what is your opinion on remasters? Personally, a healthy amount of compression, stereo imaging and saturation/distortion makes a track sound more beautiful. I'm not talking about brickwall compression. There's absolutely no excuse for a track to not hit 0db.
What's your opinion /mu/?
Really depends on a case by case basis.
>>72350112
Have any examples?
>>72350102
>There's absolutely no excuse for a track to not hit 0db
but that's wrong. If a track hits 0db in its digital representation means, in practice (ie non artificial examples like a fs/2 hz cosine with phase 0), that it's going to clip when it's converted to analog by the DAC. It doesn't matter when you're listening to hardstyle, but in less saturated music, like classical music, it's going to be awful and you're absolutely going to hear it if your ear isn't shit.
An example of this mistake is the nichijou OST.
>>72350102
>There's absolutely no excuse for a track to not hit 0db.
The iPod generation, lads.
>>72350102
gtfo loudness war fag
>>72350613
Of course you're not going to clip classical music you idiot.
>>72350657
>>72350658
Have you listened to a song that wasn't compressed on individual audio tracks/buses before the final track have been sent to be mastered? It honestly sounds like shit. Compression gives a track punch, and harmonic distortion gives a track warmth.
>>72350836
>Of course you're not going to clip classical music you idiot.
retard, it's not about clipping in the digital domain. Just by normalizing (no dynamic processing at all) to 0db you're going to clip when the signal gets to the DAC. learn to read.
>>72350102
hi, this isen't ment as publication but to ask for advice
in cases like in this track of mine : https://soundcloud.com/gotchagang/gotcha-streets
the voice is grungy and unclear, what options in audacity can i use to smoothen it out and make more appealing, so far i only used equelizer..
what are some examples of bad remasters?
>>72351582
Jimi Hendrix
>>72351582
megadeth, the 2004 remaster of rust in peace fucks with the source material