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Mahjong thread

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Thread replies: 326
Thread images: 73

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New month, old grinding. Fight for houou lobby!
http://pastebin.com/ML5gMMY9
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This thread has more content.
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Does anyone has a nice image if the 1 sou peacock tile?
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>>16653057
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>>16653057
Why are you looking for cock?
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>>16653649
To frame it up and worship it.
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>>16652086
>Fight for houou lobby!
So, what is the current average level of people in these threads? I thought /jp/ would suck at Mahjong. Last time I checked people above 1800R were a small minority, maybe 20% at most.
>>
>>16654122
IIRC one guy reached 7d one month ago or two, and I know about 5 7447 regulars that are in tokujou hell.
>>
It's easy to miss someone call riichi when you're playing without sound. They should make the whole screen shake or something when someone calls.
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The strongest
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>>16654193
7447 stronger now more than ever.
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>>16656176
Yeah, too bad it's 0:0 most of the time
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>>16654752
>>
I just started using Tenhou and don't really know what I'm doing. (Can't read moonrunes.) But I noticed it says I have 24 games played in the top right side panel, but only 22 listed on the bottom.

I'm guessing it's separated by game modes or something? I think I maybe played 2 East/South games and the rest East only.

Anyway, I can't figure out which option is the stats for the other gametype. Anyone know?
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>>16656736
Top group is east only, middle one is hanchan. Within group, from top to bottom is kuitan nashi, kuitan ari, kuitan ari + akadora.
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>>16656736
Also the OP pastebin has some guides
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>>16656757
Thanks! Exactly what I needed.
>>16656856
Thanks, I did look at the guides, they're very nice but I couldn't find that. The other thing I can't figure out is how to become a cute 2D lesbian. I've considered suicide, but what if I were just reborn as a useless taco delivery boy?
>>
>>16656736
>But I noticed it says I have 24 games played in the top right side panel, but only 22 listed on the bottom.
Assuming you are in L0, top right are total stats, bottom right are current month stats.
>>
In aotenjou rule, is yaku that's overlapped with yakuman counted in scoring? For example, toitoi with suuankou, or chinitsu with ryuuiisou.
>>
>>16657051
Yes, but I believe the ippekoi/ryanpeikoi/chiitoitsu mutual exclusivity remains
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>>16657016
Oh, that's good to know too. But they're all this month, so it was the other thing. But thanks.
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3:0
>>
Free sex button was brutal that game, first I dealt into a dora tanki while sitting on a 3 way wait then this.
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>>16657839
jeez
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>>16654122
If I had to guess, from what I've seen in 7447 the average seems to be around 3d 1700R, maybe a bit lower.

There's quite a few 4d+ 1800R+ players, though.
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>>16658708
>>16654122
>>16654193
>>16656176
>>16656231
Rating doesn't determine a player's worth. It's badassery and lesbianism. 7447 has a high amount of both.
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>>16658712
Washizu is more badass than Akagi desu
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>>16658717
>Washizu is going to be bullshitted out of victory
Angery
>>
>>16657051
>>16657109
It's not. If you get yakuman and that yakuman is impossible to get without another yaku that other yaku isn't counted. http://arcturus.su/wiki/Aotenjou

I don't know how this works if one yakuman hand implies one of two other yaku, though, e.g. how tsuuiisou implies either chitoitsu or toitoi.
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>>16658758
>tsuuiisou implies either chitoitsu or toitoi.
It's generally not counted.
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>Be in lead and game almost over
>2nd place declares riichi
>last place idiot who has been riiching on nothing hands all game also riichis
>decide to fold, but no tiles safe against both of them
>go with something safe against 2nd place
>4th place rons immediately
>baiman

I was going to play another couple games today but there's no way I won't just fuck up and yell at the computer, so I'm done.

How do you guys stay positive at times like these?
>>
>>16660197
I don't, I rant about it to the point I become extremely annoying to all those involved and then I keep playing and playing. Today I've gotten robbed of first place twice and I've gotten 4th like 4 times. This is probably my worst day of mahjong in like, the past two years. To keep positive I tell myself "Next time I'll get it!" over and over again.
>>
>>16660197
I spam 死ね in the lobby until I'm satisfied.
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>>16660230
there is a chat in L0?
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>>16660197
I look into ways to improve my luck. Voodoo shit and all. Trying to get an omamori specific to gambling.
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>>16658758
>implying that's bad
I've gotten ronned for a Houtei Raoyu tanki sanbaiman against the tile I and kamicha discarded in a row the last go around.
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>>16660659
meant for >>16660197
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>>16660659
Did someone say houtei?
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>>16660740
Did you just get into tenpai or something?
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>>16660747
Yeah, 9man draw.
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3.0
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What would you discard ?
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>>16661036
def not souzu looking at kamicha, probs 8m
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1:0
>>
>>16661036
Without thinking about it too much, 8man or 5 pin. Get rid of dangerous tiles asap while simultaneously advancing your hand and avoiding Chinitsu.
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>>16661036
Here's the one with tsumogiri highlighted.
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>>16661084
No idea about manzu.
I'd keep 5p because of that 4p9p discards.
5s discard doesn't hurt right?
>>
>>16661084
I'm not as worried about kamicha on honitsu because of the early 4s discard, although I don't see any dora out there so it could get expensive if I'm wrong.

If someone else is dama then you are basically fucked. I'm dumping the 6s which keeps the backdoor 456 sanshoku and iipeikou possibilities.
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>>16661046
>>16661082
>>16661210
>>16661232
I didn't feel particularly threatened by dealer's hand even though he made 2 calls so I kept attacking. In hindsight I guess I should have because the dora isn't anywhere to be seen, plus my hand isn't worth that much anyway.
So I discarded 5p since I think it's the best discard if you want to push this hand. I keep my 3-sided wait in manzu hand and I'm also waiting for 3 tiles to complete my souzu group. Pinzu group is already done and 5p is unneeded here.

This guy >>16661210 got the right thinking. 49p form an aida yon ken, which means he's most probably got 67p waiting for 58p. He had dora akou as well.
>>
>>16661036
First instinct is 8m, which is likely what I'd discard if I was playing. After thinking it over I'd go 6s.
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Can someone post the "If you're a man, you must Riichi all your important hands, even if they're Yakuman" picture?

Thank you
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>>16661560
Found this one on google, pretty sure it's the same as the one that gets posted around.
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>>16661663
arigatou
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>>16661308
This is such bullshit.
>>
fuck.
marjong is maji kusoge
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>>16663086
just kidding it's tanoshii
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2:0
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3:0
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>>16661560
>be yakuman tenpai
Gets cucked by another yakuman.

Yes, that is mahjong.
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>>16661518
>>16661308
8m seems to be the best option to me. It secures tanayo and gives you the oppurtunity to open your hand to get in tenpai on a 6s or 5p discard. It's definitely the fastest possible hand at least.
>>
Looking for one more person

http://tenhou.net/0/?L7447
>>
Anyone know where you can find raws for Akagi? I can't stand the wait.
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>>16665849
At your local manga store.
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I think that's the first time I ever finished a game without anyone hitting 30k.
>That fucking West 4
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>>16665849
Probably on perfect dark
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Important question: do you use 男 or 女 voice?
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>>16665990
Post paifu link please.
>>16665999
custom Mako voice. When I use online client the female voice.
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4:0
>>
2:0
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Friendly reminder
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3:0
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3:0
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3:0
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>>16665999
I have 音 off
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>>16665999
>女
I don't like the man-voice.
>>
>it's a "get to 60k but deal in the next round to a 'double' yakuman" episode
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>>16668251
I haven't seen that episode yet. Post replay.
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>>16669048
Phone.
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>>16668251
>>16669048
>implying anything can be more bullshit than this
Short of a tenhou that is also a yakuman or a W-riichi that's a Jun Chuuren
>>
I've been reading the mahjong wiki page for almost half an hour now and i still don't get it. I think i'll just give up on playing it
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>>16669911
learn by playing
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html
>>
>>16669911
see
>>16656856
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>>16669094
I'm so used to the regular button placements for riichi/tsumo/ron that I'd get nervous and accidentally click the abortive draw if I got something like that.
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>>16669094
At least he daburii'd
Can you imagine dealing into that on your first discard dama? Especially if you're fighting for 1st place or something. I'd break my screen dude.
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>>16670323
I mean a W-riichi doesn't mean shit here unless you literally have 6-man to play safe. You'd expect suji or honors to be safe as fuck but the thing is that fucking hand is going to win ipptasu no matter what.
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>>16669094
Real question is what are the odds of everybody having daburii kokushi musou tenpai?
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>>16670393
Can you imagine that though, all of these guys would be sitting around with their god hands with nearly guarenteed win within a turn and wondering how the fuck the round is going to draw
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>>16670402
Imagine everyone going dama and everyone being like "THESE PEOPLE ARE GODS, THEY OWN MY SOUL, NOT EVEN ONE HONOR OR TERMINAL, WHAT THE FUCK ARE THEY"
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>>16668251
Who are you quoting?
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Post cheeky mahjong moments from your replies.
I really liked this one.
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If this is your tenhou rank, how would you feel?
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>>16671058
Pretty accomplished
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>>16670393
>>16670402
>>16670493
There was a scene similar to this in Shin Janki, where the walls kept getting stacked to give everyone kokushi musou tenpai and the round kept going to ryuukyoku. I think the goal was to build up Honba sticks to a ridiculous level.
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>>16671058
I'd feel Powerful.
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>>16671085
https://youtu.be/vXQ1CkNiLVU?t=2034
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>>16671113
This will be 7447 someday.
>>
>>16671113

What's the deal with all the dislikes?
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>>16671359
The people that played those hands.
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>>16671113
Did they cut out all the other parts of the movie besides the mahjong? Or is the movie really like that with no set-up, just 4 dudes sitting at a mahjong table cheating the entire time?
>>
God dammit FAR, get your ass back on the table.
>>
>>16671359
I think it's because after like 40 minutes it keeps looping for whatever reason.

>>16671381
Yeah, this is just looped section of the movie without any dialogue scenes. Most of the Shin Janki movies, however, are predominantly people cheating at Mahjong for almost the entire length of the movie.
>>
What does everyone think about the impending end of Akagi
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>>16671751
It'll be one less manga to use the namek meme on.
>>
http://tenhou.net/0/?log=2017030611gm-0089-0000-cb1bd992&tw=1

>7dan in joukyuu
Got scared as hell for a second then realized how bad it'd be if he ended up in last. Especially with how low my R is, probably lost a ton. Don't think I made any horrible mistakes either.
>>
>>16672223
We've seen him before he's a gigantic faggot that's afraid of Tokujou. Getting to 6 dan farming Joukyuu isn't as hard as it sounds, but it's disgraceful to keep picking on relative beginners.
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>>16672238
Ever seen the 10-dan tokujou bully?
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>>16672243
I'm pretty sure I saw a 10 dan once in 7447.
>>
>>16672223
>1874

What shit R for a 7dan
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>>16672260
You missed out on the Tenhoui
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>>16672261
He's a known faggot. We pulled the stats on him the last time someone ran into him and he's played less than 10 Tokujou games ever.
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>>16672223
Good job anon. Doing us proud.
>>
2.0
>>
3.0
>>
Damn, I always miss the 7447 meetups
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>>16673932
start one yourself.
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>>16673932
>>16673959
It wouldn't be a bad idea to have a more formalized schedule built around timezones. Everytime I pop in it's always 0:0
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>>16673978
Yeah, same here. I generally pop in at night for me, EST, but I rarely play these days anyway.
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>>16674024
>>16673978

if it makes you guys feel any better it's 0:8 right now or at least was
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>>16669933
Fuck I lose every game i play
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>>16674364
give it time anon, you have learn about yakus and a bit of tile efficiency before starting to win
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>>16674364

Have you considered becoming a lesbian?
>>
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>>16673978
Well, y'generally need just three set times per day.

Europe
America
Japan
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>>16674678
Which burgerland timezone is the most used one?
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>>16674748
Est and pst
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>>16674678
I bet she plays Mahjong like a monster.
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So far so good.
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3.0
>>
>>16674364
Because you lack lesbian powers
>>
Realistically, what's a decent deal-in rate when you're first starting out?
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>>16677125
.200 sounds about right
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>>16677232
Sweet!

I'm currently at
和了率 (hand win) : .224
放銃率 (deal in): .166
副露率(call): .273
立直率(riichi): .228
and 11+9+14+10 = 44

Maybe I'm being too cautious but a bunch of those thirds were early and I seem to be winning more lately.
>>
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>It's another everyone gets riichi ippatsu tsumo with dora, aka dora and 3 ura dora for a baiman while you're dealer episode

>>16677232
Really? .200 sounds pretty damn high to me. That's not that much below a good hand win rate, which it should be because of the existence of tsumo.
>>
>>16679212
If anything you're being too reckless.

You're not completing enough hands to justify such a high deal-in rate.

A good rule of thumb is to have at least .10 difference between your hand completion rate and your deal-in rate according to a certain book by D. Chiba.

Are you in Ippan?
>>
>>16679440
>Are you in Ippan?
Yeah.

Those are my total win numbers, which is not nearly enough wins to be in anything higher.

Thanks for the tip. I will try to fold more/better.
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>>16679212
As comparison.
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Speaking of people disconnecting in Tokujou.

http://tenhou.net/0/?log=2017030808gm-0029-0000-65cbd4e3&tw=0
>>
>>16679440
>A good rule of thumb is to have at least .10 difference between your hand completion rate and your deal-in rate according to a certain book by D. Chiba.
>at least

But at what point does it get too high, indicating you're playing too defensively?
I'm at hand win rate .267 and deal-in rate .100. Am I pushing it and should start playing more aggresively, or is this good?
>>
>>16680614
What you have is good, I'd say. Just take a look at >>16679879, you're even better than tenhoui.
>>
>>16679300
The difference is ippan is filled with idiots and your win rate can be around .300 if you play aggressively.

The rule of thumb is:
Win rate - deal in rate >=.100

>>16679212
You can get away with that ratio if and only if you focus on big hands. I've seen stats like those get into Tokujou, but usually it will end up in high Joukyuu/low Tokujou, also known as 4 dan hell.
>>
>>16680631
>you're even better than tenhoui.
y-yes, I'm sure that's not because I'm playing in joukyuu rather than Houou, r-right?
>>
>>16679879
The average 2dan has better stats than me. This hurts a little bit, but I know that my stats are dragged down by over 1000 games of playing like a retard. The last 300-400 games I've played have been nothing but all my stats, placements and average points improving. I wonder what my stats would look if I could narrow it down to just the last 1000 games I played.
>>
>>16679879
So it looks like I'm riiching too much and calling too little. Which like >>16680638 said, is probably because I tend to focus on big hands.

I'm just starting out so I'm trying to figure out what to work on. I'm guessing riiching less often would probably help my deal-in ratio anyway.

As far as the calls go, should I just be going for more open tanyao hands or is it likely to be something else? I don't think I go for open tanyao much at all, maybe that's a problem?

Or is it more likely to be solved just by being quicker to open those 2 closed, 1 open type hands?
>>
>>16680716
Open iitsuu and sanshoku are very useful if you need a quick hand because they allow you to look like chanta/tanyao while sitting on things no one expects. Since they cause the hand value to plummet though, use very cautiously. If you have some dora and it's getting late in the round, go for it.
>>
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>>16677125
For a new player, try to hit .150 deal in at some point, but really don't worry about it yet. When you're new, it's better to figure things out on your own without worrying about the stat. Grind out the games first then see where you happen to be after a while; it's only meaningful to look at the stats after you've played a few hundred games at minimum.

>>16679212
Your stats are fine! As you improve, your deal-in rate will be lower. If anything, stat improvement is a result of naturally learning about good decisions; you shouldn't play a certain way just to achieve stats. It forces growth in a way that isn't natural.

>>16680716
Those are just averages, I wouldn't worry about it too much...the only thing that matters really is the deal-in rate, and even that is only worth worrying about if you're like 4% or more above the average. Tenhou stats are skewed anyway because it's a last-place avoidance game instead of a normal game.

High-calling mahjong is a thing, and some people just play that way. Frequent-dama mahjong is a thing, and some people just play that way. You do you.

Pic related, I had fun with a new account before i dropped it
>>
3:0, ladies.
>>
>>16681298
1:4
>>
>tfw dropped more than 150 rank in the last 10 matches
Fucking shits. My deal-in rate is still the same too.
>>
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>TFW another player hits the free sex button late in the round, hesitates as they review their options, then deals into your dama mangan
>>
2:0
>>
3:0
>>
My face when I get an ad for Gimmy Rum Plus while browsing this topic.
>>
3 : 0
>>
mhmmm
>>
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This 7dan fucked up here. What should he have done?
>>
>>16684528
Discard 6m for double suji. Seems obvious to me, or am I missing something?
>>
>>16684528
He's at 40k so pure defense should have been his game from the start. That said, given how early the riichi was versus how late in the round it is, I'd assume a closed wait or tanki, otherwise he would have won by tsumo by now. 13pin closed wait on a 2pin is very unlikely since 4pin was the riichi indicator. Tanki is very unlikely since there were two 3man tossed right before tenpai.

6-9pin wait is possible. The fact that all 9pin are out might explain the delay in completing his hand.

At the end of the day the issue is that this player got overconfident and pushed when he should have torn appart his tenpai with something like 6 or 8man
>>
>>16684610
>That said, given how early the riichi was versus how late in the round it is, I'd assume a closed wait or tanki, otherwise he would have won by tsumo by now.
You should not think that way, it will make you deal in more often. With an increasing number of draws the likelihood of getting your tsumo between waits with different numbers of outs converges. E.g. the likelihood of getting a tsumo with an 8 outs wait over more than 1 turn is always less than double as high as getting a tsumo on a 4 outs wait over 10 turns. On the other hand if you avoid ryanmen you at least half the number of possible tiles your opponent could be waiting on, thus always resulting in a net win. This is of course only true while not factoring in yaku or discard patterns.
>>
>>16684726
Forget that "over 10 turns part", it was meant as an exmaple but is rendundant with the "more than 1 turn" info.
>>
>>16684528
I'm gonna say 4m. If it passes I got another one to deal and then the round should end. Hopefully.
>>
>>16684726
>>16684737
Not quite sure what you mean, but I assume you're saying that the odds of drawing your winning tile increases as the round advances.

I don't see how that refutes that a higher ukeire will get you out earlier than a restricted wait and how one could assume a bad wait at this point.
>>
>>16684779
>Not quite sure what you mean
Assume you have a wait with 4 outs and there are 100 unknown tiles left. What is the chance of drawing the tile you need? Disregarding the likelihood of the other players holding the tile it's of course 4/100. With 8 outs it would be 8/100 - twice as high.
Now what about the chance of drawing the tile you need over two turns? For 4 outs it's 1-(96/100)*(95/99). For 8 out it's 1-(92/100)*(91/99). Now if you divide the second difference by the first the result is roughly 1,96 - less than 2. If you increase the number of turns this quotient will decrease further. So if you assume that the wait should be bad because otherwise your opponent should have won by tsumo by now, you're overestimating the difference between the likelihood of completing the hand with a good vs. a bad wait.
>>
>>16684856
Fascinating stuff. I'll keep it in mind.
>>
>>16684756
This is not a bad idea actually. I'd still go for the 6m, though, because with this many furiten tiles for toimen the chance of drawing one of them on the next turn is high. Thus since there's a good chance I'll draw a completely safe tile anyway I'd try to discard the safest possible tile on this turn, which appears to be 6m.
>>
>>16684528
What I want to know is what the fuck he's even doing. This guy has no yaku, am I right?
>>
>>16684856
You make a good point but you're forgetting that people hold tiles. If you have a classic two-sided wait like 2-5, it's unlikely your opponents will hold onto all of them to the end unless they're lucky enough to get something like 2-3-3-4-4-5 or 2-3-4-5 or 1-2-3-4-5-6 or something of the sort. WIth a tanki, say on 3m, it's quite possible for your opponents to either have a 2m-3m-4m or just a 3m-3m / 3m-3m-3m.
>>
>>16680811
So is there a good rule of thumb for when to open your sanshoku hand?

Chiba's book gives the guidelines that you should only increase the shanten of the hand to go for sanshoku if you have no other han, and that you should only take a worse wait in order to go for sanshoku if you have less than 2 han without it.

Obviously there can be all kinds of adjustments based on score or whatever, but do you guys generally agree with those guidelines?

And is there a similar rule of thumb for how much a hand should be worth to be worth opening, which is kind of like the opposite tradeoff, increasing the odds of making the hand for a lower score, so I guess it makes sense you'd want a more valuable hand. In general is one extra han enough? Or do you want like 2-3 other things like dora on tanyao since you can't riichi?
>>
>>16684905
Why is 6m the safest tile? Wouldn't that logically be the 4m? There are no 3m left, he literally can't have a 3-5 or a 2-3 wait. He either has a 4m-4m wait, a tanki on the 4m, or 5m-6m. You can see two of the 5m and one of the 6m.
>>
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>>16684547
>>16684610
>>16684726
>>16684737
>>16684756
>>16684779
>>16684856
>>16684878
>>16684905
>>16685077
>>16685088
>>16685096
>>16685101
http://tenhou.net/0/?log=2017030819gm-00a9-0000-2d51dfb6&ts=9&tw=3

Looking at this, I have no idea what the hell he was thinking.

Sure. 6m is live, but also middle suji.

There's 2p, with three 3p out on the board.

5m? Out of the question. Probably none of the other manzu other than the 6.

To top it all off, there's only one draw left after this and either toimen wins the hand, where baiman isn't enough or deliberately go to noten to end the game here.
>>
>>16685159
>Looking at this, I have no idea what the hell he was thinking.
Isn't it obvious? He saw it wasn't a win (he literally couldn't win at that point though but w/e) and tsumogiri'd.
>>
>>16685096
The rule of thumb is get to mangan when possbile. If it's late in the round then just get the quick win if possible and betaori if you can't.

This of course depends on how late you are in the game and current rank though.
>>
>>16685159
So literally any other tile would have been safe huh? Glad I didn't deal in for once, I'm not the best at these wwyd's.
>>
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https://www.youtube.com/watch?v=T7pVvIfwS38

Holy shit, what the hell did I just see?
>>
>been doing well? Finally getting ahead?
>Get tsumo'd down to 10k then busted by dealer mangan
>Two games in a row

I don't know how much more of this bullshit I can take
>>
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>>16686553
Wait till you experience a month's worth of progress wiped out in a day's set of games.
>>
>>16686279
A classical Kokushi exchange, nothing remarkable.
>>
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http://mj-news.net/game-app/2017022860658
ICYMI
>>
>>16685101
>Why is 6m the safest tile?
Because it's double suji.
> He either has a 4m-4m wait, a tanki on the 4m, or 5m-6m. You can see two of the 5m and one of the 6m.
Which is far more than for the 6m, because he can have NO ryanmen wait for that.
>>
2:0
>>
I went to a local park to play mahjong today. Not unexpectedly, it was American mahjong and I didn't play.
I went because my mother was bothering me about how I'm nearly hikikomori.
>>
>>16688836
>Playing the tile Jew

All kidding aside, getting a group together for some mahjong is very fun. Since you went to a park I'm assuming you're in the us. You might have some luck getting some folks together
>>
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>>16686593
>>
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>>16686593
I'm feeling it right now. 5 last games have been nothing but ridiculous bullshit. I must have hit tenpai 3 times total in those 5 games, and I only won one hand for 2700 points. Meanwhile everyone else getting baiman tsumos out their asses. It's really upsetting.
>>
>>16688905
>You might have some luck getting some folks together
That's impossible.
>>
>>16690765
That's what I thought too but I actually met some folks (from this thread, ironically) and we play live every couple of weeks
>>
>MFW it's a scumbag 7dan trying to break R2000 by playing in Joukyu

http://tenhou.net/0/?log=2017031013gm-0089-0000-3ab37638&tw=2
>>
>>16690805
If he tried that in Tokujou he would've gotten his shit pushed in hard. Too bad you couldn't deal a 4th place kill for ultimate demoralization because of an idiot dealing into dealer baiman, but still he probably lost 3-5 R.
>>
>>16690775
I see. At the risk of making this thread worse, a zeemaps might help.
>>
>Jun chan
>>
KyuuAA was not having a good day
>>
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http://www.nicovideo.jp/watch/sm30064703

So I got why the opponent he took the tile from had to pay the entirety of the points (because of the ron). But how the hell did he won 25K ??
>>
>>16692070
Daburii chun two dora three uradora for an eight han dealer baiman which is 24000 points plus the 1000 point riichi stick.
>>
>>16692150
It actually helped a lot, I'm kind of new to this so it took me time but I finally got it. Thanks!
>>
>>16690775
>>16688905

Honestly, if you live in a metro area, there are more groups than you would think at first. Check the (incomplete) list of clubs here. http://arcturus.su/wiki/Mahjong_clubs_outside_Japan#United_States

I know there are big groups that are not listed here too (such as Rochester, NY), so I would try asking the organization you're closest to if they know anybody in your area that plays. They might, and it can't hurt to ask anyway.
>>
>>16692606
>if you live in a metro area
That's the point, though. The USA has so few metro areas, the chance anyone lives in one is very low.
>>
>>16692644

Yeah. I just want those people to actually go look for players instead of just saying "nah, there's probably nobody around me anyway".
>>
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>It's everyone gets their riichi ippatsu tsumo before you draw a single tile to improve your start hand episode #37523
Why do I even keep playing this rigged shit?
>>
>>16652086
Is the 4Winds the only option if you want to play alternate rules? I have primarily played Sichuan rules. What is the difference between the two purchase options?
>>
>>16694116
That game is one-for-all, I'm pretty sure if you google hard enough you can find apps for other popular rules like MCR, Hongkong, etc.
>>
>>16694116
Please don't purchase closed-source software.
>>
>>16694465
I bet Richard Stallman plays riichi mahjong, or as he likes to call it, riichi PLUS mahjong
>>
>>16694624
His special move is open tanyao.
>>
>>16693298
>he didn't train his luck
>>
>>16694463
The 30 euro price is a tad high, is the multiplayer and the customization options worth it?

> I'm pretty sure if you google hard enough

99% of the results with the word Mahjong always results in solitaire Mahjong, maybe I am not googling with skill
>>
>>16694712
Is Sichuan mahjong standard Chinese rule? I'm pretty sure non-nipland online mahjong sites have it. rutracker has the cracked version.
>>
>>16695020
http://www.jasonpym.com/blog/2013/11/23/sichuan-mahjong/

I haven't played much of the other rules types. I download the trial version of 4winds have played two or tree different game types. It is kinda hard to learn them.
>>
>>16695020
>Is Sichuan mahjong standard Chinese rule?
No, the standard Chinese rule is called MCR.
>>
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>>16689988
Make that 8 games now. 8 games of absolutely fucking nothing. I feel like I'm an endless desert.
>>
>>16697225
I feel for you. I'm on a similar run, and I've lost about 11 of my last 21 games.
>>
>it's a your internet dies for half a minute and you are now last episode
>>
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>>16697225
>>16697243
my last 21 matches went 3+4+7+7
>>
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>>16697225
0+2+2+4
>>
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>>16697782
>See the winning tile
>Start yelling "RON!"
>Feeling great about it
>Suddenly the game stops moving
>I was actually disconnected and never got the win
>Dealt in instead

Now I know how Washizu felt.
>>
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Not even mad.

(because I still won despite several injustices)

http://tenhou.net/0/?log=2017031205gm-0089-0000-d2347b15&tw=3
>>
i really dont get this game, the guides are useless
>>
>>16698069
4 sets and/or runs + 1 pair with at least one valid combination (yaku). The basic rules are pretty simple, but there is no way of getting around having to memorize your yaku.

>>16666580
This but we really need an edit that dora is not a yaku.
>>
>>16698405
why doesnt every single guide open with that sentence? but even i know this already i never get to finish a hand.
>>
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>>16697892
0+2+5+5
This is going well
>>
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I guess we can all agree that March is fucking shit. I bet the jews did this.
>>
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I don't know how to count points

would I have overtaken if I didn't declare riichi?
>>
>>16698944
No, riichi gave you a 5han hand and that's an obligatory 8K mangan. Without riichi it would have been a 5K~7K hand unless you added a tsumo for it to be a mangan again or if the guy on top were the one dealing into your hand.
If you were a "defending second place" fag then riichi was a mistake given how close you and 3rd place were.
>>
>>16698944
Don't know much about fu but looking at a chart, 30-40 fu and a 4 han hand would give you 7,700 or mangan anyway. Would have made it anyway I think.
>>
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>>16698953
>>16698944
Disregard my post I suck dicks.
>>
>>16698966
>Simples triplet 2 Fu
>Closed non-simples triplet 8 Fu
who the fuck remembers this shit

can I get to tokujou without learning to count?
>>
>>16698980
Sure you can, I did it. At some point you start memorizing certain results like mentanpin dora, chiitoi dora2, tanyao dora2, etc.
>>
>>16698944
You didn't need the riichi but only if you went out on the 8pin for the dora3. Otherwise, a dama haku dora2 wouldn't have made it, while with riichi it would have been a mangan no matter what you went out on.
>>
>>16698980
Basic rules:
Toitoi is usually 40
Pin fu tsumo is always 20
Most other hands are 30 unless you have a kan or a closed terminal set
>>
>>16699057
And closed hand without pin fu is almost always 40
>>
>>16699029
>Otherwise, a dama haku dora2 wouldn't have made it, while with riichi it would have been a mangan no matter what you went out on.
y-yeah, that's exactly what I was thinking
>>
>>16699063
Closed ron without pin fu is usually 40
Closed tsumo without pin fu is usually 30
>>
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Beginner here with a question. Why was this hand worth a mangan? I thought a 4han 30fu hand was worth 7700 points off a ron.
>>
>>16698966
source?
>>
>>16699217
Probably a honba, 4 han 30 fu is 7700.

There are some rulesets that make it 8000, but they are pretty rare.
>>
>>16699217
Some rules round up 7700 to mangan.
>>
>>16699221
http://mahjong.onevis.net/
>>
I started playing a couple months ago, finally decided to play on tenhou after grinding the flash game.

It turns out I'm really bad at making the good decision in time. I really should've called that, right ? And probably that 1s too.

That hand was so fast and I threw it.
>>
>>16700509
>I really should've called that, right ? And probably that 1s too.
Yes and yes. If you can get into tenpai that early it's almost always a good idea to do so.
>>
>>16698597
March is fucking cursed, I swear.
My games in february: 10-7-3-2
My games in march: 1-3-3-4
>>
>>16700509
Because your waits are relatively near the edge (2, 8 and 1), and because of the potential yakuman at best, or more than doubling your hand's value at worst, I'd say it's alright to let one of each tile pass in hopes of drawing it yourself.

But yeah, once you see the last 2pin being dropped, you should definitely call it.
>>
>>16701231
>more than doubling your hand's value at worst
Oh right ! Calling only one set would make sanankou and toitoi. I didn't think of that.
>>
I got busted in 5 minutes. How do I kill myself?
>>
>>16704651
Choke on a 1s tile.
>>
>>16704659
Do I become Shino in my next life?
>>
>>16698035
I never get mad at Nagashi, that shit is really rare.
>>
>>16700509
Meh, drawing 1s or 8s would've made it into a toitoi san'ankou or a suuankou on tsumo, not calling was a risk but wasn'tt that bad of an idea
>>
>>16700509
nah, I wouldn't bother calling before the last 2p came out because the hand is kinda crappy anyway.
>>
Still stuck at 4 Dan and have played close to 500 games total. Wtf man I just want to rank up....
>>
>>16707191
Same deal here, but in 3rd dan. Suffering..
>>
>Get into tenpai 6 times
>Don't win a single of the hands
>Deal into an opponens hands that wasn't even 1-shanten while I called reach 3 times
I'm not even mad anymore. It's just a feeling of powerlessness.
>>
In East only why does the round sometimes go to South round? Is it because of the points tally or something else?
>>
>>16707443
Someone has to reach 30k points.
>>
>>16707191
Do you mean you've played 500 games as a 4dan and are still 4dan or you've become a 4dan in 500 games? If it's the second, that's pretty good.

>>16699217
Some games/rulesets play with kiriage (approximation) mangan. 3 han/60 fu - 4 han/30 fu hands get rounded up to mangan.
>>
>>16707547
Played 484 games and counting as just 4 Dan alone. 9100+ games played total.
>>
I started as dealer, won by ronning the opposite player 2 times. I guess my luck is coming out again.
>>
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3:0.
>>
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FUCK FUCK FUCK FUCK
>>
>>16708156
Ranking up as 4d means you need to practice evaluation of hand value. Don't just run into opponents' hands because you're iishanten for a mangan. Don't assume their yaku is tanyao or that they don't have any red dora.
>>
>>16708794
tenhou has an app btw
>>
>>16708794
Bet you wish you called Kyuushu Kyuuhai right about now
>>
snow sucks so im stranded here. time for some (hopefully) 7447 matches !
>>
>Dealer sanbaiman is worth more than a non-dealer yakuman
Explain this bullshit.
>>
>>16711793
It's Mahjong, I ain't got to explain shit
>>
Does the app allows us chatting in a lobby?

That web beta version doesn't have any chat function.
>>
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桃色大戦ぱいろん is still gone and im still depressed because i cant play with all my old friends.
>>
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What the fucking fuck just happened? I couldn't win this hand. It should have been menzen tsumo.
>>
>>16712703
That's very odd. I can't identify any reason why you couldn't aside from a connection error
>>
>>16712756
Might be. Two of the other players also disconnected for a short time during that game, so there might've been issues with tenhou. Though when I clicked to discard the 2s it worked immediately, so that disconnection would've had to be extremely on point, happening right when I drew the 5p and ending right when I clicked the 2s.
>>
>>16711793
親 is superior just like your 親 are your superior.
>>
1:0
>>
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>>16712316
Why not get better at mahjong instead of reminiscing about pairon? w
>>
>>16714426
Why does everyone in Saki have a constant fever?
>>
>>16716570
Mahjong gives me headaches.
>>
>>16716570
Girls transfer a lot of germs when holding hands
>>
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I love open tanyao!
>>
>>16718749
me too!
>>
>>16718749
Could be worse
It could have been an open sanshoku with a pair wait on the haku
Just to make you all the more angrier
>>
>>16718749
Stop playing 喰断アリ because 喰い断 is a shitty rule anyway
>>
>>16723733
i bet you're great at parties with 先付け mahjong too. kuitan is healthy for the game, but it pairs poorly with akadora imo
>>
>2:0
>>
3:0
>>
>>16684528
6m is double suji but it's a live tile. It might not be a big hand anyway like mangan at most. It's not a big deal I think.
I'm calling the Riichi 567-Sanshoku, Aka dora, 2 Ura dora.
>>
>>16698944
Ron (non-dealer) on 8s without Riichi is only 3 han 40 so 5200pts which isn't enough. If you ron dealer it's a win of course.
Ron (any guy) on 8p is 4 han 40 so mangan which is enough.
Tsumo with 8s is 4 han 40 and mangan so it's fine. It's also mangan with 8p.

Only the ron on a non-dealer on 8s is bad. Even then I wouldn't have declared Riichi in hindsight because the distance between last place and you is less than a mangan ron.
>>
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>learn a bit about the rules and yaku
>decide to try out the flash game
>get bullied
t-this isn't like my japanese lesbian animu at all
>>
>3:4
>>
>>16731472
>>16661663
That AI is truly playing mahjong.
>>
>>16731472
But it is. You just played against Teru.
>>
http://tenhou.net/0/?log=2017031906gm-0009-0000-627edbbd&tw=3
http://tenhou.net/0/?log=2017031907gm-0009-0000-afba7ef1&tw=0

Looking for critiques again, hopefully I'm doing efficiency method right
>>
>>16733397
I didn't get a chance to fully see your games but the one thing I noticed is you're a bit hasty in throwing away fampai tiles. Going for pinfu is always a good choice but you might want to hang on to some dragons or winds if you have other useless tiles. 134 pinzu for example, most of the time that 1 is even less useful than a single dragon. You can always draw another dragon and get that yaku, but 1 will get tossed in pretty much all instances unless you're​going for chanta.

Speaking of chanta, I'd advise against​ pursuing that yaku too often, it rarely pans out and generally isn't worth the trouble
>>
>>16734002
Yeah last time someone told me I kept holding honor tiles too much. So if someone else throws away an honor tile and I only have one but still have useless tiles I should throw it away?
>>
>>16734093
It should go in this order: single non-fampai wind, useless terminal, single fampai.

Now none of this is written in stone and certain yaku like honitsu might throw that out the window, but you'll experience throwing away a dragon only to draw another one on your next turn a few times. You'll get the feel of things.

Generally speaking your tile efficiency is decent. Keep improving by learning from your mistakes and review past plays to differentiate mistakes on your end or simple shit luck.
>>
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>Only 1 first place in the last 26 games
And there I was, happy that I was at my all-time best, things looking good, and then the bullshit hit me like a truck.

Good bye, R. Good bye, rank. And at this rate good bye, Tokujou. I've fucking had it with your bullshit. I've fucking had it.
>>
Does anyone else misclick in Tenhou or do I just have some sort of muscle disorder?
>>
I do it, but that's mostly because I have no mouse and the lmb under the trackpad doesn't work on my laptop, so I can only use the trackpad for both mouse motion and clicks.
>>
>>16734523
>Does anyone else misclick in Tenhou
Usually it happens when I have patterns such as 6-7-7 and I draw a tile I need for a koutsu. Don't get too excited with what you draw.
>>
>>16734523
The flash client makes you discard your draw, if you click on empty space. It's killed me more times than I want to count.
>>
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>>16734459
I think my beginner's luck ran out completely this month.
It took me three months of playing to reach 三段, steadily rising the ranks as I learned more about the game.But now I just can't finish my hands or deal into stupidly big dama hands.
I am not sure if I am doing something fundamentally wrong or just being a bit unlucky the last three weeks
>>
>>16735481
Possibly some of the latter, but it's almost definitely the former. Don't give up, just keep at it. There's always more to learn.
>>
>>16734523
Yeah sometimes because my index is always on the button.
>>
>>16652086
have not played in a year and forgot how tenhou worked. how do i log in again?
>>
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>>16733397
>http://tenhou.net/0/?log=2017031906gm-0009-0000-627edbbd&tw=3

Hope you're ready, we're in for a wild ride.

E1: looks fine, but 1m before haku is more efficient
E2: this is ippan, i wouldn't respect the other players at all and would've dropped the haku much sooner (sakigiri). after 3rd call, i wouldn't keep going against dealer's honitsu as it's easily avoidable. if you're making the push decision, honors are the thing to drop, not middle pinzu.
E2-1: in a 124 group, always cut 1 first. wait for potential 5 improvement draw. forcing chanta is also an extremely bad call; this should've been a riichi+chun on 36s (which you would've tsumoed).
E2-2: we're getting into opinions here, but with an early open call, I like to keep outer pairs because 9m is likely to be a live tile. The option to pon a potential early cut can speed up your hand quite a bit, and you can still break the pair later if the option to chi comes first.
E3: be careful where you click lol, missing tenpai can go way worse than that turned out
E4: in hands with good shape, throwing honor tiles first is a good call. you only want to listen to other people and keep honors for longer when your shapes are bad. 4th turn, 2s discard is better since you already have another dora and potentially tanyao. your stubborn insistence on keeping and using that extra dora meant that your hand froze in place and caused you to blow a great advantage position.
S1: because of point difference, it's worth keeping the dora for longer; drop haku 3rd turn. after pairing up the 4m on the fourth turn, chitoi should have become your goal as the quickest way of making a high-value hand (and coincidentally, you would have been tenpai on a suji trap riichi for a haneman two turns later). it probably would not have mattered because people don't play defense here, but at least the potential to make your toimen fold would be there.
S2: pairs aren't that bad. when you decide to break up a group, finish the job instead of being halfhearted about it (discard 6s first instead of 9p). also, look at the table. the value of the upper sou tiles is fairly low as is because other players have shown that they don't need them, and the value of the 9p tiles is a bit higher because you can see two 8p and none of the other 9p. commit to a course of action, so that way you can at least learn what you should be doing rather than hamstringing both potential efforts (building a hand or trying to defend against the guy showing 2 dora).
S3: why the hell are you keeping chun now when in previous hands you were so committed to dropping your honors early? pick a strategy and learn how to be comfortable with it. i get that the objective is suuankou, but every turn you keep chun is an extra chance for somebody else to pair up a chun in their hand and speed up when you discard it, giving your suuankou less time to form.
S4: I would not have declared riichi with this hand. Waiting for a ron on toimen (the player across from you) is a shortcut to 1st place since you already have a haneman (you can hover your mouse over the center to see the point differences between you and the other players, and doing quick math would tell you that he was actually in range from a direct hit). Aiming for 1st also requires that you don't take a win from the disconnected player, making riichi a bad choice anyway. You have zero chance of falling to last, and any win will bring you up to 1st or 2nd, so no point in forcing the issue.

not doing the second game, so hoping this is a good takeaway for you. good luck.
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>>16733397

Changed my mind about not doing the second game. Enjoy.

E1: 4556 is an extremely strong group, don't bother keeping East and breaking that up. also, at turn 13, there isn't that much harm in keeping the dora because there is still potential for a tanki wait on it or pairing up before you hit tenpai. The same thing that makes the 57m group bad (3 6m dead) makes the 7m tanki wait decent because it's harder for other players to have dora in their hands, meaning they're somewhat more likely to be available. Your early mistake crippled this hand completely. The shape this hand should have gotten to is 1234577m455667p or something like 34577m455667p34s tenpai (since only hindsight would show us that we would draw the 6m).
E2: When a player is obviously forcing a single suit hand, you have two real options:
A: immediately dropping that suit of tiles before they become dangerous
B: never dropping that suit of tiles and forcing them into groups in your hand
Both options have flaws. Regardless, you shouldn't be trying to push many man tiles here, but the 2m on turn 12 is fine since the 345 call makes it a bit difficult for him to have a shape waiting on it. Dropping 5m for tenpai instead of 9p is idiotic. Remember the basics.
E3: 689 isn't very strong. Drop the outer tiles when you have groups like that. 7s is still very valuable. In the same vein, drop 1s on turn 5 because 2345p is more valuable with two pair chances along with the chance for a 3-way wait.
Turn 6: what the heck are you doing? the straight is so unbelievably far away and it doesn't even give you enough points to make it worthwhile. Cut your losses and accept that you need to get a better hand to win more points.
This entire hand was a complete trainwreck. Think a bit more about what your objective is (make a valuable hand), then think about ways to actually make it possible. Once you look and see that this hand caps out at 3 han maximum, CONSIDER CUTTING YOUR LOSSES AND JUST TRYING TO COMPLETE IT FIRST.
E3-1: 5th turn; 667s is a good group, keep it for longer and cut 3m instead. Forcing tanyao this hand isn't very helpful either because your hand has so little value anyway. Fortunately, you didn't deal in.
E3-2: Why would you cut the dora inside your potential honitsu first. Why. Also, 11355s is a stronger group than it might look at because you can draw 1, 2, 3, 4, or 5 to make that group of tiles into a set and a pair. Look past sets that are already there and look for overlapping potential sets within your hand. Dropping the middle souzu tiles might be a bit bolder than you would like, but dropping 5s and 6s lets you have a better tenpai shape when you call either 1s or south, and would've allowed you to win the hand much more quickly rather than just getting a tenpai payment.
E4: Look for either strength of shape or value before deciding to break up parts of your hand. the 89p penchan shape is much worse than 1123s and 5667s. Keep stronger shapes when they're available.
S1: Shapes, shapes, shapes! Even though 5s is a good middle tile, you're already iishanten on the second turn. Keep as many options as possible open to fit dora tiles into your hand. If you wanted to go for hand value along with hoping for better shapes, breaking 13p would be fine, but cutting 2m rules out iipeikou and most shapes that would let you include more than one dora and is one of the worst possible discards for that situation (along with 4m).
S2: Cut 9m before 5p. Not much to do here though.
S2-1: Considering the point difference, I would've kept 8m dora for a bit longer and cut 12s first. I also would've dropped 2s on turn 7 because 445m is worth keeping around (gives you 4 extra possible tiles to tenpai).
S3: Cut 2p on turn 8 instead of 3s. Losing a pair in this situation actually hurts your hand progression quite a bit, and it really limits the draws you can make to a good tenpai, instead leaving you on a pretty bad dora tanki.

continuing in next post
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>>16736436

S4: Considering that it's the last round, your goal is to escape last place. There are a few ways you can do that. A 3/30 fu tsumo or higher to bring the game into west round is one of them; a direct hit on toimen with 3/40 fu or higher is another way. Even a game where the dealer and the player to your right are both tenpai (or are both noten) will give you another shot at getting a hand that could let you escape from last place. With those things considered, your hand has only a few paths to take to get to either of those points (toitoi+dora, sanankou+dora, menzen honitsu or honitsu+yakuhai/dora, or a combination of those). The 3/30 tsumo requirement is much less stringent (riichi+tsumo+tanyao is an option). With the objective in mind, dropping 8s on turn 3 is really, really bad. Getting riichi+tsumo+tanyao is much easier than forcing this hand into toitoi or hon/chinitsu. In addition, declaring tsumo meant that you were gambling on your hand being enough with uradora. You missed the uradora and got stuck in 4th instead of confirming beforehand that your hand would be worth enough points to bring everyone else below 30k and continue the game.

General things to keep in mind:

- Value shapes over honor tiles and even yaku. Being first to win is better than a shot at extra points most of the time. You'll learn when those times are as you play more.
- Shape of tenpai matters a lot. Try to practice getting into a good shape.
- Efficiency includes keeping good shapes while balancing potential hand value.
- Learn to utilize kabe and wall-guessing for your own hand's progression.

The more you play, the more you'll learn. Keep it up!
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>>16736445
Not her but thanks for the game analysis. I'm 5 kyuu as well and my play style is similar to hers so it really helps. I didn't realise those numbers in the center were the point differences, really makes hand building much easier.
>>
Supposing oorasu non-dealer and the only way to the top is a mangan ron/baiman tsumo and I already have a mangan tenpai, it would be better to wait on that than to riichi and hope for ippatsu/ura-dora, right?
So how do I craft the mangan wait which will get played into? Having a nice wide multi-sided wait is a start but I want to increase my odds of killing the top player specifically. Is there a method/guide to targeting specific players or is it a skill I'll have to pick up?
>>
Ive been attempting to play this for a few days now.

Why are there so many jap names in the 7447 room. I thought that was an English community room.
>>
>>16736165
>>16736436
>>16736445
Thank you, it's all helpful. I didn't know about that <30k west round rule, also I suck at counting points.
>>
>>16736951
They're just weeb.
>>
>>16737631
お前の母がウィブなんだよ
>>
>>16736822
dama ron. you can't craft a wait that they'll deal into, you kind of just hope that it happens. yamagoshi and other techniques are good if you want to target a player. here's an example of that from yours truly in S4 of this game. http://tenhou.net/0/?log=2017011413gm-0009-7447-5a3f58ac&tw=2

>>16736771
>>16737206
glad it helped.

>>16736951
expecting people to not have weeb names on /jp/ is silly
>>
>>16738087
I do a lot of bad things in that game, but i'm going for bad hands anyway. the last round is the only part of it that matters.
>>
Where were you when NARMA fell apart due to infighting?
>>
>>16738677
What happened? I thought burgerland riichi community is booming.
>>
>>16738727
Secretary wants to remove the current president
>>
1:0
;_;
>>
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anyone want to give me replay pointers? this joukyuu match was suffering

http://tenhou.net/0/?log=2017032012gm-0089-0000-60bba1cb&tw=3
>>
>>16740035
Seems like you were playing fine until e3 when toimen declared riichi. You could have maintained your chiitoi tenpai by tossing 7p or 1s that were 100% safe but opted for 4m. Was there a reason?

Discarding the ura-suji of the riichi indicator and the tile preceding it should be avoided unless you have evidence that it is safe. Ryanpeikoi is a great yaku to get, but this is just greed.
>>
>>16735481
>>16734459
ganbatte! And here I thought I was having really bad luck. Even deleted Tenhou because it made me rage too much. Gonna go at it again now.
>>
>played against 3 older Japanese players

You have not been beaten, and I mean REALLY beaten, until you experience old Japanese women at the table.

That shit made Tokujo look positively pleasant.
>>
>>16738757
High stakes match against Trump when?
>>
>>16740035
Any reason you dumped the 6m in S1? Didn't seem like there was any reason for it and if you had gotten a 4p it could have gone tanyao. And looking in hindsight, all those sweet manzu tiles woukd have been nice, like that red 5.
Also surprised you held onto that south for so long in S3. I'd have cut it at some point and probably dealt in to toimens fuck huge hand.
Other than that not much stood out to me. Though I'm not a smart guy like the guy that typed up those walls up there.
>>
>>16741654
Trump's special sleight of hand: 「積み込み(ビルド・ザ・ウォール)」
>>
What rate were you guys when you got to 1 dan?
>>
>>16743925
3800
>>
>>16743925
I didn't worry about that when I was 1st dan.
>>
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i've been playing shanghai on my atari lynx emulator and ive literally only won twice after 7 hours of playing

my weeb friends told me you guys could give me some tips and tricks on how to become to mahjong master, pklease help me /jp/
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>>16745155
You should have called ron there.
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