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Mega Man babbies are the absolute WORST. Here you have Kenji

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Mega Man babbies are the absolute WORST.

Here you have Kenji Inafune coming in and wantint to REVIVE the dead series, and what do the so called "fans" do? They spit in his face. Call him a "Con Man" and bad mouth his project until it fails. Fucking ungrateful pricks. The man is a god damn saint and one of the best creators out there. Entitled pricks who sabotague their own series don't DESERVE Mega Man. Let the series stay dead.
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>>15094693
At least Sprites Inc. just focus their productivity on making their own sequels instead of constant bitching.
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>>15094695
Don't respond to such low quality bait
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>>15094693
But the project succeeded. The game came out.
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>>15094693

Congratulations, you're retarded.
>>
Poor bait
Inafune had no legitimate claim to Megaman
Mighty No.9 was a garbage project
He was more preoccupied with building a multimedia empire than a game

Get fucked he got what he deserved.
>>
http://store.steampowered.com/app/322110/

You guys should give 20XX on Steam a shot if "MMX as a rogue-like" sounds appealing. Graphics are shit, but the game is quite enjoyable regardless.
>>
Successful franchises don't start with the intention of becoming a much larger franchise. You don't make plans for a toy line, an animated series, a spin-off, and an animated series for the spin-off, before you've even released your first game. That's the kind of shit that was attempted with the Cheetahmen or Bubsy the Cat. Look at the Gunvolt series. They didn't decide to make a sequel and an OVA and all sorts of drama CDs before the first game came out, they decided to do it *after* seeing how well the game did.

And please don't call Inafune "Con Man". That's too similar to "Aircon Man", who was from a game that was much better than Mighty No. 9.
>>
Isn't Akira Kitamura more of the creator of megaman though
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>>15094879
>R&F WS
>better that Mighty no. 9
I wanna say something like "wew lad", but honestly, you're probably right.
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>>15094882

Kitamura is the actual 100% creator. He's the director of the first two games, wrote the story, created the characters, designed most of them (including Rock man). Also he lobbied Capcom to make a sequel all the producers and money men were against it. Fujiwara, producer for the first game, was one of those dead set against it. So Kitamura went to the Capcom VP directly to get permission, going over Fujiwara.

The other most important person for MM1 was Nobuyuki Matsushima. He was the programmer who made the engine, which completely dictated the pace of the game. Kitamura had originally envisioned a faster paced game with more enemies. Matsushima's engine was slow, which meant fewer enemies on screen. Also it was Matsushima who came up with the color changing mechanic. Kitamura had thought about something like a Sentai type show with symbols on the head to indicate the boss weapon, but it wasn't working out. Probably not something you can convey easily in a small Famicom Sprite.
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>>15094927
Then where did the meme of Inafune being the creator come from
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>>15094933
Inafune.
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>>15094844
He didn't even spell Inafune's name right, it's obvious bait
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>>15094933

Inafune became the most prominent producer for the MM series in the mid-90's. And he was always willing to give interviews, so he's the person most associated for the series for like 20 years. Then Inafune gets the credit for "character designer" in MM1. People then assume that he designed ALL the characters. Since the character and series have the same name, it's a simple step to go from "Inafune created Mega Man (the character)" to "Inafune created Mega Man (the series)".

This myth took hold since the early 2000's, and has never relented. The Gaming Media is dreadful. They keep repeating it, and never do any real research, especially into old games. That would require actually talking to people in Japan. That's not their job. Their job is to hype up new games, which means talking to the Producers or directors of upcoming games, and hyping up this personality as some super genius who created tons of games. They STILL say Inafune is the series creator of Mega Man to this day. So I don't blame fans for being misguided on who created the series. It's the fault of the gaming media.
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>>15094693
And Edison's ideas were 100% original
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>>15094879
Yeah, they really bit off way more than they could chew with MN9. Just look at how badly the Red Ash kickstarter turned out. In fact, I have to wonder, has Comcept gone under entirely? From what I've been reading from MN9 backers, they *still* haven't gotten the 3ds and Vita versions out, and Fangamer (the guys responsible for the physical rewards) say they haven't gotten some of the required materials from Comcept to begin production. Even after release it seems like the game is just a huge shitshow.
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>>15095093

Comcept is still alive. Inafune knows enough people that he'll get collaboration projects for a while.

For the Vita/3DS version and physical rewards, those are obviously never happening.
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>>15095097
I've said this before, but god Damn I feel so bad for MN9 backers. I mean, yeah, kickstarter has risks, but anyone who wanted physical rewards, or even just the version of the game they were promised, got majorly screwed over.

IMO Comcept is being even worse about this than some other failed kickstarters. I remember another game, "Woolfe: The Red Hood Diaries" or something went literally bankrupt, but they still managed to get physical rewards to people out eventually, even though it took them a very long time. And that was just an indie studio, Comcept is an established developer.
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>>15095121
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>>15095121

They haven't officially cancelled anything. They will just leave it ambiguous until people just forget about it or decide it's not worth it. It's already been 6 months. Doubt anyone will care in a year.
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Games are collaborative efforts. I think it's sad that only producers seem to get any credit for coming up with the idea. Programming is a hard thankless job.
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>>15095121
I was on the verge of backing MN9 while the kickstarter was in its last week. It seemed so promising, I saved all of those cringeworthy comics. I was hyped as shit.

Really glad I bought a hot dog with that money instead.
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>>15095219
I coulda bought a looooot of hotdogs with my backer money...
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>>15095225
Shit man, I'm sorry.
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>>15095230
It's fine, it was a poor purchase and I made the mistake. Life goes on. I got a story and some nice T-shirts out of it, at least.

My only gripe is I couldn't put that money towards the dhmis kickstarter instead.
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I stopped caring as soon as the fucking cartoon announcement
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>>15095138
You think that's bad, it turns out Yokoi wasn't even responsible for the Game Boy. But yeah, game-making can suck at times.
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>>15094879
Con Man is also the name of a crowdfunded web series that's legit better than MM9
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>>15095360
>>
I say it every MM thread, but maybe it was for the best that MM died. Almost everyone involved with the series left Capcom during the PS2 era, do you really want to keep making games with people who weren't behind the good ones.
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>>15095687

Also they just soullesslly made sequels every hear from the 90's onwards without any thought about quality or whether they needed one. It got to the point in the 2000's when there was too many uninspired shitty games that no one cared anymore. MM just wasn't selling. The X series was dried up. The Zero series was done. The ZX series wasn't selling.
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>>15095870
>It got to the point in the 2000's when there was too many uninspired shitty games that no one cared anymore.
Fucking Battle Network ruining everything for everyone.
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>>15095870
The only Mega Man games I'd consider bad are about half the games in the X series and MM5.

I'll agree about them not thinking about whether sequels are necessary. The sheer number of Mega Man games probably created a lot of entitled fans who are bitchy about not getting a new fix for once. These people need to try being F-Zero fans.
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>>15095905
In the end, just be glad you didn't back MN9. Unless you did. Then I don't really know what you CAN do.
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>>15095884
Battle Network kept the franchise afloat though. It sure weren't random Inti action games that while fantastic didn't look or play much like Mega Man.
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>>15095942
At least Inti are in a better place now by going out on their own, even if they occasionally have to make pheromone-powered gun games to pay the bills.
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>>15095942
Well shit nigga, it wasn't the Zero series that had eleven entries sitting on store shelves, and all for one platform. If you want to talk "soullessly made sequels", "too many", and "uninspired" in relation to Mega Man, especially in the 2000s, I'd think Battle Network would be the champion above all others.
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>>15095983
>BN
>Not classic
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>>15095983
Rockman.exe not only has games on multiple platforms besides gba it sold better than zero, was received better than zero, and received an anime tie in along with a toy line. If you are insinuating that zero was the popular one answer Rockman.exe was the niche property you are delusional.
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>>15096228
>Classic
Yeah Mega Man Powered Up, 9 and 10 really swamped the market. Refer back to what I was responding to.
>It got to the point in the 2000's when there was too many uninspired shitty games that no one cared anymore.

>>15096331
Nigger what? I never insinuated that at all. I'm saying that if any series was over-saturating the market with Mega Man and reducing interest, it would logically be Battle Network.
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>>15096331
Rockman.exe was pushed crazy hard by Capcom. 2 was released only 9 months after 1 in Japan and the Anime started only a year after the game released.
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>>15096405
>2 was released only 9 months after 1 in Japan
I never would have guessed that given how much of a huge improvement it was

>the Anime started only a year after the game released.
Isn't this common practice for adaptations?
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>>15094927
>Kitamura had thought about something like a Sentai type show with symbols on the head to indicate the boss weapon, but it wasn't working out. Probably not something you can convey easily in a small Famicom Sprite.
Did he ever make something closer to his original vision?
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>>15096403
>I'm saying that if any series was over-saturating the market with Mega Man and reducing interest, it would logically be Battle Network.
But it didn't? It was pretty popular for a long time anger kept Rockman just from being straight forgotten. It was also an all around good game series.
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>>15096405
>Rockman.exe was pushed crazy hard by Capcom.

In fairness sometimes that just ends up not working out for them. They pushed so hard for EX Troopers to succeed in Japan and no one bought it. They made so many ads, they did everything in their power, and it was a flop. Which is a shame because it's actually a good game.
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>>15094693
>defending conman
FUCK YOU
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>>15095121
Kickstarter and the like are unprofessional backiing methods because it makes a big and diverse group of people into risk holders. Not saying the backers have themselves to blame(they don't) but people should've been a bit more cynical about it. KS is fine if you're a literally who but Inafune wasn't and isn't.
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>>15096445

Or at least, be someone that is known for they themselves making quality products, not just the company they were attached to. It's why I had no problem backing the Battletech game or Wasteland 2.
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>>15095360
>MM11 with ConMan as robot Master never
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>>15096445
yeah if you're a business person and your idea is good business you can get a business loan
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>>15096405
This is true. The effect of the anime on the sales of the games can't really be overstated, either. Battle Networks 3 and 4 came out around the time the anime started, and enjoyed the strongest sales. The US sales basically evaporated after that point, though, with 6 selling only 90k units.

>>15096417
>Isn't this common practice for adaptations?
Also true. The Pokemon anime started one month after Red and Green came out.

>>15096439
Okay, then there weren't too many Mega Man games on the market driving down interest.
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>>15094693
At least it was better than nothing, right?
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>>15095687
>do you really want to keep making games with people who weren't behind the good ones.
They weren't behind the bad ones either, so there's nothing saying they will be automatically bad or that they can't be better than the previous ones.

>>15095884
fuck off nostalgiafag
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>>15096456
>nostalgiafag
Yeah I sure am nostalgic for Mega Man II, the only one I owned as a kid
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>>15095905
>You should be glad you have nothing because you were used to having too much in the past
That will never make sense.
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>>15096458
You seem to be, yeah.
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>>15096465
I do have a soft spot for Quint, that much is true.
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>>15096461

No I think he's saying "you're a spoiled brat, think about the people who never got anything"

It's essentially the starving children in africa argument.
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>>15096487
That'd still only apply if megaman games were produced on a semi-regular basis.
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>>15096491

For the longest time they were.
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>>15096494
Irrelevant. What matters is now.
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>>15094882
Ariga's interview of him.

http://shmuplations.com/megaman/

Anyone have links to Ariga's Megamix? I can't anything past Metal Heart.
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>>15096502

It's not irrelevant when that's his whole argument, that there used to be so many games and now you're bitching that there aren't any, when he's saying "I'm lucky we got even like 5 games total"
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>>15096453
>Okay, then there weren't too many Mega Man games on the market driving down interest.
I wouldn't say oversaturation was what killed the market. Bad games did.

BN4 was the death knell for Battle Network. It got a second wind with BN6 and StarForce, but that was it.
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>>15096447
Yeah, Battletech looks good. From the latest update they're putting melee combat in, which is really giving me good memories of punching mechs in the face in Front Mission.
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>>15096540

Except BN4 is one of the top 5 best selling Mega Man games of all time, and the best seller of the BN series.
https://en.wikipedia.org/wiki/List_of_best-selling_Game_Boy_Advance_games

You don't have to like it, but pretending it was a failure is only making you look stupid.
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>>15096564
How did 5 do, anon?
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>>15095219

and now this is all thats left
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>>15096453
>Okay, then there weren't too many Mega Man games on the market driving down interest.
-Legends bombed
-Legends team works on the mainline BN games
-Inafune wants to make a series for Zero
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>>15096591
So it's the Zero series that was over the line? Not the series that had 15 total releases in 5 years?
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>>15096565
BN4, 5 & 6 sold well anon.
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>>15096598
6 sure didn't. But I was asking because I couldn't find a number for 5 when I was checking earlier.
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>>15096597
No, It was the shitty X games that no one wanted.
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>>15096417
>I never would have guessed that given how much of a huge improvement it was

It used a rather large amount of recycled assets on the same engine. 6 of the 20 bosses and about 40% of the enemies were reuses or pallet swaps of BN1 bosses/enemies.

>>15096453
>Also true. The Pokemon anime started one month after Red and Green came out.

Stateside, but not in Japan. Red/Green released in Feb '96 and the Anime came out in April '97.

>>15096564
>You don't have to like it, but pretending it was a failure is only making you look stupid.

Sold well on name and series recognition, but its poor quality damage the series reputation enough that 5 and 6 suffered.
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>>15096607
>Sold well on name and series recognition, but its poor quality damage the series reputation enough that 5 and 6 suffered.
Wrong again, It had shit ton of merchandise like E reader +, Battle chip gate, Tournament stuff.
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>>15096600
It was at the end of the GBA lifespan.
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>>15096607
>It used a rather large amount of recycled assets on the same engine.
BN6 did not used 5's engine tho.
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>>15096601
Which ones, the two on PS1, the two on PS2, the two on the Game Boy, or the spinoff RPG? Seven games across a variety of platforms are worse for a series than eight games on one?

>>15096607
>Stateside, but not in Japan. Red/Green released in Feb '96 and the Anime came out in April '97.
FUCK you're right, I'm retarded. I was thinking 1997 for Red and Green as well.
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>>15096637
X7, X8 and the RPG
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>>15096614
Shit tons on merchandise produced does not mean that the game didn't hurt the series. All that merchandise meant was that BN4 RS/BM was the most heavily pushed. Most of the merch was developed before the game released. They thought they had the next Pokemon.

>>15096628
That comment was referring to BN1 and BN2 which came out only 9 months apart.

>>15096648
X7 was a complete crapfest but had a fair amount of hype leading up to its release.

X8 and Command Mission were not bad games.
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>>15096648
>>15096688
X6 was worse than X7
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>>15096696
I won't rague about X6 being an awful game.
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Megaman Zero is the absolute best
fuck everything else after that

https://www.youtube.com/watch?v=1VRUBV7ccsw
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>>15096714
But Zero 2 was even better
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>>15096714
>>15096728
Zero 3 was the peak of the series though. Zero 4 is where they dumbed it down a fair bit. Zero 3 didn't demand perfection, but it demanded excellence.
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>>15096728
I mean the whole 4 games
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>>15096732
I liked Z2 better. It's a slightly purer version of Z3 without the extra fluff. That said Z2/3 are tops.
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>>15096735
he died for your sins, you know
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>>15096738
FUCK
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>>15096439
>It was also an all around good game series.
It peaked with the second title and went down hill from there. Hell it took the X series until 4 to peak.
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>>15096688
>All that merchandise meant was that BN4 RS/BM was the most heavily pushed.
BN4, 5 and 6 had almost the same amount of merch.
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>>15096743
there should have been a boss rush mode
>"these faggots don't stand a chance"
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>>15096756
That's what the last stage is for.
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>>15096714
Zero One was pretty rough. And by rough, I mean people threw their GBAs at the wall. Fucking Aztec Falcon.

>>15096564
BN4 sold the most, but it was the worst BN game, turned off both new and old fans, and did a lot to hurt the BN franchise. Selling the most ain't much when you effectively stole the future of the franchise you're supposed to sell.
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>>15096753
Which means the rise in popularity stalled at BN4.
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>>15096769
>Which means the rise in popularity stalled at BN4.
It obviously did not since Japan fans wanted more after star force ended.
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>>15096781
A sales drop from 593k to 292k and then 174k says otherwise for Starforce.

BN1 sold 225k, BN2 344k, BN3 669k (500k white 169k black), BN4 928k, BN5 766k and BN6 610k in Japan.
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>>15096813
Yeah but SF bombed in comparison
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>>15096813
>4 totally killed interest in the BN series guys!
>Game directly after it still holds better sales than the first 3 games
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>>15096835
Stalled =/= Killed

BN5 was also split over 3 versions: Protoman (466k), Colonel (194k) and the DS Double Team (106k).
>>
>>15096854
It was still popular that every other Mega man at the time (barring classic when it was new.)
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>>15096860
Which is why they tried to revitalize the series with Starforce on the DS. A revitalization that failed.

Rockman.EXE Operate Shooting Star which was an updated release of BN1 in 2009 did not do well at all selling only 44k copies.
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>>15096907
Because it's a fucking port, anon.
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>>15096910
Yeah and Capcom likely was trying to use that to gauge sale for a possible full series updated re-release and continuation.
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>>15096924
I did not knew you worked for Capcom, Anon.
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>>15096935
SF2 HD did well on newer consoles, they decided to do SF4.

Same thing for MVC2 to MVC3.
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>>15096935
I don't, but that does not mean I can't understand what happened with the BN series, and as >>15096935 points out they've done this sort of thing before.
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>>15096520
>It's not irrelevant when that's his whole argument
The argument is about the present so it should be about the present.
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Anybody read this? Is it any good?
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>>15096403
>Yeah Mega Man Powered Up,

Oh I forgot about that. They tried to reboot the X and original series on the PSP with 3D remakes. But those didn't sell. But why go with PSP only? They would have done better on the NDS/3DS.

>>15096434
>Did he ever make something closer to his original vision?

No, he only ever ended up directing 3 games, the other one being Cocoron.

Interestingly, MN9 ended up having more of the Head Symbol thing going on.
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>>15097186
Amazing art and story's pretty fun with great moments spread throughout.
So yeah, it's pretty good.
>>
>>15096924
Are you honestly fucking attempting to maker sense of Capcom logic? The same people who said " the west doesn't care about ace attorney or monster hunter"? The people who kicked clover out for no discernible reason ("you sold well but not AMAZINGLY will")? The people who refuse to do most of their advertising in the west and require sub studios to do it or just have Nintendo do it for them?

Capcom is run by literal monkeys in suits and nothing they have done in the past 15 years makes any fucking sense.
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>>15095291
>Finlander
>???
>VF-kun
>Whoever is programming SRWE

Just kidding, I have no idea what work Finlander actually does.
>>
I knew MN9 was going to be shit the moment I saw the character designs. No one who could make good game development decisions would ever greenlight that shit.
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>>15097341

fuck off beck looks great.
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>>15096507
>Anyone have links to Ariga's Megamix? I can't anything past Metal Heart.
People don't seem to like to scan officially released Manga, unfortunately.
>>
Inafune drew Mega Man based on Kitamura's sprite.

also, I don't get why you fuckers are so retardedly vicious. Dude makes a bad game and everyone turns on him like he NEVER did anything good. Whatever.
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>>15097442
>bad game
Except it's really just ok, going by average consensus.

There's been far worse MM games out there.

Also, Megaman fags are some of the most obnoxious people out there. I remember one who shared a forum I used to visit. Absolutely no one enjoyed his company.
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>>15097481
>Megaman fags are some of the most obnoxious people out there
>like one time there was this ONE GUY who NOBODY liked
>totally proves my point
>>
>>15097442
He never did anything that was truly important to the games themselves. He was just the business front guy who took credit for everything.

And guess what, he used that aspect to rip people off.

Basically, he's Steve Jobs.
>>
>>15097481
>Except it's really just ok, going by average consensus.
I own it and likely backed it more than anyone else in this thread. No, it's a bad game and an unfinished one at that.

I don't spout vitriol about it personally, I just consider it a poor impulse buy and was busy disappointed.
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>>15097499
You may have liked it far less than the general consensus, but the general consensus is still just that it's pretty eh.
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>>15097502
What are you basing as " general consensus"?
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>>15097442
I wont argue for inafune's role in past games since i'm not knowledgeable enough about it and, as said here, there's a lot of misinformation on what his contributions on previous games actually were. For the sake of argument, lets assume he did have important roles in good games as yu say.


That doesnt really change anything since the thing about mn9 is how a known game developer who owns a studio uses an unproffesional financial backing method, promises ridiculous stuff and ends up barely releasing one game that doesnt have all that was promised and isnt even released on every promised platform. Its a con, plain and simple, and whatever he did on previous games is irrelevant.
Heck, if he were that good, he would have not only a better backing method, gotten better developers and all around managed the whole thing better.
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>>15097498
But Steve Jobs literally revived Apple from the dead after his comeback.

At the end of the day, original ideas don't matter. Execution is. Regardless of what you think of the iPhone now, it shook up the market so much and forced arrogant old farts like the guys at Nokia to spill the beans.
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>>15097504
Just general reviews that have it roughly in the 5-6/10 range overall.
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>>15097481
We already had the mandatory megaman fan hate in this thread anon.
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>>15097516
Are you trusting paid for reviews? Honestly?
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>>15097534
Yes. Are you not?
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>>15097481
>There's been far worse MM games out there.
Pic related is the only one that comes to mind.
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>>15097534
You think Comcept would even bother paying for reviews?
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>>15097563
I trust my own opinions, or hell even youtubers, more than an industry that is notorious about selling review scores.

>>15097566
They seemed to be interested in spending the money on things other than the game, so yes. The pr are known dumbasses and one got tied up in a certain gaming journalism scandal a few years ago and sided with the journalism side of the argument.
>>
>>15097574
Why would they buy a Fucking Terrible/10 review?
>>
>>15097574
I was more thinking that they'd have wasted the money somewhere else, due to their total incompetence. Just look at the trailer they paid for before the game came out.
>>
>>15097574
I thought you meant that Capcom was paying reviewers to give not-good reviews. Now I just don't think you understand the concept of "selling reviews".
>>
>>15097580
I guess Comcept ended up being the ones crying like an anime fan on prom night.
>>
>>15097341
But they're just generic Not Megaman characters?
>>
>>15097579
Except look at what the anon himself said "it's OK by average consensus" citing 5-6/10. This makes people " eh maybe it's not so bad, I love Megaman I'll maybe pick it up."

Remember awful shovelware games but scores and always rate 5-6 despite being awful.
>>
>>15097564
Megaman Soccer, and I usually enjoy these crazy over the top soccer games of that era like Captain Tsubasa, Dolucky's A League Soccer, and the Nekketsu sports games, and yet, I couldn't get into Megaman Soccer. It was very poor and sluggish.
>>
>>15097516
Except 5-6/10 in video game reviews means absolute dogshit that at least manages to start up without crashing. It's "This game functions, but why would you ever want to play it?" tier.
>>
>>15097580
The trailer was a disaster again handled by same PR and community management people who already were known for incompetence back when there was confidence in the game.

>>15097583
Do you?
>>
>>15097592not
5-6 means the game isn't a steaming pile of unplayable crap, but there's also just not much about it that's really worth going out of your way for. MAYBE you'll get something out of it, but more likely than not it's just forgettable.
>>
>>15094693
Why did /m/ let this retard bait everyone?
>>
>>15097614
Because it's been a while since we had a Mega Man thread
>>
>>15094693
t. Kenji "CON MAN" Inafune

Do us a favour and go back to hugging your Protoman pillow.
>>
>>15095219
>>15095225
>Backed for $150

>they still haven't sent any of the backer rewards except the shirt
>>
>>15097628
Backed for more. I got my shirt, posters, and the plush. I don't expect the art book to ever come, but to be fair I don't even remember if that was included at my reward tier.
>>
>>15097158
Presently, you could probably play Mega Man games for about 500 hours and never actually play the same level twice in that time because there's just so much fucking content. Everything that came out in the past is still available.

Beyond that, I can't think of why we'd need more Mega Man other than to conclude plot threads. It'd just be retreading the same gameplay ideas, effectively beating a skeletal husk of a horse.
>>
>>15097634
Have you gotten your PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL?
>>
>>15097635
>still insisting on the past
I'm sure megaman fans already played megaman. Irrelevant.

As for the second part, plot is not the only reason to play a game, specially one like freaking megaman.

Not to mention spinoffs are a thing.
>>
>>15097642
Nope unless it's jammed in the tube with the posters. I was thinking if using them as backdrops for my figure cases but then I realized I rather not sully my collection like that.

I don't expect any of my other rewards to come and honestly don't care anyone.
>>
>>15097442
>Inafune drew Mega Man based on Kitamura's sprite.

Yeah, he drew art. So what? He didn't design anything. And supposedly, Kitamura drew rough sketches of the characters to begin with, meaning Inafune "created" even less. They just got him because Kitamura and the rest of the team weren't trained artists. If Inafune didn't do it, they would have gotten some other artist. The official artwork would have looked a bit different. That's it.
>>
Why it's Crashman the best robot master? Best design, best theme, best Hyadain remix.
>>
>>15097660
Forgot my image
>>
>>15097650
None of this is an argument for why there needs to be a new game.
>>
>>15097677
There doesn't "need" to be anything. You don't "need" to eat your next meal and continue living. How is that an argument that there shouldn't be?
>>
>>15097677
Good thing that's not what we were arguing then.
>>
>>15097686
I've already expressed why there shouldn't be. The series has nowhere to go, no new ideas to put forth. Just let it end and have Capcom put resources into something newer and more interesting. Not everything needs to be milked millions of times. You do that and you end up with modern Hollywood.

>>15097689
What exactly are we arguing, then?
>>
>>15097706
>Just let it end and have Capcom put resources into something newer and more interesting.
Like Street Fighter V, Resident Evil 7? It's not like Mega Man games are expensive to make, especially compared to those.
>>
>>15097706
>What exactly are we arguing, then?
>i cant read: the post
Whether the spoiled brat argument applies. I'm saying the brat should be spoiled in order to do so.
>>
File: Gunvolt mech bosses.png (49KB, 421x386px) Image search: [Google]
Gunvolt mech bosses.png
49KB, 421x386px
Rate Gunvolt's mecha designs.
>>
>>15097755
I like the design/detail work but I fucking hate the anatomy/structure of them
>>
File: OBARI AS FUCK.jpg (35KB, 640x480px) Image search: [Google]
OBARI AS FUCK.jpg
35KB, 640x480px
>>15097755
>great colors
>varied and interesting forms
>designs are visually functional while also being full of character
10/10 I'm in love
>>
>>15097728
>Street Fighter V
Considering how that one went, they should probably just focus on RE at this point, that one's a zombie franchise anyways.
>>
I agree we don't need new Megaman games just the same way we don't need any more World of Warcraft expansions. Let the game die and work on Warcraft 4 instead. I'm so fucking salty over the fact that Blizzard turned their back on me and trashed their old games. At least we still get Megaman rereleases every now and then.
>>
I'm bitter about Megaman dying. The Megaman Zero and ZX series were some of my favorite Megaman games. I also really enjoyed the faux retro Megaman releases and I wanted Legends 3. I'll never forgive you, Capcom.
>>
>>15097819
At least they leave the fans and their projects alone (assuming you don't monetize), unlike the Big N lately.
>>
>>15097822
>At least they leave the fans and their projects alone

Because they don't give a shit
>>
>>15097834
Oh, they give a shit when Street Fighter's involved, otherwise no one would have heard of Street Fighter X Mega Man.
>>
>>15097841
I still can't believe THAT was all we got for the Megaman anniversary. Just a fucking fan game being officially recognized.
>>
>>15097843
>Just a fucking fan game being officially recognized.
Not only that but also a game Megaman shared with another IP
>>
The hate for MN9 is dumb. Evil, even. To be honest, people are being mean, tearing into it for no reason. Everyone needs to chill out.

Remember it didn't have a huge budget, that kind of money doesn't go far. How many kickstarter games even come out, and furthermore, how many are good? Next to none, I'll bet. Nobody cares about a few framerate issues. One or two delays? So what? Terrible art style? Totally subjective. Horrid voice acting? Nah.

I'm pretty damn satisfied with this game, nobody can tell me it's bad.
>>
>>15097843
While I didn't like that either, I still think it was better than the abomination that was Xover

Same with BoF6. I know there's more money in the mobile market, but why in Dog's name would Capcom think that players of their old IPs would be mobile game playing casuals?
>>
>>15098067
Maybe $4,000,000 would have carried them further if they hadn't tried launching an anime, toy line, spin-off game, and spin-off game anime before they got the fucking game out.

Gunvolt was made on a smaller budget and is a much superior game.
>>
>>15098067
>still pretending the hate is solely about the game

If you are really this ignorant and not trolling, know that the hate is not solely because of the game itself. It's because of the development issues, awful management and Comcept creating big expectations.

>Remember it didn't have a huge budget, that kind of money doesn't go far. How many kickstarter games even come out, and furthermore, how many are good?
We already said it, Inafune is already experienced in game developing(or supposed to be), he shouldn't have resorted to the same financial backing methods amateurs do. If this were a fangame made by new unknown developers it would be a thing(and there are games that started like that that are pretty good and better than MN9 btw) but this wasn't the case.
>>
>>15098067
I'm glad at least one person got their money's worth, friend anon, but you have to admit there are some serious problems with it. Even if you think the game was OK on its own, they haven't even given out some physical rewards and two entire versions of it! That's a pretty serious breach of trust, even accepting that Kickstarter is a risk.
>>
>>15096756
Would have preferred a stage-rush mode.

Or end-to-end stage mode, where there's a time limit but defeating each boss gets you more time
>>
>>15097755
underused

everything in GV1/GV2 is underused

the games should be at least twice as long

no need to add more mechanics, just add more game
>>
>>15098115
Gunvolt and MN9 are basically on entirely different planes of existence
>>
>>15094857

>main character is a girl

yeah fuck that. take your shitty look game a fempower pandering somewhere else.
>>
File: 4000000.jpg (2MB, 1280x4396px) Image search: [Google]
4000000.jpg
2MB, 1280x4396px
>>15098067
>It didn't even have a huge budget
>>
>>15099488
>The cheapest game to develop is also somehow the best looking one

Were half the staff working on Serious Sam 3 slaves or something?
>>
>>15099505
>implying it looks better than Dragon's Crown and Shantae
>>
>>15099509

Vanillaware games only look good in screenshots. In actual gameplay, they're cheap ass flash animations.

Have no idea where your praise for Shantae is coming from, looks like any other freeware mobile game coming out these days.
>>
>>15099488
>Ghost Police only had a kickstarter for the soundtrack and looks better after dropping the Game Boy aesthetic
>Monster Extermination Co. staff still keeps up their project after the funding failure
So, the key to success is to have sheer determination, apparently.
>>
>>15099525
>Vanillaware games only look good in screenshots. In actual gameplay, they're cheap ass flash animations.
So you never played it?

And Serious Sam looks comparable to a unity game, it doesn't look anything special.
>>
>>15099488

Only about 60% of the money was used by the team. Taxes and kickstarter take their share, plus all the stupid rewards shit. So 2 something million is tiny.
>>
>>15100597

2.4 million is still more than most indies.
>>
>>15099505
Croats, but they're basically the same thing
>>
>>15100597
Wouldn't most of the examples in >>15099488 have even less money themselves too, going by that? That just makes MN9 look even worse.
>>
>>15094695
True
>>
>“You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on different platforms.” He’s like “I’m kind of loath to say this because it’s going to sound like an excuse and I don’t want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it’s totally my fault. I’m the key creator. I will own that responsibility.”

Punished Inafune.

A falled producer.
Thread posts: 194
Thread images: 21


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