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Who is the best transforming mecha designer?

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Thread replies: 134
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Who is the best transforming mecha designer?
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Kawamori.
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Kawamori, of course.
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>>14397107
>pic unrelated
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Kawamori...


...and Gundam's transformable mecha....LOOOOL.
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I'm gonna be the nonconformist here and say Shinji Aramaki.

I mean, he designed the Mospeada, the Garland, and the Motoslave -- the holy trinity of transforming motorcycles. They guy is a wizard.

(Honestly, Katoki's damn good at it too.)
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Kawamori. No one else comes close.
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>>14397226
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>>14397424
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Kawamori sometimes cheats.
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Katoki is pretty fucking masterful.
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>>14397446
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Hirofumi Ichikawa.
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nice partsformers
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Transformations that have parts detaching and reattaching on their own, magically floating by themselves, are garbage.
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>>14397458
https://www.youtube.com/watch?v=1Dv3SNvmqSc
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>>14397046
Kamille Bidan
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Kazutaka >>>>>>>>> Kawamori

I DARE you to find me a sleeker fighter mode than this.
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>>14397446
>>14397450
Transforming a brick into a robot is very impressive, anon.
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>>14397046
Kunio Okawara
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>>14397740
Miyatake only designed the cockpit on the YF-21, you dunce. The rest was by -guess who- the big K himself.
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>>14398131

Dafuq?! I could have sworn that the YF-21 was listed as a Kazutaka design. Why does it look so much like a Zentradi suit in Battroid mode then???
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>>14398178
Because Guld is half-Zentradi.
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KawaKawa, is that even a question? The Drakens are sexy as fuck.
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>>14397458

Cybertron Optimus Prime is a poor example of his skills, but Ichikawa is a pretty damn awesome mecha designer.
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>>14398178
>Why does it look so much like a Zentradi suit
THRUST VECTORING OWNS THE SKIES
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>>14398129
>Okawara

yeah no

>>14398241

And because the company that made the -21/22 used Zentran tech and,
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>>14397068
>>14397107
>>14397416
>>14397442
Nice meme
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>>14397337
Thank you, someone here has the right idea.
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>>14398259
Okawara did the OP pic, you pleb
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>>14397046
I'm just gonna go with the meme and say Kawamori. In essence i don't much care for transforming mecha at all, except i love valkyries.

Zeta Gundam is another transformable mech i actually really like despite disliking transforming mechs, but I tend to forget it actually transforms.
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>>14397446
This. Katoki's transforming stuff, despite being overcomplicated messes most of the time, consistently has high diversity and function that could properly be fit into plamo. Even when it's silly shit like the Unicorn, he still manages to make all forms aesthetically consistent and pleasing. The Victory is his obvious magnum opus, because that thing is pure sex and led to some of the most bizarre and interesting fights in a Gundam series. Compare that to the silly looking and often redundant designs of Kawamori or the overdesigned Okawara-tier inelegant bricks of Ichikawa. The Kawamori memeing in this thread is stupid.

Aramaki is really great too, though. The transformed versions he does are godlike and his mecha give me Izubuchi vibes, which is always good. Fujita has a lot of great and innovative designs, but he's a mixed bag when it comes to transforming mecha. He's basically a more competent Nagano, so it's sad he hasn't done as much stuff, but the less Psyco Gundams the better.
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>>14398282
No he didn't. He worked on Zeta's designs, but Nagano and Fujita did the better portion.
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>>14398309

Actually, he is partially credited for the Zeta Gundam design. Fujita didn't come up with the MA mode on his own, he only had the MS form in mind.
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>>14398317
Considering some of the concept art from various artists for the Zeta designs, I'd still give Fujita most of the credit. He really managed to clean up and improve the initial concepts.
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>>14398299
>The Victory is his obvious magnum opus, because that thing is pure sex and led to some of the most bizarre and interesting fights in a Gundam series.

But the Victory's alt modes look like total dogshit that don't even pretend that they're anything other than flying limbs.
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>>14398299
>He's basically a more competent Nagano

Fujita's designs are nothing like Nagano.
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>>14398309
No
The OP topic is about transformations and Okawara did the transformation for the OP.
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>>14398340
Yes, they're weird sure, but perfectly interesting. They all look completely fine and have aesthetic consistency. It's perfectly suitable that they look so bizarre though, because that's exactly how they function in action. Usso was always using crazy tricks one wouldn't expect from any mobile suit because he can. It's almost like a spiteful satire of core fighters, transformations, and even mecha just in general, and in addition to how it contributes to the action itself, it was absolutely perfect for Victory.

>>14398342
If you tone down Nagano's stylistic craziness they tend to fall in line with the same general direction as a lot of Fujita's work. This can be seen best in his more subtle designs though.
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>>14398400
>If you tone down Nagano's stylistic craziness they tend to fall in line with the same general direction as a lot of Fujita's work.

Not in the slightest. Even L-Gaim, which is as "toned down" as you could possibly get with Nagano, has literally no resemblance to any of Fujita other than being spiky and slim at times.
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>>14398350
It's about transforming mecha not tranformations. Sure thing though. If we're only talking about transformations, the Waverider's really elegant once you get past the nose.
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>>14398423
Again, a lot of Fujita's stuff has the same sort of weirdness without the impossible shapes.
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>>14398475

That's clearly a Kazutaka inspired design though.
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>>14398475
Once again, that looks nothing like Nagano. Looks more like Miyatake if you're pushing it (especially his Zentradi mecha designs) or Makoto Kobayashi.

Nagano's aesthetic is characterized by very elegant shapes and details, even if the end result is less than the sum of its part at times at times. Fujita just tries to make humanoid insect mecha. Either approach works fine, but Fujita's style can't really be compared to Nagano other than both of them working on the same Gundam shows.
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>>14398400
>They all look completely fine and have aesthetic consistency.

Because they're floating arms and legs. You can barely even call them transforming, because they transform into nothing. Just because they're used well in the show doesn't make them good designs. Unless you want to insist the Force Impulse is a good design as well.
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>>14398510
>very elegant shapes and details
Nigger, anorexic skeletons with lances and banana swords taped on is not elegant.

>Fujita just tries to make humanoid insect mecha
That's kind selling it short. It's like saying Nagano just makes armored noodle demon mecha. There's a degree of overlap between the two and I find that Fujita's looks less kooky within that realm. Nagano was used as a big name comparison.

>other than both of them working on the same Gundam shows
That would probably explain that most of the examples I just set aside were from Gundam.
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>>14398566
>Nigger, anorexic skeletons with lances and banana swords taped on is not elegant.

Are you the same guy who chose to ignore every Nagano design that isn't a Gothicmade in the other threads? If so, please kindly fuck off.

>There's a degree of overlap between the two

In what way? You've yet to describe any visible similarities between the two. I certainly don't see any other than what I've mentioned before, which is to say, slim at best.
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>>14398400
>They all look completely fine and have aesthetic consistency.
Yes of transforming into flying bricks with limbs. You're seriously brain damaged if you think a flying torso of a robot looks cool or even functional. It's fucking stupid looking.
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>>14398578
>Are you the same guy who chose to ignore every Nagano design that isn't a Gothicmade in the other threads?
No. It was a jab. Think nothing of it.

>In what way?
Intimidating points, alien curves, a very exoskeleton look to armor placement, and so on. They're both organic. Nagano's design philosophy lends itself to making unhuman mecha in a similar vein to Fujita's. He's talked about how he does it in interviews before somewhere. Their styles are certainly different, which is obvious at a glance. That aside, the way they are made follow the same fundamentals, but Fujita's designs look more like robots to me a lot of the time because of how those fundamentals are applied.
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>It's almost like a spiteful satire of core fighters, transformations, and even mecha just in general

>>14398643
>Yes of transforming into flying bricks with limbs
Pic related is what a brick looks like.

>if you think a flying torso of a robot looks cool or even functional
It's a mecha in space. Functionality has long since been forgotten and 'cool' is not at all all there is to a design unless you're a retarded faggot who just stares at line art all day. Versatility and modularity are the only two reasons I can think of to actually make a mecha anyways without psuedoscientific excuses.
>by reviving the bikes of the middle ages, and reviving the tradition of driving, I've now become unstoppable!

>It's fucking stupid looking
So is the Victory's beam saber fan. The beam saber fan was ingenious.

>>14398564
>You can barely even call them transforming, because they transform into nothing
They morph and split up. It's Katoki's simplest transformation and it looks stupid at a glance, but it takes on different forms regardless.

>Just because they're used well in the show doesn't make them good designs
It certainly plays a part unless you're a retarded faggot who just stares at line art all day. The Victory isn't just a cool design to look at, but it is that as well. It's a statement about what composes the design of mecha, and the fact that the Victory manages to look so smooth, complement it's stage perfectly, and insult mecha design all at the same time is why it's Katoki's magnum opus. Unlike the Force Impulse for example, the Victory has theming and innovation.
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>>14398672
>Intimidating points, alien curves, a very exoskeleton look to armor placement, and so on. They're both organic. Nagano's design philosophy lends itself to making unhuman mecha in a similar vein to Fujita's.

I can see where you're coming from, but these are all traits that the designers from Zeta and ZZ applied to their Mobile Suits. So others like Kobayashi, Akitaka, Miyatake (who wasn't part of Zeta but worked on Dunbine, which is similar enough), and Izubuchi (though Izubuchi has a very diverse design style compared to the others) had the same mindset when doing their designs for the show. In that regard, they are fundamentally similar, but it comes across as more of a product of their time as opposed to being similar designers. Like a skeleton. The skin and bones are all different. It's like comparing Katoki to Ebikawa or Shinkawa. They all draw very precise, very detailed, and very military-like mecha with skinnier proportions and long legs and truckloads of tiny decals, but the details and overall feel is different.
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>>14398763
That's more or less what I meant. Again, I primarily used Nagano as a big name benchmark. I still see these trends in numerous of their other designs, but again, it shows most in Gundam of course.
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>Nagano's and Fujita's styles have nothing in common

Can you guess who designed this?
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>>14398902

Or this?
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>Good transformation in Gundam
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Michael Bay
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>>14398902
Only if you can tell me who designed this.

See, I can cherrypick too!
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> Victory Gundam doesn't actually transform into anything other than flying limbs

Fine, then look at the V2 -- much more aerodynamic. In either case, the way the cockpit/nosecone transform is magical. The elbow-beamshield gimmick is amazing too.
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>>14398958

I know that's Fujita, bro, I gots me a Quo Vadis II book. (And Fujita's my fave mecha designer, so.)
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>>14398973
I think his point was that that design doesn't look like a Nagano design at all, while the Palace Athene does because it was in Zeta which Nagano also did designs for.
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>Hirofumi Ichikawa's the best transformation designer

Well, no. He's not even the best *Transformers* transformation designer. The guys who worked on the Binaltech and Masterpiece lines are fucking KINGS of transformation -- I'd put these three dudes at the top of the list of any and all transforming mecha designers, period:

Hironori Kobayashi
Shogo Hasui
Hisashi Yuki
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>>14398975

Don Figuroa. Fuck, how could I forget about him? He's definitely the best English-speaking mecha designer I've ever seen, and a master of transformation too. Good call!
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>>14397046
Nagano
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Fujita and Nagano both like LONG FEET
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>>14399021
Let's be honest here, Nagano is the last guy you want to look for for transforming mecha. He believes that mecha should be able to warp their armor and limbs like Mazinger in order to accomplish transformations.

I also don't understand why he has such a fetish for the L-Gaim Mk-II's retarded flight mode.
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>>14399039
My bad, meant to say Getter.
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>>14399039
>He believes that mecha should be able to warp their armor and limbs like Mazinger in order to accomplish transformations.

There's nothing wrong with that. Even the best Macross designs like the YF-19 and VF-1 did quite a bit of warping to get to their Batroid modes. But now with CGI, it's unnecessary to pull off a design that warps its proportions.
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>>14398968
>aerodynamic
>no wings
Idiot.
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>>14398958
That has a super obvious fujita head, anon.
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>>14399194
>minovsky drive
And air resistance is a very important part of aerodynamics, anon.
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>>14399213
No, it's obviously a Nagano head.
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>>14398298
>I love all valkyries, but I dislike transforming mechs
>I like the Zeta, but I dislike transforming mechs

You're not being very convincing.
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>>14398749
>'cool' is not at all all there is to a design

Yes it is you pretentious faggot. Mecha are by nature totally unrealistic. Therefore they have to be cool. If I wanted some kind of practical functionality to my mecha, I wouldn't be looking at mecha. The Victory's transformation is cool in show, but the actual design is retarded because such a design would be ridiculously flimsy, if we're going by your beloved functionality or realism.

Also, I wouldn't be so hard on the Victory if there weren't others that did the same thing, but better. Case in point, the Superior Gundam, also designed by Katoki. Or hell, even the ZZ. And if you look outside Gundam, you also have the Galliar from Xabungle.
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>>14399268
>Yes it is you pretentious faggot
That's not what pretentious means.

>If I wanted some kind of practical functionality to my mecha, I wouldn't be looking at mecha
That's the point.

>The Victory's transformation is cool in show
It really isn't.

>but the actual design is retarded because such a design would be ridiculously flimsy
The Victory collapses basically every episode and mecha would be ridiculously flimsy regardless simply because they're overly complicated and ignore the laws of physics. UC is rocket tag anyways because everything got so fast and beam weaponry made armor redundant.

>if we're going by your beloved functionality or realism
I never claimed to be championing functionality and realism. Just the opposite, actually.

>I wouldn't be so hard on the Victory if there weren't others that did the same thing, but better
I have a feeling you didn't watch Victory if you think this is the point. You do realize Tomino was trying to sabotage the franchise, right? He put wheels on battleships and juxtaposed action on relaxing music just to spite Banrise.

>even the ZZ
>yo nigga, I heard you wanted one guy to pilot this mobile suit, so I put a cockpit in your gun so that two people could sit idle in the Gundam while the third guy puts their lives on the line

Mecha design is an art form and is creative expression. Much like any other form of creative expression, a sign of quality is meaning and impact. By your logic, Commando and Terminator Genisys are the two greatest films of all time.
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>>14399162
>But now with CGI, it's unnecessary to pull off a design that warps its proportions.

Is that why literally every Valk since Zero has been samey anorexic garbage?
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>>14399395
>I have a feeling you didn't watch Victory if you think this is the point. You do realize Tomino was trying to sabotage the franchise, right? He put wheels on battleships and juxtaposed action on relaxing music just to spite Banrise.

You, sir, are wrong.
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>>14399509
Yes and no.
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>>14398902
Nagano

>>14398908
Fujita
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>>14399610
Drakken has a nice plane mode and a transformation that isn't based on the SV-51 for once, but the Battroid is the same shit we've seen since Zero.
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>>14399615
They're both by Fujita you baka.

Though it doesn't really matter since both Nagano and Fujita had a hand in the Zeta designs.
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>>14399617
It's not at all. It's legs are pretty beefy.
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>>14399654
There's also the VF171
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>>14399656
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>>14399654
>>14399659
That's embarrassing.
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>>14399694
That's what happens when you get lazy like your pic.
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VF-1A is still the best valk after all these years.
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>>14399701
Shut your whore mouth.
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>>14399728
Still cut corners to make it work. It came with spacer parts to fill out the back of the legs.
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>>14399711
Worst legs, most impractical transformation, and horrible wing placement.
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>>14399728
That's really a testament to the engineering prowess of that toy company rather than the original design.
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I'd say Kawamori for animated stuff, and then Hajime Takashima for physical renditions.
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>>14397046

I would say Kawamori, because I think he has the best track record for transforming mecha that actually, physically work when you put them into plastic. Which means no bullshit magic warping and he has some actual understanding of mechanical engineering.

The Valks are cool, of course, but the one that really impressed me was the Aquarion. Three Vectors that can combine into multiple different combinations where any Vector can serve as legs, arms, or head without looking weird and out of place in any configuration? That's some pretty spectacular design, even if Aquarion's plot is bananas.

I find that transforming mobile suits are too unwilling to give any ground on the 'robot form' aesthetic, meaning that after transformation they look like ugly flying bricks.
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>>14397107

[Bagpipes intensify]
>>
I'd say Katoki
Dude's worked on a pretty big variety of transforming shit.
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>>14399194
You do know that the term Aerodynamic applies to plenty of things like cars or trains in real life, right? Mobile suits with Minovsky Drives don't need wings.
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>>14400907
>Three Vectors that can combine into multiple different combinations where any Vector can serve as legs, arms, or head without looking weird and out of place in any configuration?
Not always. There was a point in Evol where you could see Spada from the back and it had Evol's head coming out of its ass.
With that said, Kawamori tends to work backwards compared to everyone else, and work out the transformation first using his beloved legos and then makes an actual design over the toy bricks.
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>>14400907
And then there's stuff like this.
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>>14399744
>Worst legs

They work fine, they're just too intricate for a toy to accurately/effectively replicate. Which is unfortunate. But far from a crime like the >>14397442 "lolwut" pic. Plus, the VF-1's hooves-as-feet element is perfection. It's one of the things I miss in later VF designs.

>>14399744
>most impractical transformation

?!? The VF-1 is probably the MOST practical. It's the standard by which all others are judged. (And this is coming from someone who isn't even in the "Kawamori is the best transforming mech designer" camp.)

>horrible wing placement.

They're not supposed to be open in Battroid mode. I agree open wings don't work on a VF-1 Battroid, they'd get tangled with the projecting elbow guards. And it does make underwing weapons impractical -- unless you fire them all off before transforming to Battroid.
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>>14400322
>Hajime Takashima

The head of Studio Halfeye? I'd say that's pretty insightful. I'd call him more of an engineer than a mecha designer, but I get where you're coming from.
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>>14401916
>I agree open wings don't work on a VF-1 Battroid, they'd get tangled with the projecting elbow guards.
That's what I mean. If you keep them close the hips bump into the back of the legs and limit leg mobility, you keep them open to allow more leg movement then you end up restricting arm movement. It's a bad design flaw.
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>>14401919
>I'd call him more of an engineer than a mecha designer
Doesn't the latter necessitate the former?
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102KB, 382x423px
>>14401943
>If you keep them closed the hips bump into the back of the legs and limit leg mobility

No no, that part's not an issue. See pic.
>>
>>14401954

Certainly helps! But having great engineering skills doesn't ensure a great sense of aesthetics.
>>
>>14402093

And really, mecha design is at least 50% (if not more) character design. Of a very specific type, naturally.
>>
>>14402083
That's really a testament to the engineering prowess of that toy company rather than the original design.
>>
>>14402093
But if you have no engineering skills, your designs will look like shit.
>>
File: VF-1J-Hikaru-V2-2.jpg (312KB, 933x800px) Image search: [Google]
VF-1J-Hikaru-V2-2.jpg
312KB, 933x800px
>>14402083
Nice job using a non-transforming model to make a point. Especially one with oversized hips and tiny wings.
>>
>>14402174

I do not agree that that is necessarily true.
>>
>>14401919
I was thinking more in terms of designing how transforming stuff works in real life, but that is a good point. I don't think he's really done any original robot designs - not that there's anything wrong with that!
>>
File: vf-1s-strike-gerwalk.gif (118KB, 800x613px) Image search: [Google]
vf-1s-strike-gerwalk.gif
118KB, 800x613px
>>14402168
>>14402214

No, that joint exists in the original design. Look at how the Gerwalk mode's thighs come out from the vent/hips.
>>
>>14402729
They don't bend that much and there's still the issue of moving them backwards.
>>
>>14402799
>They don't bend that much

90 degrees

>and there's still the issue of moving them backwards

A non-issue.

Keep trying, though.

It's a moot point anyway. >>14399012 is right.
>>
>>14402918
>"I'm too stupid to understand something, better deflect shit and say it's a non-issue"
>>
>>14398253
I do not recognize this cool robot and google image look up doesn't do anything and neither do the keyword searches I tried

where can I find this robot or other cool robots like this one by Ichikawa
>>
>>14397107
I didn't know there were Macross PS1 games! How well does it emulate?
>>
>>14406592
Here's that reply you wanted, now you can stop mashing F5.
>>
>>14406841
No seriously, what's it called? I haven't seen those designs before, and they look a bit too Code Geass for an FMV game.
>>
File: yijXVgu.png (103KB, 208x242px) Image search: [Google]
yijXVgu.png
103KB, 208x242px
>>14406884
This bored huh?
>>
>>14406924
Okay /v/, be like that. I can go to emuparadise and look up Macross games myself.
>>
i'd say kawamori. however, the guy who did the designs in macross 2 isn't bad at all. especially the zentran valkyrie. that's a sexy valk.
>>
>>14406262
Just want to keep asking...
Where do I find more of this cool robot and others like it?
>>14398253
>>
File: asc00085.jpg (178KB, 600x800px) Image search: [Google]
asc00085.jpg
178KB, 600x800px
>>14406262
>>14411294

That's lineart of Super Robotman Endeavor from Takara's 1999 Microman Magnepowers toy line. The drawing in the picture is by Hirofumi Ichikawa.
>>
>>14411348
Awesome thank you
Gonna look up that line, that's a pretty good bot right there
>>
File: Tom Cruise - de nada.jpg (73KB, 460x288px) Image search: [Google]
Tom Cruise - de nada.jpg
73KB, 460x288px
>>14411370

http://www.microforever.com/MicroMillenium.htm
>>
>>14398564
>they transform into nothing
>>
>>14411447
Wow, that's stupid.
>>
>>14411447
Way to prove his point.
>>
File: SuperRobotman_Dean.jpg (1MB, 3120x3210px) Image search: [Google]
SuperRobotman_Dean.jpg
1MB, 3120x3210px
>>14398253
>>14406262
>>14411348

Here's the lineart of the other Super Robotman, Dean.
>>
>>14397107
He designed the Ma-Vesses from M3, which are an interesting multi-form design that fold up into a compact egg form for standby.
>>
>>14412464
The inbetween form was this thing, which is made to resemble and function like s Vess, a more conventional three-wheeled mech from the series.
>>
File: An eggciting form.png (118KB, 386x299px) Image search: [Google]
An eggciting form.png
118KB, 386x299px
>>14412470
And here's the egg it folds up into.
>>
File: M3Mecha1.webm (3MB, 800x450px) Image search: [Google]
M3Mecha1.webm
3MB, 800x450px
>>14412464
>>14412470
>>14412474
The folding and unfolding was always fun to watch.
>>
>>14398914
tell that to the zeta plus fucker

eat shit
Thread posts: 134
Thread images: 58


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