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MLP CCG

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Thread replies: 95
Thread images: 11

What went wrong? Why is it so dead now?
>>
>>29747292
Never even heard of a MLP CCG, so my guess would be bad marketing
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>>29747326

That would be part of it. It's been out for about 2 years and it's coming out with I think it's eighth expansion.
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>>29747292
It's quite a complex and hard game to understand at first, which stopped many bronies from getting into it, and the brony tag stopped many CCG enthusiasts from giving it a chance.
The game is stuck catering to a niche-within-a-niche: Bronies who are also into card games. And since the fandom isn't attracting nearly as many new fans nowadays, the game is having a hard time attracting new players.
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>>29747372

It's very non traditional in it's mechanics so yeah I can see people having a hard time with it. But I did work for Enterplay and demo'd the game at Comic Con and most people seemed to grasp it pretty quick.
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>>29747292
Honestly? I'd say shit support was the biggest problem. There was a decent player base to start with, but they never gave any decent support for organized play. Eventually, more and more people stopped showing to local events and now barely anyone plays.
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>>29747292
it's just still pictures from the show with no original artwork.

That shit is weak af.
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>>29747545

The fact that they STILL haven't released an OP site is embarrassing.
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>>29747333
>It's been out for about 2 years
>2 years
>2
It came out in 2013, brah.
>>
>>29747292
It's a good card game according to both me and my non-horse loving friend who plays a lot more card games than me. I have like 3 decks and play rarely. Dnno
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Subject matter and target audience overlap is virtually non existant

CCGs are not something little girls tend to care about, only people who'd buy it on many braod level would be bronytrash, fewer of those would spread word of mouth about it.
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This is what went wrong.
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>>29747884
>Literally better Tarmogoyf
I don't play the game, but I can sense the beats.
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>>29747575

worked for DBZ.
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>>29747575

Actual art is incredibly expensive. Screencaps from the show cost nothing.
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>>29747655
>2013 was ten years ago
damn...
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>>29747958

Well DBZ is a shit game.
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>>29747292
>What went wrong?
the fandom
it killed any chance of it getting popular
outsiders treat everything mlp related as though it causes cancer just by looking at it
the marketing didn't help and they waited too long before making the game
some of the rules were not clear
hell, even avid card game players wouldn't touch the game because it's mlp related

the Same fucking thing is going to happen with the D&D "Tales of Equestria" game
sure, people are going to be able to create many of their OCs, but they have to keep it within the rules of the book and we all know that many OC creators can't follow directions worth a shit
I can already see the ones with their Alicon "doughnut steel" characters are gonna whine and bitch about it, IF they ever find out about the game in the first place

>Why is it so dead now?
see above comment

I enjoyed the game but I could never find anyone to play against
>>
Hopefully there's still a market to sell them. I've got a bunch of pretty damn rare cards I need to unload at some point.
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>>29748436
Selling on the reddit page or ebay is probably your best bet. Thankfully collectors still exist.
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>>29749166

Yeah really wish there was a better option than eBay since they are shit company.
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>>29747884
Maud = Tarmogoyf.
>>
>>29750328

She's worse since she's a Main Character you can't remove her from the board or do much at all to stop her.
>>
it is a cool game
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So many things went wrong with this game. The lack of marketing/communication caused most people to miss the first pre-release.
On set one they decided to go with ultra rare distribution so a lot of people at my local store refused to touch it.
The second set created a super broken infinite combo, which they didn't do anything about until the next set was released. Many people left the game at this point and never came back. This was repeated with nearly every set released after. To fix these issues they tried to change the rules rather than banning the correct cards. This in turn made other cards make absolutely zero sense. Then they banned cards that weren't really the problem because they didn't want to ban ultra rares.
The people who made the game would make rulings at nationals that literally changed how cards worked and there was never an official site that listed those rulings. So most of the "rule experts" for the game had about as much clout as "I can confirm this because my dad works at Nintendo."
Villains were a very powerful game mechanic but all the Villain cards (except one) were ultra rares. For something that was such a major part of the game, it created a huge barrier for players who didn't buy boxes upon boxes of cards. Your chances of pulling a villain was 1 in 195 packs.
The Rock and Rave set released two incredibly problematic Manes and the game never really recovered from there.

New players could never get into the game because there was never a set that you could just jump in on. You always needed cards from multiple sets to be competitive.

Ultimately the game was designed as pay to win from the beginning and making interesting decks was discouraged because using overpowered broken cards was how you won.

The only way the game could be "fixed" at this point would be to start completely over, but doing that at this point would just cause the few people who are still playing to leave.
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>>29747963
It doesn't have to be "art" I'm sure some original pictures from show staff wouldn't be that expensive and still give it a unique twist.

>>29747958
Isn't that shit dead as well?
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>>29747292
Bad marketing, not enough exposure in stores (as in, they didn't put it into enough shops for it to get a following), lazy art design (the cards often use shots from the show for their art and even when they don't the stuff they do use is poor quality). Also a lack of sponsored events and tournaments to encourage a competitive scene.

If they marketed it more and weren't so cheap that they weren't even willing to pay some artists to make custom card art it could have been bigger. Also if Hasbro had sponsored some tournaments and events to promote it, even relatively small ones to help build a competitive scene.

As is it's a game with almost no advertising, no special promotional events to speak of and some rather boring and dull card artwork (keep in mind that if every card had custom artwork that wasn't from the show the cards would have become collectors items of sorts, which would have created a new audience, also the cards would have looked much better if the art had been custom drawn to be on cards to begin with). Of course it didn't go anywhere.

Seriosuly, I can't stress the whole 'custom artwork' thing enough. The cards look really boring and they lack the dynamic motion that most card game artwork evokes. It makes it obvious that the game's creators didn't have faith that it would succeed and makes potential players not interested in picking it up.

Not to mention that cool looking custom artwork in a slightly different style to the show would have helped to distance the card game from the show a little, which would have made non-fans more likely to give it a shot.

Now that I think about it, I think the lazy artwork and design of the cards is the game's biggest problem. It's not visually appealing so it won;t attract the gaze of a casual card game fan who happens to see it in a shop, the only people who would buy it would be those who specifically seek it out.
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>>29751209
It actually had a pretty solid fan base, but the publishers lost the rights since dbz super is another company
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>>29751232
That's a shame, I remember buying a deck when it first came out but I had no one to play with feels bad man.
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>>29751184
Goodness, are the rules shenanigans that bad? I was hoping to pick up a few starter decks and screw around with some friends, but if the rules are so wonky then it might not be worth it.
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>>29751184
>Ultimately the game was designed as pay to win from the beginning and making interesting decks was discouraged because using overpowered broken cards was how you won.
That's tcgs in existence though. It's only really an issue if you want to play competitive though.
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>>29751600
Read his post again nibba, THE VILLAIN CARDS, A CORE MECHANIC OF THE GAME, ARE RARE.

This is pay to win on a new fucking scale.

You know what could fix this? Allowing players to make their own cards, but they can only use them if their opponent is cool with each one, so "Blue Celestia of Instawin" would be rejected but you could add "Littlepip, Stable Mare" into your deck easily.
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>>29751644
How much money are we talking about, all card games have 400$+ competitive decks.

And using proxies is nothing new either.
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>>29748335
>outsiders treat everything mlp related as though it causes cancer just by looking at it
How the fuck has that level of retardity EVER been the fault of the bronies?
>Wah, porn!
Pokemon has porn of the monsters fucking. It has porn of the young trainers fucking. It has porn of the young trainers fucking the monsters and it has porn of the young trainers getting fucked by the thirty-something gym leaders.
>Wah, waifufags!
You've never heard of anime, huh?
>Wah, cringey!
Cringey is a cancerous and useless word that tells you nothing, except that a dumbass hates what he's pointing at when he yells "Cringey! Cringey!". Get that Newspeakb out of here and fuck off back to Rebbit.
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>>29747958
>>29751232
can I sell my DBZ cards
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>>29748036
what did he mean by this
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>>29751586

The rules are mostly fine now. With the introduction of the block system most of the problematic cards from old sets are gone. It's decent enough now but there is still little dev feedback and support.
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>>29751184
>The people who made the game would make rulings at nationals that literally changed how cards worked and there was never an official site that listed those rulings. So most of the "rule experts" for the game had about as much clout as "I can confirm this because my dad works at Nintendo."
That feel. I went to the european continentals with a bunch of fucking screenshots printed out of devs talking on twitter / facebook, in the hopes I could convince people of some crucial rulings pertaining my deck. That shit is not okay. Also when they banned fucking Pinny Lane and in that destroyed an entire deck archetype fucking two weeks prior to the event. That was just bullshit and screwed some of us over so hard it's crazy. Like there are people traveling the fucking country to win the invitation, and then you make their 500 dollar deck unplayable from one day to the next and rob them of their chance to compete if they don't have a strong backup. MAJOR bullshit, seriously. I mean the ban is a-okay but the timing was just ridiculous.

I still play it now and again. Depending on whether or not we can get enough people from the remnants of our playgroup to show up and have our LGS be assed to give us a table to play on. The game is really really fun, but it's dead and I'm not even going to weigh in any more on why it's dead, people have said so much already and I could underline almost everything said in this thread. Mistakes have been made on many levels and it is a shame.
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>>29751694
You stupid fucking nigger, we aren't talking competitive! You stupid fucking nigger, we aren't talking competitive! You stupid fucking nigger, we aren't fucking talking competitive!

To use the Villain mechanic, a core mechanic of the fucking game, you need a villain card, and they're fucking rare! This retarded problem could easily be fixed by putting 2/4 villain cards in a Starter Deck, but no, why not go for maximum profit, you fucking nigger-tier jew retard?

Keep saying "But all card games" are like that all you fucking want, it'll still be fucking wrong. To play a normal game of yu-gi-oh, you just need a starter deck. To play a normal game of MLP, you need rare cards. The person with rarer cards will win.

Imagine if, in Yu-Gi-Oh, the "Rare" Blue Eyes White Dragon monster ACTUALLY only had five copies in existence. No, imagine if the Starter Deck contained no Spell or Monster or Fusion cards, and you had to get lucky with packs if you wanted them. THEN it'd be ALMOST as bad as this CASH GRAB of a card game!
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>>29751709
>muh bronies didn't do nuffin
Blame the media. It was a cheap potshot against bronies because it made clickbait news for the first little girl's show to have an actual sizable fanbase. Meanwhile pokemon is one of many kid's shows (not just for little girls) that had a fanbase, and was not the first. So it wasn't as valuable to the media.

Also, anon never said cringey. Stop literally projecting you butthurt autist.
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>>29751912

I think you're overstating the value of villains just a little. Plenty of decks do fine with no villains.
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>>29751912
>To play a normal game of yu-gi-oh, you just need a starter deck. To play a normal game of MLP, you need rare cards. The person with rarer cards will win.
You go ahead and buy a yugioh starter deck and I play perfomapals, summon Crystal Wing, number 38 and set Vanity's emptiness.
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>>29751962
You're missing the point, tard.

You and your random europoor buddy can play a game of Yu-Gi-Oh with the starter deck. No, you won't beat a $400 tournament-ready deck and I didn't fucking say you would, you braindead mudgobbling nigger. It's not like the starter deck lacks cards necessary for you to use a fucking core mechanic of the game.
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>>29752221
Most starter decks come with a single extra deck monster, you lack quite a few cards to take advantage of the mechanics.
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>>29752221
I think you need to calm down
>>
As already stated in the thread
I never got into the game, as cool as it looks and sounds, it is very much like my experience with DBZ/DBGT and DuelMasters, in that they all looked and had cool rules, but no one wanted to play.

I have begged for a Yugioh killer for years, ever since everyone threw Stardust Dragon or whatever synchro cookie cutter shit everyone had back then
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>>29752440
I recently started collecting yugioh again because you can actually build playable decks now for an affordable price thanks to the structure decks.

I really enjoy building pimped versions of show decks and play them against each other.
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>>29751924
Agreed. I rarely ever even use them in my decks, and have had a perfectly happy time playing games with friends on a regular basis. Competitive will always require breaking your wallet for rare cards, but villains aren't even remotely essential outside of competitive.
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>>29752221
I don't agree with the idea that villains are a core mechanic to the game. They're important and one has to learn about them because they alter the "standard" flow of gameplay significantly, but so do dilemmas and vexing cards and any other "point breaker" than allows you to score outside of normal confronts and faceoffs, and to the best of my knowledge none of those are in starter decks either. I don't think I've ever actually seen casual play for this game but all of them are trump cards in limited play anyway. I think not having these kind of cards in starter decks was a deliberate decision. We can talk about the sketchy rarity distribution but I think for a start, new players are busy just not comitting unforced errors with when to do faceoffs, when to bank power, and when to do nothing. And occasionally fighting non-villain, non-epic troublemakers.
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>>29752649
>>29751600
>>29751924
>>29752232

I'm not the anon who's been raging about it but I think you guys are downplaying how powerful villains really were early on. Villains were key to the Two towers deck that allowed you to constantly turn your villains face down and reflip them to keep your opponent out of play. It was also key to the orange Kill your own villains deck. Once again by set two only 3 villains existed, 2 of them were ultra rares and you needed 3 of each for the deck to work at all. Set 3 and 4 also only added one new villain each both also URs. As far as mind games while placing a trouble maker face down, they were once again very important. More telling is the fact that troublemakers were hardly used outside of villains, except for the also very toxic yellow parasprites, since they were also supposed to be a core mechanic.

Also, let's talk a moment about how bad the starter decks were. You only bought them to get the mane character cards and the Fixed cards that didn't come in packs, so you were playing $10 for about 14 cards. They weren't structured or themed so they were complete garbage if you played them against someone who had done any deckbuilding whatsoever. Compare this to Weiss Schwarz where most players have seen people win a local tournament with a starter deck. In Weiss Schwarz the starter decks don't contain cards that aren't in the regular set, but every card has alternate art so they're still worth picking up for collectors.

What it all really comes down to is card symmetry and how the mechanics interact that made it pay to win. Also ultra rare distribution was a mistake on set one, a mistake from which they never recovered the loss of faith from their customers. UR distribution nearly killed MtG. The people designing this game said they played MtG so they should have known how badly this would affect their game, but they were after those brony bucks rather than trying to make a decent game.
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I'm just happy with collecting them. I managed to snag a ton of starter decks and packs on clearance once.
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>>29751709
wow, just how retarded ARE you?
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>>29754217

Any you want to buy for your collection? I have a lot to sell.
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Memes
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>>29754217
>>29755041
Me too me too

Pls buy my cards
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>>29747292
Me and a friend each bought a starter deck 5 days ago. Also a comic book store not far (by car) from my place hosts a small Tournament every Wednesday
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>>29747372

As someone who used to play pokemon and a current Magic player I'm not sure I see the point. If there was like a single other person who played the game maybe but then still probably not. I remember the gameplay looking really overly complicated and boring
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>>29756617

Lucky asshole.
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>>29756617
>>
>>29756617
living the life
>>
>>29755619
I like that name.
>>
>>29752649
competitive is competitive
>>
It was very telling that after the game came out, more People were playing Twilight Sparkle's Secret Shipfic Folder.
>>
What the actual fuck. Why wernt the TCG threads this active when the fucking game was still alive...
>>
>>29760334

At their peak they definitely were, before the second block came out. They just gradually slowed.
>>
>>29750334

>a tarmogoyf that can't be removed or stopped

so what are the broken cards in this game?

are there any 1 turn kills that plagued and killed off the yu yu hakusho tcg?
>>
>>29760529

There used to be a couple 1 turn kills but they banned just enough cards to make them not work.
>>
>>29760529
There were quite a few cards that were completely out of line but few that ruined the game solely on their own. Except maybe Nightmare Moon and Applejack Carboloader. Most of the stuff that ruined the fun of the game was simple two card combos. I quit mainly because the game became too destructive. Set 3 introduced a resource that you had to get rid of or lose. So after that everyone was packing resource dismissal which meant no one could build a deck that relied on resources. Once again, an entire type of card (a core mechanic of the game) that no one was playing.
>>
>>29751837
The fuck kinda pile combo costs 500 dollars
>>
>>29751912
>you need villains to play the game

You don't even need villains to be competitive. I won my store champs, regionals, and placed highly at continentals with three decks, all of which ran zero villains and 3 of common glimmer as a troublemaker. Get good
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>>29761390
I was thinking updated cosmic bowling variants - pink/white with dj main, and then full playsets of pinny, doc, RTO, chrysalis, dip in the pool, pinkie pff, and you can reshuffle your pinny whooves combo with juggling routine to gain tokens and copy the RTOs onto your oldschool 3 point problems for big points. Now add necessary utilities like rarity soprano and sonata dusk and you got yourself probably one of the most expensive (sensible) competitive decks you can build in the game. And without the pinnywhooves combo it stops functioning.
>>
Just came back to the game after a bit and I like some of the new rules. No longer getting the bonus points for being first to confront makes a surprisingly big difference.
>>
>>29762200
That was a pretty drastic change, it kind of cut the meta in half. But all in all I guess it was a good thing. Limited formats like draft and sealed are really fun now.
>>
>>29762249

From the beginning I never assumed draft would work that well due to the high deck requirements but it's actually not bad.
>>
>>29762253
The new problems which are less awkward to confront, easy to boost mane characters and the new sets in general are really well suited for limited. There is enough color fixing and req free stuff to allow you to mix and match tools from multiple colors without losing out on too much consistency now.

Only problem right now IMHO is Scootaloo is just too strong. These days we mostly play with a house rule that says you can't pick the CMC manes, cause we've had drafts where there was nothing but Scootaloo.
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>>29756617
The shop near me has open play every Tuesday.
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>>29762477
>>29756617
You guys better go and play guys. We used to have three stores hosting weekly tournaments in our city... Now we have zero. Game is on the brink of disappearing
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Who else /yugioh/ here?
>>
There's this for people who don't have any place near them to play. http://octgngames.com/mlpccg/documentation/ Don't know how active it is though.
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Was this card ever usefull or used in meta deck?
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>>29762618
A buddy once built a weird villain farm / yellow aggro deck hybrid with the premiere fluttershy mane. I guess you could use it in there.
>>
>>29763056
wonder how it'd work
>>
>>29764057
Barely, I guess. Fucked if I know how he managed to consistently flip the mane without ruining his flip average.

I remember him moving the pumped eagle away so that it would not get frightened by the next villain, then getting it pumped again when it got moved for the troublemaker faceoff with Fluttershy's effect, and he would run stuff like the 5 power bear and nurse redheart and then a bunch of double flip cards... guess you can't really call it aggro, but it did it's fair share of confronting. It had a concept and all but was still pretty experimental. It was before the ambassador manes came along to blow the old villain farming decks out of the water
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>>29762566
interesting
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>>29762618

There are a bunch of versions of this type of card and they rarely saw use. You never wanted to leave your faceoff results to a card flip if you could help it.
>>
>>29747292
You liked a fad meme unironically.
>>
>>29766024

Almost all TCGs are fads, except Magic.
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>>29760334
There were for a while. I OPed many of the threads back in 2015, but stopped late in the year because my local scene fucking died and I felt there wasn't enough people in the threads to warrant a proper general anymore.
>>
>>29766528
Frankly I'm surprised yugioh made it as well, I was certain that was just a fad as well, but nope.
>>
>>29767681

YuGiOh appeals the turbo autists who like overly complicated cards and stupid shit.
>>
>>29766528
Isn't Pokemon still going
>>
>>29767681
I think if YuGiOh was based on US sales alone, it probably would be gone by now. The thing is it's still wildly popular in Japan, which made the continued development/promotion of the game in the US dirt cheap. A show will always boost the popularity of a product.
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>>29767681
How's YuGiOh even doing right now? I quit around when pendulums came out due to the crazy power creep. All I know is that RIP Dueling Network.
>>
>>29771027
substantial upsurge right now thanks to the mobile game
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>>29769122

Not only is it still going, it's hotter than ever right now.
Thread posts: 95
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