I'm making a /m/ vidya and I need good examples of in-cockpit/aiming/HUD interfaces, mostly stuff overlaid via computer on the user's view instead of separate "object" gauges (read: unlike a real car's display that is not integrated on the windshield).
More than anything I'm trying to nail down the "futuristic" feel of such displays.
I know more or less the layout and info I want to display, it's gonna be more on the minimalistic side unlike the pic here, but I want to see what kind of shapes, colors and crosshairs are used to get the fancy futuristic feel right.
Super Robot Wars examples are doubly useful. The game is gonna be more on the ridiculous "japanese style" over-the-top side of /m/ than realistic "occidental style" stuff. I guess stuff like Gundam could do as well.
Gundam Breaker 3 had a cool setup that was minimal. Stylish, got across all info needed.
The UIs used by Celestial being are my favorite. They just hit all the right notes.
>>15619327
That's a pretty good one, that's pretty much on the line of what I want yeah.
>>15619390
Also loved Unicorn's cockpit and HUD
>>15619395
Welcome friend anon.
Is there any more to see? I've been eyeing stuff like Armored Core's and I almost got a clear idea of what I need to do, but I'd like to see stuff like SRW's interfaces during attacks.
I remember there are a few but it'd take hours to check all my video collection to see which ones had "aiming" shots. So if you guys can recall any unit (specially in the 2ndOG, Dark Prison and Moon Dwellers ones) which had such shots, I'd appreciate any pointer. Just unit names would suffice.
>>15619752
Bellzelute
Gespenst RV
Dea Blanche Neige
I'm pretty sure Soulsaber GG has one too
control panel for shits and giggles
Bael UI actually looks cool, sorry for low res tho
>>15620031
Thanks!
>>15620077
This one looks useful too.
Yeah I think I got what I need now. Thanks everyone!
>>15619431
Takashi Aoki does some good work
>>15619752
Look at Takashi Aoki's work in Fafner, Yamato 2199, Gundam Unicorn and Thunderbolt
http://ourstarblazers.com/vault/118/
>>15620095
Much as I liked Thunderbolt, the cockpit layout of those suits was irritating. All that information presented in such size and out of the pilot's forward vision. The HUD elements themselves are mostly pleasing, but the way the cockpit was designed is just infuriating to look at.
>>15619296