So the story I'm currently is an original world, inspired by real-life cultures and history. It involves an extremely large empire which I'm modelling after 300AD Western Rome. Most aspects seem easy to mutate or change.
However, one in particular is military organization. Rome organized their troops by cohorts, legions, centuries, auxillaries, and some of these terms are still in use today. The problem is that these terms are inherently Roman, so would it make sense that a world without Romans would use these very Roman words?
Almost every fantasy story made in the last century has swords, bows, spears, and shields(and are named as such), so is it silly to worry about this? I'm not even sure if using those words would or should be criticisable.
>>8679703
Just write the story and stop worldbuilding. These things will come to you naturally.
As long as it makes sense within the context of the story then it will make sense in the story. If there's a reason why it shouldn't happen then it will be annoying, but if it's a possibility then no one really cares.
If you want to be autistic about it, then give a reason why it's like that. I don't know why the roman soldiers were organized in that way, but maybe organize them in that way in English, or whatever language the story is in.
being a romefag I can tell you it was just the language then.
Why would they speak english?
>>8679703
This is a great example of an issue that should be left to editing. You can always go back and change the words into something fantastical later on. It's your world, after all, and you shouldn't let the simple logic of wording and history inhibit your creative process this early on. The reader ultimately won't care what you call them, as long as you don't leave them confused or lost at any part in the story. The final draft will sort these things out on its own, right now just focus on plot and character development. Best of luck!
>>8679703
LARS!
>>8679910
Sounds like a good plan, thanks all.