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/srwg/ Super Robot Wars General #810

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Previous Thread:
>>13747698

If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars

Current status of the games availability in the English language as of the end of August 2014:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of Late August 2015:
http://pastebin.com/crZFqXVk

Music Pastebin:
http://pastebin.com/sBUG6USX

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin
http://pastebin.com/BpnabbiH

Translated Plot Pastebin
http://pastebin.com/mXTM5K5z

Art Pastebin
http://pastebin.com/FpW9zx0P

SRC Pastebin:
http://pastebin.com/NcDjhZjG

Make your own SRW character Pastebin
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.

You can also visit their website at: http://srw.eternitychan.org/
>>
I demand a SRW with Asu e and Sharp#
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Which Valvrave mech would you like to see the most in SRW?
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>>13752440
I still want REAL.
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>>13752442
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>>13752442
None of them.
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>>13752440
>>13752446
In order to AGE work on its entirely on SRW, it's gotta be either another multi-part series (3 titles, one for each generation) or use time-travel again.
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>>13752452
This final upgrade just makes me go WTF - the unlocked attack is only a couple hundred points better than the last one and it costs 30 Morale per shot
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>>13752442
So what you do is you put Waffes into any game with a squad mechanic, and they make it so any squad they're in can just tank shit like you wouldn't believe because Waffe walls.
>>
>>13752462
Too much hassle for Banpresto I imagine.

They'll just keep to using the Third Generation if AGE makes a reappearance.
>>
>>13752462
>>13752507
>AGE and Baldios in the same game
>S-1 and earth both exist in the future
>S-1 is Mars
>It was Flit the one who pressed Gattler's nuke button
>>
>>13752498
>Waffes
I read that as "Waffles".

>>13752487
...yes.
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does anyone still have that image of excellen getting cucked by ariel
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Spirit sets in FMW are kind of a mixed bag, because while it's good that everyone isn't generically perfect and that you're sometimes forced to actually think about how to safely use certain characters, it really does suck that on the higher difficulties certain characters are just outright worse because they don't have Fury or Strike. They're still useable at least.

Also not having Valor is barely an issue. Boss HP values don't get high enough that you honestly need a x1.5 multiplier unless you're on Lunatic, and if you're on Lunatic then Valor is fucking worthless because you're saving your SP for Strike/Alert/Grit/Fury. And regardless of difficulty, you're better off forming huge support attack/friendship blocks instead.
>>
>>13752517
Who doesn't call them Waffles?
>>
>>13752529
Megane Nishida, Pixiv ID 49459.
>>
>>13752407
Raw stats don't necessarily mean much if the net benefit exceeds the stuff that you trade off. Super pilots tend to have much worse pilot stats than reals but the robots make up for it.
>>
In regards to Z3's usage of the Macross Frontier movies' plots, is Sheryl's Obelisk still in the game?
>>
The real "god fucking damnit why doesn't this character have this" is Shield Defense because Supers in FMW literally live or die based on if they have it.

damnit keine you have a shield in your blocking animation why aren't you using it
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>>13752535
The problem isn't really the no Valor. The problem is the cost to effectiveness ratio of the spirit because of things like Direct Hit doing way more for your damage when you pay like half of the cost.

And then there's bosses where you don't need either because support attack spam do all of the damage you need to burn through that 20-40k per spellcards pool.
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Too many breasts, can't breath.

>>13752512
But Baldios is dead anon.
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>>13752588
They need to put Regulate in an android body.
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>>13752557
Support defense/attack really is key to the higher difficulties, it's pretty much impossible to not die if you don't make mass abuse of support defense anyway.

In Normal you can more or less stumble your way through everything even if you don't know what half the skills do as long you don't do anything outright stupid.
>>
>>13752548
Meiling lost her shield in the third game, and she's still easily the best tank.
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>>13752610
FMW has probably one of the best battleships in a while, because as it turns out a gigantic hunk of wood is pretty good at taking hits. Even has a surprisingly good finisher and some top tier spirits.

Though I guess FMW4 kinda ruins that since Murasa and Ichirin ditch the ship.
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>>13752614
Yuyuko is the outright best tank in FMW3 because she has that bullshit ability that turns any activation of Shield Defense into an automatic dodge.

Meiling has a solid hold of second place thanks to better availability, but no matter how high her defense gets she can't beat taking no damage at all. And she still has Shield Defense anyways, she's just probably equipping the Support Defend On Player Phase PS instead.
>>
>>13752625
>Murasa and Ichirin ditch the ship.
It's a mixed bag.

On one hand you do lose the fantastic finisher but on the other you gain a barrier for the biggest bulkiest unit in the game. Plus Rinnosuke has a much better shooting stat for the MAP and attacks to work off unlike Murasa's shittacular shooting. There is actually like a full 30 point difference between the two, it's nothing to sniff at.
>>
>>13752638
>nothing to sniff at
Do you mean "sneeze" or "scoff", or is this a colloquialism I'm not aware of?
>>
>>13752635
>And she still has Shield Defense anyways, she's just probably equipping the Support Defend On Player Phase PS instead.
Yes, but the skill itself got nerfed. It still allows you to activate Shield Defense procs, but it no longer counts as having a shield for the purpose of taking less damage when defending.

Yuyuko's a great tank (and a fantastic unit all around, really), but that skill doesn't get really good until NG+, since she just doesn't have enough spare PP to take advantage of it. She only learns one level of Blocking by default, and it's one of the most expensive skills in the game to increase. I'd put that PS on par with Ran's default one - hilariously broken in NG+, but impractical to use before that. On a fresh run, you're probably better off running one of Yuyuko's SP-restoring skills to take advantage of Rally.
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>>13752635
>Meiling has a solid hold of second place thanks to better availability
She'll have to settle for third place if the demo for the new game is anything to judge by.

>Yuyuko is the outright best tank in FMW3 because she has that bullshit ability that turns any activation of Shield Defense into an automatic dodge.
That ability is pure madness, it even bypasses Lock On, it's basically the sole reason you want max Blocking and a lv of Support Defense on Yuyuko the second you get her.
>>
>>13752638
You don't really lose the finisher. You just have to bring Murasa along to use it as a combo.

Besides, getting Ichirin off the ship to abuse her Barrier and Guard is the real bonus.
>>
Snooping around the .dats for FMW3, there's a whole bunch of information on each character's Revenge mechanics. If you don't know, if a character A is on character B's revenge list, and A is shot down, then B gets a small, invisible buff to their base damage.

For the most part people on a character's Revenge list are also friends with them, and as you'd expect the buff is usually proportional to the level of friendship. But there are some amusing outliers:

- Meiling is friends with all of SDM, but doesn't give a shit if Patchy or Koa dies. And she cares like twice as much if Sakuya or Flandre bite it than if Remilia does.
- Sakuya's highest buff is for Remilia dying, but even that's only slightly higher than the buff she gets if Meiling eats it. I think only Patchouli and Flandre really care if Remilia dies, nobody likes her.
- Yukari has an absolutely absurd buff if Yuyuko dies. It was like +100 in earlier versions, and even after nerfing it's +65. Meanwhile if Ran dies she just gets a +20.
- Ran is apparently ill-liked in general because kinda-coworker Youmu cares more about Reisen dying than Ran.
- Yuugi apparently really does care about her sorta-girlfriend after all, because her revenge buff for Parsee dying is much higher than if Suika does.
-
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You know, recently I went and watched up some old robot anime openings, and when it got to Ginguiser here, I saw a familiar "transformation" to that robot which was just as ridiculous then as it was when I first saw it years back.

Seriously, people made jokes about the logic behind Getter machines, then you have this thing.
>>
>>13752638
Kourin's got Accel too.

How long until he paints the ship bright red?
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>>13752708
No, everyone knows Ginguiser is completely fucking bullshit. It's the main reason people remember it.

Luurah apparently loves it though, so it's getting subbed. And I can sort of see why, I guess? It's definitely ODD.
>>
>>13752708
Are we talking about THE transformation?
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>>13752708
IA IA
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>>13752740
HE COMES
https://a.pomf.cat/xpiuow.webm
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>>13752702
Those make a surprising amount of sense. After all, Remilia's a dick, and Ran's whole gimmick is that no one but Chen gives half a shit about her.

Now that I think about it, it's rather odd that Ran is the only boss character whose default battle theme is pulled from a stage where she was someone else's midboss.
>>
>>13752724
The weird part is that the individual mechs transformations aren't all that weird, it's literally just how the toys would've worked

But then the gattai happens and everything goes wrong
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>>13752702
>Meanwhile if Ran dies she just gets a +20.
Yukari, being disappointed in and not giving a shit about Ran since 2003.
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Well, I like Ran, at least.
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>>13752760
The weirder part is that the combined Ginguiser is a mostly sensical combination of the four... EXCEPT THE COMBINATION SEQUENCE. Like, in the show, you can see where the four go when it's combined. It just makes no sense while combining. (And they summon weapons out of nowhere, but the individual ones do that too, so whatever)
>>
>>13752442

The yellow one. It looks like it is a shitwrecker
>>
Any updates on translated SRW?
>>
>>13752708
What game is this anyway.
>>
>>13752843
Someone started a translation effort for Alpha 3 and we have proof of concept that text insertion is possible in FMW3. Other than that, not a whole lot of recent news.

Alpha is still at 65%.
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>>13752847
Wait, someone is translating Alpha 3? That's awesome but don't we need alpha 2? well we fucking need alpha to begin with so..
What a mess.
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>>13752845
SRC Dungeon. There's a pastebin in the OP.
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>>13752850
>What a mess.
Welcome to SRW translations.
>>
>>13752852
What kind of game is it?
>>13752853
Does the translator of @3 have a page?
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>>13752850
@2 isn't that important to the overall Alpha plot. Irui is pretty much it.
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>>13752860
http://www.romhacking.net/forum/index.php/topic,21000.0/topicseen.html
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>>13752792
It's the power of no budget. Not enough money to show a good gattai? Your robot has "Super Combination Magic" in its name, you can do whatever you want.
>>
>>13752847
A rough timeline for FMW3 will probably be like
- Menu patch up by the end of the 3 day weekend.
- Main script inserted, checked, and edited in like a month. Maybe a month and a half.
- The patch might try and go further since FMW3 deserves a full translation, but halfway through FMW4 will come out and everyone will drop the project like a hot potato.

If everyone follows the style guide the editing portion of the script insertion shouldn't take too long, but FMW2 was a literal mess so I'm not very hopeful on that front.
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>>13752869
Incidentally "a month" assumes we get as many volunteers as last time and nobody slacks off too much, which is super super optimistic.
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>>13752860
It's pretty much your standard SRW, though styled more after the early days, and with a good element of randomness to go with the extremely high number of units available, and depending on the mode. New units are acquired through in-stage convincing (either its own command or through defeating them depending on the mode), and in some modes, a random roller.

It's kind of odd to explain, but if you've played a SRW before and then you move onto this, it shouldn't strike you as terribly difficult to understand.
>>
>>13752864
Holy shit, he actually has some screens. Maybe this and the psp translation will go through. doe it look like he knows Japanese by the screens?
>>13752862
Why inst it important? wouldn't we not understand the plot at all? we need alpha 1 at least right?
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>>13752873
does it have animation? What series does it have?
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building myself an OG team so I can pretend I'm playing OG3
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>>13752869
>>13752847
Im sorry but whats FMW3? Or fmw?
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>>13752876
@2's plot: This girl Irui is the guardian of Earth, and she wants us to protect it, but we beat her up.

There's @2's OG plot.
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>>13752879
Animation is extremely basic. You see those head icons for the units? Imagine them crashing into each other for tackling attacks, showing a little sword over them swinging for sword attacks, and the like. Some bigger attacks give some rudimentary cut-ins or the like (Stoner Sunshine is an example that has pseudo-animation), but really, it's a low-power fangame, so you shouldn't go in expecting anything like what SRW is capable of these days. The novelty is all in the extreme number of units it has.

I don't have the link anymore, but I once made a pastebin entry that contained the list straight from the files of all the series included, but let's just say that over 300 separate entries are included from the 1960s to 2014. (Though series entries just means that the main unit itself is represented, very few series will have supporting mecha, mostly stuff like Boss Borot, the other Celestial Being Gundams, and the like)
>>
>>13752864
Anyone actually try the patch or are we all waiting for it to be a bit more. So far its Battle Menu, Unit Names (70%), Attack Names (70%),
Main Menu, Intro Text, and Stage Names.
So he really did some work already. He seems Japanese.
>>
>>13752886
Touhou SRW.
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>>13752869
Where's the project happening? I'm interested enough in this effort that I'd like to at least check whether there's anything I can help with.
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>>13752895
I expected TTGL to have a bit more power than that.
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>>13752886
Fantasy Maiden Wars or Gensou Shoujo Taisen, pretty much a pretty fun SRW just with Touhou's.

https://www.youtube.com/watch?v=xf14u5HssOI
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>>13752933
Keep in mind that it has its own unique size category. I don't know what power multiplier is attached to that size, but I'm sure it's rather large.
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>>13752933
>>13752938
Don't forget that that shot was taken with a low-level Simon and without ranking up the mecha to Rank 10. I believe all the attacks would be 1000 points stronger then. Might not sound like much but the game is modeled off the lower attack values of the classic era, so there's that.
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>>13752934
That reminds me, did that alternate version of the title theme around 6:40 ever show up in game or on the OSTs? I like it.
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>>13752886
It's not /m/
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>>13752967
Don't think it has, in keeping with SRW tradition the PV must always have a nice theme that is never used in the actual game.

>You will never get the BX PV theme...
https://www.youtube.com/watch?v=sbyNK-AehlU
>>
>>13752862
And Char's Counterattack, and the end of 0083, and the first half of the Jeeg plot which gets finished in Alpha 3, and the first half of Gaogaigar's plot which gets finished in Alpha 3, and the finishing of the Mycenaeans and Dinosaur Empire, which had to be done in the present, and the Daitarn plot, and the Voltes and Daimos plot that leads into the resurgence of Combattler in Alpha 3... Oh, and the individual plots of the routes are important to the ones they lead into.

>>13752887
@G's plot is "We're in the future and have to fight OG people we will never fight again in the present", but it was the FIRST one translated, so no, that's not an excuse.
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>>13753002
You mean the one that starts at 5:27? It's in the Music Pastebin, inside the BX OST.
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>>13753012
Exactly. @2 is more important for finishing off series plots than progressing the OG plot.
>>
>>13753013
No the one that starts at the beginning of the PV the other song is just the BX main title theme.
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>>13753022
But some of those directly lead into Alpha 3's series plots, and Alpha 2 is far more important to the plot than Alpha Gaiden was.
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>>13753025
Well, that's...kind of the point of a gaiden, right?
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>>13753027
But it was the first translated.
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>>13753025
I'm talking strictly about the OG plot, not the series' plots. All the Alpha's should be translated, but in regards to the OG plot, @2 is the least important.

>>13753028
@G being translated first isn't that big of a deal, and it makes sense since its the smallest of the @ games and was on the PS.
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>>13753034
Then how would we rank the 4 Alpha games in the three categories of "OG Plot", "Series Plot", and "Overall Plot"?
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Oh yeah, I never did look to see what the actual name of this unit is, alongside that one from before with the string of about 7 kanji.
>>
Well if we actually get 3 before fucking @1 then boy will we be fucked. Gaiden was fin because it had nothing to do with the storyline, didnt even have main characters. but im guessing we at least need 1 to fucking understand everything in 3 since its the end. plus we wont care as much about the characters and story/world. I really hope ghidon just fucking releases @1 no matter what, its 2016.
>>
Do not reply to him.
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>>13753054
You mean the 剣神天叢雲剣?
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>>13753078
Aww, but anon, I was going to suggest that he edit Akurasu!
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>>13753082
Yeah, The Shining Heavenly Sword God or whatever all that turns into.
>>
>>13753053
OG Plot:

Alpha 3
Alpha
Alpha 2
Alpha Gaiden

Everything else is chronological order.
>>
>>13753093
It's not something that's to be translated. It's named ofter one of the three sacred treasures of Japan, the Ame no Murakumo. I can't help with the first two, but the latter four is Ame-no-Murakumo-no-Tsurugi.
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>>13753102
Thanks anyway. I'll probably just dig through the unit data for the odd ones out like this and the earlier pic. It contains hiragana versions of the names of most of the mecha in there.

Also interesting to see what's apparently "programmed" into the game through the units available, but not actually available because the game doesn't have a unit necessary. Godannar's Triple Drive, Red Baron has a combo attack with a Gold Baron, TV Psybuster has a combo with the TV versions of the other Elemental Lords, God Gravion has a combo with a Sol Sigma Gravion...
>>
Its Awesome that someone is translating @3 but NOTHING ever goes our way. We have the worst luck out of any fanbase, even though most or some of our fanbase can actually read Japanese.. FE got a translation out of nowhere, now ace attorney for the 3ds which is 10x more wordy then a srw is getting translated. Why are we so unlucky?

You know I also wish if zhi is not even gonna finish or release @, Why even keep our hopes up? Why not just say its not gonna happen, so others like this @3 guy and the one group translating srwA on the psp could maybe pick it up?
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>>13753133
I should say that we are unlucky because most of these translations never go anywhere.
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>>13753133
>Why are we so unlucky?
normies don't like robots
respect the robot
>>
>>13752967
It might end up being the final stage's theme.

Well unless they somehow get JAM PROJECT to do something.
>>
>>13753133
>Its Awesome that someone is translating @3 but NOTHING ever goes our way.

There is? I mean besides that person subbing it on YT?
>>
>>13753136
Yeah but you would think anime fans would want it translated plus the fact that we DO have people who can read Japanese out of any fanbase besides the visual novel fanbase. So why do we have no translations that ever come to anything or take forever?
>>
>>13753138
>>13752864
even hacked the game, already has a patch. He seems fast and smart.
>>
>>13753139
You wanna sit down and translate an entire script, then put it in the game?

If you want a game translated so much, learn Japanese and start the project yourself.

"But I don't want to/have the time to do that anon!"

Yeah well that's what everyone says, and that's why no games are translated.
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All right, about to finish up srw 2. What do I have to do to kill these two guys?
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>>13753143
>even hacked the game, already has a patch.

WHAT

HOW MUCH HAS HAPPENED IN THE TIME I WAS ON VACATION?
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>>13753145
Did you not even read what i said, you could say that for any other fanbase, yet they get shit translated somehow and have support.
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>>13753148
It's not entirely done, of course, but hey, we have some shit finished!

AP has a few stage long patch too, I think.
>>
>>13753148
Are you getting old? It has already been 2.5 years, bro.
http://www.romhacking.net/forum/index.php/topic,16834
>>
Jesus fucking Christ you faggots are retarded.
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>>13753150
And what does that tell you?

Hint: those fanbases have people who actually give a shit.
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>>13751713
Uh, Exia Repair is already in the game though.
>>
>>13753163
Wait it took 2 years for that patch actually? or was that him just finding out out to do it? If he was working on hacking for 2 years and not the translation thats fine but how do we know how fast he really is with translation?
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>>13753185
Fuck off gatchan.
>>
>>13753163

Oh it's that guy. I genuinely forgot he existed because he's been in the dark so long.
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>>13753182
>Exia Repair
I completely forgot about that one
Because the fucking gacha hates me.
>>
>>13753232
>Because the fucking gacha hates me.
Does it not want to give you anything, or does it not want to give you that?

Man, if I could transfer HALF of my fucking luck on gacha rolls in X-O to my JP account of FF Record Keeper I'd be happy.
>>
What's the current modern algorithm for damage?
>>
>>13753275
Pre-Armor Damage: (((Stat+Will)/200)*Weapon Attack Power)*Terrain Modifier (1.1 for S, 1.0 for A, 0.8 for B, 0.6 for C)
Pre-Damage Armor: (((Defense+Will)/200)*Armor)*Terrain Modifier (same as above)

The defense boost from terrain reduces final damage by the percent listed.
>>
>>13753282
Thanks, sugar.
>>
>>13753285
Things get more complex when you have passive damage boosts and stuff, but this'll help give you ballpark figures of what your units are capable of.

It's usually something like 60-65% normal damage for squad members attacking the leader, or when you're doing Wide formation in Z1. There's a skill that'll reduce the penalty to 80-85%.
>>
I'm about to go replay R from scratch
Decide my team and OG (I think it's MC + 15 others for the final stage). And don't suggest Boss Borot all 16 times, it's kind of a given you're going to do that.
>>
>>13753305
Passive damage boosts and the like are easy, they're just multipliers that get tacked onto the end of the formula. Sizes and other pre-armor modifiers get messier.
>>
>>13752853
>>What a mess.
>Welcome to SRW translations.
That's why everyone needs to drop everything that they're doing and work on SRW in chronological order. No. The mess that is SRW translations is better than only having really old games translated.

>>13753078
But that's clearly gatchan. We have to tell him to fuck off.

>>13753190
Thanks for saying what we've all been thinking.
>>
>>13753327
>We have to tell him to fuck off.
That has never worked and it only encourages newshit ironic shitposters to pretend to be retarded, which is pretty retarded in itself, and shit up the thread.
Just don't reply and see what happens
>>
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>>
>>13753265
During that one event where they switched out the gacha daily, I spent like 25-30 crystals trying to get an Arbalest and only got shitty R's.
>>
Well, Valsion and Shu are going to spank me so goddamn hard I guess.
>>
Oh hey, FMW3 had dummied out commands for splitting/joining up pairs.
>>
>>13753415
I wonder if they'll un-dummy those for FMW4. Not that it would really be necessary now that they're adding a Maximum Break-like mechanic.
>>
I think I'll wait on that @3 patch until the font is something that doesn't make my eyes bleed.
>>
>>13753366
Are you talking about the "increased SSR rate" a couple months ago? I tried to get a Guren from that and failed miserably, but as time went on I basically made up for it and then some. Still didn't get the SSR original with Superhot Shatte, though.
>>
>>13753512
Yeah it was that event, also upset that I didn't get that original SSR either.
>>
Is real robot regiment any good? From the footage I've seen of it, it looks pretty mediocre but that could just be the player's lack of skill
>>
>>13753530
You know, considering I'm an F2Per I really shouldn't have this many SRs and SSRs.

I have: Imber, Taubern, Gunbuster, Mazinger(JS), Christmas Kallen, Gawain, Lancelot, J-Ark, Sword Strike, Sazabi. However, none of them are limit broken besides Imber x3.
SR List: Original (4x), Mao's M9, Gunbuster, Getter-3 (4x; NO REALLY), Great Mazinger, Mazinger Z (1x), Todoh Gekka (2x), Big Volfogg, Shooter Choryujin, Gaogaigar (3x), Shooter Virtue (2x), Defender Dynames (1x), Shooter Exia (1x), Shooter Blitz (1x), Attacker Duel (1x), Buster, Sazabi (4x)

And I have a lot of Platinum Tickets I'm waiting to dump into the 3rd Base Gasha.
>>
>>13753558
Forgot to mention my SSR Psyco Gundam.
>>
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>>13753558
I'm an F2per too this is my team.
>>
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>>13753643
>>
>>13753643
>>13753648
You guys make me mad jelly.
>>
>>13753558
If I recall my SSRs, I've got:
Imber (4/4), Lancelot (3/4), Gunbuster (4/4), Gawain, Shooter Getter 1, Great Mazinger and I think that's it.
Pretty shit luck but then again I don't play often to farm crystals and roll as much as I should (not?) do.
>>
Super Robot Dungeon? Bah, who needs Super Robot Dungeon.
I bet it doesn't have all the good series in it. Like Armored Core. Or The Third. Or Wizard People, Dear Reader.
Bah. Humbug.
>>
>>13753745
Now I'm starting to think you guys picked series that don't have SRC representatives intentionally
>>
>>13753745
>Or Wizard People
What are you talking about turtle?
>>
>>13753725
Tips to getting SSR's.
(I have 8 not counting the 5 event ones)

1. Never spend the 5 or 50 Crystal's on anything.

2. Stick to one Base Gasha, and always to Tickets on that Gasha.

3. Save all S-Chips, until you can buy enough to limit break the SSR.

4. You can only get 1 free crystal's a day.
(The mission where you get 5 crystal's stops working after a while.) Other crystal's you get come in a limited amount. Use them wisely.

5. While this has never worked for me, I work's for some people.
- Play theme song of unit you want.
- Change your device them to the unit.
- Watch video's of your unit in action
- Dance and scream out the names of it's attack's
- Full of hot blood, you will get the SSR. (If not you need to do more.)

Hopefully those tips help.
>>
>>13753313
Fiona, go out of your way to use Flyer
>>
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>>13753558
>Tauburn
I've been trying to get one of those, SSR or otherwise.
>>
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>>13753828
Thanks to the mod I pretty much use a team of 3 shooters and an attacker. Then I use a friend who has a shooter as their leader.
>>
>>13753833
>Then I use a friend who has a shooter as their leader.
I-is it my Virtue?
>>
>>13753839
Is it the SR virtue? Cuz I've been using the shit outta that. And sometimes Mattman to be nice.
>>
>>13753844
Yes, it's SR Virtue. Account name's "Jeff". I think tomorrow's the upgrade material day so I'm going to working on jacking up its stats.
>>
>>13753844
Why, thank you, anon. I just tend to walk down the friend list, taking preference to people who have already used me.
>>
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>>13753849
Yeah you're usually the first one I use since it's the first shooter on the list.
>>
>>13753849
Oh, yeah, you. You're cool.
>>
>>13753856
>>13753871
Thanks. And Matt, I use your leader when I can, so I'm helping to shovel useless friendcoins onto your account pile.
>>
>>13753881
Eh, I actually use mine to shovel more EXP on my units - the SRs won't make Level 40 by themselves, after all.
>>
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>>13753881
>Friendcoins
Oh my god please let us do something actually useful with these, Banpresto.
>>
>>13753901
Oh, you're FutaGnarly! Yeah, dood. You're cool. Props to your existence and shit.

They need to do like Chain Chronicle and let you spend 2k for a random rare. Also they need to introduce more rares because in three and a half months or so there's only been one new R.
>>
>>13753923
Also I have almost a quarter of a million friendcoins. That's...kind of fucked-up.
>>
>>13753441
>@3 patch
what
>>
>>13753923
They also need to let you use fucking tickets on event gachas
>>
>>13753985
see
>>13752864
>>
>>13753754
Must be one of his apparent secret series.

No.13754233▶
>>13752586
Since when did that prevent series from coming back in another continuity/universe?

>>13752708
>>13752867
You know your merchandisable mechs are something else when it took decades before someone could make toys that can be combined accurately.

>>13752724
>Luurah apparently loves it though, so it's getting subbed. And I can sort of see why, I guess? It's definitely ODD.
Is there even one show he doesn't like? The quality doesn't really seem to matter to him.
>>
>I'm looking to recruit people skilled in assembly hacking as well as testers. There is only so much I can do with my current limited skills.
>limited skills

He accomplished a fucking lot for a guy who did all this shit by himself over 2 years.
>>
Huh, Demonbane's theme works pretty well with the 00 Units.
>>
>>13754296
The best people are often the ones who are modest about their own skills.
>>
>>13754421
Considering I don't give anyone a song from their own series in UX, I've found Demonbane's theme works on a lot of units.
>>
>>13754421
Shit themes from bad series mix well with units from other bad series? Never would have guessed.
>>
>>13754471
Alas, for I am on my phone, and thus do not have the required .gif for this.

It is a ruse.
>>
>>13754471
You're shit.
>>
>>13754471
A reply.
>>
>>13754502
>>13754508
>>13754514
Knew at least one person would get upset from the truth
>>
>>13754550
Oh yeah? Well the thing you like is bad.
>>
>>13754550
I just called you shit because I thought you could banter.
Guess I was wrong.
>>
>>13754559
Never claimed otherwise.
>>13754560
No need to talk when everything is self-evident.
>>
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Been a while since I uploaded something, FFXIV's been a hell of a ride.
Well, anyway, here's Compact Sazabi, which looks like its about to break its back.
https://www.youtube.com/watch?v=nkFDGpxRngI
>>
>>13754566
You don't just simply walk away from banter.
Shit just don't work like that.
>>
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>>13754574
Sorry, but I'm tired and need to sleep. See you.
>>
BUT I WANT

TO KNOW MY FATE

BEFORE MY EVERY HOPE FADES AWAY
>>
>>13754663
I don't dislike that song but it's not a very good battle theme. And it's weird how WoR only gets that song considering the story prominence it has, at least up to the end of part 2.
>>
>>13754669
I liked putting it on the LINEBARRELS units for some reason.
>>
>>13754669
It's not well suited to use as a battle theme, but UX's take on the song is so damn good that I don't care. I gave it to nearly a third of my party.
>>
>>13754663
TAKE MY BREATH AWAY

>>13754669
>I don't dislike that song but it's not a very good battle theme.

I have the same problem with it, but on the other hand, I literally cannot remember what any of the other WoR music sounded like.

> it's weird how WoR only gets that song considering the story prominence it has, at least up to the end of part 2.

Story prominence? I've only seen the enemies from it... like, twice. The stage where Bakuryu first combines with Tobikage, and the stage where you're in Byston Well immediately afterwards. Do they start having a presence after THE SHADOW OVER INNSMOUTH?

>>13754750
The real song is pretty ok too.
>>
>>13754777
>Do they start having a presence after THE SHADOW OVER INNSMOUTH?
There's a 2-stage Byston Well route after 26. And you fight them on stages 35, 38, and 40. And that's the end of the plot unless you recruited Sakomizu, who shows up in 45.
>>
It really says something about my obsession with SRC at the moment that I'm figuring I should re-do many of my taken pictures so as to show the machines at their best strength, with max-leveled pilots and max-ranked stats and in their upgraded modes, even working in tandem with the data to try to make sure I don't miss combination attacks.

It is rather humorous that after I bloated the save file by upping my hard limit on units, I broke the game because it's not programmed to handle the concept of the player having all available units. Anything that would present another unit causes a crash.
>>
>>13754882
I think you should probably pick the more realistic level of around 50-60 and Rank 5 - which are actual realistic numbers you might actually reach in the game
>>
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>>13754909
Some of my pictures show my edited levels of 990. I dunno why I'm so fixated on chronicling so much of the game like this, I guess because it was a surprisingly fun distraction during this dry period for SRW, and the quaintness of so many units (though apparently I will never have Genesic GaoGaiGar and Chirico's last mech).

I'd also screenshot unit abilities and ability descriptions to make a more thorough reference, but I'd need help with the translation of the finer details of the abilities. (Though most are just re-names of the same abilities like different types of barriers, but whatever)
>>
>>13754929
>I guess because it was a surprisingly fun distraction during this dry period for SRW
Man, I'll be sad to see it go when Banpre finally announces an actual SRW. It'll just be back to me screwing around with the engine alone.
>>
>>13754929
>yfw computer froze when against Asuka
>>
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>>13754980
I doubt I'll completely give it up, I'll probably still keep checking in on future updates to the game so long as the guy behind it still seems to be working on it, especially if it looks like he'll ever update with more units and series in the future.

Plus it'll serve as a good placeholder during the time between a SRW's announcement and it's release, and whatever intervening time it takes me to acquire the game (if it comes on a system I can play it on, anyway)

In the meantime, there's always insanity like this.
>>
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Which one is superior ?
>>
>>13755186
Right has better boots and better hair
>>
>>13755186
Left has hair lighter than her skin tone, and as such is immediately disqualified.
>>
>>13755199
That's... rather specific
>>
>>13755222
It really is. I'll admit that it doesn't look bad in that drawing (or really in most 2D), but seeing that on an actual person is just so off-putting for me.
>>
>>13755199

If anything she should be browner
>>
>Spend an hour translating all of the menu buttons in FMW3.
>It doesn't work at all in-game.

Oh god did they change things from FMW2 or something?

Anyway items, dialogue names, pair names, danmaku effects, song names, spellcard record entries, and spirit descriptions are up and running. Skills and Abilities are like 50% done too.

Besides the shitty ass font, FMW3's intermission menu has a lot more space so we might not need to super compress names this time.
>>
>>13755234
>so we might not need to super compress names this time.
Danmaku now translated to "BALLS"
>>
>>13755235
>BALLS
But the more important question is, are they inert?
>>
>>13755237
I hope my body can take it.
>>
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All of the description windows are like x1.5 bigger and even have a third row in the intermission screens. It's beautiful.
>>
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Not so beautiful is how Sanbondo apparently didn't account for new lines when they changed up how multiple danmaku effects are displayed. Guess everything will have to be on one long line.
>>
How is Linebarrel? As a source material, not a unit.
>>
>>13755254
Manga is good, not great and not bad, but good. Anime is complete garbage and should be skipped.
>>
>>13755254

Don't ever watch the anime. The manga is fun.
>>
>>13755237
>>13755240
NOW HE'S REALLY GETTING HUGE
>>
Wait a second,I think we're jumping the gun a bit
>>
>>13755237
>>13755240
>>13755329

Funny thing is I was watching ep 1 of GGG from the BD rips today, and all I could think of when EI-02 gets punched is Kajet
>>
>>13755336
No, I think we're jumping onto White Base. Ahh! Ahh! Ahh! Ahh!
>>
>>13755186
Left.
>>
>>13755186

Fox gun X sword Saya a best Saya
>>
>>13755186
I think I'll go with the one on the left, although the right is pretty good and also aren't they the same VA?
>>
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Probably doesn't make him particularly usable, but now looking at things with maxed stats, Super Earthgain remarkably powerful there, outclassing Gunbuster and Gurren Lagann and holding himself even with the Shin Getters.
>>
>>13755186
Right is cutest.
Left is hottest.
>>
>>13755186
Left Saya has about as much lewd as the average SRW character, right?
>>
>>13755864
He'd still get beaten by someone with long ranged attacks.
>>
>>13755912
Much like Gato in the games where the GP02 only had Vulcans and a Beam Saber to go with the nuke mapw.
>>
>>13755960
A nuke is always satisfying to have though anon.
>>
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Is it bad if the main reason I want Gun X Sword back in SRW is El Dorado V?
>>
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>>13756014
Perfectly reasonable, I'd say.
>>
>>13755999
Is that a double-triple or just a triple?

In any case, I'd only be interested in the GP02 if there was a non-mapw version of the nuke because I'm not interested in mapws at all aside from the few times Z3 says you need to use one for an SR point.
>>
>>13756079
I'd class it as a double-triple.

Anyways, I don't think I ever used the GP-02 much, even with it's nuking powers.
>>
>>13756079
>In any case, I'd only be interested in the GP02 if there was a non-mapw version of the nuke
Judging by BX, if we ever get 0083 again (I hope so ;-;) there probably will be a non-MAP version.

>0083 in next SRW
>GP-02 is a secret
>You can swap between the nuke and MLRS + Beam Bazooka
Please Banpresto
>>
>next SRW has OYW gundam
>gyan is a secret
>>
>>13756185
>You can swap between the nuke and MLRS + Beam Bazooka
That would be awesome.

>>13756199
When was the last time the Gyan was in SRW at all? I don't recall seeing it in OE.
>>
>>13756185
No UC allowed, unless it's 0079, Zeta, CCA or Unicorn.
>>
>>13756213
>When was the last time the Gyan was in SRW at all?

I don't think it was in Alpha 1, so it was almost certainly either one of the first two Compacts or 64.

>>13756223
OE had ZZ, 0080, and 08th.
>>
Guys, i'm scared. What if Unicorn becomes the new endless waltz and is the only UC representant every time UC gundam is used?
>>
>>13756228
>OE
>>
>>13756232
Endless Waltz gets in because it's the easiest Wing work to fit into your game and contains a lot of recognizable mobile suits. Unicorn doesn't have that (if any UC work has that, it'd be either 0080 or 0083 really, maybe F91 I guess).

The new Endless Waltz is A Wakening Of The Trailblazer.
>>
>>13756238
The new Endless Waltz is Frontier.
>>
>>13756238
How about the next several games feature only Endless Waltz and Trailblazer? Surely everyone will enjoy seeing these familiar units again and again!
>>
Im playing UX and looked at bx but why is the series list for bx so small? why didnt they put back into some of the new stuff like demonbane and heroman,etc back in? Any reasons?
>>
>>13756242
Frontier is the EW of Macross.

>>13756246
Na, the handheld team is on an SD binge, so they'll be using other Gundams as well.
>>
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>>13756248
You know, I don't normally respond to idiots like you, but I'm going to do it this time because I want you to look very carefully at the number of series in UX, then look very carefully again at the number of series in BX.

And then piss off you bloody idiot.
>>
>>13756238
>A Wakening Of The Trailblazer forever.
>No more seasonal 00.

It makes me sad man.
>>
>>13756242
>>13756250
If there is one thing i fucking hate, Its seed and Frontier. sdf macross felt more epic and wasn't fucking used this much, plus too. Frontier has fucking boring as shit units and its everywhere. It wasn't even a good show.
>>
>>13756254
I guess it is just the series list that looks meh, but for Panzer World Galient getting in and Martian Successor Nadesico returning.
>>
>>13756238

True. But still, the fact that BX used unicorn exclusively instead of using it along other UC show like CCA or F91 if they wanted to play unicorn straight makes me worry about the future of UC in future SRW games.
>>
>>13756256
We got that in OE. You remember what that was like? That was fun right?

>>13756272
Let's not put the cart before the horse here, though. Considering how little of Unicorn they used, it might have been for different reasons.
>>
>>13756285
>We got that in OE. You remember what that was like? That was fun right?

No, no it wasn't fun.
>>
>>13756242
I'm honestly surprised SRC doesn't utilize it like SRW has. People will be happy to hear that Alto's mech is all that Frontier has in it, you don't even get the Durandal or even the Tornado Pack.

>>13756251
I prefer regular Puru, but damn.

>>13756254
First time I've seen an agitated Matt. Surreal, that is.

>>13756256
Wonder if one day they'll screw with continuity and do something with Trailblazer like 64 did with EW or some games do with Char's Counterattack, and just have Trailblazer on the list for the units. Take on Ribbons with the Quanta just for the hell of it.
>>
>>13756298
Exactly.
>>
>>13756251
Nice Puru butt. But the only Puru for me will always be Puru-nee.
>>
>>13756300
>First time I've seen an agitated Matt. Surreal, that is.

Few things piss me off like gachan stupidity, and there's been a lot of that in the last few days. Also, work was hell and is likely going to be hell today.

Oh well, my weekend starts tomorrow, and I'm going to waste like 90% of it watching Iron Leaguer and sleeping. That'll be fun.
>>
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>>13756300
The 64 idea would be cool to have.

All I ask that, if we get S1/S2 00 again, they add in some of the side stories elements, like Avalanche Exia/00 Seven Swords.

Or hell, do the actual side stories themselves so we can get characters like Fon Spark.
>>
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>>13756319
>>
>>13756310
Is that subbed? I thought it was one of those niche things even for mecha and thus wouldn't have anything for it aside from bad raws.

Either way, keep your Leaguer soul burning, Matt.
>>
>>13756338
It has good raws, actually, and was subbed up to like Episode 19 or so?

AND THEN SILVER CASTLE SUBS WENT THROUGH, SUBBED ALL OF IT, SUBBED ALL THE OVA, AND ARE MAKING MAJOR TRACKS THROUGH EXKAISER AND GOLDRAN.

>I thought it was one of those niche things even for mecha

It apparently has a lot of fans. I mean, why the fuck else would it get in Neo, when the whole point of the show was that the main characters were attempting to make the league LESS violent?

...ignore that Neo's usage of Iron Leaguer is legitimately one of the worst things in the franchise, if you will.
>>
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>>13756345
Don't forget that they did the audio drama, too. SCS are the saviors that no one expected at all, so I hope they'll plow through 90s mecha shows in general (expecially poor NG Knight Lamune & 40).

>>13756256
On the bright side, it's not an entry that involves fighting a not-Zeon, for once.
>>
>>13756345
I might have to look into it, then. It looked like some cheesy fun. I need to actually watch some mecha anyway, Gorg is still just sitting on my computer unwatched right now.

>...ignore that Neo's usage of Iron Leaguer is legitimately one of the worst things in the franchise, if you will.

But Matt, you're acting like Neo isn't a hidden diamond in the rough, the rare gem that few fans of SRW even manage to play, like Shin!
>>
>>13756358
>so I hope they'll plow through 90s mecha shows in general (expecially poor NG Knight Lamune & 40).

Part of me wants to see this, part of me wants to run at them yelling "NO, WAIT, STOP" because Lamune is fucking famous for having no finished subs (Someone - I think it was Daimos - noted that it had VHS subs. They only go up to episode 15 or so.)

But yes, SCS is a group of fucking heroes.

>>13756363
Eh... Neo does some things right, and I'll give it that, but the absolute butchering it gives Iron Leaguer is completely inexcusable.

When you're literally THREE EPISODES into a show and you're already going "Wow, look at all these really cool things SRW missed entirely", that's bad. When some of those things are on the characters who did get in? Yeah...
>>
So new SRW never ever right?

Not until Delta finishes airing so they can replace Frontier with it.
>>
>>13756358
Yeah, but you fight AYY LMAOs instead.

To be honest, I'd take the NotZeons.
>>
>>13756251
Puru 2 best Puru
>>
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Still on my earlier jag about chronicling all the SRC mecha in their maximum rank and pilot level. To save me a slog through the data file for the hiragana, does anyone who knows Wataru know the name of this final upgrade for him?
>>
>>13756370
I figure they might save Lamune for last, although Hepoi (and possibly Wataru, if they want slightly better subs I guess) honestly needs the subs more.
>but the absolute butchering it gives Iron Leaguer is completely inexcusable
Between that and G Gundam, someone on staff clearly hated sports shows.
>>
You know what, let me ring up a quick cast list.

>G Gundam
>Iron Leaguer
>Zoids NCZ
>Zoids Fuzors (I mean, it fits enough)
>J-Decker
>Might Gaine
>Dai Guard
>Patlabor
>Braigar

So you're Domon Kasshu, and you're FUCKING VICTORIOUS. You won. The 13th Gundam Fight was your victory, and you killed the Devil Gundam.

That's great, but the real hard shit starts now.

See, Neo Britain wasn't so bad, but the four years of Neo Hong Kong rule (and more notably, Wong's stupidity) have completely fucking ruined the world. Corruption is rampant, crime is on the rise, it's just bad shit in general.

As the new face of the government and someone who is deeply opposed to this, you decide that this shit can't stand. You rally the Shuffle Alliance, bring in your other friends, and get to work on it. First step - those mysterious crimefighting groups known as the J9 and the Brave Express, they'd be great as help. You can contact the J9, but not the Brave Express - but not to worry, you know some guys back home who just got some shit from them to start the Brave Police initiative. Speaking of which, they'd be good too, right? Oh, and those Zoids Fights and the Iron League may not be your thing, but as one sportsman to another you can't stand the corruption there, so you may as well recruit as many teams as you can. What's that? Iron League only has one? Well, that Silver Castle will have to do, then. Oh, and then there's that business going around fighting giant monsters, they seem like a good group to hire as well! And, hey, since we're working with these organizations, why not contact the various police groups with Labors?

You're the extended Shuffle Alliance, and now you're going to take the fight to the criminals.

>>13756407
At least with G you get a throwaway line for Rain and the Shuffle Alliance. You want to know where the rest of Silver Castle is? Ha ha ha, so do we all.
>>
>>13756407
I think it's fucked-up how they keep blueballing Domon by forcing him to be forever alone (last time he wasn't was 2008). I just want G Gundam with Shuffle Alliance + Rain + Allenby representation in a console SRW again.
>>
>>13756422
Yeah, though at least he gets it slightly better in DWG and the EX VS. series. The least they could do is toss in 90s Red Baron, Tetsujin-28 FX and Daigunder to pair the show with, for God Gundam's sake.
>>
>>13756422
I want more playable Master Asia.
>>
>>13756433
Rain at least exists in-universe in DW Gundam, but if they continue that series as long as the main DW (we're up to Shin Sangoku Musou 7 and there's an 8 in production), they need to bulk up on content that's neither CE nor UC.
>>
>>13756421
Look at Matt, able to just come up with decent ideas on the fly like that, whereas it was sheer luck that me picking random series from a hat actually had some cohesion.

I ought to just put you to the test and have you turn my list into a full-fledged story as a side project to FIRST, just to test your skill.
>>
>>13756445
I figure that they'll do so eventually. Since they're not removing much content, having pretty much cleaned house on CE will probably have them shift focus elsewhere (although the only caveat is some shows haven't been included yet, so expect AGE, IBO, Thunderbolt and G-Reco to arrive).
>>
>>13756448
I don't like to do stories when I haven't seen most of the involved series, you'll note that most of that list was basic things because I've only seen like half of it.

Worth a shot, though, I guess.
>>
>>13756448
VF KUN I KNOW YOU'RE THERE SOMEWHERE
>>
>>13756457
Eh, I meant it pretty much in jest, anyway. I'm just riding the good feeling from making a halfway decent list. I think it was the first one that came from SRC that anyone actually cared enough about to point stuff out about it. Even though it didn't actually come from SRC's RNG, as it would figure.
>>
>>13756456
I hope with Age they just skip to Gen 3 so Flit can get a PDM SP attack and they can make Asemu and Kincaid be friends 'cause pirates.
>>
>>13756445
If they do make a new DW game, they should have two versions.

One for UC (0079 to Victory, with side stories added in as well), and one for AUs.
>>
>>13756345
>It apparently has a lot of fans.
Mostly fujos. I'm not actually kidding, I had the bad idea of looking up the show on Pixiv and OH MY GOD WHY ARE THOSE SUPER DEFORMED ROBOTS SO GAY
There's a surprising lot of fanart but the nature of a large chunk of it is... special.
>>
>>13756513
>but the nature of a large chunk of it is... special.

Are we talking about hot robot on robot action?
>>
>>13756520
Not even that much, at least that'd be entertaining. Just dumb stuff with blushing and handholding and flirting and shit.
I think Iron Leaguer's fanbase more of a sports anime fandom than a mecha fandom.
>>
>>13756250
>Na, the handheld team is on an SD binge, so they'll be using other Gundams as well.
On that note, they'll soon run out of material. Isn't there just Commando, Gundam Force and the Feudal Era stuff left?

>>13756486
It helps that the Kai X-1 is in as a bonus already.
>>
>>13756556
If they use SD Gundam Force and ever, ever show the faces under the masks it's just going to be fucking horrifying all over again.
>>
>>13756539
>I think Iron Leaguer's fanbase more of a sports anime fandom than a mecha fandom.

It's good at both, so fair enough.

>On that note, they'll soon run out of material.

Assuming they only use one per game and that one is always new, yeah.
>>
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>>13756561
Don't say that anon just look at how totally-not-retarded his face is
>>
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>>13756561
I actually really want them to use Force together with something like Gaiden or Sangokuden. Hell, even a main series.

Force is literally SRW bait, especially if they take all the alternate forms from the PS2 game into consideration. Even without them, the story's easily segmented to give everybody equal time for upgrades.
>>
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>>13756571
>>13756582
>>
>>13756399
It says Ryuuseimaru there.
>>
Seems there's gonna be new cards
http://www.carddass.com/crusade/item/og14th.html
Did they ever release some book with all the illustrations? Some are so cute.
>>
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HELLO
>>
>>13756631
Elithior is CUTE!
>>
>>13755249
Try using shorthand, e.g. "{Power, Max Power}+50 at start of turn (max 500)".
>>
>>13756300
> No Super Pack (C|K)lan
Wasted opportunity.
>>
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>>
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>>
Saisei-Hen LP just went live:
http://forums.somethingawful.com/showthread.php?threadid=3760222
>>
>>13756926
Omega Getter Robo
>>
>>13756693
It's kinda funny, isn't it. In modern SRW, the Vifam doesn't really have much to work for a moveset, but in a classic-style game it doesn't need any more than that since you can just make that beam gun way strong with post-movement.
>>
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>>13756938
Not to mention that without the Neofam, that last attack doesn't even exist and both are stuck with only two moves. You gotta down some cash to upgrade them with Flight capability, too. Yet they're still not terrible units, what with the mentioned beam gun and post movement and their combo attack being fairly cheap.

They got some special abilities, too, that I can't really make out the descriptions of (might screenshot them sometime when I've run out of units to catalog and need something else to obsess about). I think whatever they are, they're also based around being better in conjunction with each other than they are alone.
>>
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>>
>>13756693
https://www.youtube.com/watch?v=Qwszwb3aIPg
When will we get vifam, votoms, galient, dougram and layzner all in one SRW. Im hoping these will be in the next big srw.
All that hasn't ever been in a srw is dougram now right?
>>
>>13756965
They can always be used as a reliable budget version of Nadesico and Fafner units; similar appearances and shared moves. Plus they have shields made out of the ship's highly-durable hull.
>>
>>13756991
Vifam was in Battle of Sunrise, but they took damage worse than their actual stats would suggest so I stopped using them.
>>
>>13756319
Why is Marida eating a giant sperm?
>>
>>13756998
Its mochi
>>
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Every danmaku effect description window is going to reach across the entire screen now, but at least silly things like this are readable.
>>
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Finally....it is done.
>>
>>13757061
>Level 32
Mother of ghod.

>>13757012
Is that the Zeuth vs Zeuth stage?
>>
>>13756926
Added to the lists. Unfortunately, it seems they're not going to add line-by-lines like the Z and Z2.1 guys did.
>>
>>13757068
Shu was 100 times easier than this guy. He OHK 90% of my guys.
>>
>>13756993
>They can always be used as a reliable budget version of Nadesico and Fafner units; similar appearances and shared moves.

Or Orguss, more likely.
>>
>>13757095
I was just pointing out how low-level he is compared to a usual SRW final boss. Although despite FF's length apparently the last boss is only 60, which is fucking weird.
>>
>>13757068
Yeah it is. Reimu's version is much harder than Marisa's version. Especially if you try to kill everyone.
>>
>>13757118
I know. But I'm just saying even factoring Shu's bullshit range attack nullifying attack and MAP, Valsion has an I field that nullifies everything, Level 4 Shield and Level 3 Sword Cut and 20 Cross Smasher attacks. And 20 slightly weaker attacks. With 100% accuracy and the ability to deal over 3000 damage per attack.
>>
Well, gonna start on SRW 3 shortly. Any advice? Secrets worth getting?
>>
>>13757217
Maria in Great Mazinger
Quess is also broken apparently.
>>
>goes to modify 3ds so I can play BX and UX
>computer did not register my backup so everything on the SD card is gone, backup data and all.
>>
>>13757244
Can you at least play BX and UX now?
>>
>>13757368
no.

the steps I tried again did not work so I stopped trying.

So I deleted all the crap I had to download for trying to get it to run UX and BX. Plus I deleted UX and BX from the computer
>>
>>>/vg/128804206
What're Sei and Reiji doing on the cover of a 3DS game with Link?
>>
>>13757457
It's like Four Swords, I guess.
>>
>>13757464
Yeah, I figure as much, I'm just pointing out that blue Link and red Link look like Sei and Reiji respectively.
>>
Final version of FMW3 has some amusing dummied out Personal Skills.

>Daiyousei: Teleport (When moving, ignore all terrain penalties. Can also pass through enemy units.)
>Sakuya: Perfect Maid (As long as she has the skills, Sakuya can Support Attack or Support Defend units up to X tiles away.)
>Mokou: R-Imperishable (Lowers Resurrection count to 1. After resurrection, HP Regen is disabled, but Prevail and Instinct have their effects boosted by x1.5.)
>Kurumi: Devil's Contract [K] (In exchange for losing X MP, a selected unit gets the effects of Strike. Limited uses.)
>Sunny: Friendly Trio (Join and Split can be used post-movement.)
>Nitori: Water Carpet (A 2 square area arond Nitori is turned into Water terrain for a turn. Limited uses.)
>Aya: Break Through (Reduces effects of generic danmaku penalties by X%. Got turned into a generic skill in FMW4.)
>Yukari: Border of Attacking and Counterattacking (For one turn, the order of attacking and counterattacking is swapped.)
>Tewi: Lucky Zone (Units in the X spaces around Tewi get more points from battle.)
>Kaguya: Noblesse Oblige (For one turn, Kaguya grants the effects of Salamander Shield to all adjacent units.)
>Eirin: Yagokoro Clinical Practice (Lowers SP Cost of Renew.)
>Yorihime: Attack Again (yup)

Can't believe they axed Rumia's Is That So (-5 Power from anything she fights) though.
>>
>>13757695
> X tiles
> X MP
> X%
> X spaces
Are those just parameters to be set by the programmer, or is there a calculation in place?
>>
The former. They're dummied out, so they're all set to zero at the moment.

R-Imperishable is also not given a value, but it seems safe to assume it sets her resurrection count to 1.
>>
OG3 when? whatever happened to that prediction that one dude had about us hating something one week into 2016?
>>
>>13757695
Sakuya's Perfect Maid got respecced into Iku's personal in 4. At least the Support Attack part of it.
>>
>>13756374
Well, the 25th anniversary is on April 20th so I reckon we might be something in February-early March?
>>
>>13757814
I doubt they'll release something on that day, but dollars to donuts they do something with X-O.
>>
>>13757814
Remember how on the year of the 20th anniversary they released a lot of SRW games?
Wait, what do you mean they actually didn't, and only Hakai came out that year?
>>
>>13757841
They certainly released a lot in the year or two following that.
>>
Srw symphonic suit by tokyo metropolian orchestra when
>>
>>13757857
2012 had like 4 separate releases, yes, but that doesn't change the fact that they really didn't do shit for the 20th anniversary
>>
>>13757936
>>13757936

New Thread
>>
>>13756965
Top Left, Top Right, Bot Left, Bot Right
13 Children - allows both Vifam unit to Support each other an infinite amount of times (y'know, in case you wanted to use Enable on them???)

Armour Lv2 - Reduces final damage by Lv*5%

Support Lv4

"Trust Correction" Lv 4 - Vifam and Neofam gains +12 Morale when adjacent to each other (for the purpose of damage calculation only, doesn't affect unlocked attacks)
Thread posts: 339
Thread images: 65


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