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How to draw Mechs?

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Thread replies: 12
Thread images: 5

File: [DPG]NGE_Groundwork-2-142.jpg (492KB, 1200x1750px) Image search: [Google]
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what do i study to get really good at drawing mechs?
>>
You need to learn the basics of drawing, build a visual library of photos, studies, references, etc. and then learn perspective. If you want to get really serious, technical drawing and transportation design can be necessary too.

A good book about perspective (and other things) is Scott Robertson's How to Draw. You can get it on /ic/ in the artbook threads. Also, read their sticky, it can help you too.

About visual library:
http://graphicdesign.stackexchange.com/questions/16405/what-is-a-visual-library-and-how-to-work-on-it
>>
>>15095430
woah thank you so much!

/thread
>>
File: shit.jpg (2MB, 4482x2776px) Image search: [Google]
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>>15095361
If you wanna draw giant guyvers (which is what your pic suggests) you can achieve design supremacy with ONE SIMPLE WEIRD TRICK:

when you're doing the preliminary sketch, draw vaguely oblong scribbles without lifting your pen from the sheet and try to make a vaguely humanoid silhouette out of them.

Then, refine the scribbles by going back over the lines that seem to form outlines of muscles or carapace segments or limbs or armor plates.

repeat that step until you've got something that looks solid

and BAM! you've got your predatory 90s giant guyver.

Now YOU TOO can be Yoshiyuki Sadamoto.
>>
How to draw Gundam?
>>
>>15095537
Draw a cube. Now draw more cubes around. Then draw a V on its forehead.

Done.
>>
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File: 4chan gundam custom.png (22KB, 819x460px) Image search: [Google]
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It takes years of studying and crafting your skill.
I've been at it for about 12 years and I keep improving.
>>
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>>15095537
like this:
But seriously which time period? Which Mechanical designer? Which style?
>>
>>15095569
modern Katoki
>>
>>15095828
Well i hat his shit but it actually comes down like most gundam to some very repeating simple rules:

:1 LEGS LEGS LEGS
Standard proportioning on humanoids says that basically you want the bottom of the pelvis to sit at the 50% mark, Katoki goes crazy in order to get his ratio and turns it into 60legs/40 torso

this is further enhance by

:2 Tiny head Tiny Torso
Shrink your head and torso. usually the head and torso are equal but tiny next to the legs.

:3BIG shoulders normal arms
The arms are usually proportional to the head and torso but the shoulders are usually over emphasised.
>>
>>15095494
This is the truest thing I've ever seen.
Thread posts: 12
Thread images: 5


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