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Interview with RocketPunch Games CEO about Code:HARDCORE

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File: CnN5IWMXYAEST46.jpg (191KB, 1199x828px) Image search: [Google]
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http://www.forbes.com/sites/olliebarder/2016/07/15/codehardcore-looks-to-be-an-awesome-mecha-brawler/#72e2aea38d44

>my thoughts were all filled with fighting scenes of Gundams and Super Robot Wars. “What if I can operate a Gundam myself to perform those awesome moves?” Thinking about that, I suddenly got the inspiration. Why not make a game like that?
>I played the 2nd Super Robot Wars in junior high school and couldn’t stop loving this franchise from that time. At the same time, Super Robot Wars has taught me how to make animations. I think for fighting scenes, only SD mechas can make the most powerful moves.
>our focus is more on “free” and “manual”. Players do not only stare at their enemy but also control shooting and movement by themselves. [...] Players should deal with situations in the battlefield, apply their own tactics and combat skills but not press one key to perform those fixed movements.

/m/ I am ready to main a Crimson Flame and this game doesn't even have a release date yet
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This is the Raycrash clone right? Looks alright
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>>14507346
Never touched Raycrash, wasn't it in full 3D?

So far this game seems to play like Leynos 2 with more jump/flight. The angle display in front of the mechs has me wondering if movement and firing direction are controlled separately.

The faux 3D effect on the sprites is pretty neat.
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>>14510065
No, Raycrash was a 2D side view flying mech combat game with 3D visuals.

https://www.youtube.com/watch?v=QTFhxF3c-Dw
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