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/Prod/ - Music Production General

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Thread images: 30

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OLD THREAD: >>74378024

Post snippets using clyp.it
It helps if you give an introduction and tell people what you are doing and trying to accomplish along with your snippets

give recs etc

NO SOUNDCLOUDS, YOU WILL BE EXECUTED
______________________

/mu/ /Production/ Resources:


All-round Info:

Mixing and Mastering;
Mixing Secrets for the Small Studio:
https://mega.nz/#!dNtARY5Q!bfm7xOeRcRilrs3qkP-DAFUUKBW4DEcGQ_IR_PWkYo0
Mixing Engineers Handbook:
https://mega.nz/#!YUkgCJpR!bTX1gzqhD7fozTipk4XsRNiWQmHQXBx0T4pHMRvaURw
The Secret of the Mastering Engineer, Bob Katz
https://mega.nz/#!ZAE2EBCb!r0Hf0gho8pL7BlBJ6-6rJznB9SEhCG31NzNJUJX34tU

Audio Engineering and Acoustics ebook bundle
https://mega.nz/#!wEVAVbgB!hwd7vmzaZ9C6wAnVbqIQt37pNUpfpn0t2ecSjZGRNe4
(Bobby Owsinski - The Mixing Engineer's handbook 4th edition, The Recording Engineer's handbook 4th edition, The Mastering Engineer's handbook 4th edition. Timothy Dittmar - Audio Engineering 101, William Moylan - The Art of Recording, F. Alton Everest - Master Handbook of Acoustics, Rod Gervais - Home Recording Studio: Built It Like The Pros, 2nd Edition, Philip Newell - Recording Studio Design

Theory and Composition:
Music theory for musicians and normal people:
http://tobyrush.com/theorypages/index.html
tl:dr Music Theory:
https://gumroad.com/l/tldrmusic

Synthesizers and synthesis:
http://www48.zippyshare.com/v/20999348/file.html
https://www.youtube.com/watch?v=atvtBE6t48M [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]
https://www.youtube.com/watch?v=NMF8F9z7Zr8 [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]
http://beausievers.com/synth/synthbasics/
http://www.analogindustries.com/b1764/

Free VSTs:
http://bedroomproducersblog.com/free-vst-plugins/
http://bedroomproducersblog.com/2014/12/29/free-vst-plugins-2014/
Other VSTs:
http://pastebin.com/cCA5in17
>>
>>74380793

OK that is good to know. When I first started out I always imagined that the majority of the gear would be light up and functioning and running at the same time on every other song.

Makes me wonder why so many people leave their shit on 247. Everytime I see an interview inside a recording studio there is almost always a wall of racks behind the guy bleeping and booping.
>>
>>74380857
in a commercial studio you always have an automated system or at least a series of switches next to the door that turns all the shit on in the right order because you don't want to crawl around behind desks racks and turn on 200 devices every day.
also blinking lights obviously look good on camera
>>
>>74380882
>switches next to the door that turns all the shit on in the right order

what? i didnt know it was like starting up a nuclear sub.
>>
>>74380922
it kinda is, you don't want to have any switching impulses on the speakers so these power on last, you don't want to blow any fuses by turning on all the outboard or all the hueg console power supplies at the same time, and so on.
often this is done with a series of timed relays so you flick a switch and everything boots up neatly
>>
>>74380857
They probably just turn them on for the interview.

I wonder if having them turned on 24/7 would wear them more than just keeping them off when not in use.
>>
>>74380922
>turn on the eurorack
>wait a few minutes for it to warm up
>make sure all the oscillators are in tune
eurorack is cool and all, but its such a hussle
>>
>>74380992
there is a lot of debate about that, especially with analog consoles where people argue that the power on / heating up and cooling down every day wears down the power supplies faster than just leaving them on, even talking about sound because some neves seem to need hours to really stabilize all the voltages across the board.

this is a lot more obvious with old analog synths as some of these drift heavily when warming up so some places they're just always on in an AC'd room because turning them off and warming them up again might require you to retune
>>
When is a preset no longer a preset?

Sometimes I find a good preset (mainly because of how the fx chain sounds) and swap out the oscillators, maybe adjust the filter envelope and maybe swap a few fx plugins out

The sound is now different aside from the ADSR
But the initial conception is not mine

I probably wouldn't have thought of a way to achieve this sound without using the preset as a base
But fundamentally I didn't create it, I just based this new sound off of it
Not sure how I feel about this

How does /prod/ feel about it?
>>
>>74381487
Nothing wrong with that. But you should take this as an opportunity to learn so you won't have to rely solely on those presets.
>>
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im also asking /pcbg/ about this but i wanted to know if anyone uses dual xeons for their studio machine and weather or not it is also practical for a single card gaming rig
>>
>>74381487
As someone who uses Omnisphere and Absynth a lot, presets are fine to use in any way.
The hate towards preset is silly.
Presets are meant to be used.
>>
>>74381524
Oh for sure, but sometimes my mind just draws a blank and I know I need another sound going on
Looking through presents for ideas to take and reshape help give the ol' noggin a boost
Still, it feels dirty
>>
>>74381590
Open your mind man.
I used to feel the same up until recently, but to fix that I started doing sampling (lo-fi hiphop, plunderphonics, vaporwave).
Creativity doesn't mean that you have to come up with sounds from scratch.
>>
>>74381580
>The hate towards preset is silly
this

most people wont even be able to tell its not a from scratch preset anyways.

its fun to tweak synths and come up with shit but at the same time its kind of stupid that people insist that they must toil away to make patches that just sound like variants of whatever is already included with the plugin when they can just take whats included and tweak that into a variant in a lot less time.

its like they want to be prepared incase they have to produce a song on a deserted island with no internet with a synth that only has the init.
>>
>>74381675
I do use presets, but since I make music to learn and improve, I try to make everything from scratch because it's the best way to get better.
If I was making music just for the public (meaning that making a good end product is the goal) then I don't see why not use presets.

Also we have to consider the type of music and why listeners listen to it.
For example, if I'm making a progressive house song and just need a nice supersaw, then nothing wrong with a preset because the sound isn't a very important part of the song, but if I'm making dubstep, neurofunk, or any other sound-design-centric music, then I'd prefer if the main part of the song was made by me, since it's basically the reason why they're listening to it in the first place.
If people were listening to my work saying how good my sound design is, I'd feel like a fraud knowing I didn't make it.

The same goes for using midi loops and kits in progressive house.
If the composition is the central part of the song and I didn't make any of it, then people would be appreciating the work of somebody else while all the praise would go to me.

If you're making music for money/fame then none of this matters. Just use presets and sample loops and do whatever gives you the best results.
Nothing wrong with that.
>>
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Do you use Ozone inside your DAW or standalone?
>>
How can I make the bass sound this clean like on this track?
https://www.youtube.com/watch?v=gVAXbJzgQDc
I like how smooth it is, and I know Erick (the producet) uses Ableton. I'd like to know how to make it sound as clean as this.
>>
I keep trying to design growls but they always sound somehow too choked or dont blend in with the rest of my sounds because they sound a bit too faint. Is it a problem with compression and if it is, how should i go about the compression?
>>
>>74382252
DAW... you only really need standalone for doing entire albums because its easier to load and export the tracks from standalone.

standalone also has more intuitive undo/redo functions so you may want to consider it even for single tracks.
>>
>inexact quote from deadmau5
>If you can affect one person with your music, then it's pretty much worth it."

>>74382342
Enhance the highs, probably by subtracting some bass frequencies. This way you can have more perceived loudness and cut through the mix without affecting peak amplitude too much.
>>
>>74382544
>If you can affect one person with your music, then it's pretty much worth it
HAHAHAHAHAHA!!! yeah man the thousands of hours and dollars on gear was totally worth reaching to that one guy.
>>
>>74380992
>>74380857
I'm sure that's just for show in the interview.
But guilty of leaving all my gear on for days while I'm still working on something.

Analog does take some time to warm up and does impact the timbre. But for me it's more about retaining the cv sync sometimes those clock dividers don't trigger the same way every time
>>
https://clyp.it/mon05mud

Was just messing around w my pads and refused to use quanitzation lol

experimental dubstep I guess
>>
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How do I mic a drumset with this thing? I don't want it to sound too roomy so I was thinking of sorta hanging it overhead above the snare or something.
>>
>>74383085
why not focus it on an individual drum and play a set then move it to the next drum and repeat?

might have to spend some more time re arranging things in your DAW though.
>>
>>74382281
Sounds like an FM synth with a very slight attack curve on the vca
>>
>>74383085
shove it up the drummers ass
>>
>>74382544
>>74382826
>making music for other people
plebs

>>74383098
Yeah that's a nice idea, gonna take some more planning beforehand tho.
>>
>>74383111
i enjoy the songs i make
>but other peoples shit will always be better

>>74383111
yeah... make sure you use a click track to minimize discrepancies between takes.
>>
>>74383085
>How do I mic a drumset with this thing? I don't want it to sound too roomy
but XY stereo condenser microphones are better suited to being room mics than micing a kit
>>74383098
>why not focus it on an individual drum and play a set then move it to the next drum and repeat?
unless you are a human drum machine there's no way all the takes would line up, unless you meant just playing a single drum in each take
>>
>>74383170
>but XY stereo condenser microphones are better suited to being room mics than micing a kit
Well it's the only thing I have.
Would it be wise to just focus on one of the 2 and treat it like a mono mic?
>>
>>74383170
you are probably right. im not really a drummer so im just talking out of my ass to be honest.
>>
>>74383184
possibly, or maybe summing both mics to mono
>>
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>anyways who actually on here talks about production and what they make?
Not many desu it seems mostly shit posting as you've probably worked out yourself by now

>what's everyone using?
Samplers, samplers, samplers, more samplers, bit of euro rack, SPACE ECHO.

Let's talk about gear and production techniques
>>
>>74380818
Was thinking I might stop buying hardware but that OP picture has made me feel like I should buy a fuck load of gear to surround myself in
>>
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https://discord.gg/XYyJT9
>>
>>74384039
>two discords
end this
>>
>>74384039
>>74384072
I don't get why you fags feel the need to shift discussion from generals to discords any way.
>>
anyone familiar enough with de-verbing vst options to offer a recommendation?
>>
>>74377821
yo i dig this mgs2 vibe
>>
>>74380667
I think modular synths are the one case where less if more when it comes to gear. The more modules you have the more concrete each module becomes, like someone with a dedicated portamento/glide module is probaly never going to use maths for portamento.
>>
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Can I get a rate? I've been working to master this for awhile now and I'm at a loss for how it sounds.

https://clyp.it/xrdp4k55?token=08208d46ad63b71366b168a0cab53a5a
>dnb, electronic, remix
>>
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https://youtu.be/7RiRPNHkVhE?t=3m45s

how does one make this bass sound here at 3:45? both the synth patch (which was likely made on a microkorg) as well as whatever compression or mastering huerco s is using here.

bonus question: how in the hell does someone compose a bassline this funky?
>>
>>74380818
Quick draft in Ableton with sampled reaktor
https://clyp.it/2yustg4v?token=eb54324705f90ec6170f597c59fd3418

How's my sounddesign?
>>
>>74385562
software is such a great label and huerco s is fantastic.
i can't help you tho
>>
Do you guys buy ableton or pirate it
>>
>>74381487
Any change made on the preset is not the exact same same sound as the preset.

You have created something entirely new.
>>
Any jungle heads in today?

I'm trying to chop up the amen break and would like some arranging tips.

I've chopped and mapped it to midi and but most of the drum hits are off the 16th notes...I'm guessing that is to with the swing of the drummer but obviously when I start re arranging the drums it sounds all fucked up?

pic related
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>>74380818

mfw after thinking too much about setup, cant make anything w/o OCD tendencies.
>>
>>74380818

I bet the guy who owns all that gear produces boring ass techno that could be made with a Casio keyboard and ableton effects.
>>
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https://clyp.it/21zptsbj

Guys, I just finally spent the money on a Nord and I'm really happy with it, how do yall think it sounds?
>>
>>74386838
Sadly this is probably true
>>
>>74380818

too much money, so little talent.
>>
>>74386838
>>74386935
https://www.youtube.com/watch?v=eHSWK0WJzpo
APOLOGIZE NOW !
>>
>>74386588
>entirely
I don't think you understand what this word means.
>>
How do some guys just sit down to fruitloops and make godly stuff i.e. burial and some tryhard as fuck and never get anywhere i.e. majority of boring techno producers today.

What are the former doing correctly and what are the latter doing wrong
>>
>>74386911
Too much reverb on the guitar, I think a more dry, funky sound would work better.
Organ (which I assume is the nord) sounds great though.
>>
>>74387067
I think the biggest thing boils down to composition, it takes more than being a producer to make great songs. Being a musician is the first and foremost thing, so decide what your goal is. Do you wanna make people say oh shit what the hell am I listening to, I CANT STOP. Or do you want people to say, yeah nice beats sounds good.

Put that emotion into the music you make, it will make its way out eventually
>>
>>74387067
Burial has soul and a good vision of what his music should be, boring tehcno producers are just copycats
>>
>>74387117
I think you're right, fucking fender spring reverb is insane. I usually do it in post, but I was feeling it at the time. Luckily the guitar part was mainly just a guide track.

And thanks! I'm super impressed with the nord, I'm used to playing a real hammond, but apartment life doesn't allow for it.
>>
Please for the love of god someone tell me where or how to get realistic drums on my tracks through software
>>
>>74387172
EZdrummer 2 is an ok place to start, you can hook an electronic kit up to it via midi
>>
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>>74387067

I believe that it is mostly a matter of being in the right place at the right time. You won't get to be the next Burial living in some crap Mexican town, with no friends, releasing your tunes on soundcloud/bandcamp while you wait for the "greatness" of your tunes to take you far away. Get involved in a music scene from some major city, get to know people who you share interests with, throw parties where you play your stuff along with your mates and get people to notice that something big is happening.

Community, persistence and love for music. Picture related.
>>
>>74387117
https://www.youtube.com/watch?v=q20LOvxqNnA

I was kinda going for this sound with it, but plus heavy ass organ
>>
>>74387227
t. yuppie larper
>>
>>74387067
>tryhard
Bro that's mothafuckinass racist dawg
>>
hey everyone ive got my hook loaded. now its time to add and subtract

i linked the channels to mpc sliders, feels good guys.

now i can add an subtract instruments from the main hook

what is the best way to do this? im just going to feel the music. is there any preferred method of doing this?
>>
>>74389101
btw anons, this is a god tier way of adding variation to your tracks if your just starting out with a hook
>>
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should i get this?
>>
>>74383609
Gear is so fucking overrated
>>
>>74389187
Yea I've done it as well, just make a big fat loop with lots of stuff and then just unmute/filter sweep/eq etc.. as you go.

>>74389668
Seems fine, I'd go with 3 octaves personally. But I can recommend getting an integrated keyboard/controller thing, I thought it would be smart to get a separate keyboard and controller (korg nanokontrol) but I almost never care enough to hook up the controller.
>>
>>74389707
Not if you use it and don't overrate it. I'm not here saying how much better gear is. there is nothing overrated about it.
>>
>>74389668
Great for the price. Don't expect it to be reliable live
>>
'bout to pull the trigger on traktor mk2($599usd) I love the traktor software, and with the recent "stems" format support and ability for traktor "link" with ableton for endless possibilities this seems like my best option. Can someone with an s4 give me reassurance or possibly talk me into something better / possibly cheaper? This my first big purchase.
>>
>>74389707
>not buying shitloads of synths but only using one or two per track and multitracking
Sad.
>>
Today I learned most/some of the guys producing music I like use mostly software. Feels good man
>>
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for those of you who have bought kontakt/komplete would you say it was worth it? i wanna pull the trigger bc i wanna start making more orchestral sounding music now but i dont wanna get fucked if it's over priced garb
>>
>>74391595
>for those of you who have bought kontakt/komplete would you say it was worth it?
it was for me. I bought a Mashine studio in a sale then about a month later complete was on sale and i used my cross grade from having complete select with my purchase of maschine to get full complete at half price.
>>
>>74391311
That's how I do it.

Gear really is overrated though.
>>
https://www.youtube.com/watch?v=Y8xdsZhfrcA
how do I create rhythms as interesting as this?
>>
>>74382544
Thanks, i managed to fix it. But damn, such an effort to rebalance sounds after putting them through vocodex.
>>
>>74387067
im guessing it's because burial is probably obsessed, in the fucking zone like he sees music as a religious experience and the other guys aren't like that
>>
>>74387227
non westerners lack the anal retentiveness that's required, have dunning kruger and are usually content with shit, not lucid
>>
I know I should be striving to have a full understanding of every little thing but what are the bare minimum aspects of music theory I should have a healthy understanding on to produce and develop as an artist
>>
>>74393140
The "Dance music manual" book by Rick Snoman has a section on music theory.
That should be enough to get you started.

A link to it was posted a couple of threads ago (just CTRL+F for its name or zippyshare)
>>
>>74393140
Honestly just knowing how scales and chords work.
>>
>>74393140
>>74393241
Here:
>>74244108
>>
>>74392177
Didn't Talking Heads used to listen to African drumming tapes?
>>
>>74393241
>>74393286
>>74393249
thanks

do I need to read both editions of the music manual?
>>
>>74393140
Music theory is the theory of why music sounds good

Like talking about how a chord change creates a feeling of tension or resolution, syncopation creates a playful feeling, a metrical disturbance can provide relief etc

It's no different to saying a dry sound feels claustrophobic and a reverbed one sounds spacious, people do music theory all the time it's just that the conventions for harmony are super fleshed out and agreed upon whereas the production side is less agreed upon but there is still a shared perception of certain production techniques being good
>>
>>74393541
I wonder how music theory applies to ambient and noise music. Like, besides the obvious production aspects of it, what makes a noise track sound better than random noise.
>>
>>74393505
Nope.
I included them both because I've only read the 2nd, but I imagine the 3rd to be just an updated version of it, so I suggest reading the newer one.

The other books are cool too if you want to geo a bit more in depth.
>>
Is there even a point to having multiple physical synths anymore? Why not just go digital?
>>
>>74394440
For coolness value.
>>
>>74394440
Digital filters still aren't there yet imo. Like there are some I like, but they can't match really raw analog filters.
>>
>>74394379
it's hazy as fuck but there is a commonality between people when they listen to it otherwise it would be pure emperor's new clothes

It's much harder to codify timbre heavy stuff, probably because the reason why people like it is some whacked out unwritten thing. Like this specific plate reverb conjures up 7:43pm or this bass amp is train stations
>>
Is the focusrite scarlett 2i4 a good interface?
>>
>>74391595
It's worth it even at full price if you're using the synths as well. Afaik most people into orchestral music use third party libraries, but to my ears session strings sound great. The factory library includes strings as well and has a different tone to it. There are some "orchestral" drums as well, haven't tried them. There's a lot in kontakt that's high quality though
>>
>>74394638
Not really.
>>
>>74394638
For recording- no

Producing only, good enough
>>
>>74394533
>???
>>
>>74394638
Don't go Scarlett anything
>>
>>74394762
>>74394797
What would you recommend in the $350 and under price range?
>>
https://clyp.it/ib1j3rfp

Just a little techno loop I made this afternoon. 24 bars. Lmk what u think fuckboys.
>>
>>74393140
read the complete idiot's guide to music theory
>>
Daily reminder that downloading a bunch of vsts won't make your production any better.
>>
>>74394878
exactly
>>
>>74394927
Minimalistic tunes such as yours need some ambiece else they just fall flat and people get tired of listening it.
Add some noise, some details like a wood with ping pong delay, mute the kick in some parts so other percussions come to life, etc.
>>
>>74395017
Not true desu. I downloaded serum and my production improved drastically. I still suck but a lot less.
>>
>>74395017
K? Limiting yourself doesn't always help either

>>74394909
Audient Id14
>>
>>74395100
Just downloaded serum today. Damn, the wavetables sound fat. Really am a fan of that synth, after just an afternoon of fucking around. Been using massive for a while, I think serum is a huge improvement.
>>
>>74394927
needs like 14-20 more bpms
>>
>>74395146
I like the whole visual aspect of it. It's very newfag friendly and easy to use. dat CPU use tho, if it wasn't for that I'd use like 5 serums on every project.
>>
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>>74383085
>Not getting the DR-40
This thing has two combo inputs in addition to flexible X/Y mics on the top, and other features. You should trade up. They're not that much more expensive
>>
>>74395100
Your production didn't improve. Your sound might have, but that's because you're borrowing.

>>74395106
By downloading a bunch of vsts you're actually limiting yourself. Most synthetizers work exactly the same, a pair of oscillators, some envelopes, pitch, LFOs, etc. Producers should learn how to make their sounds, instead of messing around with presets until you find your desired sound and tweak it. I was the former, now I'm doing the later and I'm achieving much warmer, brighter and fuller sounds with the standalone Analog synth that comes with Live.

Now, for sound effect design, that's a completely different story. DAWs simply can't match the tools from NI, Waves, Turnado, Meldaproduction, etc.
>>
>>74394525
What's the difference exactly?
To me they just sound like filters.
Can you please explain it without using subjective words/concept like warmth, beefiness, etc?
Thank you in advance.
>>
>>74386911
I dig it
>>
>>74394909
bump
>>
>>74395243
No, it did, cause it helped me understand a lot of shit like how LFOs and filters work better.
>>
>>74395251
Not that guy but here's my take on it.
A low pass filter, for example, starts at 22khz, when you tweak the filter you are "cutting" the higher frequencies. The problem is that a filter doesn't cut in a straight line, it does a curve.
Since in digital there's no such thing as a curve, but "steps" that try to resemble a curve, an analog filter is much more precise.

>>74395286
Well, maybe the graphic part or even some tweaking with the presets can help you (I'm assuming that's how it helped you?) understand how a synth works, I give you that, but if you don't understand synthesis you won't make sounds worth shit no matter what vst you have, that was my whole point.
>>
>>74395243
>"sound effect design" is different
>having more options actually limits you

Another contender for the most retarded post in /prod/ congratulations. Mentioning analog over operator just makes you sound that much less informed

>>74395251
Not him but it's not something you can put into words (outside of the technical of course)

"Analog" is definitely a unique sound, but it's far less flexible and imo digital sounds better for 90% of applications anyway... at least in the music I listen to
>>
>>74395388
Yeah precision isn't the reason for the difference in sound any more than 44.1 to 96
>>
>>74394440
Digital doesn't sound or feel like physical synths, regardless of whether they're digital or analog. How you approach and interact with the instruments will change.

Typically too, your physical synths will feel more detailed and lively. This is because the sound characteristics are determined by the electricity flowing through the different components to generate waveforms rather than a mathematical formula like inside of your computer.

This is less true for physical digital synths since most of them also generate their sounds based on algorithms and the like, but some are exceptions. For example, a lot of synths in the 80's would generate all of their waveforms based on pre-stored patterns in ROM and different parameters that can be changed to alter the sounds. It's totally digital. Except in many cases where the filters would be analog. So as you shape the sounds, you still get some kind of characteristic that can't easily be emulated by your computer.

Also, just micing a synth or putting it through your board will color the sound, which you won't get from a softsynth unless you specifically route it to do that, which most people wouldn't even bother with.

Finally, softsynths take additional processing if you're sequencing them together in your DAW. It might not be a big consideration for a lot of people anymore, but if you do manage to stress your computer's resources, you could hit choppy playback. (You have to have a dinosaur computer for this, or a very limited DAW, though)
>>
who's the jimi hendrix of electronic music production? or the closest thing
>>
>>74395388
Note quite. Digital filters actually have smooth transfer functions. The issue is that there is a ton of nonlinear complexity in analog systems that are hard to model. Thats why analog filters do not sound the same.

I know what you are getting with with the "quantization" issue of digital signals, however the psychoacoustic perception of quantization is wideband gaussian noise.
>>
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>>74395447
>Comparing a guitarist to an electronic music producer
>>
>>74395447
Idk, Aphex Twin is pretty cult-ish.
>>
>>74395447
Kraftwerk obviously.
>>
>>74395243
Different vsts might do the same thing in different ways, so they can open tour mind to new perspectives regarding how sound works and what you can do with it.
At least that's what happens with me.
Every time I learn a new synth I gain new skills in it that get in part transferred to other synths as well, so my sound design ends up improving as well.

That and the fact that you don't improve much if you do the same things over and over, so new synths and effects can force you to try new things wou wouldn't otherwise have tried, making you improve much better/faster.

But on the other hand there's always the problem of spreading yourself too thin when you learn many different synths/effects and never go in depth in either, so I'd suggest only moving on to new plugins when you've exhausted all the old one's possibilities and aren't improving anymore.

Also it's best to move to different types of synths (like subtractive, FM, granular, etc.) instead of others of the same type.
>>
>>74395447
There's none. Any answer to this is inevitably going to result from them just being among the first to have access to those tools- hendrix created a style on an old instrument that's inherently limited by its physical limits (your hands) and the effects available (there's a lot of weird small companies now but after filters and delay/reverb there wasn't too much more to do).
>>
>>74395393
Show me a default effect plugin from any DAW of your choice that can compete with Waves or NI, fucktard. Go, I'll wait.
Also,
>implying babbies first mistake in production isn't downloading a bunch of virtual synths which won't even use and just hog up the resources

>>74395447
That's a bad analogy, a better one would be "Who is the Brian Wilson of electronic music"

>>74395470
Learning something new everyday.
>>
>>74395251
I'm not versed enough in electronics or programming to explain it on a technical level, but I've always found that there is something about the way the resonance on a digital filter behaves that's different. The resonance and the original signal don't feel like they're "fighting" for space.
>>
>>74395393
>Another contender for the most retarded post in /prod/ congratulations.
Who's the other one?
>>
>>74395568
Okay that's not what I was disagreeing with. No shit stock effects aren't as good as payed like ni etc.

Synths matter, you're ignorant
>>
>>74395589
Probably that autistic tripfag who couldn't understand band splitting yesterday even after people made racks to show him
>>
>>74395632
You call me ignorant and you can't even spell the correct form of pay in past tense?
Wew lad, keep downloading all those vsts, I'm sure one of those will have that preset you're looking for!
>>
>>74395568
>Show me a default effect plugin from any DAW of your choice that can compete with Waves or NI, fucktard. Go, I'll wait.
Not him but I think FL Studio's Harmor is up there among the top synths.
Also, isn't Alchemy now part of Logic?
Reason's Maelstrom gets a pretty good rep as well, but I never tried it so I can't really vouch for it.
>>
>>74395709
>he spelled a word wrong he's wrong now :p
>>
>>74395668
Kek it was fun trolling him but he really didn't say anything wrong. He was just an asshole.
>>
>>74395758
You couldn't even say why synths matter bro. I was just being hyperbolic towards your shitty ad hominem.
>>
>>74395794
Operator can't do granular synthesis, happy? You need different types to do different shit. It's not about presets idg why you would be so mad about them

>>74395786
No he was wrong and got proved wrong numerous times. The splerging out writing all those paragraphs was kind of funny though
>>
sketched up a little somethin' somethin' in odd time. could i make something out of this or is it too experimental?
https://clyp.it/1cqg3flr
>>
>>74396009
The only racks they posted were blatantly wrong and misleading, and didn't do what they were supposed to.
He on the other hand showed actual proof with videos, and another Anon posted an arrticle from some production school that explained everything the tripfag was saying, and even gave away similar racks to what he made, specifically for his same reason.

There's no need to keep pretending. He's not even here (we would have definitely noticed).
>>
>>74386215
pirate it then buy it when you make $$$ from your music
>>
>>74396253
>shhh no one knows it's me
>>
>>74385346
i'd give it a 7. it's a little underwhelming, like it's missing some big ass saws or something
>>
>>74395434
>This is because the sound characteristics are determined by the electricity flowing through the different components to generate waveforms rather than a mathematical formula like inside of your computer.
Electrical engineer here, this is complete nonsense.

If you want to say "the workflow is different and it sometimes sounds different in a way that I like", then say that. Don't pile on a bunch of horseshit and pretend you're somehow enlightened.
>>
>>74384165
they want to feel special because they are an admin on their own shitty discord
>>
>>74395588
The recent emulations are much, much better and pretty much on par with the instruments they're emulating.

That said, most synths haven't been accurately emulated. And probably won't be. You're not going to have software that specifically replaces a Minibrute or whatever. And IMO it kind of doesn't make any sense to do that anyway.
>>
>>74396214
I wouldn't call this experimental. It's pleasant, though. Kind of makes me feel like I'm entering a forest in an indie game.
>>
>>74396366
You know how analog signals are generated versus from within a computer then, don't you?
>>
>>74396296
Kek whatever you say
>>
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Btw, here's a bunch of free sample packs from Samplephonics
https://mega.nz/#F!8qIChBBB!GcKyOBcyFPRzEWRuioxgqg
>>
>>74395186
Freeze tracks. It's a pain in the ass but it does help a lot.
>>
>>74396476
The important difference is that a computer is discrete time with a fixed sample rate. That means there's aliasing and no instantaneous feedback. Trying to invoke whatever mystical bullshit is really unnecessary and misleading.
>>
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>>74396543
>I have no concept of ADC
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>>74396543
I'm an EE graduate taking a masters in math. Actually, the main reason why people shit on digital synthesis is because there are a lot of non-linear elements to the differential equations that govern the transfer relation of analog musical equipment. These non-linear features of the system are difficult to emulate, as their mathematical genesis is very opaque.
>>
>>74396407
Which VSTs?
>>
>>74396613
Explain, because I don't think you know what you're talking about.

>>74396636
Actually it's easy to add nonlinearities, and if you're talking about solid state stuff they're mostly very well understood. The problem is that once you do so you invite all sorts of aliasing. Further, to fix the one sample delay in the feedback path, you have to solve iteratively (like any circuit simulator) and this is slow. But stuff like Diva works this way.
>>
>>74396646
The Legend by Synapse Audio comes to mind.
>>
Anyone here engineer for a living? I think that's what I want to do for the rest of my life, my music can be for myself. How'd you break into it? How do you find clients, etc.??
>>
>>74396792
I do

Started out interning at a studio and now I work there. Find somewhere near you and try to become an intern
>>
>>74396253
nobody is buying this lmao
>>
>>74396831
Are you small town or city based? I noticed where I live actually has a couple of studios, but I can't imagine anyone not from here going there to record. What software do you use and what kind of clients do you usually get?
>>
>>74396913
City, in New Jersey. We use Pro Tools

There are pretty much two kinds of clients: ones off the street that book time in the studio per hour, or artists/bands that the studio owner produces. People off the street can be anything, but are often rappers, singers and amateur musicians. The bigger artists that are produced by my boss are generally pop, rap, rock and jamaican music (since my boss is jamaican). Living Colour recorded their upcoming album there
>>
>>74396743
Can you explain how an analog waveform is generated?
>>
>>74397099
that's too general
>>
>>74397017
>Living Color
Noice. Did your boss want you to have any specific skills before he took you on? Like knowing instruments or certain software? I don't want to walk in there and have them think I'm a fool.
>>
>>74396778
Not gonna lie just downloaded the demo and it sounded amazing. There were a few instances where the synth operated strangely, but if I was into moog shit I would have sold my hardware.
>>
https://clyp.it/ruiinksa

i was transcribing some stuff from a music theory book and got sidetracked and put some drums and a synth on it

The beat sounds kind of silly but what do you reckon on the sound of the kick? I tried putting a 909 kick with an acoustic kick on top, but I'm not sure if it's up to snuff
>>
>>74397396
I assume it's different for different studios, but for mine we'll take anybody. As along as you're willing to learn it doesn't matter if you know absolutely nothing. It's a plus if you have prior knowledge but it's not necessary
>>
https://clyp.it/g0rf32eu

trying for a lofi thing but not trying to ripoff mac demarco
>>
>>74397099
Read up on voltage controlled oscillators and you will understand, given you know university level math and physics.
>>
Software: FL Studio

I've been working on this song in between eating and Zelda Breath of the Wild during my 3 day weekend away from work. It's a remix of an old song I made 2 years ago that wasn't mixed at all. It was just stock FL sounds... but with this track, I tried mixing it and giving it the rock song sound I imagined back then.

https://youtu.be/o6_vT4S5vTg


ISSUES:

There are two guitar sounds that play during the song. One is the main guitar, which is the very first one that you hear. The rough sounding one, and the other is the metallic sounding one. It's sort of high pitched. That metallic sounding one first plays at around the 00:17 mark. This metallic sound keeps giving me issues. I just want it to sound smooth but it keeps sounding very bassy, and it really gets in your ears.

also, what other advice wold you guys give to improve this track?
>>
>>74400228
I'm really annoyed by the irrelevant background info and ignoring the op but I like that guitar tone. It's shitty in a cool way. What'd you make that with?

Your drums suck as though, the sounds and the programming. Get different samples and learn to mix man
>>
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Any other headphone users in here?
I think I just fucked up my hearing with these sound Jews.
>>
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So what free Daw are you using anon?
and can you link a nigga?
>>
>>74400364
where should i start with mixing on this track?

and i didnt ignore the op.... i gave an introduciton and explained what I was trying todo. I didn't feel like bothering with clip.it when YT was just fine...

all guitar sounds were from FL Slayer...

again, do you have any specific advice for this track?
>>
>>74380818
Can somebody tell me what drum samples are used on Death Grips - Interview 2016 Track 3? the same drums are used in Artificial Death, just less distorted.

How does one get their drums to sound like this?

at 0:31
https://youtu.be/ziS8EA2dnpw?t=30

at 0:54
https://youtu.be/haintp62aO0?t=54
>>
>>74400554
It sounds like they put an 808 kick and snare in reason's redrum, added a bunch of random samples and hit randomize pattern
>>
>>74400554
Nothing special. Old drum machine sound.
Just a bunch of those. Like 3-4 hi-hats, a few kicks. The key here is variety change them every few bars. Effect them differently there is a kick in the Background which is heavily distorted. Also one snare has a reverb with 120-250ms pre-delay on it.

The only other thing is they use a load of noise, which make a big portion of their sound. I would recommend sampling random stuff and try to use it as drums. Field record, random youtube vids (not only music).
>>
>>74400456
https://www.tracktion.com/products/t5-daw
has no shit like limited channels
>>
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anybody tried Usine Hollyhock?
>>
>>74396903
I believe him.
He answered with a single sentence to the other guy.
The real tripfag wouldn't be capable of doing that.
>>
>>74383085
Put it right between the kick and the snare about 2ft away from both. Experiment from there
>>
>>74386625
Chop a bar into sixteenths for indiv hits. Chop a bar into eighths to build your initial loop then rearrange. Top with sprinkles of your sixteenth for fills, helicopters, filter hits, weird shit
>>
>>74389668
yes if you need something portable. no if you want to use it as your studio keys.

49 key is the bare minimum for studio.

>>74391455
even deadmau5 uses software. he has all those synths and shit just for the prestige.
>>
>>74395243
If all you're doing is subtractive synthesis with basic oscillator shapes (or if you don't have a full grasp on how it works) then yeah, sure. But at some point you want to look for new sounds that can't be made easily with wavetables, so you start looking into additive synths, advanced samplers, physical modelling etc.
If you're a beginner you won't get much out of it, but intermediate producers may discover a vast array of sonic capabilities that they just couldn't have imagined before.

The important thing to remember is that you should learn the ins and outs of every synth you get, so that you know what to use for different situations. Eventually you'll find yourself using a certain set of synths that you are very familiar with, and can make much more interesting sounds with than the people who just stick with basic subtractive synthesis.

Still, it won't necessarily make your music better, just the sound of your music.
>>
Does anyone know why Roland keeps putting out such crap these days? Do they not know what their consumerbase wants?
>>
>>74402855
their new analog boutique thing looks promising, no idea if its good thoudh
>>
>>74380818
holy shit, how much electricity does that room consume?
you can do 70% of things this equipment's supposed to do on a single PC
>>
What's the best software classic synth collection and why is it Arturia
>>
>>74402968
Yeah it always baffles me how wasteful some of these people seem to be.
I really hope they keep them turned off any time they're not in use.

Also I keep seeing random no-names with studios full of expensive gear and I wonder if they just spend all their money into it or they are actually somehow rich.
I mean, I understand the hobby and the love for them, but there must be a point where one should think "ok, I'm not rich enough for this", no?
>>
>>74403017
>Also I keep seeing random no-names with studios full of expensive gear and I wonder if they just spend all their money into it or they are actually somehow rich.
I just think they have jobs
>>
>>74403029
Yeah, that was my theory, but they must either have very well-paying jobs, or just normal jobs and they save every penny to buy them one at a time and accumulated their collection over many years.
>>
>>74403046
>>74403017
Expensive gear can be found for cheap on Craigslist. My room mate bought a never used Allen & Heath Xone 92 mixer and three beat pads for $400. The mixer alone runs 1300 normally.
>>
>>74402855
I'm just not a fan of small knobs.
>>
>>74403046
>accumulated their collection over many years
I think its this. If you start buying gear in your 20s, you could end up with a lot of stuff after 10-15 years. Especially if you have no other expensive hobbies.
Its the same with people who have a bunch of expensive guitars
>>
Any information on "beginner gear"? Thinking soundcard and monitors.
>>
>>74403070
Yeah, I guess they could be scouring for deals.

>>74403086
>Its the same with people who have a bunch of expensive guitars
Exactly. I have the same feelings for them too (and for non-wealthy collectors in general)
>>
Does anyone have any tips for turning samples into useable loops? How do you get that shit to sound proper
>>
>>74380818
What's the point of all these synths?
I get having one or two good analog synths if you want the analog sound, and I even get getting one for each "era" because they can be significantly different.
But having dozens of them?
Can synth enthusiasts recognize the specific synth just from listening to its sound?
Would there really be a difference if you use one synth or another similar one?

I feel like having a large amount of them is completely useless beyond the "i like them and I can, so why not?" thing.
Am I being obtuse?
>>
>>74403126
Nod your head and count. Tap out the tempo.. Use edison in fl just highlight what you want looped and have it on repeat, you'll get it after a while. Start with tracks that are easy to loop like hip-hop instrumental and play around until you get it.
>>
This is probably answered somewhere and I know the answer is yes, but I want a /mu/ patrician opinion. I have been producing music for like 6 years but have started taking it super seriously and actually have the time to really learn how to mix now, I'll have about a year with a lot of time. The only problem is now I only have access to headphones (Sony MDR 7506), because of my circumstances it's not possible to use near field monitors.

In summary: I want to get to a professional level of mixing and can only use headphones? Any advice or resources?
>>
>>74403528
i downloaded mixing secrets for the small studio and am reading the part about headphones right now. I'm new to these threads but is this book still agreed to be the way to go or just a copied and pasted meme?
>>
>>74403528
You can either use those headphones to listen to as many well-mixed/mastered songs so you know how music is supposed to sound on them, or do your production on headphones and rent a studio to do your final mixdown sessions in.

Alternatively there's a plugin that compensates the curve of your headphones to make an "opposite EQ" to put at the end of your master (or as a systemwide program) and make whatever headphones you have, as flat as possible.
Here:
https://www.sonarworks.com/headphones
Just remember to take it out before exporting.
PS. I never used it personally so don't quote me on it. Research it before buying it.
>>
>>74386968
I think you're pulling at straws. if you change the preset, it isn't the same exact sound anymore. It's something entirely different.
>>
>>74403793
It's something derivatively different. Not entirely different.

If I take a midi melody of another song and change a few notes, the end result is still derivated from the work I started with. It's not ENTIRELY different. Only partially.
>>
>>74403814
No, it is entirely different.


If it does not follow the same contor of melodic content as the original than it is original.


See debating trivial shit like this only hinders the music making process. It shouldn't even come to you mind
>>
>>74403616
shit, i knew stuff like this existed but after visiting the website I'm made to believe that my headphones don't have as flat of a response as I thought. Can anyone vouch for this or tell me it's bogus?
>>
>>74403829
I think we're arguing on semantics here, because the disagreement is completely about the definition of entirely (which I suggest you go read on a vocabulary because you seem to not know what it means).

I agree with what you're saying. Just that you shouldn't say the word "entirely" for it, because it's completely wrong.
>>
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>>74403528
If you're going headphones only, imo the minimum you need is DT-880 or Sennheiser HD 600s.

Mixes from those two translate relatively well, but this after having a few years of experience with them.

Before that I had the AKG k240, Beyerdynamic DT-1350 and Senn hd-25-1 iis. The k240s were reasonable, but i ended up amping bass levels up too high because of their lack of low end and the two closed backs were absolutely hopeless.

Even if you are going headphones only, take every chance you get to test mixes on speakers - every speaker you can plug in to.
>>
>>74403856
>because it's completely wrong
entirely wrong?
>>
>>74403862
Kek.
>>
>>74403860
oh, also. every few hours, while working in headphones, go and listen to a reference track (ideally something relatively similar to what you're doing) for 30 seconds and then flick back to your own work - it's very easy to lose perspective in cans.
>>
>>74403860
Thanks for the info

Specifically my problem is that I'm in the Peace corps and I'm in rural east Africa. I've got my laptop, my mdrs, and a really shitty Chinese stereo. I have tons of time to my self in the evenings and after years of being okay at mixing I want to work my way up closer to an advanced understanding. Do you feel like that can't be done with the tools I have?
>>
>>74403967
good idea, will kepp that in mind
>>
>>74396407
>That said, most synths haven't been accurately emulated. And probably won't be.
duh, like it's a big deal, emuating some 70's schematic
>muh vintage sacred cows
anon pls
>>
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I'm able to get an almost new Push 2 for about 520 yurobucks,
Should I pull the trigger or is it overpriced garbage and I'm fine with a midi keyboard?

>tfw it's almost impossible to find a decent midi drum controller with good pads and working note-repeat function which isn't bound to it's own shittier DAW; see maschine
>>
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>>74403990
>Peace corps and I'm in rural east Africa
How long have you been staying there?

I know it's a different part of Africa, but still curious...
How close has your experience been to pic related?
>>
>>74403990
>Do you feel like that can't be done with the tools I have?
Possibly, depending on what you want to achieve.

I work primarily on headphones myself, and like I said, I've gotten to a point where my mixes translate well, most of the time, but a lot of this was learned by doing the mix on headphones and then checking against monitors and seeing what I did wrong. Even now tho, I'll never trust a mixdown on headphones because some times things go very wrong.

It's very, very easy to get levels, dynamics, stereo imaging wrong on headphones. however, most times mixes like that can be rescued. if you've got the time and the motivation there's plenty you can still do with your setup to get your fundamentals to a reasonable place - you can get most of the way there and when you do have a chance to use some monitors getting to the end will be easier.

If you do have someone you trust to give you decent feedback and who has access to monitors ask them to check your mixes.

oh and just another tip about mixing down on headphones: always check your mix at 3 levels - quiet, comfortably loud and extremely loud. the quiet check will let you sort your compression out and the extremely loud check will let your ease back on the compression because you'll have overdone in it in the quiet check.
>>
I didn't read the whole thing yet because I'm somewhat preoccupied at the moment, but I'm pretty interested to read it later.

I have been here for a year, another 11 months to go. Honestly love it, I have so much more time and drive to artistic pursuits then ever. As for the post, Im seeing a lot of similarities in it to my own experiences. Although I disagree with the idea that Africans are inherently stupid. I work as a secondary school teacher (I teach 16-20 year olds) and some of the students are unbelievably bright. There's a serious problem with the way schools operate though, it's cruel the way some teachers treat the students and the system just destroys so many of them, physically and mentally. Very little actual learning going on most days. A lot of them would be better off just working the family farm or studying from books on their own. Typing this up pretty fast for now, I'm actually with some students at the moment. I'm sort of teaching one kid piano. But he's just practicing at the moment
>>
>>74403017
If you $500 on new gear every year, that's adds up. It's doesn't mean their rich, it means they are older.
>>
>>74404157
Thank you. Very interesting.
>>
https://www.youtube.com/watch?v=aXcoXBdM_uw
At 1:19, how do I get that voice sound?
Besides the screaming, it's got some sort of distortion.
>>
>>74404630
probably run through a modern overdrive guitar pedal after having the low end cut really hard and highs pulled back a little.

you can attempt to do it with pedal emulations using something like amplitube.

alternatively, ohmicide or izotope's trash (1 or 2) will probably get you get very close.
>>
https://youtu.be/g1ueVqOZzTU?t=12m48s
how does one make this kind of gradually uplifiting sound that starts here at 12:48?

>>74404630
i'm pretty sure it's not the distortion that you're attracted to, but the stereo automation that occurs. notice how it sort of sounds like the guitar is center of the stereo field before 1:19, and then all of the sudden it's on both sides. it also sounds like the low end of the signal starts coming through more, and so you might benefit from emphasizing those ranges A LITTLE BIT in an EQ

as for the distortion itself, i don't know. like that other anon said if you can get your hands on izotope trash then i'm sure you can find something very close to it.
>>
Gonna ask again, what's a good two channel midi interface for under $350? I don't really care about software bundles, I just want an interface that's good for recording and has quality preamps and a good signal-to-noise ratio
>>
>>74395786
>>74396253
Thank you lol
>>
>>74404006
>duh, like it's a big deal, emuating some 70's schematic
No, it is actually a major effort. And it's not worth going to the trouble if there isn't a considerable demand. If you assume it's simple you have no idea what's involved. All the stupid SynthEdit things that people make aren't remotely close. So for most gear there isn't likely to ever be a software equivalent. That doesn't mean software is inferior, but if you're attached to a specific piece of gear for whatever reason, there probably won't be a software "replacement".
>>
Anyone got any introductory reading and guides about laying down rhythms?
>>
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Fucking thanks a lot, Pace.
>>
>>74380969
lol. what you mean is: put the speakers on last.
>>
>>74407187
I have a couple on my hard drive, but I never read them (other than maybe a quick skim when I downloaded them years ago), so I can't guarantee anything.

http://www35.zippyshare.com/v/Eo6plJia/file.html
>>
>>74392177
learn about polyrhythm, listen to a lot of Fela Kuti
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>>74405892
Shop for a used apogee duet 2 or RME badyface pro

If you want more features and I/o check out motu stuff, a used track16 is also in that price range.
>>
>>74399019
I think its sad all use of a clean compressed guitar, chorus, reverb and warble is immediately a Mac Demarco clone, also recording on tape, as if he was the only guy to ever plug a shitty guitar into a 4 track and start singing. it's annoying.
>>
>>74397676
not a fan of that particular snare sound, but i think it has potential
>>
>>74403161
some are more distinctive than others, because a lot synths share common voice and filter chips but in the case of the korg ms-20, a high resonance filter setting is unmistakable

it depends how much time you spend messing with synths, with practice you become more picky about wanting a curtis filter sound or a ladder filter sound etc
>>
>>74407187
Practise drums for 15 years and then you can lay down a rhythm.
>>
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Is it worth putting in the time to git gud with Ableton if I'm already comfortable with Logic?
A friend of mine jumped ship recently and told me he loves it and thinks it's much better for weird electronic stuff but I love the stock Logic instruments like Alchemy and ES2 and I record/direct input guitar and bass a lot so I dunno how Ableton holds up there
>>
Redpill me on mixers, why do most pro studios have massive analog consoles when they all run Pro Tools? Digital vs Analog? Routing schematics, console wars, motorized faders, osc, etc. I know nothing and I want to know everything.
>>
>melodye myself into being perfectly on tune
>voice still sounds like ass
Is there anything else I can do? My voice isn't terribly shitty but I suck at singing.
>>
>>74407586
>Fela Kuti
>in /prod/

>>74410376
did you think this was clever or something? stfu

>>74410514
>it's much better for weird electronic stuff

if that's what you make, yeah learn it. otherwise nah. I couldn't live without macros

>>74410582
>why do most pro studios have massive analog consoles when they all run Pro Tools?

they can afford to pay for expensive consoles that will color the sound desirably. also they're for show- it's just expected. That's pretty much it.

>>74410670
>I suck at singing.

you've got your answer there. shit in, shit out
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>>74410888
>shit in, shit out
There's no way there aren't techniques to make shit in -> good stuff out. You can synthesize an orchestra from scratch, something tells me you can also fix a shitty singer.
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>>74410888
>if that's what you make, yeah learn it. otherwise nah. I couldn't live without macros
Yeah. I'll look into it I guess but I dunno.
Semi-related: what are some interesting ways to mess with samples in Logic? I really love the concept of heavy/weird sampling stuff but I feel like every time I try it I just end up coming back to the same few effects like grain delay or Fracture. I Flex Time is fun and I like that it lets you cut stuff up and automatically put it in a sampler track but other than that I feel like I'm not really using much of Logic's potential at all

>>74411049
>You can synthesize an orchestra from scratch
And ninety-nine percent of the time it sounds obviously synthetic and nothing close to a real one.
You can improve someone's voice with autotune/pitch shifting/EQ but the more you do to it the more noticeable it becomes
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>>74411195
>it sounds obviously synthetic
Synthetic =/= bad.
I'd rather have an obviously synthetic voice that sounds fine than one that's just plain shit. I can only get so far with autotune and eq tho.
>>
Why do y'all incessantly bitch about how your digital pirated VSTs are all anyone needs, but in the same breath try and detract from people that enjoy using physical tools to make art.

If this describes you, end yourself.
>>
>>74411963
Because most shitty trap "producers" on here are butthurt that they can't play an instrument proficiently and try to marginalize people who can play and use hardware as idiots who don't realize "muh plugins sound the best and are free" and "humans performing music sounds amateur"
>>
>>74411963
The poor will always be butthurt.
Though, among all the physical shit you can buy out there, synths are probably the most replaceable.
>>
>>74411963
You know what's worse

I have expensive analog that I don't use and are probably decaying from dust saturation because I get an achey boo boo if I have to reach to turn a knob rather than just slouch back and click a VST
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>>74411049
>something tells me you can also fix a shitty singer.

you can fix intonation and eq to imitate how it should have initially been recorded. that's basically it. "autotune" has been massively overblown. If you were familiar with the limitations you wouldn't have to ask.

>You can synthesize an orchestra from scratch

i was speaking strictly about recording. HOWEVER, you can make shitty sounds into cool.... things. You can't make them into a better version of the original sound, you can only "fix" to an extent.

>>74411279
>Synthetic =/= bad.

again, different thing. you can't make a real sounding orchestra out of shit. you can make string like sounds tho

>>74411195
argotunlar can be cool. idk native logic stuff. absynth 5 is also a powerhouse for resampling/granular stuff

>>74411963
>but in the same breath try and detract from people that enjoy using physical tools to make art.

idgaf that people enjoy physical tools, they're nice to have. for people who want to make more complicated music, we need vsts and capablities that don't have a hardware equivalent.

99% of the bickering i've seen between hardware vs software people is due to valuing different things:

if you value variety of sound, flexibility, or don't really care about "analog" sounds or dislike the workflow on a computer, great.

if you prefer playing everything or don't want to compromise getting the REAL sound of whatever synth you have, then great.

My only gripe is that some hardware people insist that their synths sound vastly superior (nobody can tell in a song (mixing stuff is another story)(specific synths vary)), and some people fetishize hardware and try to justify it to others instead of just admitting they like having hardware and there's no other reason (that's not a bad thing).

>>74412184
As a multi-instrumentalist seeing this as an insult makes me cringe every time
>>
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>>74380818
https://www.youtube.com/watch?v=d1qmr5ha7jA

https://www.youtube.com/watch?v=JaYGTagatiY

https://www.youtube.com/watch?v=HIVwEbo0N4Y&t=5s
>>
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What was his name again?
>>
>>74413735
Has this guy ever produced anything that's actually good?

I'm not being mean to him, I'm just saying from the pensado's place videos it seemed like he produced very shitty acts
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>>74413862
*mixed
>>
Why did electronic producers only start layering drum sounds in recent years?

You could have made a modern banger kick on a late 80's sampler but they would just use anemic drum machine sounds. Was it Daft Punk's Homework that first had the subby/909/acoustic/pultecy banger BDs?
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>>74414006
it was not a desired sound
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>>74414130
Because it was overpowering? I remember reading that the kick in video killed the radio star was considered ridiculous at the time but sounds tame as hell now
>>
>>74413862
>producer
Isn't he just a mixing engineer?
>>
>>74414006
I think a lot of Detroit stuff had heavy kicks. Base camp alpha 808 is a super bass heavy track from 91. Been a while since I listened to old tracks that weren't bedroom tapes though.
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What's a software you'd recommend if I'm using a mix of live instruments and samples/synthesized instruments?
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>>74416210
>a mix of live instruments and samples/synthesized instruments

insignificant, name a genre or synthesis type. serum and massive are the defaults because of their versatility.
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