How much harder is a master or real grade to build than a high grade?
Depends on the kit. Early UC stuff is fairly simple, but stuff like the Victory and F91 gundam have a lot of teeny-tiny parts, with poseable fingers the size of rice grains.
>>15115740
>posable fingers
Shit I need to get in on this
The biggest problem with Master Grade kits and anything of similar or greater complexity are the legs.
You'll see all kinds of legs, some will be average, others will be amazing. Problem is, legs are quick to overstay their welcome. A lot of armor gimmickery occurs in the legs, which results in a lot of time spent building them up. It's nice to admire when it's all done, but you'll quickly find yourself wanting to start on other parts of the kit.
Take the MG Mk II 2.0, those legs are amazing from an engineering standpoint, full of so many little touches and all, but I never want to build anything like them ever again. It's a fucking chore.
To answer your question more directly, it's not really that much harder. It's just longer, and that ultimately means your patience is tested more. Those fucking legs, man.
>>15115772
Be careful with them because they are tiny and breaks easy
I have built two RGs in my life, a Strike Freedom and a Destiny, both have problems (heavy skirt railguns and stiff shoulder, respectively), so be careful with RG
They're not hard, just more time consuming. Especially if you're an autist for decals like me.
>>15115850
agreed with this anon
took me a few days to put my MG Destiny together
MG's are worth every penny imo if you want detail
Real Grade kits are quite interesting in theory, but they're a pain to actually build. Then good luck if you wanna paint the thing. So many small, moving parts.
>>15115707
Ha, I just got the picture