When did you realise that text based adventure games are the highest forms of literature?
>>9428287
Poor bait.
Pls post some recommendations anyway.
There was one I played a long time ago, I got stuck in a missile silo and saw a goblin I think. Vague, I know.
>inb4 go to /vg/
>>9428386
He is technically correct, too bad that no actual literary genius will ever even begin to consider this idea.
>>9428400
People like to think games have so much potential for stories, but the truth is theyre limiting as fuck. Nevermind resources intensive.
Even in visual novels the best ones are almost always linear.
Post some good erotic ones, sempai.
>>9428287
I realized it when I was ten years old. I remember writing a bit where the player had to take down a dead body from a tree because the rope would be needed later. Now I know more about literature, so I just write that.
Recommend text based adventures!
>>9428537
Start with the Zorks
is a ASCII an literature ?
>>9428459
anon is correct
I played MUDs and ran one from junior high to highschool, its how I learned programming and there was depth to the worlds and plots that emerged
this is the old one I ran
arsonmud DOT webs DOT com
in another MUD which was set in the Star Wars EU, I became the first non-human Emperor in the game's history, and reigned in an era of Pax Imperium, commissioned a bunch of public works projects because my character's origin was as a starship architect, personally oversaught the design and construction of space stations and extended trade to the Republic, was pretty great until an edgelord Sith powerplayer ruined the RP by playerkilling me for no reason other than the fact that Star Wars without the Wars part is pretty boring in a text game which is the general problem with MUDs : people make the mistake of designing or playing them like action games, and the gameplay will get boring quickly without continuous additional coding
>>9428537
http://www.mudconnect.com/
>>9428287
>text based adventure games
you poor fucking retarded swamp baby rooster shitdog.
Dwarf Fortress is the pinnacle of literature.
>>9428740
>>9428287
Has anyone written a text adventure in the gigabyte range for every possible scenario and action?
There are people that like to write, and txt games aren't that hard to make compared to other games.
>>9428779
/lit/ should do it
hell, /lit/ should make a MUD
>>9428459
>People like to think games have so much potential for stories, but the truth is theyre limiting as fuck
This is a feature of the current situation, not a feature of videogames in themselves. If videogames were as easy to make as it is for a writer to write a novel, this separation into high and low and high art would not make sense.
The problem is that at the moment this medium is not available to the real literary geniuses out there: they still can't hold complete control over their projects, since they're so expensive and since they're inevitably linked to either the corporative or the start-up mindset (in both paths money is still the priority), and even if they manage to do so, chances are that the technology that is required for them to make a great piece of art is simply not there.
When the art of making games will be perfected we will get our Dante and Mozart in this medium.
>>9428817
this, literature is over 6,000 years old while the electronic game medium is barely over half a century young