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Armored core Scale

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Thread replies: 26
Thread images: 10

File: wtf_by_zaetak-d3lc7me.png (332KB, 900x459px) Image search: [Google]
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Hi, I was wondering if anyone want pics of armored core scale to buildings, cars, tanks, people?
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>>13997895
>AC is dead

Fuck
>>
>>13997895
I thought that AC1-3 were around 7-8 meters.
>>
The original AC's were really that small?

And I always thought the NEXT's were larger.
>>
>>13998114
>>13998093
That pic is totally out of scale. AC4's opening was like a spaceship launch pad while I remember cars barely reaching the knee of bipeds in AC1-3.
>>
The scale is fucked in ac
In 3? I think on some stages your feet are multiple cars long and high
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File: IMG_6355.jpg (777KB, 1500x1000px) Image search: [Google]
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White Glint's bigger than that, but not too much bigger.

Definitely not sure about that AC1 size.
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Also holy shit someone made a Char version White Glint lol
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>>13997895
>that pic
Jesus Fuck.
ACs from early games have the same height as the ones from 4/FA.
>>
Official heights are:

Gen 1-3: 7-8m
Gen 4: 10m
Gen 5: 5m

The problem is that the scale of buildings, cars, and environments is way off across the games, especially after 3/Silent Line. The only game where scale of ACs matches the map is V and VD.
>>
>>13998114
There's a stage in AC1 where you have to destroy anything you want in a city, and you can step on cars.
About the scale compared to a person, there's a sprite of a person in Project Phantasma.
>>
>>13998273
>Gen 1-3: 7-8m
Source? First time hearing it.
>>
>>13997895

AC3 ACs are as big as NEXTs, anon. At least if you compare Zinaida's AC to her height. Of course you only see her in a usable scale for a bit so it's not that useful.
>>
Also I'm pretty sure we briefly see a human-sprite in Project Phantasma which scalewise puts AC1 universe ACs around AC4 universe size as well
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>>13998310
This is from Last Raven so.
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>>13998316
Is that PPSSPP?
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>>13998332
Yeah.
>>
>>13998336
Does it control well? Can you map the aiming to the left analogue I mean? Or is it possible to map the traditional controls with shoulder buttons at least?
>>
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>>13998339
I was able to completely remap the controls so I could have Nexus-Last Raven PS2 controls so aiming with the right stick and attacking/boosting with shoulder buttons. Only problem is it's really awkward to drop parts.
>>
>>13998342
Nice. Can you play 3 portable and SL portable with that same control scheme too?
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>>13998345
You can and I did.
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>>13998363
Beautiful. I'm going to have to try it these days. Had an itch for a while now but my PS2 kicked the bucket and PC is probably too shit to run it emulated on the PCSX2. Thanks for the info anon
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>>13997895
Wasting all that time drawing and speculating while one can just look at Koto kits. They're all the same 1/72 scale
>>
What retard made that pic, AC1 are definitely much bigger.
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>>13997931

why is it so dead?
>>
kawamori is fond of that height scale
Thread posts: 26
Thread images: 10


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