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Looking at the economics of OVAs, they were really cheap. Only

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Looking at the economics of OVAs, they were really cheap. Only tens of thousands of sales, and each episode costs 3-4 what a regular episode cost. That is nothing and the economics could be replicated with another payment system.

So I was thinking, what if crowd-sourcing could replace the OVA market? Or maybe some kind of subscription thing. Then gather people like Yoshiaki Kawajiri and others who do great work, but don't really fit into the current anime paradigm. Then get them to make cool fun stories about grissled adults kicking ass and taking names in grim cyberpunk worlds. It could make anime great again.
>>
>>14328076
no, because then it means the creators have to pander even more specifically to their market, and the market for cool 80s OVAs isn't even big enough for one of those to be funded without tasteless moeshits and tumblrites taking over it.
>>
Effectively my idea is to pre-pay for the anime as the means of dealing with high rates of piracy.
>>
https://en.wikipedia.org/wiki/Little_Witch_Academia
https://www.kickstarter.com/projects/1311401276/little-witch-academia-2/description

This has been tried.

Has been tried to a small degree.

>$625,518
>pledged of $150,000 goal
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>>14328132
Yeah, there's been a few animes that have been crowdsourced effectively. Kick-Heart's another example.
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>>14328076
>Then gather people like Yoshiaki Kawajiri and others who do great work

Kawajiri is old, most of the animators or directors from the 80's/90's are old/dead.

You could do something with your model, and I'm pretty sure sooner or later it will become a model for the production of small projects, but forget about the style and quality of those times.
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>>14328221
>Kawajiri is old, most of the animators or directors from the 80's/90's are old/dead.

They could be the people we start with. I'm sure they have tons of ideas that they never got to produce. And then take on underlings for them to mentor.
>>
My proposed business model:

>New studio
>Recruit old timers for publicity
>let them create the stories they always wanted to do
>Each season several 30-40 minute shorts are made
>More donations = more shorts per season
>Each short is either stand alone, or part of a mini series
>mini-series are typically 3 episodes long, with 1-2 made each year
>Aim at producing content for a broad audience, and mostly things Westerners would like

>>14328102

There's nothing against producing some loli content. A lot of the works we love star teen girls, or young women. Not quite the children of today, but it's not that far off.

My thinking is that it would produce content to a broad variety of audiences, and focus a lot on what Westerners like.
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>>14328252
>And then take on underlings for them to mentor.

What we got with that model was people like Anno and Imaishi, I dread to think what would happen with the new generation.

Don't get me wrong, there's a lot of good fellows around, but I'd rather prefer for new talents to emerge rather than having someone pushed in just because he/she is somebody's pupil, most of the pupils of the old masters are mediocre and cheap or people like Nagano which aren't exactly good models for business despite their talent.

Fact is we need new blood, anime and manga in general has become a circlejerk of references with hardly any real innovation or new content.
>>
>>14328109
Prepaying worked fine with MN9. Oh wait.

My main problem with crowdsourcing is there needs to be some sort of way of holding the creators to their promises. If a game sucks, then you can just not buy it. But if you've paid money before knowing how it'll turn out, well, good luck getting that money back, sucker.
>>
>>14328313
>Prepaying worked fine with MN9. Oh wait.

Mighty Blunder 9 is a disaster. The main reason is that Inafune is not a creator. He gets called the "Father of Mega Man", but that's wrong. The actual creator is Akira Kitamura, who directed the first two games. Inafune has no idea what makes a good game. And he's a terrible businessman.

There are good examples, like Little Witch Academia 1/2.

>My main problem with crowdsourcing is there needs to be some sort of way of holding the creators to their promises.

That's why I'm thinking of making it seasonal. You fund each season each year. If people don't like it, they'll stop funding the seasons.
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>>14328300
I completely disagree.
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>>14328076
>Yoshiaki Kawajiri
He does Storyboarding now. Not directing.

You realize he's like 65 right?
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>>14328542

>65

That's nothing. Manoel de Oliveira directed well into his 100's.
>>
>>14328313
Well kickstarter and sites like it are basically low level investing. You invest a small amount of money (depending) into a project hoping that they'll deliver what they promise. I think a lot of people forget this when they fund one.
>>
>>14328361
>There are good examples, like Little Witch Academia 1/2.

Yeah but those weren't really good in any sense.

Maybe if you were actually involved in the kickstartering of it and got hyped, or for some ungodly reason are a fan of trigger, but to most other people it's just incredibly plain.
>>
>>14328300
>we need new blood, anime and manga in general has become a circlejerk of references

>watch something from the 90s
>circlejerk of ashita no joe, tokusatsu and major japanese pop culture references
>watch something from nowadays
>circlejerk of ashita no joe, tokusatsu and major japanese pop culture references

Nothing has changed. If you think that the amount of innovation now VS any other era is different, you're a fucking idiot.
>>
>>14328708

I don't think he meant good as in subjective taste, I think he meant good as in "these things were funded by that method and received more support than they wanted by a large margin".
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>>14328708

The animation quality is fine. Smooth, nice colors. I got no complaints. Project got funded and finished on time.

I don't care for loli nonsense, but that style can be applied to other kinds of subject matter.
>>
>>14328726

I LOVE Iczer-1. But it's very obviously just Ultraman, Toku shows, The Thing, mixed in a blender. The execution of it is great. And it has a twist. It's rather dark, and gloomy with real body horror, which is something you don't see in the more tame Toku alien invasion scenarios.
>>
>>14328753
Decent animation does not make a good OVA.
>>
>>14328755
The people who complain about anime then vs anime now are always the people in the conversation who have seen the least of either
>>
>>14328756

Decent animation is 3/4 of what anime is about. It's always style over substance. A few anime have made me cry but this shit is mostly just fun and not that deep.
>>
>>14328769
Style IS substance.
Don't separate them.
>>
>>14328756
>Decent animation does not make a good OVA.
That's not what it sounds like when people talk about OVAs around here
>>
>>14328756
that's wrong
>>14328820
they're right

Good animation can be taken to the next level by a good story, but it takes a REALLY insultingly shitty story to take it down.
>>
>>14328076
What ever happened to that Under the Dog thing anyway?
>>
>>14328756
guess what 90% of 80's OVA's were mon frere
>>
>>14328861
Looks like the release will be August 1

http://under-the-dog.com/
>>
>>14328827

Speak for yourself. I don't care how good a show's animation is. If it has a boring or bad story then I don't like it. Good animation is a nice bonus, but that's all it ever is to me. I certainly wouldn't watch a story I didn't like for it. And considering how much people praise shows with subpar animation in general I'm not sure it's as true as you think at all.
>>
>>14328076
I'm hoping Amazon/Netflix can lead to the resurgence of OVAs, but Japan is a slow adopter.
>>
>>14328941
And they were all mostly really mediocre.
>>
>>14328076
Doubtful. Crunchyroll has only one million subscribers. How many people would contribute to an OVA subscription?
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>>14329062
Exactly
>>
>>14329062
no
>>14329155
no

>>14328970
Speak for yourself, animation is at least 70% of what makes a show good.
>>
>>14329169

I did speak for myself already anon. My entire post was speaking in Is and so the n, beyond some speculation clearly marked as such. The post I replied to wasn't.
>>
>>14328313
>Prepaying worked fine with MN9. Oh wait.

MN9 was gonna bomb regardless of crowdfunding. Inafune is just a hack who only got fame off of other people's work. Aside from Soul Sacrifice almost everything that came out of Comcept was pure shit. Hell he was partially responsible for the terrible state Capcom was in until very recently due to his constant push for outsourcing to western devs. Guy is also a manipulative piece of shit getting Capcom to greenlight MML3 and then leaving right afterwards to form his own studio while making bogus claims that he'd totally still work on it if Capcom allowed it so everyone would blame them instead of him for its cancellation.
>>
>>14328756
Sure as fuck doesn't stop people from sucking off 0083 all the time.
>>
>>14329169
This. Cartoons are a visual medium, anon. So much storytelling, worldbuilding and characterization happens through the visuals.
>>
>>14329062
sturgeon's law... but pick a random 80s OVA and it's much more likely to be interesting and fun than a random TV anime
>>
>>14331061
Hmmm well mecha shows with actual decent plot and interesting characters are in short supply. So the bar is lowered.

I personally enjoy Patlabor more than any Gundam ova but that's just me.
>>
>>14331061

0083 has gorgeous animation. The overall plot is kinda cool, but the execution is not. Some awful characters too.

If you view it as mobile suit battle pornography it's 10/10 and one of the best things Gundam has done.
>>
>>14331133
>0083 has gorgeous animation
Not really
>>
>comparing to games

Games are riskier. Animation is much more simple and straight forward. If an anime is bad, it's because the story/script. If a game is bad, there's a million different things that can go wrong with it.
>>
>>14328109
>Effectively my idea is to pre-pay for the anime as the means of dealing with high rates of piracy.

You're a fucking idiot. Who pre-pays for something that you haven't even seen yet ? What happens if the animation is shit ? What happens if the story doesn't make a lick of sense ? Are you going to sue the producers ?

There is an inherent risk in producing something. Yet that risk is balanced by potential sales. This is how things work. Pre-paying takes the risk out of the equation and puts it squarely on you.
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>>14331133
It LOOKS pretty good but the animation isn't that special outside some very cool shots.
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>>14332287

>It looks good but the animation isn't good
>anonymous in charge of makign sense
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>>14328690
>Well kickstarter and sites like it are basically low level investing. You invest a small amount of money (depending) into a project hoping that they'll deliver what they promise. I think a lot of people forget this when they fund one.

I wish this meme would go away. You are not investing, you are donating money with no strings attached. That is whole business model around kickstarter and other crowd founded campaigns/projects. A real investor has legal protection against people running away with the money or not doing anything with it. You have no recourse on kickstarter if anything goes bad. None at all.
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>>14332291

He means that the art looks good but it is only well animated in a few places. Because there's a difference between static images/art and moving those with images/animation.
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>>14332280

Bring in people with experience and quality projects behind them.

Release trailers and shorts.

Fans pick which trailers get turned into full projects.

>>14329133

Wouldn't be a specific sub service. It would be crowd funding, for seasons of OVA, which then get put on streaming services like Crunchy.
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>>14328076
https://www.youtube.com/watch?v=o2Q6AwrGUkQ
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>>14333886
>worst line
Fuck that, that line is amazing. The original was apparently some deep pontificating on the transience of life or some shit, I'd rather have this.

Also the dub soundtrack was better.
>>
>>14331133

The actual battle choreography is boring as fuck though. Nobody ever pulls any real eyecatching stunts like those newtype teens certain people hate so much.
>>
>>14333886
>That fucking 80s techno at the end
I love it
>>
>>14331095
Holy shit retards, there's a difference between good visuals and good animation.

An animation of a rabbit taking a shit is probably going to be a garbage visual, no matter how talented the animators may be.
>>
>>14328076
>>14328279
It's an interesting idea, but crowdfunding has some major perils, and even Mighty No. 9 didn't run into all of them. We were talking about stuff like this in another thread--there was another game, Colossal Kaiju Combat, that looked like it was going to be pretty cool, but a high-paying backer essentially held it hostage in order to put his bizarre fetish kangaroo creature in the game. That's an extreme example, but it does go to show how crowdfunding risks putting creators at the mercy of the funders (rather than investors), and dealing with a random crowd can be even tougher than dealing with investors, who at least want to see a profitable return and thus can be more reasonable than "backers" who think creators are obligated to obey them because of the money they paid.
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>>14335512

Video games are more complex and have more risks. Animation is much more straight forward.
>>
>>14328076
>they were really cheap
Just like now.
Thread posts: 58
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