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Everfree Outpost

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Thread replies: 43
Thread images: 15

File: 2015-05-30-signs.png (245KB, 1918x1198px) Image search: [iqdb] [SauceNao] [Google]
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I'm making a game about ponies getting lost in the woods.

http://play.everfree-outpost.com/

How to play:
>Use arrow keys to move, hold Shift to run
>Press Enter to type in the chat
>Press A to interact with objects such as trees, rocks, and anvils
>Press E to open inventory and assign items to the hotbar with 1-9. Press D in game to use the currently selected item.
>Use an anvil to craft items from raw materials. There is an anvil at spawn for getting started.
>Type /help to see a list of chat commands. Use /spawn if you get stuck.

The eventual goal is for this to play sort of like a cross between Minecraft and Golden Sun. It will be based partly on crafting and building things to expand the town, and partly on exploring the forest and solving Golden Sun-style puzzle-based dungeons for rare items and crafting materials.


This week:
> Internal changes to the inventory system, to eventually support features like item durability.
> More documentation and examples for modding.

If you're interested in building mods for Everfree Outpost, download the modding build:
http://play.everfree-outpost.com/outpost-mod-win32-2015-11-07a.zip
And start by reading these:
https://github.com/everfree-outpost/everfree-outpost/blob/master/doc/mod_readme.txt
https://github.com/everfree-outpost/everfree-outpost/tree/master/mods/ore_vein
>>
That time of the week already?
>>
The server was kill before i could read what you said OP, what did you said?
>>
>>25365937
They got me. I have to delete my CP folder.
>>
>>25365937
Just warning people that I was about to restart some stuff (to fix the issue with items suddenly disappearing in the crafting UI)
>>
File: memorial.png (86KB, 697x620px) Image search: [iqdb] [SauceNao] [Google]
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Here's the Memorial from last week.
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>>25366042
>Nonnyville
It still hurts
>>
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>>25366091
And here's it with my shitty editing trying to add the text of the signs.
>>
Alright, well, OP, I'm the dude who asked about program possiblities instead of browser use.
Now, in question,
How many beta testers do you have? How many people are to do the same thing to ensure the game or server won't bust because of my big axe?
I'm honestly willing to sit up on my free days and play and play until I break the game and make a report.
But it's a great concept so far. I would love to help you improve.
>>
>>25366105
Hopefully someday we may build another Nonnyville ish town to use as the main hub of the server, we can even ask OP to bless it with his supernatural powers so nobody can fuck it over
>>
Server is back up, but ward/sign stuff is still mostly broken. I will probably reset again soon once I figure out what is actually going on here.

>>25366120
><Anon0157> Do you plan to keep this in browser or eventually port it over to a .exe/program?
I don't have any plans to build a standalone (.exe) version of the game client. My thinking is, it would take too much time to do both, and the Javascript/HTML5 version is both easier for me to develop and also easier for new players to get into (since there's no need to download anything, just click the link).

><Anon0157> Broswer Scripts are extremely unstable, which is why I'm not suprised.
Javascript is indeed terrible, but all the big problems today are server-side.

>How many beta testers do you have? How many people are to do the same thing to ensure the game or server won't bust because of my big axe?
I don't really have any "official" beta testers. I just post a new version here every week or two, and people run around and tell me if anything breaks.
>>
>>25366202
Hey OP, I can't see in caves, the tops won't disappear, what can I do to see in them?
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File: dreams.png (4KB, 155x122px) Image search: [iqdb] [SauceNao] [Google]
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One day.
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>>25366265
The cave top should disappear automatically once you get inside the cave. If you find a place where it's not working, let me know in-game so I can teleport out there and take a look.
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>>25366446
I think it's more of a problem with my computer.
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>>25366501
Probably, but I'm still not sure how that could happen.

If you stand inside the cave and hit F5, does it work after it finishes reloading? Also, does it cut away floating platforms (such as roads placed off the top of the cliff) when you walk under them?
>>
>>25366395
you can do it
>>
>>25366265
>>25366501
you are still using XP, try a different PC
>>
>>
>>
File: bothcushion.png (1KB, 96x32px) Image search: [iqdb] [SauceNao] [Google]
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Oh shit son you're back!
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WIP
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>>25369328
Neato
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>>25369304
>>25369315
>>25369335
>Its an abstract kind of WIP
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File: fountain.png (82KB, 438x350px) Image search: [iqdb] [SauceNao] [Google]
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a wild fountain appears
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File: mark the mint man.jpg (50KB, 1280x720px) Image search: [iqdb] [SauceNao] [Google]
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>>25369503
Oh hi Nonny
>>
the inventory is acting weird
sometimes I cant add things either by crafting or collecting and even picking it up, but it allows me to place things "out" of it
>>
>>25365467
Is there really no one else who can work on this game or a similar game?

OP along with not being very talented at programming and game making, also doesn't have any kind of free time and work schedule.
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>>25366105
its easier to read if you leave the chatbox in the corner and just click them in order
>>
>>25374399
>Is there really no one else who can work on this game
You could, if you wanted to. There are some links in the OP for getting started with modding. I know the whole crafting system could use an overhaul, and that's all doable with just the modding tools (no engine changes necessary).
>>
http://www.puzzlepirates.com

I can think of 1 game where you can inspire yourself from.
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>>25377270
wat
>>
File: The waiting game.png (156KB, 1366x768px) Image search: [iqdb] [SauceNao] [Google]
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>>25380758
Round 2?
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>>25380913
This is a tough game.
https://mega.nz/#!Lh1yTRLR!BzDK-nOtMtcnvOQF6PwJjCqI18mIJ3w1cB5jKCbygRI
>>
OP just stop. Your game is >>>/trash/ and would have to be remade from sketch to become decent.
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>>25382226
no u
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New build is up: http://play.everfree-outpost.com/outpost-linux-2015-11-07d.tar.xz
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>>25383667
cool
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>>25383667
is the inventory UI fixed?
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gay gay gaaay gaaaay gay gayyy geeeeeeyyy geeey geeeeyyyy ur game is gey
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File: 1353846057017.png (9KB, 760x688px) Image search: [iqdb] [SauceNao] [Google]
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>>25386982
Thread posts: 43
Thread images: 15


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