What do you think the ideal length of a track in a videogame soundtrack is? A minute with loop? 2-3 minutes with loop? What do you think
it very much depends on the game and the situation
with undertale, he created a few motifs and developed them into many different length songs & used the motifs in many different ways
like using heartache & determination in asgore's theme
the length doesn't really matter, but it was important that is was easy to follow, made sense with the motifs, and matched the mood correctly
I think my favorite division of an OST for longer running mediums like television or video games is to put the highlights on a main release and the full collection on a 2nd release, so I can skip the fluff and rate the best of the OST with strangers.
Cowboy Bebop did this to great effect.
>>74508143
ok, I was wondering because I've been writing "game music" without a game to write it to, and while the overall forms have been pretty short I'm pretty happy with the motifs
though yeah, I think what made Undertale's soundtrack so good is that the motifs were legitimately catchy and memorable
Depends on the game. With JRPG style game you just want like 3-5 minutes credits song, a decent length opening song, and then the battle songs and overworld/town songs and dungeon songs can all be like 1 minute or less looped.
undertale, dragon quest, earthbound, paper mario, pokemon all got right. I feel like it's a genre that needs good music. I can't think of any highly regarded game in that style that doesn't have a great soundtrack. whereas other types of games can have mediocre music and still be really fun