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So now that Dark Souls is over (though we'll see about that.),

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So now that Dark Souls is over (though we'll see about that.), and there's a possibility FROM Soft could go back to an AC title, I was curious to ask /m/ this.

So...the last installements, V/Verdict Day respectively, were kind of divisive. I thought it was a mixed bag myself, although despite having definite pros its particular cons sort of sunk it for some others.

But rather than go into what I think about it, what did /m/ think about it? Whether it failed or not, and what are some ideas you think FROM Soft could do to make a supposed AC6 (or even a completely new mech based title) great?

Just interested to hear this from mecha fans.
>>
>>15393130
Fromsoft already announced an upcoming AC title a while ago. They probably gonna still use the smaller mechs from ACV to "compete" with Titanfall, but so long they get rid of the obnoxious SCAN MODE mechanic and rebalance the damage triangle I'm good.
I actually enjoyed wall kicking around in Lightweights.
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>>15393164
Personally I'm hoping for something that's a little different all around. FROM doesn't really tend to "compete" with anyone, Souls was its own thing, no reason for AC not to be its own thing as well. Going back to an older (not really, but y'know) IP, I kind of think they might start an alternate universe to not worry about "power levels" of ACs in regards to canon and to be able to attract new players as well as give long-time fans a fresh start. I kind of hope they keep something along the lines of Kojima particles just because of how ridiculously toxic they are, even if the power of KP-related stuff is reduced or god forbid amped up.
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>>15393164

Ah yes. Please get rid of Scan Mode

Or at least make a streamlined version of it or something, couldn't agree more.
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>>15393183
>KP-related stuff is reduced or god forbid amped up.

But isnt KP stuff (in actual gameplay) hard to use? all kojima cannons need to charge and the projectile isnt that fast, compared to combat is; the sole Kojima missile is also rather slow, like a heavy missile; and the kojima blade is terrible compared to others blades, it works more like a pile, and those are already hard to use.

BTW, what kind of music will you guys like to hear in the next game, older games were a mix of techno, rock, some calm guitar or piano here and there, 4 and FA, had a more rock-desert punk vibe; V was more "industrial" while VD had a more military techno stuff.
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>>15393419

While I like the sort of soft, haunting vibe of AC music that's been present since 4 (4 and 4A have some godlike music.), I wouldn't mind something sharper or even more up beat for a change of pace.

Do you think some form of like Industrial Jazz music could maybe have a place in this series? It'd be different, and at least Thunderbolt shows Jazz and mecha can do well together.
>>
What I'd love and I think it's a long time coming, is transformation.

I know it's a difficult concept to integrate into a game where you can customize an entire mech any way you want, but I do really think it's possible. Transformations wouldn't necessarily have to be perfect. It could be as subtle as a pair of legs that can turn from a quad type to a double leg type, with shifting stats for both modes.

Not all parts would necessarily go together. There could be parts that are compatable with certain transformation gimmicks (and for the sake of simplicity or even pragmatism, make the transformation gimmick limited to two types of parts: cores and legs.

You could make a straightforward AC with no transformation gimmick and there'd be parts for that too but maybe...certain cores could be specifically designed to have a "flight" mode, or maybe a tank mode (that can only go with either tank legs, or maybe something that can turn into tank legs.)

Something lighter could go on top of quad legs in order to make it go faster, like a giant cover bike looking vehicle for unmatched ground speed at the cost of combat versatility and armor.

I mean, the possibilities are endless and I think it'd be a great "hook" to bring people back to AC. It'd certainly be a challenge to do, but I don't think it'd be impossible.
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>>15394043
>transformation
>Not gattai
Though I'd kill for shit like a Bipedal turning into a hover legs , Tanks turning into heavy quads which can increase accuracy of beam and rail weapons at the cost of more manouverability, a fly mode like shift for other ACs at the cost of losing the ability to use or destroying your heavier sets like grenades and rockets.
Hell add Weapon arms as transformable too, so like you lose your hangar and arm weapons while gaining shit like plasma rifles.
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>>15394075

Yeah! Transformable weapons would be neat too, exercise what they learned with Bloodborne a bit. I think it's a really exciting concept overall whatever you want to call it.

Also, definitely bring back a much more in depth single player campaign if possible. The V/Verdict Day one was so lackluster in comparison to the usual AC campaigns.
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>>15393419
I wouldn't mind a return to a more techno vibe, maybe something along the lines of Furi but with Kota Hoshino's magic touch.
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>>15394266
>Rail cannon that changes from shotgun like spread to focused railgun mode
>returning Overed weapons and one being a weapon that activates it but doesn't destroy itself and can be used as a standard weapon
But anon there is one thing that would be realistic for them to do, two sets of AC arms like some sort of Shiva as a transformation. Can carry the hangar weapons. Justify it by saying it has higher EN drain or accuracy on FCS is somewhat lowered
Would be fun really.
>>
What's a good AC game to start with? I've only ever played the open demo for V
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>>15393130
Miyazaki has said that he wants to make an Escaflowne/Dunbine medieval robot kind of thing in an interview.
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>>15394934
He's going to make Mecha Souls isn't he?

I'm fine with this.
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>>15393685
Man I hope for a new FreQuency album, and I want something like a good jazz, maybe as the garage theme.
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>>15394941
>>15394934
"You know, we actually released a Dreamcast game pretty similar to that concept, named Frame Gride," Miyazaki told Vice. "It's a mix of fantasy and mecha genres, both of which I love working on. I'd love to work on a game that evokes the same themes as anime series like Aura Battler Dunbine and The Vision of Escaflowne, but it would be incredibly difficult to do so. I want to work on a game like that, but other people at From Software would think that would be an impossible idea."
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>>15394043
I feel that the transformation stuff could work if its is once per game stuff, mainly by removing armor from the part (mostly legs), like a tank opening to reveal a quad, or a heavy biped losing armor and rotating the legs to have a light RJ, this can make people to build the AC as a 2 stages stuff, probably using the heavy mode to quickly use some heavy but low ammon weapons, then changing to a more faster and with more normal weapons build, or to have a more versatil build, like a quad that when faced against many airbone enemies, better just change to a hover (I want those back) or a biped form.
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>>15394266
>Transformable weapons

This could work mostly with energy weapons, for example on V era, most energy weapons are shot ranged rifles or long ranged that you have to charge first, you could switch withing borh shot types, or some weapons clearly have more than one barrel or cannon, and usually that means they shot all at the same time, it could be made so you can shot everthing at once for a good damage burst but low fire rate, or to shot each cannon separatly, lower damage per shot but more fire rate, and less ammo consumption.
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>>15394976
COME ON MEME MAN
GIVE ME MY GOOD DUNBINE GAME
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>>15394918
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>>15394918
1 is on PSN, 4 is dirt cheap if you want something a bit more modern.
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>>15394941

Mecha Souls is fine too.

I was saying, playing that new Blaster Master retro game, that they could make some hybrid of a souls game and AC by giving you a massive labyrinth to explore (like maybe an alien environment or some crazy abandoned underground city or something.) and you could go around in some sort of mech vehicle that you can customize, but you could customize the pilot too and there'd be some areas you can explore with the mech, but some smaller areas you can only traverse on foot. I'd love something like that.
>>
Bring in strategic quick thinking psuedo-fighting game gameplay like Souls has, something that requires timing and know-how
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>>15394941
I'd rather not, mission based is fine.
>>15396042
>not dakka dakka
Opressive firepower is the way to go
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>>15396042
>Souls
>requiring timing and know-how
Give me money to replace the sides you just broke
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A large part of the reason I stopped playing ACV was the horrible, horrible community.

When I said the ceiling was too low they told me to learn to pilot and go back to AC4.

When I told them Scan Mode was stupid and unnecessary they told me that it was strategic, that I was too dumb to use it, that I should go back to AC4, that I wasn't a real fan.

When I said the game felt slow and the weapon triangle was some gay Fire Emblem bullshit they told me that it was something different so it was good, and now you had to think, and I was just mad I couldn't slap OP weapons on like in AC4.

ACV was a game that could have been good but then there were EXTREMELY questionable game design and even story choices. And if you ever attempted to talk about how the game was like Chromehounds without the creativity and if every map was the underground parking garage in AC3 the Defense Force rose up like Bethesdaniggers to tell you to go back to AC4 and to accuse you of being a newfag and not a real fan and "you never played AC before" because we all know AC has always been about only being able to fly 20 meters high and having to alternate between battery mode and shooting and needing to walljump like Megaman X to get anywhere fast.
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Oh my god a Souls/AC hybrid in the style of Dunbine would be orgasmic.
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>Souls/AC hybrid
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>>15393130
Remove the shit ass nugget sized armored cores,
remove shit ass scan mode
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>>15398663
Yeah I'm going to stop you right there and say AC outside of Japan has never had a "community." You were talking to a mob of fucking Mechwarrior/Chromehound losers mixed in with people that actually liked Armored Core that were told to keep their mouths shut so the newbies could feel welcome. Its a crying shame that the people who were suppose to be the leaders of the fanbase just folded and told everyone to stick with ACV after MONTHS of the game being broken. Just suck it up and it'll get better...
Spoiler: It never did.
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>>15399710
>Its a crying shame that the people who were suppose to be the leaders of the fanbase

What, like ACO or whatever?
All I know is that those were the guys playing the game and they were insufferable, and all they did was shit on me and tell me that this was "real AC" and I was a "4A babby" and had to go back.
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>>15393130
>V/Verdict Day respectively, were kind of divisive
Boy, you can't even begin to know.
Nexus just about killed the fandom outside of Japan. We still haven't recovered from that. 4th and 5th gen aren't helping.
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>>15399784

I remember when Nexus came out I shat on it harder than anybody and was just told that things would get better. Then they announced Ninebreaker.
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>>15397182
A lot of gundam games mix melee and dakka well, soul kiddies should remember that it's a mecha game and it offers more movement options than roll dodging and circle strafing.
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>>15398860
Damn, that looks fucking great. More Souls armor mechas, please.
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>>15399791
The funny part of this is that Ninebreaker had the most solid vs. mode of all the PS2 games.
Also, screw you, Nexus was fine.
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>>15399736
Well that forum got carpet bombed with gay porn 5 years ago and is still shut down to this day.
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>>15399848

Awesome.
>>
What about a multiplayer arena? of course we've had multiplayer already but I mean something that's basically like the arena of the games of old (well, 4 and below anyways) where we all fight to get a higher place on a ranking. Maybe there could be different categories. Most of all, give us the ability to make our own profile complete with text background so you can make a profile like any of the arena mode profiles in the old games. People can make them as tryhard serious or as silly as they want.
>>
NA ACVD player here, it was pretty much dead I can at least admit that. But a few weeks before Destiny launched everyone quit the game to hype it up. I didn't see the appeal to Destiny, and now my favorite game is REALLY dead.
It's bittersweet thinking about Destiny flopping, but mostly bitter. I have zero hope for anymore Armored Core videogames.
Just let it die and kill this thread.
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>>15401929
Not just playing on Nip subdays
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>>15401929

>Just let it die and kill this thread.

No thanks. Sorry you're so let down but no thanks.

I think they could easily make the 6th game something really strong. There's just the harsh reality we have to deal with that AC will always be more niche outside of Japan.

But that doesn't mean AC6 can't be great. In my experience the primary problems with AC5 was that it had an online component directly tied to much of its functionality, and in such a way to where it didn't take into account the much lower player traffic in the west than in Japan.

It's hard to explain, but basically a good portion of the game centering around the conquest modes and territorial acquisition element was a big thing that AC had going against it. It worked in Japan (for the most part) because it had higher traffic, but in the western release it just bogged down the gameplay with astronomical waiting times and even when it worked...while it was fun I wouldn't say it was all that engaging. Being a navigator sounds really cool on paper but it wasn't all that engaging either. It was a nice idea, but it just wasn't feasible with what they had to work with. Verdict Day made it marginally better, but in general the whole concept just didn't work. THIS is what killed 90% of AC5/VD's momentum.

There WAS a versus mode, but it was very dry.

Finally, the customization itself was okay, (I'm still not a huge fan of the aesthetic but I got used to it.) but the main draw of AC5's whole aesthetic, the Overred Weapons, just didn't end up feeling nearly as game changing as it was advertised. Most didn't even use them. They were cool and all but at the end of the day it was sort of a tacked on feature.

Scan mode was abominable too.

There's a lot of things they could do to improve the formula. A more expanded, in depth arena that's given center stage. Something more spontaneous and consistent, rather than being held at the mercy of a constantly updating conquest mode.
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>>15401835
FromSoft is terrible at making competent online/PvP so I'd rather they not waste the time.
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>>15402103

(cont) making the multiplayer gameplay more consistent is vital. That's in my opinion what single handedly killed AC5 on arrival, especially in the west.

There could be different modes, even team vs modes that emphasize different "roles" and builds similar to some of the conquest in AC5, but just less constrained by a flawed conquest mode. Just let people get to the fighting.

Bring back a more in depth main campaign, with differing branches and a longer length. They could even add a co-op element to it, or (and I know this'll be divisive here) maybe cross Souls in with it a bit and allow players or teams to maybe "invade" peoples' games during missions. I actually think that could be something neat.

I think all of that, plus more prompt regulation initiation (another thing that killed AC5, regulations were rolled out way too slowly.) could bring a much better game.

Combine it with a new mech customization hook, like maybe transformation like mentioned above...or a plethora of other gimmicks that are more integrated than the UW's were, and I could easily see this series come back.

Remember, a LOT more people know of FROM Soft now thanks to the Souls series.and while of course not all of them might like AC, there's more of a potential audience to win over than before so I definitely think there's a chance for this series to come back.

It's coming back regardless cause of it's Japanese popularity, but nonetheless.
>>
You know what'd be a new, unexplored area for this series?

Super Robots.

AC has always been more of a Real Robot aesthetic, but what if they started a new continuity and tried their hand at making a customizable Super Robot type game instead? More "dramatic" aesthetics, super power esque weapons. Go Nagai type mecha, combining mecha (?), just less restrained and more intentionally over the top stuff. And you can make it all yourself.

Honestly, I would love that. And it'd certainly be a different direction.
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>>15399823
It's from here

http://htromak.tumblr.com/

His "Armored Souls Configuration" series.

In b4 I trigger someone into a frothing rage for posting a tumblr link, but the artist doesn't have anything else to link.
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>>15402144
>follow link
>chirico picture
i like this dude
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>>15402144

"Vinheim Sorcerer"
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>>15402156

"Astora Knight"
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>>15402160
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>>15402144
REEE TUMBLR

Just fucking with you there's some good people on there, it's just one of those majority things, there's actually more than a handful Mecha, vidya and car related users on there that are pretty cool.
>>
>>15402144
No one gives a shit about tumblr unless it's some shitty blogpost or shitart
>>
>>15402117
They have been putting PVP arenas into Souls, they might do it for AC.
>>
>>15402235
Yeah and those arenas are pretty shit, not the arena's themselves their fine-ish but they're still less fun than the ones people just do for fight clubs, and they're plagued by the shitty code still.
>>
>>15402133
I dunno, though it's switched between a few different aesthetics over the years Armored Core has always had a very grim and depressive tone that wouldn't really gel well with something bombastic and over the top.
>>
>>15402333
Just expand on V's design. Shit was already getting more super with the Overed Weapons and kicks. Probably keep the gritty tone somehow but make the transformations itself more like said overed or shit like Gundam's Waveriders.
>>
>>15402333

Which might be a good reason to switch things up a bit.

Plus it's not like Super Robot stuff can't be depressive and grim either. Imagine a world sort of like Getter Robo Armageddons'.
>>
>>15402203
>>15402234

Yeah I know, generally speaking most don't care.

but you know, there's ALWAYS "that guy". lol
>>
>>15393130
I loved acv/vd, but i've also loved all ac games. 4 felt unfinished and was probably my least favorite but FA made up for that, all around I'm certain from will do a good enough job with ac6 for me to like it, I just hope it has good online pvp (like v/vd(imo)) and sells well enough in the west to remain populated with players for longer than acv/vd
>>
>>15393685
Armored Core 6 soundtrack done by 90's J. G. Thirlwell.
>>
>>15397913
>>>/v/ermin
>>
>strong singleplayer
>gameplay somewhere between classic's pace and 4 era's controls
>techno soundtrack
Literally all I want from 6
>>
>>15393130
build on top of FA, give me more advance mechas, moving forward with the timeline, drop all those realistic bullshit and be more original.
>>
>>15402746
I dunno; I'd also like a return to the PS2 era aesthetic for the ACs. Those were the best looking ones; not too simplistic, but not over-designed messes, either,
>>
>>15402746
VD's single player was pretty good, so there's hope for that.
>>
>>15402869
HAHAHAHAHAHAHAHAHAHAAHAHAHAHAHA
had to catch my breathe for a sec cause its still fucking hilarious that ANYONE thinks VD's "single player" was adequate. It was a fucking linear fetch quests that were all, "go here and shoot everything until it dies" missions from uninspired factions and hardcore mode just made everything bullet sponges. Its a far cry for any of the good AC single players where you actually were... you know... AN ACTUAL FUCKING MERCENARY.
>>
>>15393130
Nah. Franchise is dead.
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>>15402975

>any of the good AC single players

Which revolved exclusively around 'go here and shoot everything until it dies', so I don't see what the difference is.
>>
>>15402975
What I resent more about the hard mode of VD, is that doesnt add nothing to the story, I really REALLY liked the act that playing hard mode on 4 and FA, gave some extra plot with the appereance of a new AC, special enemy or the interferance of someone that you thought was dead playing on normal. I know AC has a minimalistic approach to telling a its story (at this point is FROM things honestly) that makes those little extra details the better.
>>
>>15404148
in any case, I think is more about how some missions have you explore a small facility than just open areas, some ambushes here and there, reinforcements and stuff, yes, everthing was "go here a shoot everthing that it moves" but it gave some spice to the missions, even more if the surprise reinforment was a AC, most ACs battle on VD were basically duels.
>>
>>15395015
>AC2
>hard

What? There was only like one hard mission in that game and it was near the end. Maybe the final boss fight as well since you have to go through a very long stage and then multiple forms but otherwise it's pretty easy.
>>
>>15398663
>people who like a game get upset when you criticize it

That's literally the case with every game community outside of Drakengard where they admit they love to eat shit for some bizarre reason.
>>
>>15404846

I mean...have you played any of the Drakengards? Or Nier? At one point, you gotta stop making excuses and just own it. lol
>>
>>15404127

They already confirmed they're developing the next AC title.

I don't know why some of you are jumping the gun and saying its over, when it's still got a strong following in Japan. They're not gonna stop it yet.
>>
>>15395015
>look mommy i posted my epic troll image again for lulz!

fuck off
>>
>>15405259
What's wrong with the chart?
>>
>>15405302
>retarded difficulty ratings that are wrong for everything except LR
>shit advice
>nonsense descriptions
>ESL shit

just die
>>
>>15405319
Why are you so angry?
Thanks though.
>>
>>15405325
Because having retards spread retarded bullshit is bad enough without dumbfucks reposting shitty pics consisting of nothing but bullshit that people will regurgitate for fucking ever because hurrr it was in a pic posted on 4chan that means it's 100% true
>>
>>15404148
Well, you didn't play the classics I see. We had to fucking defend positions, escort missions, rescue operations, hell we flew into the middle of a damn satellite cannon in the original. It was more engaging, sure it wasn't perfect, but it was merc work and we chose which contracts to take.
>>
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>>15405325
And this is why the AC fanbase sucks, loud people who don't know how to express themselves that people have to drag the answer out of. Gets old really fast.
>>
>>15405713

And they all boiled down to 'shoot everything until it dies', did they not?

Escort and defence missions are absolutely fucking loathsome, too, the former especially.
>>
>>15405713
Not, him, but I played 'the classics' (and what a smarmy prick you sound like for using that phrase, by the way), all of them, and VD's single player is indeed adequate. Perhaps not great, but a world apart from V's dozens of context-less cut and paste fights with the same enemies, colourless AC fights and tedious long missions. It was good enough. I could tell which operator was which, they had some character and the other AC pilots were all fleshed out in bios.
>>
>>15405773
Well fuck, I'm so sorry if I sound like a prick to people who tolerate mediocrity. The fact that your point is "VD was better than V" shows it. V is a very low bar to make a comparison, but at least it had the balls to be original and try to reboot the series before VD fell back on the damn 4th gen universe to pander to the damn fanboys.

>>15405760
No, you could literally bypass most of the enemies in many of the missions and go straight for the objective if you didn't want your ammo cost to rack up. The point is there was variety in how to complete a mission. There wasn't much of it but it was there. Course with 5th Gen's focus on multiplayer I guess it wasn't considered essential, and it blew up in their face.

I'm not even sure what you guys are arguing for. What the hell was so engaging about 5th gen that you feel the need to defend it?
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