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how do textural sounds

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this is a question for anybody who might be knowledgeable on music production, recording, or the production of examples i will give; how do i bring out the textural qualities of sounds like on the glow pt. 2, hospice, kid a, etc.? if anybody could point me in the direction of where i could learn more or could tell me some techniques used by the producers of music with a lot of texture it would be greatly appreciated
>>
>>73898372
what the fuck does this even mean?
give an example
>>
>>73898479
https://www.youtube.com/watch?v=nva9XwhaBMs

the fuzz sounds just has a lot of depth to it, like it feels thick to the ears. it's hard to explain
>>
It's called reverb and mic technique if you really mean "depth"

/thread start a /prod/ next time if there isn't one
>>
>>73898607
Well the way you get sounds like that from a guitar is to play so loud the microphone's recording is clipped (works better with distortion, since distortion clips the initial guitar signal)
In general, making things louder than they're intended to be has side effects mostly caused by the clipping. Phil Also records entirely with analog.
So the way I think Phil made this song, among others in his discog, is by making something so incredibly loud it clips to hell, then taking that recording of the clipped version and toning it down to a listenable volume.
Recording things poorly with a bad microphone also gives it less range in the song, so parts can sound odd due to the warping. Analog recording on cassette tapes causes shitty degradation effects also.
He plays "Wind's Dark Poem" live here (https://www.youtube.com/watch?v=r8I4-gy8cOQ) and obliterates the video camera's microphone, peaking it to hell, which gives a similar effect.
He also plays a 12 string electric sometimes which makes the sound fuller and more harmonized.
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