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Rhythm Games Thread

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Thread replies: 392
Thread images: 43

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previous
>>16584569
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>>16631125
man i've made every new thread for the last like 3 months

i slack off for one day and this happens
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>>16629329
the guy running it doesn't want to include multiple slightly different versions of every song.
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>>16631418

Yeah well i've been making them for the past 2 years,
i just had gotten busier around november/december and didn't have time for iidx or posting
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Thoughts on the cardboard/penny mod for KOCs?
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Finally cleared Go Beyond and 3y3s H.

2 less casual filters checked off the list!
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how do i get invited to sows
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Has anyone ever tried to get INFINITAS to work offline/pirate it?
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>>16633565
>>16633577
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>>16633339
Try it on 3 of the keys and see how you like it.

>>16633577
What's the point? If you're going to pirate IIDX might as well pirate actual data.

If you want to jump through hoops to play Infinitas you might as well jump through the actual hoops and find some way to pay for it/get someone in Japan to transfer your money.
>>
>>16633339

Nothing I ever did worked so I ended up just breaking off the plastic boarders that the keys got stuck on with pliers.
>>
>>16633605
>>16633611
My question was whether someone ever tried it, not whether it is possible and/or how to do it.
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>>16633628
Then the answer is no, because it's stupid and pointless to even try.
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>>16633565
lmao just use leggendaria
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>>16633905
lmao just kill yourself
>>
random is cheating
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>>16634180
hi-speed is cheating
>>
using both hands is cheating
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>>16634283
playing a chart more than once is cheating
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>>16634293
playing is cheating
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what are some good ps2 to pc controller converters and light drumsticks i just found a ps2 taiko at goodwill
>>
So what's a turntable misfire exactly?
>>
>>16634579
when your turntable makes this noise

https://www.youtube.com/watch?v=FRfrClxKUu0
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>>16634440
reading the notes is cheating
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>>16634638
pushing buttons is cheating
>>
>>16634748
enjoying music is cheating
>>
Any songs in the 4-6 range with the charge turntable thing?

I'm just getting back into the game and this thing fucks me every time. Need something easy to practice it
>>
>>16635003

There's an indicator if a song has charge notes or not.
The only way to check if it specifically has backspin scratches is to check the song on remywiki where it shows the note counts.
>>
>>16635003
don't think so. i think even the normal HCN charts start at like 7

just look for anything that says HCN on the select screen
>>
>>16635003
i can offer some tips for them: think of short ones as simply two spread out tt notes. you'd probably hit them in an up-down alternating fashion anyways.

for long ones, you just need to develop the instinctual response of spinning the tt continuously. until you get to the really hard 11/12 shit, charts are pretty friendly with these and you wont be doing much else while you're spinning the tt
>>
>Tfw switches have arrived to my country's postal service but I can't yet fetch them
This is the worst suffering
>>
>>16635025
>>16635029
>>16635321

Thanks for the tips. I've managed to find a few easy charts with them so now I just gotta learn to not freeze up whenever I see them
>>
>>16633339
ime fucked my fingers up because there was literally 0 give to the buttons. like slapping tiny touch screens
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Grace a cute
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Anyone know how long until kyle ward's new pads are available to buy? I need some pads but I don't think I can wait for impulse
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>>16635569
>Arrived in your country
>Awaiting Confirmation
>3 days

What are they confirming that it takes so long.
>>
>>16638269
I'm sure the postal workers are just jelly that I got new switches and they don't, the faggots.
>>
How do I unlock songs on DDR 2014 if I don't use e-Amusement?
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>>16638962
DDR 2014 hasn't been in arcades for a long time, silly!
>>
>>16639012
I literally time traveled to get an answer because no one in 2014 could help me.

Thanks for nothing I guess!
>>
What happened with Ibuki's voice?
In some songs it's like this:
https://www.youtube.com/watch?v=lFn2s8dggxI

And in others is like this:
https://www.youtube.com/watch?v=H68SYGR4eUc

Why the change? The first is so better.
>>
>>16640506
there are absolutely no legitimate reasons to ask that question. you're an idiot or you're using something you're not supposed to have access to, one of the two
>>
>>16640506
the magic of hex editing
>>
>>16640613
Aren't there hacked DDR 2014 cabs in public? It's a valid question if that's the case.
>>
>>16641189
then he would be an idiot for asking /jp/ instead of the cabinet operator because anyone running 2014 in public has some kind of hacked setup that is probably unique to their arcade
>>
Just finished doing the penny mod and I gotta say its fantastic. So much less hand fatigue plus its so much more responsive. Definitely something to use if you're using a koc.
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>>16640550
That second video though
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>>16641770
Genuinely curious, what is this mod?
>>
>>16640613
>something you're not supposed to have access to

Not them, but yo. Why you gotta be that way? They asked a reasonable question.
>>
>>16642028
/jp/ is not pirated arcade data tech support.


>>16642017

>>16633339
>>
>>16642028
You got it through sows, go ask sows. You got it through bxgirl, go kill yourself.
>>
>>16642047
this
>>
Anybody know when DJ Dao FP7 restocks?

Tax return just dropped and was thinking of getting one.
>>
>>16642803
let me ask dao real quick then ill get back to ya
>>
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>>16642812
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>>16641840
You'll like this one then:
https://www.youtube.com/watch?v=i32F9B37WSg
>>
Hi-speed really is cheating in Reflec beat
>>
>>16644640

In what now?
>>
Is it me, or is the general dead?
>>
>>16646307
Rhythm games are dead.
Arcades are dead.
I am dead.
>>
>>16646307
this isnt /vg/
>>
>>16646307
I'm easily 50 to 80 posts in any given thread and I'm sitting this one out
>>
>>16646307
What do you want to talk about? Has there been any new activity with rhythm games anywhere? Have you achieved something new?

Do you think DOLCE. becoming a professional player (as in Konami supports him financially) has some sort of impact on anything?
https://www.youtube.com/watch?v=uFIWrSo_y3o
>>
>>16646422
Not him but DOLCE what?
>>
With the last castle out, people are treating Sinobuz like it's done, but it doesn't even have expert courses yet so I don't think it's complete yet.

Regardless, there's always speculation about the next theme which can inspire a few posts, even if it's pointless.

The next IIDX will be 25. That's the silver anniversary, but there's already Gold and Red. The Olympics are coming to Japan soon, so maybe tying together that with silver=Mercury=Roman Gods=Olympics could all come together that way.

If there was a IIDX Olympics Mix, the post game mini game thing could be a few simple Konami Track & Field throwbacks to have the Qpros race or other stuff.

But yeah, there's a lull now. Tech support is bad, blog posting is bad, nothing is new. What else is there to say?
>>
>>16646422
What do they pay him for? Shill the games by playing really well?
>>
>>16646587
>What else is there to say?
Well these threads aren't a good example but we could like, discuss rhythm games.
From this thread, there's about 10 posts with actual discussion on rhythm games. The rest is blatant shitposting.
>>
>>16646660
>discuss rhythm games
How is chart X rated Y?
Game Z is bad and a meme game.

>10 posts with actual discussion
>The rest is blatant shitposting
That describes most threads on the internet.
>>
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>>16641840
>>16643851
>>
>>16646546
>>16646645

He's being paid by Konami, he's appeared in several weekly Bemani livestreams and also was a commentator for IIDX at KAC
I think it's similar to the relationship that mike ross had with capcom
>>
Since some of you guys want something to talk about, let's do something different then:

If you had $1 billion to make the perfect rhythm game, how would it be?
>>
>>16647050
IIDX is already perfect.
>>
>>16647050
reskin IIDX, pay some small musicians to make some mediocre hardcore for few cents, spend remaining $999 million on something worthwhile and live a good life
>>
>>16647050

cum on mayumi irl
>>
>>16647050

Combine IIDX, jubeat, and SDVX into a single game where you actually play sets, queue up music, and do most of the sound effect in real time. The jubeat part would be with one of those launch pad things though.
>>
>>16647050
ok so it's got two turntables, 7 pop'n buttons, and a crossfader

it plays like a mix of iidx, pop'n, and crackin' dj
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>>16647050
IIDX is no longer frame-based and runs at 1080p.

The rest of the money goes into my personal savings.
>>
>>16647050
make infinitas good

thats it
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>>16647050
Chunithm + Groove Coaster
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>>16647050

Revive ITG and spend most of it to keep Konami's predatorial legal team at bay. A rhythm game not made by the fans for the fans is doomed to stagnation.
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>>16648362
damn i would expect you to say "iidx but with a controller that i can't break/pills that cure raging autism"
>>
>>16647050
Add low latency audio to >>16648171
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New songs

That rave it rave it remix though
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More cards
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>>16646587
It should be noted that this year is also the 20 year anniversary of beatmania's release, so I'm hoping that it's sort of a throwback style similar to DDR X3.
I just want more beatmania crossovers in IIDX damnit.
>>
My god omrons really feel good in IIDX. After playing with chinese switches for so long, it feels amazing for the keys to be so light.
Anyone else found the one true happiness yet?
>>
Ask a 7th Dan (yes, I'm THAT good) on Copula ANYTHING.
>>
>>16650722
Why is life suffering?
>>
>>16650722

How many years did it take?
>>
All right, if we want posts, how about this.

Osu sucks, right? Right. Let's take a moment to establish exactly how and why it sucks. I want something I can paste on command so that I don't have to keep recreating the argument every time. Please refrain from buzzwords and be as objective as possible.

- Combo based
- Spyware
- Variable timing windows

What else can be added and expanded upon here?
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>>16650916
>Spyware

Explain.
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>>16650916
- peppy
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>>16650927
The game used to screenshot the desktop and look through certain files on the computer to detect cheaters.
>>
>>16650916
Is one of the few games that actually are designed to give you shitty joints. The ergonomy is out-of-this-world bad.
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>>16646873
what are those quotes from?
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>>16650916
-only one note at a time
-no technique to speak of, just grinding
-designed to give rsi in both hands
-all stolen music
>>
I'm pretty sure guitar hero and stepmania gave me an rsi
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>>16651462
i can't speak for gh but stepmania is definitely unhealthy to play at a high level (anything past like pad 13s, honestly)

its even worse if you use a spread layout
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>>16650916
-poor chart quality for the modes where that really matters (mania)
-mania has bad scoring and timing systems, inconsistent with real games, also handles hold notes poorly
>>
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>>16650942
>>
>>16650916
osu is gay
>>
So is IIDX the only super hard rhythm game that doesn't give you RSI? Popn too I guess
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>>16651699
DDR and PIU
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>>16651699
dance games!
>>
>>16631125
I recently got into the genre, my current favorites being Taiko No Tatsujin (3DS version) and Vib Ribbon, any recommendations?
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>>16650916
It's just bullshit all around, mouse based and rhythym don't work unless you.have a really steady hand, they fucked up taiko and mania, it's very unwelcoming to new players, and overall the mechanics don't work. I souldn't have to keep resetting because my mouse wasnt steady/fast enough to hit the arbitrarily placed hit markers. The reason games like Taiko no Tatsujin, Vib Ribbon, Rhythm Heaven, or even patapon work is because it's on a fixed plane, making it easier to focus pn rhythym rather than position.
>>
>>16651709
>>16651708

Yeah, they just destroy your knees, instead. Yay!
>>
>>16651839
you're at a real entry-level right now so i would recommend casual, pure fun stuff like Parappa the Rapper (PSX, PSP), Groove Coaster (Arcade, Mobile), and the 5-key beatmania games (Arcade, MAME, PSX)
>>
>>16651890
I see, thank you, also forgot to mention Ive played a bit of Patapon as well. Tried osu and I already bitched about that, forgot to mention that osu also has hit markers directly on top of each other, which is a dickmove to the player and bad game design.
>>
>>16651839
DJ MAX Trilogy has easy modes starting from 4 keys and it's keyboard friendly if you don't have a controller.
>>
>>16651920
Thank you, will definately play those.
>>
>>16651864
yeah well what about chunithm?
>>
>>16651959
Havent played it but it looks intense, however it's by sega, and an arcade, meaning I think I know what to expect here, overtly hard, well designed, and kind of generic in look.
>>
>>16651462

Legit stopped playing 4key stepmania because of this
My hand would actually just stop working and i couldn't move my fingers for like 10 seconds randomly and it started happening more frequently and i just full stopped that shit
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>>16652101
nah chunithm is very easy lol

the touch panel can be cheesed and the timing windows are forgiving
>>
How do you fix sticky keys on USKOC? I've tried multiple methods but none of them worked. Now one of my keys is almost completely unmovable. At this point, I'm almost desperate enough to just shave the keys.
>>
Where is that at?
>>
>>16652101
Chunithm difficulty levels 1-10 are probably only worth being like 3 difficulty levels
>>
what monitors do you guys use?
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>>16652981
the one that plugs into my computer
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>>16652985
is it worth it
>>
>>16652989
its pretty nice desu
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>>16652993
are you good at games?
>>
gambol spa when
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First steps.
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>>16653015
You can't tell from the video but this is my phone touchscreen
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>>16653015

Chuunithm sim?
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>>16653027
Yes but it will suck because not that much room to move your hand, unless you use a tablet. Still I can put CHUNITHMy things like slide holds and gimmicks like taps on top of holds
>>
What exactly is Beatmania Da Da Da and is it anygood?
>>
>>16653562
no
>>
Tried playing some iidx at round 1 last weekend and did horribly. Going to go in again next weekend and have another try.

Any tips for a beginner? A problem I was having was hand placement I think. I'll get the muscle memory of knowing where the keys are eventually without stumbling, but I wasn't really sure of the optimal way to place my hands.
>>
Why is geometry dash objectively the best rhythm game out there?
>>
>>16653587
Search beatmania IIDX styles and you'll find videos and forum posts telling you about the new memes
>>
>>16653594
dope, thanks
>>
>>16653587
https://youtu.be/V5kTIofPZLw
>>
>>16653587
I guess if you're a complete beginner you save money by watching videos and tapping to the chart to get basic finger placement. After that you have to get good at transitioning from 3-5 fixed to using your thumb for key 1 and 3. Or just skip that and wrist scratch :^)
>>
>>16653645

G'day everyone, poorly grounded electrical equipment hum here.
>>
>>16653807
>Wrist scratch
Delet this
>>
>>16650916
Stolen music is my biggest complaint. I swear there is one osufag who thinks Brain Power is an osu original song.
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>>16654033
>one
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>>16654033
>Osu
>Original songs
How the fuck can anyone think that? HOW?!?
>>
I played that song on Osu xD
>>
Could someone explain to me how the Chunithm abilities/leveling process works? Have been going to play every day for the past week or two but can't figure out what the point is of leveling up characters and what their abilities do?
>>
>>16654033
osu also ruined being able to search for translated/romaji titles on youtube you gotta copy paste the moonrunes if you dont want an osu video (or something uploaded by an osu retard with osu comments and a generic re:zero photo)
>>
>>16654248

No one here can possible play that game and more than likely never have unless they've been to Japan in the last few years. You know more about it than most people here.
>>
>>16655661
I played it when I was on vacation in Japan

>>16654248
I don't know all the characters, but leveling them sometimes increases their abilities, sometimes it reduces some cost value (which I don't know what it does)

I often saw good players use a character with "sudden death" abilities, e.g. 10 non-justice and you fail immediately, or 1 miss and fail, or similar things.

Oh yeah, you can also mix and match characters and their abilities.
>>
I have a question for someone who has access to a Chunithm.

Let's say you have two notes on separate, adjacent lanes one after another, like this:

-|
|-
(where - is a note and | is empty space)

If you tap both lanes with different fingers on the timing of the closer note, do both notes get hit, or only the closer one?
>>
>>16655815
Of course I mean when the notes are close enough together that the farther note's timing window overlaps with the first note
>>
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Is the anon who built this here? I have a question for him.
>>
>>16655944
ask away, doubles man
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>>16655952

You do fine work and said you like building controllers so an idea hit me.

Can you supply me with a constant supply of wood controller shells at a reasonable price?
>>
>>16655973
No, unfortunately no. I don't currently have the time for doing that. Also, since where I live has a fairly high standard of living, they would be rather expensive. More expensive than someone who lives in China could supply, at least. I suggest you just learn woodworking and start making them yourself, that controller was literally my second controller, and incidentally, my second woodworking project to date.

Is that you, angry guy? If yes, then fuck you, you faggot, I'll never give my babies for you to destroy, NEVER!
>>
>>16655993

Where the fuck do you live where "fairly high standard of living" is a factor? It's a small amount of wood and a handful of hours of labor. Couldn't be that expensive. And it's not like I'm asking for dozens a week, just like one every 3 or 4 months, or as needed.
I can build my own but I don't have the full gamut of proper tools to make them as nice as you can, that's why I'm asking.

Not asking the moon here. Unless you don't live in the US and shipping would be a nightmare, it's a reasonable suggestion.
>>
>>16656022
I don't live in the US. Or in the same continent, for that matter. Neither do I own the tools. I just have access to them.
And the standard of living is in fact a factor. A very important factor. Consider someone living where median wage is 2000 USD/month and someone living in a place where the median wage is 500USD/month. For the latter, making something that they get 50 USD+shipping is something they would probably consider, if they spend no more than 10 hours for the work, if they're to get about 30-40 dollars after material cost. For someone living in a more wealthy part of the world, that price would have to be multiplied, or the work time would have to be decreased in order for it to make sense. For me, the prices where I would do the work most probably do not meet your reasonable price.

Why don't you just ask a local luthier/woodworker or something do it? I think you could easily get the price down to reasonable levels, and if you really need one in a few months' time, you could buy a few and the price per piece would drop quite a bit. You could also ask for one with an inch thick top plate made from baltic birch, I doubt you could break it with any reasonably probable burst of anger. You could probably stomp on it without it breaking.

Or how about just getting counselling for your anger problems, would probably be cheaper
>>
>>16656072

>I don't live in the US. Or in the same continent, for that matter. Neither do I own the tools. I just have access to them.

Pretty reasonable restrictions. Nevermind then. Thanks for taking the time, though.
>>
>>16655661
>No one here can possible play that game

Plenty of people who browse this board are residing in japan, people in the last thread or so were discussing having played on the prim machine
>>
Is wrist scratching a good technique or should I try to learn to pinkie scratch instead? Wrist scratching feels completely natural for me, but I am not sure if it will cause serious enough problems on more scratch-heavy patterns in endgame.
>>
>>16656756
No problem with wrist scratching. I personally find pinkie scratching to be natural but whatever works best. There's no correct way to play IIDX.
>>
>>16656756
I wrist scratch sometimes like in Donkey Donk, for example.

It's a weird motion that I feel could hurt your hand if you do it hard ejough
>>
>When you notice your overall technique improved (precise hand movement, less mashing, change hand positions) but your accuracy overall dropped

Don't even know if I can say I've gotten better or not.
>>
>>16657052
Had a similar thing happen with my reading skills.
Take a break. 3-5 days should do it. You should come back with same accuracy and improved technique after those few days.
>>
>>16657052
literally me: the post
>>
>>16657122
Yeah, I usually take breaks but college is resuming next week and I'm going back to my other apartment so I gotta enjoy IIDX while I can since I'll leave my FP7 here and I'll only return on weekends.

Hopefully playing only two times a week doesn't slow my progress too much.
>>
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>>16657052

>tfw was gonna make a post like this but then passed a bunch of new 11s
>>
Let's say beatmania THE REVIVAL comes out as a sidegame to SINOBUZ kinda like DDRX3, and some beatmania songs get revived in SINOBUZ while you can play 5key versions of IIDX songs in THE REVIVAL.
What do you guys think would be most likely to get unlocked in each?

IIDX: CHAIN, HIGHER, Disabled the FLAW, DENIM, WATERING, CALDERA, NURUHACHI
5key: Holic and/or stoic, EXTREME MACH COLLIDER, 疾風迅雷, BLUE MIRAGE, STULTI, waxing and wanding
>>
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>>16657950
looks like shit
>>
>>16657950
Nice, chuunidev. Is that ios or android?
>>
>>16657961
Android, but the game engine I'm using (Godot) should be able to export to iOS too (if somebody else wants to do that when this gets to the point of having releases)

>>16657953
Placeholder graphics my friend
>>
Any guide on building an arcade-accurate DDR pad? If not, is there anywhere I can at least find the official arcade specs?
>>
>>16658186
Materials: One DDR cabinet

1) Remove the pad from the cabinet
>>
>>16658186
This might be helpful : https://zenius-i-vanisher.com/v5.2/viewthread.php?threadid=3350
dimensions per panel seem to be 28X28 cm, but you'd better confirm that at your local arcade.
>>
>>16647050
1. Music is important, thus no keysounds therefore iidx is garbage
2. Rhythm is important, thus hitsounds therefore everything without sound feedback is garbage
3. Without any kind of lag therefore iidx is garbage
4. Multiple input methods: press+hold+flick+slide+wave therefore pop'n and iidx are garbage
5. Good readability of note placement therefore groove coaster is garbage and kind of note input therefore Chinese games are garbage
9. No memorization bullshit. therefore cross beats and jubeat are garbage
6. Exciting dynamic (high speed) therefore reflec is garbage
7. Distinct structured patterns recreating each song's music visually therefore all Korean-made games are garbage
8. No dependence on reflex speed, physical speed/stamina, age, etc. inborn abilities. Everything should be possible to learn by anyone.
9. New games are truly new (not ui skins of same game) therefore all Konami games are garbage
10. No grind levels etc. garbage.
11. No gambling garbage (i.e. gacha)
12. No arcade bullshit.
13. No subscription bullshit.
14. Therefore: Most of current rhythm game companies and this thread participants fucking die!
>>
>>16658622
>9
What about Museca?
>>
>>16658622
Where does popn music fit into that? It doesn't have multiple input method
>>
>>16658698
That's what he's saying, pop'n is garbage because it doesn't have multiple input methods. Not sure about iidx, maybe the poster thinks turntable (with different kinds of tt inputs) + keys are not enough.
>>
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>>16658622
>>
>>16658622
really, really awful post.
>>
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>>16658773
>>16658742
So what you're saying is, you're a both noobs who are too new to realize that basically all those things are true?

Pretty much no matter what you play nowadays, you're gonna deal with some measure of inherent flaws in them. But fuck being productive, who cares about improving games or some garbage like that, games are for nerds, lmao.
>>
>>16658622
>>16658826
Why are you even here if you hate rhythm games so much? Is talking shit about them so productive to you?
>>
>>16659220
I don't hate rhythm games, if I hated them I wouldn't play them. That doesn't invalidate that they have flaws. I'm pointing out that the other anon's points that they are flawed is true because I want them to improve because I actually like them. Directly addressing their flaws is a good way to make it more apparent to game developers what not to do.
>>
>>16659285
They won't improve if the development team and player base are dead, though.
>>
>>16650916
Osu is a gateway rhythm game of the worst kind. It’s a bad game, a clusterfuck of scoring and gamemodes that isn’t very well done by any aspect, but which attempts to compensate for its weaknesses by adding in bad ripoff of other games and WEEBSHIT. The normal anon can see this as the shit it is, and may enjoy it, hate it or be indifferent to it, but all the while recognizing that the game itself, regardless of their opinion, is plain bad.

However, these very aspects that try to smear over the shit of its core make it a breeding ground for aspie, unsociable underageb& faggots who engage in every kind of faggotry both online and in the real world. The stupid pink mascot trying its hardest to look cute, the anime songs, the fanservicey, colorful themes, the whole tablet faggotry and everything about the Osu community fuels their weeb fantasies, while the open chart editor, emphasis on combos, and overall so called difficulty of the game make it fit just right with the gaymer-kid drives of your average preteen and his sense of unwarranted self-importance towards the world. Exactly the kind of shit that makes little kiddies and underageb& retards eat this shit right the fuck up.

Osu is basically THE game to attract the most hated rhythm game fanbase known to /jp/, which is why, regardless of individual opinions, it is the responsibility of every anon to troll the fuck out of this game and everyone who likes it, and ensure that no Osu threads ever encourage the newfriends to show their faces here.
>>
>>16656756
Wrist scratching has a potential to give you wrist problems

of course, everyone's different
>>
I noticed the other day that the stepmania machine in a nearby residential hall spells "sounds" as "sow-nds" for the default song list.
>>
>>16659724
is it the pack with Happy and the rest of the "normal" songs in it
>>
>>16659733
Yeah, with all the normie songs, the default list when you start a fresh credit
>>
>>16659674
>The stupid ____ trying its hardest to look cute
Chunithm, Museca, probably others
>anime songs
Literally any game that isn't iidx
>>
>>16659912
well weeb-ness isnt whats really wrong with osu

its just that osu is a tool of genocide to destroy anyone dumb enough to play it by giving them rsi in both hands

it's a genius plan
>>
I can't get my sound to work on Stepmania or oITG. It works on literally everything else. Any ideas what the problem could be?
>>
>>16659985
what platform?
>>
>>16659985
PC, Windows 10, HDMI
>>
>>16659996
meant for
>>16659994
>>
>>16659996
Have you tried with a different sound output, to see if stepmania produces any sound to begin with?
Are you sure stepmania isn't muted, for some reason
Have you tried restarting stepmania or restarting your computer? Sometimes that helps.
Have you checked that the sounds in stepmania are on? See https://www.reddit.com/r/Stepmania/comments/38v49y/no_sound/
Other than that, I can't unfortunately help you.
>>
>>16659733
You go to PSU?
>>
>>16659774
are you ready to have to deal with drunk people while trying to play tonight
>>
>>16659996
>HDMI

Typically you'll have to change the default output device in windows for this. Go to sound>playback devices and set whatever's on the end of the HDMI to the default device.

You may or may not also have to change the output device in stepmania.
>>
>>16660022

Nah, headed home for break. Probably gonna head to Round 1 this weekend actually
>>
>>16660026
I just noticed that whenever I open up Stepmania, all sound disappears, but if I switch to another window and change the input to one that isn't active and then back I can hear the sound from Stepmania but it immediately disappears again when I open the window.
>>
>>16660059
Try unchecking the "enable applications to take exclusive whatever of this device" for whatever sound thing you're using

>>16660017
No, but it's interesting that you guys have the same pack
>>
>>16659912
>not recognizing a copypasta older than christ himself
For fuck's sake it's even a banner
>>
Anyone have experience changes switches in their iidx asc?

i just ordered some and wondering how to do it
>>
>>16660304
Do you have old/chinese or new lamp holders? If old, it's a piece of cake. The switch has 2 holes in it, and the lampholder has knobs in it that go to these holes. Just pull back on the lamp holder so that the hole is free and rotate the switch away from the lamp holder. Then just put the new switch in, by either putting one knob in and rotating into place, at the same time pulling on the other knob so that the switch fits, or by pushing the switch in both knobs at once. I find the rotating way much easier.

If new lampholders then I don't know :P
>>
>>16660304
Oh and do this after you've removed the lamp holder from the key. Also first remove the wires from the lampholder, so you don't yank on anything expensive.
>>
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>>16658622

>music is important
>no keysounds to generate music

>music is important
>hitsounds override music
>>
>>16658826
you're newer than i am i guarantee it
>>
>>16660476
8 years, let's hear it.
>>
>>16660535
ddr 3rd mix in an arcade in 2000
>>
>>16660538
If you're going by first time played, I played back around then too, but it was infrequent. As much as I liked it, I didn't have the time or really the spare quarters to spend on the machine.

It's only since about 8 years ago that I started to take rhythm games somewhat seriously. Since then, I've played a lot of various games: Stepmania(pad+kb), K-Shoot/SDVX, LR2, Osu/mania. Mostly home games. That DDR machine has long since disappeared, and there's nothing around here anymore. Nearest R1 is like an hour away.

So, I guess it's a matter of perspective, or something?

But in any case, all I really need is 8 years and a functioning brain to tell you all those things are true.
>>
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>>16660549
>sdvx/osu/sm kiddie having opinions
>>
>>16660554
Big fuckin' surprise you'd pull that card, you cute little shitposter. *pinches cheek*
>>
>>16660564
i mean when you make a post full of garbage ass opinions and three of the four games you play are garbage...
>>
>>16660587
Extrapolate on why they're bad. I'll give you osu for free, since it's fairly obvious. Even though you can still like it even if it's bad.
>>
>>16660594
sdvx/ksm is just a bad version of iidx. they removed the difficulty of timing and complex button patterns, instead opting to put difficulty in by making it less sightreadable. and laying virtual dj-tier effects over the music reduces the enjoyment of the music portion of the music game.

stepmania has most of the same problems as osu, if played on keyboard. it's all wild west fanmade content, there's no standards for quality or difficulty, and playing on keyboard at a high level damages your hands/wrists.

pad stepmania is just itg which is fine, but worse than ddr or pump it up, especially if you get past the 12-13 range and everything is just stream charts without any other skillsets being used
>>
>>16660432
Forgot to add - I'd never play your game.
>>
>>16660608
I actually agree on all points, except for the sound effects in KSM/SDVX, which I enjoy, but I disagree that they're bad as a result. Maybe not as good, but still worth playing. Though I kind of agree that LR2 is the best of these games. I've had big problems being able to play and improve beyond a certain point in SM on keyboard and Osu!, as it's become extremely physically stressful; LR2 has certainly given me new ways to play and improve without putting myself at excessive further risk for RSI. The stream bit in SM pad is probably true as well, but even if I were at that level(pad is a semi-rare occasion for me), I probably wouldn't mind, since I enjoy streamy stuff anyway.

I guess I just feel like you're taking it too seriously, more seriously than I am or would. Even though I recognize your points, I still find said games fun despite their drawbacks. I wouldn't want to take the extra effort and risks involved with becoming very high level in them, but it's still pretty easy to enjoy playing them.

You had me for a minute there, though. I was almost sure you'd spout some dumb shit like how osu and SDVX are for weebs and have shitty music, but for once someone who responded to me in one of these threads actually had a reasonable opinion.
>>
>>16660067
Got it working after I switched to windowed mode. Go figure.
>>
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>play osu and stepmania hours a day almost every day for 4 years
>hands are completely fine
>>
>>16660677
>too seriously

interesting. i play music games pretty casually i just happen to be decent-good at them. like i do iidx 10s and ddr 17s and itg 11s but if i actually grinded and practiced like the great players do, i could be better (especially in dance games. improving stamina by just forcing yourself to play hard shit sucks so much and i dont want to do it)

i play music games for the fun of it too, and i do play a ton of different ones. like other than my main games of iidx, ddr, popn, piu, i like neon fm, groove coaster, museca, crossbeats, dance maniax, para para paradise, beatmania/beatmania iii, gfdm, technika, and probably more i cant think of atm
>>
>>16660726
rsi/carpal tunnel is coming for you
>>
>>16660145
s-sorry
>>
>>16660736
Well, idk, I guess I'm arguably in the same boat? I don't take them TOO seriously, though I do challenge myself a bit. I probably average about half an hour to 45 minutes a day of play in whatever I happen to feel like playing?

If you don't take them too seriously, it just surprises me that you find yourself unable to like KSM/SDVX, osu! or SM. Despite their flaws, they can still be pretty fun. One of the nice things about rhythm games is you can set your own difficulties and goals and work at your own pace; or not at all and just play for fun. So you could take any of those games not that seriously and still enjoy them.

I find a good amount of the fun comes from challenging myself a bit and improving, but that's just me. It probably changes from person to person. I do relax and play easier stuff for fun once in a while too. Go for some score clears or something.
>>
>>16658622
1. Chunithm has no keysounds
2. Chunithm has very loud hitsounds
3. I'm not sure about this one, hard to tell when you can't hear the music over the hitsounds
4. Tap, hold, sliding holds, slides (non-holds), raising your hands, lowering your hands
5. Super easy to read, note placement on the screen corresponds with hand placement, that's part of why it's so popular with normies
9?. The map is rendered in perspective, showing more notes into the future than a flat rendering at the same speed
6. It's fast, and can require fast movements
7. Yes, even to dumb memes like super zig zaggy slide holds
8. Not sure on this one, I guess you need some level of manual dexterity to hit harder maps. But the gameplay is intuitive and at least learning the game isn't hard.
9. I played some game in Japan that played similarly to Chuunithm, but I don't know when it was released. It had some RPG mechanic and some versus play mechanic
10. Chuunithm fails on this one, you can grind characters to get abilities like "sudden death but you get +whatever points to clearing"
11. None that I know of
12. It's in the arcade, so it fails if that's what you meant by arcade bullshit
13. No
14. Looks like Chunithm fails also
>>
>>16658622
>Music is important, thus no keysounds
Shouldn't this be the opposite? Music is important, and that's why there's keysounds. The better you play, the better you hear the music. You're rewarded for playing well, kind of the point of a game.
>>
>>16660947

Basically you're saying only the very best of players should be able to truly enjoy the music.

That's dumb.
>>
>>16661006
git gud kiddo
>>
>>16658622
Keysounds help to keep the timing right. Therefore, keysounds are good if the game is about music and not just tapping to the rhythm like osu or sdvx.
>>
>>16661006
you're dumb, that's not what keysounding does

you can be bad at the game and still play lower difficulties to hear the song as it was intended

meanwhile, making the song sound better/more accurate is one of many motivating factors in getting better and learning to play hard charts more accurately
>>
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>>16658622
I think I know the perfect game for you
>>
>>16661018

>if you can't AAA an 11, just play a 7 so you can enjoy the song

N-no. I want both the music and to be challenged.
>>
>>16661184
then play a song that still sounds fine without hitting the keys flawlessly. it's not very common for a iidx song to actually sound horrible just because you're a little off on the timing.
>>
>>16660726
Stop tempting fate. Stop while you still can
>>
>>16660726

It'll all happen at once and your hands will fall off

screencap this
>>
>>16660947
>The better you play, the better you hear the music.
That means most of the time you'll listen to cacophony instead of music. And when you master it at last you switch to another song and again listen to garbage... and again for eternity. And even worse, keysounds are dependent on the actual rhythm design. For example in DJMAX Technica music sounds like stuttering mess even when player is playing perfectly. So basically, keysounds are only for those who don't care about music at all.
>>
>>16662717
>DJMAX Technica
That's what you get for playing gookshit.
>>
>>16662717
>So basically, keysounds are only for those who don't care about music at all.

If you're telling me you don't like scratching just to hear the sample or make your own little beat during the song then you're obviously playing the game wrong
>>
>>16662743
Music games are about playing TO the music and NOT about playing THE music. That will be musician playing instruments, completely unrelated to games.
>>
>>16662786
>Music games are about playing TO the music and NOT about playing THE music
Says who?
>>
>>16662796
Says me. What is rhythm? It's when you hear catchy song and tap the desk with your hand adding body twists to it. Rhythm games are making this experience more full for you to enjoy on another level. You can't enjoy anything if music sounds bad. That's why iidx cripples are so desperate in repeating bullshit spells like "enjoying music is cheating" because they're game is garbage.
>>
>>16662827
>You can't enjoy anything if music sounds bad.
You can if you're not shit at the game.
>>
>>16662717
Camus? What are you doing here?
>>
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>>16658622
>Music is important, thus no keysounds
>Rhythm is important, thus hitsounds
>Without any kind of lag
>Multiple input methods
>Good readability of note placement
>Exciting dynamic (high speed)
>Distinct structured patterns recreating each song's music visually
>No gambling garbage (i.e. gacha)
>No arcade bullshit
>No subscription bullshit
Check.

>No grind levels etc. garbage.
You're unlocking songs by clearing other songs, also you need to clear a song on Easy or Normal to unlock Hard and S-rank Hard to unlock Extreme, that's it.

>New games are truly new (not ui skins of same game)
New games in the series have more content and features.

>No memorization bullshit
>No dependence on reflex speed, physical speed/stamina, age, etc. inborn abilities. Everything should be possible to learn by anyone
Without enjoyment from improving your skill there would be no rhythm games. Rhythm games demand memorizing and/or good reflexes, you need muscle memory and hand-eye/ear coordination in any case.
>>
>>16662827
>That's why iidx cripples are so desperate in repeating bullshit spells like "enjoying music is cheating" because they're game is garbage

for your sake, i hope this is an elaborate bait. if not:

>being so autistic that you cannot recognize sarcasm or jokes
>>
>>16662827

You've gone from medium level bait to weapons grade autism, jesus

I'm going to go play lower world and scratch DAT a bunch of times during the slow section because it's f u n , a concept completely alien to you
>>
>>16663124
i think my absolute favorite song to fuck around with keysounds on is liquid crystal girl spn

the entire middle like 70% of the song, you get a bunch of great keysounds to play with
>>
Dunno if this is the right place to ask, but does anyone have a rip of the IIDX Sinobuz OST that was released recently?
>>
>>16664369
Yes.
>>
So. If you guys could have a honest DJ rhythm game like crackin' dj, what sorts of controls would it have? A crossfader and two turntables, but would it have anything else? Buttons for samples? Knobs for volume/lo-pass/hi-pass filters?
>>
>>16647050
I had this idea some weeks ago:
A game where the main controller would have 7k like IIDX but with a twist: in the lateral bottom of it would have 4 USB ports so you can add accessories to the main controller. Want to play traditional IIDX? Just put a TT (either on the left or the right side of the main controller). Or put two TTs on both sides. Or add an extra 5k controller (main one is for the main notes and extra for background notes). Or just put 4 extra controllers with 9k (or even more, idk) if you want an extra challenge.
>>
>>16664645
That might be a cool idea, however I'd imagine it would be difficult to pull off properly. Not only are you forcing people to buy accessories if they want to play something more complex than purely 7k, but you also have to design charts that will compensate for the different ways people want to play. Which, assumedly, would be difficult to do, becoming increasingly difficult as the types of play accessories increase.

Of course, with a billion, you could probably pull it off pretty well. But realistically speaking, I'd be uncertain about how it would perform in arcades. I'd imagine your song library would be somewhat limited, as well.
>>
>>16664828
Addendum: You'd also have to make sure that the charts are actually possible to play. Something else that would be difficult to do with the potentially wide variety of add-ons possible.
>>
>>16664369

Right here in my hand.
>>
https://www.youtube.com/watch?v=DZZo3wLtEs0
>>
>>16664604

>>16647908
i'm not sure how to implement the crossfader, maybe have semi-transparent arrows across the note highway? the other 9 would just be like pop'n lanes except the outer 2 are replaced with iidx style turntable lanes. the game would have a heavy focus on hip hop/scratch-heavy music
>>
>>16665212
different color and a different width note, like the fx notes in sdvx?

However, I think 7 keys + 2 turntables + 1 crossfader would be way too many for a single player to reasonably play. It's 10 controls already, out of which 3 are not simple buttons like in pop'n. I would probably limit the keys to 5 or 4 so it would be 7/8 inputs. Would also make reading the charts way easier.

Unless you're thinking of DP-comparable difficulty here.
>>
>>16665362
imo (6dan/10s iidx singles player, popn 38s) the difficulty in iidx dp comes from one handing the key panels and the small keys more than two turntables. like when you're starting out dp, its incredibly hard to find the right key out of seven with one finger and you usually end up slapping. could be wrong from other peoples perspective though. the game could have beginner modes or assist mods that ignore certain inputs but i think the use of big, easy to "find" popn buttons alleviates enough of dps difficulty.
>>
>>16665184
looks like shit
>>
>>16665184
Looks great.
>>
>>16665184
When I saw "hard" I expected more than 2 very wide notes at a time.

there was so much potential for keyboardmania revival and they ended up with basically easymode deemo/chunithm.
>>
>>16665799
"Hard" is the "Hyper" of Nostalgia. Reminder that there are songs rated 1 on Hyper in IIDX. Ignoring the fact that the game was just released, there are already much harder charts than that.

The fact that you're allowed to be imprecise on easier songs is what makes this game playable. KeyboardMania was entirely unplayable for normies, and if Nostalgia was anything like it, it'd suffer the same fate.

The fact that it has keysounds (or maybe it only has GH-style track silencing?) and physical buttons automatically makes it better than any touchscreen garbage.
>>
>>16665880
Given it's mostly piano music, keysounding is easy and inexpensive af to make for nostalgia.
>>
I'm not sure I get what's going on in nostalgia. So each note is two keys and you can hit either or both of them? Also it might just be the way surrounding keys light up but it kinda looks like you can just hit all the keys and it works.
>>
>>16666044
for harder maps if you tried to do that you would have to jack all the keys
>>
>>16666119
I wonder if this game will enforce bad habits up until the end game and then suddenly makes you have to break them.
>>
>>16660736
In my mind the charts would be made according to the "source" of the music. Like, it would have a special tool to help make them like they were originally made in the original instrument. Most electronic music are made in keyboards already so it would not be hard to make a 40k+ chart. As for non-buttons accessories like the TT, only the music with scratches would have support for them for example.

PS: I think that 12k (7k+5k) would be the "optimal" way to play. In IIDX most songs (like, 99%) already require you to play 2 or more notes of different instruments at the same time. In this game you can play the main notes on the 7k controller and the bass, drums, special effects on the 5k controller, making the gameplay more fluid than IIDX. More than 12k would be basically for the autists here who want to push their notes-reading skills to the limit.
>>
>>16666177
Chunithm is like that, around level 11 or so you have to stop mashing your hands on the touchpad
>>
What's the best arcade in Kanto? Try towers?
>>
>>16665184
https://www.youtube.com/watch?v=jSBgiMPwLp8

So they are just taking anime op/ed and making piano covers of it. Makes sense to attract people.

Also, Marika original song when?
>>
>Nostalgia gets 8 new songs added literally the day after it launches
>Jubeat gets a gorillion Beatstream crossovers
>IIDX got a new castle three weeks ago and an extra stage song earlier in the week
>Museca gets new songs without any announcement
>pop'n got a mini event and had a few contest songs a short while ago
>SDVX gets updated every five fucking minutes

MEANWHILE IN DDR (aka the next Bemani game to die):
>One song in the default song list added in the last seven months
>Only eight song unlocks in the last four months (with 6 of them being thrown into one event that was spread across numerous games)
>Less than 20 original songs over the course of the year
>Only announced content are two songs that are going to be released a month apart from one another and are going to be playable only in extra stage
>Got zero Beatstream crossovers, even though it would've made sense since the game actually has videos
>>
>>16666355
yeah only us cares about ddr lol the japanese playerbase are all fucking trash they had tournaments recently and most of the songs were played on basic
>>
>>16666382
Looks like we'll have a DDR Infinitas then. But released on steam this time.
>>
>>16666502
>But released on steam this time
DELET THIS
>>
>>16666355
Don't forget
>only one new Challenge chart so far, and it's for a IIDX crossover
>just under one month away from being a year since release, and still no defining boss song of the mix
Even DDR 2014, as dead as it was, had Replicant D-ignition running by this time from its release. Should have just let the series die with dignity after that. Because this is fucking pathetic.
>>
>>16666355
>>16666382
>>16666505
I blame FEFEMZ. During X2 and X3 you had several Japanese players going for high scores on 18s/19s. The game was lively and everyone was having a good time. Then FEFEMZ came and swung his tiny gook dick all over the high score tables and everyone stopped trying. Basically only BROSONI is still bothering, and he's fallen way behind. I mean fuck, he got beat at KAC by a ginger who barely had any experience with 19s.
>>
>>16666505
>b-but you're just being entitled there totally aren't only about 10 good songs/charts in the 17/18 folders :))) the game has plenty of content as long as you like mfcing shitty expert 11s from supernova-2014 :))

>nevermind that the numbers on the boss song folders are inflated by having four versions of every evolved song :))

>or that they're sitting on an enormous vault of konami originals and challenge charts that they refuse to revive even though they're still featured in other bemani :))

>dont be so entitled bro you havent even played every song in the game :))
>>
Before 12th style and Mei, what was the definitive "hardest song" of IIDX?
>>
>>16666717
v was pretty iconic
>>
>>16666717
probably sasoribi or fake time.

nothing else was on that level at the time.
>>
I was playing IIDX at R1, and I noticed the buttons feel more, I don't know, "natural" than the ones in my FP7 (which uses Dao buttons and omrons). I'm guessing it's those Sanwa buttons?
>>
Wanted to upgrade my monitor and I'm wondering, are 144hz monitors worth it for rhythm games or will it fuck my timing?
>>
>>16666921
yes
>>
>>16666921

Anything but 60Hz is inadvisable. These games run at 60 FPS and don't play nice with other frequencies.
>>
>>16666921
It's nice, but effects will vary. It is certainly more enjoyable, though.
It might fuck with your timing a little bit at first, but it won't last too much.
Although, beware: you will become dissatisfied with anything below that after you try it. You might accept it, but it won't feel nearly as smooth.
I'd say do it. Even if it does hurt your timing, it makes rhythm games even more enjoyable.
>>16666957
Every game I've played on my PC works perfectly with 144hz.
>>
>>16666921
If you play other shit like FPS games, then yes, it's well worth.

If you're playing only rhythm games? Fuck no. As long as the input lag is low enough and there isn't much motion blur there's no reason to switch from 60. You're just going to get an image doubling effect if you play 60fps games on >120hz.
>>
do cs 5key bms exist? I'm looking for things like Cat Song which aren't on AC as thus can't just convert from the mame chds, and unsurprisingly djmainextract doesn't like the ps1 images
>>
Variable size tap inputs, I threw away the old one-lane bars.

I'm a little concerned that it might be hard to read, but probably visual polish will help with that once I've got the basics down.

What is the easiest-to-parse existing common rhythm game map format? I'm currently looking at implementing importing stepmania maps (I implemented variable-size taps so that I could make them cover 1/4 of the lanes), so that I have something I can use to test music and timing against.
>>
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>>16667424
whoops forgot the video
>>
>>16666705
>Metric fuckloads of Ultramix and Universe songs are still completely absent
What's really stopping them from putting in the murmur twins/MAXIMIZER's challenge charts along with Concertino in Blue, Outer Limits, G2, Fly Through the Night, Love Is Dreaminess, Zero-One, VJ Army, Giudecca, CHOCOLATE PHILOSOPHY, Insaner L.E.D. mix, Regret, Cosmic Cowgirl, BRIGHTNESS DARKNESS, Ride on the Light, R5, Route 80s, Real, Nemesis, etc. That's just the X-Box games and there's still a fuckton of stuff from the classroom edition game.

I don't want to have to rely on grinding out SN and X# games' songlist. If I wanted to play memearrow shock charts and a million 9s and 10s, I would've done so 7 fucking months ago.
>>
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This looks a lot better, though a lot more cloney
>>
am I watching a fucking demo? https://www.youtube.com/watch?v=3hpMG69c0DM
>>
>>16667874
love love love you i love you is such a good song

shame about the meme-tier charting
>>
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>>
>>16667424
Bmson is a really straightforward file format.
>>
>>16667874
So this is the power of ITG, huh. Neat.
>>
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who /maimai/ here?
>>
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why the fuck are level 7 songs so unbeliavably bullshit and why does there have to be so massive gap between 6 and 7

I mean going from 5 to 6 wasnt that hard but now that im trying to go from 6 to 7 all the songs turned into some satans orgy of uncomprehensible charts. Theres literally no sense in these because I swear to god no-one ever can keep up with those notes that fill your screen better than your average 2hu final boss
>>
>>16652981
PB277Q
>>
>>16658732
That's why I'm confused I'm getting mixed messages by mentioning both iidx and pop'n.
>>
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Are there any stores selling SDVX controllers in Japan physically in Tokyo? I don't want to order online.
>>
>>16670007
Assuming we're talking about IIDX.
Yeah, 7s in general are quite a leap from 6s. However, there are a few that are rather easy: Beach side bunny is rather easy is you know how to scratch at least a little bit, SHION from Tricoro is easy, 突撃!ガラスのニーソ姫!from Lincle is quite easy. Then again, songs like Dirty of Loudness, 3y3s, and Bad Maniacs are straight from hell and I don't get how anyone would rate them as 7s.

But keep failing and some day you'll get there.
>>
>>16670355
well few days ago i did clear 2 7s from lincle songlist but its like every other song turns into complete shit either 25% in or halfway trough or like today it starts with complete nonsense
>>
Fuck double scales.
>>
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>>16671389
Amen.

Btw, I've been toying with the idea of building a crossfader by basically making an incremental rotary encoder but having the increments on a straight line instead of on a circle. The resolution would probably be something between 40-100 distinct points for a 45mm crossfader. It would be pretty easy to make, and cost between 2-10 dollars, depending on material expenses.
Do you think people would like to play using one and do you think the resolution would be enough for it to be fun? I think it would be fun to play crackin' dj with a real controller.
>>
>>16669803
Maimai is the reason I'm almost suicidal about not being in Japan anymore
>>
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>>16663046
Mirai is fun but I wish I could play a real Miku arcade machine.
>>
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>>16671509
Isn't a crossfader just a linear potentiometer?
I don't see a benefit for it being an encoder, specially since the movement is finite.
>>
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>>16671747
There are some disadvantages to analog crossfaders.
1) Their contacts are susceptible to wear and dirt
2) They're expensive (cheapest I can find start at 20 USD), and building one is way harder (probably) and still more expensive than the encoder way
3) We're going to have to do the analog to digital conversion since ultimately we're sending commands to a computer, not driving audio through the crossfader.

The biggest advantage to the design I showed is that none of the moving parts/parts that are in contact with each other are susceptible to wear. The sensors are not in physical contact with the encoder tape, them being photogates, and you could put the whole thing on a light-weight sled on bearings, practically eliminating all wear. You could also do this with rotary encoders like the crossfader in crackin' dj is done, but the problem there is that the sensor is either going to cost nothing and break immediately (300 songs by my estimations), or it's going to last a long time and cost quite a bit (10 USD for the sensor + all the mounting supplies). Not to mention that you need to have gears or some other type of translating the linear motion to rotation, which means that if something fails the sensor is going to stop working. And it just makes the design more complicated in general.

But all in all, I thought this might be a fun project to spend some time in.

Pic related: The crackin' dj crossfader.
>>
>>16672000
No wait, that's a potentiometer. Oh well.
>>
It's ok for a rhythm game to make it impossible (as in it won't register as separate presses) to jack a key faster than 30 times a second, right? I tried timing myself tapping my hands on the table and the most I could do was 10 times or so in a second, including using my wrist. Without my wrist, it was 7 times in a second, so I should be able to use two fingers to jack about 14 times per second. Assuming that almost all players will jack at most 2 times my speed, that's 28 times in a second, which is less than 30. Does that sound reasonable?
>>
>>16672073
Do what you got to do.
>>
>>16672073
i don't think any game beyond maybe taiko or shitty keyboard sm charts will give you over 30 notes per second on the same input
>>
>>16672073
seems reasonable, using two hands to mash the same key the best I can manage is around 17 per second max

pretty much only taiko will require that amount of notes on the same input as per >>16672097
so I think it's a perfectly reasonable idea, also kind of works as a software debounce in case someone's switches are bouncing.
>>
>>16672097
>>16672104
Alright, thanks.
>>
>>16672073
Another way to think about it is 30 notes per second jacks is essentially 16th note jacks at 450 bpm. Which is fucking insane. Even bullshit keyboard stepmania charts don't do that.

Just went on a random shitty site I found online https://scratch.mit.edu/projects/27310194/ and I could not get more than 94 on a single button (9.4 ksps) and this was some hardcore RSI-inducing vibration.
>>
>>16670007

even at my current level i still can remember how fucking bullshit hard i thought 3y3s spn was
>>
>>16672219
I'm still traumatized by 3y3s in general. Any difficulty.
>>
>>16672219
I passed the sph a few days ago, may as well have just gone to make a sandwich for the first half of the song and I'd probably have gotten the same score.
It's funny how when I was playing the spn it was the ending I thought was bullshit, now I know much better.
>>
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Since there's no sort of way to actually play any Taiko game or simulator in any sort of fashion that even remotely resembles arcade, I'm honestly thinking about building pic related.

I reckon it's going to be good enough that if I ever did get to play at arcade or with a decent ASC, the motor skills I've built would transfer really well.
>>
>>16672495
it would be fun but it wouldn't transfer over

you aren't learning drumming wrist skills lol

just learn about drumming, and specifically taiko drumming technique, if you want to practice taiko drum master
>>
>>16672499

I know that specific drumming techniques won't be there like paradiddle or whatever, but just the general macro motor skills. Which hand should do what and go where. General chart reading. It'll definitely get me up there, just not the top.
>>
>>16672495
What's the point? You might as well just get an ASC rather than wasting time building something that neither simulates the game nor lets you drum.

There's probably a cheap ass way to build a shit ghetto-asc but i'm too tired to think right now.
>>
>>16672682

There exists no ASC worth a damn. only thing that would be worth my time would be maybe some manner of 4 section snare drum that's big enough to build an ASC around it. But I don't think they'd be sectioned off the way I need.
>>
>>16670007
get ready because it's only going to get worse. going from 6 to 7 is bad? try 7 to 8, 8 to 9, 9 to 10...

you chose this... you chose to play iidx
>>
>>16651611
lol

is that ppy's pc?
>>
>>16659935
As someone who plays mania mode, I found hilarious that people get rsi. Like, there's a limit to what is challenge and what is plain autism (in my case, 4 starts), just play within this limit and you're fine.
>>
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>>16673136
are you telling me that the gap between difficulties will go even more bullshit because i figured there would be both easy and hard transitions between them but i wasnt prepared for something like this
>>
https://www.youtube.com/watch?v=fQpuLmaRifM
>>
>>16673803
when you get to 11s and 12s you'll have walls within the same level, enjoy
>>
>>16673803
it gets far worse. at your level you arent even suffering, not even close.
>>
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>modded pal ps1
>ntsc beatmania game
>pal/ntsc tv
>gay beatmania
>>
>>16673956
Observations:

- Keysounded
- Frame-based timing windows again
- *JUST window is probably about 4 frames
- The *JUST window is centered around the frame the note is actually in the target area, and you have to play very early as a result. In contrast, IIDX and pop'n actually have the best judgements several frames after the notes hit the red line to account for latency.
- Trills, holds, and glissando notes only add 1 to your combo. However, they're worth 5x, 4x, and 0.5x as many points compared to regular notes, respectively.
- *JUST is worth 100% of points, JUST is worth 70%, GOOD is worth 50%.
>>
>>16673803
You poor child.....


You have no idea what is coming ahead.
>>
www.youtube.com/watch?v=fQpuLmaRifM

Looks kinda fun, to be entirely honest with you.

Give it a few expansions to get crazy.
>>
>>16673803
My best advice I can give you is to stop struggling. There's no rush, you're going to be here a while before you can even get close to doing 11's and 12's.

Also accept that you are going to fail a lot. If you're playing songs that are hard to pass then you're challenging yourself and that's good. Get yourself to the point mentally where failing is the norm and a pass is a once in a while thing and you'll be on the right track. I have about a 20% pass rate in LR2, I've been playing for about a year, admittedly on keyboard, and I'm pushing hard 11's and once I improve a bit more I will probably start aiming for 12's, so take it from me that it's a good way to go.

With that said, I did have a good deal of previous rhythm game experience when I started, so I'd had a big head start on you. I'd played StepMania for 6 years before I decided to give LR2 a try and started on 7's and moved up fairly rapidly. It will probably take you longer since it will take you more time to learn how to read denser patterns, a skill I'd already somewhat acquired from playing SM.

Also have fun. You don't need to berate yourself just because you failed or got a bad score, aiming for slight difficulty and improvement and not clears or scores should be the normal way you play. The game's quite fun when you get used to it, and it becomes more so as you get better, so relax and enjoy yourself.
>>
>>16674777
Trips of truth.
Seriously, I don't get all the whining about songs being harder on bigger skill levels. It just shows that the game has a large skill ceiling, which is good. Just play the songs that are fun to play. If you want to play harder songs, then play them, but then they'll obviously be harder.
>>
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>>16670347
>>
>>16675089
No.
>>
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>>16670347
>>16675089
>are there any stores selling controllers for a pirated game
>>
>>16675089

Maybe in China. And honestly I wouldn't be surprised if you couldn't find something in Japan but I imagine it's be in a dusty corner of the basement of some hole in the wall store.
>>
>>16670347
>>16675089
you realize that none of the controller manufacturers are based in japan?

the only thing you might be able to find is the official konami infinitas/sdvx3 cloud controllers
>>
>>16657197
Depends how much you play. If you manage to cram in at least around three hours then you'll stay stable and slightly polish already existing skills.
Progression in general will slow down a lot. To keep going at a good rate it'd be best to get in about an hour or two per day split into two sessions. Grinding for hours on end will give diminishing returns and wears you out.
Problem is mostly with the fact you're only able to play for two days consecutively. Being off for five days will definitely lower your abilities and takes a fair amount of time to get back to where you were. Then you need time to progress. That'd be more like three or four one hour sessions.
At the very least I'd suggest LR2 practice on a keyboard. This'll keep your reading ability somewhat stable. More importantly it'll keep your mind in the game.
Whatever you do, don't mix and match types of practice. If you're working on timing then stick to it for the whole session. Doing half and hour of timing practice and another half hard stuff isn't total waste but it's a waste. First part gets a lot of noise from the latter and the latter won't be as strongly consolidated as the first. This way you're losing on both ends.
Know your weaknesses and work on it one at a time. Remember, you're trying to get most out of the limited time you have. You have to be super analytical and mindful of what you're doing throughout sessions

>>16659690
Playing slightly sideways should alleviate most tension and discomfort. Have been wrist-scratching BMS only for four to five years now. When I feel any discomfort it's either because of my posture or controller being too far. Obviously it's important to remain as relaxed as possible
>>
>>16675333
I'd like to make an addendum to your post. in response to >>16657197

As a possible solution, LR2 has very low system requirements. It works well even on a borderline toaster. If he can somehow procure a laptop with mediocre or better specs, he should be able to play it well.

I'm not sure how IIDX controllers plug in to your computer, but assumedly it's USB? If so, it would not be unreasonable for him to lug his controller and laptop with him when he leaves his house.

I get around 1.5k FPS with a Radeon HD 7750, a 3.6 quad core AMD and 8 gigs of DDR4, as a benchmark. 1.5k is far and beyond more than enough. Your computer would have to be really, really fucking bad to not be able to play this game.
>>
>>16675894
I would guess his reason to leave his FP7 behind is that it doesn't hinder his studies.
>>
Is LR2 actually a decent way to improve? I'm thinking of getting a dao and trying it out so I can maybe go to the arcade like once a week instead of 3-4 times. I just started playing and I've already spent a bazillion dollars.
>>
>>16676259
It helps with reading, but the timing windows seem to be way bigger than on the arcade, I found it difficult to time after playing a ton of LR2 on normal timings. I wonder if you can override the timing setting in-game, that would make it really easy to set the timing to hard, which is closer to IIDX timing.
>>
>>16676259
Absolutely. Once you hit mid to high 12s there's nothing better than insane to improve your chart comprehension than a few 1-2 level charts. It's a breath of fresh air after grinding away those 12s for months
Of course there's more to BMS than just insane charts. Plenty of lower level ones as well and they're a lot of fun if you're getting tired of the same old 2dx
Timing and such is different. Read up on it and set it up the way you prefer and like. It's a bit to digest and default doesn't look great but there are tons of beautiful skins or very minimalistic ones. Whatever you prefer
Don't skip BMS. There's a lot of awesome songs and charts by great and well respected artists
>>
>>16676259
just download AC data my brodude
>>
>>16676364
delet this
>>
What the fuck happened to DDR? How did A manage to be even more dead than DDR 2014? Americans were supposed to save the game, not finish it off.
>>
>>16676495
>Americans were supposed to save the game, not finish it off
it is the most popular arcade music game in the us by a mile
>>
>>16676357
http://www3.zippyshare.com/v/czuBWVTp/file.html
Place it in the main BMS folder where you have all song folders and run it. It will create a folder "~". Copy all the contents from that folder into main BMS folder and overwrite. Then delete or move the "~" folder. Otherwise it will mess up the songlist
VBA #RANK is already set to 2 (normal) as opposed to 3 (easy). This will turn all BMS files invalid for IR

You can also do this with any text editor what supports batch processing. Do a search and replace in BME/BMS files for #RANK 2 to #RANK 3
>>
>>16676523
Sorry I messed up. I meant from #RANK 3 to #RANK 2
>>
>>16676357
>>16676360
Thanks, I'll give it a shot. I'm still on 3s at the arcade so I have quite a way to go.
>>
>>16676638
Get a KOC. While it might not be a perfect permanent solution, it is better than completely investing into a fairly expensive ASC right away. If you do start getting pretty good and really dedicate to IIDX, then start considering getting a DAO
>>
>>16676710
KOC is overpriced piece of junk. He's been to the arcade as far as I can understand. Merely by looking or touching KOC would turn him off immediately
I ordered Dao when starting to break into 5s and don't regret it for a moment. It becomes quite clear early on whether you like the game or not. Keyboard is perfectly fine if he still has doubts
>>
>>16676710
>>16676769
i disagree with both of you in some ways

there's nothing wrong with buying a koc although it's suboptimal with pc games. the ps2 games (especially happy sky - empress) are great to learn with. i bought an asc when i was on 5s in the arcade, played ps2 games for quite a while and got into 7s, 8s, now i play on pc and do 10s less than a year later
>>
irodori midori
_
_ _
_ _ _
_ _ _ _
_ _ _
_ _
_

irodori midori
_
_ _
_ _ _
_ _ _ _
_ _ _
_ _
_
>>
>>16676769
It's obvious that KOCs feel quite lacking, but they're an affordable entry option.

I'm a poorfag and the closest arcade to me is 4 hours away so KOC does it for me currently. I'm only around 5s currently anyway
If I ever get the money, I will definitely drop it as quickly as I can and get myself a DAO, but that's going to take me a long while


>>16676792
He specifically stated LR2, so that's why. Again, I have no clue what his budget and financial situation is; if he can dish out an okay amount for an ASC and be confident that he will use it for what it is worth, then no doubt getting a DAO is a better decision, regardless of whether he's using it for LR2 or PS2 games.
>>
>>16676792
PS2 games, sure. Though their different timing windows and the rest of the issues such as sourcing modded PS2 and the games isn't free. Unless you're using an emulator

>>16676821
Fair enough. Comes down to how cheaply you can get KOC. If it's relatively expensive then I'd put that money aside towards Dao

Also, sows. Be nice, make friends and you can get proper AC data in a reasonable time frame or use other skills at your disposal
>>
>>16677206
>sourcing modded PS2
you just need a fmcb memory card lol

i had a ps3 usb memory card adapter lying around + a free afternoon so it didnt cost me anything to get cs iidx up and running

if you cant make the fmcb card yourself they are like 10 dollars on amazon
>>
I got LR2 to help me switch from 1P to 2P side (the correct side). I also want to climb up from 6s to 7-8s and up and holy hell these LR2 level ratings are all over the place!

p.s: did diy-anon ever upload his guide to building a iidx controller?
>>
>>16673956
How many months til Konami starts to add weeb-bait like in SDVX?
>>
>>16673956
>>16678143
Also, am I not seeing it or this game doesn't have a life bar?
>>
>>16677656
Oh, yeah, it's here: https://github.com/Lipastomies/BMS-ASC/wiki
It's still a work in progress, basically only the section about building the frame is finished. However, all of the files for the designs and the code for the arduino are in the repository folder, so they should help a bit.
Do you think I should do the turntable or the button building next? Buttons are easy and fast to make and write, but turntable is important and harder to understand.
>>
>>16677656
Not all skins support 2p side but those that do have a setting in the skin menu under 7key. Glassist is used to sort insane charts better or any other difficulty table based packs
Otherwise you can use skins what display song note count on the main song selection menu. Clearly if it's level 3 and has around 2k notes it's an insane level 3
>>
>>16678143
they already have anime music
>>
>>16678864
I'm talking about 2hu/vocaloid though.
>>
>>16678159
No life bar as such. C-grade is needed to pass I think. Anything below that is just ' - ' .

>>16678143
Like Touhou stuff? Anime? It's already there!!

https://www.youtube.com/watch?v=1sXd3INehbE
https://www.youtube.com/watch?v=9WwdO_WWEMA
>>
>>16673956
JUST
>>
Is the 5key modifier a decent idea for learning how to 1 hand?
Or should I just brute force it with 7?
>>
>>16679835
brute force it with 7

i learned basic one-handing (and scratch technique at the same time!) by S-Raning 5-6 level stuff, which was 1-3 levels below me at the time (i was playing 7-9)
>>
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I got this old Dj Dao FP7 (picture from Google) from a friend to test out IIDX. However, the scratch is all kinds of fucked up. I found some commonly accepted way to fix it on bemaniso but it didn't help. Key 7 is registered as a hat switch and triggers both it and the scratch. Also, the scratch triggers when turning it AND when letting go. Any ideas how I could fix it?
>>
>>16678888
This isn't that bad though because it's all piano
>>
>>16679855
does it have keyboard-style inputs and analog? did you map both?
>>
>>16679863
What exactly do you mean by that?
>>
>>16679872
like for example, my portableDX controller has two modes. one makes the turntable input like the Y-axis of a mouse. the other simply converts the analog input to two keys (up/down)
>>
>>16679877
Pressing nothing is saying that the disc is at degree 225, pressing key 7 gives 270 iirc, scratching the disc up and down give different values and pressing the key and scratching give yet another reading. I don't know how to explain it better.
>>
>>16679893

Could always just retrofit it with a new PCB.
>>
>>16680300
This

>>16679893
Have you checked inside, to see if the PCB is visibly damaged or anything? Any frayed wires touching each other?
>>
Corin, you fuck, please give me a freeleech. I murdered my ratio by downloading that fucking Season 2 Data and no one else is downloading it.

I'll suck your dick!
>>
>>16678203
Turntable definitely.
Anyone else can figure out the buttons by searching up SDVX or Pop N controller tutorials.
'preciate the work here.
>>
>>16679854
All right, I'll keep at it, then.
It's just a bit rough since I also swapped side (couldn't scratch for shit) so I went from 8s and 9s to like 3-5.
>>
>>16680300
>>16680324
Downloaded earlier version of bemanitools and it started working...
>>
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>>16680477
Alright, that's what I'll be working on. I'll try to get a general outline up as soon as I can manage, but I won't promise any deadlines. I will answer questions here, though.
>>
>>16680433
>playing sdvx
serves you right
>>
>>16680493
using 5key modifier on iidx charts is never a good idea (unless you're playing 5key songs on cs cause they have the legit bm charts)

you could play bm final on mame to practice, if you want
>>
>>16679855
this is how the PS2 controllers function so most third party controllers will just replicate that. If you're using a recent version of Tools there shouldn't be anything fancy you have to do, just bind Key 7 normally and select the correct analog input.
>>
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You're in the club and this guy slaps your waifu's ass....... what do you do?
>>
>>16682092
slay him with my powerful scratch muscles
>>
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>>16682097
>>
http://p.eagate.573.jp/game/nostalgia/nst/event/entrance.html

nostalgia event

new song for every bemani game

8 new songs for nostalgia
>>
wait
Thread posts: 392
Thread images: 43


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