Visual novels as a medium have quite the aptitude for becoming /lit/ material, or just great works overall.
What would it take for one to unlock said potentialâ„¢? What would you like to see come out of the medium if it were to ever actually gain quality literary merit, or how would you write/create one if you had the chance or desire to?
Ambient sounds and music can add a great deal to the impact of the story and environment. Sprites and backgrounds saves from monotonous descriptions allowing the reader to know where and who immediately at any time and gives the them more focus on the story, dialogue, and actions. Length is without limit really. Any of these can be substracted or added upon as you see fit.
>>9167343
>What would it take for one to unlock said potentialâ„¢?
If you can take away the visuals, music, and voices (just leave the text), and it can stand on its own among other canonical works, then it is /lit/.
That is what I think. As long as it relies on sounds and visuals, though, I feel it should be counted as a novel. Maybe some kind of film or whatever, but not a book.
VNs are picture books: good for children
>>9167343
Do you make them, are you planning on it?
>>9167370
Heavens no. Though I've had a story in my mind for a few years that I feel would interesting to write as a visual novel. Doubt I'll ever do it, but it is still fun to consider options.