What exactly does the "effects director" job that Tsuburaya had for Godzilla entail, and what does it normally entail? The way Shinji Higuchi talked about it in the 90s Gamera DVD/BD specials it seems like he had full creative control over the visuals in the monster scenes including things like cinematography and fight choreography. He didn't get full director credit, though; only "effects director", with Shusuke Kaneko being lead director.
On the other hand, Akio Jissoji got a lot of credit for his Ultraman episodes, Ultraman/monster scenes included (I personally think the action in those episodes has better cinematography too) even though I don't think he was in charge of the actual effects direction (at least the wiki has a separate "Special skill director" credit which I think means effects director?)
So in the case of 50s/60s Godzilla & Ultraman, who do I credit for the quality of the cinematography in the monster/effects scenes Movies like Godzilla '54 and Radon/Rodan also had kickass angles and general cinematography but I dunno who to credit for that: Honda or Tsuburaya? Both?
I suspect Tsuburaya had a lot to do with the cinematography in the monster scenes for Godzilla because, while still fun, the stuff Honda directed after Tsuburaya left with other effects directors didn't have the same cinematic sense.
For example compare this cinematic looking shot from Rodan with a sense of depth...
>>15623627
...or this shot from Monster Zero's rampage scene...
>>15623631
...to a lot of the stuff in Destroy All Monsters which can feel pretty flat and like something out of a 2D video game.
>>15623634
>>15623639
I guess this stuff can feel like cherry picking but I do feel like it applies overall too. Another cool Tsuburaya shot.
The effects scenes were mostly the effects director's job. As you said, it's easy to pick out who did what. Arikawa's effects scenes in the movies between 1966-1968 are certainly different from what Tsuburaya had achieved. It is worth mentioning that Arikawa had a background in cinematography.
Bump because I'm interested too