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My first game in the series. Liked the atmosphere and the engine seemed nice. Got bored of lack of content so tried RO/RS1 and was blown away. How the fuck is RS2, with a complete lack of comparable features, considered a sequel? Are they even planning on making campaigns? This feels more like an early access game rather than the sequel to such an atmospheric and detailed /k/ mp game.
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>>34532296
>This feels more like an early access game rather than the sequel to such an atmospheric and detailed /k/ mp game.

welcome to the tripwire sales model

it'll be a lot better in two years when nobody plays it anymore
>>
they said they will add new maps, weapons, and vehicles very soon
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I have about 170 hours in ro2 and rs1 with about 60 in rs2. I am pretty satisfied with rs2 but wish their were more maps (modders are working on this). Also it was like $22 at release. However all the extra shit in RO2 never gets played because BRIDGES and rs1, although fun, didnt keep my attention for too long. You have to realize that rs2 is a sequel to rs1, which did not have a campaign and less maps than ro2. You got a bundle with two games, of course you will have more content.
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>>34532296
I agree OP, it's honestly only good for the insane banter of it's player base. https://www.youtube.com/watch?v=JeoTmtROd_s

It went backwards in so many regards, camping wasn't an issue in RS1 due to Banzai, but here banzai has been entirely removed, even though I can charge up my melee. There were bayonet charges in Vietnam for fuck's sake, even if few and in between.

Hit detection is also fucking garbage, you can be right in front of an enemy and dumb 8 rounds of 7.62 into his chest only for him to one shot you and live.

Then you got the maps. Way too fucking big, every encounter just feels like 6 retards fucking about with 6 other retards and not an actual battle like RO2/RS1. I blame the shitty Supremacy mode for having everything scattered fucking everywhere

And territories isn't much better, since all the maps are fucking garbage.
Hue? Trash. CuChi? Fucking trash. Firebase? Eat my fucking dick.

Weapon variety is also dicks. If you're on the US and everybody else picks the slightly more fun classes, you're stuck with either the M16A1 or the M14. The M14 doesn't even have full retard full auto, and the M16A1 is always loaded with 20 round mags because TripJew fucking found that some Vets preferred loading 20 rounds even though not fucking all did.
Why can I have a jam-o-matic original M16? Fucking Charlies get SKS, 3 types of AK and a moist nugget.
Speaking of which give Charlie fucking Arisakas, they had a shitton of those. You're gonna get all dicky about fucking 20 round mags but an Arisaka is too fucking much? Eat cock.
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>>34532296
>level ones that will try to be pilots and tk you out of the cockpit
>squad leaders that dont build tunnels, or die too often to spawn on them
>level one commanders that kill you more than the enemy
>your team will try to cap c or d and let the enemy cap your home base, so you lose in 5 minutes.
>dont you dare say a bad word in the chat
>some asshole will tk you relentlessly if you pick his favorite class and the one time you kill him your team will kick you.
the game is great. the community that plays it is dogshit.
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>>34532423
Why CAN'T I have a jam-o-matic original M16*

>>34532391
>weapons
They fucking better. Also I have little faith in TripJew to make good maps for this game. They'll just fucking make it a 5 mile wide plane and throw some faggy fucking trees and buildings here and there and throw in an objective every mile or so.

>>34532445
>My shit hit detection gone backwards early access running sim garbage is great, YOU'RE just bad for having taste
Eat cock
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>>34532423
>Hue? Trash. CuChi? Fucking trash

the only two maps worth a shit in the game

but yes most maps are too large, like hamburger hill, which is basically won or lost by the decision of a team to pick one side of the hill to defend while everyone else runs up the opposite side
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I built a monster PC about a month ago, I7 7700K, GTX 1080TI, 32 Gigs of DDR4A RAM, ect.. And this was the second game I downloaded after reinstalling wargame. Now that I'm getting use to the game mechanics and PC gaming, I think RO2 is very addicting.

Say what you want about the game in its current form, but its pretty beautiful in maxed out Graphics, and for a kick started game, its pretty impressive

Give the game 6 months or so to mature
Also
>the banter in this game is top notch
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>>34532467
Hamburger Hill and AnLao valley might as well be the entire country of Viet-fucking-nam with how big they are.

Also Hue is too choke pointy for me and turns into a meat grinder. I especially fucking hate the second to last points with how grindy they are.
I sat in one spot as a sniper and killed 40 fucking GI over the course of 20 minutes, and we never went into over time or won because they'd cap the other objective and we'd cap it back.

CuChi's points are also really annoying with how long of a run in the wide open it is to get to them.
>Running through rice field with no cover
>Running up to village with no cover
>Running through the woods with tiny trees as cover so basically no cover
>That god farsaken last cap that I've never seen won where it's basically a gigantic open field with no cover in front of a fortified building
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>>34532423
>he complains about not having the m14 full-auto
confirmed for trash opinions neck yourself.
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>>34532499
the key to win hue is to occupy the front building directly in front of b, take the tunnels to the walls in c, push in the opposite end of the streets for d and e and attack from the park in the last objective

also use the rice fields in cu chi, most people barely look there and you could always snipe from slight elevation, once you reach d and e you take the extreme ends of the flanks or make a mad dash to the trench system, f is really dependent on how you take down the people on top of the water tower and you win g by flanking the walls while occupying them in the factory

hill can only be won by marksman being able to pick off,and having a balance of people to take both objective at the same time
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>>34532499
It's not cover but one thing they did do right in rs2 is get you concealment in the form of fucking everyone having smokes, great for CuChi if you team isn't retarded (spolier: they will be).
Smokes in the m79 are amazing if you sit back at an ammo box spamming them ranged out to put them right on the enemy lines with the smoke so heavy they couldn't see their dicks if they looked down.

>>34532423
>every encounter just feels like 6 retards fucking about with 6 other retards and not an actual battle like RO2/RS1

This. The new game mode seems cool in theory, the dead space on the maps allowing for actual flanking is a good idea, but it just feels like a rolling clusterfuck of quickscopan' deathmatches.

Hopefully they finish it in a few years like RO2 instead of abandoning it like rs1.
The banter is fun.
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>>34532296
>He fell for the most Jewish developers tricks
Good, good, now buy the DLC
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>>34532598
what dlc?
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>>34532296
I guess you've been living under a rock cause custom maps are a thing now.

I'm part of Bloodbath and on all three of our servers we run custom maps.
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>>34532296
They released a game that had no business leaving beta based on a war that's extremely shallow in experiences. On top of that, it's a tactical shooter so the player-base is equal parts Call of Duty kids and salty middle-aged faggots.
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>>34532643
The one that'll be coming out
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>>34532842
It will be free
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>>34532409

>banzai has been entirely removed, even though I can charge up my melee

Would be a nice feature, knew a guy who told me about when he shot a gook on some kind of drug that jumped directly in front of him screaming like like a madman and didn't even have his gun loaded. It took 4 times in the torso area with his m16 at point blank before he dropped. Would be awesome to see something like that in the game but used for bayonet charges.

>Hit detection is also fucking garbage, you can be right in front of an enemy and dumb 8 rounds of 7.62 into his chest.

Do you mean they do or they don't die afterwards? If they die afterwards there's some realism to that, but, if they don't, are you sure youre aiming at the torso and not hipfiring? It's possible it's bad hit detect but I dont think arms and leg shots count which is retarded and people can hip fire in real life way more accurately and consistantly in the same area than they do in game.

>Then you got the maps. Way too fucking big

Not going to lie, I like this and find the smaller numbers of troops more realistic for Vietnam. Large mass death battles are much more plausible in WW2.

>Weapon variety is also dicks

But fairly accurate, US troops didn't have a large variety they had easy access to. Kong got what they could find.

Also, 30 round mags didn't come in until later in the war and it actually works out for balancing since the M16 is more powerful than the AK. I don't know when but I heard they took full retard away from M14s at some point in the war. I think another m16 variant would be a waste since there's not much difference in appearance and reliability, plus no jamming. An early M4 would be great though.

Personally, aside from getting limb damage and hip fire corrected, I really want to see kits able to be modified with a counterstrike like system to be able to retain equal footing for players at all levels and being able to carry two fucking rifles added.
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>>34532423

M16a1 is the best gun in the game.
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>>34532296
Honestly, I prefer the game to Red Orchestra despite it's faults. Red Orchestra attracted complete turbo autists that would complain about every little fucking thing, and some of that has carried over. The game devolved into a pixel hunting simulator, and sitting on objectives searching for 2 pixels of some Kraut or Bolshevik became tedious. People seem a lot more fluid in RS2 and only on certain maps does it become a pixel hunting autistic shitfest with people screaming endlessly into the mic about the commander or people using grenades.
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>>34532878
>Do you mean they do or they don't die afterwards? If they die afterwards there's some realism to that, but, if they don't, are you sure youre aiming at the torso and not hipfiring? It's possible it's bad hit detect but I dont think arms and leg shots count which is retarded and people can hip fire in real life way more accurately and consistantly in the same area than they do in game.
Not him but I'm 90% sure hit reg is server side, compared to RO2/RS1 where it was almost always client side. So even if you blow someone's brains out with a nugget, if the server detects that they shot you first, your shot is now gone. Client side has its downsides but I prefer it.
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>>34532860
Most will, I guarantee there'll be an expansion.
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>>34532932
Client-side hit detection has major issues, especially with laggy subhumans with 500 ping killing you before they actually round the corner. I've never played a game that was purely client-sided hit setection that didn't devolve into 'good' players just throttling their connection to take advantage of it.
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>>34532878

Also, a game mode or map where Kong outnumber GI but are armed with only nagants in the rifleman slot and with less slots in other classes. GIs killed could be worth more points. Nagants were a lot more common in Vietnam.

Would also love to see a narrow dense jungle map with a few trails leading to huts and ammo caches as objectives. GI would probably get raped but ut would be fun.

>>34532552

Like this anon said, get good. Don't absent mindedly move directly forward shooting. Ive found one guy with a rifle moving the right way to the right spots can win a match for a team. Doesn't even need optics, m16 will score good hits out to 200 meters
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People are generally better about it in RS2 but it's still frustrating to watch people camp right outside am objective and sure they get kills, but what the team really needs at that point is more bodies on the point and not the kills.
I play a bit too risky but more often then not I find that pushing hard into points as offense works out nicely. You can usually suss out a spot where you can sneak in and start killing from within the point or at least bunker down and hold your area.
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>>34532499
>be in mixed arms squad
> have smoke grenades
> game has actual suppression mechanic
> access to napalm strikes
> still having no idea how to cross a fucking field

Delet your steam account
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>>34532891
This. I'm way more accurate with it than any of the marksman weapons.
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>$20
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>>34533971
I find my kill count is best with the sniper, desu. Especially on Hill. I actually prefer the AK to the m16 in RS2. I've always hated the iron sights on the m16/m4/ar15 and prefer the more open sights of the AK. Personal preference.
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HOW ABOUT COMING UP WITH A PROPER COMMUNICATION SYSTEM HUH? LOCAL CHAT WHEN!??
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>>34532423
it should have the FAL, somewhere somehow
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>>34532552
>shotguns over 100m
WHAT
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>>34532296
they just posted info about what is coming with updates to the game
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>>34536164
The hunting shotgun is hilariously OP
>Load slugs
>line up shitty bead sight
>more accurate than AK
>pop GI at 100m+

I think my farthest was like 170 or so, it's hilarious.
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Tried out marksmen for RO2. Literally felt like Vasili as I put down 30 krauts from range. The round before that I held down a point singlehandedly from a Zerg rush of desperate Nazis. Rising storm 2 doesn't have anywhere near the amount of epic moments this game has. The scale feels much larger too.
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>>34532968
>'good' players just throttling their connection

Can I tell if someone is doing this by looking at their ping?
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>>34536164
feels good
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>>34532423

We tried bayonet charges in the beta and it didn't work. You'd get massacred.

Agree 100% on conquest being terrible. It turns the game into call of duty. I'd rather have a territorial mode with just a shit-load of points to take or an ability to not only retake points but actually push an enemy back (So the US could lose C, then have their A and B points be vulnerable again).

Disagree on the weapons. Them's the breaks for the US and the one thing they should have done is made it so on VC maps you don't get any AKs and only get shitty surplus WW2 weapons with the SKS (since by Tet/Hue the PRVN were being given AKs to replace their SKSes and passing the SKSes onto the VC). Being extra shitty with 18 rounds instead of 20 feels a bit too anal, just give them 20 and be done with it. PPSH needs the shitload of recoil from RO2.

To reinforce US tech superiority they should:

-Make the Us recon impossible to shoot down by SAM (Can still shoot it down by ground fire)
-Really should have guaranteed M113s as mobile huey style spawns. On Hue and Cuchi the US literally loses their major asset (Helicopters) and the NVA still get all their assets (tunnels and shit). Only on shoddy conquest mode do the US even get the Huey.
-Give US x1.5 or x2 the number of specialist classes (Pointman, LMG, grenadier, I dunno about sniper)
-Give them the LAW
-Maybe shorten the duration for US artillery or increase its lethality vis-a-vis the NVA artillery.

I played gooks almost exclusively so I'm not saying this as a salty burger.

I'm not worried because before the RS2 beta you always had around 1000 people on RS1/RO2 at primetime so while it was a small population you could always get 64 person servers.
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>>34540777

Adding I really think ground vehicles would do it though. Except for super CQC maps US should either have cobra/littlebird or m113/Patton tonk. Huey would be ideal but there's problems with how to do it for territorial mode. I'd think maybe a compromise on maneuverability would be for some maps to allow US commanders to call down a Huey 'spawn'. Helo is AI flown and lands on map as a forced spawn of however many people are in the spawn queue. Can be blown up.
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>>34532296
>settings on medium
>40 fps
I have a 970 reeeeeeeeeeee
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>>34532391
I hope they add more weapons. I'm tired of only having one SKS variant to choose from.
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>>34532296
>spawn as helicopter pilot
>get in ah-1 and about to fly away
>another pilot wanted in so he shot me
>does this several times to other players
>several kick votes are made but everyone's being retarded saying "wheres the evidence"
>"look at the kill-feed you dumbass"
>kicked for inappropriate behaviour

i could deal with the shitty maps and lack of variety but the community just fucking ruins it
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>>34532467
>the only two maps worth a shit in the game
Worst most overrated maps that everyone likes to dicksuck. Hue is imbalanced against the U.S. since it's basically one big choke point across the river (and I say this as someone who regularly plays gooks) and cuchi gets played too much to be fun, it just gets repetitive.
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>>34532296
>sees napalm on the right
>10-15m away from it
>sets on fire in 0.5 seconds

>be american
>enters tunnel
>can't use primary weapon
>gooks can use RPG

>load an entire 20rnd mag on gook
>not even 1m away
>still no damage

>incoming spooky fire
>no visual effects
>be 100m away
>sounds like it fires directly at you
>>
>>34541095
>pulls the trigger once super quick
>fires 2-3 rounds

>switches from semi to auto
>entirely different sound

>no tanks

>only devs can use vegetation camo
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>>34536164
You just point in the general direction of green pixels moving int he distance and the spread does the aiming for you
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>>34540777
>-Maybe shorten the duration for US artillery or increase its lethality vis-a-vis the NVA artillery.

US arty is already far superior. Having the napalm which kills indoors, the accurate as fuck arty much less likely to fall back on your guys and the wide spread Spooky behind lines means a capable US commander can really make the difference.
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C U S T O M. M A PS.

Seriously. Check out custom map servers. Hate Song Be on supremacy? Well it makes for a fucking amazing TE map.

Game is so much better when it's not the same 3 maps over and over. Fuck voting for Hill/Hue/An Lao every time.
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>>34536164
I killed a GI at 184 meters with buckshot in the Hunting Shotgun. Took three shells, but I still did it.
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>shoot recon plane with rpg
>it doesn't die
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>>34542002
>thinking hitboxes work in this game
Anon, I have something to tell you....
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I want a god damn mortar just to flood points with smoke
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>>34542020
Use the M79's smoke grenades, you get two of them + 6 HE grenades.
I launch them in front of gook positions all the time to blind them.
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>>34542036
I WANT A MORTAR
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>>34542085
>>34542020
This. Fucking mortars when? It's pretty much an essential part of the game.
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>>34542108
>it's been an essential part of the game since that last installment
Unless you mean the team leader mortars, in which case that would thoroughly unbalance things
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>>34542085
The Grenadier class having an M19 mortar as an option to the M79 would be cool.
Give him three ammunition loadouts:

x5 HE
x2 HE x2 Smoke
x4 WP

Giving him the option of using SL marks would be nice too.
And other soldiers can resupply him like they can machinegunners.
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>>34542137
What this guy said: >>34542143
>>
The real problem which I dont have patience with is the hit detection and registration - especially with the AKs and SKSs.
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>>34532296
What I want from RS2
>more maps
>campaigns
>weapon upgrades with weapon level system
>stoner 63 for hero classes
>fix the scenery hitboxes so I don't shoot dirt while prone on a hill
>public chat so I can meme
>nerf the fucking double barrel
>more long range engagements
>give SLs smoke instead of the marker smokes, it's fucking useless
Obviously some of this stuff will come in the future, but who knows how many years before it's added.
>>
>>34542137
Oh fuck off you nancy shit
>>34542143
Being able to Willy Pete the D point on Song Be would give me such a boner i cant even explain. Little gooks screaming as their flesh sears would bring me to climax. Jokes aside there needs to be a way to get indirect fire on the board. A mortarman or 'team' of two people setting up a point or two back and walking in smoke or HE would be dynamic as fuck, or putting down smoke to cover landing zones.
>B-BUT MUH VC
You little gook lovers get sappers with wonderland shotguns and RPGs, fuck off. Not to mention almost every class gets grenades AND fucking traps
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>>34542187
>weapon upgrades with weapon level system

No, fuck that shit, it was shit in RO2/RS1 because it lead to stupidly long grinds for the weapons to be "good", leading to huge advantages to the autistic sperglords that only used 1 weapon for 100s of hours
Weapon cosmetics tied to level would be fine, as it wouldn't affect the function of the weapon.

>Stoner 64 for hero classes

Only the SEALS used it, and SF won't be in the game.

>nerf the fucking double barrel

Fuck you it's fine. What they really need to do is fix the M37 Trench Gun, its spread is RIDICULOUSLY wide. I know it's a cylinder choke, but come on, it's spread is significantly larger than the 18" coach gun.
It should have a slightly tighter spread than the coach gun.

>give SLs smoke instead of the marker smokes, it's fucking useless

Marker smoke is great, what are you talking about. Pointmen and radiomen are already running around with smoke, and grenadiers can launch smoke, no need to give SL it too.
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>>34542187
>nerf the fucking double barrel

No. It's actually performing fairly similar to the IRL Baikal IZH-58.
They have full chokes in a 28" barrel. It has a VERY tight shot pattern.
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>>34532296
It's a skeleton crew of essentially modders working on the game at this point, and priced accordingly.

After over 1k hours on RO2 I must say I was disappointed at some of the bugs and issues the game had on launch but at the same time it's really quite impressive and the only game of its kind right now.
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>>34542187
>more long range engagements

this. You can zero your nugget to 1000 meters, but firefights at a 100 meters happen once every month
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>>34532423
Funfact, it's not 20 rounds in the M16 mag, it's 18 rounds. The M14 is vastly superior because of this.
>>
I tried playing at my cousins, and I had never played a shooter on a mouse and keyboard, and man was it tough. I got a couple kills but I got my fucking ass kicked. There's such a learning curve, idk if I could ever get good.
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>>34542011
The hitbox works, it just takes two shots for some goddamn reason. I just want the stupid achievement.
>>
anyone else have trouble killing anything at all with the american shotgat? what type of ammo and shit do I need to be using its like the only weapon I just cant hit dicks with
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>>34532878
There are some pretty big hit detection issues. You can shoot someone and see the blood splatter, but there won't be any indication of them being wounded or anything. Some shots just don't register.
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>>34542380
The trenchgun is just terrible, for some reason you need to use the muzzle to align shots instead of the actual bead, even then it has some serious spread issues to my memory.
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>>34542374
>there's such a learning curve
Maybe I spend too much time on /tg/ and /v/ but there's really no learning curve at all with this game. At least not anymore so than any other shooter.
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>>34542244
Mkb wasn't used in Stalingrad, but that didn't stop them from adding it to RO2. The weapon upgrade system worked well imo. The guns were still functional at base level, and for most guns the only advantage was a bigger magazine, cosmetics, or the 10% or so boost to accuracy and reloads. Personally I think it makes sense to have a minor reward for getting thousands of kills rather than getting fuck all for tour efforts.
>>
>>34542479
Exactly, the stat system was shit as it gave noticeable improvements and advantages over newer players (or players who hadn't put 50 hours into that one weapon).
It only worked well if you were the autistic type who would spend 100 hours playing using one weapon.

The game already has a grind problem for the cosmetics, you can't make any real combinations until you hit level 60, I'm level 36 and I've put 65 hours into the game.
The last thing it needs is another fucking grind mocking you, holding shit like bigger mags hostage unless you get thousands of kills with it.
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>>34542465
I think just learning how to use a mouse and keyboard. I grew up on consoles and always played shooters on them, but I haven't really played any video games for a couple years.
>>
>>34542517
I've only got 82 hours into the game and I've already hit roughly level 60ish, and I've gotten most guns to at least rank 2, have you tried not being bad?
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>>34542454
Trench Gun has the same spread & bullet drop as the Stakeout (20" Trench vs 13" Stakeout), it's ridiculous and needs to be adjusted.
Even the Viet coach gun (18" barrel, no choke/full bore) has a tighter spread.
>>
>>34542527
Eh, like I said it's an alien concept to me, I've been playing vidya since I was a child and I've been playing both for a while. Either way, mouse and keyboard is miles ahead of a controller and way easier to learn.
>>
>>34542543
Yeah, I figured something retarded was going on. The VC long barrel shottie was fucking wonderful, while all the US shotguns were awful. It's especially bad when I realized that using the bead on the trenchgun causes you to undershoot the target and you actually need to use the base of the sight post to hit anything.
>>
>>34542187
>>public chat so I can meme
already exists
>>
>>34542540
>I've only got 82 hours into the game and I've already hit roughly level 60ish

Are we talking about the same game here, RS2 levelling is slow as fuck once you hit 28-29. It takes as much time to level up from 50-60 as it does 1-25.

>and I've gotten most guns to at least rank 2, have you tried not being bad?

You mean "Have you tried playing 4+ hours every day over the course of a month", because I don't have time for that shit.
I have a job and a life, I don't want to have to spend 500 hours in a game to be able to experience it properly.

Battlefield and Call of Duty have their level progressions & unlocks done right, takes ~30 hours to get everything, and ~20 so to get a majority of items.
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>>34542149
That would be cool. But it would be hard to make it into a one man class. Maybe an assistant gunner that runs ammo w/ a m2 carbine for backup.
I just really want an m2 carbine
>>34542200
Giving the US ANOTHER Artillery option would be op. Having a new class would be fine. But having a mortar class can't be a staple of the series when it was only introduced 1 game ago
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>>34542585
I'm the original guy you were replying to. 300 hours on RO2 over the last 3 years, level 85, most guns maxed or close to it. Some guns like the ppsh needed level ups to be used, but then there were guns like the mosin that got nothing but a bayonet when leveled. That fancy drum mag won't save you from getting domed by the mosin though. Give a noob a maxed mkb and a veteran a maxed mosin and see what happens. Maybe you are right about the progression taking forever though, and that they could accelerate it a little bit.
>tldr-skill matters more than weapon attachments
>>
put the Marines on more maps so I can use the M40 sniper rifle to recreate Carlos Hathcock more!
>>
>>34542585
>Battlefield and Call of Duty

Both shit on the soldiers who died for Political reasons.
>>
>>34542587
>Assistant gunner with an M2 carbine

That would be a good class. They can give multiple resupplies to machinegunners, M79/Mortar grenadiers, and hand out single M16 magazines to grunts.
Get extra points for giving out ammo as well, +5 for giving ammo, and +10 for giving ammo to someone who's low on it (they'd get an indicator showing if someone's low).

He should only have the M2 Carbine with x4 30-round magazines (with the option of choosing the M3A1) and a single frag grenade.
>>
>>34542479
I'm pretty sure the MKB was added on the basis that it *COULD* have been used at Stalingrad
>>
>>34542659
The MKB-42 being in the game made me so fucking mad.
It was so OP that it wasn't even amusing, and they didn't dare remove it because of all the autistic wehraboos that exclusively used it & got it via the preorder or "digital deluxe" editions.

It should have never even have been CONSIDERED to be put in RO2. Should have just been MP-40s and PPSh-41s.
>>
>>34532296
You fell for the shilling that one faggot did despite what EVERYONE ELSE tried to tell you.

NEVER give money to Tripwire. You should read about how badly they fucked over RO2.
>>
>>34532296
This game ran better in fucking beta. I don't know what they did to fuck it up.
>>
>>34532296
RO2 has even less content than RO1. that's the reason why i stopped playing after only about a year. you can play the same handful of maps with the same two tanks for only so long. they never really delivered on content, and by the time they released some new weapons and vehicles the game was nearing 3 years of age i believe. most of the maps ended up being community created, too.

>>34532331
only 2 years is giving them too much credit.
>>
>>34542633
>skill matters more than weapon attachments
In RO2 and RO, even RS; this holds true. However in the current state of RS2 the truth is that whoever sprays first, and sprays the most: is the winner.
Until hit detection is fixed there will not be much skill involved beyond tactical skills in terms of SLs choosing where to deploy from and TLs choosing when to use abilities. From an infantry point of view; the one who flanks the hardest and shoots the most will be the winner no matter what.

>>34542684
>being THIS mad over a very meh-tier class that really isn't even that much more effective than an MP-40 until you hit ranges beyond 75m
The gun bridges the gap between the SMG and Rifle perfectly in the game, but it doesn't do much more than that. It's not game breaking, and it's really not that OP. It's meh tier at best and you're being a fucking baby.
>>
>>34542723
>the truth is that whoever sprays first, and sprays the most: is the winner.

I saw a Viet & American machinegunner standing maybe 25 yards away from eachother, both started firing full-auto, they stood their for probably 10 seconds spraying at eachother before I capped the GI with my TT-33.

The only weapon that's viable to spray with is the M16, with the AK accuracy value changes in full auto, and the second round will land way off target compared to the first.
I've had people spray bursts from the AKs at me, not hitting once, only for me to one-hit-kill them with my M16.
>>
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>>34542574
>It's especially bad when I realized that using the bead on the trenchgun causes you to undershoot the target and you actually need to use the base of the sight post to hit anything.
MOTHERFUCK THIS IS IT. I KNEW THERE WAS SOMETHING WRONG

I was shooting from A to C on Hue city. I knew something had to be wrong when the fo five had less drop than the trench gun with buck
>>
>>34542187
public chat is a server option.
>>
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>>34542378
>The hitbox works

Not always

http://steamcommunity.com/app/418460/discussions/1/208684375413802743/

>Known Issues as of 07-7-2017

> We are investigating reports of weapon ‘hitreg’ issues. Should you have concrete data with reproducible steps, please create a detailed post here in the bug forums with replication steps

>I just want the stupid achievement.

Is that the Triggernometry achievement
(Shoot down an enemy support aircraft with an RPG)

Its not the recon plane you have to shot down its the AC47 gunship
>>
>>34532423
>banter
https://www.youtube.com/watch?v=yTjYIP2Oy6o
https://www.youtube.com/watch?v=9W5rp2KJhDo
https://www.youtube.com/watch?v=3bDhmpd2l-w
>>
>>34542587
>Giving the US ANOTHER Artillery option would be op.
Meanwhile combat lanes being littered with betties and shit sticks is completely fine. Mortars have always been a huge part of American warfare; If bushgooks can rpg my fucking helicopters with railgun rockets, i should be able to rain metal piss onto them whenever i fucking feel like it
>>
>>34542697
I bought it because I knew I would play it as it evolved, just like RO2. I may be disappointed with the state of the game right now, but with updates over the next few years I don't think I will regret spending $20 on it. Plus it gives me time to learn the command roles while most people are afraid to take them.
>>
>>34540777

Well articulated post anon, I like the pay back idea and I'm definitely with you on the weapons.

>>34541442

I vote no often because the people who spam votes filling up my fucking screen because they got TKed one time or ran into artillery even though they were warned. Ruins immersion, I wish there was an option to remove vote pop ups and not have your count against what's going on. I play almost exclusively rifleman and people who give a better than nothing TL shit frustrate the fuck out of me. Custom text for kicks would be helpful.

>>34541589

Gooks are powerful enough, Americans should be able to use their guns in tunnels, at least hipfire.

>>34542020

Yes. Definitely mortar option for grenadier class. I camp edges a lot but I'd do it less if I knew I could get hit from someone I can't see. Couple this with letting players mark up to one spot on a map.

>>34542187

>Weapon upgrades

No, they wanted to be different than every other game and with good cause, it gives all players the same capability regardless of grind so that skill matters. Rewarding skills by letting you use in match points, like taking objectives, to buy special loadouts would be great though. Equipment should be cheap enough to buy non-default extras every life

>Ammo should be cheap
>propelled grenade no more than a magazine cost
>handgrenades more expensive
>AK should cost points for Kong, SKS very little, but no points for Nagant
>mag pouches for greater maximum load cost little
>A sling to carry multiple rifles costs
>buy equipment from other classes for a lot

A few premade classes for a player to set up would hasten their selection unless they're the idiot who has to spend his points every time
>>
>>34536164

even in the shorter barrel variants the hunting shotgun has almost no drop, just spread

if you can lead slightly you can hit almost anything
>>
>>34542874

>bushgooks RPG is OP

But G.I. has M79 Grenade Launcher, M9A1-7 Flamethrower & Mk 4 Mighty Mouse Rockets

GO HOME G.I.
>>
worst thing about RS2 isn't the hit detection

it's the busted bullet penetration

762 real fuckin nato can't pass through shit
>>
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>>34543015
>Couple this with letting players mark up to one spot on a map.
Be a fun little minigame dialing in the mortar. Normally the man carried ones use a yardage knob, so you would take the location of the enemy, relay it your map, figute out the Distance, then fire for effect
>tfw you will never accidently drop WP of smoke and see the kill markers while sweating
>tfw you will never drop a perfect HE round and get a cobra tier kill count
>tfw you will never get flanked by sappers and have to fend off your mortar with just an m1 carbine and 2 mags of ammo
>>
>>34542479
Holy fuck, no, the upgrade grind was the worst decision they made in RO2.
Not only does it arbitrarily lock iconic shit like ppsh drum mags behind tryhard walls of kills, it is totally backwards because it buffs the best players while the less skilled/newer players get fuck all. Skill gaps should not be widened even further by only giving the tryhards MG42s and drum mags.
>>
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>>34532331
Sadly it's very true. I'm still mad about RO2 relase all they had to do is give us updated RO1.
>>
>>34543015
My only problem with the idea of purchaseable items with points is that it breaks realism, and will lead to snowballing as the few get tons of points and sink them into OP gear to get even more points. And the idea of buying ammo is a bit absurd as I can recall a time when I ran out of ammo other than being an MG. Also makes it seem a little bit more like Insurgency with the loadput idea you have.
>>
>>34542649
Yes please
>>34542874
I think mortars would be better as a unit itself rather than a call in strike. That's all I'm saying
>>34543065
S-sauce?
>>
>>34542527
Just go for it. Within a couple hours you won't be able to go back. If you're really autistic about setting there's a lot of great tutorials on how to make your mouse settings. I'm at the point where my laptop is connected to my big screen via HDMI and I'm playing with a wireless keyboard and mouse off a lapboard. My xbone is collecting dust.
>>
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>>34542540
I agree that the weapon leveling was a little lame but it's not game breaking. RS2 did a better job giving cosmetics instead. Otoh, other than prettier graphics gameplay wise this game feels like a total step backward. Where is campaign MP? Where is the cover system? Where are land vehicles?
>>
>>34542697
Can I get a quick rundown, please?
>>
People who use the shirtless skin should automatically np any tks.
>>
Really wish they made the AK have slightly less recoil. Can't hit shit with it while the M16 is pretty much a laser gun.
>>
>>34543748
I do, actually. I actually take it a step further and wear the tiger boonie with my USMC guy. I always forgive TKs though. It's not tactically sound to make someone spawn later just because of a mistake or accident. I want my team to win, not petty vengeance over an accidental tk.
>>
>>34543911
AK on auto can be useful if you're within breathing distance

otherwise keep on semi

AR is balanced by the fact that you only get 18 round memeazines
>>
>>34544078
>play tl
>call out arty, give plenty of warning
>of course still get some tks
>some forgive but most don't
>stuck with spawn timer next time I die
>>
>>34544130
I hate the fucking timer. Half the nubs don't know how to forgive and when you are a US SL it literally just hurts the team. Also hate that wounds give you a timer as well. Like when I'm suppressing GIs in a straw hut, but my rounds go right through the building and hit a teammate on the other side of the building, not intentional, unavoidable, teammate got hit in the arm so he is fine, but I still get a t second longer respawn timer.
>>
>>34544470
>>34544470
I hate servers that ban after a set number of tks. I'll get 80 kills as a commander but get kicked with 10 tks. That's really easy to get with retard players.
>>
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>>34544615
I would much rather a kick after 10 tks than a spawn timer after every TK
>>
>>34543251

>realism

Not seeing the realism problem mate. I've never been in the military but I'd imagine if you spent an amount of time in combat and still are you could get away with taking a little bit extra or at the very least from looting the dead in the fire fight around you. If a soldier had a situation earlier where he could have used more grenades hed probably bring more next time. Without the dying before respawning with more gear part, it would be similar since you don't get extra shit until you've already contributed in the match.

>snowballing

Some games this can be a very real effect, especially where it's harder to kill a player to begin with but I don't think so here. In RS2 it's often 1 shot to kill or an arty rapes your position and there goes all your gear and you're back to default. If you've ever played KOTH Arms 3 you can relate, you never buy a weapon for just one life because you can get killed suddenly from anywhere. The default classes should be good without modification but it would be great to be able to add personal touches to the standard for a match.

>buying ammo is a bit absurd

Maybe for you, I camp often but even when I don't I manage to stay alive for a very long time because I'm a nerd and have gotten obscenely good at games like this. I always have to watch my round count and it gets me killed because when I'm down to my last mag I have to run or at least stop being so assertive.

>like insurgency

Before I agree, I can't remember the details of the classes in insurgency but something like it is close to it I would like. I don't hate the idea of level up weapons but it also hurts the immersion in, for example, RO2 when every MP40 is some rare prototype double mag gun amd the only people who use an mg34 are upper level Soviets who spawn with it every life. Which is less realistic?
>>
>>34543653

>cover system

Literally the worst part of the game and anyone who's any good doesn't use it, has gotten me killed, make it a separate key
>>
>>34532423
>banter
>camping
>bad maps
>weapons suck
dunno, sounds like a pretty authentic Vietnam experience to me
>>
>>34545163
It is a separate key in RO2/RS. I literally just got 30 kills using cover behind some logs.
>>
>>34544659
I don't mind a tk penalty per se. Being able to quickly identify your target is a critical skill in this series. Where they fuck up is leaving said penalty as an opt-out by your teammates. Make it opt-in or a universal penalty.
>>
>>34542380
I use the US shotgat regularly; I just load it with the smaller pellets for better coverage. It's one of my favorites for hue city. You just have to be willing to use it at range
>>
>what went wrong
Same thing as RO2. It's casualized shit to attract COD crowd.
>>
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Speaking of RO2, has the player count and servers suffered since the launch of RS2? I haven't gone on there in awhile.
>>
>>34545456
Does having the duckbill choke on give any noticeable change or advantage?
>>
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>>34545254
.. eh, you know what? You're right. Vietnam is fucking shit.
>>
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I got RO2 on launch and it's the last time I bought a piece of software that wasn't on the market for at least half a year.

The piece of garbage would not even fire up, and when it did run, it turned out to be a COD-tier console FPS with weapon unlocks and totally changed game dynamics relative to RO1.

Fuck Tripwire.
>>
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>>34546455
>Game crashes mid-40 minute match
>All XP I earned that match is lost
>Literally 40 minutes of my life gone to waste because TripJew
>>
>>34545509
It's definitely gone down. I'll cycle back to it when they release new content. I've gone back to Squad with their fantastic new update.
>>
>>34546637
When you play for the XP you gain rather than for the playing itself, it's about time to uninstall anyway.
>>
>>34546666
Fuck you I want my
R I C E H A T
I
C
E
H
A
T
>>
>>34545938
So far I've had more luck without it, but I haven't tried with it much either.
>>
RO1 was the best.
RO2 was pubbie garbage
RS1 was alright
RS2 is good but underdeveloped

I still can't forgive TW for butchering RO2 so badly with all the god damn unlocks, automatics, and nearly COD-tier gameplay. The beta was so promising, too.
>>
>>34546907
IS RO1 dead?
Thread posts: 139
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