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3D MLP! Animators Uprising

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 306
Thread images: 48

!READ THIS FIRST! Q&A/FAQs--> http://pastebin.com/razBGdu2

This thread is for the posting, sharing, and discussion of anything 3D mlp.
Feel free to ask questions or provide feedback and critique, preferably the useful type.

3DAnon's Ponies: https://www.mediafire.com/folder/6se1gqaq9x81u/Pony
3dAnon's EQG Models
Rainbow Dash: http://www.mediafire.com/download/a8tkrolpyvknnck/RainbowDash_1-1.7z
Sunset Shimmer: http://www.mediafire.com/download/44e7qvx6ymfweoo/SunsetShimmer_1.0.7z
Fluttershy: http://www.mediafire.com/download/e65p56f6pqh5ll3/Fluttershy_1-0.7z
Rarity: http://www.mediafire.com/download/4068d0q9b6k4919/Rarity_1-0.7z
Twilight: http://www.mediafire.com/download/sd1th7dgmt44up8/TwilightSparkle_1-0.7z
Applejack: http://www.mediafire.com/download/iwiij337cvkg4y5/Applejack_1-0.7z
Pinkie Pie: http://www.mediafire.com/download/mydyyrdozfzj2b0/PinkiePie_1-1.7z
Other models (Including nude and Pony) are linked in the pastebin.
SFM/GMOD ADDED (See pastebin)

Awesome As I Want to Be. FINISHED https://youtu.be/SYWU8Fw45Zg
Very High Bitrate HQ/HD Video: http://www.mediafire.com/download/p6gz2n6mxn197ji/HighQualityVideo.zip

3DAnon's Livestream:
twitch
.tv/
creatorofpony

>What program do I need?
Well, these models are made with Blender. (Blender.org) SFM ports are on the to-do list. Be patient.
>i-is it really that easy?
See Q&A/FAQ
>Ok, how does one use Blender?
Look at CGCookie or Blender Guru for the best tutorials.
Tutorials for Beginners:
http://www.blender.org/
Download that shit

https://youtu.be/y__uzGKmxt8
Make this shit

http://youtu.be/_3rX5zC9mu4
http://youtu.be/_trnU-KTkqg
http://youtu.be/GMRxZRpG5jY
Then watch and create this shit

Base Pony modelling
https://youtu.be/HkdoJ3CaU18

Last thread: https://archive.moe/mlp/thread/22543296/
>>
ITT: We're currently making assets for the MLP world. Check the pastebin for everything we have done, and also some general information on the thread.

Current projects in the works:

Alicorn Amulet
Anonymous EQG model
Rarity - 3Danon, of course
Twilight's Castle Meeting Room - collab, but mainly 3Danon
Fluffle Puff
Derpy EQG
3D MLP website - Shpoople
Saddlebags
Pony Fur
Fleur De Lis base mesh
More bump images
Maxon Cinema 4D conversion

Various animation projects
>>
>>22600859
needs tressFX

But seriously, lookin pretty good. Try bundling the hair and going for a more natural hair sway.
>>
Hey, Pastebin owner, change the livestream link to the way I have it. It's counted as spam by 4chan in the regular form
>>
>>22600859
>>22600863

I'm considering getting involved at some point.

Any chance I could use Maya instead of Blender?
>>
>>22600859
B-b-b-butts?
>>
>>22600908
I'm not sure how Blender rigs port to Maya, but you can try. That'd be great if you can get everything fixed for Maya to work too.
>>
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SOMEONE PLS MAKE RD'S NEW DESIGN PIC RELATED
>>
>>22600928
mk, I dont have much time rn, but once im through these next two weeks I should have much more free time.

I'd have to learn my around the new programs and learn the terminology, but after that I should be good to help with converstions.
If you know any other programs that colleges might give out for free that you need rigged up let me know and I'll look into downloading it.
>>
>>22600948
do it yourself faggot, anons are busy doing another stuff
>>
>>22600948
Fuck off. Just like every thread, no-one is going to make that. Git-gud or goodbye. We have better shit to do.
>>
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OR EVEN TWILIGHT'S NEW HAIR

SEE YOU NEXT THREAD KTHXBAI
>>
It doesn't even deserve a reply, guys.

>>22600972
Ideally, you would want Blender and GIMP. They're both free and get the job done. Photoshop would be better, but for simple things, gimp is great.
>>
>>22601008
I've got the CC ready to go, so thats something.

I haven't used blender but I really dont like GIMP.

Ive been using PS for years and I just cant go down like that.
>>
>>22601031
I-I'm not alone! Photoshopfagging for life. Do you also have Ae, Pr, and Au?
>>
>>22601070
The entire fucking shebang.

$15 a month was too good to pass up. And I'm a whore when it comes to getting legit licenses.
>>
>>22600898
I heard. Changed it already.
testing
twitch
.tv/creatorofpony

>>22600908
>>22600928
If you can get them perfectly ported into Maya and back, that'd be fantastic. We've been waiting since thread 3 or so for someone to pull that off.waiting
>>
Can someone make something cute? I'm a poor sod that's really down on my luck as of late. Perhaps seeing something made for me might help raise my spirits.

I'm not going to linger so I can't go into details.
>>
>>22601085
Mkay, I'll begin looking into it.

What kind of problems should I expect. Just rigs breaking? Or something more?
>>
>>22601082
Oh my fucking god. How good is your computer? Will you be able to lown render time for Ae if the time comes up?
>>
>>22601123
Sure man.
>>
>>22601131
Very noice. You have element 3D and Trapcode Particular?
>>
>>22601123
>>22601131
[email protected] send me details if you need me to just do bitch work liek that. I've got a custom rig built up for editing work so I'll definitely be able to help with that shit.

>>22601144
Nothing at all. I'll need instructions if you want me to accelerate processes like that.

Consider me green as can be for the time being.


>pic related
this is my rig. There are none like it and it is mine.
>>
>>22601166
Just what the fuck do you do!? Particle Physics simulation?
>>
Any Dazzlings being made?
>>
>>22601166
Oh shit. This is the perfect place to put that to work. You should've seen our renderfarm set-up for 3Danon's project.
>>
>>22601219
They're AMD cards, they actually cannot help us at all. His processor on the other hand...
>>
>>22601166
to add, I'll be very good at uninvolved workloads. As I'm swamped with work for the time being and will be for at least 2 weeks.

And I have an internship this summer, so I'm not sure how much I'll be able to do then.

>>22601211
Gaymen :^) well... I used too... Fucking labs.

>>22601219
Yea sure. Just email me me jobs and details and I'll be able to queue them up once I get back to my dorm tomorrow.

Visiting my folks right now.

>>22601246
Post pics.

Looks like I'll be the resident /g/entleman.

>>22601262
yes then can. OpenCL/GL mean anything to you?

>>22601273
He's not wrong about the power, but Its more the time I have that's good.

And wtf program are you using that doesnt respect the Open standards?

Mercury Graphics Engine supports GCN
>>
>>22601273
Major bummer. I guess Ae would be good though.
>>
>>22601273
why the delete?
>>
>>22601211
his rig actually isn't that powerful, its only an i5 and the 2 7950's are generation old upper mid-range cards

>>22601219
>>22601246
he could help with rendering, but his cards are useless(AMD)

>>22601296
no renderers for blender have openCL support, mainly due to driver issues from AMD

>>22601324
deleted because 4chan messed up post linking
>>
>>22601296
It looks like hell now, but imagine a row of frames needed, frames render being updated, and all that good stuff.

https://docs.google.com/spreadsheets/d/1y364Tp-NICRSRU3E2joPybuE0uh-pFu9BqDjR_1oj50/edit#gid=0
>>
>>22601296
Blender doesn't use OpenCL for rendering (other than on old test builds that they abandoned), but you can use OpenCL on post processing, which doesn't help all that much.
>>
>>22601361
I was looking to use Ae and Maya.

As I was talking about earlier, I may be able to help port rigs into Maya if I get the chance to learn the workings of the program and the workflow required to do so.

not looking to start a circle jerk so I'll just ignore the Nvidia shilling.


>>22601376
Holy fuck man. How can people use something like that?

I'm on Win8.1 BTW. So I guess I'm going to have a lot of fun trying to get Blender not to be a massive pile of dogshit outside of Unix. dogshit being a relative term

>>22601362
Oh my sweet Jesus.

So, just add name and rig specs to list?

>>22601376
Yea, I use the MGE for PP on Pr. It mostly uses the CPU which is kind of a bitch.

I'll remove the OC to get you guys better quality. I've noticed that it has a tendency to create artifacts in some workloads.
General Question:

Anyone know of any programs that support QuickSync encoding? Shit's fucking fast with OBS. Looks like Hell, but fucking fast.
>>
>>22601362
>looks like hell now
bitch, dafuq did you just say about my toucans?
>>
>>22601531
No, that was a month back. But yeah, if we are ever rendering a large project, it will most likely be set up this way. Rendering device(s) (GPU or CPU), Name for thread, and then either you take frames from the 'frame pile' or 3Danon allocates some, depending on rendering device power.
>>
>>22601531
That sheet is retired, you would add yourself to whatever new one someone makes
>>
>>22601590
>>22601583

Okay. Got it.
>>
>>22601568
le toucan?
>>
I fucking love animating.
>>
>>22601531
Why not use ffmpeg for encoding? It gives you a bunch of codecs and lets you encode image sequences. Other than that, I wouldn't recommend streaming codecs that go more for speed than quality.
>>
we /g/ now.
>>
Alright, so for the time being, I guess my rig is mostly useful for Adobe and OpenCL/GL workloads.

>>22601683
ffmpeg is slow as fucking ass compared to MGE. And it has less features than the Adobe Media Encoder.

>>22601705
FUCK OFF FREETARD NVIDOIT SHILL.
>>
>>22601718
Jesus.
>>
>>22601760
take the wheel~
>>
>>22601705
>>22601718
>>22601760

/g/ is not a great board
>>
>>22601718
As I said, ffmpeg favors quality over speed. Everything I've encoded with MGE has interlacing issues, and they don't support open source codecs.
>>
>>22601718
>>22601782
Also to correct myself, MGE works great for the final file, not for when you're trying to share production shots with the threads using WebMs
>>
>>22601782
I've had the opposite experience. And I'm not sure what you mean anon. I render webMs in Pr all the time.
>>
>>22601782
>leave bitrate setting out
>compression murders the video quality
>>
>>22601812
hmmm.

Wish I was at school. I'd send you some sample files I have that I made for the win10 thread on /g/

>>22601778
its fucking trash dog. I love it.
>>
>>22601778
But damn. >>22601718 seems pretty angry over nothing.
>>
>>22601531
wasn't nvidia shilling, I own 3 290x's
I am however mad at the blender developers for completely abandoning openCL
>>
>>22601848
welcome to /g/ I'm pretty sure that was his joke
>>
>>22601848
Very much this. Can we not turn this into a hardware thing and instead make it a "everyone come together and render horses as a team" thing?
>>
>>22601848
Havent been to /g/ have you lol

>>22601866
I know man. Dont worry. I live that struggle daily.

>>22601882
this guy gets it.

>>22601883
Wasnt my intention.

If I may speak for the other /g/ peeps, we're talentless hacks waiting for work.

Kinda like the IT department.
>>
>>22601903
Well we'll need any help we can get. Once the project is done and the project files are distributed, we all choose a shot and render it. Best computers choose biggest files, laptops and consoles choose smaller files.
>>
>>22601952
Like I said, I've got nothing but time.

On that note, how's this project coming along?
>>
>>22601110
I think it was missing/broken rig and a messed up model. Someone else was doing it, so I'm not sure.
>>
>>22601972
As far as we know, it's not (yet).
Once the main 6 are finished, the thread decides on which scene that will be recreated, and then we all watch as 3dAnon does everything.
>>
>>22602021
okay. I guess I'll wait then. not like I had time to work rn anyway.
>>
>>22601110
Well the main issue is that Maya and Blender are two very different programs that can accomplish the exact same thing based on how much you know. Why do you want to move the rigs to Maya anyways?
>>
>>22602084
Better AMD support and integration with plugins/programs
>>
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>>22602042
actually, that's a good question. What do we even consider the best FiM song?
>>
>>22602174
Doesn't have to be a song, but that's actually a really good question.
>>
>>22602174
either smile^3 or Winter Wrap Up for me personally.
>>
>>22602042
>>22602174
ohhh, what about At the Gala?
>>
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>>22602174
Hearts Strong as Horses

Nothing else comes even remotely close
>>
>>22602200
but a song would make it so much more satisfying and glorious
>>
>>22602200
>>22602215
>>22602234
>>22602252
Well the issue with all of these would be that a lot of background pony creation would need to be done.
>>
>>22602276
aw shit, were there any songs without any bg ponies?
>>
>>22602276
If we get a good set of the basic hair and face shapes down than it should go much smoother.

Especially for something like AtG which had like 8 different bg ponies max.

>>22602299
Giggle at the Ghosties is the only one that comes to mind.
>>
>>22602299
From the top of my head:
Giggle at the Ghosties
Cupcakes
Find a Pet
Art of the Dress
Apples to the Core.
>>
What about a 3d version of The Goof Off.
>>
>>22602276
>>22602299
>>22602319
maybe if we git gud, it wont matter

though I wonder if or why anyone outside of /mlp/ hasn't attempted to create any models
>>
>>22602381
I highly doubt it.

Its so labor intensive it really does require a team or a group of faggots to get going.
>>
>>22602373
This would actually be incredible, The scale of everything, the bubble, the real life part would actually be really funny if we switched it to 2d animation out of nowhere.
>>
>>22602402
That would be the mightiest kek of my life.
>>
/r/equesting Fluttershy twirling a revolver, Ocelot stye, while Dash stares
>>
>>22602449
Are you a spy?
>>
>>22602381
>>22602400
actually, wasn't there that one guy who was making a bunch of hair presets for us to make a bunch of different ponies with? or was that for ponyham's models?
3Danon ought to make a guide for making our own ponies
>>
>>22602484
Yeah, it was ponyham. He even made a tutorial for his presets the thread before last
>>
>>22602484
This is why I would actually throw money at a 3DAnon patreon
>>
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I finally made a mouth on this damn thing that I can live with; though, it's probably still shit.
>>
>>22602478
I don't really get it, how would I be a spy?
>>
>>22602524
too wide near the end, assid efrom that, 7.3/10

>>22602538
Just a slight resemblance.
>>
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>>22600859
That's an unfilicious butt you got girl!
>>
I wonder if the pony models can bite their lips like >>22602566
>>
>>22602583
they can. remember the aj pic?
>>
Hey Guys!
I made a Braeburned-accurate head/cock if you guys for drawing/reference/printing/modelling purposes
Here's the latter for nsfw reasons:
http://webmshare.com/done/6Mm8n
>>
>>22602623
>based Zbrush
Nice cock anon, the braeburn head could use some details for a bust sculpt. full-homo

Captcha: nymbl
>>
>>22602684
Oh, no, sorry, "Braeburned" is an artist, and I used his comics/art to create a base head for reference work.
>>
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This hairstyle for twi is sexy fuck.
>>
>>22602758
not gonna lie, looks retarded.

maybe for rainbow, but def not twi imo
>>
>>22602478
>>22602557
so let me get this straight, you are animating RD twirling the Deagle? it just seems like that's why you're implying
>>
>>22602813
No, in this part of the animation she's raising the deagle to face level. I can't say anymore because muh secrets.
>>
>>22602796
That's alright to not like it. I think it looks "daring" on her, which is an unusual but pleasing look for someone who isn't always like that.
>>
>>22602845
>keeping it secret
>being anonymous

o-okay justin
>>
>>22602845
>>22602893
>keeping secrets
>keeps his name in every screenshot because he doesn't bother to block or crop it out
>>
>>22602893
I would use full screen, but getting back to chrome or some other app is slow when I do that.

>>22602954
With this slow shit HDD, it usually isn't worth the time.
>>
>>22602968
>2013+2
>having a slow hdd
>>
>>22602993
the real problem here is that it's a mac
>>
>>22602993
He has a macbook, he doesn't have a choice
source: I also use a macbook when on the go
>>
>>22603012
I dont see how that's a problem.
>>
>>22603026
>>22603020
>>
>>22602993
>>22603012

>4,500,000,000+4,500,002,015
>poorfags being a thing
>>
>>22603020
as do I. I dont see the problem. I have a old ass mid 2010 mbp and its still okay.

Granted I updated the ram and HDD to 8gb and a Scorpio black respectively.

>>22603032
depends on the MBP. some of them are breddy gud for mild content creation.
>>
>>22603051
Oops: 4,500,000,000+2,015
>>
>>22603032
>>22603052
Well I never it was cause for an issue. On old macbooks you actually can upgrade to an SSD, but on newer ones everything is locked down.
However, I thoroughly enjoy my macbook pro (2013) mainly because of its trackpad. I tried many other laptops before buying *another* macbook pro, and none of them could beat the macbook's trackpad. While you may be like "B-BUT YOU CAN'T CUSTOMIZE IT, WHY WOULD YOU BUY IT JUST FOR A TRACKPAD YOU STUPID APPLEFAG", but my logic is that you will be using that trackpad a metric shitton, and like buying a good matress, it was worth the investment.
>>
>>22603134
The track pad is fucking go tier.

I believe that the combination of screen and trackpad with the keyboard is enough to buy it alone.
>>
>>22603134
magicmouse master race Trackpad is fucking amazing

>>22603148
All of this. Most other laptops just don't compete.
>>
>>
>>22603280
Would this actually work in 3d? Should I put my rift on and try?
>>
>>22603305
do it figgit
>>
>>22603134
>>22603148
>>22603163
>all these appleshills
I've used apple's trackpad and keyboard several times and I really don't understand the appeal. The keyboard keys and the pad "click" are just too hard.
>>
>>22603396
It's more the responsiveness of the trackpad that sells it to me, something about using it in blender and rotating the camera with velocity that just feels natural, whereas with other trackpads it feels more like I'm executing a function instead of a natural feel, as if it's like "Okay so he put two fingers on the thing and moved them up a centimeter, so make the scrollwheel go up.

>>22603335
The answer is yes, but due to it being a static video, it is disorientating. The 3d works though.
>>
>>22603305
>needing a rift to see the 3D
What a fag
>>
>>22603571
Here's your reply.
>>
>>22603571
sorry for not being able to cross my eyes and also having disposable income
>>
>>22603590
Apology not accepted.
>>
>>22603609
Well sorry for being canadian then
>>
>>22602174
Something involving the mane 6, but doesn't NEED the other background ponies in the scene.
But if that can't be done, I'd ask for something like that towel scene. Fucking unf.

>>22602215
Winter Wrap Up is probably a top choice.
Smile^3 is meh. I wouldn't do it. Not a ponkafag And it focuses on one pony. A mane 6 option would be better.
>>22602234
At the Gala I didn't really favor. I doubt I'm the only one. And it would require the dresses.
>>22602252
That a CMC song. We need a Mane 6 song.
>>22602319
Giggle At the Ghosties; Ponka song again.
>>22602358
Ponka
Ponka
Only RD and FS, and you'd need pet models.
Rarara
Apple family/Ponka song.
>>22602373 >>22602400 >>22602402
RD/PP/CS song, and a fuckload of props.
>>
>>22603635
What's wrong with Ponka songs? We'll have her model eventually.
>>
>>22603635
If it was a 3D MLP! collab, we could help make the props. Hell, I already do.
>>
>>22603649
From the list, he seems to have a waifu complex.
>>
>>22603702
I'm that anon. Pinkie isn't even my favourite pony, but her songs are top-tier.
>>
>>22603649
>>22603702
>>22603740
It's more the fact that it'd be better to have all the mane 6 involved, rather than have it focus on one in particular.
It honestly has nothing to do with her ranking 5th out of the mane 6. Not even kidding.
>>
>>22603821
Rarities Dress? That'd be a ton of animation and Post production, though.
>>
>>22603280
so glad i can cross-eye
>>
>>22602623
>>22602733
I had to have this post pointed out to me.
Not only do I have the link in the pastebin already, but I thank you greatly for the sexy cock you have made for us.
Any chance you'll make a short loop video/gif/swf of one of the girls jerkin' or suckin' themselves off?
>>
>>22603898
Holy shit, I've been able to do it since I was young, and this is the first time I got it to work. Every anon needs to make it now.
>>
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>>22603987
>trade clop
>>
>>22603987
This guy
>>
You can add RD full nude edit to the pastebin, if you want to.

http://a.pomf.se/uftueu.png

http://www.mediafire.com/download/nr9b3vn47a0r5ir/RainbowDash_lewd_v1.0.tar.gz
>>
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>>22604160
Thanks, vaginanon.
>>
One sec re-rendering Horse Smiling and then Sticking Out Tongue to use stereoscopic cameras
>>
>>22604346
>"one sec"
>>
>>22605191
I was literally just about to say that.
>>
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Why is no one posting everyone should be posting
>>22605191
fuck you
>>
>>22605210
it is currently after 1 AM EDT
chill out man, I'm only poking fun
>>
>>22605210
Very nice. I love my corss-eyededness
>>
>>22605248
not my fault I tried to do ffmpeg through a bat file and then naming the bat file "ffmpeg.bat" because surely that wouldn't cause issues and not do a huge infinite loop
>>
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>>22605210
also, noice
>>
Gonna post mine as well. It's still broken around the crotch, maybe somebody can take a look at it? At any rate, I think it looks better.

http://i.imgur.com/bp3Zlnf.png

http://www.mediafire.com/download/m1ldssvtplbl165/aeiou+v2.7z

I've also included some extra goodies (which also happen to be broken)
>>
>>22605266
I'm guessing you put in the command "ffmpeg" which normally would be ffmpeg.exe but then there was also an ffmpeg.bat
>>
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>>22605210
I-i can almost kiss her
>>
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>>22605290
>take a look at it
>>
>>22605302
Yep, so it was like "Okay time to use ffmpeg on ffmpeg on ffmpeg on ffmpeg on ffmpeg" and I kept thinking it was anything but the batch file.
>>
>>22605210
it's too bad my eyes completely lose focus when I do this
>>
>>22605333
Just hold it for a little bit. When I cross my eyes out, I wait about 3 seconds and it focuses.
>>
>>22605333
>>22605352
I also move my head back and forth a little bit
>>
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>>22605352
>when I cross my eyes out
I'll try
>>
>>22605333
Do you have glasses/contacts? I can't seem to do it when I've got my contacts in.
>>
>>22605381
oh god why would you do that with contacts in
do you know how you get your contacts lost behind your retinas
that's how
>>
>>22605394
Shit now I sound like I don't know what I'm talking about

I meant just generally losing your contacts to the innards of your head, of it going past your eyeball and such.

it's probably too late
>>
>>22605381
no I don't
What I think is happening is that it isn't lined up exactly which makes it seem blurry
I also tried at a bunch of different distances cause it seemed further away with eyes crossed, what distance would work best do you think?
>>
Paging 3dAnon, did you try posting the AAIWTB to blendernation? I think they'd be happy to post about it.
>>
>>22605641
Stay tunned on that...
>>
>>22605290
>>22604160
Pastebin updated.
>>
3am sleep time bump.
>>
emergency bump
>>
oh shit nigga
>>
File: wip.jpg (155KB, 1920x1059px) Image search: [Google]
wip.jpg
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anyone working on stuff?
captcha: memed
>>
>>22608961
Animation.
>>
>>22603938
Ah, not a fan of futa unfortunately, but people are free to use it for non-commercial purposes
>>
>>22609007
What if someone had a patreon and used your materials?
>>
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hrrkjfdknkds.png
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>>22605394
>do you know how you get your contacts lost behind your retinas
>lost behind your retinas

Whoa, what the fuck? I don't think you meant to say "retinas".
>>
>>22605210
Fuck these 3D things look all blurry when I try to cross my eyes, and it hurts for more then 3 seconds.
>>
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1.jpg
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>>22605210
This isn't cross-eyed, it's derp-eyed. For most people it's harder to do (or outright impossible, depending on the size / zoom factor) and the image will not come out of the screen, but will go beyond it (might be good for an aquarium).
Just swap the left image with the right
>>
>>22609420
>This isn't cross-eyed, it's derp-eyed
Huh, you're right.
>>
>>22609420
>>22609658
Well I'm rerendering it then. Don't even bother telling me that it would be easier to pop it into some software because it's already too late
>>
Huh...
http://www.equestriadaily.com/2015/04/treebrary-roots-rendered-in-glorious-3d.html
>>
>>22609420
Are you retarded? Cross-eyed works fine.
>>
>>22609825
Well actually he's correct, sort of. The image on the left is from the left camera, and the image on the right is from the right camera. Your right eye should view the right image, and your left should view the left image (obviously). Crossing your eyes gets you a 3d effect, but it's inversed, and both images will be coming out of the screen. Not that I would actually know what happens when you cross your eyes because I can't do it for the life of me, but his logic is sound.
>>
>>22609825
Well, well. We'll see when the other video is finished.
>>
File: 3dtongueproper.webm (387KB, 1600x750px)
3dtongueproper.webm
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alright try this one
>>
>>22610163
I see 3 ponies with the on in the middle looking sharp an 3D...I think.
>>
>>22610163
amazing.
>>
>>22610163
Beautiful. When I do it, I see 2 on either side, and the 3D one in the middle. I have to slightly tilt my head to get it perfect.
>>
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>>22605427
Yeah, I might be only a bio freshman, but even I know that can't happen.
The optic nerve prevents it from going exactly at the back of your eye, but it wouldn't be able to get there in the first place because there are muscles that enable you to move your eye on the side.
Also, I wear contact lenses and there have a concave shape. Unless I rub them off they usually stay on the cornea.
>>
>>22610163
Something is screwy when I pay attention to her mane stripe.
>>
>>22601166
I had to do a double-take, your rig is almost identical to mine, but I have two GTX 770's instead. Same RAM, Noctua Cooler, Sabertooth motherboard, corsair AX750..

>nb4 nobody cares
Just thought it was interesting.
>>
>>22611615
Nobody car- you cheeky bastard.
>>
>>22611416
Nothing can get past the conjunctiva, which connects the sclera to the eyelids, unless it gets perforated. But it's a relatively flexible and resilient tissue, so that can't happen with a contact lens. Math major here.
>>
>>22611416
>>22611946
Well then I guess I'm wrong then, sorry for scaring people.
>>
File: DB9-733.png (292KB, 1280x800px) Image search: [Google]
DB9-733.png
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>>22612030
>admitting you were wrong
>4chan

This is revolutionary.
Captcha: mclit
>>
>>22612310
People who make an attempt to preserve their anonymous identity are fucking stupid. For all you know I'm the president of Ecuador.
>>
>>22612572
Wut?
>>
>>22612603
Exactly
>>
>>22612572
I don't see your point here.
>>
>>22612572
What the hell's Ecuador?
>>
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Amerifat.png
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>>22612683
This might help you out.
>>
File: 1393214574505.png (106KB, 285x244px) Image search: [Google]
1393214574505.png
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>>22612706
>penguins
>aids
>the shire
>osama's grave
>borat
>latin america
>dracula
>>
Alright, request poses/animations, don't go too crazy okay thanks.
>>
>>22612936
/r/ing Rainbow Dash flying.
>>
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>>22612683
What are you, retarded or something? Everyone knows the Ecuador is that thing that circles the middle of the earth.
>>
>>22612936
You know what to do.
>>
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>>22612957
Shit, man, you're right. I feel like such a retard right now.
>>
>>22613033
asianpone confirmed
>>
File: ihavenoideawhatimdoing.png (294KB, 1920x1080px) Image search: [Google]
ihavenoideawhatimdoing.png
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Blender noob here. I need to smooth these edges and I don't want to use a subsurf modifier and the subdivide smooth won't work for it. I could do it manually but I was hoping there's a better way
>>
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hwy.png
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>>22612966
>interlaced
>>
>>22613057
Please tell me the side face is made a bunch of quadrangles, or at least triangles?
>>
>>22613093
Quadrangles.
>>
>>22613126
Press Nmpd 5, and then press Z
>>
>>22613134
And then post picture*
>>
>>22613151
Do you want me to be in ortho and wireframe? Also, edit or object mode?
>>
>>22613165
No ortho, wireframe, object mode
>>
File: thislooksweird.png (275KB, 1920x1080px) Image search: [Google]
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>>22613191
This?
>>
>>22613212
You have 2 large Ngons on your mesh. Put one subdivision on it and post, without wirframe
>>
>>22609042
I mean, I wouldn't be too pissed.
I made the models for my own reference, as well as helping other people with drawing, so I would have preferred some sort of credit if you're going to use my stuff, or at least talk to the person if you're getting paid for my stuff.
>>
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>>22613333
Very nice.
>>
>>22613270
Simple subsurf modifier or...?
>>
>>22613379
What was that guys name? I need to fill up my reaction folder
>>
>>22613396
Catmull-Clark.
>>
File: bigamericantits.png (298KB, 1920x1080px) Image search: [Google]
bigamericantits.png
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>>22613406
>>
>>22613397
>being this new
>>
>>22613397
It's Patrick Bateman's reaction to Timothy Bryce's card, before he sees Paul Allen's.
>>
>>22613449
I've been here for quite a while, but I never cared to save any of them or ask. Why be a faggot about it?

>>22613459
Thankyou.
>>
>>22613424
Ok, here's what you're gonna want to do. Crank the subdivision to 3. Go into edit mode, and press Ctrl-R, and this should make a loop-cut. make it go down the center line of your mesh. Click RMB, assuming you followed Alimayo arangos's tutorial. Drag it over to either side and get it close enough to where you can have an edge to your liking. Do this again, but on the other side. This will make the edges defined, but not too sharp, or it will be unrealistic. If you deselect it by accident, hover over it and Alt-click it to re-select the whole loop.
>>
>>22613424
>>22613535
Or you could simply set up a few creases by hitting N to open the properties panel and putting a non-zero value in crease.
>>
>>22613471
how the fuck do you not know who patrick bateman is?
>>
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>>22613535
>>22613568
I used the creases method but it turned out a little weird.
>>
>>22613695
C
>>22613535
>>
File: 1422147887702.jpg (55KB, 700x800px) Image search: [Google]
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>>22613595
He's le dubs guy of course :^)
>>
>>22613705
Hold on I've got internal faces I need to delete
>>
>>22613725
Dammit neither method is gonna work. I need these models to be pretty low poly. They're going into SFM.
>>
>>22613829
Oh, ok. Alt-click the edge of the mesh and then Shift-Alt click the other side. Now press Ctrl-B to bevel. bring the 'wire' out more to bevel more, bring it in for less.
>>
File: muhfaces.png (352KB, 1920x1080px) Image search: [Google]
muhfaces.png
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>>22613862
I think we've had a misunderstanding about what I needed... I want the edges to be sharp like that but I need the selected faces to be smoothed out. Also I have to go so I'll catch you anons later.
>>
>>22614182
This looks already pretty detailed and smooth for SFM, imo.
>>
>>22614182
I don't think you're gonna want to make any more faces. SFM has needs low-poly. To make it smoother is to add more faces,
>>
>>22614182
Make everything smooth and then use an Edge split modifier. Play around with the angle option
>>
File: Spitfire Statue Render 1.png (1MB, 1080x1080px) Image search: [Google]
Spitfire Statue Render 1.png
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first model I've done without a tutorial so reasonably happy with it, apart from some awful topology in the head. need to mess around with the shaders and lights a bit too
>>
File: smile1.png (37KB, 300x300px) Image search: [Google]
smile1.png
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>Maxon Cinema 4D conversion
>>
>>22614981
Hey ved! Didn't expect to see you around here again. I'm not sure how that conversion is coming along. We didn't get an update yet.
>>
>>22614960
5/5 bretty gud

>>22614981
HI VED
CONVERSIONS ARE HARD
>>
>>22614981
Justify your tripcode or be ridiculed.
>>
>>22615184
>>>>>>>>>>>>>>>>>>>>>>>>>>
he does video shit for the 4CC
>>
>>22615210
>fourchin cup triggers spam filter
>solve ten retarded captchas
>>
>>22615184
>not knowing who Ved is
or
>being an asshole to a cool dude
>>
>>22615210
>>22614981

Oh, my apologies then. I still get some PTSD from the really early threads where tripfags would come in, say they're going to convert something, and immediately demand respect.

>>22615251
I haven't been in these threads since december dude.
>>
>>22615265
It's alright in that case
Are your referring to PBD or something?
>>
>>22612706

Pretty fucking accurate.
>>
>>22611615
I care anon.

Top choice in case. Corsair had a major winner in the 650D.

Cant believe they stopped producing it.
>>
>>22610163
That is too cute. I love it.
>>
>>22610163
Jumps a bit, not sure why. But a proper 3D
>>
>>22616063
This statement looks unfinished.
>>
>>22616613
This stereoscopic animation jumps slightly at some points and im not sure why did it end up like that since it was rendered from the same source model. But it's still a properly made stereoscopic animation
>>
>>22616782
What frame rate was it rendered at?
>>
>>22616808
Not the author but looks like 24 fps
>>
>>22616834
That could be a problem. I thought it looked like a lower frame rate as well.

The lack of applied motion blur would explain the why at a low frame rate the animation appears "jumpy". As in area's of motion the model moves too far between frames and appears to teleport to the new area.
>>
>>22616858
There's motion blur, but apparently not enough. I set the shutter speed to be 0.5 since that works for everything else, but is there a better shutter rate for 3d?
>>
>>22617001
You're looking at it the wrong way.

I dont use 3D programs but I'm working for a photography degree along with my engineering one, and I can tell you with authority that nothing is that simple.

give me something to work with. .5 what? cant be 1/2s, as that is fucking /slow/

If there's a way to do it in seconds, a good rule of thumb would be to set the shutter speed to the capture speed. IE if 60Hz then 1/60th of a second shutter speed.

But again, that's a massive over simplification.


I can go into more detail if you want me too. And even record a video on my utubs if need be.
>>
>>22616858
Motion always looks bad with this '3D'
>>
>>22617062
I know man... Its something that Game Devs have been dealing with for years.

They get around the problem by simply upping the frame rate so that our eyes can just do there thing and apply the effect themselves.

>>22617001
I suggest rendering at 60fps minimum for 3D work.

If you could, go a head an re-render the scene with the higher frame rate.
>>
>>22617001
From the Blender Docs: "If Motion Blur is active, even if nothing is moving in the scene, Blender actually 'jitters' the camera a little between an 'intermediate' frame and the next."

This could also be a problem. I guess we could try no motion blur at all.

I'll look into it when I get back to school. As I dont have my rig with me right now.


I'm planning to do some pretty extensive testing with Maya/Blender's rendering systems to see what gives us the best quality.

I'll be damned if a project I'm involved with is anything less than 60Hz. Broadcast standards can go fuck themselves.
>>
>>22617095
I wonder when they'll make some actual virtual reality where world will be transfered directly to brain and what kind of features will come with it. I already imagine some possibilities and these are just the tip on an iceberg. Vitually just anything we can imagine
>>
>>22617205
Not really too into that idea tbh. But I can see why you would be.
>>
>>22617205
I don't like that idea. If you can do that, than why go to school? Just download the knowledge. It would ruin the 'career' as we know it. People would also give up on real life, since a virtual life that has more to it is obviously better. See the implications?
>>
>>22617221
First will be implants. Having some chip that would allow me to communiacte with computer wirelessly gives shitload of nice things. You wouldn't need a mouse/kb any more. You would just imagine actions and comuter would do it. Like for example imagining a 3D model which will be generated in minutes instead of days. Same for animating it
>>22617239
We are going straight to our extinction anyway. It's inevitable
>>
>>22617317
question pertains to level of depth I can go into on subject What degrees do you have?
>>
>>22617344
IT Engineer
But this stuff is kinda my hobby. I dug it out on myself. So feel free to go all the way
>>
>>22617381
Okay so, neural sympatic connections are not something that is remotely useful for the kind of future tech you're describing. What you seem to be talking about relies on the model we currently use for interfacing with computers, which is just downright incompatable with such a direct connection to something as complex as the human brain.

Think of the modern UIs we have as nothing but something to interface our brains and the computers chips. Once you have a connection type that negates the need for that type of UI everything gets thrown out the window. Suddenly, everything becomes about "tricking" the brain into decoding signals that it would normally get from one of the appendages it's built to run.

The kind of "one with the code" mentality is the science fiction representation of something miles more complex.

To sum it up, it wont be us who have to change, it will be the computers, and the way we as Computer Scientists and Engineers go about working that will need to change.

Hope that helps a bit.
>>
I want to animate Twi and/or Rainbow doing something cute. Anyone have any ideas?
>>
>>22617205
Definitely not in your lifetime, if ever.
>>
>>22617468
It's actually a matter of adapting the technology. While i can't see 0's and 1's, the chip might be advanced enough to decode it in fly and turn it into something, our brain can interpret. But for starters one way transfer will be enough and computers are good enough for such things
Of couse binary architecture will be in museum when this thing will be invented
>>
File: rd.png (347KB, 1920x1080px) Image search: [Google]
rd.png
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So I finished RD's key. I went back and manually smoothed it out after all. That plus the edge split modifier works great. I also did the same thing with AJ's key.
>>
>>22617615
>museum

I wouldnt be so sure. Quantum has its place, but binary is just too good at general purpose calculations to be dropped anytime soon.

>>22617625
looks good anon. Too bad I have no idea what objectively makes something good vs bad.
>>
File: aj.png (350KB, 1920x1080px) Image search: [Google]
aj.png
350KB, 1920x1080px
>>22617641
Thanks. After I'm done making these I think I'll make high poly versions for you guys to use.

Also here's AJ's.
>>
>>22617702
Cool man.

Are you planning on texturing them? or leaving that for someone else?
>>
>>22617736
I have textures for SFM and I'll do my own for the high-poly ones.
>>
>>22617768
sfm? This term is familiar, but I'm not sure why. Is it valve related?
>>
>>22617641
Binary is too imprecise for some things. It will also eat too much space and computing power
The efficiency of a Turing machine was always a thing to discuss
Do mind that i'm talking about far future, not the nearest decades. Money + our natural resistance to new things always slowed down technology
>>
>>22617768
>>22617787
I just remembered! Its "Source Film Maker" right?
>>
>>22617787
Source Filmmaker. It's the program valve uses for their animations. It runs on the source game engine.
>>
>>22617799
>slowed down

Its for the better tbh. Progress is great but without stepping on something that'll bight back.
>>
>>22617805
Yeah, it's interesting to work with to say the least...
>>
>>22617894
It looks like a fucking jerryrigged piece of shit tbh.

I've seen people do fucking amazing things with it, but damn it must be like building a house with a stick of butter and a sausage.
>>
File: go_back_we_fucked_up_everything.jpg (20KB, 433x315px) Image search: [Google]
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>>22617831
We could discuss when science went too far but instead let me just post one of my favourite memes. Gives a good think
>>
>>22617918
Well with Source 2 coming out sometime this year hopefully it won't be as shitty.
>>
>>22617965
kek.

I'm actually very optimistic about the future techwise.

>>22617975
Its valve so I doubt they did anything to make it more useable for anyone but their staff.
>>
>>22617991
Well we'll just have to wait and see.
>>
>>22618010
Well, i'm completely pessimistic. Or i would i rather say: realistic
>>
>>22618078
meant to
>>22617991
>>
>>22617991
they said they would make it freely available in the same way that UE4 is now
>>
>>22617991
In the past few years technology is invading our privacy more and more. I mean, just look at facebook and google, almost any site you go there's facebook and google scripts and I'm pretty sure they store a cookie somewhere with all the info about what you browse. And android? Google maps comes with enabled tracking on android devices, recording every single step you do.

Call me a tinfoil tipper, but the more I see newer technologies, the more 1964 looks real.

All I want is optical/quantum computers mostly because they're super fast and they don't have joule-effect.
>>
>>22617641
There's also neural network processing, which may be essential for making an working interface between a computer and a biological neural network.
>>
>>22618103
but that's not technology, that's society
>>
>>22618103
Technology does nothing to invade your privacy. Only the people using it.

Educate yourself and as stupid as this sounds fight back. Begin using the same tech they use to protect yourself. Encryption is your friend.

>>22618110
100% agreed. Its great. As an ECE student, this shit makes me so excited.
>>
>>22618103
If you're about privacy, quantum data transfer will fit your requirements because by its principles it can't be read by some 3rd party without changing it's structure. Something like observer effect. Govs already have plans on using it for safe data transfers that can't be captured and readed without chaging them
>>
>>22618204
and then it will be made illegal to civilians
This sounds like something you've read from some article and not like you actually know how this shit works. I've heard about this stuff too but I'm not sure you have the whole story
>>
>>22618276
Well, i dont have a laboratory to actually check it by myself but there's lots of scientific researches confirming this. Also observer effect is sort of a principle so it confirms it by its own
>>
prebedbamp
>>
bop
>>
>>22615546
Corsair hasn't been making good decisions recently, anyway. Their Vengeance line is pretty lacking in some areas.

The 650D is wonderful, I don't plan on getting rid of mine any time soon. Their cases remain top-tier, generally speaking.
>>
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Thank you for the fresh papes based 3dAnon

we /wg/ now?
>>
>>22620401
lets just be all the boards
>>
>>22620430
I wasn't aware that we weren't.
>>
>>22620430
We might as well be since we can't post our pony-related shit anywhere else. Draw thread is our /i/ and /ic/, this thread chain is our /3/ etc. "Separate but not equal" anyone?
>>
File: bumping this thread.gif (482KB, 300x252px) Image search: [Google]
bumping this thread.gif
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>filename
>>
>>22620711
right, but /ic/ isn't really a good example since other boards like /v/ and /co/ have their own drawthreads
>>
>>22621587
Fair enough. You understand /mlp/'s situation though right? We're like a village that has to make all of our own shit from scratch save for the inspiration from the show because we're banned from taking our mlp-inspired items and topics from the rest of 4chan.
>>
>>22621705
*to the rest
>>
>>22621705
>tfw wanting to post clop in /b/
>>
>>22621777
>tfw they may never know porn involving estrus, crotch tits or winking clitorides.
Awesome trips.
>>
>>22621984
>mfw they allow yiff but not clop in /b/

And holy fuck I didn't even notice I got trips.
>>
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>>22621984
>estrus
>not ❝heat❞
Thread posts: 306
Thread images: 48


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