEEEEE
>>
File: csx 1.jpg (110KB, 420x350px) Image search: [Google]
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NO ONE WEARS A HARD HAT
>>
File: csx 2.jpg (110KB, 858x735px) Image search: [Google]
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>>
>>1032768
That's not an operating employee wearing the hard hat.
>>
>>1032768
>Some big shot official with his squeaky clean safety vest and hard hat shaking hands with a conductor for a photo op.
Yeah, like I said, nobody who actually runs trains or switches wears a hard hat.
>>
File: mta operator.jpg (62KB, 750x560px) Image search: [Google]
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>>1032773
>>1032775
>>
>>1032759
It's hardly Windows compatible. Dovetail games are pure shit, their games are inefficient and 99% glitches and bugs.
>>
>>1032775

>Implying the baseball cap's vest isn't squeaky clean as well.
>>
>>1032822
>Implying it is.
Thread posts: 17
Thread images: 6


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