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Super Robot Wars GC Translation Thread #30: Phoenix Edition

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Thread replies: 150
Thread images: 41

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Like a mythical phoenix, the SRW GC translation thread rises from the ashes.

Last time on SRW GC Translation Thread: >>14953391

- Black had to make a thread because thread 28 died an inglorious death.
- Dash's progress is slowed by a GF addicted to playing FFX on his laptop.
- AP continues to go well.
- Overworld continues to go well.
- Oppai got Pokemon Fever.
- Bring is 10 pages away from submitting a paper and being done with Comprehensive Exams (which should have been done in March of last year).
- Bring has already had 5 days of snow this season in a climate that has about two snow events a year.
- Bring made a joke about the Tallgeese (basic) that was so bad that the thread died for over half a month.

We back now bitches. But who knows if we actually have more time to work on this stuff.


The old texture replacement method is still usable, up to stage 20, essentially act 1. (can be used along with the new one, just don't get the stages or battle lines)
http://pastebin.com/CYDquvFD

The new method. We have VWF, so it looks better! Except for the character naming screen. That's not right. Not sure if this needs to be updated now.
http://pastebin.com/wEMB6KvA


The mediafire folder
http://mediafire.com/srwgc
>>
Bump from page 7
>>
>page 6
>>
Hey! It's good to see this thread back. Happy new phoenix year, GC!

I just wanted to add that Greenrose was kind enough to explain the Talgeese joke to me.

Also, in reference to the opening statement, can we in all fairness say the new method has the same contents as the old method? (If yes then we should definitely point people first to the new method, and second to the old one... right?)
>>
PS: also, it's so good not to have only srwg to read here... THANKS!
>>
>>15078331
The big reason that I still have the old method listed is that it's much easier to do than the new method. The new method essentially requires you to rebuild the GC ISO. This method is drag and drop.
>>
Bump from page 8
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>>15078688
Hmm... I thought someone on RHDN proposed a command-line tool to do it more easily (well, after you guys have created a bat / sh, that is). I need to dig back a bit...
What are the typical GC iso building tools?
>>
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I was looking through some of my old stuff the other day, and couldn't remember if I posted these screens, or not.
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>>15080171
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I really wish I could find the rest of my old Neo screenshots.
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>>15080175
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Fight on!
Good to see this thread back again.
>>
>>15080171
>and couldn't remember if I posted these screens, or not
I don't remember them. Thanks for sharing!

>>15080176
Neo looks good... Wait, you guys started on both GC and Neo??
>>
>>15080808
Sort of.

Steve was originally "soft-subbing" the menus for GC, and he also did some of that for Neo.
>>
up
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>>15081041
Interesting!
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Page 9 already?
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Is anyone translating those Great Battle games? I think I'm going to start with the first one.
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lewdbump
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>>15084049
>those Great Battle games
Which ones??
>>
>>15085176
post the paizuri one
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>>15076313
Up you go
>>
up
>>
Pixel coordinates of Astro Boy?
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>>15085176
Link to more lewds?
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>>15088124
Astro Boy 2003 is at the far right, roughly 3700x900 I think, but the OG Atom is in the black and white portion of the full image
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>>15089587
Where can I upload?
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>>15090134
imgur, then link it. Or post it to one of the NSFW boards, and link it.
>>
>>15090254
I chose the others, because you don't see many lewds for 64 (let alone Panzer Warfare). Also, bonus Aoi because Aoi.

http://imgur.com/a/7CYSx

Most of the pics are Water Beryl. I don't really care for the style, but he picks some good characters. The other Akemi pic is from one of those Black Dog (?) sets. Only two of his SRW sets are on sadpanda, and I just have scraps of some of the other sets.

Is there a booru out there specifically for SRW lewds? I considered /m/booru, but I dunno.
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>>15090420
Thanks. No idea what booru you could upload to.
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>>15090420
Got to love those bushes.
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Page 8?
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>>15090420
Gelbooru?
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>>15095861
>>15094323
Thanks for the bumps.
>>
I've been following the AP thread on RHDN and they seem to be doing pretty well.
>>
>>15076313
Up you go
>>
up
>>
>>15097997
>I've been following the AP thread on RHDN and they seem to be doing pretty well.
We're being pretty happy, yep! We haven't reached scenario 20 yet... We'll see if it's jinxed!
>>
Does anyone have vids of the xo exclusive units?
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>>15100096
Scenario 20 probably isn't as cursed as 65% though.
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>>15101741
We're going there. We'll have to talk about that again in... a couple of months?
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Page 10? What
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>>15103881
yeah
>>
What would be the equivalent of the "Who Wants to Be a Millionaire?" game in an SRW world?
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>>15105628
"Whose Turn Is It Anyway?"
The show where stats are made up and the skill points don't matter.
>>
Something I've been thinking about. It's fairly easy to play G-Gen games as multiplayer co-op. One person controls warship 1 and the MS inside. The other person controls warship 2 and all the MS inside. Then they pass off controls, sort of like in Advance Wars multiplayer.

However, has anyone thought of doing something like that for SRW? Obviously any stage with two warships will let you do something similar (although you'll have to figure out some other way of dividing the units).
>>
>>15106292
I've been dreaming of an SRW where the insides of the battleship would be visible, docking units would actually have to travel, then be maintained, and characters who haven't been deployed would help at all ship tasks.

Also, outside of the ship, there'd be the option for pilots to eject to effectively get into buildings etc. When they eject, then map grid would zoom in, letting people on foot travel (slower), use simple cars, etc.
>>
>>15106292
I played through 2 SRW games with a friend, there's not really a need for 2 warships. You just take turn choosing who you wanna control and then you simply have to remember them.
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Page 10? Not again
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>>15109062
Thanks.

>>15106979
Which games?
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>>15076313
Is OP pic alright to have a crack at, or is it already translated? My grammar isn't the best, I could always use corrections, etc.

Protagonist Introduction

Akimi Akatsuki

Male Protagonist
The only son of Mogami Heavy Industry's president, Zuiun Akatsuki. 15 years old.
A cheerful high school student that enjoys sports, he holds a grudge against his overbearing father for forcing him to become a robot pilot.
Very sociable, he is an agreeable young man that can get along with anybody.
His dream for the future is to fly around space in a space plane.

Female Protagonist
The only daughter of Mogami Heavy Industry's president, Zuiun Akatsuki. 15 years old.
Usually an unreserved person that does things her own way, she is however unable to be so open in front of her father.
Nevertheless, she admires her father's honest, and despite having complaints, she still does her best as a robot pilot.

Fairey Firefly
Secretary to Mogami Heavy Industry's president. 25 years old.
A calm and serious woman, she acts as the sub-pilot for the protagonist's machine. Usually lives with the Akatsuki family, she also is very attached to Akimi as an older sister figure.

Robot Introduction

Soul Sabre
A humanoid weapon developed by Mogami Heavy Industries. Soul Sabre's head component can also act independently as a small fighter known as the Head Sabre. Because of this Block component concept, this machine has the ability to participate in both close quarter and ranged combat.

Soul Gunner
A humanoid weapon developed by Mogami Heavy Industries. Possessing a pair of wings, Soul Gunner specialises at ranged combat while flying at high speeds. An all-purpose machine, it can also capitalise on its mobility to engage in close range combat.
>>
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Page 9?
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>>15112628
Seems to be a thing today, since page 9 again
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>>15113646
Speaking of which, we know SRW-involved series with groups of main protagonists of 1, 2, 3, 5 people, but do we have a team of 9?
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>>15113902
>5 people,

When was there a 5 man group? W?

We did recently get a 4 person group with BX though (Glitter Falsaber is even described as the YONMI ITTAI), so that was a thing.


9... uh, if you count all the Alpha OGs that aren't Viletta I guess. Kusuha, Bullet, Sanger, Ratsel, Arado, Seolla, Ibis, Tsugumi, Sleigh.
>>
>>15106881
You'd need a big ship to fit stuff like Daitarn or Giganscudo in there.
>>
>>15110701
Soul Gunner in OG when?
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>>15114030
Never. It's based on a reused Sunrise Eiyuuten design (specifically the Soul Lancer, which is its upgrade) so it will never get in OG ever.
>>
>>15113931
>When was there a 5 man group? W?
The Combattler V and the Voltes V teams are 5 pilots each.
>>
>>15114860
Oh. For some reason I thought you were referring to OG groups.

Well, we actually have had 4 and 6 man groups (Mechander MAX and Acrobunch had those), but 9? I can think of two.

>Fafner in the Azure: Kazuki, Maya, Kouyou, Sakura, Kenji, Mamoru, Shoukou, Canon, Michio

>The Machina in Linebarrels of Iron pre-timeskip: Linebarrel, Vardant, Hind Kind, Decieve, Talisman, Painkiller, Pretender, Apparition, Juda
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>>15114038
:(
>>
>>15114891
>Mechander MAX
>Acrobunch
>Fafner in the Azure
>Linebarrels of Iron
Nice!!
Are these 4 series any good to watch?
>>
>>15115261
>Mechander MAX
>Acrobunch

Mate how the hell am I supposed to know what two unsubbed series are like.

What little I've seen of Mechander wasn't very good, but apparently it's at least not the worst the 70s has to offer. Meanwhile common opinion on Acrobunch seems to be a fairly resounding "meh, could be better" (and the ending is fucking dumb).

>Linebarrels of Iron

The anime was shit, not the absolute worst thing in the world but pretty bad and a fucking horrid adaptation - think Demonbane Anime tier. The manga was good, nothing amazing but it was good and worth a read.

>Fafner

Pretty good, but any time anyone says that on /m/ nowadays they get flooded by the same dumb false flagging idiots who infested Gun X Sword like two years ago, Getter Robo about one year ago, Kuromukuro threads while it was airing, Gundam threads... all the time really, and multiple other shows as general things. It does tend to get better as the franchise continues along.

Oh, I was going to bring up Gravion as a 6, but counting Sandman and the Gran Troopers it's a bit more than that.
>>
>>15115346
>What little I've seen of Mechander wasn't very good, but apparently it's at least not the worst the 70s has to offer
I don't know, I'd say that Mechander is near the bottom of the 70s Supers. I really dislike Godam too though.
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>>15115346
Thanks! You've just saved me quite some screen time.
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>>15119520
>modern SRW with spammable 4k+ base damage attacks
>fucking vulcans and beam guns with 1800-2000 base damage
Why are they even doing this.
>>
>>15119904
To be fair, the final boss in MD gets some pretty bullshit powers. Even the Zui Gaden can be pretty tough if you're not prepared.
>>
>>15119938
I'm not complaining about the 4k attacks, that's just number inflation but I'm fine with it. I'm complaining why even bother putting weak as shit attacks into the game if no one's going to use them, and even if you do they'll never hit 4 digit damage.
>>
>>15119955
They're mainly for stuff like Shoot Down, or for finishing grunts at low health. Saves the energy and ammo of the big guns.
>>
>>15119955
Well, there are actually a few missions in OGMD where you get a game over if you shoot down an enemy. You have to lower them below a certain HP threshold, and they retreat. Weaker weapons are good for those.
>>
>>15119980
I'd add that, if they are part of the lore / known attributes of a robot, they just have to be there.
It would be great to be given options to hide stuff you decide you won't use - whether attacks, units or pilots.
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>>15122041
Thanks for the bump
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Badabump!
>>
up you go
>>
A few days ago, I played some Super Metroid randomizer. It's incredibly fun, but also frustrating at times.
>>
>>15127172
>Super Metroid randomizer
What parts does it randomize? Enemies, layout of the floor etc, bonuses, something else?
>>
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Ah wiel sev dah Fedretoin
an muh frenz

Buh firs imma crieh
becuz wur eez hael
>>
>>15127805
Item locations, mostly. Presumably there's sanity checks so you don't wind up with the Morph Ball being a late-game upgrade or something equally dickish.
>>
>>15128678
>tfw Gundam never has a shield throw attack in SRW
>>
up
>>
>>15128710
We almost never get the Gundam, and it's almost always phased out after a few stages. It be nice if, for once, Amuro get's an upgraded one that's on par with everything, just say it's all modern under the hood or something and make it a secret.
>>
>>15130116
I'd find it nice if an original story had the Gundam officially morph into something else, like the Z or something, while its pilot either dies (plot twists!) or becomes the "original" replacementfor Kamille...
>>
>>15130116
https://www.youtube.com/watch?v=_8RH1HlXKOg

One of the best Gundams in the game even. GC also has the Gundam as an endgame-usable unit (if not the absolute best choice) and it's only really replaced by the G3, which is alright and also a bit of a sidegrade.
>>
>>15131248
Nice video!
I'vealways thought one of the gundam's advantages to be the ability to change equipments. I hate it when you're stuck with nothing but range 4 weapons. But this "all out attack" is a nice addition!
>>
>>15133337
>this "all out attack"

It's the last battle of the show. Gundam starts with two Bazookas, goes into melee, then Last Shooting.
>>
>>15127805
There's one that randomizes the exits, so you step out a door, and suddenly you're in another part of the world, but I was playing the one that just randomizes items. I soft locked the game a bunch of times. The first item I got was screw attack, whenever I landed after making an opening that was two cells high, I got stuck. No morph ball, so I can get smaller, and I couldn't stand up since Samus is three blocks tall, and she can't move while crouching.

Or falling down to fight the bomb torizo after getting morph ball, not getting bombs from him, and not being skilled enough to leave that pit the wrong way.
>>
A little bump before heading off to bed. I'm bummed how much this project has slowed down.
>>
>>15137481
Well it's only a matter of (your) time(s) to make it move forward.
What's left to do?
- Translating missions 21+
- VWF (if possible)
- anything else?
>>
>>15138477
VWF Is mostly done. I just need to figure out the compression to replace the existing fonts with the ones that Dash made. We can use the ghetto insertion method we're currently using, but we could run out of space for text if we do it this way.
>>
>>15138881
Okay. It's mostly about the story translation, then?
>>
>>15141185
Yup. And that's tit rocket's job.

In good news, I've completed another step of my comprehensive exams. Hopefully, the next four page paper won't be seven pages like this one was. Then after that, one paper to comment on the connections between the papers and I'm done. Then I can get to the actual hard part of the PhD.
>>
>>15141212
>In good news, I've completed another step of my comprehensive exams.
Great!

> Then I can get to the actual hard part of the PhD.
Err - what's that?
>>
>>15141515
Dissertation
>>
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>>15143473
>Dissertation
Is that when they replace the maximum number of pages with a minimum?
>>
>>15144226
Pretty much.
>>
up
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>>15146878
up to where?
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>>15147599
SRW fucking never.
>>
>>15145560
At least Gunlord can relate to you on that, since he also has to deal with PhD stuff.
>>
>>15138477
What's VWF again? I'm bad with acronyms.

Love how so many SRW are getting love these days. When I finally learn more japanese I can finally help translate W. It's basically J-kai, and I loved J.
>>
>>15148206
It helps that the Something Awful forum archived a Let's Play for W.
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>>15148222
Well then. Did we ever figure out the compression for W? I remember that being a stopping block a few years back, I'd be up for typing all that out.
>>
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>>15148206
>What's VWF again?
Variable-Width Font. Check this wikipedia page: https://en.wikipedia.org/wiki/Monospaced_font

>>15148224
>compression for W? I remember that being a stopping block a few years back, I'd be up for typing all that out.
What do you mean "typing"? I guess you can type Japanese from a let's play video - unless I miss what you mean here?
>>
>>15148345
I meant editing the game text with the translated walkthrough text. Or is that not what the SA Let's Play did?
>>
>>15148356
No. The SA LP relied primarily on the MNeidenshamalamadingdong summary, with a few tasteful edits (and also skipping a few paragraphs here and there).

However, they did go out of the way to make several line by line translations throughout the LP like this one:

ctrf + f "speaking" to get to the right spot. No quotes of course.

http://lparchive.org/Super-Robot-Wars-W/Update%20140/
>>
>>15148798
Has there been any word from Oppai lately? Any status updates at all?
>>
>>15148818

Oppai-Missile Fri 25 Nov 2016 23:44:47 No.14966234 Report
Quoted By: >>14969788
Sorry for the inactivity guys. Been a little sick lately.
Got that Pokemon fever.
>>
>>15148957
A little pre-quantum computing bump.
>>
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>>15150745
Does a quantum computer teleport bits in memory (using the fact that we don't know if they are ones or zeros until we read them)?
>>
>>15152552
No. But the thing about quantum bits isn't that we don't know if they're 1 or 0, but rather that they are both 1 and 0 until measured. The way a quantum computer speeds up performance is by being able to check all possibilities at the same time (please note, that's a gross oversimplification of how a quantum computer works).

You can play with IBM's cloud quantum computer. http://www.research.ibm.com/quantum/
>>
>>15153308
Speaking of IBM's quantum computer, it tells you what the state of the quantum computing is when they're showing off a 5-bit computer.
>>
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>>15154536
Ha ha, still a ways to go before mass-production of 64-bit computers, huh?
>>
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Up you go
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>>15155141
Still a long way.
>>
Carry on, carry on - is this story a song?
>>
up!
>>
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I've recently watched Black Bullet. It's an OK series (I like the art, the setup is OK, the humor is welcome. The end calls for a follow-up but I don't think it ever happened.)
Has anyone else got an opinion on it?
>>
Breaking News Archibald confirmed for alive
>>
>>15166709
Any more info than just that?
>>
up again
>>
>>15166751
I think it means he's alive. Not the project.
>>
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>>15166751
More precisely:
>>15166687
>Disinterest set in after the summer of '14.
>A very full-time job ate my leisure completely.
>A shorted external HDD took long months to recover.
>In short; like some of us, life happened.
>I am back for better or for worse.
>>
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>>15168716
sexy
>>
>>15167605
I can sympathize with that so much.
>>
Up
>>
I haven't read from Dashman in a while. Are you guys still in touch?
>>
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Page 9?
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>>15172756
Haven't heard from him in a while either.
>>
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Here's hoping he's OK and busy with a lovely real life.
What's the bump limit heredown?
>>
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page 8 bump
>>
>>15176065
I think it was 310
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@g Is certainly a good time so far now that I've switched entirely to save states instead of using the ridiculously long loading times on regular saves. The more expensive weapons upgrades in exchange for upgrading ALL the weapons is an interesting touch and a huge relief after seeing Raideen's absolutely ridiculous 3 pages of goddamn weaponry. I've been peppering upgrades around lightly instead of focusing on any single robot so far. Do you ever get a flight module in this? I'd really like to pour some money into Boss Brobot but he needs one badly.

Have to say though the mix of random OG characters has really been putting me through a loop. After this I'll probably go back to OG and do #2. Where do we find out who the fuck Shu is and why Masaki really craves his dick?
>>
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>>15179163
>Where do we find out who the fuck Shu
Isn't that what Dark Prison is about?

>>15179163
>and why Masaki really craves his dick?
You should replay MK1 and 2 to find the hints, I believe.
>>
>>15179484
>replay
Only just started on SRW as a franchise, so I haven't played those yet.
>>
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Oh boy oh boy, new arriiiiivaaaaal.
>>
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>>15182207
>>
>>15179898
>Only just started on SRW as a franchise
I feel you're lucky to have so many good games to discover... (I haven't really played the Japanese SRW's myself. Except for a started run of 2nd OG, using the translation guide.)

>>15182211
Do you paint it after assembling it?
>>
>>15182526
That's why we're all hoping for your success Black! One more english SRW is always a good thing. Especially since we're never getting alpha.
>>
>>15183641
>That's why we're all hoping for your success Black! One more english SRW is always a good thing.
Thanks! I'll re-direct these wishes to TheMajinZenki, who's the one doing all the work right now.
>>
>>15184646
Please do! I've played through the demo on all routes. I especially like the way he's handled Lamia's speech impediment
>>
File: 1468980734621.png (139KB, 245x251px) Image search: [Google]
1468980734621.png
139KB, 245x251px
Holy shit. Did we all decide to come back out of retirement at the same time?
>>
>>15184782
What do you mean?
>>
>>15184782
If you're referring to the thread title, that's just because the last thread died without a new thread being made and it took a while for me to make this one.
>>
>>15185802
>>15187007

I must've read the date wrong. That plus the archives missing a large chunk of time from when I was out doesn't help the matter.
>>
>>15187497
Yeah, the archive stuff is a pain. A lot of stuff was lost.
Thread posts: 150
Thread images: 41


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