started playing player unknowns battlegrounds
new to zeroing distances (its in the game)
is this a bullshit waste of time when you can just aim higher to hit far targets?
We once shot my 10-22 at a little over 600 yards or so (across the pond) in steady 5 mph winds. The coot shaped stumps we shot at where toward the bottom left of the scope. As the wind would gust and the coot stumps floated further from bombardment you had to put them at the very bottom of the scope and then go up and to the right to hit close (not in sight picture)
If you want to shoot far sight in far.
(10/22 sighted at 100)
In a game where you can shoot third person and sight pictures are huge, zeroing doesn't matter. But when you have to aim the target out of your sight picture in real life, then it makes a difference.
>>34197426
It's easier to put a cross on a point than guess where the cross would be.
Zero at a distance you think combat will take place in, know your rounds general arc, adjust as needed.
Combat zeros are at 100M for a reason, combat takes place at about 30M on average, allowing you to aim dead center and more often than not tag the target in the chest.
Also you're playing a video game. Just take advantage of whatever mechanic gets you more kills.
>>34197426
In battlegrounds specifically, it doesn't really matter, personal preference. Sometimes I zero further so my point of impact is above the front sight post, allowing me to see where I'm hitting easier when I've got to pick off a head that's barely sticking out from cover.
What is the most /k/ video game genre?
At first I wanted to say FPS, but after a little consideration I think I'm gonna go with Fighting. It's a true test of skill like firing a weapon, just you and your enemy locked in a battle to the death where one minor mistake could cost you your life.
>>34199304
You're a fucking dork.
>>34199421
Go home taofledermaus you're drunk
>>34198918
>Combat zeros are at 100M for a reason, combat takes place at about 30M on average, allowing you to aim dead center and more often than not tag the target in the chest.
combat zeros are universally at 300 yd with some weirdos going for 200 yd.
t. infantryfag
>>34197426
Depends on the ammo and firearm.
Line of sight is straight. The bullet is flying in an arc which crosses the line of sight twice.
Once on the way up. This one will usually be close, like 25 meters or something. Your sight or optics height over the bore will have a big effect up close.
Then a second time on the way back down. This one will be what you're likely setting as your 'zero' unless you can only sight in at a short distance using simulated distance targets.
Any time your target is inbetween those two points your impact will be above your point of aim.
Anytime after the second convergence, impact will be low, and usually rapidly falling.
If you're using a really fast round, it matters less inside your effective range, and beyond until speed really falls off.
Consider this chart for common rimfire ammo comparing the light and fast .17 calibers to the slower .22 calibers.
Overall, I have no idea it's effect on gameplay beyond "Yeah you might miss or not."