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How to save mecha games?

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How to save mecha games?
>>
For Titanfall, the mechs need to be stronger and less of an afterthought.

For Hawken? More mission based objectives and a deeper customiser system.

Mechwarrior Online? From what I heard, I think they they need a new developer. It has things Titanfall and Hawken lack, but it's going off the rails at a fast rate.
>>
>>10976358
Forget about competitive multiplayer and instead focus on an engaging, well paced story and tight mission design. Co-op would be nice too.
>>
>>10976376

>engaging, well-paced story

That's hard to find in any modern shooter, I trust you understand.

I personally believe that the only shooter to emerge with a genuinely compelling story in the last five years has been Spec Ops: The Line, at the risk of sounding snobbish. And even then, people know what it took notes from.
>>
>>10976358
Don't make them FPS, never really feels like your controlling a mech.
>>
Good visual/audio presentation, intuitive controls, stable net code, heap tons of customization, devs that aren't afraid to take risks, and marketing out the wazoo.
>>
Make the mechs feels like they are mechs in the universe they are in. Titan fall mechs should be more heavyweight. Make a mech game with modding support so you can put in gundams and armored cores, like skyrim with mechs.
>>
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>>10976358
>How to save mecha games?

R.A.D. sequel duh. This should be obvious.
>>
>>10976402
Miyamoto's new mecha IP looks like a R.A.D. successor but with more customization,crazy customization
>>
>>10976417
holy fuck hook me up
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>>10976417
>>10976426
Actually never mind. If you're talking about this one it's an easy pass for me.
>>
>>10976376
So Front Mission Evolved? ... Wait nevermind.
>>
>>10976417
It looks like garbage, and you're clearly the dumpster for suggesting it.
>>
>>10976358
>mecha games
You mean "FPS with mecha skins"?
>>
>>10976382

I really really like Wolfenstein The New Order though.

I hadn't so much fun with a shooter in such a long while.
>>
>>10976498

>The New Order

Undeniably fun, yes, speaking as a fellow player of the game, but would you recommend it more for how fun the general pulpiness of the game is along with its shooting, or for its story?

I think you know the answer to that.
>>
Not with any of those, that's for sure.
>>
>>10976504

Not with SDGO, either, frankly.
>>
>>10976502

Fair enough point.

I actually enjoyed the storyline more though, with the lack of too much tacked on emotional baggage. It hit the tone of just enough PTSD without being overbearing and the cut away inbetween scenes gave it a pulpy feel like a Ocean's/Inglorious Bastards film (and i'm rambling and not making too much sense, fuck.)
>>
>>10976358

Less real, more super.

I'm sick of hyper-real chicken walkers and a million moving parts. Sometimes I just wanna rocket punch a dude and have him explode violently from it somehow.
>>
>>10976520
Metal Gear Rising: Revengeance with all your favorite robots
>>
>>10976358
Hawken's more of an arena shooter with mech skins.
It's great, but it'll be going under soon, sadly.
>>
mech battles in space/near zero gravity/boosters dependent

and some obari

all those 3 games are like playing tanks with legs.

c'mon, aint what threads are for? to cover uneven terrain?
>>
>>10976358

Have the jap make them.
/thread
>>
>>10976589
>mech battles in space/near zero gravity/boosters dependent
might as well use spacecraft using your logic
>>
>>10976358
>How to save mecha games?
As a singleplayer gamer, I am biased towards wanting a game that allow us to customise our machines after every mission, and with enough flexibility to allow replayability from different loadouts. Mechwarrior games used to be like that.
>>
>>10976618
You mean like Heavy Gear (Although the second game didn't really give much room for customization)? More free-roaming as a pilot and/or inside the mech would be much better. Anyone looking up to Heavy Gear Assault?
>>
>>10976508
SDGO serves its niche, it's also irrelevant to this thread
>>
Waiting for TSF Forefront
>>
>>10976988
http://www.nicovideo.jp/watch/sm23439217
>>
>>10976358
Making chromehounds 2
>>
>>10976376
>Forget about competitive multiplayer
In 6 years from now not a single game will have a single player campaign anymore.
>>
>>10977154
They said that six years ago too.
>>
>>10977186

And thank god they were wrong then. I rarely ever play multi-player, though I don't mind co-op multiplayer in the odd game. I just prefer single-player, either because I like a good story and/or because I prefer to be able to piss about on my own and not have to worry about other people.
>>
>>10976515

Nah, I get you.

The story wasn't bad, by any means, and it was enjoyable and decently-paced, with some actual characters involved. Still, it's part and parcel for shooters for the majority of their players to care more about the shooting than the story, and the industry mostly goes by that.
>>
Titanfall robot looks cool, but the two on the bottom are kind of bad. They look that something that could be never deployed in combat due to slowness. Ironically, flashy mobile suits can actually be more believable due to actually being something that's not gonna be shot down by a passing plane.
Basically, just don't let westerners design mechs or your gonna get vomit-inducing "aesthetics" of American military all over your face.
>>
>>10977195
Geuss what, you're not alone. A lot of dedicated casual gamers couldn't care less about multiplayer, it's going nowhere.
>>
can someone post the mechwarrior designs that that hawken mech in the op pic is emulating? I never really liked the mech designs of hawken but I've grown a fondness to whichever mech it was trying to get away with before its design changed once again.
>>
>>10976452
There needs to be a front mission 6
>>
>>10977250
I mean singleplayer isn't going anywhere.
>>
Heavy Gear
>>
Bring back Gunmetal
>>
>>10977245

A lot of Eastern designs really aren't flawless, either.

Should I break out the mobile armors of the original 0079 broadcast, or perhaps refer to the Shrikes from Blue Gender, that had exposed cockpits and two-man models with no weapons that required one pilot for the legs and another for the arms for no reason?
>>
>>10977268
Sure, nobody is perfect, that's diversity. But, you were able get away with a lot of shit in the 70s. Now we've passed year 2010 and you're gotta improve things.Like I said, Titanfall robot is fine.
>>
>>10977286

Well, really, if your measure for combat viability is how fast a mech can go, the Hawken mechs can practically sprint around the maps and the heavier examples have boosters, as do the other machines, and the Stalker for MWO there has a top speed of 54 km/h, higher than the governed top speed of an M1A1 off-road. Or a peacetime Leopard 2.

So I think you may want to revise your assessment.
>>
Reboot Gunparade March
>>
>>10977312
Oh, I totally know that Battletech mechs are spec'd like beasts, they just don't look that way (in my eyes). But then again, it's all made up, so you can invent anything you want if it makes sense in the imaginary world you created.
>>
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Reunite the staff that made MWLL
Have flying debris do the designs
That's it

Also Hawken needs more variation in every which way.
>>
>>10977138
One word: M. A. V
>>
Not exactly /m/, but I would kill for a new Shadowrun game in the vein of the Genesis game.
>>
Have more peope play the E7 game, Lift.

Also, Xenoblade X.
>>
Make a decent mech sim that has space missions again with a serviceable story.
>>
>>10977036
Yea I saw it, I just hope it will not be cancelled again... The videos of the first developpement were awesome too
>>
>>10977449
What would be a mech Sim? We don't have irl mechs to simulate, do we? The closest I can think of is chrome hounds and mav, no others come to mind
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>>10977874
Steel Batallion?
>>
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>>10977900
There are also those battlepods for Battletech that an arcade "near" my work has. I haven't checked them out since I'm a little concerned if they'll live up to my memories of Steel Batallion and MW2.
>http://the-airlock.com/p/welcome.html
>>
>>10977900
Steel battalion the one for kinect ? Or the other one with the 100$ controller? The controller one makes sense. Thanks for reminding me anon.
>>
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I been playing Titanfall on the free weekend on Origin.
It's not bad, nor very COD in its gameplay, but repetitive. Pilots take forever to murder, and the minions are annoying, but you kill so many of them, you feel like a badass.....until a pilot kills you.
The Titans are cool, if a little small, but none of them look too good, especially the Stryder. The Atlas and Ogre are kinda cool looking, but nothing special.
Gunplay is solid for Titans and Pilots, but time to kill is a bit lengthy.
The wallrunning is cool, but not that big a part of gameplay.
It's not as bad as people like to think, but not as good as it's been hyped to be.
If you buy, buy it on sale.
>>
>>10978096
This is pretty much my experience from the beta. It's a solid, fun experience and the Titans scratch my giant robot itch. But there's no variety to it and you'll get satiated very quickly.
>>
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>>10976589
>all those 3 games are like playing tanks with legs.

Confirmed for not having played a single one or an actual tank simulator.
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>>10978106
My neighbor told me it's on discount now on Origin, should I pick it up?
>>
>>10978165
Do you realize what a tank with legs would mean?
No shit it wouldn't control like a literal tank, it doesn't have fucking treads, it has fucking legs.
>>
>>10978226
>Do you realize what a tank with legs would mean?

Yeah, mechs in R.A.D. controls like a tank, what with the player actually having to manage two independantly moving leg-engines.

Mechs in BT control like... well I dunno, I guess like some sort of cray-cray armoured train? There aren't too many vehicles around that'd let you dial your speed.

And mechs in Hawken used the WASD-control scheme of FPSs.
>>
>>10978226
Then how does it control like a tank? More importantly, how would a robot NOT control like a tank with legs?
>>
The quiet death of Battletech as a franchise (and the inexplicable lack of popularity for giant robots in the west) really bums me out. I got some enjoyment out of MWO and it really does some things right, but I wanf a real successor to the Mechwarrior series and MWO aint it.
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>>10978285
>There aren't too many vehicles around that'd let you dial your speed.
Some tractors and tractor-like-entities do too, off the top of my head. If you're talking about something like this, I still haven't touched MWO.
>>
>>10978348
What's wrong with MWO? My roommates played it and they said it was fine.
>>
>>10978348
Battletech isn't dead. It doesn't seem super lively but it's less dead imo than it was five-to-seven-years ago. New box set, new Technical Readouts and Ironwind is still around making new models. Definitely not dead as a franchise. Maybe a lot of the playerbase is dead, yeah. Hmm.
>>
>>10978365
And you trust/respect them?

The game is complete garbage
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>>10978361

Ah, right, yeah, I forgot about tractors. Pretty much all the modern ones do have that option.
>>
>>10978365
MWO's basic core is really fun and the game looks great if you can get pass the ugly orange filter.

But the developers are abusive and terrible and go back on their promises, they completely made a hash of the entire game.
>>
>>10978410
I meant "get past". Jesus. What's wrong with me.
>>
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>>10978397
Why hello there.
>>
>>10978384
I do trust and respect them, but from our conversations about other games, and vidya in general, I think that they don't understand or care about the mechanics of gameplay.

We got into in argument over the importance of story in a game vs game play.

I was arguing that a video game should put gameplay first and foremost. My argument was how Doom had the most basic backstory as an afterthought, and gameplay was the primary focus. My roommate is of the opposite opinion, and argued that a game needed a compelling story for him to be able to play it, and said the lack of a compelling story in Doom made it bad.
>>
Localize Extreme Vs,Full/Maxi, advertise the shit out of the Wing, Seed G and 08th sections.

Problem solved.
>>
>>10978427
That's fair. But MWO is extremely short on setting and atmosphere. It's visually striking to see enemy armour superheated until it glows, to see internal ammo explosions scatter debris and the hulking monster topple over. But it's got about the same immersion as World of Tanks because it's just matchups over and over and over again.
>>
>>10978427
>My argument was how Doom had the most basic backstory as an afterthought, and gameplay was the primary focus.

Nah, graphics were the primary focus of Doom. That it's playing rather fluently is a side-effect of the engine, I suppose because god, the gameplay's about on par with Farmeville.
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>>10978446
>>
>>10978446
The reason people still play Doom even today and enjoy it is because it's a minor masterpiece in terms of fluidity and satisfying gunplay. The graphics were the main selling point at the time, but nowadays it's more to do with the action.
>>
>>10978645
I think it's pretty amazing that even after 20 years, people still make new Doom wads.
>>
>>10976358
No more ranged weaponry. We need a mecha game where the combat borrows more from Kaiju movies -- grapples, oversized weapons, picking up cars and hitting your enemies with them. otherwise, you might as well just use tanks.
>>
Hawken is still suffering from terrible lag.
I got back into it recently and there seems to be a lot more new players, though.
>>
More like this. You actually felt like you were a Transformer. The transformation was awesome and felt natural. Your character had weight to them and would clang when they hit the ground. Also it's fun!
>>
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>>10979025
>and would clang when they hit the ground.
>>
>>10978291
>Climbing macros
>waldo (big robot hand) macros
>waldo-pilot-interface peripheral

>the ability to duck and conform to (oversized) cover while returning fire

>higher angle-of-attack
>>
>>10976618
Or in multiplayer
>downtime to overhaul/reequip your mech
>downtime to move between star systems
>purchasing, staffing, and maintaining bunkers, garages, factories, transports, conventional forces, and jumpships
motherfucking strategic operations and logistics
>>
>>10977442
>Have more people play the E7 game, Lift.
I actually really enjoyed Lift but it raises a sort of interesting point- few mechs really feel the same in operation. When people complain about a game lacking the "feel" of a mech I often wonder what exactly they mean and what mecha they're using as a frame of reference. To be fair I can understand what they mean when games like Titanfall play just like an FPS but taller, but what those individual people want varies. Some want a slow-paced sim, some want fast action, some want tactics and math. I think Lift's good fun and avoids those pitfalls because it does something mechanically different that can't be so easily boiled down to "x with a mech skin". A good mech game should do something different.
>>
>>10978464
>>10978645
If you assume he's talking about Doom 3, then that guy's 100% correct. Doom changed the industry and is still interesting and satisfying to play today.. Doom 3 was Crysis before Crysis, a glorified engine test.
>>
>>10979167
This game had so many good scenes.
>>
>>10980335
er, forgot the link
http://www.youtube.com/watch?v=-_jdAxDgC8k
>>
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>>10977254
>>
>>10976498
Wolfenstein TNO gave me a lot of Mecha vibes
>those nazi mechs

Looking back to Hitler's battle mech,the designs were pretty cool and not over designed
>>
>>10979771
All of those say canned cover system to me except the waldo peripheral and that's prohibitively expensive.
>>
Just make run n gun games like Turrican again
>>
Make a new MechCommander game.
I don't think anyone can argue this.
>>
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idk maybe make a mech game that doesn't revolve around the same shitty robot designs. Titan fall, Mech warrior, and hawken all have the same robot designs ugly as fucking hell imo.
>>
>>10981631
that shit is uglier, bunch of fucking fins
>>
>>10977138
First make a Metal Wolf Chaos 2
>>
>>10981631

Nah, man. Hawken has urban industrial camo mechs - plenty of designs you can't tell appart from trash and pipes littering the background.
>>
We need Extreme vs. Maxi Boost or something like that on PC.
>>
>>10977385
some of the folks who did MWLL are making Star Citizen now.
>>
>Whole thread
>No mention of Armored core

Shit taste general?
>>
>>10981749
>armored core
>good
>>
>>10981767

>implying
>>
>>10981780
>delusion
>>
>>10981783

>frustration
>>
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>>10981785
>>10981783
>>10981780

Truly, all of you have attained no-life.
>>
License Metal Wolf Chaos and port it to PC.
>>
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Get devs to care about making a fun product. It doesn't have to be unique or full of novelties. Just make it enjoyable and replayable. If enough people support the game, and if enough dosh was made, then take a few gameplay risks and do crazy stuff in the sequels/expansions/ect.

Get the general populace to care about mech themed games. If they don't care for the idea, then they won't buy.
>>
>>10981824
TSF Forefront would save the mecha sub-genre.
>>
In Titanfall's case:

- Make Titans very hard to get, and a limited resource in a match.
- Double the shields and HP.
- All the Titan weapons need to do at least 2x the damage to pilots.
- Vertical jump jet on top of the horizontal
>>
>>10982145

>Make the titular mechs hard to get

Well, there's a strike against your proposition already.
>>
>>10976358

mech customization, army customization: deploy helicopters, mech carriers, bombers etc. fps out of mech mode. large maps. terrestrial to space combat. work for corporations, mercenary or pirate in open world.
>>
>>10982145
>- All the Titan weapons need to do at least 2x the damage to pilots.

Nah, make the buildings destructible to Titan guns.
>>
Armored Core 6
Return to classic AC gameplay
>>
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>>10976618
Mechwarrior 4: Mercenaries is my gold standard for mech games, precisely because of how salvage and customization worked in tandem with the gameplay.
Also
>how to save mecha games?
More focus on scale. Hawken's world is so full of weird unfamiliar shit that most of the game feels like a skinned FPS
>inb4 it is a skinned FPS
There's really only a couple maps with street lights and the like, and even then they're overshadowed by weird massive cubes of shit and glowing, floating buildings, etc
>>
>>10982145
So basically you want the Titans to be a powerup.

>- All the Titan weapons need to do at least 2x the damage to pilots.

Titan weapons already shred pilots near-instantly, to say nothing of the fact that Titans can kill a pilot just by accidentally stepping on them. The difficulty in killing them doesn't come from damage output, it comes from pilots being small and agile targets.

If you really want to buff Titans against pilots, the answer is to nerf pilots, not buff Titans.
>>
Vanquish? You get to shoot robots in a high power suit that can boost and slow down time.
>>
>>10977874
A game centered around flight stick and keyboard/pedal controls which has multiple things to manage (engine output, sensors, etc) and presents its gameplay from a first person perspective as if you were inside a cockpit.
>>
>>10982958
So, Steel Battalion.
>>
>>10982910
Now turn the Vanquish suit into a giant mecha and we're in business.
>>
>>10983018
mubrub games should move like vanquish, using the TSF but boosters to slid from cover to cover befre lasers toast your ass
>>
>>10983026
Sorry, can you rephrase that? I'm tired as fuck and can't be assed to decipher that broken English.
>>
>>10978427
Honestly, I'd say both of you are kinda right just in the notion that i've seen and played games where Gameplay will carry a completely crap story and vice versa.

the .Hack series actually comes to mind as an example. .Hack//IMOQ had a pretty mediocre combat system cause of the menus, it just didn't flow naturally, but that story kept me going. As opposed to .Hack//GU, the exact opposite, combat flowed pretty well but the story bored me to tears.

As far as the topic goes; Hawken really just feels like a reskinned FPS at the end of the day. Is it a bad thing: not really but at the same time its not what i signed up for.

MWO: Great idea that I regret buying into with a founder's pack. The dev's really just don't give a shit anymore. The main thing I originally signed up for (Community warfare) I have still not heard anything about. The core of the game is great, and the most fun I had with it was when i was running with a clan I had joined. But it just started to become World of Tanks with Mechs and almost all the promised things became vaporware, then most of us just lost interest and faith.

Titanfall: no comment, haven't played it.
>>
>>10976358
https://www.youtube.com/watch?v=V5SGfFXNdEs
Inb4 viral
>>
>>10982983
Why wasn't it ever ported again?
>>
>>10983018
If modding would be capable in that game porting in a custom model of a gundam would seal the deal.
>>
Here's the thing,the mecha games are not a single genre,mecha is basically anything from powersuits to huge robots and there are games that feature said things,a lot

The FPS games like Marathon,Doom,Metroid Prime,Deus Ex and others could be considered mecha games,specially Marathon [Honorable mentions to Third person shooters like Vanquish]
Run n Gun games like the mobile suit valken series,Contra and gunstar heros are also mecha themed or they are futuristic with mechs
There is also Captain Commando and Armored warriors,Mecha themed beat em ups
There are also 2D Platformer mecha games like the Megaman series, Turrican, Blaster Master, Journey to silius and Mischief makers.
Shoot em ups,rail shooters and other arcade styled shooters, almost all of the games of said genres are mecha themed
There's also Gotcha force, Virtual-On and the Custom Robo series
And finally there are mech simulators or "realistic" mech games like the Mechwarrior series[pre MWO],Mechassault,Mechcommander,Heavy Gear and Steel battalion

My point here is that mecha is just a simple style of videogames and not a genre, but mecha styled games always had this thing around their time: Big replayability.
Mecha games were usually games that you played a lot because they were lovely in both game length, story, gameplay and the crazy customization, the big thing that made mecha games excellent was their replayability and modern mecha games do not have that since they either focus on multiplayer or they can be beated very easy and the campaign is mediocre or not cool enough to be played again.

The only thing that would save mecha games is that they get polished enough,if they are aiming for the realistic and slow style,they should just make Mechwarrior 5 or polish the formula of Heavy gear, if they are aiming for the fantasy side then Armored Core better go back to it's classic gameplay,Zone of Enders 3 to exist and bring back stuff like Custom Robo or Virtual On
>>
>>10979779
>StratOps shit in a computer game
I fucking wish.
>>
>>10985331
>arguing semantics

Its obvious what OP meant by Mecha games just like you should know what the term RPG referers to. We aren't talking about what mecha means in a western vs eastern definition and what that entails, we're talking about games where you play as huge fucking robots.
>>
Gundam game using KSP's space travel system.
>>
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>>10981653
>Metal Wolf Chaos
>the most American game ever made was never released in America
Oh, well. At least we got Phantom Crash, and for that I'm grateful.
>>
>>10976384
Oculus rift when?
Thread posts: 133
Thread images: 19


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