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would anyone be interested into a remake of the first touhou?

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Thread replies: 33
Thread images: 5

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would anyone be interested into a remake of the first touhou?
>>
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>>16715815
>java
>>
I would. I really enjoy the gameplay and the soundtrack is great.
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>>16715815
Yes, but only if you can run it on my 1.0 Windows Experience Index Laptop.
>>
Just make a similar game with original characters and story. Is that so hard?
>>
>>16715815
That would be cool.
>>
Didn't the Len-en guy already do that?
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>>16715928
>Is that so hard?
Yes.
Creative liberty might sound like a good thing, but it's actually a lot more demanding. Having something to lean on is relatively easier.

Of course, you can just create a game with just the gameplay part, but no one give a shit about that nowadays.
Well, there are, but they're the minority.


Also, established fanbase. That helps too.
>>
Touhou 1 is the worst game I've ever played. Never before or since has a game made me want to kill myself more than hrtp.
>>
>>16715815
>using Java unironically
Fuck outta here anon
>>
>>16715815
>Video game
>JAVA
>>
Nobody who was an autist about languages ever finished a game.
>>
>>16715831
>>16716043
>>16716072

Java's plenty enough for this. Getting the garbage collector to play nice with your rendering loop would be easy since you wouldn't need to allocate anything dynamically during gameplay for such a simple game.

>>16715815
No one even likes that game anyway. Just make your own thing.
>>
>>16715833
>>16715921
I guarantee you haven't played the game for more than five minutes.
>>
The only good thing about the game is the score and character designs, could just make it a modern 2hu with a reskin.
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>>16715831
>>16716043
>>16716072
What's wrong with java?
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>>16715815
I would suggest also making original game. I'd love to play touhou-style shmups with new themes.

I also think java is enough for this type of games. I made webm with +30k bullets with alpha increace 0 to max with hitboxes on. No object pooling, no separate rendering thread. All written in java.

Good luck with your project. Remember post your progress to oc-threads.
>>
>>16716242

I'm >>16715833 and I've beat it both Makai and Hell routes! Only on Normal however...
>>
>>16715815
At least use JavaScript.

I wanted to remake create.swf but I don't know if that is a good idea.
>>
I'd rather a remake of the second, in the vein of Story of Eastern Wind but actually playable on a modern OS.
>>
>>16717355
This. And with Focus mechanics too.

Still hrtp is fine too. It can be pretty fun once you get the hang of it.
>>
>>16716002
You didn't play UFO or GFW?
>>
>>16716847
memes
>>
>>16715991
why do that harvest moon/touhou game that was suggested and then abandoned years ago?
>>
File: 2017-01-28-233222-maim.png (42KB, 640x480px) Image search: [Google]
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>>16715815
Not if you use fucking java, I'm not installing this slow ram-eating security-hole ridden piece of shit in 2017.
>>
>>16731473
Come again? HM/Touhou?
>>
>>16717910
Fuck you, GFW wasn't THAT bad. At least the extra stage was fun.
>>
>>16716002
Worst game you've ever played? I doubt that. Why don't you like it?
>>
>>16734383
Bullshit, randomness, janky "physics", your only weapon can kill you and does so more than anything in the game, sariel and all the problems inherent to her.
>>
>>16716117
>you wouldnt need to allocate anything dynamically
then why even have a garbage collector?
>>
>java
interpereted
garbage collected
requires massive and unwieldy runtime environment
combines the slowness of interperetation with the programming difficulty of compilation
java is an elaborate prank which combines everything bad about every programming language into one, and became deeply entrenched in businesses and schools everywhere thanks to the nefarious efforts of old programmers, for the sole purpose of making things difficult for young programmers as payback for them not having to learn assembly.
>>
>>16716072
>>16716043
who are you quoting?
>>
>>16715815
No thanks, nekoproject works just fine
Thread posts: 33
Thread images: 5


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