So Dual Gear has a second indiegogo out
What do you guys think of it? Tried the demo out?
https://www.youtube.com/watch?v=bkg-U1zDfng
trailer
What's ut play like? It looks like a mix of VC and armored core. What's it play like?
>>14736301
Any need to repeat yourself?
>>14736301
Looks like you answered your own question
When I played the demo, I had a bunch of issues with the design side of things.
1)
>the UI is fucking shit
Form-over-function is a huge problem. Shit like your AP bar wrapping around your unit in 3D space is unacceptable.
2)
>turn system
You can't manually pick the order you wish to move your units in.
3)
>reaction-fire
Enemies can shoot at you when you physically move your units. This is fine, but they can also MOVE as well. And you can't end your turn while they're in the middle of their shit.
4)
>ammo
Hand weapons have limited ammo. Basic things like that should never ever have limited ammo in S/TRPGs.
5)
>engrish
I do hope they hire actual translators. But with the absolutely pitiful amount of money they've raised, I doubt it.
I backed like $20 for the first campagin, and I wanna see it succeed. But I feel like it's just gonna be development-hell kusoge like Project Nimbus.
Why would they make another page when they already got like 30k? I mean sure the goal for htis one is 5k instead of like 60k like the first one, but still
>>14737028
Nimbus is starting to get better, though.
> Unreal Engine
Yeah, I don't think this is going to hold up very well.
played the demo and it was boring
mech designs are shit
dont expect much
>>14737028
Do make sure to email these issues to the devs
>>14737036
Because like you said they never reached their goals. I mean fucking hell they didn't even reach half of it.