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Touhou Gameplay Thread

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Thread replies: 344
Thread images: 104

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Previous thread: >>17044220
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Go ahead, laugh at me.
Ain't got the time to play Touhou much nowadays.
>>
Has anyone here played the PC-98 games on original hardware? How does the input lag on emulators compare?
>>
http://replays.gensokyo.org/download.php?id=43315

ああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああ

やっと完成した
クソやったぜ

Now, I need to clear Magicannon Final Spark and two of Kaguya's Last Spells and I can get my hands on a new Last Word.
>>
>>17117811
Nobody will have because the games are incredibly rare and worth tons of money.
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>>17117978
This, if I ever found a mint copy of a PC98 touhou game I would never open it, let alone play it.
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How would you rate this progress, knowing that I got my first clear back in January this year?
What should I go for next?
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>>17119837
SA.
Time to rock anon!
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Does anyone else tap the stage beginning music with Z before actually concentrating?
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>>17120318
No.
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>>17120318
>playing with bgm on
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>>17120318
with shift.
>>17120508
Who are you quoting?
>>
>>17120508
>not getting the full Touhou experience with ZUN's compositions
I'm quoting your faggotry.

>>17120318
I'm sometimes doing a little dancing with left right whenever I'm repeating the same stage too many times in order to evacuate stress.
>>
>>17120318
I do something similar but with shift instead and only on dead spaces waithing for the boss.
But i remerber i captured Hourai Elixir while tapping trough the rhythm until those green crossing bullets appeared.
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Finally bothered to do IN Final A, then later tryed out Hard mode in PCB and got lucky doing a no miss no bomb run from stage 1 till stage 4 where I lost all my lives, that was unexpected as I thought it was going to be way worse...

>>17117719
That's actually pretty good in my opinion, you have done some Extra stages and a lot of runs completed on SA.

>>17117685
I usually don't have problems with PoC from stage 1 to 3, but later on it's like I just forget about it and I only focus on not dying. DDC is helping me a bit to get used to PoC more often.
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May as well post my chart since others are. Still chipping away at EoSD hard, and still haven't tried fighting Mamizou again yet.
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PoDD(read: Yumemi) frustrated me so I slowly went for random NB extra clears. Pretty close to getting Yukari and Suwako. Just a few more tries.
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Haven't been playing much Touhou lately.
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Just 1CC'd EOSD for the first time on normal. If I ever have to beat Rumia again I'll probably flip out. Also fuck pic related.
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>>17123040
>If I ever have to beat Rumia again I'll probably flip out.

The Stage 1 boss? or did you meant Remilia?
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>>17123040
>>If I ever have to beat Rumia again I'll probably flip out.
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>>17123040
>If I ever have to beat Rumia again I'll probably flip out.
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>>17123679
>>17123701
not him but stage 1 of eosd is the most boring fucking stage in all of touhou. unless he is just retarded
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>>17123720
Swerving in and out of the waves of red bullets to maximize power/point gain is boring to you? I find it both somewhat challenging and rewarding, but then again I'm talking about lunatic. I'd imagine any normal stage 1 is equally boring.
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>>17123730
He said 1CC on Normal, so yeah he's not talking about Lunatic. I agree with him, though. EoSD Stage 1 Normal is fucking dull. The fairies barely shoot anything, so all you do is just running all over collecting Power. You don't even have PoC to help. And mid-boss Rumia moves a lot and have annoyingly short timer.
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Is it a true 1cc if I use the Malice cannon in Imperishable night? It doesn't feel like it to me since it reminds me of the MarisaBroken in MoF.
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>>17124126
Personally I think Malice cannon is fine because Alice has such a bad shot (tiny range, average power, and the piercing never does anything) and the magic team's gimmick (always autocollect above POC) is worthless since any team can do that by switching to youkai above POC.
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>>17124188
Yeah, I've noticed Marisa's shot is like a trillion times better than Alice's. To add to that, it also destroys slaves like crazy, making stages easier. Too bad the team itself is still mediocre.
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>>17124126
It's fine. MariB is a math error in the programming, whereas Malice Cannon is just a powerful strategy that arises from the intended features of the shot types. It's no more dirty than using safespots.
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>>17124563
Great. I guess that means I only have the Scarlet Devil team left and off I go to 1cc as solo characters.
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>>17124571
Have fun with Alice solo!
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Why is EoSD running at nearly 4,000 fps every time I open it? Even though I checked in settings for it to cap at 60fps. yes im really dumb and new to touhou
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>>17125147
TH06 is a pain in the ass; it can have all sorts of problems on newer versions of Windows. On my W10 machine, for instance, it only works properly by running with vpatch, through Locale Emulator, as an admin. You might also try compatibility modes or the DirectX patch. Just try different combinations of stuff until it works.
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Well, my PCB Normal chart is now complete, funny how this was my best run so far (lost 1 live 10 seconds before the end) while using the shot type I don't like a single bit.
>>
pff newbie
jk, good luck
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Well I experienced more of Ran.
>mfw she turns invisible and the whole area is full of laser beam swords and blue bullets

Are you rubbing my fucking nipples right now with this shit? I'm sitting here with two lives thinking OH HEY MAYBE I CAN DO IT and then this fucking insanity comes out of nowhere. Oh my god that was terrifying.
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Never mind I beat it, it wasn't that bad. I didn't unlock the phantasm stage though. Did I fuck up somewhere?
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>>17126073
You need to capture 30 spellcards.
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>>17126073
Congrats! everything is possible if you keep trying, mind sharing the replay?
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>>17126111
>Replay
I don't even recall being given the option after I beat it. That, or I was so hyped up and excited I ignored the option entirely.
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>>17123758
Exactly. By the time I actually attempted my 1CC it wasn't even a challenge, and all it did was make me complacent enough to die to some stupid shit like those fluffy white things in stage 2. Overall though I had fun.
>>
Touhouwiki says that you can unlock Extra Stage in IN while using continues. But, how does this work? I mean, you need to complete Final B to unlock Extra Stage, and you can't get to Final B if you continued or use a continue during Stage 6B.
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I wish I learned how to do the safespot on Border of life and death before trying a no bomb phantasm. Might have even perfected the stage but ended up stupidly breaking a border early AND die twice to it.
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>>17117978
Can't you just burn the ROMs onto floppies or any other storage format compatible with PC-98?
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Why did ZUN change Youmu's ghost shot in Ten Desires? Imperishable Night youmu was crazy fun with how you could micro your ghost.
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Does vpatch allow you to change the fullscreen (not borderless windowed) resolution?
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>>17125147
I just run it in windowed mode, that fixes it
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Why do I keep dying in places where I didn't die in the HSiFS demo replays? Is there a way to fix this?
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>>17134584
start the game with the shot the replay has, then quit and look at the replay, otherwise it just defaults to spring
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>>17126085
This can be at any point in the game, right? Should I just play through the game a few more times until I meet the requirement?
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Is there a reason why I'm so dissatisfied with finally 1ccing the TH16 demo? I bombed, released (Reimu summer so I was able to spam it), and died a lot on stages 2 and 3 due to not really practicing them that much, but shouldn't I be happy that I finally got it?
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>>17134626
Any spell card works, even Easy difficulty ones, they all count toward the total.
You need 60, not 30.
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>>17134636
The general opinion about the game is about how easy and underwhelming it is compared to LoLK, so most people don't feel so much of an achievement to finish the demo unless you do LNMNBNR
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>>17134636
It's just 3 stages, if you can't get pass them without using a continue it just means that you wouldn't even be able to reach half of the game on the full version. But atleast when the game is released you will already have some practice and knowledge on it and it may be easier for you to get the full 1cc, rather than playing it for the first time.
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>>17134636
It's kind of easy, that could be it.

Why don't you take a stab at increasing the difficulty and/or doing some scoring?
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>>17135414
It was on lunatic, I should have mentioned
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>>17135775
You were probably disappointed that you had to bomb and release so much to clear it then. Try it without bombing, or without releasing, or both.
Or if you want to get creative with it, try any character with Fall sub and play no shot no bomb and only use releases to kill enemies/bosses. I find that to be my favorite playstyle right now even though it's really silly.
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>>17135775
Ah, I see. You could still try scoring.
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>>17135963
I dont think constantly deleting all bullets will be more fun for him.
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>>17136487
Because scoring is all about dodging bullets
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>>17136487
Seeing numbers go super high is fun, tho
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Good news- I'm not actually starting to burn out on IN. It's just that keines nonspell patterns just seem to hit something in my brain, making me crosseyed and not concentrating well.

So slowly working towards the 1cc, managed to get up to kaguya card #4 on that run, along with capturing marisas first card and reisens last card for the first time, and while it doent really matter for first clears, I did well enough on keine to get her last word even though her nonspells still destroy me.

So progress is progress, just need to stop keine breaking my brain, get better at marisa and some of the tricky parts of S5/6 stage and I'll hopefully get gud enough to get the 1cc soonish
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>>17117673
Fuck this game. I have literally been trying to clear it for months. On normal I might add, and I can't do it, not even with all continues. I always die on yuyukos last spell. I'm done, this is a waste of time, I won't get better no matter what.
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>>17139285
Maybe stop being a grumpy bear and you might get somewhere

Frowning won't get you 1ccs
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>>17139285
You just have to keep practicing, even if it doesn't feel like you're making progress.
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>>17139342
I have been practicing this for 6 months now, 2 hours EVERY SINGLE DAY. I don't really think it is worth it anymore.
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>>17139356
It's your decision at the end of the day, but some people here have said that their first 1cc came after a year of practicing.
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>>17139356
Take a break. Sometimes you just need to clear your mind before everything begins to click with you.
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>>17120318
I usually just hum along. It's not like the characters in the game can hear the music, so narratively it doesn't make sense for me to move them in sync like that.
...This sounds like a shitty reason when put into words like that but I guess I secretly like roleplaying that much.
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>>17139356
Are you using the vsync patch? If you're not, you should.
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>>17120318
I do.
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>>17140021
I start humming after capturing a difficult spellcard or while doing a good run, the music on most of the games is so good that I just can't help myself.
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>>17139356
If you wanna git gud then you're gonna have to spend entire day's replaying that shit. If you do that it should take you anywhere from less than a week to a month.
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>>17140483
Don't listen to this anon he's giving you bad advice you will burn yourself out.
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>>17139356
give up, you're not talented enough for 2hu
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>>17139356
I hate to say this, but if you've been playing the easiest of all the games for 6 months and you still haven't 1cc'd it yet you are doing something really wrong.
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>>17139159
If you haven't tried, you could try destroying her familiars with human mode (unfocused), it eases the burden drastically. Keine basically heavily relies on familiars to dish out most of her bullets (even in spellcards), so if you take your time to use human mode for a bit to destroy her familiars, you'll notice a drastic drop in bullets to dodge.
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>>17139356
You're either a liar or have the iq of a guinea pig.
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How do I get into Touhou? Where can I download the games? I feel like a moron asking this.
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>>17141156
The games are on moriyashrine
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>>17141156
This might help if you want to get into everything about Touhou. It doesn't mention the first five games, which are for the PC98 computer systems and require emulation. I personally don't like the first three games, but I find 4 and 5 to be beginner friendly and are some of my personal favorites. Other games generally considered good starting points are 6, 7, and 10.
>>
>>17141156
>>17141268
I probably should have mentioned, there are guides on how to set up all of the PC98 emulators bundled with the English patches for the games. np2 is probably the best, but try the others if you have difficulty running it.
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>>17141156
>How do I get into Touhou?
Download the games and play them, do you really need to be asking this? It seems pretty obvious.
Touhou 6 EoSD is a good start.

>Where can I download the games?
>>17141233

And you can ignore all this crap >>17141285
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>>17141116
Oh that works on Keine? Nice, I'll have to give that a shot then- I know it works vs the bug and KFC, and I know that for marisa and reisen, I've never seen the spirits actually die so I don't think you can kill them there, and I know that for some of eirins ones like her last one they can die it just takes a while, but Keine was in the middle point where I wasn't sure if killing them was working.
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>>17141608
They can definitely die, I constantly kill them with Youmu to have an easier time with Keine. The only spirits I recall not being able to kill were the ones in the "Sacred Treasures" spellcard, familiars outside of that spellcard can defo be killed.
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>>17139356
You have no talent. Give up.
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Finally came up with a way to capture Marisa's "Stardust Reverie". Can't believe it was THAT simple, holy shit.
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>>17142544
Tell us how you did it, anon
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>>17139356
Look up a guide?

Could we see your 6 months worth of replays and high scores?
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Fuck yeah, just unlocked Fantasy Heaven.
But fuck it, this spell is retarded.
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>>17142595
It might not be unique or original, and putting it into words is sort of hard. But I basically started above Marisa, instead of right below her, and then shifted myself to the left and back into the middle. I decided to make a webm since a video is worth a thousand words (quality might be shit cause I'm bad at making webms). Still only Normal mode, though. Hopefully I can 1cc this game at Hard difficulty by the end of July.
Also, I need to learn how to capture "Milky way" and "Master Spark" and I'll be good to go.
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>>17142753
Good job anon, I found that exact strategy when I did a Nether Team run in IN. It always feels good when you figure out a card strategy on your own instead of looking it up.
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>>17142831
Definitely, haven't looked up a single card strategy as of yet. I could've used Youmu to shoot Marisa from behind, but I was sort of panicking and didn't wanna risk crashing into the star danmaku. Marisa is still my least favourite boss in the game, though.
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>>17142753
I made a webm of how I usually capture this spellcard, your method seems more complicated but atleast you played it really smooth, you will get that 1cc soon, no worries anon. How's your chart going?
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>>17117673

So if I remade all the 2hu games with all 2hu's playable would Zun be mad?
>>
how do i gain shmup fundies
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>>17143007
I actually tried dodging like you, but I kept fucking up for some reason and decided to think outside of the box, which turned out to be more comfortable for me.
My chart is going fairly smoothly, can't decide whether I want to 1cc the rest of the solo characters or jump straight to Hard difficulty as of right now, might just finish up PCB, since I don't feel like burning myself out on IN (although I still love it after so many times of playing, so doubt I'll get burned out fast).
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>>17141233
>>17141373
Moriya Shrine was up last night, but it seems to have 404ed today.
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>>17142753
>>17143007
You guys are making it harder than it needs to be. Just focus and hug the bottom. It even works in lunatic, though it's harder to see very clearly.

I can't into webms though. Hope this doesn't look like shit.
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>>17143030
>can't decide whether I want to 1cc the rest of the solo characters or jump straight to Hard difficulty as of right now.
The solo characters can be exhausting sometimes, atleast for me, I think you shouldn't have problems with finishing PCB. I have recently completed it and now I want to finish my IN chart, I also thought about doing of doing a Hard run too, but as you said I'm afraid of burning out from that game and swapping between them is refreshing.
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>>17143058
Well that was silly. Effective and pretty much impossible to fail, but I'm not a huge fan of these blind/safespots. I'd say stuff like this takes away the fun of the game from me, so generally I'd rather avoid stuff like in your webm.

>>17143069
I'll probably 1cc Reimu and then just finish up a few PCB 1ccs, since Yukari in and of itself was fairly annoying with how I couldn't destroy familiars.
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>>17143078
>I'd say stuff like this takes away the fun of the game from me
Fair, it's just that I found it weird since bottom-hugging is usually the first thing people try.
Also, you're saying that now because you're still figuring things out, but if you ever get to the point of scoring or playing for LNB/LNNs you'll realize that not taking advantage of these little things just adds extra unnecessary risk. Or maybe you'll git gud enough to not even care, who knows. Good luck with the rest of your runs!
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>>17143106
Yeah I was thinking of mentioning the "high score" part of this strategy. Generally I don't pay attention to the score (which sort of doesn't make sense since that's what people go for most of the time in the series), I just wanna kill hus in my own fashion and I doubt I'll ever even attempt LNBs, I'd be lucky to even 1cc a 2hu game in Lunatic! Anyways, thanks and good luck to your future runs, too!
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>>17143058
Heh, just tried it right now and yeah it works like a charm, well thanks anon I learnt something new today.

>>17143078
You can start PCB with ReimuA, it's the easiest of them all.
>>
>>17142662
Didn't save any, because I always use continues. I already watched some replays from others but it didn't help.
>>17142185
yeah thats probably it, might as well do something I'm actually good at.
>>17141130
No, I just have autism and my fine motor skills are bad.
>>17140653
I thought PCB was one of the harder ones? I actually managed to 1cc IN on easy mode.
>>17140097
Yes I do.
>>17139724
Yeah maybe I'll do that.
>>
>>17143435
Easy Touhous: IN, MoF, TD
Medium Touhous: EoSD, PCB, DDC
Hard Touhous: SA, UFO, LoLK
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>>17143435
>I thought PCB was one of the harder ones?
Pfft, not even close. PCB is one of the easiest, alongside IN and MoF.
>>
>>17143466
>>17143482
Well I guess Touhou is not for me then. It's a shame though, cause I like the characters and setting.
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>>17143496
Holy shit anons, I actually did it! I thought "one last time" and I actually got past yuyuko. It's not 1cc, but this is the best I've ever done.
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>>17143655
You're getting somewhere. Don't be discouraged, it took me almost the same amount of time you have been playing to 1cc LLS, and that's hands down the easiest in the series. Take that break you mentioned, and when you return you might want to try one of the other games.
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>>17143655
You probably know this by now, so it might seem like dumb advice, but on the off chance that you don't: Did you know that your bombs recharge every time you die? I didn't know that when I first started playing Touhou, and had the mentality to only bomb when I was down to my last life, so I wasted three-quarters of my bombs and had a hell of a time with the game.
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>>17143655
Congrats. Once you can start getting clears, things become a lot faster. Just keep it up and you'll get a 1cc in no time.
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>>17143655
Very nice anon. It took me like a year of on-and-off play before I got my first 1cc, and after I did that most of the others came down like dominos. The first 1cc really is the hardest to accomplish, even if you're playing one of the easier games.
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>>17144192
It's also one of the most satisfying video game related things ever. I've never beaten a video game and screamed a victory cry in my life before I played Touhou.
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>>17143482
I have a harder time 1CCing PCB on lunatic than I do SA. I think it's because the bosses in PCB are pretty inconsistent in terms of difficulty, which makes them hard to adapt to. For example, Letty is a joke but Chen is stage 4 tier. I dunno if anyone else finds this to be the case, but it makes 1CCing it kind of difficult for me.
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>>17144310
>I have a harder time 1CCing PCB on lunatic than I do SA.
That's some insanity, I tell you what.

I do agree that lunatic Chen is all sorts of bullshit, though.
>>
>>17144218
I completely agree. I think the best feeling I had was beating SA and UFO, since those two games gave me hell. I actually had to take breaks during my UFO run because my heart was racing and I didn't want to give myself a heart attack.
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>>17144399
SA's first 3 stages are all super easy, plus dying doesn't really punish you all that much since life-pieces are all so abundant. Resources are a bit more scarce in PCB and stage 2 and 3 usually drain me of them.
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YES finally I did it after many hours of hard work! My first Normal 1CC!
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>>17144440
If you supplement your bombs with strategic border breaks you can get a lot of mileage.
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>>17144716
Nice! I still remember the excitement from my first one, you can now begin your real journey, for how long have you been playing?
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>>17144716
Isn't it one of the best feelings you've ever experienced?
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>>17144716
>Player Penalty
Try again with default settings if you really want to call it a 1CC.
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>>17145172
He has two lives remaining, he probably would have made it if it was default settings.
>>
>>17144716
Nice, I just did my first normal 1cc yesterday. I got to miko, fucked up majorly so that on the 3rd last spell i had 0 lives and bombs. I managed to do it, and the 2nd last spell without dying and got a bomb (which came in handy on the last spell.) An audible "fuck yeah" was said.

Now onto mamizou, on a good run i can get her to the desert island spell. Wish me luck /jp/
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>>17143878
Yeah I know, I still waste way too many bombs though, because I don't react in time or at all. On that run alone I wasted around 10 bombs, wich might have gotten me a 1cc.
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>>17145938
You cant react to death, human reaction time is around .25 seconds and the deathbomb window is way less than that. You just have to bomb everytime when you think you are going to die.
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>>17145938
Cheer up, I'm consistently hitting the problem in IN where I screw up a few times in the stage portions and lost bombs that way, often by running into bullets and having to burn a last spell.

On the bright side, the starlight reverie trick posted earlier in thread worked so there's one less spell to worry about, and I'm getting better at reisen. I think I just need to get better at the stage sections, probably half less greedy for point items and half just not screwing up.
>>
>>17144716
>Player Penalty
Not a 1cc then.

>>17145281
Doesn't matter. If you don't play on default settings, it's not a 1cc.
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>>17146660
Functionally the same, pack that autism in a box and put it in the attic.
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>>17146660
It is still a 1cc even if he had no lives left. It being a 1cc is what the game decides, not some internet tough guy trying to validate his Normal 1ccs.
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>>17146921
While I'd personally say that 3 lives start is a proper 1cc, if he didn't need the extra lives then it still counts
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>>17146952
It would count regardless because the game treats it as a 1cc.
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>>17146660
Not this shit again. You're confusing a run being "not a 1cc" with a run that's "a 1cc that's worthless because initial resources were increased". He cleared the game using a single credit, which is the unambiguous definition of a "one credit clear". While its value as an achievement is basically invalidated, you can't just change the definition of "1cc" because you personally hold it to have additional requirements.
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>>17143197
Reporting on the ReimuA PCB. She's okay, but her damage output was pitiful. I tried out MarisaA and she's so far my favourite as of right now. Christmas trees do a trillion damage and her mobility is just fantastic for my playstyle. Right now I can reach Yuyu's last spellcard where you have to survive for 99 seconds. I bet I could 1cc it by next week or so, just gotta practice a bit more with Prismriver's first few danmakus and Youmu.
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>>17147282
And your Normal 1ccs aren't worthless?
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>>17147457
You might like Reimu B, she has similar damage output to Marisa A but gets an extra bomb and a smaller hitbox. Yeah, the tradeoff for mobility takes a ton of getting used to, but I think that the smaller hitbox really makes it worthwhile. In later games with POC at any power, Marisa becomes a lot less useful, but she's definitely my favorite in 4 and 6
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>>17147484
Already tried Reimu B, perhaps it's placebo, but I find MarisaA to still be more consistent than Reimu's piercing needles, always seem to kill midstage bosses and spellcards faster than her. Yeah, the smaller hitbox and extra bomb is very nice, but I feel like the tradeoff for mobility is worth it for me. For example, generally I waste like 2 bombs in stage 4 before reaching the prismriver sisters because of those fairies that puke out a lot of bullets (right before the last fairy of stage 4). With Marisa I basically didn't even waste a single one, excluding the last fairy, which I only had to use 1. Guess I just got way too comfortable with Youmu's speed in IN.
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>>17147483
What are you even talking about? I just want to clear up your misconception of what a 1cc is versus what you think it should be, not compare skill levels. If you do want to compare progress, I'm >>17121031, post your chart. I hope you at least have some good achievements if you're going to be shitting on people getting their first 1ccs, not that being an arrogant superplayer is all that much better than being arrogant in general.
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>>17147534
You're the one calling his 1cc worthless.
>While its value as an achievement is basically invalidated
I'm simply wondering if you think your Normal 1ccs are above his.
Also, no, you're not better.
>>
SHOU? MORE LIKE SHOW ME YOUR WAY TO THE TITLE SCREEN, BITCH!
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>>17147708
I still can't imagine what ZUN must have drunk to design her shitty cross spellcard. This shit is a fucking nightmare.
>>
Gah I think I'm starting to hit a bit of a wall now in my IN 1cc- I'm semi reliably getting to 6b with 1/2 lives left but that's not really enough to get through it, especially as the two fairies at the startof it get me a bit.

Beyond that, I'm just not sure where else I can conserve lives- I'm still trying to get the trick of keine familiar killing / focus fire, the starlight reverie trick on marisas helping but there's still more bits and pieces on her and S4/5 stage portions that I cant get done easily yet, but Im just not sure the best ways to conserve it so I have more left over. I also need to work on reisen more- I have the occasional problem with I misplace myself on a phase in of the bullets and need a last spell, but the main pain is that it's usually *right* when I've almost finished the spell- I have 1st and 2nd nonspells down, 1st and 2nd spells down barring screwups right at the end, 4th spell I more or less have in the same way, but the 3rd one gets me.
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>>17147665
The consensus is clearly that a proper 1cc should be done with default resources. Would you accept an EoSD WR run that started with max lives over whatever the WR is currently? Possibly as its own category, but certainly they shouldn't be placed with each other. Thus what you achieve on that run is invalidated under the generally accepted setting, though it's still by definition, a 1cc.
>I'm simply wondering if you think your Normal 1ccs are above his.
My normal 1ccs are "above" his only in the sense that they are done in compliance with generally accepted principles, even if he never ended up using the extra resources. Bringing a cheat sheet to an exam is not permissible even if you don't end up using it.
>Also, no, you're not better.
I'll give you the benefit of the doubt, anonymous. I just read your reply thinking you were calling normal 1ccs worthless and wondered how big of a hotshot you were is all.
>>
Is UFO the only one that has a canon ending route?
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>>17147777
Who made the "consensus"? You? Your "group"? Yes, if I think it is WR, then is it WR to me, you can call it whatever.
>generally accepted principles
Again, who came up with this? The game already penalizes your score, you shouldn't have a bunch of achievement-police invalidating your run too.
>wondered how big of a hotshot
I have 1MNB SA too, but I don't think of it as anything to even post anywhere.
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>>17147870
>Who made the "consensus"?
consensus
noun, plural consensuses.
1. majority of opinion:
2. general agreement or concord; harmony.
Ask around. Look at any Touhou video or replay uploaded on any commonly used site. Tell me what portion of those use default resources. Go ahead, I'll wait.
>Yes, if I think it is WR, then is it WR to me, you can call it whatever.
Fair enough. This is a matter of opinion, so there's nothing wrong with that. I would imagine most people would disagree with you though. Please don't ask me who these people are supposed to be. Be a little resourceful and ask around yourself.
>Again, who came up with this?
See section 1 of this post.
>I don't think of it as anything to even post anywhere.
Chartposting doesn't automatically mean you're trying to show off. It's just a way to share your progress and discuss current/future goals with anyone who might be interested. This is an anonymous imageboard. Nobody knows who's behind the chart.
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>>17147953
>Look at any Touhou video or replay uploaded on any commonly used site.
I just searched "Touhou eosd normal 1cc" and got this.
https://www.youtube.com/watch?v=pEsTPKU0_20
Noone in the comments is invalidating his 1cc.
>Nobody knows who's behind the chart.
It's very easy to tell. i.e. we all know who that ufo poster is, the one that posts everywhere to flaunt his talent.
>>
It's a fact that playing with more than the default starting lives is a handicap. If you consider a victory under a handicap to still be valid, that's your own opinion, but you can't deny that 3 lives is the default and the game punishes you for playing with more for a reason. It's like playing with slow mode on.
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>>17148020
>I just searched "Touhou eosd normal 1cc" and got this.
One data point cannot define a trend. And besides, the top comment suggests the poster to use default lives, even if he doesn't criticize him for not doing so.
Going down the list, it does seem that there are quite a number of players using max resources, though it's still less than half of the overall count. Why don't you repeat the experiment again for hard and lunatic and see what results you get? I'm sure you'll notice what the majority decides to go with.
>It's very easy to tell. i.e.
i.e. means "that is". What you're looking for here is "e.g." And again, players like that are outliers, and you cannot define a trend with one point, much less one outlying point. Please take a basic statistics course as you seem to have trouble with some of these concepts.
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>>17148109
Whoops I misread his comment and didn't notice the "I" near the beginning. Scratch the part about him suggesting anything. The rest of my post stands.
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>>17148109
I'm not taking time to search up every Touhou Normal 1cc. I gave you one with considerable amount of views and judged based on the like/dislike/comments.
You're talking about his Normal 1cc, why should I have to care about Hard/Lunatic?
I should have clarified then. The people who try to show off are easily identifiable. I can point you out as well as many people who have lunatic "conditional" runs.
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I agree with the consensus that you need default settings for it to be a 1cc. Using extra starting lives isn't any different than using a continue with regards to making the game easier, except one gives you a good ending and one gives you a bad ending.
You can go "but TECHNICALLY" but that doesn't mean anything.
I mean don't feel too bad because I once used more than default lives. I went back and used default lives on all those games to get true 1ccs for self-satisfaction, though.
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>>17148151
I thought we were talking about whether or not people considered max lives 1ccs as proper 1ccs in general, not just for normal difficulty only, but hey, I'll still play your ballgame even if you want to start shifting goalposts. I'll start saging from now though.
http://score.royalflare.net/th06/level6.html#L1
Here are a list of replays of EoSD normal. I'm fairly certain at least 400 out of these 600 are clears with default settings, give or take. Thus for every max resource 1cc you can show me, I believe the above list will at least offer 4 replays of default setting clears. At a rate of 4:1, I believe this supports my claim of default setting clears being the majority, at least for the first 100 max resource clears you can show me. I am more than happy to present you more if you happen to bring me more than 100, but until then, you have no counterargument against my claim.
>The people who try to show off are easily identifiable.
Am I included in this? At what point does talking about my current goals turn into showing off? I don't believe I used any ostentatious language in that chartpost, but feel free to convince me otherwise.
>I can point you out as well as many people who have lunatic "conditional" runs.
But who am I? Do you have my name? Address? A username that I post as on any other website?
Anything that ties that chart to me other than me claiming it's me? I have 5 other posts in this thread before our conversation, can you point out which are me? I'm very interested in your definition of "pointing someone out", anon.
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>>17148230
No, you're confused. We were talking about Normal the entire time. You say we are discussing whether a max lives 1cc is considered a "proper" 1cc, but now start asking if they are a majority. Of course they are not, I have never said they were. The whole point is that those Normal 1ccs should not and are not invalidated. I linked the video to show that people do not talk down on you like you did in your initial post if you run with max lives.
Also, from what I recall, royalflare does not allow non-default life submissions, feel free to correct me on this though.
Pointing someone out would refer to pointing out your handle whether on some forum or some other site, as it would make you "not-anonymous" anymore.
>>
So I was playing 7, when I had to move to a different window to check something, and now I can't control my character who just spams bombs and sits at the bottom right, can't even pause
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>>17148353
>We were talking about Normal the entire time.
I don't see how difficulty affects the legitimacy of a max lives run. If it's not considered proper on normal, why would it be considered proper on hard or lunatic, or vice versa?
>You say we are discussing whether a max lives 1cc is considered a "proper" 1cc
I was answering >>17147870 where you asked who the consensus consisted of. To which I answered with a lot of instances of default resource 1ccs. It's much easier to play on max settings, so why would they play on default unless there were some sort of non-spoken but commonly accepted notion that it was the proper way to play the game? Hence consensus.
>The whole point is that those Normal 1ccs should not and are not invalidated.
I think we need to reach an agreement of the definition of "invalidated" before we proceed. My intention with this is to say that it would not be appropriate to compare results from a max lives run with results from default settings run (of which the majority of people play, as you say) and treat them with equal weight. Therefore, the results of such a run would be invalidated in general circumstances as it is expected that what's being discussed are runs with default settings. It's still a 1cc, which is what I began this conversation in support of, but just one completed under special circumstances.
>I linked the video to show that people do not talk down on you like you did in your initial post if you run with max lives.
Me picking Youtube as a source of evidence was a fault on my part, but let me say this. Would you consider the youtube audience is a representative sample of players of Touhou? I would wager that many members of such an audience are not very well acquainted with the game mechanics at all. I would also like to think that if you were to explain to them that the player was not using the default number of lives, which is the generally accepted notion, they would be inclined to think that the run is made less legitimate because of it, even if they might not use language as strong as I did.
>Also, from what I recall, royalflare does not allow non-default life submissions
I don't post there so I wouldn't know. But if this is the case, then this does mean that a website used by many Touhou players consider non-default runs not appropriate for submission, with no complaints from the users (that I know of), further suggesting the consensus.
>Pointing someone out would refer to pointing out your handle whether on some forum or some other site, as it would make you "not-anonymous" anymore.
Now this I can't debate for certain because while I have never posted my chart anywhere but in these threads, I can't speak for everyone else. But as long as you stick to only posting it here, chartposting is at most just namefagging for 1 post unless you go out of your way to let yourself known, which, as I'll reiterate, is the exception, not the rule.
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>>17147457
I liked MarisaA too because of her power, the thing is that with Marisa you only have two bombs and MarisaA's bomb doesn't do much whereas MarisaB's bomb is her signature Master Spark which does a fuck-ton of damage. I recommended you ReimuA because I saw you completed SakuyaA which is similar because of the homing feature, but yeah her damage is poor.

Stage 4 can be done without wasting bombs if you know where to stand and how to stream all of those attacks, for example those who fire blue and red shots in four directions you can kill the one you have in front (left side of the screen) while dodging the shots from the ones who spawn at the other side (right) it's a difficult stage but once you memorize it you won't have any problems, that last fairy though is annoying to play against so feel free to bomb her, I almost always do.
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>>17148517
>I don't see how difficulty affects the legitimacy of a max lives run.
Most people will 1cc Normal mode as their first 1cc. I'm just saying, don't discourage them by invalidating their runs.
>It's much easier to play on max settings, so why would they play on default unless there were some sort of non-spoken but commonly accepted notion that it was the proper way to play the game?
The existence of a "non-spoken but commonly accepted notion" is not a fact but your opinion, and I have made it clear that I disagree.
>Would you consider the youtube audience is a representative sample of players of Touhou?
What is a representative sample? Aren't you just putting requirements on the skill level?
>But if this is the case, then this does mean that a website used by many Touhou players consider non-default runs not appropriate for submission, with no complaints from the users (that I know of), further suggesting the consensus.
replays.gensokyo allows max live runs. If this is the case, then this does mean that a website used by many Touhou players consider non-default runs appropriate for submission, with no complaints from the users (that I know of), further not suggesting the consensus.
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>>17148672
>don't discourage them
I'm not discouraging them from playing the games, I'm discouraging them from using extra resources, since it's easy for them to get comfortable starting with 5 lives only to realize that ZUN takes this feature out of the future installments and have to deal with 3. Why let new players develop bad habits on early games only to potentially fuck them over when they get to any game past 8?
>I have made it clear that I disagree.
If you've actually spent a good amount of time in the Touhou community and can honestly write that with a straight face, then I guess I'll drop this here as there's nothing I can really do to convince you.
>What is a representative sample?
Players of the game who are aware of the resource selection mechanic, who are aware of its removal later, and who have more than a passing interest in the games. Skill level plays no part.
>does mean that a website used by many Touhou players consider non-default runs appropriate for submission, with no complaints from the users (that I know of)
Correct. They also consider TAS runs, boss rush runs, ultra, 90fps, you name it, to all be appropriate. These submissions are not an issue because replays.gensokyo is a place to upload replays, not compare and maintain a list of high scores, so of course there wouldn't be complaints. However, I would imagine that very few people would be content if you presented a list of replays from replays.gensokyo sorted by score and claimed it was the list of high scores because those runs are not done under conditions generally considered acceptable to enter a high score list, such as royalflare.
>>
Can someone tell me why Marisa shot types in PCB are so fucking blinding? I can't focus on the shit around me when a constant stream of Christmas trees and white chalk is flying out at lightning speeds.
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>>17148773
> I'm discouraging them from using extra resources
By calling their runs not valid, though.
>spent a good amount of time in the Touhou community
Not sure about the "community" part but I can guarantee that I've been playing much longer than you. Barely anyone would post "wow stop using extra lives" or something in the various 2hu forums, iirc.
>Players of the game who are aware of the resource selection mechanic, who are aware of its removal later, and who have more than a passing interest in the games. Skill level plays no part.
So you're basically saying you have to invest some time/effort into the games, which would reflect in their skill level.
>They also consider TAS runs, boss rush runs, ultra, 90fps, you name it, to all be appropriate
We were talking about Normal 1ccs not entering a high score list, of course people believe that players should start the same for a scorerun. In that case royalflare isn't great either for a hiscore list since a lot of players don't upload there.
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>>17148820
>By calling their runs not valid, though.
I'd like to think my intended ends justify my means. If feelings being hurt are a concern to you, you shouldn't be on this website.
>I can guarantee that I've been playing much longer than you.
Post a time played on any game, screenshot of clear済's on any game, a highscore, something. Give me some hope that I haven't been getting rused for the last few hours.
>Barely anyone would post "wow stop using extra lives" or something in the various 2hu forums, iirc.
Are there an excess of people using extra lives there in the first place? If there weren't, then people wouldn't complain. But in these threads for example, just this and the last two threads have had the exact same conversations with people blatantly against extra lives. They don't even think the run counts as a 1cc at all, while I just think it's a flawed one. See >>17045653 and its reply chain, and >>17003040 and its reply chain. Only one of the posts in the latter chain was me, so you can see some other opinions on this because you seem to find mine so rare.
>So you're basically saying you have to invest some time/effort into the games, which would reflect in their skill level.
There are people who spend ample time and effort and get very good, and there are people who spend equal time and effort and aren't so good. Skill level is not important, although for the purposes of building a representative sample of players, I would ideally want opinions from players on both sides of this spectrum. My only requirement is they are aware of mechanics...etc see my last post.
>We were talking about Normal 1ccs not entering a high score list, of course people believe that players should start the same for a scorerun.
You didn't address my point at all, which was that citing replay.gensokyo's anything-goes policy doesn't say anything about whether or not the consensus I mentioned forever ago exists. Also, royalflare doesn't only serve as a high score list. Any regular old replay can be submitted as long as it conforms to their rules.
>In that case royalflare isn't great either for a hiscore list since a lot of players don't upload there.
Irrelevant. The completeness of royalflare's database is not the topic of discussion.

It seems like your conveniently dodging a number of points I raised for whatever reason. If you're going to do that anyway could you just conveniently dodge this whole post? I'm getting a little tired of this.
>>
Always the same, these threads are comfy until someone mentions the extra lives and the shitstorm of essays about how 1ccs should be begins. I don't get why would you get so upset at how someone is playing their game, it doesn't affect you in any way.
>>
>>17148897
Speaking as one of the anons from >>17003040 I basically don't even have to post here because you're typing all the words for me.
>>
Been going in order one game at a time, not moving on till I 1cc Normal at least once, just started SWR today, am I doing good?
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>>17148954
Forgot image
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>>17148897
>If feelings being hurt are a concern to you, you shouldn't be on this website.
Not concerning myself obviously. But new players might quit, since you seem to care about getting people playing.
>Post a time played on any game
Nty I'd like to remain anonymous.
>Only one of the posts in the latter chain was me, so you can see some other opinions on this because you seem to find mine so rare.
It's more common here I'll give you that, but /jp/ is nowhere near an accurate representation of the touhou community.
>There are people who spend ample time and effort and get very good, and there are people who spend equal time and effort and aren't so good.
The skill level I mentioned is for just getting close to/1ccing normal mode, not the kind gained through thousands of hours of gameplay.
>replay.gensokyo's anything-goes policy doesn't say anything about whether or not the consensus I mentioned forever ago exists.
My point is royalflare doesn't either. Both are replay uploading sites, they just have different rules made not by the community but by the creators.
>Irrelevant. The completeness of royalflare's database is not the topic of discussion.
You used high scores as an example to validate royalflare, that is why I mention players not submitting.
>It seems like your conveniently dodging a number of points I raised for whatever reason. If you're going to do that anyway could you just conveniently dodge this whole post? I'm getting a little tired of this.
Yeah me too. I don't really have a stance on this just argued for fun desu.
>>
>>17148960
my dude you deflected like all his points lmao.
I wouldnt bother to write an essay refuting this if this is all you got left
>I'd like to remain anonymous
Nobodys going to stalk you through time played or a high score get over yourself
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>>17148960
Okay, looks like you're about done so I'll be going back to lurking too. Here's hoping you don't "point me out" later in the thread.
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>>17148957
You are doing great, keep it up, try getting a 1cc on TD I'm sure you won't have problems with it.
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>>17148991
all you have is talk with nothing to back it up
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ALWAYS BET ON SAKUYA

My first actual hard mode 1cc, I feel like I'm definitely improving. My only other hard mode 1cc was in EoSD with the extra lives enabled, so this feels pretty fucking good. Still haven't unlocked the fucking Phantasm stage.
>>
I'm going to agree with the anon saying 1cc's are still valid even with increased resources. If it's something the game gives you the freedom to do, you should be allowed to do it. Even things like safe spots shouldn't be off limits--they make the game easier, but honestly lots of things can make the games either easier or harder in a variety of ways and there's really no reason to place limitations on the players. The game already punishes your scores pretty hard for increasing your resources, so isn't that really enough? There's no possible way someone who increased their resources' score would be able to compare to someone's who didn't. How much farther do you need to go before you say you can't use Reimu A or Sakuya A in PCB because they're easy to use? Where exactly are we drawing the line here? Things aren't exactly black and white here. Everyone knows a pacifist no bomb no miss SA normal 1cc is much harder than an IN Border Team max resources 1cc, but they're both completing the game and satisfying the conditions for a 1cc within it's own design. It's like saying that the game-winning final shot in a basketball game didn't count because the timer was up, even though the rules explicitly state that it still does.

Literally it's just the sekrit club trying to exclude anyone who isn't cool enough to be one of the cool kids. We're not in high school anymore, guys.
>>
>>17149022
Are you the anon that was fighting against Ran? You need to capture 60 unique spellcards in order to unlock Phantasm, it's such a pain.
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>>17148991
>Nobodys going to stalk you through time played or a high score get over yourself
Actually I am.
>>
>>17149039
Yeah I'm the same dude. I thought if I still need to grind some spell cards, the least I could do is practice some hard mode.
>>
>>17149034
I don't think either of them said the 1ccs don't count, it's just one of them thinks they're substandard because it's not default, can't go on royalflare etc. and the another guy saying they should be full fledged 1ccs regardless

I'm kinda with the first guy. My opinion can be summed up as "yeah, you beat the game, but you kinda like, you know, you didn't *actually* beat the game though, like you know what I'm saying? yeah." And I'd respond in the exact same way to almost any sort of counter opinion, with a heavier emphasis on the "actually"
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>>17146660
>Doesn't matter. If you don't play on default settings, it's not a 1cc.
Technically his feat is even more impressive than if he played on default settings, because he had to deal with the player penalty without gaining any advantages.
>>
>>17149081
That brings up a point I wonder about, though. I always gain a fuckton of score lives in 6-8(though to be fair I actually try a bit to get points)--probably, I dunno, 3-5 lives from score in a single run typically, on default settings. Would the score penalty totally fuck over your ability to get score lives? If so I can imagine it not even being that worth it to play with player penalty. You'd probably end up net losing more than you would gain, with the only difference being that you start out with more(something more or less inconsequential if you're aiming to 1cc).
>>
>>17149111
The penalty only applies to your stage end bonus, which isn't very big. Plus extra lives in 7 and 8 are based on point item count, not total score, so no downsides there.
>>
>>17149034
>If it's something the game gives you the freedom to do, you should be allowed to do it
It's argued that increasing the lives from default is an action taken from outside of the run, to change the conditions of the run itself. Things that match that description would be candidates for calling two runs "different", ranging from regular game options to literal cheating to self-imposed challenges.

With that in mind, safespots etc aren't an issue at all. Something like abusing MarisaB 3.00 in MoF to clear is on the boundary of "that is technically a 1cc, but...", as it's still something you do within the game, but it changes the game conditions by making most of the game incomparably easier. The fact that it's extreme and a bug are more what make that objectionable.

>There's no possible way someone who increased their resources' score would be able to compare to someone's who didn't
Well, in EoSD you could trivially outweigh the drop in bonus score through actual scoring methods though (not that this is important).

>How much farther do you need to go before you say you can't use Reimu A or Sakuya A in PCB because they're easy to use?
The equivalent argument would be more that two shot types are incomparable. Which is also totally legitimate, it just doesn't affect the game to the same extent as increasing lives, and there is no default shot type. But surely if you said "I got X score in Y game" you'd also need to mention the shot type because that is important in differentiating runs.

>Literally it's just the sekrit club trying to exclude anyone who isn't cool enough to be one of the cool kids
In previous threads, and perhaps above, there -were- people making the claim that these conditions made a clear not a 1cc by definition. The discussion here was not really about that.
>>
While we are on the subject of what counts as a 1cc, is it a 1cc if you beat IN while using one continue?
>>
>>17149490
no
>>
>>17149490
It's a 1 continue clear so yes
>>
>>17149503
I know you're being facetious but I still have to point out it's "one credit clear" because some actually might not know that.
>>
How did touhou get so popular?
>>
>>17150138
https://www.youtube.com/watch?v=8jJZA-O_B78
https://www.youtube.com/watch?v=UkgK8eUdpAo
These two videos and probably a few others like Cirno's Perfect Math Class.
>>
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>>17148447
Yeah this happens
>>17148778
Boy wait until you see her A shot in UFO
>>17148934
I don't think it takes away the comfiness anon, it's nice to see people share their point of view about a specific topic in the games, this is the gameplay thread after all.
>>17148954
>>17148957
You are doing amazingly.
>>17149081
You are trying to push that meme too far. Player Penalty has no impact in survival runs so it shouldn't even be accounted for.

On the 1cc plus extra lives topic, I would say that it is a 1cc but with a special condition in it. Just like your NB or NM runs, but the condition here being extra lives. Of course, unlike the NM/NB, this doesn't talk very well about the player, but a 1cc nonetheless.
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Four Seasons is way more fun just using lives and releases, without bombs. ZUN should just replace bombs with releases and make the fall one a little weaker to balance out the difficulty. I can imagine the full game's Lunatic mode being really fun if the release meter is the bomb stock.
>>
>>17152232
Please color in the squares for each game with the color in the dot beside the game names it's triggering my autism/10
>>
>>17152274
>without bombs
Bombs are for refilling season
>>
WHAT KIND OF NERD DO I HAVE TO BE
TO NOT USE BOMBS ON PCB'S STAGE 4
>>
>>17153363
It's just streaming dude
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Damn it, this is the furthest I could get in Hard, I died two times with fully stocked bombs.
>>
>>17153363
Don't shoot on some of the enemies and just stream the green danmaku they fire.
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>>17152564
>>
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Do I have to complete the game for the captured spell cards to count towards unlocking Phantasm? I'm finding it hard to believe I don't have 60 captured spell cards with how often I play this game.
>>
guys im a casual shitter and i can't beat ufo

does this game have infinite continues like SA
>>
>>17120651
I only do this dance in the PC-98 games, where tapping down when you're at the lower edge of the screen bounces your options.

>>17142753
You play the game in 16:9?

>>17143030
Turn off anti-aliasing on the paint bucket tool for whatever editor you use.
>>
Anyone have a link to a patch I can use to practice VoWG and just VoWG? The link on shrinemaiden is dead and I can only find patches that start directly at the timeout tier of difficulty.
I just want to bash my head against VoWG until Kanako decides to be nice enough to not throw me too many walls so I can say I "captured" it. Help.
>>
>>17153461
Go check your player options, it'll show you how many and which cards you have cleared.
>>
Looks like I'll have to add a "default settings" note to my 1CC chart to specify for the retards in these threads. No one arguing against non-default lives said any runs were invalid, but you don't come into a community and call your *1CC* the same as the 1CC that everyone else got.

Just like with score runs or speedruns, if you have a special condition in your run that does not agree with the community accepted consensus, then you make a note of it. That's why TAS runs are labeled as such. If there are no standards than two things cannot be compared. I don't see speedrunners comparing their segmented records to others' non-segmented records? This is the same reason people don't call their LNMNB 1CCs the same as everyone elses' 1CCs: there's a special condition.

We all know the real reason you don't make note of it. It's because you're embarrassed and want your achievement to be equal to everyone elses' when in reality you know it isn't but you attempt to validate it anyway.
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Red = clear
Green = NB
Yellow = NN
>>
>>17153679
How long have you been playing?
>>
I don't understand why people say IN is an easy game. There's the long deathbomb window, but it uses two bombs, and bombs are abnormally weak. I'm trying for a lunatic 1cc of it and am finding it much harder than my PCB lunatic 1cc.
>>
>>17154026
Agreed. I don't think it's a very good beginner game overall. The deathbomb window will not teach you how to use bombs, how to conserve resources or how to actually deathbomb. In fact, it will reinforce some very bad habits when it comes to bombing. I also do not think the time system or the slave system is a good starting point for new players. New players firing unfocused most of the game for time/killing slaves? I don't think so. It does, however, have the easiest easy mode but I don't think new players playing on easy is going to teach them anything, especially if they've never played a shmup in their life. PCB or LLS have the easiest lunatic and the easiest normal I think, with LLS teaching you all the shmup basics. IN lunatic is definitely not easy.
>>
>>17152274
>ZUN should just replace bombs with releases and make the fall one a little weaker to balance out the difficulty.
MoF/SA
>>
>>17154123
Oh god no not that again- release systems only work when its only part of your shot power you lose. SA is just pure suffering because using bombs cripples your damage output because its all your shot power it takes, while HSIFS only uses your sub power, you still have your main shot which can actually do things unlike SA.

SA also has the death spiral of "use bomb, damage output crippled, the spell now takes longer to do, need to use more bombs, repeat".
>>
>>17153461
Apparently you do.
https://www.shrinemaiden.org/forum/index.php/topic,15096.msg994183.html#msg994183
>PCB doesn't actually save the game until you either finish the game or game over (and choose not to continue or run out of continues, if applicable), so if you Esc-R or Esc-Q or something, your spell captures won't count.
I'm not sure if this means you need play to the end or die just once to "update" your capture statistics for Phantasm, or if you need to do so every time you capture a spell card, without quitting to the menu as soon as you've gotten it.
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>>17146660
The game also halves your score on anything other than default lives too right? I'm not sure because I always play default but if that's the case it would have been harder to get extends.
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I have just beated my first touhou game without continues, EOSD, Marisa B, no hitbox patch.

You can laugh at me, but i am proud of myself.

No, i don't usually play on easy. I practice on hard and make runs on normal. Just decided to give it a try

>inb4: easy modo
>>
>>17154398
On easy*
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>>17154398
>beated
>easy modo
>>
Zun should just get rid of easy mode altogether desu.
>>
>>17154398
The image is poor quality, as is your grammer. Please improve both.
>>
>>17154395
I'm fairly certain the early 2hu games don't have the "Get extend for a high score" and just solely rely on 1ups. Example would be MoF where you can't change the number of lives you have at the start, but you do get that "Set amount of score -> Extend", while games like EoSD, PCB and IN don't have the "Get 1up for a high score"
>>
>>17154429
Don't tell us about it! E-mail the man himself!
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>>17154451
I meant on the default settings. Sorry for the confusion.
>>17154469
Lord and Savior ZUN?
>>
>>17154398
>babbys first easy modo clear
Cute
>>
i've become brain damaged and can't do greatest treasure or good omen anymore
>>
>>17153463
Yes it does
>>17153605
Look up spoilerAL
>>17154026
It's the easiest in easy mode.Goes to show what kind of people will tell you that.
>>17154398
>You can laugh at me
Well..
> no hitbox patch
No, I can't. Good job!
>>
>>17155046
>spoilerAL
I have, but I can't find an ssg for MoF that let's me skip to specific spells, only one that change power, invincibility, timer countdown etc. If you could link me one that lets me skip to VoWG that'd be greatly appreciated.
>>
Shou? More like Shit
>>
>>17155445
Rude.
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>>17155445
>>
>>17153679
Did you never play normal and hard at all?
Also what vertical shooting games did you play before touhou?
>>
>>17155445
Just dump all of your resources.
>>
>>17154026
>I don't understand why people say IN is an easy game.
It's a really outdated meme.
>>
>>17155046
Why does everyone seem to think that the lack of hitbox in EoSD makes the game so hard? Truthfully, if you've been playing the game long enough you may not actually need it, since you already have a good idea of where your hitbox is and arguably the size of bullets' hitboxes as well. Of course, I can imagine it being problematic if you're new or somewhat new, but beyond that probably not. I can play EoSD around on the same level as I can the other games.
>>
>>17155747
Yes, that's why it should be erased from the internet.
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>>17154398
>>
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>>17153390
I want to cry.
>>
I COULD HAVE DONE IT

I COULD HAVE DONE IT

IF ONLY I JUST PAUSED IN STAGE 4, SO I COULD GET AN EXTRA LIFE AND NOT GET CLIPPED AFTER I WENT TO GO GET WATER

ALL THOSE SPECTACULAR DODGES

FUCK KOAKUMA TOO, BUT I COULD HAVE DONE IT IF I JUST HAD PAUSED

AND IN THE HEAT OF THE MOMENT, I DIDNT EVEN SAVE A REPLAY
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>>17156158
Don't worry bro, just meditate on that. If you could have done it, you can repeat the same steps and win by not making that one mistake.
I got to Remilia and died on last spellcard like three times. Once with bombs and 2 seconds left on the timer before my first 1cc. I didn't even get mad.
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>>17156477
By died I meant that I ran out of lives and my run ended. Something tells me I need to rest.
>>
>>17155747
I bet you have no idea of the actual size, shape, and locations of the hitboxes in most games.
>>
I'm tired of being a normal shutter, I need to beat a game on hard or lunatic even
>>
>>17156791
No, you need to beat them on normal with every shot. I don't have SakuyaB in DDC and because of that I stay a normal shitter as well.
t. Person with hard and lunatic 1ccs.
>>
looked at this thread this evening and decided to go all out on TD, did my first 1cc, that was pretty awesome
so, how is that extra TD stage going guys ?
>>
>>17155840
I wouldn't go that far. Let people play the way they want to.

>>17156615
Aren't they pretty much shown in all the games after 6? I presumed it was the inner light tan area of the circle that appears when focused(in games it's shown)and that the bullets are presumably half of their graphic size. I don't know if it was somehow different in 6 or what, and I haven't taken a look at files to see what they would be precisely, if that's what you mean.

I also mostly play normal, so take it for what you will. It's possible whatever problems you're implying to occur would be less or more noticable the easier/harder the difficulty(and stage)you're playing.
>>
>>17156973
>so, how is that extra TD stage going guys ?
Haven't played it in a long while, but this is sure bringing back awful memories.

I don't think I ever got past the initial few barrages without going bomb-happy.
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>>17157162
>>
>>17157213
Huh. That's pretty small, compared to the actual visible box.

Regardless I still haven't had the lack of hitbox being too big of a problem, but that's just me personally.
>>
>>17156973
>>17145291 anon here. My post answers that question but also fuck midboss nue.
>>
>>17156973
The stage is piss easy to me, but Mamizou herself fucks me up, and her last card is like specifically designed to fuck over low-power Youmu. I lost confidence in myself and gave up, though I'll eventually go at it again. I've just been focusing on EoSD on hard instead. No major progress in a while, I can sometimes handle stage practice runs pretty good but I still choke on full game runs and ragequit even though I shouldn't.
>>
>>17153636
You complain a lot but don't seem to realize that the posts defending this in this thread still agree with what you're saying. They are not the same 1cc and are not comparable, but they are still a 1cc. This only ever keeps being discussed because any time a new player shows up with increased resources, random anons froth at the mouth trying to shit on them.

>It's because you're embarrassed and want your achievement to be equal to everyone elses' when in reality you know it isn't but you attempt to validate it anyway.
I would bet money that most of these people simply downloaded a copy that had the default lives increased and don't know any better. It isn't worth demeaning their accomplishment, just worth pointing out. If you seriously think people are actively trying to deceive with this you have some serious issues.
>>
everyone post your scores
>>
>>17157517
I'm well aware they are agreeing with what I said, if that wasn't clear. We shouldn't have to have this discussion every time because some one wants to use their own definition of a 1CC. In regards to the chart, it's posted to compare achievements and progress, and implies that everyone is using the same definition of a 1CC.

>I would bet money that most of these people simply downloaded a copy that had the default lives increased
Why are people still suggesting moriyashrine to people in these threads for downloading the games?
>>
>>17157640
Because it comes with a fresh score file if you are not retarded.
I agree that most people that clear with max resources do it simply because they can't git gud fast enough but still want acceptance.
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>>17157586
>>
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>>17157791
>one million points
Holy shit, is this real?
>>
I miss you, /2hug/
>>
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>>17157867
I checked it out in the archive and it seems like 90% shitposting
Please do not bring /2hug/ posters to this thread
>>
>>17157867
Go back there to your secondary friends. You can't roleplay with your fangames or discordbros here.
>>
I can't play as Marisa in PCB. I don't know what it is, but my already shit skill deteriorates completely when I play as this girl. To be quite honest I'm beyond tilted at the moment.
>>
>>17157964
Played with her last night and I was having a lot of difficulty with how much slower she moves when focusing. You go from light speed to snail, which is not what I'm used to. Her hitbox is huge too which makes Youmu and the Prismriver sisters much harder. You have a ton of resources though so you can safely bomb spam all of Youmu if you are not dying stages 1-3. Marisa is better if you fire unfocused most of the time in the stage portions so you have more coverage.
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finally did this shit then realized that I am shit
>>
>>17158025
>1cc lunatic PoDD
>shit
anon you are surely mistaken.
>>
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>>17158025
You must really have a knack for Phantasmagoria for some weird reason. PoDD lunatic with anyone and PoFV lunatic Cirno/Tewi are pretty fucking up there in terms of difficulty. How you're not crushing other lunatics is kind of beyond me. I guess memorization isn't your thing?
>>
>>17158108
But some games don't allow you to play ex if you only beat easy
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>>17158104
could 1cc it once, only because I love ellen and couldn't stop playing with her, I don't think I played with any other character after I started to play with her

>>17158118
I genuinely think that PoFV is an easy game, so I decied to make a 1cc on lunatic with the most underpowed characters and yet I still found it easy. I guess my problem is that I don't have the same time as before, already finished several games in lunatic but never got the 1cc due the lack of time. maybe I should pick it again
>>
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>tfw after 6 years of playing this shit I finally 1cc'd...IN...on easy

I didn't even survived Eirin's Last Word [spoilers];_;[/spoilers]
>>
>>17158344
Congratulations, are you going to try one of the higher difficulties now?
>>
>>17158370
I've been trying Normal for a very long time. I've already cleared many games in that difficulty (PCB, PoFV, SA, TD and DDC), but with continues. I just suck so bad, but I'll keep trying because I want to at least unlock one extra.
>>
>>17158395
Would you mind sharing the replay?
>>
>>17158344
Well congratulations I guess. Mind sharing the replay? I think it should be intresting to see what you're doing wrong (probably everything) to have problems with that.
>>
>>17158407
There ya go: http://replays.gensokyo.org/download.php?id=43396
>>
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>been playing 2hu on and off for over 4 years
>have sunk multiple hours into all games except the pc-98 and the last three or so
>only 1cc'd PCB, IN, and MoF (normal)
>gotten extremely close to 1ccing EoSD, UFO, and DDC but usually choke

I never know whether to embrace my status as a baddie or be proud of the modicum of skill I've
acquired. I'm still not sure exactly how lunatic players exist. Also I'm not quoting anybody but instead venting with a shitty blogpost.
>>
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>>17158470
I feel you. I'm still learning a lot about the games even after I started two years ago. Getting a 1cc on SA, UFO, or LoLK on at least normal mode is gonna take some serious fucking dedication for me.
>>
>>17158439
Did you recorded a whole replay just to bait people into watching it? Because this doesn't look like first 1cc, unless you're a perfectionist who quits after even a single death.
>>
>>17158551
I have practiced before on Normal and Easy, so I know some of the patterns and strategies (I also watched video that shows some "blind" spots in some spell cards like the Marisa's one where I get many time points). I have never cleared IN on normal because Marisa sucks most of my lives and Reisen finishes the job.

So yes, it's my first 1cc ever.
>>
>>17157640
>We shouldn't have to have this discussion every time because some one wants to use their own definition of a 1CC
Duh, tell that to the people sperging out whenever they see "player penalty". It's going to keep coming up if people insist on demeaning others over it and not just pointing out they should go for default lives next.

As far as charts go, I'd hope anyone posting them is already aware of basic things like default conditions. If you could tell the same person was filling a square, then sure tell them it's inappropriate.

>moriyashrine
There were sources way before moriyashrine that had non-clean files; they probably just mirrored those. I don't even know where people get their games from anymore but I'm sure people find non-clean copies all the time.
>>
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>>17158610
Reisen is very simple, though. I'd go so far as to call her a Stage 3-4 boss. Are there any specific spellcards you have a problem with? Since it basically revolves around you following the same pattern over and over until she dies.
From my experience, I'll assume you also have a hard time with that retarded non-spellcard danmaku shot of hers where she shoots a wide line of bullets, but then they tighten as they approach you.
>>
>>17158470
You should play touhou 9, for some reason that's the game that always helps me get better the most, also don't ignore pc-98 please.
>>
>>17158610
Have you considered playing as Scarlet Team? They face Reimu, whose boss fight is much easier.
How many lives do you usually have at the start of the fourth stage?
And what kind of problems do you have with Reisen?
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UFO is fun. Why the hell are people hating it?
>>
>>17158744
Ichirin, Shou and Byakuren.
>>
>>17158750
>Ichirin
The fuck?
>>
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>>17158631
>>17158734
The spells I have more problems with are Spread Sign "Invisible Full Moon" and sometimes Lunatic Sign "Visionary Tuning". The first one because it confuses me with the changes between the balls and the arrows. The second one usually it's because I get cornered in the bottom, but I have been (kinda) improving n that.

At the start of the 4th stage I usually have 6 lives.

And thanks, I'll later givit a chance to ST.
>>
>>17158773
King Kraken's Strike on lunatic
>>
>>17158780
Spread Sign「Invisible Full Moon」is easy. You just have to look at the wave before it will disappear. Then you align yourself while wave is invisible, and then it appears and you safely pass through it. You can just ignore bigger blue bullets. They're not going to hurt you unless you'll run into one.
Normal Sign 「Visionary Tuning」is not hard too, and of course not lunatic. From your replay it looks like you know what you're doing. It's pretty much the same on Normal, just a little harder. When bullets are invincible, go to one of the safe diamond-shaped areas as close to the middle of the screen as possible, then move down with the wave, repeat n times.
Considering lives:
+3 (start) | Stage 1 | =3
+1 (100 points bonus) | Stage 2 | =4
+2 (250 points bonus, Keine's extend) | Stage 3 | =6
With 5 starting lives the number should be 8.
So you are either playing with default starting lives on Normal, dying 2 times even before 4th stage or not even trying to collect point items.
>>
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How do I beat this spellcard guys ?
It didn't seem crazy in the first place but now, even after downing Junko to the point where her health bar is almost invisible, I don't have the confidence to think I can make it
Plus, I encountered my worst nightmare, my ring finger is less responsive than my index, and almost trembling, what do ?
>>
>>17158818
Looks harch but only because one spellcard?
>>
>>17159098
Take a break.
>>
>>17159174
admittedly she's not that bad apart from that but it still causes problems in a run when you're looking for consistency in the early game especially
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>>17159098
For the first few waves, there's enough of a gap between each "column" of bullets to stand still, but if you'd like you can just follow the next step for the whole thing.
The bullets always come in layers of 5, so line yourself up with the first layer so that it misses you, then do a rhythmic left-right-left-right (or right-left-right-left) through the last 4. The trick is finding the rhythm, which should always be the same once the more dense waves come out. Once you get the hang of it it's just keeping up that rhythm for about 7-10 waves.
>>
>>17159309
Yeah, got that
But for the waves after 3 or 4, I always start to go in between the curved shape overlayed in each wave which become denser as the timer goes, the thing is, you need perfect rythm to go through that, and often, when I hear the death sound of the boss, I start to panic a bit and crash myself
Do you think it is really easier to do left-right 3 times for a wave instead of doing left 5 times (resp. right 5 times) ?
>>
>>17159178
Well, I don't know, last week I spent three days on Clownpiece's Stripes Prison and finally beat it, maybe this one is different, no idea
>>
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>>17159387
It's easier for me, not that I tried moving a single direction 5 times. I think that if you did that you wouldn't be under Junko for as long of a duration, so it would take you longer to finish the card. My left-right-left-right strat works all the way into lunatic and it's one of only two spellcards from Junko that I have any "consistency" on, if that counts for anything.
>>
>>17159418
what do you mean by a spellcard having consistency in lunatic ? from a physical standpoint, Junko's spellcard are dense enough to have consistency at all
Jokes aside, I tried my hand (literally) on this technique, and it seems far more promising, I just have to start getting the rythm a bit more precisely and I'll beat her in no time, thanks
>>
When I use SpoilerAL for EoSD, the game crashes when I enable boss rush or choose a specific spellcard. However, the practice modifiers and the warp options work fine. Anybody have an idea of why this happens?
>>
>>17117673
Alright I'm finally going to man up and beat UFO on hard. Wish me luck /jp/.
>>
>>17159773
Good luck and watch out for Shou
>>
>>17159773
Good luck anon. Hopefully you won't give up on finishing your UFO 1CC on Hard like me and I thought I got good when I was able to get a 1CC on SA in just a few days. Also fuck Byakuren in particular.
>>
>>17158503
Is there a full version of this image of reimu somewhere
>>
Current goal: actually reach this far while playing this way.
>>
choke after choke after choke...
>>
>>17158744
It's too hard for them.
>>
>>17158470
> lunatic players
Clearing lunatic isn't much of a big deal as you keep getting better tho
>>
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>>17159418
HELL FUCKING YES
I finally beat, I would never have thought it was possible, thanks a bunch anon, you made my day, in a sense
Now let's see how anally annihilated I'm going to be soon when I go for Pure Danmaku, shit's not gonna be the easiest
>>
>>17159861
kek, you could do original speedruns at cons using that skill anon
>>
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>>17158744
It also has one of the best OST's in the whole franchise

https://www.youtube.com/watch?v=lmy6rcn_v3A
>>
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>>17158470
>multiple hours
You're doing a lot better than when I started out. Some of my games look like this (and I know the slowdown makes my run here not count, but I beat it with Reimu-B with 0.1% slowdown after I got a less-shitty toaster). I imagine EoSD would look like 60+ hours on some shottypes if it tracked how long you played in that game.
>>
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>>17158912
Thanks for your comments, I'll keep practicing using your tips And yes, I play with max lives

Again, thank you for helping a scrub like me.
>>
>>17158744
It's just preference. The UFO mechanic takes over the gameplay, so if you like it you'll love the game, and if you don't it gets in the way a lot. I like the risk/reward aspect of it, so it's one of my favorite games that ZUN's made. It's the same reason why Junko's one of my favorite bosses in the series. A lot of people hate the micrododging, but I think it's fun once you get used to it.
>>
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I'm really feeling it

Wish I could get better but I just don't have the time.
>>
>>17160597
>Yumjikuu
Anon, please. And in order for the romanization to be consistent, they should be 'Yumezikuu', 'Huumaroku', 'Sinkirou', 'Sinpiroku', and 'Amanozyaku'.
>>
>>17159773
>>17159795
>>17159824
I did it. I fucking did it! Damn, that was intense. I was playing for two hours straight, took a break and came back. I hate how there's so many bright bullets in UFO, I can barely see them. Looking back to it, it wasn't a very good run - I still have to practice the stages 4 ans 5 more. But I liked the way the Shou and Byakuren battle turned out. Now I'll try SA or GFW Hard!
>>
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>>17160303
help
>>
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>Trying to 1cc hard PCB with Reimu
>Youmu keeps taking away my lives

I can't figure out anything she does. Every single spell card throws me for a loop and her non spell cards are just fucking terrible to deal with. What do I do against her because I honestly think Yuyuko is easier than she is.
>>
>>17161730
You bomb a lot.
>>
>>17161730
What I do with her is stay at the other side of the screenn when she does that attack where the time slows down and then wait until she slows down the time again to search for a safe spot. It's not that hard. She has a lot of open space in her attacks.

The Prismrivers tho. Fuck these little shits.
>>
>>17161337
Getting it in 2 hours is pretty good, good job
>>
>>17161730
Who are you quoting?
>>
>>17162186
Thanks! UFO's one of my most played games, so my transition from normal mode to hard was somewhat smooth.
>>
>>17161730
>I can't figure out anything she does. Every single spell card throws me for a loop and her non spell cards are just fucking terrible to deal with
Watch replays. Her noncards are all essentially tricks and are pretty trivial with proper strats.
>>
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Is there a better feeling than going back to something you had a fuckton of trouble with back when you started, and then beating it relatively quickly?
>>
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>>17161821
>>17161972
>>17162707
Never mind I did it. I had a pretty good attempt on the Prismriver dykes on this run and Youmu can just go fuck herself.
>>
>>17161054
Sorry man, it's just the first full chart I found on google. If you post better template I might use it.
>>
The feeling of going back to something you had very little trouble with back when you started, and then getting your ass drilled repeatedly.
>>
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>>17162919
These are the latest versions. I didn't make them.
>>
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>>17162919
>>17163010
I think the romaji version is deprecated.
>>
>>17162919
>found on google
Really? I made the original version of that chart and never posted it outside /jp/, so I'm surprised and vaguely proud that some form of it made it out into the world like that.
>>
>>17162710
It`s good, but somehow kills the mood. I remember having a hard time beating PoFV on Hard, and when I got my first 1CC, the Yama died stupidly early(before the 2 minutes mark, in the first round) and I still had three lives left. I was kinda disappointed, because I was expecting the fight to go on for much longer and it just ended abruptly. I was just thinking "Wait, what? She died easily like this?" since in the fights before this, she would mop the floor with me, making me waste 3+ lives there and still losing the game.

But overall, it's a pretty good feeling. Congrats! Do you plan trying the Extra Stage?
>>
Well, I think I've had my best try at IN so far- not quite a 1cc just yet but I'm getting closer I think, and I *might* have gotten it if I hadn't screwed up a couple times on stage 6 stage preboss +eirin portions.

I think I'm at the point where the only spells I don't have much of a strategy for are Earthlight ray, Reisens 3rd spell where it comes from all 4 corners, and everything from eirin onwards with the exception of buddhas bowl- for everything else in S6, I'm mostly dodging on instinct, not having too much of a strategy for it- it works but not that well, so any strategies for midboss eirin and kaguyas stuff would be appreciated.

http://replays.gensokyo.org/download.php?id=43403
Replay for general critique if people are interested

Also Marisa can get fucked with Final spark because it was my first time seeing that and Mesmerism and holy shit fucking last words
>>
>>17162990
That one is pretty funny. Back when I started I thought IN was pretty alright but now I get completely fucked by either Marisa or Reisen, even on Normal.

>>17163421
>Do you plan trying the Extra Stage?
Gave it a few shots just now. Pretty intense stuff, but I think I can handle it if I just keep at it. The furthest I've gotten is Koishi's spell where she throws a bunch of hearts all over the place and I have no idea what the fuck I'm supposed to do there (I think it's the second or third one).
>>
>>17164616
Some of Koishi's spells are a bit tricky. For me, she's the second hardest Extra, only losing to Hecatia. But don't let that discourage you! If you keep practicing, you can do it!
>>
>>17164616
Look at the part with the hearts as two separate, alternating waves. So look at the wave that comes from one side, go through it, and then look at the one coming from the other side, go through it, etc.
>>
>>17164616
>Koishi's spell where she throws a bunch of hearts all over the place
That one reminds me of Kaguya's third Last Spell. You can try to practice that one in Spell Practice to get a feel for judging the movement of criss-crossing bullets like that, it might work for you.
>>
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Still trying to 1cc PCB on Hard, this time I died at the last spellcard with 30 seconds remaining, that's so demoralizing it makes me want to give up. I was able to capture most of the spellcards already, including Youmu's but it's like almost impossible for me to do a perfect run, I always fuck up either at Prismriver Sisters or Youmu, if I do one of them perfectly I fuck up at the other one.

I'm playing with ReimuA right now, SakuyaA speed while focused is so fast that makes some spellcards or Chen horribly annoying to deal with, but knowing she can hold 4 bombs and the damage they do is tempting.
>>
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Is it cheating if I pause for fifteen minutes in the middle of a run?
>>
>>17166925
I don't think so (although some people think otherwise). Pause buffering (pressing esc several times per second to slow down inputs) is cheating though.

>>17166865
Good luck dude. PCB is a great game.
>>
>>17167027
It's actually my favorite game of them all, and my first Normal 1cc was on PCB, this was 2 months ago, so I guess I'm doing okay.
>>
>>17166925
Why should you care about something as trivial as this from other anons?
>>
>>17166925
What if you had to go to the bathroom, would you rather shit on your pants?
>>
>>17166925
I always pause for a minute or two before fighting the last bosses, otherwise the hype will spoil the run. Same with extra bosses.
>>
>>17167153
Great achievements can't be made without sacrifice, anon.
>>
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>>17167105
I'm asking because I did it in my second 1cc. I guess I rested for a bit there, and some charts have a cheat/bug abuse checks on them, so I'm just making sure.
By the way, what constitutes bug abuse? I thought 2hu games are simple enough (in terms of coding) that no bugs should appear in the end product.
>>
>>17167992
Not fixing MarisaB in MoF is bug abusing.
Only one I can think of actually
>>
>>17166925
I've had to pause games before just to catch my breath and calm my heartbeat. As long as you aren't pause buffering it's fine.
>>
>>17169336
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