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ANTHEM

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Thread replies: 203
Thread images: 25

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Bioware's new game prominently featuring powersuits and Trump's boarder wall:
>https://www.youtube.com/watch?v=wi0Uq7QmKm4

What do we think, /m/?
>>
>>15607559
>they screw up ME3
>they screw up DA:Inquisition
>they screw up ME: Andromeda

It's going to be garbage, that much is already clear.
>>
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>Bioware
>>
>>15607559
>Trump's border* wall:
When will this meme end, I'm tired of hearing this anytime something has a wall in it.
>no gameplay footage
0/10, come back when I can see some finished product. Though since it's BioWare, they'll probably just doctor up some 'footage' and release unfinished garbage that looks worse afterwards.
>>
>So, we absolutely botched our own space franchise into a coma. Now what?

>Let's just make Destiny again.

>Yeah, OK.
>>
>>15607576
>no gameplay footage
The E3 presentation showed gameplay. Looked pretty, but gameplay looked like ass.
>>
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>>15607559
>Bioware
>>
>>15607559
>What do we think /m/?
Too Iron Man for my tastes, but interesting.

It's Bioware though, so even if Anthem ends up being GotY 2017 by some miracle, they'll find a way to totally ruin it later on.
>>
>>15607559
Bioware is shit, and fuck off for inserting /pol/ trash where it doesn't belong
>>
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>>15607559
I need a more in depth look at the power suit customization. If there's a fucking shitton of stuff I can do to my suit with looks as well as abilities I'm in. Though right now it's all pre-rendered bullshit so I'm only slightly hyped.
>>
Game looks good so far, but I'm not getting excited for it until we get more information and footage.

Bioware is not to be blindly trusted.
>>
>Big fuckin wall
>Shot of a big generic looking monster
>Getting into an armored suit

I thought it was Pacific Rim for a minute at yesterday's conference.
>>
https://www.youtube.com/watch?v=ZH59LK5vUJI
>>
>>15607559
>horns
>sentence
>horns
>sentence
>horns

I'd like it if this horn thing was finally dropped.
>>
depends what customization there is
but I like exosuits
>>
>>15607559
I'll wait for the inevitable glitch compilations to hit youtube before I consider even thinking about buying an EAware game.
>>
>shoot n loot

Destiny all over again.
>>
>>15607671
So....basically it's just Destiny?
>>
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>>1560755
On one hand, this is probably the closest I'll ever get to that high budget Iron Man game I've been wanting since 2005 when Extremis came out.

On the other hand...Bioware.

Hopefully it's not Montreal this time...that's really the most I can hope for it.
>>
>>15607694
I think it's the same team that made Mass Effect 1-3.
>>
>Bioware
>EA

No fucking thank you.
>>
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flying around looks cool but it will be messed up in some way
also shooting turtles seems petty
>>
>>15607559
it's another destiny.
it's gonna be bad, don't worry
and there's no fucking melee
>>
>>15607781
>wow that's a nice big looking world
>just kidding i'm going down this tunnel
>>
>>15607781
That reminded me of Dark Void, but with (even more) generic scifi game aesthetics.
>>
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>>15607559
>Bioware
>Gameplay so far is Gears of Destiny: Titanfallout edition
>Microshit "exclusive"

I miss when vidya used to be good.
>>
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>>15607559
>Bioware
>EA
>Microshit exclusive
>>
>>15607697
Except the majority of that team doesn't even work at Bioware anymore.
>>
>cautiously interested
>>
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>>15607840
>>15607854

this.

I'm hype as fuck for Ace Combat tho.
>>
>>15607565
It's the team behind ME3 (also 2 and 1), but not Andromeda.
>>
>>15607926
Same desu. Can we talk about the Javelin designs more? I really like the third joint in the legs.
>>
>>15607969
me too
>>
>>15607976
>that fucking massive cock
Is that where the pilot/wearer's actual legs go? I thought they went in the upper part of, well, the legs.
>>
>>15607981
I think the feet are where the calves are on the suit
>>
>>15607840
It's coming to PS4 & PC
>>
>>15607559
I'm kind of interested, but this is bioware so its better to actually wait for the game to be released to see how its going to be, did they give a release date or anything?
>>
>>15607802
I honestly liked Dark Void and it was the first thing I thought about when I saw the exosuit take flight. Hopefully there will be aerial combat.
>>
>>15607951
Most of Bioware's original members left after ME2 tho, so if anything it'll be as bad as (maybe worse than) ME3
>>
>>15608091
Wasn't the greater problem the absolutely retarded ending? With everything leading to it being passable at least?
>>
>>15608096
>combat gets massive overhaul but also gets dumbed down for GoW xbros
>Literally forgot about ME2
>In the process ruining Illusive Man's great character
>Alliance are still dumb fuck politicians even tho the fucking reapers invaded
>Not only the ending was shit, they also scrapped the original ending which was incredibly better

Yeah no. Even the Extended Cut was fucking damage control bullshit.
>>
>>15607565
And they screwed up DA2
>>
>>15608053
I liked Dark Void more for what it could have been without all the bad design choices and boring 3rd person shooter gameplay.
It could have been the best Rocketeer game, goddamnit!
>>
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>>15607992
So it really is just Destiny but with the content exclusivity switched to xbox. You know what they could've done?


Just gotten content exclusivity for fucking Destiny.
>>
>>15607559
How dangerous is the outside world when squadrons of Exo-Suit mercenaries aren't enough to protect one city?
>>
>>15608275

Well there's that "shaper" storm dynamic event thing. Even the wildlife run away.
>>
Wasn't there another game with mechs with this same setting? The walled city, the freelancers going out to kill the alien life forms, ect.

I seem to remember a lot of these elements from something else not too long ago.
>>
>>15608384
Lost Planet? Maybe God Eater, but players don't use mechs in that series.
>>
>>15608096

It was still kind of lacking before hand, although yeah it was ok till the last 15 minutes.

DA Inquistion was surprisingly not too bad though.
>>
also, will it have MP?
>inb4 section 8
>>
>>15608384
Xenoblade Chronicles X?
>>
>>15608384
Destiny, no mechs though. It even has the same loot mechanics.
>>
>>15607791
The game is very, very far away from being finished.
The rest of the world was a retty backdrop with nothing in it.
>>
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>>15607781
Is it just me or does anyone else really hate the mass of shapes mechanical shit? ZoE did it well but all the western trash that does this is shit.
>>
>>15608551
That was it
>>
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>>
>>15608608
>Javelins are basically western landmates.
>>
Seriously /m/, out of all the boards you turn out to be full of hipster elitists?
>>
>>15607559
What I hate the most is western monster design:
>tiny eyes
>slouched over
>forced muscles
>RAAWRRR
It's shit, Japanese are 1000000 times better at it.
>>
>>15608626
If you're referring to the thread's taste in mecha/monster design: that's why we're here.

If you're referring to the thread disliking Bioware: that's about as hipster and elitist as a Toyota Corolla.
>>
>>15607559
>It's another generic "muh epic grafix" exoskeleton shooter set in the future
WOW like it's totally the first time I've seen a game like this right?
>real-time voice role-playing
Ew.
>>15608626
Isn't that why this is /m/, not /a/ or /v/?
>>
>>15607946
AC7 has the OG team behind it, so I'm confident my hype will be paid off.
>>
>>15607626
It doesn't look that bad gameplay-wise. Mech suits look cool.
>>
>>15607559
The mech suits make this way better looking than Destiny at least. I hate Destiny and the Division, but I want to give this a chance.
>>
>>15607671
>that shitty molasses-slow joypad shooting
modern gaming was a mistake
>>
>>15607559
Intrigued but skeptical. Given this thing has to run on PS4 as well, I wonder how actually extensive the "open world" is going to be. A bit too "muh gritty post-apocalyptic semi-realistic Sci-Fi" for my tastes, still prefer Destiny's Sci-Fi fantasy visual design.

Everyone basically being Iron Man is real neat though.
>>
>>15607781
>open world game demo at E3
I can bet you my left nut the final product will look NOTHING like this shit, especially since it has to run on consoles.
>>
>>15607559
>"Out there you either live with the choices you make or die trying to change them"
Quality Bioware writing :^)
>>
>>15608657
But didn't you hear? The Xbox One X is going to be the most powerful console in the world!
>>
>>15607671
>power armor
>still using rifles
>not built-in weapons

No, that single shoulder missile launcher isn't enough. Until I see (more) built-in weapons, I give no fucks. And judging from the small gameplay trailer, I'm willing to bet I won't be able to fire all weapons anyways. I just want to go all Warmachine.
>>
>>15608110
Most of those complaints you mentioned are against the story though. And changes in the flow of combat were pretty minimal through the 3rd game, but if we're being real here, the combat was always clunky.
>>
>>15608626
Most of /m/ are cross-boarders who frequent /a/, /v/, or /tv/ anyway.

You really can't expect /m/ to be any better.
>>
>>15607559
So the Wall will make Texans so wet that greenery can take hold and megafauna won't be shot on sight?
>>
>>15607559
I stopped playing new games made by western devs. There were just too many disappointments in the last few years and I definitely don't believe that a game made by fucking Bioware is going to be any different from the other trash.
>>
>>15608548
I was thinking of section 8 too
>>
>>15607559
Nice looking suits but
>>15607567
>Bioware
>>
>EA
>Bioware
>Evolve2.0
>movie horns
MAKE IT STOP
>>
>>15608703
Just wait for the reviews/general consensus on things and/or go after indie stuff.

Besides, Bioware has been proven to become a joke after Andromeda, so it's not worth paying attention to their new projects.
>>
>>15608703 There's so much more though, but I must agree with the distrust of BioWare, seeing what their last game was, if you could call it that.
>>
>>15608091
Technically most of them left during me3 development because of executive and marketing disputes over the story and how they would stay open to new players. The marketing side on keeping it open to new players did split the developers in a similar fashion to spores development. They had good reason to leave.
>>
>>15608596
Learned from graphics card boxart like sapphire.
>>
>>15607559
>Bioware

of course
>>
>>15607559
Oh is the generic setting with generic trailer that does that weird DAAAAAAAAAAAAAAAAA sound to be dramatic.
>>
>>15608626
People can't legitimately dislike a company or the things it makes?
>>
>>15608788

"Bioware" is really just a marketing label these days. It doesn't really refer to any actual set group of people anymore.
Andromeda was basically done by an indie group for whom this was their first game, with ALL of the drama one normally associates with an Kickstarted Indie Game Dev on their first game.
Essentially, it was an inhouse Mighty No 9.

Anthem may be developed by completely different, maybe even competent people! I mean yeah, wait for the release and the reviews, ignore all pre-order bonuses and adopt standard holding patterns and all that, but hey, you never know right?
>>
>>15608889
Look, I recognize Andromeda is a fuck up as much as the next guy, but this is just wrong. Andromeda was made by the guys who have been doing the multiplayer for the Bioware games since ME3. Anthem is being done by the "head" team who handled Inquisition. There's really no need to go bandying about weird interpretations like that. Andromeda did suffer from a fucked up development management and cycle and this is their first time headlining the project, but it was by no means some indie group doing their first time at the rodeo, nor is it likely EA farmed out some out randos for Anthem. It's pretty ludicrous to think they just entirely restaffed in between Inquisition and now.

There's much more to criticize that you can actually see. Notably, the big movers and shakers of old Bioware are mostly long gone, as is the old design philosophy. Look at what they decided to advertise for their big Anthem reveal. Was it a story? Was it characters? Was it even the lore and setting itself? No, it was "here's our Destiny clone, look how shiny it is." That's modern Bioware for you. The last two games have suffered from bloated, empty open world syndrome and MMO-lite design. Inquisition actually managed to do some interesting with its setting finally beyond their zombie orcs, but that's basically just them cracking open the series bible and throwing that stuff into the game. Andromeda was sweet fuck all.
>>
>>15608626
Even some people in r/gaming were calling bullshit on Anthem. Let's not kid ourselves here, this is what happens when a company known for putting out flops makes a new game while still under the umbrella of EA. Expect nothing of value to be made.
>>
>>15608626
>company makes shit
>does this multiple times in a row
>expectation is that future games will be shit as well
>disliking the company based on their shitty track record means you're a hipster elitist
It's a business. If you're making shit that sucks, no one wants to buy from you and will only expect you to put out further shit in the future.
>>
>>15607576 When will this meme end, I'm tired of hearing this anytime something has a wall in it.
Are you upset that people don't like your daddy's fence?
>>
>>15607781
Ugh gimball locked flight is so fucking awful. Are they literally that lazy that they can't be bothered to parse local transforms into world transforms?

Seriously, flying in this game is going to feel so mushy and fake.
>>
>>15608596
Its this mentality that robots must be big and slow. Its basically the disease of western mechanical design -- that robots are analogous to tanks rather than people or planes.

The focus is on armor over mobility. The sense of imperiousness comes before the ability to actually do things.
>>
>>15608771
Don't forget:
>voice-overs of people pretending to play the game

Didn't think I would get sick of this one so fast.
>>
>>15609370
Are you saying that Western designs are bad because they are more practical in design move like they have some semblance of being bound by the laws of physics?
>>
>>15609694
And if he is? Realism and quality are not directly proportional when talking about something being entertaining, enjoyable, or good.
>>
>>15609694
>let's make a game not bound by the physics of reality
>but let's make everything have some semblance of real life physics
Way to take out the fun.
>>
>>15609733
>>15609734

Obviously, sci-fi requires some plausibility based on real life science otherwise, what's the point? May as well just be full blown magic.
>>
>>15609743
>sci-fi requires some plausibility based on real life science otherwise, what's the point?
Not really, no. The point is to have cool looking mecha gameplay. If they had made the game armored core style in powersuits instead, it would've been much more appealing.
As it is, the game is just an fps with powersuit skins.
>>
>>15608662
>Xbox One X
I can't believe that's the real name. It's like a teenager's AOL SN from the 90's.
>>
>>15609767
>As it is, the game is just an fps with powersuit skins.
They're pandering to Iron Man fans. I thought that was kind of obvious. Unfortunately, Iron Man redefined what people think of when they think of power armor, so now Western developers who put power armor in their games have to make them be super fast, agile, and capable of doing fucking anything.
>>
>>15609767
Not even what we're talking about.
>>
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>>15609768
It's like someone there decided to out-stupid Nintendo in the naming department.
>>
>>15607697
By ME3, 80+% of the team that worked on ME1 had already left.

By now i'd be surprised if more than a handful are still around.
>>
>>15609206
>r/gaming
go back
>>
>>15608596
There's different types, we'll get sleek ones too.
>>
Combat looks boring and generic tps.
Looks like MMO to boot.
>>
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>>15607559
Oooh shit, can't wait to dump 500 rounds of Tungsten Tipped +10 AP out of my +28 extended magazine into a jungle pig

Fuck these looter shooters, and bullet sponge enemies are fucking garbage which is the only way I've seen companies try to make these games interesting

The Division had the same shit, you're at max level with a .45 ACP Vector and you dump 5 magazimes of fuddy-five into some gangster wearing a sweater just to kill him
>>
>>15609694
Random garbage on your machine isn't realistic. Go look at any actual military machine, simple geometry, operational equipment is basically tacked on and disposable when used up. A big piece of walking junk is the furthest thing from realistic and if giant mechs were to be militarized they'd look something like a GM with more hardpoints.

Also, bound by laws of physics? What?
>>15608596
Doesn't even look like it can turn its head or waist or lift its legs because so much junk is blocking the range of motion. It's just trash heaped on and is the equivalent of 80s XTREME overdesigned OVA mechs that had junk piled on to look impressive more than functional.

And it's not realistic at all for a war machine to serve the exact same purpose as another but worse in every way. The conceit of mechs is that they're miraculously agile and typically bridge the gap between tanks and planes thereby having a reason to exist. The fact that they're superheroes is what justifies their existence because it's not a regression in technology. Most western mechs and even power suits end up being slower, less powerful tanks that couldn't maneuver in urban environments anyway so there's no point.
>>
>>15610493
Apparently they're calling it shared open world, which probably means instanced bullshit and not MMO at all.
>>
>>15610061
Honestly, I'm not looking forward to new suits as it seems the suits are already predesigned based on class. I would want it to have a classless system where you can modularly build your suit.
It's basically just a human class based tps with powersuit skins instead of an actual mech game. It seems bioware doesn't really understand what a mech game is and think tacking on metal onto a generic tps class based system will work.
>>
>>15610772
It's cool seeing a post that starts off really well and just catches fire and dies.
>>
>>15607781
Looks more like controlled falling than flight.
>>
>>15610531
Games have become time wasters.
They see the MMO model where people are logged in for hours grinding, and try to recreate that.
They want you to be in their game as long as possible, because I bet that the longer you're in the more frustrated you'll get, and the more likely you'll resort to pay2win transactions. Why do you think lots of games don't have cheat codes anymore? They want your money.
It looks good for their statistics, too, since everything is always online now and they can track each player playing.
>>
>>15611055
>Games have become time wasters.

Shocking news.
>>
>>15611055
>Why do you think lots of games don't have cheat codes anymore?
Because butthurt trophyfags.
>>
>>15610493
>Boring, generic TPS
>mecha MMO
Does the word generic even mean anything anymore? How many exosuit mecha games have even come out in the past 10 years much less ones with free flight? How many that aren't Iron Man games?

You probably can't even name enough to fill both hands you colossal faggot. How about mecha MMOs? Where are all the mecha MMOs and games this game is even drawing inspiration from supposedly?

/m/ shit is always niche, dumbass. Hate on SJWware or EA but at least try not look like such a retard when going on about what's "generic" you /v/ refugee.
>>
>>15611305
crisis
>>
>>15611305
Not that guy you're replying to but they say it's a shared open world, which I assume means it's not actually an open world mmo but an instance based one.
>>
>>15611309
>You probably can't even name enough to fill both hands you colossal faggot
Point proven.
>>
>>15611328
I HOPE its an instance based game, because open world for the type of gameplay they showed is NOT sustainable.

I find it REALLY weird that all these idiots steal so many ideas from MMOs, but not ideas that would help make content more diverse and interesting.

I was planning on making a thread about it later, but taking Armored Core as a base, you could have an interesting team-based mecha game with instanced "dungeons" and bosses and an open world outside of it for just fucking around in.

For example let's have a "holy trinity" of sorts: Aggressor ("Tank"), Critical (boss damage), Slayer (add damage). Only you'd have the weapons have these roles, not the players. So you can choose combinations of weapons that will help for each encounter.

Aggressor weapons have lower damage, but a higher aggro multiplier than non-Aggressor weapons and keep the boss focused on you as long as you're constantly hitting them with it (an aggro meter is part of the UI of Aggressor weapons). Critical weapons have a damage multiplier for enemies larger than a certain size (read: bosses) but are generally slow firing. Slayer weapons have a damage multiplier for enemies below a certain size (read: adds).

Handheld weapons generally tend to be a mix of 2/3 of these types so that you can bridge the gap between roles and have a reliable fall back when a party member dies or you run out of back weapon ammo. Back weapons are generally more specialized for specific purposes: Directed ECM(mecha)/Lures(fauna) = Aggressor, Railcannons/Large Missiles = Critical, Multimissiles/Gatling Cannons = Slayer, etc.

Now with 3 weapon types, you make the average party 4 people for most content and 6 people for raids. Boom. Until people break the game, you’d have 2 party members for luring the big fellas or large groups of adds, 2 for dealing the most damage to the big guys and 2 for crowd control against all the smaller adds.

They COULD do all that in a TPS with mecha.
>>
>>15611383
>MUH LEGENDARY WEAPONS
I don't understand. Why add all these MMO features but not actually dungeon/raid mechanics?
>>
>>15611415
Because hack devs use concepts like "open world" and "emergent gameplay" and "EPIC LOOT" as shorthand for "we don't really know what makes these games fun or why, here make your own fun so we only have to do half our job".

I feel like that's the biggest pitfall of Destiny, the Division and perhaps Anthem. When you hear them say shit like "Play the way you want to play!" which should go without saying...you can take that to mean "Everyone will play identical for 'balance' purposes and therefore the fights and encounters will be boring". Without some kind of specialization or way to differentiate characters in a MMOFPS/MMOTPS that actually matter (like with the holy trinity), then the only encounter design possible is gimmick pick-up items mid-fight and bullet sponge enemies. You just feel tired at the end of a Destiny raid, not happy or triumphant like you do in most other MMOs and I doubt Anthem will be any different. I feel like they're missing out on not doing something similar to MMORPGs but different when it comes to mechanics or bosses but I know they'll never do it because they're too lazy, scared and incompetent.
>>
>>15611383
>>15611415
>>15611478
>instanced
>class based suits
>literally destiny meets the division system
They could've done so much more for a mech game but it's just going to be the same old shit.
>>
>>15611478
>Because hack devs use concepts like "open world" and "emergent gameplay" and "EPIC LOOT" as shorthand for "we don't really know what makes these games fun or why, here make your own fun so we only have to do half our job".

But they do know what sells. Even if you feel otherwise those types of games sell well. Just look at Borderlands. It was boring and had a shit story but because of the infinite loot gimmick it sold well. This is the world we live in.

The only open world game I recently enjoyed was MGSV, which felt like the old GTA games in a way. And it did moderately well.
>>
>>15611489
I agree. Ironically, with all the phttps://boards.4chan.org/m/thread/15607559eople complaining about how they're copying Horizon, 'mechanical wildlife attacks humanity' would have been the PERFECT setting for an exosuit game with dungeon and raid instances and an open world outside of them.

>>15611499
I don't doubt they sell, but it is frustrating when you really think about what they could do but choose not to because a recent contemporary didn't need it to succeed and so they don't need to consider doing anything outside of the box either.

I just want my mecha MMO where we fuckhueg things with friends and have to actually coordinate instead of just spraying and praying.
>>
>>15611544
>I don't doubt they sell, but it is frustrating when you really think about what they could do but choose not to because a recent contemporary didn't need it to succeed and so they don't need to consider doing anything outside of the box either.
>I just want my mecha MMO where we fuckhueg things with friends and have to actually coordinate instead of just spraying and praying.

The game industry, especially the western one is definitely becoming more like hollywood where you get a lot of brainless but pretty games that sell well because they look cool and not necessarily because they have substance. Even a lot of these premises are starting to sound similar to some movies. Open world FPSs are just the hollywood action blockbuster of the gaming industry. That really makes me wish MGSV were finished. The game had guts.
>>
>>15611558
>Open world
I hate how everytime an AAA release says it has "open world", they really just mean shared world instance.
>>
>>15611558
A little wrong, a little right. I'd agree that more games are turning into Hollywood styled big action in pretty looking areas. Sandbox games are easier to run than ever, good lighting engines and high res textures too. Then you just slap a Shooter Guy in it and you have yourself a game. But the whole "pretty but brainless" is a world wide thing. And it shifts. PS1/2 era's prettiest and more brainless games were in arcades, 2D browser MMO's and shotgunned out JRPG's and hack-n-slash.
>>
>>15611558
Given that analogy, does that make Goat Simulator the Sharknado of games?
>>
>>15611721
Not him, but maybe? There are TONS more people watching Sharknado than there are playing Goat Simulator, even proportionally.
>>
>>15609358
Not really when your ideology is so disliked, even Trump is more popular than the Democratic Party at the national levels, you still to lost your Blue Collar Democratic base to a fucking charlatan of a steak salesman and you effectively haven't done shit about it. Good luck winning back relevancy.
>>
>>15611739
free irony goes over better than paying money for irony
>>
>>15607565
>screw up DA:Inquisition
Wait, that one was good
>>
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I'm surprised they didn't mention procedural generation
>>
It's literally Outwars.

https://www.youtube.com/watch?v=wgqS2qYDHxI
>>
>>15612719
https://www.youtube.com/watch?v=YCsmxjzUV_g

lol
>>
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>>15612719
>>15612727
>that huuge play area
>>
>>15612719
>>15612727
>>15613195
>implying anthem will have that large of an explorable area and not just be a corridor map
"Shared" open world amirite?
>>
>>15607840
>when vidya used to be good
B-but Monster Hunter: World, anon!
>>
>>15613327
If they really add HP bars to monsters I'm dropping the series entirely.
>>
>>15607565
According to the information we have, Bioware screwed up Mass Effect Andromeda so badly because they redirected all of their actual energy and talent towards Anthem.

I'm cautiously optimistic but I'm going to wait until after launch and see what the word of mouth is before I spend any money.
>>
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>>15612727
Dat seamless transition between jump/hover and flight.
>>
>>15613374
Wait, who said there'd be HP bars?

I'd be understandably nettled if they did so.
>>
>>15613559
Apparently it was mentioned that they did consider HP bars in some dengeki interview that was being translated halfway, but they didn't confirm if they added it in.
Everything they're doing to MHW seems to be focused on selling to the westerners, so I'm abit skeptical if they're going to dumb down the game further. Shit like potions animations don't lock you into place anymore and other stuff like gathering while moving. The article wasn't completely translated yet though.
>>
>>15613379
Same opinion here. Really disappointed in Andromeda but I do like the way the combat ability trees worked out. Hope there's the same kind of thought put into Anthem's combat...
>>
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idk how bioware keeps taking intrinsically interesting concepts and making them look boring as fuck, but they've go tit down to a science
>>
>>15614255
>take an interesting concept
>implement systems that dumb it down to the masses
That's how. Casuals ruin everything.
>>
>>15614255
They realized that all that really matters is the waifu simulator.
>>
>>15614620
If only they kept it as a side feature like in the Baldur's Gate days.
>>
>>15613379
Where that rumor come from?
>>
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>>
I really want this game to be good even though it looks like a really shallow mecha game, but I know they'll just find some way to disappoint me.
>>
>>15613379
Anthem and ME:A have different teams working on them. And I don't mean different teams in the same "house", but a separate studio entirely.
>>
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I'm convinced it's physically impossible to put this exosuit on.
Here, starting at 1:43
https://youtu.be/zQhbHwkMSA4
This has been bothering me since the moment I saw it.
How do you put it on without losing your limbs? I mean, it looks pretty snug and the way it was shown doesn't show how you put the second arm in.
In the trailer, our character approaches the suit, jumps his legs inside suit "pants", just barely. Then slides his left arm into the left "sleeve" and they gloss over what happens to his right arm. Because once three of your limbs are in, you have very limited freedom with the last one.
Just look at it.
I would understand if they had suits arms facing forward for easier access. As it stands, shoulders are fixated and you can't put two arms in at once or even one by one.
Am I missing something or is it an actual lazy design?
>>
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>>15616398
Another shot
>>
>>15616398
>>15616403
The pilots are all contortionists of course.
>>
>>15616398
Clearly they're trying to ripoff the space midgets from Warframe
>>
>>15616409
>>15616445
So I'm not seeing things. It seems impossible to put the suit on unless you have one of your arms on a removable joint?
>>
>>15616445
warframe wasnt supposed to be avataresque bodies?
>>
>>15616398
I dunno. The shoulders seem pretty flexible so I guess it's possible to bend it forward a bit to get your arm in.
>>
>>15607559
It really just seems like XBCX with the combat redone to turn it into a generic third person shooter and the robots replaced with Iron Man armor that can't fully fly.
>>
>>15608096
The rest of the game could have been 10/10, it ending with "Please buy more DLC" is bullshit.
>>
>>15608672
Hands are universal joints.
>>
>>15616460
How do you even take the suit off?
>>
>>15616672
The same way you get in it. What kinda stupid question is this?
>>
>>15616445
Warframe has a "somatic link" like ID-0 for example.
>>
>>15615426
Andromeda was handed over to the backup team that usually only does DLC and such so they had no fucking clue how to make a full game. The main team was busy on Anthem.
>>
>>15607671
3:05
>>
>>15612727
Firefall?
>>
>Bioware
>Therefore EA

Nope, not even bothering with this.
>>
Attack on Titanfall: The Destiny of Dark Void.
>>
>>15616215
Does the Bioware brand even mean anything anymore? They never had much technical competence but their games had imaginative, fleshed out worlds with great writing occasionally. Even ME2, the game that was more 3PS than RPG had lots of interesting environments and scenarios, backed with a lot of codex entries. Now, their world-building has gone to shit too and swayed by SJW agenda, so you have to wonder what's left behind the name.
>>
>>15620417
>Does the Bioware brand even mean anything anymore?
Yeah, it means "avoid this one".
>>
>>15607559
>dumb shit political nonsense now a central role in new games made by these tards
I guess when you have no substance you do need all of the flash you can get.
>>
>>15613379
That rumor is bullshit started by Bioware. They spent forty MILLION dollars on ME:A, and had five years to do it. Anyone else would have made a halfway passable game.
>>
>>15617514
You kinda just repeated yourself there. Are you sure you're not trying to START this rumor? Anthem actually looks like it's using tons of the assets of ME:A's jetpacks (models, animations, code).
>>
>>15613379
>>15617514
>blame the backup team for failing the game
>when it was bioware's decision to shift it over to the backup team in the first place
Yea, pretty sure I know who's in the wrong here.
>>
>>15616398
the person must have no shoulders to put in those holes lol.
>>
>>15607559
>Bioware

But will the game have politically correct messages? The gaming crowd NEEDS to be educated like they did with ME3. And pay for it too.
>>
>>15616398
I thought I was the only one who noticed that, I think it's just lazy design
>>
I don't wanna play muh next gen skyrim exosuit game with im 12 years old wat is this ben 10 voltron normies
>>
>>15607559
Seems like a casual dudebro FPS with competitive online elements.
i.e. everything bad about video games brought together in a single package.
>>
>>15607691
Yes. EA wants in on that looty-shooty MMO money.
>>
>>15611055
>Why do you think lots of games don't have cheat codes anymore?
The internet makes them too easy to access and the moment somebody figures out how to get the Gold-Plated Magnum of Noscopes he's going to tell everybody else and kill the mystery.
>>
>>15620454
I had asked for a source on the rumor earlier, and accidentally found bits and pieces on dev blogs that basically back up the details of ME:A's development hell. Some details are mixed, but most point toward a five year development, 3 of which had no head director. The inhouse engine they were given doesn't really support class based values to actors, the animation had to be done from the ground up (Dragon Age: Inquis team was pulled in for engine modifying), there was fighting between the two teams (main team said they were having ideas blocked and lifted for what would be announced for Anthem, other team said they werre being obstructed), and a lot of the focused efforts could only occur in the final 18 months.
>>
>>15607559
I don't see any wall.
>>
>>15623061
No one cares. This game is going to be shit too and you know it. They had the potential to do so much more with it but everything is restricted as shit instead of taking advantage of the creative genre of mech. It's just another shitty humanoid tps with jet boosters instead of a mech game.
>>
>>15617953
>Firefall
Thanks for reminding me that exists, asshole.
>>
>>15624563
Not that guy but I became depressed too. So much potential, all pissed away, like this game will too.
>>
>>15623713
Literally in the first few seconds when the narrator begins to speak. The first words spoke are "The wall."
>>
>>15624389
I don't have hope for the game but the rumor mill on ME:A was the whole point of the post. But I don't think you can beat your chest on wasted potential yet.
>>
>>15624389

>Instead of a mech game

Yeah, like Mechwarrior, or Heavy Gear, or Phantom Crash, or Strike Suit Zero, or Steel Battalion or Titanfall, pre-eminent examples of mecha in videogames, all of which involve you shooting things in either a first or third-person perspectives.
>>
>>15607559
>Roleplaying teamspeak conversations for a demo video
This just makes me associate a game with The Division, which means it's shit.
>>
>>15625265
Did you fail reading comprehension or are just being stupid on purpose?
>>
>>15625275

No, more curious as to why the 'genre of mech' has been called 'creative' when the most popular and indeed some of the best titles in such a niche are, well, shooters. Not exactly brimming with creative mechanics.
>>
>>15625357
I'm not complaining about the tps aspects. I'm complaining the humanoid clone with jetpacks game they're trying to make.
For eg, suits are locked to archetypes, so basically suits are "classes". Sure they said they'll be customizable, but that's after you pick a "class" instead of taking advantage of say, modular mix and match systems like armored core.
Then you also have the weapons system. From the demo you can see certain attacks are tied to different shoulder buttons but when you see them using those attacks, they all have fixed animations that only allow you to use 1 attack at a time. I mean this is a fucking powersuit with shit like shoulder weapons. Why can you not fire multiple weapons at the same time?
What the fuck is up with all these restricted systems in place when you have the freedom of the mech genre to take advantage of? You might as well just make a humanoid tps like destiny instead. That's the problem with this game.
>>
>>15625459
I can't even think of a decent mech game outside of AC that doesn't force a spectrum of class archetypes based on the chassis. Say MW:O is an okay example, but it was a massive undertaking to make your own build that was an inevitable compromise between your dream and the game mechanics. So an attempted to balance: that's actually good. Then you'd play games with people with such Frankensteinesque designs who gave up lots armor and heatsinks just to fit in an extra medium laser. MW:O started putting out a variety of builds so you didn't need two hours of tuning to tweak your play style, but at a cost.

And a lack of independent doesn't seem like an issue when you're not a six-gun deep giant mech. You're power armor in a console controller friendly game. And so far it doesn't seem like a a power melee smash and a should mortar are good to use an tandem, but too early to tell ect. Maybe they'll free that up.

But really, if creativity in a mecha game are variable modular loadout, independent weapon fire, while you're driving your avatar like the player in a PS1 game: we're not missing a lot.
>>
>>15625487
>So an attempted to balance: that's actually good
Sounds more like a reason to dumb down the game and keep things simple so they don't have to develop more complicated systems for a more mech based game.
>And so far it doesn't seem like a a power melee smash and a should mortar are good to use an tandem
Well obviously certain weapons don't go well together but there's no reason why you can't fire shoulder rockets at the same time as your rifle.
>if creativity in a mecha game are variable modular loadout, independent weapon fire, while you're driving your avatar like the player in a PS1 game
Those were just the examples I gave but I'm sure there's many other systems they could've taken advantage of instead of having human like restrictions to simplify the game.

Stop making excuses for them. They have a chance to make the game more than what was shown but it only looks like a shallow humanoid restricted shooter game. Oh yea they have mecha skins and jetpacks, guess that's all you need to call it a mech game these days.
>>
>>15609768
>XBox One X
>Abbreviates to "XBOX"
I don't see the problem here. They're trying to soft reset their image and ape past success by pushing full-blown backwards compatibility with just about every game they've ever had available.

Though they've done a shit job of making any of this clear to the viewing public.
>>
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>>15625513
>Sounds more like a reason to dumb down the game and keep things simple so they don't have to develop more complicated systems for a more mech based game.
The system specific to MW:O was on paper good, and fun to forge something on occasion. Take the Hunchback here: a great chassis to customize. A medium mech with a big shoulder slot for a primary weapon: maybe a couple small/medium cutting lasers, railgun or missile launcher. Spots for torso & arm guns for light and sustained fire. If you kept decent heatsinks in it you could have a good alpha strike on your hands. The problem: changing any one weapon from the default (in the early days) took forever. Even a small upgrade on the main gun mean you had to tweak 50% of the units on the rest of the mech if you wanted a even drop in one stat for another. Or you could slob-job it and make a massive weak point or two that will get blown every game. Any small tweak was arduous. Much more so if you wanted a massive change, or that your last build didn't pan out like you hoped. Having some opus mech is nice once or twice, but annoying if you just want to adjust your role. Usually most people would want to take the high road and not dumb down games, but casualization has it's value. MW:O's exponential possibility of builds with many not appealing to the player's discretion (taking 10 minutes to balance out what 3% in weight you need to drop in armor or heatsink effectiveness for one gun) is very niche enjoyment.

Barring the literal examples of mecha player avatars that came up, there really isn't much else. One of the few things would be the relation of the body to players view. It's a hidden pedigree of modern shooters how the weapon on screen related to the outer appearance and animation. Say Planetside 2 was pretty bad at this, and worked more like a 2D ray that shot bullets from the right nipple: later the borrowed some other AAA FPS team and tightened the action. Everything else is non genre specific style.
>>
>>15625513
(Cont)
A lot of limitation is on control scheme too. Something that can utilize mapping of half of a keyboard will simply not work on console. The dream of some Steel Battalion control pad will be bemoaned by most people. I'm not rooting for Anthem but they have their goal and it involves a standard gamepad.
>>
>>15607840
Friday the 13th will be good with a few more patches
I just finished the new Torment and it was good
Dragon Ball fighters & new Wolfenstein look good
Call of Cthulhu and Cyberpunk 2099 will be good
Death Stranding is gonna be excellent guaranteed
Things are way better than they were a decade ago, but you may be too young to remember it
As for /m/ games, well, the new Mech in Titanfall 2 is pretty fun
>>
>>15608161
>It could have been the best Rocketeer game, goddamnit!
I still consider buying it every now and then, just for that reason
Same with Lair, where's my good Dragon Riding game? I used to watch this dope 90s cartoon about people that rode Dragons
>>
>>15609995
Objectivily better than /v/, dude
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