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Come on /K/ design me a modern battleship

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Thread replies: 61
Thread images: 15

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>>30980019
Make it out of nanomachines and anime.
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>>30980019
Done. No battleship can defeat this.
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>>30980019
No.
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>>30980026
/thread
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>>30980019
It's hard too - rail guns are currently small. If we designed one it'd look really feeble with railguns where the turrets are.
Honestly it'd look like a type 22 frigate slept with a destroyer and had an excessively long child.
Because at the end of the day it'd be a missile launch platform with as solid as possible AA capabilities and railguns. Which as far as i'm aware is pretty close to what destroyers will be a couple generations down the line. Just expect thicker armour and a larger hull for a battleship
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cute grills with wearable guns
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I imagine a tin can just bristling with missile defense systems and missile launchers. It should be designed to have enough missile defense to never get hit by missiles. I'm assuming ship to ship cannon is/will be obsolete. Maybe keep one battery for supporting landings and bombarding ports.
>>
What about anti submarine?
Leave that to other ships?
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>>30980019
55,000t up-scaled Zumwalt Hull. Replace 155mm AGS with 16" AGS. VLS, 40mm Bofors L/70 Quad CIWS, RIM-116 Point Defense, LRASM Canisters.
>>
I keep thinking, wouldnt it be fantastic to make a naval ship version of Kerbal Space Programe?

Imagine, having the abilitys to loft out your hull from a couple of lines, forming a procedural hull, and then getting to "plug in" the bridge, turrets, engines, VLS cells, etc, then launching from your drydock to steam your way around the world - where of course you learn that your new design is unstable, or too slow, or infact a game-changer like Dreadnought.

am I the only one who would love to see that as a game?
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>>30980056
Superior type of bote.
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>>30980019
google "Kirov-class battlecruiser"
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>>30980302

>55,000t up-scaled Zumwalt Hull

My body is ready
>>
Battleships are based around the idea that accuracy is nonexistent, so it's important to spew as many bullets as possible in the hope that statistics will eventually kick in and land a lucky hit.

Armor helps because there are no sensors to lose, and because no-one can aim accurately enough to ignore it, so grazing hits are a real threat, which are then countered by the armor.

So for battleships to work, computers and sensors need to take a giant leap backwards.
>>
>>30980344
>battlecruiser
Shitty compromise classes pls go

This is a pure-blooded BB thread, no mutts allowed
>>
Don't they have working rail guns yet?
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>>30980378
Yes.
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>>30980360
>Battleships are based around the idea that accuracy is nonexistent,

Only that's completely wrong.

in its refit trials in the 80's one of the Iowas was tested for accuracy. a 15 shot group, 14 landed within 110 metres of a target. Including the one that was further out, there was 240m deviation from one side to the other.

Pretty fucking shit. 240m between shots landing.

Till you learn that that was 240m, at a range of 33,000 metres.

and that's the worst-case. 90%+ of shots are within 100m of the target point, at absolute range. Closer, and its more accurate still.

they were obsolete for many reasons, but inaccuracy was not one of them.
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>>30980448
>and that's the worst-case. 90%+ of shots are within 100m of the target point, at absolute range. Closer, and its more accurate still.

>100m CEP
>Accurate

Re-entry vehicles coming in from space are more accurate than that. The air force is opting for tail kits to guide the B-61 Mod 12, a 60 kiloton thermonuclear weapon, so it can deliver its payload within seven meters or better. 100 meters from 33 kilometers is garbage in the era of precision munitions.
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>>30980564

Corrections - B-61 Mod 12 has a yield of 50 kilotons, with an official CEP of 30 meters.
>>
>>30980303
Sounds like it could be a blast, just gotta make sure it's not too serious, half the fun of kerbal is the shenanigans.
>>
>>30980587
hence stuff like stability, for the wonderful fun of your Dreadbismark capsising the moment it turns.

If I were designing a game like that, I'd probably start the tech tree in the age of sail, too, so you can make insane sail-powered shits with turrets, and steel ships of the line with 50 cannons sticking out the side. Or Submarine battleships.

(and also make small stuff like PT boats, and rescue ships, and cargo/transport boats, that include Q-ships. )
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>>30980564
Most of the shells the US fires are still the non precision M795 and its CEP of 50m at 37km for arty 100m for a 406mm gun is accurate af.
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>>30980303
Have you ever played From The Depths? It fits a lot of these criteria.

(it's also extremely versatile so you can do aircraft, subs, land vehicles (although these are pretty buggy at the moment), space vehicles and satelites...)
>>
>>30980026
>https://en.wikipedia.org/wiki/Operation_Trident_(1971)
God Bless The Vidhyuts.
>>
>>30980642
seen the videos, and it just struck me as cluttered as fuck. too much shit going on, too many flashy bits.
and the whole blocky voxel hull shapes are just ugly. Really, really ugly.

as a designer, (I used to work in the games industry as a professional) I'd like to see something that's focused - just on naval hulls - which isnt adding tonnes of flashy bits that just detract from the pure purpose of making shapes.
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>>30980056
lol fuck the japs are wierd.
>>
Nuclear-powered Iowa derivative with four rail guns in place of Turrets 1 and 3. Turret 2 is replaced with a VLS. Bridge is replaced with an up-scaled Zumwalt superstructure. Six 5in / 54cal guns and Four 3in/ 62cal guns in place of the 5/38s. CIWS loadout is the same.
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>>30980019
>take largest cargo ship on earth
>attach gustav gun
>>
>>30980797
this man understands /k/
>>
>>30980344
/thread
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>>30980019

>Come on /K/ design me a modern battleship

Sparky has you covered. Say no more.

http://www.combatreform.org/battleships.htm
>>
>>30981458
>>30980019

A slightly more sane version: "interdiction assault" ship concept proposed as an upgrade for the Iowa-class. The main difference is that this version replaces the rear turret with VLS cells.
>>
>>30980303

>wouldnt it be fantastic to make a naval ship version of Kerbal Space Programe?

Yes. Rule the Waves is the closest thing to that, but that is more of a historical simulator than a Kerbel Space Program.
>>
>>30980303
Warship gunner 1&2 may be very gamey, arcadey, and light on the realism, but you do get to build ridiculous and awesome ships.

Why yes, five quad turrets of 20 inch guns do sound quite lovely.
>>
>>30980019
Ahahahano.

Battleships are a dead end on the naval warfare evolutionary tree for a reason.

Perhaps in the future the concept of the BB will again be relevant, but in modern ways, it's just not possible.
>>
>>30980797
battleship wouldve been cooler if they did this instead desu.
>>
>>30980019
Modern BB
Nuclear
Missile firing guns (including subroc)
Towed armed usub/usurface/decoys, amphibious assault dock to handle them as well as rescue & resupply without having to stop and be an easy target
U[C]AV carrier, 1-2 helicopter spots, heli/u(c)av elevator(s)
>>
>>30980019
>pic related
shame there's really not much use for them, arsenal ships look cyberpunk as fuck.
>>
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>>30985572
oops
>>
>>30980019
2 mile barge, add a deep keel. 1st mile filled with nothing but SM varieties, anti ship missiles, RAMs, and javelins. 2nd mile filled with nothing but tomahawks. Add a THEL because why not. add two large airships at each end, one with hueg radar, second with lightweight conveyer system to carry up any type of missile for a slow-rate high altitude launch. On this airship is attached a smaller balloon carrying only a single flag that says "come at me bro"
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>>30980302
make it a trimaran for ultimate sex.
>>
>>30985656
sauce
>>
>>30985516
At least 1 UAV elevator and catapult can handle unloaded manned aircraft (for emergencies) and transfer them to the amphibious dock.
Looks like a modern BB is a non-over-the-horizon amphibious assault ship. The Marine Corps wants their ships cross loaded. How about cross armed? No.

Modern amphibious support BB:
Non-over-the-horizon (thus non-nuclear)
Flag accommodations
Surface resupply via amphibious dock to allow continuous and on-demand fire. Fore and aft turrets and fore & aft (elevator) helipads
In-transit cargo space near the amphibious dock for unmanned escorts, these are its first layer of armor.
>>
>>30982579
Warship Gunner was fun until you start getting into the second play through.
Trying to eeke every last bit of space out of a cruiser hull is fun.
Thirty eighteen inch guns firing as fast as you can pull the trigger, not so much.
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>>30981458
>>30981543

This was a real proposed upgrade for the reactivated Iowas.
>>
>>30985764
other anon:
Orb Union Aegis class cruiser (iijisu = Aegis the US radar and defense system)
http://gundam-seed.wikia.com/wiki/Aegis_Class_Cruiser
IRL JSDF:
https://ja.wikipedia.org/wiki/%E3%82%A4%E3%83%BC%E3%82%B8%E3%82%B9%E8%89%A6
>>
Are there any good games for doing this?
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Alternatively remove the rear turret and ram it full of missiles
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>>30987322

>Rear turret pointed directly at aviation deck.

Move the rear turret to the front and move the front VLS to the back.
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>>30980303
There's actually something kinda like this, From the Depths, although it's not so much plugging in parts, as it is designing and building them.
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rate or hate
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>>30980019
Three words.
>Twelve
>Railgun
>Broadside
>>
>>30981458

>Mini-Gavin

That aside, pretty neat concept, though I don't think keeping the third turret is really practical.
>>
Instead of traditional guns use large railguns with a retarded range and various projectiles designed specifically for it, two main turrets on the front, none on the rear. Until that's actually possible just put a fuckload of missile silos on it instead.

Rear deck built up to be a small hangar for a couple aircraft. VTOL only aircraft to be stationed in hangar, helicopter or jet. Also add additional silos.

On each side mount two to four Mk 110 57 mm guns and/or OTO Melara 76mm guns and multiple remote MG emplacements, probably .50 cals in CROWS mounts.

Mount a fuckload of CIWS, Sea Sparrows, and SeaRAMs. If it flies it dies. WWII levels of AA fire with modern weapons and accuracy.

Low radar profile hull with a short tower.

Basically it's a giant floating can of raid duct taped to a sledgehammer with a guidance system.
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starting from the ww2/korea base

>remove the rear turret, and all emplacements not circled in green
>give it the flight deck from >>30985856 (red area
>place rail guns in purple box, in either 2 twin turrets or one large turret, depending on how big the finalized gun is
>fill orange box with VLS cells
>place a 20mm gun covering the rear on each side instead of the 2 back turrets
>replace armoured gun turrets with 5"/54 light guns
>replace small gun mounts with modern 20mm deck guns
>add in standard smattering of
SAMS and CIWS
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>>30980019

from the depths has some pretty dope shit
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>>30989628
You dont need dedicated torp tubes

https://en.m.wikipedia.org/wiki/RUM-139_VL-ASROC
>>
All you need is a nuclear reactor and rail guns. They have guided munitions and travel 400km or more.

You would have 3 of the large ones, they only need one barrel per turret as they fire quite quickly. Then you would have about 12 medium sized ones, these have a range of around 40km, they fire anti ship, anti missile, anti aircraft guided munitions and normal HE. You could build this right now but they won't because it doesn't fit any existing role.

The armor I'm not sure about, does anyone know roughly how modern composite armor compare to steel in terms of thickness an weight per RHA mm?
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>>30980019
Thread posts: 61
Thread images: 15


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