Why do you insist on making threads like these?
There isn't going to be any actual discussion
It's just going to end up being 100+ shitposts
This is some /b/ level shit. Versus threads are retarded
>Implies OP is shitposting
>everyone else is shitposting
agreed. I'll discuss
I tend to like "east" mechas more if they are toned down a bit. Seeing a giant robot go the speed of light and slicing and dicing with is samurai sword conveys no fucking weight or sense of size. You might as well just have humans fighting at that point.
Nerve system mechas like xcom ew's mec troopers was a pretty cool idea I thought and I'm not too opposed to titanfall's either, but battlemechs are certainly for your "realistic" mecha shit.
So I guess within mecha there can be genres.
Japs. They can make switch between realistic and the shit you see in SRW games. There's not a lot of diversity with Western mechs, at least when it comes to their giant robots. Bulky, tank, muh realism.
>OP is really just asking which is better between Battlemechs and For Answer styled mechas
So we've ruled out France then?
And for the thread, here's a friendly reminder that the amount of mecha designed by Japan is going to so severely dwarf America that for every example of a well-designed American mecha there will be a mountain of Japanese design examples thrown upon it to crush it and suffocate it.
So, you know... Good luck comparing them.
Generally speaking, east, although sometimes they go a bit over the top. Due to their "toy-first" history they tend to be more focused on the design and how it will move, whereas sci-fi in the west is still fixated on star wars and the associated style of covering a box with greebles and rivets and tubes and nebulous metal bits
>bases their mechs and spaceships on living legends, cornerstones of the great American future
>bases their mechs and spaceships on antiquated bloated false hopes that did nothing and got sunk
Yeah, I don't care how cool your series is, idolizing Yamato is idolizing Titanic. It just got a bunch of people killed.
>Who designs the superior mechs?
It's more a matter of your personal preference. When it comes to fantastical visuals (mechs, creatures, sci-fi, fantasy, etc) both do great work, but have different aesthetics.
Fantastical imagery from the West is, generally, really cool but in an ugly/gritty way.
Fantastical imagery from the East is, generally, really cool in an elegant/beautiful way.
Naturally there are lots of exceptions, but I find this rule is fairly dependable. To wit:
West = Gears of War
East = Final Fantasy
I prefer the Eastern style, but that's purely my own personal taste. And there are still tons of Western designs which I think look terrific.
Nice destroid faggot.
You do know that the one on the left is just a redraw of the unseen rifleman battlemech which is literally a destroid from macross/robotech right?
I mean its not even the reseen version.
There isn't a difference in design trend. Quite a large number of "western" mechs, especially early Battlemech stuff, is ripped from Japanese IPs. The Japanese don't just do humanoid Gundam stuff, they have shit like scopedogs too. Likewise not all "western" mechs are non-humanoid tank-like walkers -- look at Megas XLR.
I am doing this right?
No FUCK THAT FUCKING MUSTACHE that is the worst gundam design ever the mustache fucking ruins an other wise great design
>inb4 every one is entitled to their own opinion and there right to express it this is something I've been needing to get off my chest I just don't see why there is so much love for that damn gundam I love everything about turn A except that one fucking ms
My favorite part about the whole thing, is how 95% of the argument about how westen mech are more 'realistic' is always using battletech.
But then again, i have seen people claim even Power Armor and Exoskeletons are 'japanese 40k mecha bullshit'.
But then they are ok with giant landbattleships because 'muh tanks mothafucker'
This is, pretty clearly, the best western art.
Look asshole, yes we all know BT ripped off Macross, since everyone feels the need to bring this up EVERY god damn time someone even mentions BT in passing. However >>11328420 No longer looks even fucking close to >>11328451 except in general shape, and approximate proportions, the leg design is different, the arms are gone, there is no little laser turret on the head move on.
Western styled eastern designs and Eastern styled western designs are the best.
I like a lil of both thrown in the Mix
People who say Turn A's design is ugly have shite taste.
Its one of the best looking Gundams and one of the best looking in motion.
No, please. By all means, tell me more about your opinions on a game you've never touched in your life.
i loves japs design and there's nothing you can do about it
Battletech designs are so incredibly rooted in eastern mecha design, it's pretty absurd that people can formulate some arbitrary distinction between the general aesthetic of Battletech, and Japanese machines.
Pretty sure this thread is about designs, not the game itself.
The west makes them literal walking helicopters, though.
I have to say, OP's distinction is indeed pretty absurd and could only result in so called shitposting.
Just look at this fine [REDACTED]-design robot. Its inspiration is clearly from the [REDACTED] although it was made by [REDACTED] designers.
I know keeping this thread alive won't help but I feel like I had to say it.
We could make a better thread about "what sort of design you like for Mech ?" or something on the like
That's clearly eastern, probably from armored core. The one above has similar flanges, but they're not so exaggerated, clean or co-ordinated, so it's more likely to be a western design.
What about machines that are proportionally speaking, are physically more graceful than humans?
This idea that we'll always be using motors, ceramics, muscles or pistons to drive joints is pretty silly -- same as the idea that we'll only be using conventional boosters, jets and rockets.
The logical conclusion is to be manipulating the shape of space to fall in the direction you want to travel in (similar to how when humans walk, its like... Picture a sphere with a tall cuboid ontop: If you tilt the cuboid like / but want to keep the thing from falling over, the ball has to rotate to keep the cuboid semi-upright) -- and using contrasting fields of particles or energy to act as actuators rather than using any physical driver.
I like them both though I lean more towards the "realistic" side of things then the move super fast and blow up everything instantly side.
>the original design from macross is eastern.
This was drawn in 2006? Jesus Christ.
I thought this maybe had some sort of "Oh it was seen as pioneering art for western mecha" crutch going for it. I guess it's just garbage.
Jesus the arm joints don't even connect to both of the cannons at the same point.
Nearly 1/3rd of the game's life.
>What is the plainest, most generic robot design that becomes notable because it is plain?
America and Japan have been cross-pollenating each other since the end of WWII. For 60 years the countries have been closely tied.
As far as /m/ goes, Go Nagai was heavily influenced by Gerry Anderson. Mazinger being deployed from a pool that opens up? Totally inspired by Thunderbirds. I'm sure Eiji Tsuburaya musta been influenced by Anderson as well.
It's actually kinda beautiful, seeing how two radically different cultures have exchanged ideas and enriched each others' creations.
The best designs are Eastern mechs hiding under Western aesthetics to varying degrees.
Armored Core, Front Mission, or Chromehounds.
To be honest though, almost all Western mechs end up somewhat same-ish after awhile, and that's coming from someone who got into mecha via Battletech/Mechwarrior and 40k. I don't know what it is exactly, but whether it's 40k, Battletech, or those other old/obscure Western mecha tabletop games, video games, or series, they all tend towards the same general aesthetic for human pilots and non-human pilots.
In comparison, Eastern designs run the gauntlet from literal walking tank designs to impossibly thin designs (such as Nagano's GTMs), and the only way to tell who did what is by mechanical designer or iconic series features.
So less than 20 designs from the 80s compared to the thousand or so they have now is half? Great math.
I know you're playing me but I hate how Battletech haters are stuck in 1990 and refuse to see anything other than "muh Macross!"
I sincerely doubt there's over a thousand different designs; since most are just upgraded variants, with a few being partial or total redesigns, and fewer still being actual new designs. Battletech's been mainly about keeping a standardized base across older lines so that old and new players won't have trouble adapting that much.
I've never seen anyone get butthurt over the Dougram designs, ever.
Which is funny, because Battletech is much more inspired by Dougram than Macross.
I'm personally glad FASA had the good taste to ape the better series.
Not at all, because the reasons x is good and the reasons y is good likely both overlap partially and conflict partially. It's like saying "Hot milk is good, and cold milk is good, so room temperature milk will be even better!".
I like a fair few eastern mech designs but generally I like the stompy western ones better.
Who needs West when I got Front Mission?
The fuck are you talking about? That looks like a fucking crane operator chair, not any Japanese mech design I've ever seen.
I think the creators (European) basically wanted to make an 'Appleseed the Miniatures Game' but with their own setting/IP and designs different enough.
Western design is usually horrible. Like anime disegn is not believable because we don't have a technology to build it, but western design is not believeable because it's just not gonna be usefull in combat. Typical western mech is so slow and clunky that any plane flying over will just shoot it. And with absurd technology we can at least suspend our disbelief.
Also vomit-inducing "aesthetics" of modern military all over the place.
I honestly think that pretty much all mobile suits look like ass, especially the Gundams. Far as favourite mecha goes I'd have to go Patlabor, the AV-98 Ingram gets me rock hard.
>This idea that we'll always be using motors, ceramics, muscles or pistons to drive joints is pretty silly -- same as the idea that we'll only be using conventional boosters, jets and rockets.
We've been using more or less the same internal combustion engine for the last hundred years. Lots of weapons haven't changed their appearance or function noticeably since the second world war. Just like in nature, there are some forms which simply don't need to evolve
Design aside, how is that loadout even close to an AS7-D?
A Madcat is a heavily redrawn Glaug. Get over it.
Unlimited energy isn't exactly an accurate representation.
Sure, permaflight was a thing and I was guilty of making permaflight builds all the time, but a quad doesn't move through the air like that under finite power. On the ground maybe, but not in the air.