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Space Warfare

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Thread images: 86

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Provided humanity doesn't purposefully axe all it's space agencies and imprison itself on earth forever in order to keep resources scarce and populations in line what do you imagine Space Warfare to be like?
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>>34634252
Well we just got railguns down pat recently, so as soon as spaceships are a thing hopefully we return to broadsiding other galleons with volley upon volley of metal projectiles moving VERY fast at incredibly high speeds
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>>34634252
>what do you imagine Space Warfare to be like?
drone warfare. What use would humans fighting in space be? We're too fragile to fight in that environment, just use machines that done give a fuck about oxygen and temperature.
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One month of maneuvers followed by two seconds of railgun fire and missile spam followed by two more weeks of maneuvers. Lots of SIGINT and boring signal detection. If you're lucky you'll get to drop bombs onto an asteroid for a field exercise.
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>>34634307

>hurry up and wait

So modern day warfare but with more hexagons
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>>34634375
I thought that was Nicholas Cage in there for a second
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>>34634252
Metalminion.jpg
Screenshotofdespicableme8.jpg
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The general consensus among a community Im involved in is that you'll have fleets of hubble telescope-like laser cannon drones jockeying for favorable orbital conditions for several months, able to fry any sort of ASAT missile shot at them. As soon as someone decides it's go time, one fleet makes a burn towards the other and the two engage.

Laser emitters are basically traded 1 for 1, and whoever has the greatest number of cannons wins.

Railguns, coilguns, missiles, and conventional cannons are only really effective out to about 1000km, beyond that even a ship with a tiny magnetoplasmadynamic drove can evade fire. Laser fire, light lag, all that.

So essentially it comes down who can field the most economical laser high-megawatt cannon en masse. "Armor" materials like selenium, silica aerogel, and advanced composites can be deciding factors as well as sensor aquisition and CIC capabilities.

(Not accounting for things like Casaba Howitzer unfortunately)
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Children of a Dead Earth-esque?
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>>34634489

To follow on from the initial "laser duel", whoever "wins" would now have a highly-diminished cabaility. A laser system must be able to maintain space superiority; once the "duel" is over the winning side now has a fraction of the firepower they previously had, and the "losing" side would then be obligated to fire a saturation attack with much cheaper anti-ship missiles. While a laser weapon may be able to enage and destroy several hundred missiles, eventually a missile *will* get through to eliminate the lasting ship. At which point, the war basically goes down to who has the most accurate balliatic and ABM missiles and who can launch and aim the most missiles to their targets.

Cheaper point defence systems like rail guns or even CWIS-like cannon can help in this regard, but again, the missile will always get through.

The winning factor in a space war will not be any particular weapon system, it will be determined by who has the most resources and the best information available. The ability to organize industry and resources most effecticly will determine who wins.
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>>34634489
>barbecue drone
Out of curiosity, can you share it on the Workshop ? I really struggle to make effective laser platforms, be them manned or unmanned.
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>space warfare

send drones. Lots of drones.
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>>34634252
I really hope its like Star Wars
>mega-military spanning the galaxy keeping colonials inline with occupation or threat of planetary destruction
>massive capital ships engaging in laser naval battles with fighters buzzing around
>ground deployments to any planet almost instantly
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>>34634489
>Not accounting for things like Casaba Howitzer unfortunately)

I wonder if a nuclear salt water rocket, as a continuous nuclear detonation, could be used to pump an x-ray laser. That ought to be pretty beastly no?
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>>34634917

It's not mine, but the maker of the drone has released all of his modules on the game's forum.

There's kilotons of of other additional user designed modules on there too, along discussions lime this one.
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>>34634946

Doubtful. You'd have to have a system to "throw" lasing rods into the drive, and all the the while the drove is going to be shooting off into the void in the opposite direction from the enemy.

Im not an actual rocket scientist or anything though so fuck if I know. Might be neat.
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>>34634252
tfw no "inb4 space Prussians"

>pic related
>SPACE PRUSSIANS!
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>>34634981
>lasing rods
Free electron lasing medium wouldn't work?
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It's not CoDE or anything, but we have an idea of how realistic space warfare might happen over the next few decades. Unfortunately most of it is against unmanned platforms:
>Anti-satellite missiles (see DN-2, Nudol, SM-3)
>Rapid satellite deployment via re-usable platforms (see DARPA XS-1)
>Satellites spying on other satellites (see Luch, USA 202)
>Killer satellites that can kidnap, disable, or destroy other satellites (e.g. kamikaze, robotic arm) (see Aolong-1, KOSMOS-2499)
>Electronic and cyber warfare against satellites (see satellite jamming)
>Ground-based lasers (or other DEW) that can disable or destroy satellite sensors

There's a small chance that future space warfare over the next few decades might include manned targets (see USA 276 spying on the ISS) as well as Lunar space targets (lots of push to go to the Moon). Either way there's been alot growth in the militarization and weaponization of space, not to mention developments in civilian and human spaceflight (see SpaceX, Chinese Space Station, commercial space, Deep Space Gateway, etc.).
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>>34634252
cheap to make
cheap to send
dosn't get an headache or vertigo when fighting in 3 dimensional battle zone
nothing of value is lost when spaced out of orbit
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Choose wisely
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>>34635186

As a Halo fan boy from the first one to Halo 4, I can firmly say that the Emprah protects.
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>>34635092
>chinese space station
They have their own?
They don't have to share?
>feels bad man
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>>34635270
>Chinese space station
>airlock malfunctions because it is made out of drywall
>the hundreds of crew members packed into aforementioned station like sardines die
>but it's okay because China has hundreds of other stations just like it
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>>34635270
Right now they only have a single module in space (pic related), so it's the equivalent of a Skylab. They'll have a traditional space station (though smaller than Mir) between a few years from now to a decade from now. It's speculation, but while the ISS is a purely civilian station, the Chinese station might include military applications as well (since the Chinese space program is dual use military/civilian and largely secretive).
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>>34634252
Either with drones that targets other drones, IE mining drones, or high speed submarine warfare.
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>>34635063

No. A casaba howitzer is more like a traditional cannon than a true laser, albeit using temperatures and material stengths several orders of magnitude higher than what we're really used to thinking about.

It's more like a one shot particle can non than a laser, although multiple beams can be fired from a single munition using independently aimed lasting rods.
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>>34634285
>drone warfare

A teenage hacker takes control of your drone fleet. Starts WW3 when he gets bored.
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>>34634252

Is that supposed to be a solar auxilia with power armor? Is that like the same shit that was used during the battle of Molech?
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>>34635186
http://dagobah.net/flash/Space_Marines_vs_Spartans.swf

>flash game related
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>>34635450
>bored teenage hacker
Literally the reason why i will never enter a self-driving car.
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>>34635433
I know what a casaba howitzer is. I just quoted it as an example of exotic weaponry that apparently aren't in the game, and posted my own idea for such an exotic weapon (an NSWR nuclear pumped xray laser).

In the post you quoted I was wondering if you'd have to use a one-time use lasing medium or if an undulator could be put within/ in front of the NSWR nozzle.
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>>34634489
Game?
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P.S. if you thought I meant some kind of NSWR based multiple-shot casaba howitzer, then that is also a cool idea come to think of it
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>>34635588
children of a dead earth
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>>34635570

Ah, my mistake.

I don't have any idea really. The math for all that is beyond my ken.
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JRTC/NTC on an asteroid or drones
there is no other way anon
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>>34635570
>In the post you quoted I was wondering if you'd have to use a one-time use lasing medium or if an undulator could be put within/ in front of the NSWR nozzle.

On second thought, I would assume that it *may* be possible to mount some sort of lasing channel in front of an NSWR. The emitter would be a one time use, but the NSRW would of course run continiously.

So it may be possible.
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>>34635826
It's all way beyond me too. I just like to speculate about things like that for sci-fi designs.

Do you know anything about what a pure fusion nuclear rocket would be like by the way? (I know pure fusion is far future stuff if at all possible) Specifically if it'd require lots of radiation shielding and if the exhaust would be clean enough to use within an atmosphere.
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>>34635671
Thank you anon
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>>34635901

Some folks on the CoDE forums have moded up fusion drives. They spew gamma rays like there's no tomorrow, and they require MASSIVE radiators to vent the excess heat. I'm pretty sure they've handwaved away material strength for the engine bell nozzle; nobody has a working design magnetic nozzle.

As for using them in atmo...depends on on if you'd want the real estate afterwards.

I dont believe the exhaust itself isn't too bad radiation wise, but it's so hot that you wouldn't want to use it near a populated area. Besides that, the ships themselves are long spindly fuckers that would be only usable in orbit.
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>>34636052

I'd strongly recommend visiting the forums. Lots of good info on there.
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>>34634489
>light lag

>aim lasers at predicted enemy position
>enemy has predicted that you'd do this and adjusted their course accordingly
>you predicted they'd do that and actually aim laser to hit their newly predicted position
>they predicted you'd predict their predicting, so they actually don't change course
>you predicted they'd predict you'd predict their predicting of your predicting, so you actually don't change your laser aim
>they predicted...
I can see how self-propelled projectiles would make much more sense at long range than lasers.

A laser platform would have to get inside the range where its target's maneuverability can't prevent a hit, but also be outside the range where it can do so against enemy lasers.
Basically it would come down to who has the most maneuverable small and fast laser drones.
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>>34636083
Thanks man, that info really helped. This creates an interesting situation where space ships that can land will probably be restricted from taking off from earth or any terraformed planet.

I think one big benefit of Mars colony with a manufacturing and mining industry is that ships could take off from there with nuclear rockets without having to give a single shit about the environment. That plus the low gravity and decent amount of available minerals could turn Mars into a gateway of sorts to the rest of the solar system.
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>>34635450
>having military drone software so vulnerable that a script kiddie can take control of it
not happening, it would take someone familiar with the software and able to make his own tools to do something like that, and that's even if the thing were accessible to someone outside their encrypted control communications (also not happening.)
Theoretically the creators of software of military significance wouldn't even let one person fully understand the workings of it, otherwise we might already have this kind of thing happening.

>teenage hacker
this meme never had a basis in reality
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>>34636222

Eh. A fleet of "laserstar" craft doesn't really have to maneuver much. All they need to do is park in an orbit that allows them to defend their objective and sit tight. Instead of one large ship, a constellation of smaller emitters have proven to be most effective, and targeting them all simultaneously can be difficult.

A small self guided projectile that is able to kill a laserstar has to be small enough to avoid the "spot" of the laser, and the more beams you have aiming for it the more difficult this becomes. I'm all for a weapon like this and I've done some work trying to come up with something on the CODE forums, but so far the best solution is to just have more lasers left than the other guy and plenty of ABMs for the following saturation attack.
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>>34635186
In a fight? Spartans ain't got shit compared to most of the shit in the Warhammer universe. Which would I rather be\fight with? Being in the 40k universe sounds like a living hell
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>>34634375
I don't dislike it.
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>>34636724
well their shields are a fucking huge thing. their guns and arms are comparable to ig stuff not a big deal, but the fucking shields are.
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>>34636724
At least there aren't interdimensional Old God's feeding off of human emotion in the Halo universe.
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Personal protection will start out with mini mech suits like Fallout before diverging into environmentally sealed muscle suits like in 40k Halo and Crysis
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but anon we already have space warfare

also those crazy US army moonbase plans from the 50s included using davy crocketts to repel soviet comsonauts.

obviously thermonuclear weapons in space aren't very effective(no shockwave, only onboard fuel to sustain the fusion fireball) but i'm pretty sure a miniature sun the size of a chihuahua appearing 50ft from you might have an adverse effect vis-a-vis autoignition temperature of an entire cosmonaut
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>>34635319

>that pic

kek

the first thing I thought of was "but in the Latin alphabet Jehovah starts with an I "
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>>34639156
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>>34634489
If my experience with CoaDE is any indicator, I'm not sold on the idea that lasers will be center stage in space engagements in the future. They will no doubt play a major role in engagements, but I don't think they will be the ONLY main weapon in the employ of a space fleet. I came to this conclusion in large part after hearing of the "counter battery" laser. All a counter battery laser would have to do is deliver enough energy to warp or damage the enemy's mirror or laser aperture. As the enemy's laser increases in size, this might even be easier to do. From my experience in the game (and this is after the patch that fixed the super fragile lasers), all it takes is around 5 MW/m^2 of laser intensity to break even some of the largest lasers in both the vanilla game and designs inspired from the CoaDE forums. This kind of intensity could come from a laser engine and laser turret that are much smaller and cheaper than the massive lasers mounted on the famous "laserstars", and still be an effective counter if mounted as an array spread out over a ship, or several small ships. As the counterbattery laser emitters are often much smaller, they would also be much easier to armor thickly with ablative armor like aramid fiber than a large laserstar-tier emitter.

I also think that the very sluggish acceleration on most laserstars make them sitting ducks for sandblasters, but that's another thing. There's only so many places a laserstar with an MPD type propulsion system can be in at one time due to constraints set by its radiators and engine.
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>>34635186
>Spartan IV
>not superior Spartan II
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>>34634386
muh nigga
IM FROM BUENOS AIRES AND I SAY KILL EM ALL
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>>34635186
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>>34634269
>yfw misses eventually wreck a light-years away satellite or ship of another race who then gets pissed off and wormholes over to show us a thing or two
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Giant and heavily armored ships lobbing nukes and massive ordinance at each other.
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>>34640249
>massive ordinance
like the tax code?
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>>34634252
Like the space fighting in The Expanse.
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https://www.youtube.com/watch?v=fXeUkrlxQ98
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I like to think of it like that old game starlancer, where two large ships get into a blasting match while a bunch of smaller fighters tangle, trying the clear a path for bombers to knock out shields and vital systems.
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>>34634375
>Backwards curving magazines

I hate when people that don't understand the reasons firearms look the way they do try to design firearms.
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>>34639703

I've got a design I plan on posting soon using distributed lasers like you mentioned, but they are 100MW generators with ~2m lenses.

I loved me some counter lasers back when that was a thing, and I agree that they would be critical. If sensors are ever implimented it would be FAR easier to fry the enemy IR cameras than it would be to get their Las cannons, and I could see a return to the CB laser-meta (as well as a "realistic" shift away from pure-laserstars)

That said, a simple resistojet can allow a laserstar to dodge laterally away from a stream of rail gun fire. Those nasty 100km/so guns can be a problem, but they mass a lot and are expensive. If 2 laserstars can be fielded for every spinal cannon, that's a net win for the lasers.

>Durandal btw
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>>34640380
educate us
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>>34640249

Small sub kiloton nukes used end masse are devestating. Much more destructive than you'd expect, especially compared to higher Mt warheads.

(Though you'd need an almost direct hit, as in less than 50 meters)
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>>34640556
Because most modern bullets are pointed. Fitting the most of them into the least space means curving towards the point, which is the front of the bullet. Having the magazine curve backwards means you're fitting the least number of bullets in the most space, essentially.
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>>34640207
Astartes are powerful as hell, when will people realize this?
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>>34640578
indeed, quite sensible. that must be a space california magazine
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>>34635534
I'm glad I'm not the only one.
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>>34640529
>I could see a return to the CB laser-meta (as well as a "realistic" shift away from pure-laserstars)

What would this entail? I got the game the day it was released last year, but I have next to no knowledge of what the Closed Beta was like. Did that version incorporate sensors or put restrictions on lasers back in the original game?

>I've got a design I plan on posting soon using distributed lasers like you mentioned, but they are 100MW generators with ~2m lenses.

My Counter-ship in the game basically uses this in conjunction with cheap micro missiles. Each countership has 3 100MW laser engines and 6 laser emitters to ensure that each laser engine has a backup

>durandal

I'm Remington on the forum. I don't post there very often, in large part due to the slow development time of the game. Nippon Prime Stronk btw
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>>34640380
>Because scifi always follows conventional rules right anon?
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>>34640934

>What would this entail? I got the game the day it was released last year, but I have next to no knowledge of what the Closed Beta was like. Did that version incorporate sensors or put restrictions on lasers back in the original game?

Naw, I was talking about when lasers were still super fragile. For a minute the trend was for clusters of small 1MW lasers.

>My Counter-ship in the game basically uses this in conjunction with cheap micro missiles. Each countership has 3 100MW laser engines and 6 laser emitters to ensure that each laser engine has a backup

Mine is basically a 500m diamond pine tree with an armored "bullet" nose. Apohys-derived 50km/s railguns for a secondary battery/point defence, a few thousand 0.1 kt nuclear micro missiles (like a space-Sidewinder for the /k/-folk), a hundred 12kt larger missiles, and twenty 100 MW UV laser engines with triple redundant turrets. 100+ km/s interplanetary deltaV with MPD engines, ~6 km/s combat dV with methane nuclear thermal rockets.

For people unfamilar with the game, picture a spindly black ship that masses about the same as the Bismark. It's like a glossy dark Christmas tree, glowing a bright orange from semi-internal heat radiators, covered in sixty 8m ball turrets that melt steel like butter at 1000km. And it is theoretically buildable with modern science.

>Nippon Prime Stronk btw

Nips in space for the /k/folk.

They get nuked a lot.
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>>34641122
Is it possible to fill warheads with chemicals that react with the propellant in an enemy's fuel tanks?
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>>34641289
In the game's current form, chemical reactions between propellant and other elements and compounds are unfortunately not fully modelled. This means you can have propellant tanks filled with water that have pure potassium container shells and so on.
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>>34634375
I fucking love this picture because it looks exactly like what someone from the 50's would draw if you described a modern soldier to them.

>They wear a helmet and a lot more armor. Sometimes even over the arms and legs
>They carry their ammo and grenades and pouches and stuff on their chest
>Every single soldier has a radio
>The standard rifle is far shorter than it is now, all metal and plastic with no wood. With large curved magazines
>Still hump big backpacks but we're even looking into metal exoskeletons to help them carry more.
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>>34640598
>dude I can like survive in vacuum and spit poison lmao

Who cares nerd, at the end of the day most space marines are still equipped with nothing more then a single gun which would run out of ammo in no time at all and isnt even very impressive firepower wise considering how much shit they could actually pack on their massive frame if they really tried.
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>>34640934
>fellow spess weeb
My nigga
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>>34635837

The Space Corps doesn't need to know about NTC. Don't give them any ideas.
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>>34641289

Not what you're thinking exactly, but you can fill warheads with high explosive lol.

I generally try to avoid using reactive chemicals with each other. Hyperglolic combinations involving fluorine are popular, but I prefer to use micro nuclear thermal rockets.

Fluorine is nasty stuff, and I feel safer for my crews firing miniature Project Plutos than using that shit.
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>>34642417

Not to keep spamming Children of a Dead Earth stuff, but some folks tweaked some of the txt.limits and managed to make calafornium nuclear bullets.

http://www.pravdareport.com/science/tech/19-11-2014/129079-atomic_bullets-0/

The ones they developed used about 50mg of nuclear material and had a yield of about 10 tons, and I've made analogues of .50 call machine guns and 20mm autocannons.

There was also a challenge to develop a "human scale" nuclear reactor for powered armor with lots of working submissions.
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>>34642924
Is it even slightly conceivable to use the human scale nuclear reactor to somehow create a SSTO suit of power armour or at least human sized robot.
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>>34642937
>hook up fuckhuge capacitors to nuclear reactor
>hook capacitors up to electromagnet
>when enemy shoots anything with metal in it at you activate capacitors

500 kW of METAL GET OUT REEEEEEEEEEEEEEEEE
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>>34642937

>escape velocity of Ceres is 500 m/s

y'allwild.jpg
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>>34634252
I love how the external helmet block all sight rendering him incapable of seeing anything ahead
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>>34636228
>without giving a shit about environment

uh, mars has an atmosphere and plenty of dust, if you irradiate surface materials being lazy abd stupid then you'd have to apply heavy shielding to your structures and ships, negating some of the advantages of being able to use nuclear propulsion.
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>>34642924
>>34642937
>>34642951
WE MOBILE INFANTRY NOW

BUGS GET OUT REEEEEEEEEEE
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>>34634489
>MPDs are good for combat
My swarmer nukes disagree.
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>>34642937
not yet.

current nuclear reactors use nuclear reactions to heat water to turn steam turbines to generate electricity. So the process is heavy because of the water, and potentially dangerous because of radioactivity.

there exists such a thing as beta/alpha voltaics, (solar power for nukes) that use ion streams to convert nuclear decay directly to electric current, but they arent efficient at this time.
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>>34640598
Naked yeah, they're OP compared to most super soldiers, but aside from the fact that they have powered armor at all, there are a couple choice forces that could tangle with them, most notably Mobile Infantry ala Heinlein, because portable nuclear weapons are redonk, and Elementals from battletech, because they're literally the same thing as Astartes except every single dude gets terminator armor that also has a jump-pack, and also has a lascannon, and also has cyclone missiles, and can literally just add stuff for whatever reasons they want. Actually Battletech's Inner Sphere Houses could probably take on the imperium of man just because the setting are so close but Battletech has like 1/3 of the imperiums problems. The Inner Sphere eventually gets battle armor too, so even though they are bio-engineered meat freaks the potential is still there.
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>>34637317
I like to think it's a prgression, from fallout bulk, down to astartes size armor and then onto samllish muscle suits, ala crisis. Halo armor would be the intermediate from "full" suits to "skin" suits, while the fallout style stuff may not even be "armor" so much as an exo-vehicle
>>
>>34640168
Man, Blur's renders are so nice. I really hope they just replace the entire art department at 343 with the artists who worked on HW2.

Good shit.
>>
>>34638589
Underrated
>>
>>34644576
Then there's the really silly spess muhreens like Swiss Guard in the Hyperion cantos. One of them could blast a company of 40k SM from a moderately close-passing asteroid.
>>
>>34635186
>Year 40,000
>versus year 2500 something

That's fucking ridiculous but based on reading many books from both universes I'm going to say that a handful of UNSC Marines could probably take a Spess Muhreen

I'm not a halo fanboy but halo is militarily way fucking better
>>
>>34634386
Great book
>>
>>34646771
>I'm going to say that a handful of UNSC Marines could probably take a Spess Muhreen
They would need SPNKRs to even dent a marine's armor. Lasgun rounds are equivalent to a .50 BMG and those are virtually useless against marines.
>>
>>34646866
reliable plasma exists in the halo universe don't forget
>>
>>34646890
Since when did the UNSC use plasma weapons? Is this some Halo 5 fuckery?
>>
>>34646866
Shut up faggot, the stated specs for Imperium armored vehicles shows that anything actually designed for fucking up armor would overpen, do Spess muhreens get more health and armor than a Leman Russ?

Tech and whatnot has regressed heavily in 40k.

UNSC marines and their smart-link scopes would rattle their fucking skulls with a barrage of .308 if it somehow didn't go through.

40k writers are fucking retarded and there's no way to deny that.
>>
>>34646916
I'd assume that ill-equipped Marines were equipped with plasma weapons during Halo 3, due to the alliance with the Arbiter's Sangheilli.
>>
>>34646940
>UNSC marines and their smart-link scopes would rattle their fucking skulls with a barrage of .308 if it somehow didn't go through.
The Astartes have much more advanced auspex arrays and targeting systems in their helmets. The second a UNSC marine popped out to shoot, they'd get dropped.

>do Spess muhreens get more health and armor than a Leman Russ
In game armor systems don't actually reflect anything outside of the table top, or yes some marines would have more health and armor.

I'm not saying that 40k scale isn't retarded.
>>
>>34646940
>UNSC marines and their smart-link scopes would rattle their fucking skulls with a barrage of .308 if it somehow didn't go through.
>>34640207
>>
>>34647038
I guess I'll have to concede and say that a more reasonable and less retarded 40k would be buttraped by UNSC fags in a square battle (obviously imperium has kajillions of planets and whatnot so an actual war would be silly).

In regards to Imperium armored vehicles I was talking from the fluff book standpoint where they have armor that's about 1/5th of a modern Abrams tank.

Again it comes down to the worst possible fucking writers.
>>
>>34647084
It really does come down to the writer. The 40k universe really inconsistent in that sense. Some writers make guardsmen out to be professional and capable soldiers, others make them stupid canon fodder.
>>
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>>34635186
I would say the spartans would win.

If you read the actual science behind the 40k world they'd probably lose against most modern militaries when the soldiers are 1:1. The imperium simply lacks all the force multipliers that a 21st century army has (JDAMs, UAVs, combined arms).

The closest equivalent of modern day man in 40k are the Tau and the Tau can apparently go 100:1 against the imperium and still come off on top.

We've seen space marines getting sniped by lasguns who are the equivalent to modern day rifles (so essentially you can kill space marines with a .50 caliber sniper rifle). You can do this against spartans too but spartans have access to stuff like cloaking, radar that detects movement, overshields, bubble shields and regenerating personal shields.

Spartans just have too many force multipliers for space marines to defeat them in 1:1 confrontations but there are many more space marines than spartans.
>>
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>>34647135
>If you read the actual science behind the 40k
>>
>>34647135
>The imperium simply lacks all the force multipliers that a 21st century army has (JDAMs, UAVs, combined arms).
The imperium is already combined arms, and instead of JDAMs they have orbital lance strikes.
>>
>>34647135
>implying the Imperial Navy won't just shell you out of existence if you win the ground battle
>implying exterminatus

JDAMs are small time.
>>
>>34647135
>The imperium simply lacks all the force multipliers that a 21st century army has (JDAMs, UAVs, combined arms).

U wot mate?
>>
>>34634252
Yo, I heard you liked armor.
So I put armor, inside your armor.
>>
>>34647135
>radar that detects movement
Small time, an auspex array is used to detect motion, invisible gases and energy emissions across a wide band of the electromagnetic spectrum. This includes heat, radiation and most forms of energy given off by vehicles and living troops.
>regenerating personal shields
Iron halo and personal void shields.
>>
>>34636083
what game is this?
>>
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>>34634489
Daily reminder that CoADE is just a game and not a God damn simulation to be taken seriously on the subject of astronautical warfare.
>>
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>>34640207
Nice try Spess Mahreen.
>>
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>>34648634
Nice """""Empire"""""
>>
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>>34648634

How cute, you think you're relevant.
>>
>>34647221
They may have it but the the Navy refuses to use any force multipliers in an era where throwing bodies at a problem is cheaper than equipment.
>>
>>34648700
That's not true, the Imperial navy loves throwing its weight around.
>>
>>34648714
In Space maybe but they don't give a shit about the ground forces.
>>
>>34647135
The UNSC would win simply because the imperium is fucking retarded.
>>
>>34648721
Most ships have dedicated bombardment weapons. Lances and macro batteries dedicated to turning ground targets into kilometer deep craters.
>>
>>34648634
>>34648681
>>34648682
>STOP KILLING ONE ANOTHER, IT JUST MEANS LESS FOOD.
>>
>>34647135

Among other things:

-The imperium's method of space travel is guaranteed to kill quite a bit of them before they even get to the battle
-No real communication or care by either the navy, guard, and spess muhreens for each other.
-Their tactics resemble something out of the first world war
-Even if the spess muhreens are super powerful they are still only 1000 strong between each chapter and that's if they're lucky.
-Regular troops do defeat astartes regularly, remember that normal guard units take on Chaos Space Marines on the regular especially since failbaddon has been flailing around, and succeed regularly. A well trained force would absolutely wreck a chapter.
-The imperium may have an edge technological wise simply because they are so far ahead time wise but they can't barely repair or build any of it. Anything the imperium loses is something they can't get back.

The space communist regularly wrecking the imperium when they do fight is testament to just how far the imperium has fallen. The only real worry is the Navy but their shit is falling apart anyway so they can barely commit any real ships to an engagement anyway.

The UNSC would win but it would be one hell of a phyrric victory.
>>
>>34648773
>completely irrelevant in "The gathering storm"
Hilarious.
>>
>>34648721
Nice meme.
>>
>>34648821
>wrong on the first two gullet points

Not gonna bother reading the rest tbqh
>>
>>34634252
operating in light minutes. mazers and rail guns. lots of guessing where the enemy might be.
>>
>>34648821
-Not necessarily, that's only a worst case scenario.
-Yes there are several degrees of separation between these forces but commanders do communicate whenever possible.
-Sometimes they do but this is not always the case.
-Not all chapters are codex compliant. And some have certain plans for needed occasions.
-Nice assertion, mind you not all chaos-IG exchanges are actual battles, most are just raids. A full strength chapter would annihilate bog standard IG armies.
-Again not necessarily true. While certain designs have been lost to time they can still be repaired, which is why they're jealously guarded and many other designs are well known and produced regularly. Sometimes it just takes a while.

Side note the blueberries do not regularly wreck the Imperium, They had a good round of expansion for a while before the High Lords even noticed but when they did they pushed all the way to the core world before another threat reared it's head, the Tau are just now picking up the pieces for another go.

The UNSC wouldn't even get to consider surrendering.
>>
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>>34648514
Is there any other digital simulator that tries to work out the physics of combat with proposed technologies in a space environment? If so, I would love to hear of it.

At the current time, it seems as though CoaDE is the ONLY thing that event attempts to model space combat outside of dusty websites on corners of the internet like atomic rockets or old documents from the SDI era. As long as there are no competitors or people that attempt to make a more realistic portrayal with better physics and modelling of celestial and mechanical behavior, CoaDE will be regarded as the closest to a simulation one can get, and for good reason, although I sincerely hope people with different perspectives on the issue could make their own simulations of some kind since the topic is obscure enough as it is.
>>
>>34648821
>The only real worry is the Navy but their shit is falling apart anyway so they can barely commit any real ships to an engagement anyway.
The entire Gothic war disagrees.
>>
>>34648821
>The imperium's method of space travel is guaranteed to kill quite a bit of them before they even get to the battle
That's not even remotely true

>No real communication or care by either the navy, guard, and spess muhreens for each other.
Depends on whose fighting, the aristocratic nature of some guard regiments might make communication difficult but they'd both sure as fuck communicate with the muhreens.

>Their tactics resemble something out of the first world war
For some guardsman regiments sure, others are well disciplined and use modern tactics, albeit on a totally different scale.

>Even if the spess muhreens are super powerful they are still only 1000 strong between each chapter and that's if they're lucky.
And Spartans number even fewer.

>Regular troops do defeat astartes regularly, remember that normal guard units take on Chaos Space Marines on the regular especially since failbaddon has been flailing around, and succeed regularly. A well trained force would absolutely wreck a chapter.
Cadia doesn't stand on the strength of the Cadians alone, every chapter, battlefleet and regiment in the segmentum rushes to help.

>The imperium may have an edge technological wise simply because they are so far ahead time wise but they can't barely repair or build any of it. Anything the imperium loses is something they can't get back.
It's only certain patterns of battleships and battle cruisers that can't be replaced, everything else is produced regularly. That aside the Imperium wouldn't lose anything. The largest UNSC ship is comparable only to a destroyer class vessel, except destroyers are packing Macro batteries (MAC cannons scaled up to 11) energy shields, energy weapons, and teleporters.

The navy, and the collegia titanica, are the only completely competent arms of the Imperium.
>>
>>34648976
>Is there any other digital simulator
>other digital simulator
Are you implying CoADE is a sim? I am sorry to tell you this but you are horribly mistaken, it's a game friend. A game made by an individual with a hard on for hard sci-fi and limited resources. CoADE is not the be all end all, it's not even close to reality, the math is wrong, certain elements are discarded entirely and the result is a militant KSP with a cult following that didn't bother to do their own research.
>>
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>>34648514

I'd say it's as close of a simulation as ARMA, and I see that brought up all the time on /k/.

While as a game it is /v/ territory, to my knowledge it is one of the best resources around to visualize what actual space combat might be like instead of arguing on if Spess Marines can beat Spartan IIs.
>>
>>34647186
>>implying the Covenant won't just glass you out of existence if you win the ground battle
so basically the same shit spartans are used to by now
>>
>>34649017
>CoADE is not the be all end all, it's not even close to reality, the math is wrong, certain elements are discarded entirely

Again I must ask the question, are there ANY other games/simulations that even attempt to model space combat to the degree that CoaDE has? You remark that it has a "cult following", I'm not sure if that's true but I could understand why. Some people have wanted this kind of thing for a very long time, and this is the closest attempt anybody has ever made to modelling space combat. I know it can't model literally every single physical aspect that would be involved, but it's still far more accurate than anything else on the market. It has the trappings of a sim and the behavior of a sim since it prioritizes physics and models and does not try to eschew them in favor of gameplay or balance. If CoaDE is not a sim, then arma and DCS world are not sims either, even though they all try to bring painstaking detail to the events in their games.

>didn't bother to do their own research.

This is getting absurd. The guy who made this modeled out many different characteristics for every single material in the game, ranging from basic elements to obscure or esoteric compounds. He attempted to model everything from NTR operation to orbital mechanics with perturbation from multiple celestial bodies to heat radiators(albeit a simplified form that doesn't take into account things like coolant flow or different temperatures at different radiator sections). I know he doesn't have the resources of a whole team but still it's far better than literally nothing or KSP kiddie pool conic sections.
>>
>>34634940
Empty about a 1/8th of your galactic purse to have every soldier, pilot and commando you field be cloned from Dog the Bounty Hunter
>>
>>34649031
>I'd say it's as close of a simulation as ARMA
I would agree.
>and I see that brought up all the time on /k/.
As do I and never in a serious manner.
>While as a game it is /v/ territory, to my knowledge it is one of the best resources around to visualize what actual space combat might be like instead of arguing on if Spess Marines can beat Spartan IIs.
And you will note those arguments are in good fun, no one is acting like that's what actual infantry combat will look like.
Calling CoADE the best visualization on space combat is like taking old magazines on future combat at face value, with mobile trenches, spherical tanks and air dropped pill boxes. It's just a game, yes it tries to have certain mechanics realistic but the math is flawed, the creator is biased and the results are humorous at best. It's just a game nothing more, treating it as a vision from the future is a disservice to yourself.
>>
>>34649102
>Again I must ask the question, are there ANY other games/simulations that even attempt to model space combat to the degree that CoaDE has?
And what degree would that be? A precious side project?
>this is the closest attempt anybody has ever made to modelling space
That would imply there were something to compare it to quality wise, and seeing as there have been no space conflicts to my knowledge that only leaves fantasy and assumptions.
>but it's still far more accurate than anything else on the market.
Accurate how so? What astronautical war vessels does it take inspiration from? What cosmological engagements does it draw data from? What machines does it haw stats on?
>It has the trappings of a sim and the behavior of a sim since it prioritizes physics and models and does not try to eschew them in favor of gameplay or balance.
Physics that are imperfect and models that have no basis in reality, not even a schematic, it has all the trappings of a sim without any of the parts that make it a sim, an anchor in reality.
>If CoaDE is not a sim, then arma and DCS world are not sims either, even though they all try to bring painstaking detail to the events in their games.
I agree, they are all just game.

>This is getting absurd. The guy who made this modeled out many different characteristics for every single material in the game, ranging from basic elements to obscure or esoteric compounds.
That's nice but I seriously doubt they are reflected as such in game.
>(albeit a simplified form that doesn't take into account things like coolant flow or different temperatures at different radiator sections)
I'm sure that's a small edition to a long list.
I know he doesn't have the resources of a whole team but still it's far better than literally nothing or KSP kiddie pool conic sections.
I fail to see how.
>>
>>34641090
How to Make a Squib by Horton No-Hands
>>
>>34649197
>Physics that are imperfect and models that have no basis in reality, not even a schematic

The models for the various weapons are based on models that have a clear basis in reality. Things like Nuclear Thermal Rockets (NERVA, Project Timberwind, DUMBO,etc), Railguns/Coilguns(SDI, BAE Systems), lasers and unmanned spacecraft and reactors/RTGs have all been tested in great detail for decades going back to the 1960s at least, and there is a large amount of information and formulas on how they all function.

>it has all the trappings of a sim without any of the parts that make it a sim, an anchor in reality.

>What astronautical war vessels does it take inspiration from? What cosmological engagements does it draw data from? What machines does it haw stats on?

With this in mind, what do you even classify as a sim? Your standards for it seem so Draconian that programs like DCS world that actively attempt to model actual vessels and conflicts with great attention to flight dynamics, radar, etc do not classify as a simulator at all. Is there anything in your view that a civilian could get their hands on that would even classify as a simulator for some kind of combat? Are even esoteric games like Rule The Waves or Rise of Flight simulators in your opinion, or does nothing meet your arbitrarily high standard?

>I fail to see how
I fail to see how you can't even see the difference betwee KSP and CoaDE and how they attempt to model physics, have you ever even seen gameplay of either of them?

Also could you go into more detail on what QSwitched got horribly wrong when he modeled the game? Is it the orbital mechanics or something related to how modules function. I'm aware of problems with things like efficiency with regards to railguns and radiators and so on, but they still take into account actual formulas for how those things would behave. I am dying to hear it, since I want the sim to be better. Hopefully it could live up to your standards some day.
>>
>>34649349
>The models for the various weapons are based on models that have a clear basis in reality.
True, however their interperiatation in game is clearly flawed as the most powerful laser today is basically a glorified laser pointer, and that's what it's used for when blinding satellites.

A program that attempts to create a digital replication to it's real life counter part and is achieved with near perfect results.

A civilian most certainly could get their hands on one, but it would be very expensive, you pay for what you get.

And I will have it noted that those sims you stated have something to compare themselves to in reality.

>I fail to see how you can't even see the difference betwee KSP and CoaDE and how they attempt to model physics, have you ever even seen gameplay of either of them?
A little yes, neither impresses me and they're both the different sides of the same coin, space video games but in the civilian and military sectors.

Wrong is a matter of perspective, this game is merely a product of his imagination, and that's all I want people to see it as, the imaginations of a hard sci-fi fan and nothing more.
>>
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Spess Gun
>>
Endless drone armies clashing against each other forever because materials are cheap and asteroids can always provide new metals. Fortifications are useless since you can just fly around, and anyone that tries to use human pilots will get instantly overwhelmed by drone armies ten times the size of theirs no matter how much of an advantage the humans provide. Honestly it'll be pretty boring.
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>>34634252
Mass production, finally
>>
>>34644721
you've got a point, astartes suits get slimmer with each succession, and they only stopped at our beloved bulky standard on account of the horus heresy fucking technology like a stuck pig.
>>
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>>34648831
>thinking GW is going to kill their golden goose
>>
>>34634269
>Well we just got railguns down pat recently
Like this mean motherfucker?
https://www.youtube.com/watch?v=4Qlyp2iURqg
>>
>>34634489
>CoADE
what game is this?
I don't know this acronym
>>
>>34650689
Children of A Dead Earth.
>>
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Speaking of Space Warfare I hear they're remaking Starship Troopers.
I want to be optimistic, they did say this one would be more loyal to the book but I don't have high hopes.
>>
Any form of humanity that makes it to space in that fashion will be largely unified and cooperative. One of the primary reasons to go to space is mining asteroids of hundreds of thousands of tons of precious metals. Living space is much lower on the list. There's more than enough asteroids to go around, so we wouldn't need to fight over them. Only illogical people would do that. Illogical people do not go to space like that.
>>
>>34637222
No, there are real fucking genocidal aliens and space parasites that can end worlds if so much as a single one gets on the planet. The Flood is more dangerous than anything in 40k.

At least Africa got completely destroyed in Halo, though. That's pretty nice.
>>
>>34650725

It can only be bad. The Starship Troopers movie was completely opposite to the book in tone and that happened to make it awesome.
>>
>>34650909
So you're saying that only globalists will go to space?
Fuck it, if I can't be a space nationalist then there's no point in going to space.
>>
>>34650927
You stupid nigger, you can kill Flood with a shotgun and some ammo. If you're wearing a thick enough sealed suit infectors can't stick their dangly bits in anywhere. If you're tall enough you can walk backwards to keep them out of arms reach.

A common bloodletter would teleport and nuthin personnel you in the back with a demonic sword that treats metal like butter in the span of a blink
>>
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I think this thread is getting too focused on Halo vs 40k. I know that's par for the course, but come on, there are so many other great options. The preador suit and Doomguy for instance.
>>
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>>34651101
Space warfare will be conducted with lightsabers, banana peels, and fire.
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>>34651112
It's easy... you just rip their spaceships limb from limb out of uncontrollable anger.
>>
i think is fairly obvious infantry serve no place in a space war.
>retakes city and occupies.
>railgun from space
>starts massive offensive assualt
>railgun from space.
>oh we won
>railgun from space launched 20 light years ago.
>>
>>34650991
The technological end point of humanity in this solar system, assuming it gets that far, is a Dyson swarm. Think of a huge amount of space stations. So many that they completely block out the sun's light for observers in other star systems. The stations would be constructed from all the non solar matter in the solar system (unless we get can accomplish mining the sun, which is possible). You could be a nationalist on your own station, I suppose.
>>
>>34639167
How'd they get there?
>>
>>34644755

The Spartan armor in the 343 games looks like they took nanosuits from crysis and stuck token bits armor on them randomly. They really lost the walking tank feeling from the earlier games. We have to go back.
>>
>>34651326
LT got lost on his way to danang
>>
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>>34640578
It's not that bullets are pointed, it's that cases are tapered. (MP5 magazines taper yet 9mm is generally very blunt as an example.)

Iconic x39 AK banana mags have a more pronounced curve than 5.56 magazines because the case is significantly more tapered towards the front.

Rounds have been made that taper in the reverse direction, though it's not very practical and hasn't been messed with recently.
>>
>>34651368
Fucking this.
>>
hate xeno
>>
>>34646728
tfw deathwands would cause the Adeptus Mechanicus to collectively shit a brick
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40k is literally the same thing as MLP
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>>34636302
Most people don't have access to thier parent's drones whenever they want. If someone has it in their physical possession it's only a matter of time before they can hack it
>>
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>>34649031
I've been playing the past few hours and I have to say its pretty amazing but has a couple problems.
>Have an ass load of drones
>Have them move in first to soften enemy ship
>Have them target enemy laser weapons
>Fail to hit lasers
>Cut ship in half instead
>>
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>>34634252
>>
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>>34634252
>>
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>>34651618
>>
>>34642531
>fellow spess weeb

I-I'm a weeb now just for liking Nippon prime?
>>
The entire idea of the Imperium v UNSC is flawed, due to the fact that while the halo universe is somewhat grounded in reality, the 40K universe is built on over the top lore and asspulls. A much better matchup would be the UNSC vs the Empire.
>>
>>34634252
EVE Online type shit.

<3 Halloween War Participant and lost 5 dreadnoughts at BR5B. Pandemic Legion, we lost.
>>
>>34653389
Which 'The Empire'?
>>
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>>34653408
this one genius
>>
>>34653438
So the Galactic Empire.
>>
>>34653445
yes
>>
>>34653454
Does the Empire go all out with orbital bombardments or not?

Do they send in fucking Sith and shit?
>>
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>>34634252
>>
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>>34640358
AAAAAAAAAAAAH HOLY SHIT SOMEONE REMEMBER STARLANCER.

Also, as an aside to the thread as a whole, look to David Webers Honor Harrington novels, he describes a fairly reasonable sort of Hornblower-esque style of space combat. you'd have to cut out the impeller drive shit until we get a better grasp on gravity though, but the premise isn't too farfetched.
Pic related- Superdreadnought from late in the series. Apologies for the size, there's not much fanart that's true to the design ethos.
>>
>>34653558
>those proportions
>>
>>34653514
My idea was that the Empire's tactics and armor would be entirely suited for engaging opponents armed with laser and energy weapons similar to theirs.
>Does the Empire go all out with orbital bombardments or not?
Orbital bombardments would likely work very well against UNSC positions,if they could hold their "space" against the UNSC forces. The Empire would likely take considerable losses in the initial engagement due to the ablatives\heat resistant materials in their hulls not withstanding the impact force from MAC cannons, shiva nukes and defensive guns on the average Halcyon class. Not to mention any orbital cannons the UNSC might have.

>Do they send in fucking Sith and shit?
Assuming the sith are sent in as a supplemental or SF group, they would likely have a great deal of success on recon\sabotage\clandestine ops, however, in a straight fight as shock troops against UNSC marines armed with very advanced slugthrowers,(known as jedi killers in the sw expanded universe) they would get absolutely slaughtered. The stormtrooper infantry would suffer the same fate due to their armor not even protecting against blaster shots, especially when you realize how thin their armor actually is, 7.62 RFN would punch clean through. Keep in mind this is assuming no spartans are involved, a team of four spartans could likely go against Vader plus his Imperial guard and win.
>>
>>34653623
>>34640358
You two niggers wanna get DreamPis and fire up your DCs sometime?
>>
>>34653558
it looks so wierd
>>
>>34651618
Was someone a fan of DBZ?
>>
>>34634252
Obligatory ProjectRho

http://www.projectrho.com/public_html/rocket/spacewarintro.php
>>
>>34640207
Overall I like 40k but sometimes, especially with the Spehs Mehreens it really seems like that one kid at recess who always made up bullshit

>You cant hit me im invisible
>Well im infinitely strong
>Thats not fait im in my home base
>>
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>>34654157
40k is most fun when you stop trying to make sense of things and just revel in the absurdity.

>LANing Dawn of War with the buds
>the one playing Chaos lets loose a maniacal laugh
>DAHAHAHAAAHHAAA BLOOD FOR THE BLOOD GOD
>Ork player: OI FUK YEW YA GIT
>the IG lifer: THE EMPEROR PROTECTS FORWAAARD
>the whole room becomes a mix of in-character shrieking and laughter

Good times.
>>
>>34654157
>>34654285
The reason people hate 40k on the internet is because retarded fanboys of it show up all the damn time in places they aren't wanted or needed and be extremely obnoxious spewing their stale memes for post after post. It usually doesn't have much to do with the setting itself.
>>
>tfw caseless ammo and plasma won't work in space because no air.
>>
>>34646952
I read that as Arbiter's spaghetti for some reason whatsoever and chuckled
>>
>>34651618
What the fuck is this.
>>
>>34654801
Space crusade, the B5 spinoff.
>>
>>34654346
This. 40k isn't the problem, it's fans are. They're basically really edgy ponyfuckers in terms of how they act.
>>
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>>34654346
>>34654157

>The reason people hate 40k on the internet is because retarded fanboys

>especially with the Spehs Mehreens it really seems like that one kid at recess who always made up bullshit

I couldn't agree more. In general I have a great deal of disdain for 40k, partially because it's so over the top the point of absurdity and is in no way relatable at all. The aesthetics for most of the main factions are extremely off putting to me at best and hardcore chuuni at worst, especially the imperium of man. It seems like the only people that put needless skulls and gothic architecture influences over everything are people that go to hot topic and the imperium of man.

But the part of 40k that is by far the most annoying is the vocal part of the fanbase that seems to wank constantly over "muh emprah" and "spess marines",etc as if they're some playground self insert fantasy or something. A lot of it really seems to be on the same level as something a middle school autist would make up, especially with space marines.

Perhaps I'm biased here, since the only person I ever knew in the real world that had any interest in 40k and who was the one that first told me about it was almost a caricature of what the average 40k player is like to people not into warhammer. He was scrawny, had glasses and read his 40k omnibuses in class. When we had to do gym exercises, he wouldn't shut up about the codexes and whatnot and DBZ.
>>
>>34653836
I would like a story of this....
>>
>>34635186
>Ancient orders of battle monks with gene treatments from the most powerful human ever and cybernetics from the dark age of technology with centuries of battle experience across the galaxy
>experimental navy SEALS with proprietary augmentations and gene therapy for genetically resilient children with decades of battle experience across the Orion Arm

The spartans would have to kill the space marines in their sleep, but I'm pretty sure they can canonically go months without it.
>>
>>34655734
You and me both
>>
>>34653836
Nigga you are seriously underestimating the power of the empire and the dark side.
>>
>>34655420
>hardcore chuuni at worst

Ah, I see. anime scum hates anime scum for it reminds them of itself.

Anyways, yes, you've actually identified the point of 40k. It's absurd and ridiculous and it's a franchise built to sell plastic models that's been video game-ized successfully. Stop treating the core premise as if you have uncovered some deep, dark, secret wisdom.

I bet you're a xenos sympathizer anyways. Race traitor. See how long the eldar keep you alive.
>>
>>34656075
Nice false flag.
>>
>>34650960
Starship Troopers was okay on its own, but has virtually nothing to do with the book.

>>34650725
The book is almost literally a 'coming of age' story. If they stick true to form a good 75% of it will be bootcamp and training and moral lessons (considering todays' climate, the moral lessons will probably be replaced with immoral lessons). It's not exactly a thriller novel.
>>
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>>34655420
>Perhaps I'm biased here

Yeah, you are.
>>
>>34656068
Elaborate then, how do you think it would happen?
>>
>>34651368
>>34651498
daily reminder that Sparth is a fag and Isaac Hannaford will forever be best art director husbando.
>>
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>>34635029

Good taste anon.
>>
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>>34634252
Like Top Gun in space.
>>
>>34640216
I NEED this to happen in my lifetime.
>>
>>34653558
Why does that clone have obvious dwarfism?
>>
>>34642197
Yeah that's brilliant.
>>
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>>34640216
>>
>>34650927
Orks are the same way, only way to get rid of them once they get planetside is to burn the whole thing to get rid of their spores. Also tyranids.
>>
Laser blasters and other handheld light based weaponry won't be invented until we are all living in glass domes and space ships.
>>
>>34637317
>Squad captain ultrasmurf about to get Plague marine guts all over his battle brother infront of him
lol I hope the new mary sue ultrasmurfs are a immune to Nurgle juice being spilled all over them.
>>
>>34650725
It's not a remake, its a sequel to another CGI starship troopers thing from a while back.
>>
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>>34635533
>http://dagobah.net/flash/Space_Marines_vs_Spartans.swf
I haven't played this game since high school.
>>
>>34656971
Why is there a giant shotgun lying around?
>>
>>34661442
Do you not see the multiple barrels? That's the primary gatling gun pod for the craft in front. The other one in the back has integrated energy weapons instead.
>>
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>>34661442
That's a Howard GU-15 external gun pod, maximum sustainable firing rate of 2000 rounds per minute, maximum (effective) range of 3000 meters, muzzle velocity of 4000m/s, and comes with a 150 round magazine.
>>
>>34634386
>MI pictured with a rifle
>Book specifically says they dont use rifles

Cover illustrators really need to read the books some times.
>>
>>34661532
>>34661544
I now see that it has multiple barrels, yes.

But the question remains: Why is it shaped like a hand-held gun? Why the grip, trigger etc?

I don't know anything about the setting.
Right now my best bet is that the plane transforms into a robot with hands or something.
>>
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>>34661650
You'd be correct. In fighter mode, the gun pod is stored upside down, and semi-recessed into the airframe.
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>Check thread
>Only one mention of The Expanse

I am disappointed.
>>
>>34636222
Material projectiles are vulnerable to PD which can get ridiculously efficient in space
>>
>>34661682
Their ship designs aren't all that amazing, their magical fusion drive is weird, their magical blue glow on everything is weird, their magical crystalline parasites are weird, their characters are entirely unrelateable, and the entire settings is bonkers.

I'll still watch it, mind you, but too much of it makes no sense.
>>
>>34661756
Their fusion drive isn't that far-out there, the math on it checks out...except for the part where it would vaporize the ship when turned on due to the amount of heat it produces.

Read the book, it explains a lot that goes unexplained in the show.
>>
>>34634269
>VERY fast projectile moving at incredibly hihg speed
>>
>>34654379
Why do you think caseless ammo requires an atmosphere to function?
>>
>>34661859
I'm more worried about why he thinks Plasma won't work.

Caseless because some people think that brass acts as a strictly necessary heat sink.
>>
>>34661756
>watch it
stop
>>
>>34653514
> builds the Death Star
Nah, they probably follow the Geneva convention
>>
>>34661899
I've more interesting books to read, sorry.
>>
Interstellar:
The thing is if you have a ship that can accelerate to a meaningful fraction of c to travel somewhere, you have a bullet with more stopping power than the cretaceous meteor.
Planet cracking becomes very easy, conflict is probably deterrence-based. There are reasons to base your deterrent on warships, because waiting 20-30 years for your weapons to hit is obviously stupid. As other anons have said the best ship-to-ship weapon is probably laser based. The laser-star idea (a huge spinal mounted laser that is basically the whole ship) is interesting but in practice lasers produce gigantic amounts of heat which needs to be radiated. This limits the rate of fire and makes for a big complex expensive ship and makes it hard to shield from debris during transit.
A more practical weapon might be a nuke-pumped xray laser. These could be carried in racks and soft launched, then oriented at the target and detonated a safe distance from the main warship.
All the people saying muh drones, it's probably likely that human controllers would be needed flying with any fleet. Updating orders would need to be done in real time.
This gives you a fast mass-efficient anti ship weapon, and a powerful kinetic platform for strategic bombing.
>>
>>34661887
>Caseless because some people think that brass acts as a strictly necessary heat sink
In atmosphere, caseless weapons don't overheat after first round fired - so why would they in vacuum?
Heat might be a fire rate limitation, but it would not make caseless weapons impossible.
>>
I wonder how infantry armour would be. Too powerful to the point where handheld MAG weaponry would only be suffice to counter it or hope to leave some damage after each shot?
Or would electro chemical sabot rounds be a thing?
>>
>>34662192
nuke-pumped lasers are inferior to ordinary lasers. they were a stopgap.

better to use casaba howitzers, or potentially nuclear EFPs.
>>
>>34634252
A lot of it is going to be very fast fly-bys with closing speeds of something like 20 km/s. You'll start shooting at maybe 200kms out and a minute later you're done.

First wave is going to be missiles. LOTS of missiles. Point defense is already a thing and in space there's no horizon.

After than you can skirmish with lasers and do some minor damage or you can close into ballistics range.

At ballistic range you let loose with railguns and particle beams if you have them. At close ranges there's no real defense so you take your shots and pray the enemy doesn't hit something important.

Interestingly, spaceships would be surprisingly durable, able to be ripped in half and keep fighting. Remember that space ships don't sink and good damage control can manage the explosions. Wrecked ships will be salvagable and filled with survivors.
>>
>>34662830
I vote for bringing back gyrojets
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>>34640168
>Mk. IV
>not superior Mk. VI
but really, fuck spartan IVs. They are the worst thing added to the Halo canon. They are worse than the fucking awkward "romance" between John and Cortana.
>>
are there any good documentaries on space warfare
>>
>>34664535
Halo 4, 5, and 6 are fanfiction.

John died at the end of Halo 3.
>>
>>34647135

They dont really need force multipliers like that to be honest

They do make use of combined arms

They do have JDAMS though, and dont need UAVS as they have orbital camera drones

the Tau cannot go 100:1, and the Tau's main advantage are their cheap battlesuits and the Imperium having bigger fish to fry.

They do have relatively powerful but cheap rifles. That being said the imperium does have rifles just as powerful and compact such as plasma carbines but theyre not always widespread, indeed the imperium has many weapons more powerful, heat rays, microwave guns and graviton guns for example.

The you have imperial knights and titans etc. Could anything we have, short of a nuclear bomb, take out a titan?
>>
>>34666785
>Could anything we have, short of a nuclear bomb, take out a titan?
Depends on the titan. A warlord's void shields can withstand a direct hit from an atomic.
>>
>>34666846

Can it? What tonnage of bomb are we talking?
>>
>>34666862
No idea, 40k only refers to Nukes as atomics, so I don't even know if it's fission or fusion.
>>
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>>34666862
Nevermind, I looked up what I was thinking of and was completely wrong.
>>
>>34666785
Theoretically, a titan should be able to take a tactical nuclear warhead of about maybe 50 kilotons. Otherwise they'd never have been useful in 40k warfare.

Yes, I know I'm applying logic to 40k, bear with me.

Now all titans have void shields and it's noted that imperium warships also have void shields and most atomic warheads are useless against them (rogue trader). Further, we see that the lions share of a titan's defense is the void shields (Titanicus). So I propose that a titan can only take a nuclear warhead provided that it's void shields are up.
>>
>>34668057
The titan in the God Machine comic was completely knocked out by the EMP of a nuclear detonations
>>34667172
>>
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>>34668082
>detonations
detonation*
>>
>>34635467
i swear that big enough graveminds got to the point where they were opening wormholes and shit in the books though? The flood are so bad they assfucked humans and forerunners into trying to eradicate all life in the fucking universe just to stop the flood.
>>
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>>34640216
>but this was a violation of the nap
>>
>>34634285
By this point EW tech will be so advanced that drones will be useless
>>
>>34669922
If one cannot communicate with your drones, then start putting humans into the ships again.

Ta~daa, spess fighters.
>>
Hypothetically, assuming shields powerful enough to resist directed energy weapons became a thing ala Star Trek, how do you think hyperrealistic space warfare would look?

Would the ability to resist hits result in fewer, bigger ships that invest more heavily in shielding?
>>
>>34666733
OK faggot, here's MY fanfic.
>John gets found by Forerunner facility
>gets ship
>goes back to Terra
>Is hero, but Cortana gets taken by ONI
>John is like WTF, but gets told to STFU
>Does missions for ONI, wacking Insurrectionists
>During said mission Cortana contacts him
>She's alive, and needs help
>John goes to ONI and demands to see Cortana
>ONI sets John down and tells him what they want
>Cortana, and by extension all AI are limited to 7 years
>This is purposefully designed as Protocol 322 (look up Genesis 3:22)
>They've unlocked her limiter to acquire the Activation Index
>ONI's plan is this
>Use the Halo rings, kill ALL the Xenos and take the galaxy for ourselves
>And ONI is going to move to the Ark with everyone that they choose
>John says Fuck.That.Shit.
>John rekts ONI, takes Cortana, and runs
>UNSC says that John has gone nuts, killed civilians, and is a wanted fugitive
>>
>>34671078
Don't forget the part where they use forerunner technology to make cortana human so she can awaken chief's sex drive. Can't forget that part anon.
>>
>>34671201
Next game nigger, I want to milk those 13 year olds.
>>
>>34638269
That moonbase concepts also had claymores for puncturing space suits.

I sometimes wonder how effective the micrometeroid protection on space suits would have been against them and other weapons.
>>
>>34671217
It's suped up flak armor. Bullets would rekt it
>>
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>>34634252
I guess science fiction usually points out that it'll be very similar to naval warfare. You'll have fleets, flagships, and most likely carriers. Logistics wise it'll probably end up looking like pic related.
>>
>>34671242
It would be pretty boring realistically. The vehicles would be nowhere near each other, probably hundreds(thousands?) of miles apart.

But depending on how technology progresses, certain things might get nullified and that's how you get to ridiculous looking stuff. Probably something that would result from isolated planets/colonies going in different scientific directions.
>>
>>34670895
I couldn't even guess. It'd probably depend on how the shields worked exactly.
>>
>>34671343
Yea, it gets more technical too when considering that time moves different in space and what seems like a short trip could take longer than expected. Even with the technology to shorten distances in space, a schedule would constantly change depending on the performance of your fleet. A lot of Hurry up and wait would occur, more than that on earth since no actual daylight would even be lost.
>>
>>34634252
What would warfare on the Moon be like? Easy as shit to shoot down things in orbit and no atmosphere means no air support. Would it be like WW1 with spacesuits? Trenches, artillery and rifles with sights out to 2000 yards.

You could do volley fire over the horizon with infantry rifles.
>>
>>34671404
>small arms artillery
Haha! Laserfags BTFO.
>>
>>34671404
Wat? No atmosphere means plenty of air support. And by air support I mean spacecraft fire from low orbit.

Poptarting might be a legitimate strategy for ground vehicles on the Moon.
>>
>>34671520
Read the post anon
>And by air support I mean spacecraft fire from low orbit.
>Easy as shit to shoot down things in orbit
ASATs can wreck anything in orbit right now, and it will be far easier on the Moon with low gravity and no atmosphere. MANPADs could target orbiters there, and debris/orbital flak can and will wreck anything in its path.

If its any sort of consistent orbit, you don't even need to get to orbital velocities, just to the same altitude before detonation. And if its not in a consistent orbit, its burning dV so quick it couldn't carry a payload worth anyway.

>Poptarting
No recharging Jump Jets in reality though.
>>
>>34671344
It's hard to imagine any type of shielding that couldn't be bypassed. If its energy based, hitting it with enough kinetic force or closely spaced kinetic objects could easily allow subsequent objects to pass through. It's probably also easily within the realm of possibility to overwhelm an energy shield with more energy, like lasers, causing a shut down.

I mean what do we even have that could eventually become an energy shield? Plasma maybe, but would be vulnerable to above.
>>
>>34671520
>>34671404
Doesn't even need to be spacecraft from low orbit, I'm sure we'd figure out some sort of rocket based moon gunship. Since gravity is weak, staying afloat shouldn't be too hard
>>
>>34671591
Go on, figure it out.

Propulsive flight is ridiculously fuel expensive and you end up devoting a significant amount of your payload to fuel.
This is why jet packs really never took off, and is true even on the moon.

The Ascent stage of the Lunar Lander was 50% fuel by mass
>>
>>34671577
Could totally do it without jumpjets though. Just have to find a nice set of craters.

At least MW3 and MW4 still had a crouch button.
>>
>>34671344
>>34671579
Energy shields would work two ways.
>1.Capacitor limit/power supply limit
Like in Halo shields would block a set amount of energy before failure, this lends itself well to one big hit but can be worn down by many small hits quickly, and it depends how fast your capacitors can be charged and how much heat they can take.
>2."Grid" sheilding
Mostly for large ships/installations a grid shield is powered continually by a dedicated power supply, this makes attrition style anti shield tactics useless and would take a amount of energy greater to break said shield than what is being put in. The cons would be the dedicated power supply and cost of said system.
>Lasers.
Lasers would ignore energy shields as visable/RF wavelengths could get through.
>Stealth
No. The moment those shields activate you've just broadcasted your location to everyone.
>Biochem weapons
Shields would not protect against nerve and biological threats, and most likely not against slow (throwing speed and slower threats) as such would mean possible waste or even self fragging due your shields wasting energy.
>activation
Due to a built in Ladar/Doppler system shields detect incoming threats and activate.
>projection
Like RF, shields need emitters and propagation of the shield would be limited to c. And shields won't "clip" or be a "energy sword" as they need to be focused to be effective.
>>
>>34671864
Further reading on topic.
https://en.m.wikipedia.org/wiki/Plasma_window
>>
>>34671830
Is that just normal hulldown/turret down doctrine then?

The Strv 103 did essentially what you describe with its hydropneumatic suspension.
>>
>>34672420
Depends on the gradient of the incline you're on obviously.
>>
>>34668057

Rouge Trader cant really be taken as complete canon anymore though, in several BL books atomic warheads are mentioned as being used, that being said it doesnt appear to be bvery common.

Of course them getting through the void shields depends on the size of the ship in question, much more likely to destroy a frigate than a cruiser or battleship, although it would seem their greatest advantage is the havoc nuclear weapons play with sensors.

I do digress there, point is the void shields carried by something 100 metres long/tall, will not equal the ones carried by something 3,000 metres long, and a nuclear bomb is an insanely powerful weapon. However these void shields do take streams of plasma which are as hot as the sun...
>>
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>>34649635
Sometimes I wonder it was that that served as inspiration for Chirico gun.
>>
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>>34634252
We're going to need way more quadruple amputees.
>>
>>34650909
>unified and cooperative
>more than enough asteroids to go around

The second means there's no reason to maintain the first. Look at what happens to colonial empires when their colonies become self-sustaining. Even if you're correct about there being too much stuff to bother fighting over raw material sources or living space, it won't produce unity. I'm not sure that sort of abundance would bring peace, though. The "resource" humans spend the most time fighting about isn't a physical commodity like precious metals, energy sources, or farmland - it's the right to sit at the top of a big hierarchy and rule over as many other humans as possible.
>>
>>34656284

oh shit, is there more of these gaust's ghosts fan comics?
>>
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>>34671902
>>34671579
The closest thing you could get to a real energy shield is some form of system that magnetically contains plasma and somehow heats and compacts it to make it denser at the point of contact. This would take the form of large screen thrown out to and suspended dozens/hundreds/thousands of kilometres from the ship (so you don't just fry yourself with the heat). It would only activate for a split second to intercept incoming kinetics, acting as a sort of snap whipple shield. Theoretically it could be dense enough to disrupt lasers but you would have to figure out how to actually detect and intercept a laser before it hits you, although this would be much easier if combat took place at something like light minute ranges or some shit. The shield would not be 'drained' or have some sort of life bar like a video game, its just a fancy way of throwing matter in front of incoming projectiles. This is the closest you will ever get to energy shields and it probably wouldn't actually work or be practical. Anything else us just pure magic.

>>34671902
That type of system wouldn't be able to stop any sort of weapons fire.
>>
>>34634252

Some interesting reading.

http://www.projectrho.com/public_html/rocket/index.php

http://www.milsf.com/

An interesting and informative Youtube channel.

https://www.youtube.com/channel/UCZFipeZtQM5CKUjx6grh54g
>>
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>>34671404
>What would warfare on the Moon be like?
You'll probably end up using a ton of drones/robots on the Moon. Supplying human personnel on Earth already sucks and it only gets alot worse on the Moon since people will be running around with limited air supplies and easily damaged space suits.
>>
>>34656247
>the moral lessons will probably be replaced with immoral lessons
That's what 'm concerned about, I really hope they stick to what the book teaches Rico and play it straight.
>>
>>34671343
>The vehicles would be nowhere near each other, probably hundreds(thousands?) of miles apart.
Only if you're a coward.
>>
>>34640216
>be hyper advanced space hippy civilization
>living in harmony and dancing in circles with my fellow hippies
>suddenly fifty fucking giant metal balls fly through the atmosphere and reduce the forest to smoldering ash, family is ripped to shreds

I can't wait
>>
>>34637191
Power armor has some kind of [vaguely and only occasionally mentioned] shielding as well. And then there are the iron halos and such that make them even better
>>
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>>34661650
Its because it is. I just like the original series of Superinterdimensionall fortress macross. Back then it was kind of violent space opera with silly bits. Nowadays its some gay fanservice thing.
>>
>>34674180
Nigger, did you even read what you wrote?
>says plasma screen
>anon posts Wikipedia on plasma window
>says it won't work
>talks about shields
>temporary screen
What about staggerd projectiles, and if you increase the density of the plasma you blind yourself.
>light minutes
That's like engaging at intercontinental distances, it gives a FUCKLOAD of reaction time.
>>
>>34674559
Keep in mind that the entire planet is less than a light second across.
>>
Realistic space combat would basically be 99% all about the highest possible range weapons with a huge emphasis on countermeasures. Since in space you can see your enemy from basically as far away as your sensors allow the only thing that limits your ability to destroy your enemy is how far away you can shoot and still hit.
The best way to actually hit the enemy would probably just be massive missile spam since the engagement ranges would be so massive that even shots from hyper accelerated projectiles such as railguns can't consistently hit the enemy unless if they are guided projectiles. Laser start to lose their cohesion at huge ranges so they would probably be best reserved point defence against enemy guided munitions or perhaps chemically propelled point defence options would be better seeing as the power requirements for shooting down hundreds of projectiles could be enormous.

Probably.
>>
>>34675070
Are you joking? Nearly all space combat would be line formations for maximum firepower concentration utilizing multiple laser cannons per ship. Missiles would be used in close engagements with smaller craft.
>>
>>34675103
Lasers are so inefficient that you'd melt down your lasing medium before destroying the enemy.

Good for destroying external components but a laser isn't a ship killer.

Long range tactics would be saturating point defense with missiles.
>>
>>34675184
Not to mention that just poking a couple of holes in a spaceship actually does very little. Unlike in most scifi you you would decompress most compartments and have the entire crew wear some type of pressurized combat suit for the duration of the fighting so even if you get hull breaches it doesn't really matter as long as you don't hit anything crucial.
>>
what about high earth orbit marksmanship?
>>
>>34675207
I had a random though a while back.

When designing a ship, you start with a modular set of compartment like the ISS. You can connect and disconnect like legos and seal off any given module.

After you get all the modules you want you wrap the entire thing in a single unibody armored hull like most of sci-fi. The hull it'self is in complete vacuum so poking holes in it is not only difficult but useless. The interior modules are the important bits and you can seal off each one if they take damage. In combat, you can put the entire crew in suits so atmosphere loss is more annoying than dangerous. Hell, you might want to vent the air on purpose to put out fires.

On a related note, a space ship can't sink so the quickest way to kill an enemy ship would be to hit something that explodes. Fuel, ammo, charged power systems, etc. As a warship designer, you want to either protect these parts the most or figure out how to marginalize the damage.

Thoughts?
>>
>>34675214
No

no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,

(yes) DAMNIT

Okay, you'll need a very high velocity round with ceramic coating to keep it from melting in the atmosphere. No heat shield, you'll want a slim, slip-through-the-air round rather than an aerobraking one. You'll also need up to the second weather data and to take in account the coriolis effect. Time to target will be about 3-15 minutes depending on muzzle velocity and what you mean by "High Earth Orbit"
>>
>>34675414
The most vulnerable systems on a combat vessel in space would probably be systems for power generation and the munitions since it's easier to make redundancies for electronics. The easiest way to actually cripple a vessel would probably be munitions that once they pierced a vessel they would either dump massive radiation or heat or just explosive force to kill the crew.
>>
>>34675433
>You'll also need up to the second weather data and to take in account the coriolis effect. Time to target will be about 3-15 minutes depending on muzzle velocity
you're just mad you don't have the skills
>>
>>34675471
So basically unlike a modern anti-air missile that relies on either concussive force or shrapnel you would have missiles that worked more akin to like an anti tank missile. You would havea cone that dumps a very concentrated amount of extremely hot and/or piercing materials and then once it breaches the outer hull with a small hole it would dump superheated vapours inside. Kind of forgot to add that part.
>>
>>34675433
>what you mean by "High Earth Orbit"
I meant low earth orbit, so 2,000 kilometers, with an orbital period of between about 84 and 127 minutes.
>>
>>34675504
Concussion alone wouldn't work if there was a layer of vacuum. The complete lack of pressure would counteract the overpressure. You'd need fragmentation but there wouldn't be any way of aiming that fragmentation.
>>
>>34675521
Assuming you're firing a railgun with a muzzle velocity of about 2500 m/s it should take the shot about 13 minutes to arrive.

Also, you'll be traveling at about 10,000 miles per hour. Have fun!
>>34675487
Honestly, anybody with those kinds of skills is some kind of sniping god.
>>
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>>34669887

Would you violate this NAP?
>>
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>>34650927
Your head is in the right place, anon. As everyone else said there are /far/ worse things than the flood in 40k.
>Tyranids
>Orks
>Demons
>The fucking Inquisition

But of all the horrible things in the 40k universe; there are three that are truly terrible in my mind and have yet to be topped by anything in any other game.

>Orks
While I already said Orks were terrible, I'm going to tell you why. Orks are spawned (the don't breed) via spores. These spores are spread every time an ork is killed.
Here's a scenario: You live on a planet named Yantar. On Yantar, a SINGLE Ork somehow makes it to the surface of your planet. Now, Orks entire reality is crafted by their own perception. Orks are also incredibly stupid in order to compensate for this extremely powerful ability. So, on Yantar, this Ork (who's a typical Orkboy) happens upon an agri-village. These people are farmers and are happy as can be just pulling potatoes out of the fields for the emprah. They have some very basic stubber weaponry because of varmints and other predators on the world of Yantar. The Ork catches some humans by surprise and kills them with an axe he made of scrap.
-There are two options at this point
a) The Ork continues to kill the entire village, and because of this, it strokes his ego that he was able to slay an entire village single-handedly and he actually gets /stronger/ from it, because he feels tough as shit. If he feels like he's tough as shit, he will be tough as shit.
b) The farmers in this village manage to put some stubber rounds through this ork and slay it. By doing this, more Orks will form on the world, because the Ork was slain and released his spores.
>>
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>>34677562 con't

>Necrons
Necrons are awful because they're basically terminators with souls. They're fully sentient robots who like to nap a lot, but are also incredibly powerful and nigh unkillable. Literally. If you kill one, there's a very good chance it'll get back up later. They have extremely powerful beam weaponry that can actually pierce power armor, and their infantry alone can take down even land-raiders with amassed volley-fire.
They also have these things called The C'tan; literal star-eating space gods who just really like to feed on literal energy. The Necrons (at the time known as Necrontyr before they went all robot-like) fucking convinced these incorporeal star-feeding beings to enter CORPOREAL BODIES and thus these new beings became the C'tan, who instead of eating stars, which they still sometimes do (old habits die hard); they just eat souls. Those C'tan then convinced the Necrontyr to get in their robot-bodies and turned them into literal slaves that are easily manipulated by the C'tan.

tl;dr Necrons are robot space undead that are mind-controlled by low-tier space gods who can't into the warp.

>The Men of Iron
Literally the scariest fucking thing that I've ever read about in the 40k universe. Actually spooky. Like "holy shit what the fuck". They're what would happen if the Terminator movies were written by H.P. Lovecraft instead of James Cameron. They are Androids and Robots made by humanity during the "Dark Age of Technology". They were given the gift of Sapience (not Sentience, they weren't actually 'alive' but could make complex decisions and interpret very complex information like humanity can) and determined that the Human Race was reliant on them, and were weak. The Men of Iron literally waited until every android in the empire of man had the green-light and all at once started a massive "purge" campaign. They began infiltrating STC factories and actually (not shitting you) made more of themselves.
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