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Would mobile suits be viable in space combat?

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Would mobile suits be viable in space combat?
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>>30976860
Mobile suits are ok MS's have the pro of needing less propellant but the con of being bigger than a normal fighter.
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No. The ball is a more realistic design for a space combat vehicle.
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>>30977403

What about two balls, attached to one another by an armored membrane?
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>>30976860
>Would mobile suits be viable in space combat?
That's their original design purpose. The limbs provide rotational inertia and control, all automated by the AMBAC (Active Mass Balance And Control) system.
https://www.youtube.com/watch?v=oW4Q1dKuR5w
Zero-G cats are a great example of how a zero-propellant system like that would work.
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>>30978893
Their original design purpose was construction. At least the Zaku 1 was a repurposed construction vehicle, all future MS were purpose built for combat though.
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>>30978654
only if they wield one large 75mm cannon
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Real space combat won't have fighters or any other type of manned smallcraft. Drone swarms would also probably just be relegated to anti-missile screens. Whats the point of strike craft? Space isn't an ocean my dude, just shoot a missile at the enemy and maybe tack on some fancy software or gadgets if you want it to have a bit more versatility or pull off some bullshit.

If you desperately want to find a realistic role for mechs and legged vehicles then it would be for mega structure work, a spiderbot is way more useful then a wheeled/tracked vehicle when fighting inside an O'Neill Cylinder or any type of arcology.
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>>30978893
>Limbs are awkward and inefficient reaction wheels that nobody in their right mind would ever use for a spacecraft.
FTFY
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>>30978990
Not to mention
>intentionally making unreinforced extremities that will sheer off at the first multi-ten G delta v
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>>30976860
Space combat would pretty much be submarines in space.
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>>30976860

Kinda, but it would be a load less expensive to just make a capsule with missiles and guns.
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>>30979130
But can you feel it with your body?
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>>30976860
Not without minovsky particles.
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>>30976860
Space combat would be very boring, requiring a lot a waiting (days/months/year) for your missiles/mass driver slugs to arrive at your target and then hoping that it gets through the enemy point defense and dummy drone grid. Simultaneously, you are hoping your own defense network holds out. If it doesn't, you would probably be dead too quickly to notice. Massive cluster missile barrages would deal with ships and space stations, and a combination of missiles and mass driver slugs would be used against large orbital emplacements with predictable paths such as large asteroids, planets, moons, etc. Human-manned starfighters/suits are ridiculous, as they can't withstand high G forces at all compared to a missile. Engagements would take place at enormous distances, long enough that you can detect an enemy but by the time a launched munition arrives they are long gone. When targets travel at any appreciable fraction of light speed, and your target is millions of miles away, your detection equipment takes dozens of minutes just to tell you where the enemy was. This makes drivers and lasers ineffective at attacking capital ships, and as such they will be relegated to point defense duties. Therefore, mass-driver launched missiles would be most effective, as they can change course along the way. However, the enemy can detect these relatively slow munitions easily, and will use interception drones and debris/chaff fields to try to cut them down. Once the missiles get close enough, point-defense weapons become viable as targeting data becomes more accurate. All the while, electronics warfare will be going on as each ship attempts to make its actual location less easy to detect. Again, dummy drones and launched debris fields work well for this. Planets/moons/etc would be very easy targets due to their predictable movements. They would need permanent debris and mine fields around themselves for billions of miles to intercept incoming weapons.
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>>30978927
>>75mm
Kek, are you Asian?
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>>30979114
>Space combat would pretty much be submarines in space.

Except submarines are all about hiding and you can't hide in space.
Except the way physics of motion work, changing elevation, velocity or direction is a monumental task in comparison to just swimming over there or filling the ballast tanks.

Those two alone make it absolutely not like anything comparable besides the shitty conditions of the crew.
Besides, we all know how REAL space combat will look like...
https://www.youtube.com/watch?v=uGvIspfzLU4
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>>30979130
That shits boring, now this is just sex
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>>30979705
End yourself yamato fag
https://www.youtube.com/watch?v=fXeUkrlxQ98
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>>30979726
Motherfucking Talgeese. Have to say, it's one of my favorite non Gundams in Gundam Wing.
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>>30979731
>End yourself yamato fag

Anon, you''re either really dense or an aspie if you couldn't pick out the sarcasm in my post.
But we're on 4chan so the latter is most likely the correct answer for all the people in this thread, anyway.
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>>30979667
>rendering lasers useless

So, let me get this straight. A missile would be more effective than something that is, by its very nature, moving at the speed of light?
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>>30979858
Not him, but I could see the reasoning. Speed of light or not, he's talking really fucking long distances that speed of light would still take some time to travel.
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>>30979858
yes. the missile is cruise controlled, while the laser need a trajectory calculation when launched.
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No, but space Tomcats are.
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>>30979726
if there are exceptions to the no-mecha-on-/k/ rule, Tall geese is one of them.
he and Hyldrf..Hyldorf... the big tank one
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>>30980450
Much nig
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>>30980450
>>
>>30980450
>>30980722
>>30980803
>>30980855
OK, lets settle this, we can tolerate mechas or not?
vote
http://www.strawpoll.me/10990463
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>>30980921
There's not an all the mecha option. :/
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>>30981045
and it will never be
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Please /k/, we all know space combat will just be giant ships arm wrestling each other while firing missiles and lasers.
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>>30976860
Would Mobile Suits be viable in combat on Mars?
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>>30981359
Honestly this is the most likely scenario. You maybe need arms for when everything else goes wrong, but there is no need to waste material on legs that basically only hold boosters. Better to dedicate more of the design towards weapons, armor, and maneuverability
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>>30981359
>>
>Thread about space combat with humanoid robots
>nobody mentions knights of Sidonia
It's probably one of the less stupid anime about space battles, even if it retains quite a lot of moe stupidity.

Spaceships inertia is rather well simulated, along with its effect on gravity inside of the ship. Long range engagements with mass drivers, energy particles and stuff is credible too.
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>>30982569
the gardes are fucking sick too

season 3 when
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>>30979858
assume the target is 1 light hour from your ship. In order to hit the enemy ship, you need to predict where the ship will be in one hours time. If the enemy is aware of you or taking any form of evasive manuvers this kind of aiming becomes impossible. Missiles on the other hand can correct their trajectory in flight to account for evasive manuvering.
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>>30977403
Cubes, with thrusters on all sides, with ball turrets
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>>30983682
talk about compensating
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>>30979810
Neither did you :^)
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>>30982569
Just too bad about the janky 3DCG character models.
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>>30980450
Has Kawamori ever made a bad VF design?
They all look sexy as fuck.
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Sure, especially if it's a nuclear-armed Zaku IIC.
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>>30978927
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>>30976860
Apologies, matey, but your weeb fantasies will never be realized, as they are not actually practical for... anything.
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>>30976860
Assuming that both sides are on the same level of power and availability for resources? No. Why? because you could just build many giant weapons in place of a giant mech that holds the giant weapon. Moble armor at best would work better, mobile suits seem to fit a support-attack role better, if against infantry and armor. realistically, a mobile suit would be a jack-of-all-trades support unit for a ground army.

>Giant mech fear tactics that would rival tanks with ease
>Could clear fallen buildings/rubble with ease
>Good distraction while a team sets up to destroy the enemy/complete the mission
>Could move armor and infantry across gaps faster and across bigger gaps
>Heavy enough ordanance that most enemy armor would be destroyed before any significant allied damage happens

Assumeing that the MS can hold its own against tanks and such.
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>>30986455
Kawamori just loves planes and it shows in his designs. Pic related, an Ace Combat one he made as a guest designer.
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>>30979130

Can we have Dra-C's instead so we can have armguns?
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>>30981369
Only for Iron Blooded Orphans
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>>30988225
Apparently he was studying aerospace engineering while he was working on the original SDF series. That probably explains why all the plane parts of the VF's look so damn good.
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>Whats the point of strike craft?
>just shoot a missile
I'll take point defense fire for 2000 Alex.

The only remotely "realistic" space combat has been capital ship engagements in new BSG (though what fighters do is stupid). Ships lob missiles and railguns at each others defense screens and eventually one ship wins the war of attrition knocking out enough of the defense turrets so a big boy nuke can get hit home.
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>>30979858
A laser's effective range is effected by diffraction, whereas a missle of slug from a railgun could theoretically be fired at you billions of miles away.
Lasers might exist within point defense systems in the future or on theoretical close combat strike craft but they don't serve much purpose in ship to ship combat.
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>>30986414
>Ginormous barrels
>Closing to point blank to fire
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>>30988801
there's long distance shooting too.
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>>30983715
But against a spaceship you can win if you just dump energy into it faster than they can radiate that energy away. Even if you can only raise the temperature in the target a tiny amount at a time, as you said before, engagements can easily last months.

Future power/propulsion systems aside, ships generally plan their movements around reaching orbit with some sort of celestial body. So their ability to maneuver seems more limited than you might suggest. How much extra energy does this ship have that it can do barrel rolls while trying to do an orbital insertion on a planet several million miles away? Not to mention that the closer the ship gets the more difficult it will be to dodge, until it becomes impossible to do so.

With a powerful laser and a nearby star for power, it seems like you would be able to either destroy the ship before it can close or force the ship to waste/run out of fuel and go flying off into space.

Since installations like this would probably exist in some form anyway for interplanetary communication, I really can't imagine them not being weaponized. At the very least it would force hostile ships to carry a lot more fuel than they otherwise would in order to have to dodge your laser.

>Planets/moons/etc would be very easy targets due to their predictable movements. They would need permanent debris and mine fields around themselves for billions of miles to intercept incoming weapons.

In a certain sense they would be easy targets, but not in the sense that they would be vulnerable to attack by spaceships.

If you pick a geologically active planet, gas giant, or planet with a thick atmosphere you will have shielding against radiation. If you choose a planet orbiting near a star you'll have an abundant supply of energy, more than any starship could ever generate. And regardless of what kind of planet you pick, you'll have a huge amount of mass at your disposal, again, more than any starship could ever consist of.
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>>30979667
>Space combat would be very boring, requiring a lot a waiting (days/months/year) for your missiles/mass driver slugs to arrive at your target

The degree of over statement of possible engagement ranges is huge. I do not have the link anymore but do to issues with using means of detection that move at the speed of light or slows and putting some what realistic speeds on shots fired no way fighting can be done at those ranges. Making a guess of a lot of matured technology and a place holder speed of 9 km/s for a rail-gun at most the stand off range would about 2 1/2 light seconds (so 749, 481 km). That would mean a travel time of about 23.1 hours, if the target is not moving towards you. If it is moving towards you that could take off hours.
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>>30976860
this AT missile launcher comes up and slaps you're zaku in the ass

what do
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>>30981424

>but there is no need to waste material on legs that basically only hold boosters.

Legs are handy to have when on a planet or moon.
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>>30990054
yeah 4 seconds is an absolute max for effective lasing, so you'd expect most engagements to end somewhere within that distance.
missiles however have the mobility advantage in this sort of war, since their payload fraction can be way smaller than that of a ship
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>>30990069

This comes up in Igloo2. Turns out Legs and waist got the most uparmour.

You have to hit them right between the legs from the underside to make it hurt.
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>>30983715
>assume the target is 1 light hour from your ship

This means that you only know were the target was one hour ago. Using that you can make some guess's sure, but they could be way off as to were the thing is now. That will need a lot of mid course correction from your missile. The target, your ship, and your missile are all moving . Past a giving amount of distance line of sight comms using light will hit a few rather large issues. So either either the missile has the need sensors to start guiding itself around 1/3 of the way to the target using your 1 light hour example, and has the need level of ECCM to trust it to hold true for days. Or you are using slower then light comms to give mid course correction to your missile. That is its own issue.
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>>30981424

> but there is no need to waste material on legs that basically only hold boosters.

SAY THAT TO MY FACE
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>>30990181
The other really big issue, which is more of engineering trend then a hard science issue is that the Pk of most weapons systems chance based on range. Going past half the maxim range of a given weapon system causes a quick loss of Pk. If we go by air combat for what that trend does in real life that means a lot of kills are going to be mean at around 50 to 70% of maxim range of the longest ranged weapons systems in use.
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>>30979757
>Goes so fast it collides itself into a earth-mass mountain fortress.
>Makes a crater the size of the entire base.
>Completely intact at ground zero.
>Titanium AIloy
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>>30976860
Why this hasn't come up yet? Have a Battalion of these guys and BAM control of the sector is yours and move along.
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>>30990212
or here

https://youtu.be/-qLrnn2tEmY?t=20s
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>>30990953

I know it's impractical as fuck, but good lord the heavy arms line of gundams make my dick space diamonds.

All.

That.

Dakka.
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>>30977394
zakus are the size of a f 22
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qubeley is best
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>>30991005
>only that much dakka
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>>30976860
no. why would you have something shaped like a person in space. why the fuck would you need legs, for starters
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I want a mech so fuckin bad. I dont care how impracticable they are it would be to fucking badass.
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>>30992420
Needs more dakka
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>>30992779
immense in universe justification

vaguely humanoid construction equipment was common in space colony development, something that could operate effectively in EVA and inside the confines of a colony

prosthetics for some reason in gundam weren't downsized as well as they are in the real world, so a bunch of prosthetic developers just build upscaled limbs for said construction machines

Zeon depending on lore can't develop certain things like space fighters so they instead focus on weaponizing the giant construction machines and the use of an in universe particle dispersion method that ruins the effectiveness of long range targeting equipment (think an anti radar+emp cloud) to which Mech's are large enough to be protected from and other weapon systems are too small to be properly shielded.

at the end of all that throw in an assload of wartime tinkering and spaghetti throwing and the MS is the new king of Short Range space warfare, on the ground however Mechs are at the mercy of massed produced conventional armored vehicles until the 2nd major war when flight capable mechs become more common.
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>>30992863
you can't just do something retarded and make some flimsy ex post facto justification and say its realistic. having a giant metal man as a spacefighter is a really shitty design
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>>30992900
It's not realistic, the first words in the post are "immense in universe justification"

none of that shit would work irl, it's a childrens cartoon from the 70's, and even it has to retcon in a bunch of excuses to make any of it half way plausible, to satiate the fucking "muh real robit" adults who buy merch by the score

they're robots to sell toys, and that's really the end of it
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>>30992920
And really, compared to the Super Robot stuff from before Mobile Suit Gundam was groundbreaking for being a lot closer to realistic, though RX-78 was still dangerously into the edge of Super Robot territory.

08th MS Team got it a lot better, with low-production rate SOF model RX-79(G) gundams that had 80% parts commonality with the RGM-79 GM standard units.
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>>30992420
Sweet fuck where do i buy this variant?? Or is this one of those one-off custom jobs I'll never be good enough to do or afford?
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>>30981359
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>>30988776
But your railgun slug is still only a few kilograms of tungsten among the stars, and those magazines empty fast.

>fire railgun
it misses a few hours/minutes later

>fire missile
it adjusts flight path, but vulnerable to point defense

>fire laser
it diffuses over megakilometers, but if you fire enough its still fucking bright
>so fucking fast nobody can see it coming
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>>30991005
>>30992420
Speed and fire power you have none.
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>>30993429
I think you are forgetting that a laser demands tons of energy to barely cause any damage
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>>30994039
Considering the extreme power you'd need for a combat ship's space drive, it is what it is.

>target is 4 light-seconds away
>4 second travel time for laser
>hours-days for kinetic or missile
Kinetics literally won't work without midcourse and terminal guidance. At which point they're a missile.

Sure a buckshot minefield can be effective, but its like guns on a modern jet fighter, they work, but you better bring missiles, and use them.
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>>30992863

Zeon did have space fighters before MS, the Gattle and Gobble.

Image is 'technically' the first MS, the test of AMBACS.

Of course, at a point you remember Zeon literally doesn't understand gravity, aerodynamics and lightning, because they've been in space that long; their main aerodynamic fighter, the dopp. can barely fly or turn and uses fuel so fast it has to constantly resupply.

Yeah, living in space makes you pretty retarded, and psychic.

>>30994130

LoGH has a couple technical manuals battletech style, covering the stuff the show doesn't mention. The main cannons extend pretty far into the hull for lenses, capacitors, et cetera, the main energy is hydrogen fusion from water tanks, and average engagement range is 8 million km, beyond that the neutron beams lose too much coherence to get through the gravity shielding. Max total range is around 40-50 light seconds.
>>
>>30979858

The power requirements to build a laser capable of doing serious damage to another starship (particularly one built for combat) would be enormous. With no way to dissipate the heat generated by activating the laser, everyone inside the space ship would cook to death long before they could celebrate their victory.
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>>30988766

The ships are far too close to each other and moving too slowly, though.
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>>30976860
ctrl+f= war crime
no that sounds like a terrible idea nobodies tried it
>>
>>30994444
Checked
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>>30993848
Kinn'a hard to dodge a wall of bullets and missiles good sah.
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>>30994422
Here you go, nice distances.
>>
What could we do to battleships to make them viable for space combat?
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>>30996004
Lasers, so far they're only used on an Austin-class amphibious transport dock. Primary purpose of the weapon is against small craft, drones, helicopters and other low flying aircraft.
https://en.wikipedia.org/wiki/Laser_Weapon_System
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>>30993266
it's a custom. The big long missile pods sticking off the back come from one of Koto's Frame Arm kits. Graifen, I think.
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>>30990233
as I recall, the one guy told Char they mobile suits only had legs to make the generals happy, and in space they were usless
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>>30996104
Lol, nothing ever changes. Bets on what the next Bradley IFV project will be? F-35 doesn't count because it already happened.
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>>30996133
Brad replacement?
>RFP for the next gen IFV will have the following requirements
>it will hover
>will use a 30mm chain gun
>still have TOW missiles
>the RFP will ask for unabtainium armor, but we will get thin aluminum with sexy angles that don't do much
>promises that a Trophy style counter measure system will negate the armor deficiency
>must carry a "8+ man squad", but will really only be able to carry 6
did I miss anything?
>>
>>30996101
Damn. Looks freaking sweet either way. I have a Heavy Arms MG in the box still waiting to be assembled, but I don't have the cojones to try that level of customization.
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>ITT: Anons either don't know or forgot about Minovsky particles
>>
>>30994130
Or you could pull a combination of these two things, have a railgun/coilgun lob a self guiding projectile who's warhead is made up of a canister filled with hundreds of tungsten ball bearings/darts which releases its payload only a second or two from impact. Having the missile launched from a barreled cannon would reduce the amount of fuel the weapon would have to carry onboard, thus increasing the payload it can deliver on target, leaving it still capable of guiding itself accurately to a target.

They might not do as much damage as whatever a conventional future warhead could do, but being peppered with a hail of tungsten pipes traveling at several miles a second could still inflict some pretty mean damage. With projectiles traveling at mps/kps speeds there really isn't any effective form of armor.
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>>30996326
The current overpowered sci-fi weapon I'm aware of is a missile that has a fusion warhead that activates an X-ray laser.

It makes sense, fly your missiles to the edge of engagement range, then use a nuke to activate a one-time massive laser.
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>>30986560
But you can't hug your kids with nuclear arms
>unless you have a zaku
>>
>>30996104

>>30996104

https://www.youtube.com/watch?v=zmRT6MwJfJ8

>if only the Zeong had legs
>>
>>30979130
I like how Gundam constantly shits on itself but uses the excuse that "Robots are just fucking cool man!"
>>
>>30998195
alternate ending?
>>
>>30998234
Tomino was the original "muh realism" fag.
He wanted to make a hard scifi show about a war between earthers and spacers but nobody would fund it so he had to make it all toy-friendly.
>>
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>>30998347

Gihren's greed videos, they animated all these what-ifs like Zeon winning, char splitting Zeon in half, Ramba ral capturing White base, Jaburo being destroyed by a mass driver from the moon, that the player could pull off.


Basically if Hearts of Iron got an animation studio behind it.

>>30996236

John McGinley and Kelsey Grammer will stuff it full of sheep and cover it in hotplates.
>>
>>30999638
SAUSE
>>
>>31000625
Looks like Legend of Galactic Heroes
>>
>>30998374
from what I remember the earliest drafts of what became gundam "Mobile Suits" were powered suits worn by soliders, not piloted mechs. Which is why theres weird nomenclature with space suits being called "normal suits" and combat robots are called "Mobile suits", initially they were just high spec space suits designed for combat maneuvers in EVA. But then Sunrise stepped in and wanted them to be giant robots because that was the hip thing for the kids at the time.
>>
>>31001212
sort of explains why the setting is pretty much 70's era plausible scifi, what with the O'Neill cylinders and space mining.
>>
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>>30976860
Fuck your White Base and fuck your Zanzibar.
>>
>>30981045
no but you can click all of them
>>
>>30999638
cool
>>
>>31001747
the ball is winning
>>
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>>31002858
>>30976860
Just stepped it up
>>
>>31004560
>Shoulder-mounted ball-turret gunners
Brilliant!
>>
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>>30991005
>>30992420
>>30994845
Gaht-Dayum I love Heavy Arms

I always loved the Serpent Customs too
>>
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>>31000625

LoGH. It gets worse than that, but I can't post the webms here.

Have this.

https://www.youtube.com/watch?v=2uR5SF4fx9Q
>>
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>>30988766
Halo did a good job of that too, the only difference is the fighters were actually large strike-craft with missiles and nukes used to help overwhelm a ships defenses/shields so a MAC could take it out from long range.
>>
Has anyone ever shot a gun in space? Would they even work?
>>
>>31006188
The shot itself is completely self-contained. There's always other possible problems, though.
>>
>>30979114
It would be more like playing Marco Polo with automatic weapons on an ice skating rink.
>>
so we all agree that Zeon should have won right?
>>
>>30979731
no you fucking idiot it wouldn't be fought with anything kinetic because kessler syndrome would tear everyone a new asshole,and when debris makes planetfall, everything's fucked.
>>
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>>31006524

That was ever in doubt?

They get the best characters and weapons.

Also the fucking GAW.
>>
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>>31005411
Death by overwhelming firepower!!!
>>
>>31006524
those alternate endings from that gundam ghiren game show a pretty nice future to everyone, better than the mess that actually happened after Zeon got beat...
>>
>>31006188
anon, i think USAF had some tests run by nasa.
china and russia for sure test stuff like that.
when bullets are made, oxygen get trapped inside the casing with the cordite and so it fires in vacuum.
>>
>>31006676
>Death by overwhelming firepower!!!
>everyone dies, allied,hostages and neutrals included!
>Spetnaz mecha, Heavyarms!
>>
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>>30979726
miring dat mobile suit
>>
All good ideas
But has anyone tried flying next to a unfused crusie missile before
>>
>>31006524
>you will never fight for Zeon

https://www.youtube.com/watch?v=L03K2njcCrM
>>
>>31006769
What's it like being stupid?
>>
>>30976860

Yes and they're even more effective than fighter-style ships depending on whether you've got access to gravitational drive (instead of just thrusters).

Fighters typically have a fixed arc of fire for their weapons, though they may be able to adjust by a slight angle.

Meanwhile an articulating suit is able to hold larger weapons in its arm which would likely need to be Axial mounted for a fighter.

TL;DR the firing arc for an articulating suit is nearly 360 degrees.

They're also capable of Melee Attacks which a fighter or other ship would need a special weapon attachment (like a tail) to be able to conduct.

Dogfighting assumes getting up behind your target and lining up a shot - but if you can actually cozy up within reach or come in from a rear approach to swipe you can use a specially designed melee weapon for that.

As for switching out armaments its a breeze for articulating suits, they just literally grab the weapon.

Mobile Suits also have a strength that fighters dont have... they can hover, remain in place, they can take part in Ground Combat and swiftly move in and kick the shit out of ground forces (perhaps literally). That means they're multi-role.

Granted, at the tech level that you would need to make mobile suits feasible having a Ship hover around as a weapons platform near the ground is just as effective.

But for the other reasons I explained they're just more adaptable than a Ship/Fighter is.

That doesnt mean fighters wouldnt be useful, but their purpose is much more streamlined, and they're not designed to take hits. They may be faster interceptors, etc.
>>
>>31006861
what part is stupid, is all for serious, if you beg politely I may even waste my time and google it for you
>>
>>31006861
how is to be so fucking idiot you can't even google it for yourself?
must be very hard.
so sad, your parents must cry every night.
https://youtu.be/hUdkIn7C9fA?t=11
>>
>>31006861
is time to go to bed, Billy https://www.youtube.com/watch?v=hMzu5Wm9mLA
>>
>>30979114
>Submarines
>Space
Wasn't that part of the basic premise behind John Ringo's "Beyond the Looking Glass" series?
>>
>>31006676
>fuze on hostage rescue.webm
>>
>>31006781
>>31007313


FIRE ZE MISSILES!!!

http://www.albinoblacksheep.com/flash/end
Thread posts: 142
Thread images: 52


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