[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/prod/ - Music Production general

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 312
Thread images: 30

Plugins Edition

>Production Resources:
>Pastebin - Links, books, videos, articles, tutorials and stuff
http://pastebin.com/pYGCLu6q

>/prod/ wiki - still looking for contributors
http://mu-sic-production.wikia.com
There's a severe lack of DAW descriptions in the wiki. If you're good with your tool of choice, consider writing a paragraph about it.

/prod/ IRC is up!
To join, you can go to http://www.rizon.net/chat
Choose a nick, put #/prod/ as channel. Enter!
Or you can get a lightweight desktop client here https://hexchat.github.io/downloads.html

Remember to use clyp.it to post your tracks/WIP: posting a clyp.it is just providing sound for a question, posting a Soundcloud link is making self-advertisement and the thread doesn't need that.

Remember to check other peoples' clyp.it links to keep the thread healthy.
>>
File: 1482577404569.jpg (667KB, 1456x1869px) Image search: [Google]
1482577404569.jpg
667KB, 1456x1869px
just did a mixdown on my new(ish) speakers.

https://clyp.it/1qveimyh
>>
File: av (18).jpg (814KB, 1818x1228px) Image search: [Google]
av (18).jpg
814KB, 1818x1228px
Hey guys, I'm pretty much an amateur still, and I've lately been trying to imitate the sounds of other artists I like to see what I'm able to do and what I like to do.

I've been working on this Boards of Canada style track for the past few days, it's not yet finished, but I'd like someone to check it out and tell me what they think:

https://clyp.it/mlkfezsr
>>
>>71972185
main synth is too thin imo

+it's in the same range as that pad, you could probably have one an octave lower so the track sounds more filled out... decent though.

maybe vary it some more, or have more source of modulation. vary your sends idk. it just gets too repetitive/static

>>71972027
uhhhh that's pretty bottom heavy honestly

you can't have everything at the front man. synths and vox are clashing
>>
>>71972027
I agree with the other anon
that 40Hz sine-y thing on every downbeat is way too loud compared to everything else
also use some rooms to create depth
>>
https://clyp.it/e2y4gpkh

Been a long time since I made something. I feel like the 3rd set of chops was trying to do too much. And i need more drum variation
>>
>>71971975
TAL-BassLine-101 is better than Lush-101 btw
>>
>>71973732
Is it? I always thought the lush was better. I'd imagine the Roland one sounds the best
>>
https://clyp.it/n0q1nwa2

I don't know what this even qualifies as. Chill beat maybe?
>>
>>71971975
what's the greatest, most powerful most diverse synth vst
>>
>>71974711
3x OSC
>>
>>71974711
Sylenth easily
>>
hi /prod/
what do you think of music like this? i'm trying to go for the knxwledge typa feel

https://clyp.it/efj3gl2y
>>
>>71974711
If you want a free vst you can't go Wrong with Crystal to be h
>>
>>71974711
Serum, Massive, Omnisphere, Reaktor, LUSH101, Nexus...
>>
I did my best to maximize the levels on this and keep the dynamics. I did a little bit of compression on the master bus as well.
Any thoughts? I really think I'm getting better song-wise regardless of how well the mix/master sounds.

https://clyp.it/huqhrazq
>>
>>71972185
You're definitely nailing the BOC sound.

I don't know if it's what BOC would do but I would add a kick drum alongside the sub bass at some point.
>>
https://clyp.it/5jvb4m2j

Posted a vastly shittier version of this in the last thread but got no feedback. I'm like a fag with a guitar btw since some anon said they'd refuse to listen to anything without being told the genre.
Any advice on the composition or the mix would be greatly appreciated
>>
>>71973636
Definitely got some cool sampled melodies going here.


The third melody just doesn't conform to the rhythm as well as first two I think. Also I feel like the snare could use more high end
>>
>>71975897
I respect the vocal performance, also the bells or whatever they are sound cool.


I would add in some higher guitar melodies at some point, the main melody seems to go on for the whole song without changing, which I think can work if you added some higher melodies to steal the focus away from the main guitar at some point.
>>
File: Photo on 05-04-2017 at 01.18.jpg (188KB, 1080x720px) Image search: [Google]
Photo on 05-04-2017 at 01.18.jpg
188KB, 1080x720px
>>71976377
Thanks, I was worried the guitar got a bit monotonous. It actually does change to a four chord melody when the vocals come in during the second half, but it's less noticeable than I had hoped.
The bells are pic related mixed in with some trash Logic vibes
>>
>>71976377
Something like this?
https://clyp.it/ko2rkdpl
>>
Is the mpc studio worth the money?
I'd use it as a vst in ableton to lay down drum patterns and chop up samples? Is it overkill for that?
I cant stand the swing/quantization in ableton for drums
>>
>>71977175
yea... somethin like that. From like halfway to the end I like the one panned to the right. I don't have a great ear but it sounds to me like you're playing in a different key for each part, the one panned to the left, centered and to the right. they sync up at some points but for the most part it sounds off.
>>
https://clyp.it/mfi1h5cn

trying to get this mix to sound good and i think i give up.
>>
can you simulate a matrix mixer in pure data?
>>
File: 1484917553866.gif (2MB, 340x235px) Image search: [Google]
1484917553866.gif
2MB, 340x235px
another attempt at mixing my house song

https://clyp.it/xvg1uvte
>>
https://clyp.it/3nxeoqse


feedback me cucks
>>
>>71977407
Ugh I've been fucking with it and it doesn't sit well in the song, makes it feel way too cluttered, distracts from the lead melody
I may just sack it and try record some elec. guitar tomorrow. Thanks for the advice anon
>>
>>71978285
buttcore desu, which you said in another thread was what you were going for.
Good job, it makes me want to throw up
>>
bu-ump
embarrassing that the last thread died after like 60 posts
>>
File: ashes.jpg (38KB, 640x607px) Image search: [Google]
ashes.jpg
38KB, 640x607px
https://clyp.it/p4ozb4t1

First song with a DAW, opinions?
>>
>>71977237
You realize that they have MPC swing in abelton that's exactly the same as an actual MPC?
>>
anyone know where to get max for live 6?
>>
>>71981027
no
>>
>tfw vocal cut-let
i cant make fucking vocal cuts. they always sound so fucking cheesy, i wish i was less retarded.
>>
>>71977630
for the genre it sounds fine to me.
>>71978285
same as above
>>71980561
same as above

the problem with all three tracks above is that there isn't much going on musically, that may be why you're all thinking the mix sucks, there just isn't much going musically. mix wise it all sounds fine, now just pair up those mixing skills with better songwriting.
>>
>>71972185
Sounds like lobby music XD Spice the melody a bit
This is POTENTIAL OR MEH ?
https://clyp.it/g2a5euk5
>>
Suggestions? I'm making a meme rap group with a few friends of mine and we're trying to get some hard bangers to do live. so far I came up with this and it bangs pretty hard on the subs https://clyp.it/mubacvka
>>
W I P

https://clyp.it/bygd1uw4
>>
is this any good?
https://clyp.it/3b3daeeh

>>71982053
it has potential, maybe the kick needs to be turned up a bit, some more saturation on the bassline too

>>71982469
it's a little cheesy, but with an actual melody it might be sufficient

>>71982872
i kinda like it, maybe change the chords up a little more?
>>
>>71977901
Nice balance overall. Clap could be louder.
Also ad more risers
>>
>>71983304
>https://clyp.it/3b3daeeh
would buy it
>>
>>71983304
>https://clyp.it/3b3daeeh
Its nice :)
>>
File: 20170331001627_glitch.jpg (128KB, 470x313px) Image search: [Google]
20170331001627_glitch.jpg
128KB, 470x313px
What would you guys see as the short comings of what I just made?
https://soundcloud.com/garlandlofi/asuka
>>
what's the secret to making the es2 sound good...i feel like i can't make beautiful sounds on it
>>
Please answer

Why is it that my audio on Ableton becomes bandpassed or something when I start putting effects .

It didn't happen a couple years ago, but I think it has to do with some plug-ins

Even the audio on my music players starts getting bandpassed
>>
>>71983698
What do you mean bandpassed
>>
>>71983709
Like it all starts sounding in shitty sound quality
>>
>>71983731
What do you think it could be?
>>
>>71983744
Seems like a bug but it affects the audio of the whole computer, clearly my sound card is not up to par

Do you know a fix for this?
>>
I spend so much time just trying to make listenable sounds, that I don't produce anything anymore. Fuck me if I won't just use stock Omnisphere sounds and Kontakt libraries.
>>
>>71983780
You need an audio interface like one of the scarletts.
>>
>>71983515
Can you upload on clyp?
>>
>>71983784
>Fuck me if I won't just use stock Omnisphere sounds and Kontakt libraries.


Do this, you can still get into heaven if you repent for using presets
>>
>>71983821
>one of the scarletts.
Please explain, I don't understand
>>
>>71983859
https://us.focusrite.com/scarlett-range

Scarlett is popular but there are other interfaces that'll do the job fine, your computer soundcard can't handle as much as you're asking it too. Also is your computer good as in specs
>>
Anyone has experience with Spire synth?

I mean, honestly, I have actually downloaded so many synths that I'm often surprised when I realize what I have in my library. It doesn't make much sense since I can't really use them, so I usually go with Diva or Serum.

But this one looks nice and easy to use too.
>>
File: Capture.jpg (30KB, 532x336px) Image search: [Google]
Capture.jpg
30KB, 532x336px
>>71983890
This is my computer, it's a thinkpad

What else can you advice me without having to buy anything (I'm dead broke right now)
>>
>>71983969
Suck some dicks for an interface and new computer and learn to use google
>>
>>71983828
https://clyp.it/q2wbp0xl
>>
https://www.youtube.com/watch?v=voiYbHNXj7E

How would I go about getting that kind of vocal effect?
>>
>>71983950
It's like a more advanced version of Sylenth

>>71983997
Is this a mini-mix?
>>
When should you use Addictive Drums or similar thing, instead of picking different drums from sample packs? And how to make that shit sound good? I thought Addictive Drums and Modern Drummer were supposed to sound good on default, but it kinda sucks.
>>
Hello can some1 rap on my beat please? I'll put in the vocals if u want

https://clyp.it/1ocp3psb
>>
>>71984319
The random and velocity based multi sampling in combination with the spill fromm the mic positions make for a much more natural sound, that these single file drum samples could never do.
Both are used for completely different things and a virtual instrument like addictive drums only sounds as natural as you program it, of course it sounds like ass if you just slap in notes one the grid with no sense of what a drummer would actually do in terms of velocity and playability
>>
Is there any reason you shouldn't use pirated plugins with a brought DAW?

I'm thinking about buying FL studio because I want dem lifetime free updates. I want to start buying plugins too but I don't have a lot of money right now
>>
>>71985864
No, there is no reason.
>>
>>71985864
If you can afford them it's better to buy - less hassle, updates, support
>>
>>71981309
Pro tip: just use the tail end of syllables
>>
multiband compressor is great, my bass guitar is solid now
>>
I can not wait to get a DSI rev2, but there is still new good poly synth incoming. What to do?
>>
>>71986288
13 days till mine ships
just wait it out man, it's coming
>>
>>71985908
what did you just say
>>
>>71986318
can't read?
>>
>>71971975
Anyone have Nexus 2.3.2?
>>
>>71986619
yes i can
what you said doenst make sense
>if you dont have money to buy, then buy it cause its better to buy
>>
>>71986720
>if you dont have money to buy
>If you can afford them
go finish your ged homework
>>
>>71986747
ah you said can afford, not cant afford
sorry dude. i stand wrong
>>
What are some good drum packs/drum sample VSTs for House/EDM stuff?

I've been trying to find a good one for a long time
>>
>>71986804
Xfer sample pack
>>
Anyone know of any good chinese sampled instruments that aren't stupid expensive/have any good cracks? Was looking at Wavesfactory's Guzheng but not sure I want to fork out 59 eurobucks for it.
>>
>>71986315
where you got it from? sweetwater said I have to wait till summer
>>
>>71984172
>How would I go about getting that kind of vocal effect?
vocoder + autotune
>>
>>71986963
you can find samples for Erhu online. Guzheng is pretty hard to sample desu, and it wont sound good in vst.
>>
sup buckos, this is essentially a doodle track thats kinda trappy I guess.Opinions/ recommendations pls? https://clyp.it/fw3rhhnw
>>
what are some good maxforlive devices?
>>
>>71983580
use it for specific things. not every synth can do everything you want. I found ES2 sounded good for keys and plink plonk type stuff, and maybe some pads.
>>
>>71983846
>>71983784
the effects you put on the sound matter as much as the sound itself I've found.

to be honest, the main thing for VST really is bass. I need a great synth for bass, and I find that sampling analog bass is usually better, or something. or just using a real hardware synth is far prefered for bass only

but if I had to use a VST for bass, I really dont know what one would be the best

>>71983950
its pretty good sounding, I'll say that, in terms of fidelity and quality. kind of boring in terms of options IMO

need to try it again
>>
>>71985985
still don't actually understand how to use this thing fluidly, but whenever I put it on something and mess with presets it always sounds fucking great at some point.

wish i understood how to actually use it though
>>
>>71986804
i like dave parkinson house essentials
>>
>>71989455
just like a regular compressor but only for a specific frequency range (like EQ frequencies)
you put it on the bass with a high ration, then all the bass notes will sound thumping like tum tum tum tum very heavy
>>
File: 1465943723663.jpg (40KB, 535x577px) Image search: [Google]
1465943723663.jpg
40KB, 535x577px
Anyone here producing in Ableton Live?

I used to only record live instruments, and that process was fairly easy. This whole midi thing just feels really, really limiting to me, and by that i don't mean that midi is bad, but since midi is data about which note is pressed, how long a note is pressed and how firmly it is pressed that means that the BPM you set in your DAW is an essential resource for this information to be processed.

Because of this i always feel limited to work within a certain BPM, but when i want to do certain more classical parts, without percussion, in which the tempo is more free form and contantly changes, or parts in which rhythm is not of importance to then go back to introducing rhythm i feel like this fucks me over.

Is there some way of working more free form, without BPM as a "grid" other than to buy hardware synths and record audio? I guess freezing everything i record immediately would be another way.

Does anyone else have this problem in their head? I mean, i guess i could potentially just completely ignore the BPM and record everything at 120

How do you guys do it?
>>
>>71990568
haven't used it, but i found out about this the other day when i was looking at max for live devices
https://www.youtube.com/watch?v=PH18KBNnARk
>>
>>71990693
That looks like its something more for live sessions than producing hard frozen tracks
>>
>>71990568
I don't have much experience with Ableton (used it back in 2031ish), but I've used midi to make the exact music you're thinking of. Honestly, I usually set the bpm to 110ish, then work with sixteenth note precision.
>>
>>71990568
turn off the metronome and layout some reference tracks you play your takes on top
just ignore the grid and turn off all quantization if you don't want it
>>
Hi im new (i guess) to producing, been doing it for almost a year i guess. I dont make electronic or party music, just chill soundtrack-instrumentals.

I just came here because i wanted some feedback on this:
https://soundcloud.com/h-kon-bekkevold-riksfjord/a-hval

as i said, dont expect party, expect dreamy shit or a soundtrack to some nature clips or whatever.
>>
>>71984262
it's got bits of white teeth teens, but everything else I made
>>
>>71975745
i like sidechains too, but thats too much for my taste - it sounds unpleasantly loud. in this song especially i dont see the purpose of having the bass on a sidechain. i mean the bass is sidechained, but the bells/voice-stuff is not - why do that?
at the end of the song the instruments become hard to separate, not only in the room - but maybe also in frequencies? it sounds confusing. i'm not a pro, so i wouldn't know what to do, just telling you what i hear. sometimes less may be more.
it also sounds like the osc's of the bass are slightly detuned to each other. or not in tune with the rest of the song or something. the higher the tone the bass has to play, the more apparent it becomes. maybe you could try a softer bass thats more sinewaves or something, so it doesn't upset your ears so much. the rest of the song is so mellow and the bass just wants to drill through my headphones. also the bass is way too loud for my taste.
>>
Alright my dudes, I've been working on this 5ever and I think it's finally in it's last form, fully ready to go on album etc....

https://clyp.it/udizn1cx

Lemme know what you think, some of yall have prolly seen this posted before in it's earlier forms. Thanks guys!
>>
>>71991514
good production, too bad it had to be nickelback tier prog rock
>>
>>71991514
the hihat is a bit too sibilant for my taste
try the good old split band de-esser on the side signal, oldest mastering trick in the book for that problem
also I think the last time I heard this it had a tad more low end, which I liked. not that it sounds thin though, it's still balanced
overall maybe a tad much 3-5ish k, in some parts a lot of harmonics from the guitars, organ and vocals accumulate making it suddenly harsh and unpleasant to listen to loud

easy fixes, though
good work, it's still a great tune
>>
>>71981444
i posted the first one and i have to disagree simply because i only posted a quarter of the track. the mix is a bit muddy, but that's my fault for trying to record the guitars with the EH Freeze. didn't work out well, imo.
>>
https://clyp.it/20kyv3ha

wipsps
>>
>>71991627
nickleback tier prog? kek haven't heard that one
>>71991650

yeah i bumped right at 3k, could be my ears are getting fatigued, will do famalam thanks for the feedback
>>
>>71991514
hate the snare, love everything else. i'm a sucker for floyd, though.
>>
>>71991732
Hey it's my least favorite thing too! This snare was a bitch and half to make sound decent, it was really mushy and not enough crack, but the drummer was kick ass and I only had him for a limited amount of time.

Lots of floyd inspiration here lol
>>
>>71991764
what mic(s) did you use for it? how did you eq it? what about compression? would like to help you fix it.
>>
>>71991847
used a 57 direct, over heads were rodes condensers, and room was MXL V67s

I duplicated the snare track and eq'd one around the 2k area to get a bit more crack and then added tape saturation to get a bit of crack as i could, thats then blended with the original track which has standard rock snare eq, little low end bump for thump and a cut around 500 to get rid of a little ring

Lots of shit going on senpai
>>
>>71991847
another big factor is im having to gate it pretty hard because the snares ring out forever which did not sound good
>>
>>71991974
see, i personally like to mic the top and bottom of the snare. good call on the 57, tho.

>>71991993
tell the drummer to tune his shit correctly or do it for him. does he sit and arch his body over the snare when he plays? try using duct tape on the head? try adding a parallel comp bus with some fuzz (make it clip before you apply the comp) for only the snare and do a high-pass at 700 Hz; mix to taste. tell the drummer to tune his shit correctly. tell the drummer to tune his shit correctly.

and tell the drummer to tune his shit correctly.
>>
Hey /prod/, I'm currently mixing my 1st album, and I'm having some trouble making one of the songs sound 'powerful.' It's not a matter of writing, the song sounds pretty strong when I play live, and sounded pretty good when I first recorded it, but it sounds kinda hollow listening to it. I don't want to distort the track, and reverb isn't helping much, what do I do? This is my first time producing anything.
>>
>>71992770
post an example clyp so we can help you
>>
https://clyp.it/0ulzzw21

I used a guitar to computer cable, but it sounds fine on all my other songs, this one just sounds sorta wandery without the force behind it.
>>
>>71991682
well, i don't know, to me it sounds like the nickleback of prog rock, that was my first thought
>>
>>71992943
there's absolutely no attack, which makes it dull and drone-y
>>
>>71993021
I get that it sounds like that, but the thing is, I was definitely 'attacking,' it just doesn't come across for some reason. Is there any way I can fix this/make it slightly better?
>>
>>71993069
how did you process it?
>>
>>71993106
I'm sorry, I'm new to producing entirely. 'Produce'? I used a guitar-to-computer cable, if that's what you mean.
>>
>>71993199
*process, sorry
>>
>>71993199
I don't understand how you can't see what the problem is. The difference is obviously that you're not using your fucking guitar amp
>>
>>71993199
but is that upload the way it comes out of the interface or is there some processing you do in the DAW?
>>
>>71993285
that's how it came out of the interface

>>71993252
the other songs I recorded don't sound nearly as different from being played on the amp
>>
>>71993308
hi, friend. what interface are you using? maybe i can help you out a little bit.
>>
Thinking of buying Komplete 11, anybody here got it or any of the products in it?
>>
ok im new to making music, im mostly learning how to play synthpop songs on my pss 480 right now, but im starting to feel limited by the lack of power, and i want to get my first real synth

ive done quite a bit of research and i have found on craigslist both a microkorg and an esq1, the korg is 200 and the esq is 250

which, if even either, should i go for? i want to make music like devo, john maus, or gary numan
>>
>>71993308
I threw it through an amp simulation real quick since a raw DI signal from a guitar always sounds like ass
clyp.it/v5iboakj
something like that helps a lot with getting some of the attacky transients back in there, but only goes so far
the ringing of the open strings is out of control, I'd re-record it and be a little more careful with that, they really mud it all up
>>
File: x6k6dezvzzcy6tty2ab3[1].jpg (123KB, 1400x935px) Image search: [Google]
x6k6dezvzzcy6tty2ab3[1].jpg
123KB, 1400x935px
Making a project based on Kowloon Walled City

https://clyp.it/uk2zfkzd
>>
>>71983304
Don'd overkill the lower frequencies
It's giving me a headache
>>
Kind of an asian jazzy feel
wdyt?

https://clyp.it/v1mck1ur
>>
>>71993826
Audacity

>>71994274
Alright, might rerecord it then, thanks
>>
I'm a complete baby to producing and I have a question. How do people get the "full" or "rich" sound in tracks. I listen to the track I'm working on now and feels so flat and 2-dimensional, but then when I listen to my soundcloud stream, everything sounds so vibrant. Is there something I'm missing? [spoiler]Is it safe to post example without getting bullied?[/spoiler]
>>
>>71996285
it's all about gain staging, learning to set levels and finding balance and then there is tricks to compression and limiting which can make tracks sound thicker if done right, eq is also very important, watch a few yt videos
>>
>>71996285
I think there's a thing called breaking the ice, like, when you do something and you're like

"wow this is shite"

once you get over that and just start having fun you can make progress I think
>>
i'm recording my band's album. i've never done any audio engineering of any kind. this song is the first one i've "mixed" (got the levels where it doesn't sound fucking terrible). I'm doing the scratch vocals here cuz the singer hasn't recorded her part yet so ignore the singing, but give me whatever thoughts you may have

this is drums, bass, and bass VI

https://clyp.it/c4w2e4jd
>>
>>71996285
takes a fair amount of practice, trial and error. As said, watching some youtube tutorials might save you some time, but it takes practice, just like everything else. Fuck, my old mixes sounded like fucking shit back in the day.

Not that they are fantastic now, but they are improving.

Just do yourself a favor and start to produce on speakers, saves your hearing for alot of wear and tear.
>>
>>71974711
serum
>>
>>71996975
The guitar either needs to be turned way up, like 6-8 db+.

Can hardly hear them.

Panning them more left/right might make them clearer as well, right now they are almost dead center if not dead center and they are fighting with the drums. Pan them out more.

Other than that, it sounds allright, really rough, but if that is the sound they are after so be it.
>>
threw a ton of filters on some obnoxious beats I made, trying to get a super distorted sound. does this sound interesting at all or just straight trash?

https://clyp.it/zfabvb4n

also does anyone know any plugins or tips for this sort of thing
>>
https://clyp.it/wdk2mqpt

So working on this thing for a friend, just something for fun. Some bigband dubstep future bass thingy built around a chord progression he came up with one drunken evening.

Does the sound work or does it just sound fucking cheesy?
Should I go another route with this?
>>
>>71997208
sounds cool like a cut in a mixtape or something, but I dont think I could listen to a whole song like that.
Who knows, the soundcloud rap crowd seems to like that sort of stuff.
>>
>>71993974
I have it, definitely worth it.
>>
>>71993974
Worf desu
>>
>>71997259
this is pretty dope, definitely keep going with this kind of arrangement
>>
can i get a rundown on why this is trash?
and i cant fill the void separating bass from the low pass rhodes
https://clyp.it/053t3ikv
>>
>>71997658
the problem is that the chord progression isnt that interesting, to repetetive, to simple.

But you can try lowering the rhodes an octave, maybe that will help it.
>>
>>71997770
thanks, will try
>>
>>71994253
Microkorg is a great synth IF AND ONLY IF you are willing to put in the time to really getting into programming it/reading about synthesis so that you understand what you are doing.

It is very hard to use, but it makes some great sounds. Can't speak for the esq.
>>
>>71997658
>https://clyp.it/053t3ikv

Honestly, don't take much advice from here but there is a lack of depth in your track. There's that bland bassline behind the rhodes and that's it. The drum line keeps repeating the same pattern as well.

Make your music like a cake. More layers isn't better always better but it's important to make them compliment each other.
>>
wew lads i got the urge to play bass and came out with this little jam, i like the guitar solo at the end

kinda like talking heads meets dire straits

https://clyp.it/lgihfiul
>>
>>71991257
Read the sticky. Post it on clyp or it won't get feedback. This isn't the place for self-promotion.
>>
>>71996285
Reverbs. Lots of them. If you want to use a reverb as an effect to make something sound big and echoey then have one or two that you send stuff to. Apart from that, unless its supposed to have a load of attack and be super punchy/front and center in the mix try very slightly sending stuff to the reverbs. Another good trick is to insert a maybe 10 or 20% wet reverb to get a bit of space on things.

On top of all this don't forget about basic stuff like panning and frequency spread. Everything should have its range to sit in, and everything should have a place in the stereo field. Using widening tools can help a lot with this if something (read as most stereo synths) are already "panned out".
>>
https://clyp.it/s02j10wt
plas r8, i got some serious inspiration this afternoon and worked for some hours lol
>>
>>71999906
hmmmm the clock ticking noise should change up a little bit, kinda techno but needs to build up more i think man

https://clyp.it/lgihfiul

this is something i made tonight out of inspiration to play bass
>>
>>71999841
>Reverbs. Lots of them. If you want to use a reverb as an effect to make something sound big and echoey then have one or two that you send stuff to. Apart from that, unless its supposed to have a load of attack and be super punchy/front and center in the mix try very slightly sending stuff to the reverbs. Another good trick is to insert a maybe 10 or 20% wet reverb to get a bit of space on things.

Bad advice
>>
>>71999906
>https://clyp.it/s02j10wt

Sounds like you used too much EQ
>>
>>72000031
i agree

>>72000071
no eq, just pure freq boosters to 11
>>
>>72000134
>no eq, just pure freq boosters to 11
Gotcha, some of the sounds are kinda hollow
>>
>>72000146
yeah, that's something I'm having a hard time with. I don't really know how to give a sound more body when its at that point. I agree, I just don't know how to improve it.
>>
https://clyp.it/kivqpuob

a chill song i've been working on
>>
>>71999906
try changing or adding something counterpointy every 4 bars, and i disagree with the ticking thing, maybe drop it a bit in the mix around 1:12 when the kick re-enter, and up the drums, that will make it build up (i would also drop a 1/4th or 1/8th to whole silence before entering) and needs maybe some change sonically throughout the song, but if you leave it you can then take it away at some point and maybe get in a big saw at the same time and i think the psychological effect will make it seem like it built up another notch

>>71999906
i like the vibes, but i don't like how the synth meshes at 0:53 up i think it kind of sounds toyish compared with the rest of the sounds, maybe make it evolve a bit or layer it, aside from that i really liked it, specially 3:41 up, man im just hearing that, drop the fucking synth, play its part with the guitar, the ending sounds fucking awesome

>>72000368
10/10
the ride could use less swing sounds kind of late to me, maybe try some rolls instead of always full hitting it
>>
File: Unbenannt.png (16KB, 279x450px) Image search: [Google]
Unbenannt.png
16KB, 279x450px
>>72000273
I'd start with toning down the phasy stereo effects
there's a lot of out-of-phase content that makes stuff sound tinny and unfocussed
>>
File: grill_one.jpg (486KB, 1280x1689px) Image search: [Google]
grill_one.jpg
486KB, 1280x1689px
wreck my pussy anon

https://clyp.it/g1pzi4bx

still working on the arrangement
>>
>>72000524
>>72000368
tyty ill go about doing that, ride was just thrown up roughly
>>
been putting it off for years ( used to be a Logic fag)

but i finally learned FL Studio, and holy shit the workflow on this DAW is magical. sure i dont exactly know where every single sound or pattern is, but it doesnt even matter you can just click the shit and edit it on the fly however you want. kinda excited.
>>
>>72000600
i like it, drums are a bit quiet for my liking but other than that, nice chill relaxing tune
get the resonance sorted on your delay at the end, its rather unsavory to the ear
>>
sup senpai, should i do something with this? or nah

https://clyp.it/sns3roll
>>
>>71989443
Trillion is apparently a good bass vst
>>
>>72000890
thx will do
>>
There was an anon here that posted some drum kits a few threads ago. I was able to get a yung chop, metro boomin, and neptunes kit from him. Any chance you can post some more? something along the lines on what you'd hear on a jhene aiko track? r&b/neo-soul type shit.
>>
>>72001079
wtf bruh post the yung chop metro boomin neptunes kits links
>>
serum is the shit but sometimes it doesn't feel versatile enough. i'm still getting to know it but the engine seems to make all its wavetable sound the same. that is, they are given a similar sound quality. because of this, the whole wavetable-importing thing feels more like a gimmick than a real feature. i more often than not find myself reverting to using the basic saw and square waveforms. maybe i should just stick to massive or something
>>
>>72001117
i just use the presets xD
>>
>>72001155
they're aite. i don't like the cheesy sound of some of them, but mixed in i'm sure they're good
>>
>>72001091
>Neptunes
https://drive.google.com/open?id=0ByT8-fzDiJfTQ252dlhkeF9yWTQ
>Metro Boomin
https://drive.google.com/open?id=0ByT8-fzDiJfTUWc1VUJ5X2szOW8
>Young Chop
https://drive.google.com/open?id=0ByT8-fzDiJfTVnI2eV9peW84UlE
Here ya go man, hope you like em.
You got anything to share? Kits or synth presets?
>>
https://clyp.it/5aovwxyz
hey peeps.
title says it all.
>>
File: phonec2.png (39KB, 641x576px) Image search: [Google]
phonec2.png
39KB, 641x576px
post your vst waifu
>>
>>72001460
>>
>>72001374
oh shit thanks, ill try to upload a pack i got if i can figure out how
>>
Is Serum really that great? I see it has a lot of usage but I'm stubborn and strictly use fm8 for pretty much everything.
>>
File: soundtoys-decapitator-xl.jpg (44KB, 600x458px) Image search: [Google]
soundtoys-decapitator-xl.jpg
44KB, 600x458px
>>72001460
isn't she a beauty
>>
>>72001493
it's cool and fun to use but functionally you're fine with fm8 if you know how to use it well
>>
File: fbcompII.png (150KB, 717x256px) Image search: [Google]
fbcompII.png
150KB, 717x256px
>>72001460
This thing is almost like a person and I use it on groups, often twice
>>
>>71972185
gera matyti tautietį /prod/ <3
fainas tune, beje
>>
>>72001374
wtf i feel like metro boomin and young chop are the same thing, they just call it their own to sell it to idiots?
>>
https://clyp.it/bpj3ujx5

whadda ya think of this?
>>
>>72001547
Oh okay, I'll probably just stick to fm8 then. Been using it for almost 8 years now. I was just really intrigued by the importable wavetable function thing on Serum.
>>
>>72001590
you can demo it for free. it stops generating noise after 20 minutes though
>>
File: api-2500.jpg (154KB, 690x393px) Image search: [Google]
api-2500.jpg
154KB, 690x393px
>>72001460
I use this on pretty much everything

>>72001505
This is my sidebitch
>>
do any of y'all know how to crack omnisphere
>>
>>72001586
>Welcome to the drum kit selling game
I honestly only use the metro one. the neptunes one has some unique sounds. I'm sure they just find samples online tweak them a bit and call it their own. I gotta learn to do that, still pretty new
>>
>>72001460
LUL, vst waifu, poor faggots
>>
>>71974711
Omnisphere
>>
>>72001374
here you go, a kit of some random shit from the pros, lots of good drums

http://www92.zippyshare.com/v/RwnUjedB/file.html
>>
File: IMG_20150122_215731008_proc.jpg (131KB, 1166x655px) Image search: [Google]
IMG_20150122_215731008_proc.jpg
131KB, 1166x655px
>>72001607
yeah, she's nice as well
also her mother is hot, literally
>>
>>72001709
Thanks man Ill be sure to check them out after i sleep
>>
What's the correct way to spatialize your drums?
From the point of view of a drummer or the opposite?

>>71971975
Is it normal that lush eat all my computer ressources?
>>
>>72002705
opposite if you ask me, I want to listen to a stage
>>
>>72002705
Opposite, you gotta assume the audience's place
>>
>tfw you have composed over 50 songs, and think you honestly have decent songwriting skills, but you have no idea how to arrange them, because there's like 10 different kinds of music you are interested in, and mixing any of them would result in garbage

Having complete sonic freedom is as difficult as it is great...
>>
>>72002705
I wouldn't say it matters, some drummers play left-handed anyway so everything flips

>>72002935
That sounds dank, you could have multiple music projects/names releasing different versions of the same song
>>
I'm thinking about working with a session singer... I think I'm skilled enough to make a commercial-quality track, and a track with vocals would be much more likely to get picked up by labels/youtube promoters/etc

Is it a bit silly spending money on this though? Would be around $100 for the track, it's not that I can't afford it but I feel bad spending money on a track when I've never made money from my music
>>
>>72003209
definitely go for it if you don't have anyone you know that can sing over your tracks for free/for less and if you're not a good enough singer yourself
mixing vocals is a tough job and you need as much practice as you can get
>>
>>72003240
Yeah I've started a collab with someone who's doing it for free... but in the past collaborations haven't gone well for me because people don't tend to be motivated if there's no money involved. I guess if I finish this one I could wait and see how it performs before I pay the session singer for the other track.

Just wanted to ask /prod/ and make sure I'm not being delusional
>>
>>72003313
you should post some clyps of the stuff you think is commercial-quality, sometimes the harsh /prod/ criticism can give you a good reality check

and you shouldn't think of it as a waste of money but more as an investment into your abilities
if you've never worked with a session singer before, or anyone other than free collabs for that matter, you can definitely learn some things about workflow and how you, as a producer, work with other people
>>
>>72003361
lel I would but people would love to find something wrong with my stuff now

I've posted a few tracks before and the general consensus is that they're good but too mainstream-sounding for /prod/ (which I don't mind)

That's part of the reason I want to do it... And I can always rework the track in a few months/years if it turns out I wasn't as good as I thought I was lel
>>
>>72003209
$100 is like two pairs of trousers. You know the answer
>>
>>72002935
I'll tell you why you're having problems. You're trying to shoehorn genres into one song with nothing to reference it to. You trynna be a game changer you need to let your mind completely free and just do whatever the fuck you want.

>>72003209
It's worth it imo as long as the singer is good and you have a solid idea.
>>
>>72003412
>>72003414
thanks buds
>>
So how come a UA 1176 costs ~2k bucks as a piece of hardware, while the NI VC76 plugin costs only 99$?

How do hardware cucks explain this ridiculously disproportionate pricing?
>>
>>72003760
muh hardware
muh warmth
>>
https://clyp.it/v2setqfa

old demo, would love to get some vocals on it
>>
>>72003789
>$2k for warmth
>won't just do a high shelve cut with your eq instead
>>
https://clyp.it/m10hsyv3

How's this retro synth tune ?
I'm trying to learn how to mix and master...
>>
>>71971975
I'm a noob
https://soundcloud.com/smokazzi/next-feat-giorgio-de-palo-demo
>>
>>71972027
Check out Gesaffelstein
>>
Will this noise level be noticeable on an mix? https://clyp.it/lij3mqfv
>>
>>71999722
Wow sounds awesome
>>
>>71971975
I decided to type a little thing about multiband compression because you guys are fags and it triggers me that you dont understand

everything in sound is relative, we hear mono sounds in stereo because of us having two ears, we hear certain sounds at the forefront of a "mix" because they cover a whole spectrum, we hear sub bass in mono because we cannot localize the low frequencies.

with these concepts in mind consider that a good mix is relatively flat in terms of its content and its overall spectrum mix. for a mix to sound clean and upfront we must address these concepts and MB compression is a very powerful tool when you consider what it is your actually doing

so its already established that the relative levels between sounds is what constitutes a good mix, most mixing is gain staging sounds that should already be clean.

so imagine we have our mixed track but the levels are all off, lets say it is peaking at -3db, the only sounds that ever hit that loud are the snare, the kick and the sub bass.

if we EQ these portions of sound to be quieter or the others louder then we will do a few things; we will remove from the original gain staging of the mix, we will change the RELATIVE volume over the whole spectrum compared to the original mix. you could do very surgical eq'ing but these are all steps you could just go and redo in the creative stage.

if you were to use a MB compressor, you can duck the original levels within bands to sit better together.

so we have 4 bands, 1 (sub) 2 (lowmid) 3 (highmid) 4 (high), and your mix doesnt sparkle, it needs more high end.

you could put your band 1 to - 20db, 2 to -17, 3 to -18 and 3 to -20

this will be compressing your sub LESS then your low and high mids, while equally compressing your high end. so you have essentially changed the levels of the mix CONSISTENTLY and at a proper level where you are bringing desired traits to the front, and pushing back undesired traits - these can be anything when applied.
>>
>>72004099
Nice chord progression, mix/master is also quite nice. Your synths and sounds are all very nice and 80's sounding. Don't really have any feedback, if you want it to sound even more analog you can get some tape saturation plugins and have fun with them.

>>72004111
It's not bad but it's like you run the whole thing through a highpass filter, not enough lows, mids are quite muddy, needs more treble as well. Nice song tho not gonna lie, guitar is very nice!

>>72004516
Nah, if you mix it nice and put it in a song the static won't be audible, very nice playing as well.
>>
>>72004568
Or you could just mix your track well in the first place. I read some nerd sounding off about multiband compression online, was very technical and hard to disagree. His argument: a track is not made up of bands.
>>
File: mb.png (169KB, 1920x1080px) Image search: [Google]
mb.png
169KB, 1920x1080px
>>72004568
so basically if you're using MB compression in the manner i described, refer to this picture.

the way that the bands are set up will replicate an impact that i have draw on the individual bands, and the green line is an indication of how the mix will be effected, similar to how an EQ looks.

the picture is not to scale and the top line represents 0 db.
>>
>>72004640
>>72004099

Thank you! It's already real analog but yeah tape saturation is great. I used some on this.
>>
>>72004679
>but all of these steps you could just go and redo in the creative stage

his argument was probably that if you break things into bands then you end up with summing at the q point of each band to some degree, also while people say about not low passing/high passing things as a habit there are always repercussions

mb compression is a way to get a good mix all of these concepts could be applied to individual channels to mix them into eachother

>give explanation of well known and used tool
>track is not made up of bands

fuck i hate this board
>>
>>72004807
>you end up with summing at the q point of each band to some degree

Yeah he said something like that too. I didn't mean to be a dick, its nice someone takes the time to blow their load about what they know. MB compression is probably good for guys here to use if they're mastering themselves, things sound better quickly, Ozone is the go to one right
>>
File: summing.png (17KB, 1634x606px) Image search: [Google]
summing.png
17KB, 1634x606px
>>72004992
and i didnt mean to be a defensive asshole i cant help it i just like to learn and it annoys me when someone gives null information, or even wrong info - i like to be proved wrong but not to just be told im wrong with no basis

mb compression is good for way more than just mastering, the reason i wrote about why we perceive certain sounds at the forefront and certain sounds at the background being due to a whole or missing spectrum is because we can adapt that train of thought into our creative stages/composing stages to achieve fuller sounds before mixing, to conceptualise and realise sounds in your mind if you work with synths and heavy bass modulations for example.

the flatness of a sound directly relates to how frontal it can be made so if you can spot and find a problem, mb compression is a very useful tool for many purposes you just have to understand why and when you would use it over other means like saturation or eqing or whatever else you could do.

the summing problem ive illustrated here

the point where the bands are connected will have some for of resonance, be it negative and subtractive or be it positive and additive - either way these two factors are taking from the original mix and causing phase implications. no neccessarily a problem, but certainly something to consider.

ozone is pretty dope im sure there are other suites that do the same, i read about people hating on the maximiser for being "overused" the same way i hear people used to bitch about the waves L2 being overused, and im kinda just here like are u srs just get the job done properly and noone would know anyways

people will always try and complain ugetme
>>
>>72003993
>won't just do a high shelve cut with your eq instead
person who's never actually used any expensive gear detected
>>
>>72004679
>His argument: a track is not made up of bands.
despite how "technical" it may have been, this guy sounds fucking reatarded
>>
>>72005368
well tracks arnt made of bands

consider a meter, 4 sections of that could be cut up into 25cm. depending on the method of cutting there would be a different edge to each piece, no? a lazor, a blunt knife - both would cut the meter in different manners but when put back together, do you actually have a full meter? or do you have 99.765 of a meter because of the method of cutting?

it is not retarded by any means but your lack of understanding certainly is
>>
>>72005343
can you answer this then >>72003760
>>
>>72005423
because physical components cost more than lines of code? not saying it isn't overpriced but that's the pretty obvious answer
>>
>>72005136
do you have a website where they teach all of these mixing stuff like you did on mb compression
>>
>>72005406
how does that analogy apply to multiband compression lol
>>
>>72005406
>tells me i don't understand
>compares multiband compression to cutting a physical object into pieces
lol
>>
>>72005571
>>72005571
>>72005464

because your splitting it into bands based on whatever algorythm is being used to split

a bandpass with a Q of 1 is different to a bandpass with a Q of 0.3, what if each bands Q numbers are different? what if one is an analogue emulation and another a true digital surgical thing.

how does it not apply to mb compression, you are compartmentalising your whole frequency spectrum by just using mb compression

and again this isnt neccessarily a bad thing, its just a thing

>>72005136
look at this picture which represents bandpasses in MB compression, what if the band pass is at a point which is known for formant frequencies? what if i peaks +0.5db at that point because of the summing?

you really dont see how cutting a physical thing is the same as cutting a sound? if not idek what to say
>>
>>72005645
>what if the band pass is at a point which is known for formant frequencies?
then move it
>what if i peaks +0.5db at that point because of the summing?
then adjust it
>you really dont see how cutting a physical thing is the same as cutting a sound?
no, because you can adjust the rolloff of the bands so that there is overlap. it would be retarded to do mb compression with a super steep slope between the bands for basically the reason you're saying
>>
>>72005571
Also if you're compressing say 200-400 hz, you're effecting the bass, kick, synths and everything in that band. The tone of instruments changes for better or worse
>>
>>72005731
yes, that is how compression works lol
>>
>>71972185
i like this a lot but needs more variation in main melody and maybe another melody like an an octave up in the second half imo, also some nice mid range kicks since you've got a nice sub bass
>>
>>72005741
and EQing

when you EQ a specific band with a certain Q it will increase or decrease the sound of that band

that guy is autistic hahaha
>>
>>72005741
..as opposed to compressing one instrument at a time if needed
>>
>>71971975
guys what are some good plugins for the following genres:
synthpunk, darkwave, coldwave, synthgaze

I'm working on a synthpunk track but I'm having a real hard time trying to find aggressive sounding or dark synths.
>>
>>72005712
what are you on about?

you can argue semantics all you want faggot but what i typed is the truth of the matter that is inevitable. i never said anything about super steep slopes i just said that different things have different things to consider.

>adjust the rolloff of the bands so that there is overlap

you make an overlap and you have an increase in the summing
you reduce the overlap and you've either lost frequencies or caused a dip in your spectrum

bands overlapping will always have certain repurcussions depending on what you're doing

>>72005761
>a certain q it will increase or decrease the sound of that band

intensely triggered by your stupidity

everyone here knows that "band" doesnt neccessarily refer to a bandpass, right?
>>
>>72005867
>argue semantics
i dont think you know what that means, because it's not what we're doing right now
>i never said anything about super steep slopes
they're what would make the thing you're talking about a problem
>everyone here knows that "band" doesnt necessarily refer to a bandpass, right?
yes, stop trying to imagine that other people know less than you
>>
https://clyp.it/ycqnctus is there anything i can do to make that farty stab have more aggressive attack?
>>
File: 1485235397608.jpg (374KB, 1536x2048px) Image search: [Google]
1485235397608.jpg
374KB, 1536x2048px
>>72000600
pls help
>>
>tfw you can't mix for shit so you aim for that lo-fi sound
>>
So, i'm a noob, i bought ableton, midi controller, everythings set up and i've been doing some stuff already. Been playing hardware synths and piano for a while already. But i have no idea at what gain/volume level all my shit should sit while recording.

Is there some basic guide for this. I assume sitting literally 1 db before red isn't good
>>
>>72006649
who's this qt and why does she have poop on her nose tip

>>72006728
lo-fi is harder to do than normal
>>
>>72005907
it is literally what you are doing you dont have to push the extremes of the example for it to be a ph(e)asable problem

they are not what makes what im talking about a problem, they will massively exaggerate the problem but the concept behind the issue is present regardless

>imagine that other people know less than you

except the other anon i was talking to clearly did and so do the people earlier in the thread asking about MB compression

>>72006728
this is /prod/ in a nutshell isnt it really

look at tunes you want to emulate/be similar too through various meters, spectrum analysers (both mid/side and right/left), look at their RMS and Peak relationships at different times in the songs. try and spot where in the spectrum different elements of a mix might exist, and try to replicate these standards with your own influence, look at the shape of the waveforms aswell but beware that these mixes are professionally mastered, volume shoudnt be your first pursuit, a flat even mix should be that can then be effectively made loud.


>>72006858
i been debating this shit with myself for a long time and speaking to some people who make pro tunes they seem to break rules i have set for myself, but they also make tracks which i think are shit.

ive been under the impression that the lower your sounds can be replicated and retain their original timbre/feel at, the better.

if your track is summing at 0db on the master, then you have 0 headroom to work on your mix in post - but if your mix is summing at -6db then you have 6db of headroom in which someone (or you) can work with your track to make it louder (without distortion) AND to address any other issues, like increasing the brightness of a mix, or introducing warm harmonics. these things will increase your track volume and if that goes over 0 then that is digital distortion.

just leave headroom and turn your speakers up imo

lots of studios standards are -6db, i know many huge artists leave much more headroom.
>>
File: rats.jpg (204KB, 1080x809px) Image search: [Google]
rats.jpg
204KB, 1080x809px
>>72006880
ill give you all the data if you tell me what you think of the switch of the track at 4:00, go from like 3:30 to 4:30 if you don't want to hear it full
>>
>>72006948
>you dont have to push the extremes of the example for it to be a ph(e)asable problem
yes, you do, unless you're just shit at using a multiband
>>
>>72006952
i can't criticize this constructively because i absolutely hate thos 8bit gameboy tier sounds, but i can tell you that your drums need to be 15 times more meaty. Try layering
>>
>>72007005
you can attack me all you want but the information ive described it all true lmao
>>
>>72007016
>8bit gameboy tier sounds
you got some shit monitoring
>>
>>72007081
Those leads sound fucking poop, and i'm a fan of early OPN
>>
>>72007099
they are not 8bit, they are simply squares, you got shit monitoring
>>
>>72007030
i'm not attacking you, it's just a fact that if you can't use a multiband without running into problems then you're bad at it. don't you think you might feel better if you just admitted that to yourself instead of trying to rationalize that the tool itself must be flawed?
>>
>>72007127
that's like a fucking Square 16, i wouldn't know, i never go that cancerously low
>>
>>72006948
digital headroom is for people who don't understand digital audio and don't know about floating point processing
I'm kinda tired of this discussion
>>
>>72007235
>Square 16
its two 24 squares with a saw, detuned strategically, with delay, reverb, and noise

stop being such a shit troll, you are kind of pathetic
>>
>>72007235
cancerously low? are there even any rules when it comes to sound design?

>>72007210
i never said the tool is flawed, it is just an inherent part of recreating a split signal, these are just simple tiny things than can cause problems and are good to be aware of its never a problem to know the implications of your tools


>>72007275
i certainly know nothing about floating point processing and how that relates to not leaving headroom, i would love for you to explain, its something ive very concerned with when taking my mixes to my uni's desks.

im very interested in getting loud mixes without slamming limiters, any help would be great.


https://clyp.it/vb0p4tjj

heres the mix ive been doing for the past few days, its so damn hard to get the various synths to sit together nicely
>>
>>72007348
>are there even any rules when it comes to sound design?

No, there's just certain timbres i personally can't stand, such as harpsichords
>>
>>72007348
its a same fag that came to look for some fun thing to fill his void of a life, don't waste that many characters on him
>>
File: bazille.jpg (432KB, 1000x590px) Image search: [Google]
bazille.jpg
432KB, 1000x590px
>>72001460
>>
>>72006307
Fast pitch envelope, attack on compressor.

>>72006858
You wanna leave some headroom but sitting 1 db before hitting 0 isn't that bad, depends on the genre and what you're doing tho.
>>
What kind of music can I make using a DAW other than EDM or hip hop?
>>
>>72008556
only EDM can be made in DAWs
>>
>>72008556
literally every kind
>>
>>72008611
I don't mean EDM as in electronic music
I mean EDM as in electronic dance music, the shit they play in clubs
>>
>>72008631
Math rock on a DAW?
>>
like the third song ive written. Some crackling appears @ ~1:40, but I can't hear it in production, only when I export the track.

https://clyp.it/acg5xjbn
>>
>>72008666
yea
>>
>>72008795
how
>>
>>72008813
???
record shit, edit, put effects, record midi, play with sounds, mix, master, make your math rock track?
>>
>>72008813
slap on some non-standard time signature, maybe change it once-twice through the song, record (or midi if you really want to kill yourself that much) drums and guitar, add some bass, voila

math rock isn't some impossible shit, you produce it in a DAW just as you would any other type of music
>>
>>72008884
I mean without using outside instrumentation
>>
>>72008914
see
>>72008908
>midi if you really want to kill yourself that much
>>
>>72008639
i know what you meant i was being sarcastic
>>
>>72008556
Anything you want, your imagination is the limit.

>>72008763
You'll get there eventually.
>>
>>72008951
Yeah i'm just dum
>>72008942
>>72008631
>>72008958
okay so how would I go about making shoegaze? that's what I would like to make but I don't have any outside instrumentation, all I have is my DAW that I make shitty breakcore with
>>
>>72008998
I also have a mic so vocals are an option
>>
>>72008998
I'm assuming you need guitars, grab kontakt and get guitar libraries for it, then get guitar rig it has a ton of amps and built in effects.
>>
>>72009072
yeah I've been looking for that, know any good place i can get kontakt? (without paying obvuously)
>>
>>72008998
>>72009025
do you have a midi controller?
if not, you'll have to draw in all your midi information with your mouse, which is a pain in the ass
you'll also need some decent virtual instruments like guitars and bass, they don't need to be incredibly accurate sounding since you'll be drowning them in effects anyway for shoegaze
get some virtual amps, a virtual drummer with some vintage kits and you're good to go
>>
>>72009091
make an account on rutracker, it's a russian tracker which has all the pirated software you need.
>>
File: what now.jpg (159KB, 979x327px) Image search: [Google]
what now.jpg
159KB, 979x327px
how do I make breakcore drum patterns?
>>
File: babypink fin.png (2MB, 1300x1300px) Image search: [Google]
babypink fin.png
2MB, 1300x1300px
so should i do any changes to the cover art or is this good to go

i might print like five physical copies later on but not for sale just to share shit at friends

ps. why´s spinnin talentpool calling 808´s distracting and wtf getting the drop lead early on in the song actually´s supposed to mean. im hella confused when it comes to these Pro tips
>>
>>72009944
Tons of ways, there's glitchers, stutterers etc, you can also make a straightforward drum loop then just chop the audio and fuck around with it manually.

>>72010228
Looks like an ironic vaporwave album cover.
>>
hey /prod/
how do i make chillwave?
>>
>>72010300
these niggas kept saying vaporwaves dying so i figured might as well shit out one EP with
A E S T H E T I C S
>>
>>72010506
https://www.youtube.com/watch?v=Sp8lOmHasp0

There you go buddy
>>
File: babby.jpg (40KB, 600x597px) Image search: [Google]
babby.jpg
40KB, 600x597px
I'm trying out FL studio, but i've never made any music before. I read the guide in the pastebin but the archive wouldn't load the images and I don't know what msotof it meant, even "find some nice drum samples". I have just been making small loops with the instruments you select when you make a new channel.
Is there a babby level guide, for FL or music prod in general or do I just stumble through it untill I figure it out?
>>
>>72010560
just keep at it
samples are from something that already exist
i.e. stealing from other songs
>>
>>72010640
Oh ok, thanks.

I remember having a go at this a few years ago when it looked completely different and there was a sidebar on the left filled with different sounds, does it still have them or do I just use the things I mentioned (Also what are those called)?
>>
>>72010560
got you covered bro
>>
>>72010710
those are called vst's i think
you can probably enable the sidebar on the view dropmenu
>>
>>72010834
>>72010885
Thanks guys
>>
>>72010560
>do I just stumble through it untill I figure it out?
why do that??

i would download ableton cause max and live capabilities, but there has to be a manual for FL

download that and read it at the same time you read:
David Gibson - Art of Mixin (Visual Guide to Recording).pdf
(https://www.youtube.com/watch?v=TEjOdqZFvhY)

the-mixing-engineers-handbook-2nd.pdf
1356077467_Rick_Snoman_-_Dance_Music_Manual._Tools,toys_and_techniques_[Second_Edition].pdf

in that order

By the time you get to actual audio controls in your program's manual you would already know what each effect role is and what its parameters mean, then while you finish it you will be reading the mixing engineerings handbook to polish up your understanding on mixing, then the last book will teach everything from how to make the sound you want with a synth to mixing to how to order effects on an audio bus to how to arrange your tracks

theres also this shit for sound design

https://www.youtube.com/watch?v=tivES-sjHc4


And then you are on your own, keep looking for good materials for learning, be wary of youtube 5min tutorials on shit unless is a highly specific thing not already spoken of in 2000 books
>>
>>72008914
well probably your best bet is to make weird math rock and not use normal instrumentation, that will open you up to not spend 40hs tweaking a vst to make it sound like a guitar and instead make full use of what the vsts are actually good for
>>
Does EZDrummer have a expansion for that drum sound of high-pitched snare, and presets of that type of groove?
Or another program? How to do that drums in my down, whatever way?

I want to produce a couple instrumentals on that genre

https://www.youtube.com/watch?v=sTCTqyisdvA
>>
>>72010960
Looks a little complicated, but i'll give it a go when I have some more spare time. Thanks
>>
>>72008998
lots of reverb and noise layering with gate sidechaining, resample shit and reverse it

also cut the tails of the reverb in stuff and put it on a sampler
>>
>>72011037
Don't be a fag, get some fucking discipline and make a space in your week for dedicating X hours into it, you are gonna want to suck my dick an year later when you are constantly surprising yourself

The other path leads to constant dissapointment
>>
File: brazil_qt.jpg (155KB, 640x511px) Image search: [Google]
brazil_qt.jpg
155KB, 640x511px
>>72000600
pls help me
>>
>>72011025
sample it, layer it
>>
>>72011287
where get the isolate drums to sample
>>
>>72011358
from a song, look for a fill or something, there's bound to be a fucking clear snare at some point, they like dropping all instrumentation and leaving the snare rolling, if you cant find it completely clear then make some eq and filter magic on it and layer it a bit, maybe layer-gate it with high-pitched noise too
>>
>>72011414
right, i'll try to make some attention span to listen and find a point of clear snare

>filter magic on it and layer it a bit
what is that
>>
I started this today, kinda unsure about the mix. not had a chance to play it loud yet
weird rap shit

https://clyp.it/mvg2kniw
>>
>>72012588
say you got some extra frequency on it, you single it out in eq then dip it, maybe you need to filter out all the bass from it cause there's also a kick hitting, when you do this two things you also kind of ruin the snare so then you layer it with other snares who have this frequencies and filter those so that they mesh with the original one and then you get a rich tone very like what you want, with some further eq and filtering you can make this new mesh sound exactly like you want
Thread posts: 312
Thread images: 30


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.