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Touhou Gameplay Thread! This thread is for the discussion of

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Touhou Gameplay Thread!

This thread is for the discussion of Touhou gameplay. Have you been taking it easy, /jp/?

Previous >>15847177
>>
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Post your current progress.
>>
>>15895840
>PoFV can crash if you have 5/5 entries filled in the score.dat, so that might be your problem there. The solution is to use a score.dat that has things unlocked, but not filled for the categories you want to play. It's a shame, but the score file doesn't record your playtime anyway so replays work just fine. If that wasn't your problem, then I'm at a loss for why it happened.
My score.dat seems almost empty. I only have 1 entry filled for the 1cc I just got... No category has 5/5, the most I have is 4/5 with Reimu on Normal.
>>
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>>15895856
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>>15896201
Keep up the good work, soldier.
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Am I the only one who doesn't care about the fighting games?

Fighting game single player is boring, and I'm not gonna embarrass myself by getting my tush kicked online.
>>
>>15895856
>>15896201
I suddenly feel like playing Touhou again. I lost the text document with my progress.

How is the most recent game?
>>
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>>15896564
Slowly, but I'm not stopping soon!
>>15896598
You are not alone. I have a friend that apparently plays 10.5, so I might give it a try
>>15896707
I fucking love the latest game, give it a try anon, just remember to take it easy
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>>15895856
I filled in a box for the first time in months, so there's that at least. But then I thought I could do 9 on Hard, and got nothing but a Hard dose of reality.

>>15896707
Different. Your mileage may vary.
>>
>>15896767
Why is there an extra row on top of Youyoumu?
>>
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>>15896791
Because of this fine young lady.
>>
>>15896598
I've played hundreds of hours of Touhou stg but only like a few minutes of the fighting games.

>>15896752
Hard to take it easy when Touhou isn't easy
>>
>>15896803
OH! That's right, I forgot that YYM has two ex stages.
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>>15896752
>>15896767
I thought I was doing good but then I got my ass handed to me on stage 3. Time to practice
>>
>>15896839
I would really suggest playing it through on Pointdevice once before trying Legacy. Either way, good luck.
>>
>>15895783
Posting this here because last thread is almost dead:

Alright /jp/, what's your favorite OST from the games, divided by stage/boss? If you can't decide one, just put the ones you want. I'll start.

Title Screen: SA
Stage 1:LoLK/TD/UFO
First boss: MoF
Stage 2: PCB
Second boss: IN
Stage 3: IN/DDC/MoF
Third boss: LoLK/SA
Stage 4: PCB/MoF
Fourth boss: Can't decide. The "least" likable is IN.
Stage 5: SA/TD
Fifth boss: DDC/LoLK
Stage 6: LoLK/IN/UFO
Sixth boss: IN(B)/IN(A)
Extra stage: UFO
Extra boss: DDC/IN/TD

If we can consider Eiki to be a "sixth stage boss", then her theme would be one of my favorites.
>>
>>15895856
How do you read that? is for 1cc or just completed?
>>
>>15896839
you're gonna love stage 5
>>
>>15896867
Okay I see now the Pointdevice mode is really good for practicing.
>>
>>15896707
LoLK is alright. Pointdevice is okay for learning the games patterns (it's basically a Spel Practice on steroids, and clearing it actually counts as an Extra unlock), while Legacy throws lives at you which turns the entire game into a bombfest.

>>15897004
Always 1cc.
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>>15897004
1cc, you shall never continue unless you really wanna just practice the last stage or somethin like that
>>15896839
You did alright, I got my ass handed to me earlier than that the first time I believe
>>15896965
Title Screen: EoSD/TD
Stage 1:UFO
First boss: UFO/TD
Stage 2: PCB
Second boss: UFO/DDC
Stage 3: IN/LoLK/SA
Third boss: LoLK/SA
Stage 4: PCB/TD/LoLK
Fourth boss: Literally everyone that isn't Murasa.
Stage 5: IN
Fifth boss: While every 5th boss has great music, Rin's theme is just too good.
Stage 6: EoSD/UFO
Sixth boss: I love them all
Extra stage: IN
Extra boss: IN
Note that IN's extra is the only extra I have played till now
As you can see I'm really indecisive.
>>
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>>15895856
Practicing for higher ReimuB score.
>>
>>15897076
I believe.
>>
>>15896767
Why not PC98?
>>
>>15897678
Because non-canon I guess.
>>
>>15897678
My original and current goal, which that chart was made to keep track of, is to complete all the Windows shmups. Maybe someday when that's done, I'll move on to the PC-98 games and expand it accordingly, but for now, what's there is everything I care about.
>>
>>15896965
Title Screen: A Shadow in the Blue Sky
Stage 1: The Dark Blowhole
Stage 1 Boss: Crystallized Silver
Stage 2: The Lake Reflects the Cleansed Moonlight
Stage 2 Boss: Dark Side of Fate
Stage 3: Walking the Streets of a Former Hell
Stage 3 Boss: Rigid Paradise or Eternal Spring Dream
Stage 4: Frozen Capital of Eternity
Stage 4 Boss: Love-coloured Master Spark
Stage 5: Cinderella Cage ~ Kagome-Kagome
Stage 5 Boss: Hiroari Shoots a Strange Bird ~ Till When?
Final Stage: The Sea Where the Home Planet is Reflected, The Exaggerated Castle Keep, Voyage 1969
Final Boss: Legendary Illusion ~ Infinite Being
Extra Stage: Alice in Wonderland
Extra Boss: Reach for the Moon, Immortal Smoke
Ending Theme: The Flower Like The Fantasy
Credits Theme: Sakura, Sakura ~ Japanize Dream...
>>
>no Impossible Spell Card

Wimps.
>>
>>15897800
Literally, who are you quoting.
>>
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>>15897800
Here you go.
>>
>>15895766
Reimu isn't completely busted against the AI like Aya and Medicine are, but you are correct in that she has the tools to make fighting them easier. The AI, after all, struggle with streaming and large projectiles, both of which Reimu has in spades.
Still, nice work anon.
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>>15897835
>tfw my only 1cc is in IN A
>>
>>15897835
What does L stand for? leasy?
>>
>>15897835
Why is IN separated into A and B?
>>
>>15897985
Final A and Final B.
>>
Testing
>>
>>15897993
I've never really counted Final A as "winning the game", I guess. Weird.
>>
>>15898007
I think they're worth counting as two different categories. It's not like getting a 1cc in Final A means nothing, after all.
In fact, I would consider the more difficult of the two Finals, though admittedly I've put almost no time into it.
>>
>>15898007
Well it's an important milestone, since you can only reach B after 1cc'ing A.
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>>15897928
>>
>>15898025
>since you can only reach B after 1cc'ing A
That's not true.
>>15898016
I always see Eirin to be harder if you using only the Youkai part of the team, and Kaguya harder if you are using only the human part of the team.
I should try to solo Eirin with Yuyu
>>
>>15898025
It only requires a clear, not a 1cc.
>>
>>15896965
I don't know if this is really belongs in a gameplay thread but who cares:

Title: MoF
Stage 1: TD
Stage 1 Boss: LoLK
Stage 2: PCB
Stage 2 Boss: LoLK
Stage 3: SA
Stage 3 Boss: EoSD
Stage 4: MoF
Stage 4 Boss: PCB
Stage 5: SA
Stage 5 Boss: LoLK
Stage 6: LoLK
Stage 6 Boss: MoF
Ex Stage: MoF
Ex Boss: IN
Ending: SA
Staff Roll: UFO

Extremely hard to do this without ties, so many picks between some of my all time favorite songs.
>>
>>15897848
Honestly, I owe gratitude to /jp/ for this. /jp/ is helpful and motivational! I didn't ever believe I could do it, nor on stick of all things. Mainly the reason I went in was because I saw it as good dodging practice.
>>
>>15897928
Normal, hard, leasy, extra?
Something doesn't fit, but I wonder what it is.
>>
>>15896965
Title Screen: LoLK/EoSD
Stage 1:SA/MoF
First boss: MoF
Stage 2: MoF
Second boss: UFO
Stage 3: PCB/EoSD/SA
Third boss: UFO/TD
Stage 4: TD/PCB/SA
Fourth boss: TD/SA
Stage 5: PCB/IN/SA
Fifth boss: MoF
Stage 6: PCB/IN/UFO
Sixth boss: UFO/IN (A)/PoFV if you count it as final boss theme
Extra stage: SA/PCB
Extra boss: DDC/MoF
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>>15896867
>>15897060
632 tries later... I don't remember normal being this hard.
>>
>>15896965
Title screen: MoF
Stage 1: EoSD
Stage 1 boss: EoSD
Stage 2: MoF/PCB/SA
Stage 2 boss: IN/UFO
Stage 3: IN
Stage 3 boss: MoF
Stage 4: UFO/MoF
Stage 4 boss: MoF/UFO
Stage 5: UFO/MoF
Stage 5 boss: UFO/EoSD (hard choice)
Stage 6: LoLK/PCB
Stage 6 boss: MoF
Extra stage: MoF
Extra stage boss: SA/PCB (Phantasm)
>>
>>15898545
>FRED$$$
Your name reminds me of a friend of mine, I don't know why.
>>
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>>15898545
It can be worse
>>
>>15899019
>2313
And I though my 1100~ was bad.
>>
>>15897072
yeah, the only acceptable use of continues is when you're playing through for the first time and want to unlock the levels for practice.

I like how Cave shmups let you disable continue in the bios, so when you lose your lives it's instant game over.
>>
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i tried to make a thing
>>
>>15899019
>>15899099
Only four digits?
>>
Are we allowed to discuss fanmade Touhou shmups here?

What's your favorite tell tale sign that a fan shmup is going to be shit?

Is it all the bosses being major damage sponges?
Patterns that send high speed bullets at you with little to no warning?
Stage 1 bosses lasting as long as a normal stage 3 boss fight in a real Touhou game?
An Extra that clearly had no thought put into it?
The game crashing on stage 3 for no reason?
The game requiring a modern $1000 rig to run smoothly despite looking like it came out of 2001?
>>
>>15900114
>What's your favorite tell tale sign that a fan shmup is going to be shit?
A health bar on the player.
>>
>>15900142
Ha, I don't think I've ever seen that done in a Touhou fan shmup.
Do you have an example on hand?
>>
>>15900147
Oh whoops. I just meant shmups in general. I've never seen one with a health bar that didn't just mean "You're going to get hit because your hitbox is retardedly large and there's nothing you can do about it."
>>
>>15900151
Ah. Yeah, life bars usually mean lazy design can be expected ahead.
I'm sure it's been done right before, but the only example I can think of right now wasn't very good.
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>>15900151
>>15900142
>>15900164
Area 88 was amazing, fuck you.
>>
>>15899751
You're kidding, right?
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So you need to unlock final B on every difficulty setting... not nice
>>
>>15900719
Yeah, but based on my track record, it's conceivable.
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>>15897835 I always beat the fighting games using a continue. Its shameful. Also, I used this color scheme because I prefer it.
>>
>>15901151
>romaji names
>romanizing Double Spoiler
Fucking weebs.
>>
>>15901151
The only fighter I've been able to clear is ULiL, because I'm pretty sure they made it babby-tier so that the shmup players could actually see the story before playing LoLK. All the other ones, no way in hell.
>>
Is it better to play one game for score or try and LNB all the games?
>>
>>15901977
literally whatever floats your boat, but playing games for score gets you more prestige points
>>
>>15902004
Where can I exchange my prestige points?
>>
>>15897928
Lunatic
>>
>>15902004
Really? IMO lucking out once in a score run isn't as impressive as having Lunatic No Bombed all the games, since the later requires you to have consistent high level skill throughout the seires.
>>
>>15902052
Guess you have your answer then?
>>
>>15896598
there's literally no genre i care less about. sports game tier.
>>
>>15896598
I'm sure most people here care about shmups far more than fighting games.

>>15896752
>10.5
Surely, you must be mistaken? Perhaps you meant 12.3? I could not, for the life of me, imagine why anyone would play 10.5 over 7.5 or 12.3.
>>
>>15902519
I just asked him, yep, it's 10.5
So, what would the best fighter be? 12.3? ULiL?
>>
>>15901569
I once 1CC'd SWR but I forgot which character I did it, and my scores were reset after a dumb thing I did here.

I'll try to 1cc them, along with the PC98 ones. I don't like them very much.

>>15901415
Who are you quoting, fellow?
>>
>>15902674
ULiL is better than HM, but isn't that good either. It's fun, but fun is subjective
>>
>>15902674
I'm not going to say what the best fighter is, because the's incredibly subjective (though I do have my own preferences, of course.)
However, 10.5 just seems like such an odd choice. Almost everyone plays 12.3 over it, being an expansion of 10.5 and all. Were there some balance changes that he disliked?
>>
>>15902695
Looks like it is because the gameplay is more enjoyable while playing alone, story mode, unlocking characters, etc.
Since I'm not as interested in those like with the main games I'll just start with the last one.
As long as Yuyu and CP are playable I won't mind
>>
>>15896598
I don't really care about playing fighting games at large, but I played the campaign in IaMP. It was ultimately worth it, I had fun and came to know the characters better. Gonna play the other ones next.
>>
>>15902735
>Playing alone
oh, I guess that makes sense.
If you're going for singleplayer, just play all of them in order.
>>
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Second 1CC so far. I really feel the slow improvement coming along
Also, between my IN 1CC and PCB which I just cleared, I thought PCB was much easier. Proof is all the resources I still had at the end of the game while IN left me with my last life and no bomb. Or perhaps it's just a matter of state of mind during the game.
>>
>>15904800
Nice job.

You just got better, I think.
>>
>>15904800
Congratulations!

Which game you'll play now? Or you're going to try the extra?
>>
>>15905148
Actually, my copy of PCB had the extra unlocked since the beginning so I already got to try it a lot of times. I just tried to do it with Reimu A (because I unlocked it) and I just got until Ran's Illusion spellcard before losing, even clearing 2 spellcards (surprisingly).
But now, I got my sights set on MoF. I earlier even got until the last boss before his shitty stasis non-spell got me.
>>
>>15904810
PCB Normal is definitely easier. But they probably did just get better as well.
>>
>played EoED for hours
>no 1cc
>played IN once
>1cc

>played EoED for hours again
>no 1cc
>played PCB once
>1cc

EoED confirmed for one of the hardest THs on normal.
>>
>>15905769
Who are you quoting? And what's EoED, the Embodiment of Erectile Dysfunction?

Anyway, 7 is harder than 6, so maybe you're just broken.
>>
>>15905769
I find it to be one of the easiest to 1cc on normal. It's just the style of the gameplay is different, a lot less micrododging/precision needed in EoSD but there's quite a few spells where you need to read and react fast.
>>
>>15905817
>And what's EoED, the Embodiment of Erectile Dysfunction?
Lol, I meant EoSD. It's because "scarlet" is "escarlate" in my native language.
>>15905835
Exactly. EoSD and UFO demand fast reactions, PCB and IN have more dense, but slow spells.
>>
>>15905817
7 has very forgiving mechanics, with Reimu's longer deathbomb window, constant cherry border protections, and generous extends.
>>
>>15905959
>Reimu's longer deathbomb window
I didn't know this, and here I was ranting that PCB and TD are the hardest games because of the shitty deathbomb window.
>>
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FUCKING FINALLY, I FUCKING DID IT, I 1CCED SA.

I'm that >>15890869 anon from the previous thread and HOLY SHIT, I FEEL ECSTATIC RIGHT NOW. I BEAT UTSUHOE'S SORRY ASS WITHOUT CONTINUING ONCE, NOT EVEN ONCE.

Why is Hell's Artificial Sun so fucking hard?
I got to that point again with 6 or so lives, losing only 2 in her other patterns, and I only survived with pic related lives.
>>
Wasn't sure whether to ask here or buyf/a/g but might as well try. Is there any place left where I can buy a legitimate copy lf the games? SA in particular. I just broke 150 hours with the game and I'm starting to feel really bad for pirating the series.
>>
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>>15906112
I know that feeling, is one of the best things on the world, many congrats anon!
>>
I feel like an idiot because I keep getting baited to fly up and grab all the points. Other than that I am making some really good progress in LoLK.
>>
>>15906112
Congrats, I have 1cc'd 5 games so far and I can't even get past stage 5 on SA.
>>
>>15906121
https://en.touhouwiki.net/wiki/Buying_Stuff#TH11_Subterranean_Animism
I'm not sure where you are in the world geographically, but keep in mind some options will obviously have cheaper shipping than others depending on this.
I have no experience with jbox and it's not mentioned in the buyfag guide, but it seems the wiki recommends it. You might want to do some more research than i can be bothered doing.
>>
>>15905959
The only game with a deathbomb window long enough to help significantly is 8, the borders are too unpredictable to be reliably helpful, and you can get a decent amount of lives, but not particularly more than usual. Most of the boss fights are RNG fuckfests that depend totally on reaction time. God bless Youmu for actually being a cool and learnable fight, though unfortunately it's all but outweighed by Yuyuko's shitty excuse for one. If the mechanics are more forgiving, that forgiveness is totally used up by the increased difficulty.

It's also harder to play because it's simply not fun, but that's just my opinion, and apparently it's an unpopular one.

>>15906112
It was probably just nerves. And depending on how many times you've gotten to that point before, you also might not be used to how the gravity well affects your movement. The card itself isn't bad; it's one of those patterns where you have to alternate concentrating on the two parts, because trying to dodge both at the same moment will just get you killed. Backwards through the large bullets, sideways to the gap in the small ones, rinse and repeat. If you can come out of Rin with six lives, you can do that one fine with a bit of practice.
>>
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>>15906134
Thank you very much.
Are you that anon that plays with the WiiU controller btw?
If so, I'm the anon that plays with the DualShock3.
If that's the case, did you have any trouble during Hell's Artificial Sun?

It felt like I couldn't go very well diagonally,resuliting in the many deaths of that card, and I think that has to do with the DS3, not giving any analog inputs.

Or I just suck at it,that's also a possibility.

>>15906216
Orin is very tough to beat anon.
The way I got past her was to perfect her up until the end of the 2nd spellcard and then, with MarisaB, switched to Wood Style (The green one with the 45 degree angle) which is strong af pointblank and just bombed the shit out of her.
Please note, if you are about to do what I did, to watch the timing between each bomb.
Take full advantage of your invicibility frames and continue shooting her no matter what.
If you don't do that you'll end up stuck in her final spellcard and you'll have to time it out instead.

That's how I took her down at least,good luck to you anon.
>>
>>15906315
Indeed, that's me. I knew you would eventually do it, great!
About that spell, well I played it 3 times, and no, I had problems with it because it is indeed hard, but nothing wrong with the controller, probably because I was doing very robot-like inputs like backwards, stop, a bit to the right, stop, backwards and so on.
Anyways, congrats, what are you going to do now?
>>
I Lunatic 1cc'd IN's route A for the first time. Nothing major, I guess, but it was nice getting it out of the way.

>>15906112
>Why is Hell's Artificial Sun so fucking hard?
I honestly don't know what you're talking about. I think it's on the easy side as far as final boss final cards go.
>>
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>>15906477
>Anyways, congrats, what are you going to do now?

I was thinking it's high time I gave Flan's Extra Stage a shot, because after all I've been through with SA,I think I'm more than good enough to clear it.
I mean hell, after all this time I played 2hu, I could never reach a Stage 6 with more than 4 or 5 lives, yet here I did just that, and in the second hardest game no less.

I would just go normally on to UFO next, but tbph I heard bad things about it's mechanics and I'm a bit nostalgic for EoSD,so I'm putting it off for the time being. Classic bombs are back in it though and that makes me feel a bit a ease, I hated SA bombs.

Also there's Flan herself, I fucking love Flan.

>>15906587
>I think it's on the easy side as far as final boss final cards go.
Remilia's and Kanako's final spellcards are way easier than this imo.
I never lost this many lives in a single spellcard before. Maybe I find it hard because of the reasons >>15906266 said.It was probably stress, different movements and lack of practice on that spellcard. But can you blame me?
I practiced SA so much so, to the point that I could reach Okuu with 7 fucking lives, I was pretty sure at the time I didn't need any more.
>>
>>15906778
>Remilia's and Kanako's final spellcards are way easier than this imo.
I can't wait until you start playing on Lunatic.
>>
>>15906788
Is MoF harder than average on lunatic?

It's by far the easiest one on normal. I 1cc'd it with all characters in a matter of weeks. I took months and moths to be able to 1cc any other TH, and some I still can't 1cc.
>>
>>15896598
The only fighting game I like is HM, mainly because of how easy it is.
7.5 has confusing controls, 10.5 has Tenshi (even on easy I got my bum whipped to death by weather.)
12.3 is probably the 'best' game, despite it being a 10.5 expansion, but I haven't played enough of it to really get a grasp of it.
13.5 Just felt... Right to me. Maybe it's Byakuren's 'beat the daylights out of the opponent with a spell card', or maybe it was just the playstyles. I don't know why, but it felt good.
14.5 is a bit more difficult (mostly because I don't know the plot because it's just dots and very rare letters), so I have less motivation playing that one.
>>
>>15896839
I know that feel man. Stage 3 is the bane of my Touhou existence, and it's all ridiculous, mostly in part that I have no bombs in PD to save me, meaning I get the same pattern for hours on end with little/no progress.
>>
>>15897678
It's more primitive than the other games, which can be a turn off for many players. Heck, there's a good reason why the Breakout style gameplay never reappears.
>>
>>15905195
If you do Phantasm, reaching the boss is a pain in the bum, but it starts off kinda easy. Nice music, too.
>>
>>15897835
is there another version of this except with spots for easy playthroughs? my friend wants to know...
>>
>>15907274
But easy modo is kinda bland. Besides, it'd be impossible to have easy on TH6, as you'd always get a bad ending for playing on easy. And if TH6 has no 'E' option, it'd look kinda weird...
>>
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>>15897076
Score updated. Too many mistakes in this run. Will aim for higher.
>>
>>15907285
That's pretty crazy, nice job.
>>
>>15907285
truly insane
>>
>>15907203
>(mostly because I don't know the plot because it's just dots and very rare letters)
Is the game updated all the way? Did you put the latest English patch on it?
>>
>>15906266
If you're like me and have an obsession with autocollecting point items you can usually get 9 extends by the end of the game. For comparison, EoSD gives 6, IN gives 7 (but the last isn't guaranteed), MoF gives 6, and the rest have funny mechanics that will usually net you less than PCB's lives. My deathbombing is also far more consistent with PCB than other non-IN games. And PCB has generally slow bullets, so I don't know what you're talking about with reaction time.
>>
How to run a Japanese version of Touhou project?
>>
>>15907630
Bump
>>
>>15907630
By running the non-translated japanese executable?

Is this a trick question?
>>
>>15907650
Original japanese version.
Previously I ran through applocale, and now it does not support Microsoft
>>
>>15907654
Use the applocale emulator

Just installed it too (for Danmakufu) and it works really good. A bit too botnet-y for my taste, but hey, whatever

https://xupefei.github.io/Locale-Emulator/
>>
Talking about Danmakufu, ever since I switched to Win10, my 0.12m version keeps running at 999 FPS.

This kinda sucks, since I was in the middle of playing Concealed the Conclusion. Does anybody know how to fix this?
>>
>>15907654
Lol just change your system local you fucking idiot.
>>
>>15907675
Fucking install japanese symbols and other shit, faggot
>>
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>>15907274
Something like that >>15896201

>>15906778
Give it a try then, I got rekt.
UFO is actually a great game, I had a lot of fun with it. Actually I may try to beat it with Reimu next

Speaking of extras, it's DDC's extra the easiest? Today i gave it a go and I got to see most of Raiko's spells on my first try.
>>
>>15907675
Ahahahaha, faggot, please.
>>
>>15907674
Yes
>>
>>15907714
At least I know it's fixable, I guess. Thanks Anon.
>>
>>15907674
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#DX8_to_DX9_converter
DX8 to DX9 converter
>>
>>15907717
Oh shit, this works for Danmakufu too? Thanks anon, seems like I was just being retarded again.
>>
>>15907720
Everything is OK.
Win 10
>>
tfw cant improve
>>
>>15907654
UPPP
>>
>>15907694
I should go get around to beating DDC's extra, not sure why I still haven't cleared it. MoF is definitely the easiest because once you understand the gimmicks a lot of the spells become trivial. Next would be UFO, which has a hard stage but probably the easiest boss.
>>
>>15907420
I used Moriya Shrine, but it didn't have the english patch (thankfully, it had the updater). I also tried ThCrap, but it didn't recognize it as one of my games (and I keep all my folders in a certain folder, so scanning wasn't a problem).
>>
>>15907750
If you have Marisa B's extra unlocked she makes it into a cake walk.
>>
>>15907769
Well, of course if you don't have the English patch the game won't be in English, you dummy.

http://www.mediafire.com/download/suh3wok99mfkx3w/Touhou_14_5_English_Patch_v1_32.zip

Do make sure the game is fully updated before applying the patch.

Also thcrap does not support the fighting games, it only supports the shmups.
>>
>>15906266
>The only game with a deathbomb window long enough to help significantly is 8
Objectively false. If you're thinking about it like "it's only significantly useful if I can deathbomb on reaction to the cues" then you've missed the point.
>the borders are too unpredictable to be reliably helpful
Cherry is very manipulable. A Normal mode player might not be able to get much out of it because you have to actively influence it, but they aren't anywhere near unpredictable. And even if don't manipulate it it's still free invincibility fairly often.
>Yuyuko
is almost completely routable? And if you're talking about randomness, EoSD is known for being one of the, if not the most rando-heavy games in the series.
>and apparently it's an unpopular one
PCB is one of the most popular games in the series, what
>>
>>15907959
Tried it just now. Now I remember why I haven't completed it: I don't have a strategy for the stage and keep losing the lives that I gain trying to get more lives. And I'm not too good with the boss' nonspells. So pretty much the same reason as TD.
>>
>>15908361
You do realize that you can just bomb right under Raiko's non cards for like 3 lives, right?
>>
>>15908127
>>and apparently it's an unpopular one
>PCB is one of the most popular games in the series, what
I'm pretty sure anon meant his opinion about PCB being hard was unpopular. Honestly, I actually agree with him
>>
Is it better to focus on gitting really gud in one game or try to git somewhat gud in all of them? I've been grinding out one particular game but it feels like I'm only good at it through sheer memorization, since I can't quite achieve nearly as good results on any of the other games.
>>
>>15909771
I like playing other games in between when I feel like I'm not making progress with one, and I do feel I'm getting better at them all over time, as I've been able to 1cc most games on normal.
>>
>>15909771
It really is a personal thing so I'll just share my experience. I got better by trying different games, even getting a clear with continues was reason enough to try the next game, and If I felt like it I would go back to get a 1cc. I noticed that while going back, some troublesome patters weren't as hard, probably because every game teaches something diferent, but all games have a lot to offer so learning in different ways to dodge certain kind of patterns helps a lot.
Suffocation of the mind isn't god either way.
>>
>>15909771
I think it's good to diversify at least somewhat. Play like 2-3, mainly focusing on only one at a time.
>>
Always hate the fact that my first runs at anything are always better than my next 10 runs, makes everything such a bother
>>
>>15908127
Then what is the point? The system in 8 lets you bomb after dying, while in every other game, it just counteracts the unfairness of input lag a little bit. Sure, Reimu gives you a few more frames, but that still doesn't actually change the way you use deathbombing, so I don't see how it's more than a slight advantage. How often are you depending on bombing at the very last moment? Either you're reading the bullets and seeing that you're fucked well ahead of time, or something sneaks up on you and you're just dead.

As for Yuyuko, her fight is by far the lowest point in the Windows series, as far as I'm concerned. Somehow simultaneously difficult yet boring, featuring ugly, uninspired danmaku with zero flavor, mediocre music, and an anti-climactic survival spell for a final attack. Youmu deserved to be the final boss of that game. Even Alice 'Just Throw Clouds Of Bullets At You' Margatroid is a better fight.

>>15907614
>so I don't know what you're talking about with reaction time
Yeah, I was thinking of Hard, but it's really not an issue on Normal. Sorry.
>>
>>15910070
>mediocre music
>anti-climactic survival spell for a final attack
Bro, we are not supposed to bait this hard unless we are on /v/.
>>
>>15910163
Really. Her theme is fine in a vacuum, but it doesn't have the energy that a final boss theme needs to feel properly exciting.

Since the final card is a survival spell, and one of the easiest parts of the fight, it ends up feeling like you're just sitting there waiting for it to end. And since you don't influence when it ends, there's no sense of satisfaction when it does. The whole things ends with a whimper instead of a bang.
>>
>>15910070
>As for Yuyuko, her fight is by far the lowest point in the Windows series, as far as I'm concerned. Somehow simultaneously difficult yet boring, featuring ugly, uninspired danmaku with zero flavor, mediocre music, and an anti-climactic survival spell for a final attack. Youmu deserved to be the final boss of that game. Even Alice 'Just Throw Clouds Of Bullets At You' Margatroid is a better fight.
I agree with absolutely none of that.
>>
>>15910209
Of course she feels like an awesome boss fight, her theme fits and the fact that when you believe that it's over she comes with a different spell that you can't end earlier is awesome
>>
>>15910070
>and an anti-climactic survival spell for a final attack.
Did you miss the part where the ending of the spell card perfectly aligns with the BGM and everything explodes into cherry petals? I was amazed the first time I saw it.
>>
>>15909129
oh

>>15910070
>The system in 8 lets you bomb after dying, while in every other game, it just counteracts the unfairness of input lag a little bit.
All deathbombs are bombs after getting hit. IN just ramps the number of frames given to ridiculous levels. The point of deathbombs have never been to be able to straight-up react to death, it's a soft barrier that gives you some leeway between reaction time and input time.

If you really think there is no gradation between bombing well in advance of a hit and dying without realizing you've been hit, you're probably just kinda bad?
>>
>>15912618
>it's a soft barrier that gives you some leeway between reaction time and input time
Yes, that's exactly what I said, that's the point. Even in 7, Reimu's 250 ms is about the time it takes for the average person to react, plus the lag from the key press; thus, even that amount of time doesn't fundamentally change the way deathbombing works. So just like in every other game (except 8), it's not some extra forgiving feature that you can rely on, it's merely a way to offset input lag.

And no, there is no gradation. Either you see the bullet coming for you, or you don't. Those are discrete states. As we just went over, if you don't see the bullet coming, there quite literally isn't enough time for the average person to deathbomb after getting hit. And if you can see the bullet, then even someone as bad as I can bomb in time, unless it's one of those super-fast wisp laser things in which case all bets are off. A few extra frames on the deathbomb window just doesn't make the game significantly easier, because you're so rarely in that window to begin with.
>>
How does one successfully tackle TH01? I can do the first five stages on any difficulty (with the loss of one or two lives), but once I reach level 8 or 9, the dead Reimus pile up, fast. (Hell route, any difficulty EXCEPT easy)
>>
>>15913290
i actually found hell route to be the easier choice. i haven't been able to win going to Makai, but have done hell a few times.

best tip would be to manage your bombs better. you can beat hell with little trouble if you just use the bombs correctly.
>>
>>15913337
TH01 was liberally bombing on the last few stages, which only gave me about one continue, but then stage 20 caused about 36 continues on that boss, along with some unkind words.
My problem is that I use my bombs very rarely, as I've been more attuned to deathbombing in later games.
>>
>>15913290
On Lunatic, bombing every stage once as they start works very well : it gives you loads of score, meaning you can potentially get one or even two lives back. And since the stages get hard really fast (lmao death bullets), getting rid of 80% of the panels right away helps a lot.
Doing so, you can reach every boss with 4 or 5 extends. The bosses are really hard too (and I think the bombing makes it worse due to the rank system). Fortunately, losing lives in this game is not a problem and just means more bomb to spam on the next stages.

I don't know if it works as well on lower difficulties.
Good luck!
>>
>>15910070
This post is full of shit. Don't you dear talk shit about Yuyuko-sama again or I'll gut you. Yuyuko-sama is one of the most elegant and beautiful fights in the series.

Also, considering deathbombing isn't that difficult, I'd say that IN's system is actually less forgiving and pushes you to bomb earlier because deathbombing costs 2 bombs instead of one no matter at what moment during the window you're pressing. Once you're hit, even if you bomb right at this very 1/10th second, you've already wasted one bomb that could have been useful for another spell, decreasing your survival chances in the long run.
>>
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>>15913605
>no matter at what moment during the window you're pressing
oh? This is wrong, frame 1 death bomb is your typical deathbomb.
Then again, super bombs are very strong and can make everything easier, activating them isn't risky since the long time it gives you to do so, but yeah, this way, the extra stage becomes way harder for survival, since you are wasting bombs.
>Don't you dear talk shit about Yuyuko-sama again or I'll gut you. Yuyuko-sama is one of the most elegant and beautiful fights in the series.
Damn straight.
>>
What are /jp/ thoughts on Satori Rush?

I think it's fun to play and a good practice.
>>
>>15913605
>deathbombing costs 2 bombs instead of one no matter at what moment during the window you're pressing
first frame (or maybe 2?) deathbomb costs 1 bomb
>>
>>15913337
Hell is far easier, mostly because the last few stages are designed to give you as much score, and as a result as many lives, as possible.
Makai is tough because you don't get that luxury. If you want lives, you have to farm them earlier on.
>>
I fucking hate those ghost trumpet bitches.
Literally make me rage-quit TH07
Fuck.
>>
>>15915373
practice practice practice
>>
I captured Hecatia's survival card for the first time, that felt good.
It's fairly easy for an Extra Survival card, but it was still nice.
I almost captured Lunar Impact with Marisa as well, that would have been cool.
>>
I decided to try out the PC-98 games for the first time fairly recently.

I'm not sure exactly what the issue is, but I seem to be having a lot of trouble tracking bullets or something. I keep getting nailed by projectiles I don't see coming and struggling against bullet patterns that I would find laughably easy in the windows games. I'm not sure if it's the colors used, the transparency effects, or what, but something is throwing me off.

>>15913290
That was my experience with the first game as well. I made pretty good progress at first, then slammed into a brick wall.

I probably should have tried using bombs at some point. Starting the series with SA caused me to be far too conservative with bombs.
>>
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I tried again this weekend and I was able to Easy Modo 2cc Imperishable Night!
I then went on to 2cc every team except the magical human team! I did them last and I was tired!
I'm on my way!
>>
>>15915572
PC-98 danmaku is really interesting, mainly with a few features not present in certain games (focusing wasn't in the first few PC-98 games, but in TH04 or 05 it was added, despite there being no modern hitbox {similar to EoSD}).
The scoring is also really strange, as any points in TH02 (haven't done Lunatic 4 or 5) has a x4 multiplier on them, making extends happen really quickly and often (so long as you don't get killed by the deathbullets).
I actually started off with TH01, but didn't have any fonts to read the text, so I didn't have that esy of a time.
>>
>>15915572
The 16-color graphics, tiny size, and janky movement can make it hard to tell what's going on among bullets, items, effects, and backgrounds. I feel your pain.
>>
>>15914791
hard, tedious
>>
What game would you recommend for a beginner?
>>
>>15915893
There isn't exactly one best choice, but try 6, 8, and 10 for starters. Read the manual.
>>
>>15915893
Personally I found 7, 8, 13 and 14 good for beginners.

9 is kind of unique among the series; not bad but it's a little more designed for it's multiplayer than it's single.

7, 14, 8 and especially 13, are a little less bullet-dense than many of the other games. 14 has an awesome reward system that can give you loads of lives and bombs if you're good with it. 7, 8 and 14(I think) will refresh some of your bombs to 2 if you die with 0 or 1 bombs(I think). So spamming bombs at difficult points is a little better in these games. Deathbombing in 7 and especially 8 seems easier(less strict timing)than in some other games. Though it's worth noting with 8 that deathbombing during the "extended deathbomb sequence(the game freezes for a bit allowing you to deathbomb until it stops)" bits will eat up 2 bombs instead of one. I'm not keen on the mechanics of how that works, though. But deathbombing is a skill that you may need to learn how to do with time and practice, anyway.

It's worth noting that 10-12 have a different continue system, which allows you to use as many continues as you like but forces you to start at the beginning of the stage. This is good for trying to practice unlock all stages though can be a little frustrating for beginners. Other games you get 3 continues and then it's game over.

As a beginner, I wouldn't recommend trying 11 or 15 until you get your feet wet at least. They're probably the most difficult windows series games. Though, with 15 at the very least you can continue as much as you want with waypoint mode. Kind of like 10-12's continue system, except you continue at your last waypoint(checkpoints in stages or last spell cleared at bosses)when you die. Oh, and they're both generally a lot denser than most other games.

Alternatively, you could just go play Undertale or something. It's a good way to get your feet wet for danmaku games. See if you can complete genocide.
>>
>>15915993
I wouldn't recommend the genocide Undertale, the difficulty spikes are really cruel, along with it taking forever to complete genocide in hotlands (around an hour).
>>
>>15916038
Right, that's probably true actually, maybe just try neutral/true pacifist first at least.

Also I noticed if you try to grind out mobs in hotland you're gonna have a bad time. The best place to grind is on the bridge in The Core right before Mettaton. They come out nonstop there and often in groups. Admittedly it is a bit harder than Hotland, but it's a great time saver. Time to use up all that gold you stole, boy.
>>
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So I tried to 1cc Normal TH02, style B.
Stage 01 went marvelous, got to green power without dying (or needing a bomb)
Stage 02 wasn't that bad, but I choked and died with 4 bombs on me, and died again, bringing me to two lives.
Stage 03 wasn't that bad, just a bit tough around the edges. The boss was really easy until this part, where I went 6 feet under.
Protip: if you can't Lunatic LoLK, you'll have a REALLY hard time on TH02 Lunatic (the deathbombs and boss patterns really fill the screen up).
>>
>>15916091
You need to use your bombs more, you had 5 there. Could have saved you at least for a while.

Of course I know how that is. Trying to save your bombs for the last moment to deathbomb and then failing.

Uhh, wait, does the PC-98 series have deathbombing...? I only ever played them briefly.
>>
How are you supposed to do MoF's extra without Reimu A? I've found that when you can't just park at the top racking up Faith and extra lives, it becomes ten times harder.
>>
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>>15916111
>does the PC-98 series have deathbombing...?

SoEW doesn't even show you your hitbox, and if you want to fire at maximum speed, you have to mash 'z' really hard. And it's really damn fun.
>>
>>15915893
Personally I think it'd be best for you to try out everything and see what you like. Perhaps the most likely candidates are EoSD, PCB, IN, MoF, and DDC.
>>
>>15916128
It helps to try and not get too greedy with PoCing if you feel like it'll be too much of a risk. I only ever really use ReimuB in the Extra (cleared with ReimuC, MarisaA, and MarisaC, as well, but I have a NNFS of the Extra with ReimuB.), so I grew used to memorizing enemy spawn points and the like.
>>
>>15916166
Yeah, seems like I pretty much had to rely on bombs for collecting anything during the stage. But even with only two lives gained, I almost cleared it, just couldn't last through her final card.

Frogs, man.
>>
>>15916212
Extends are at 30m and 100m, while midboss Kanako drops a life when you defeat her. Seems like you're super close to a clear, so good luck! Be sure to manage your bombs well. Final spell isn't too bad, so just try to relax and get through it.
>>
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>>15916222
>Extends are at 30m and 100m
I'm painfully aware.
>>
>>15916247
Yeah, that hurts a lot. Would've been a clear otherwise. But don't worry, you're almost there. If you want, I can provide my MoF Extra NMNB so maybe you can get a few tricks and strategies from it.
>>
>>15916038
>>15916065
I started playing these games because of Undertale's genocide route and I don't think that's, since it was really difficult to dodge the shit I was getting thrown at me anyways.
I would say that if you can't beat sans you shouldn't bother with danmaku in general
>>15915893
th06 (EoSD) or th10 (MoF)
>>
I bought LoLK and IN when I went to japan last week!

Hopefully since I put money into this thing it would help motivate my desire to play and get better!
>>
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Y'all why's UFO such a bad game

also what do i do in LoLK legacy mode to suck dick less
>>
>>15917912
Oh also also what's a good first extra to go for? I'm thinking either Raiko or Suwako
>>
>>15917912
>>15917918
UFO's a fine game, you're just bad at it.

Clear other games on Hard or above first.

7 and 10 are the easiest.
>>
>>15916247
Shouldn't you have over 200 mil at Suwako?
>>
>>15918018
In that case, I'm even more shit than I thought. Even with ReimuA, I only had 120m at Suwako. But that was just for a clear, not a score run.
>>
GFW is fucking great, good art, great music as usual, hard difficulty, interesting mechanic and cute fairies.
My only complian is how badly represented Lily and Dai are.
I hope he fixes this in the sequel starring Clowpy.
>>
>>15916135
>fire at maximum speed
Is it really intended? Looked like a bug to me.
Not like I cared too much, I totally abused it.
>>
>>15918428
Preach on brother. I'm at loss as to why GFW is so underrated either here or in Japan.
>>
>>15918528
Probably because only the best players can enjoy it. I totally agree with that anon, it is a good game, but "hard difficulty" is an understatement.
>>
>>15918428
Aw yiiiss. The final bosses are so exciting, it always seem to hang by a thread. However, the fight seemed to give loads of motivation, if felt so right.
The extra stage is absolutely bonkers. The few times I cleared it, I wondered what exactly the fuck happened in the last 10 minutes.
I didn't enjoy Stage B1-2 and suicide bullets in general, though.
>>
>>15918284
Well as long as you get the extends before her.
>>
>>15917912
>also what do i do in LoLK legacy mode to suck dick less
Graze more, exploit the new graze mechanics, kill more enemies.
>>
>>15918528
Gonna echo what the others said, the game's just too difficult. I mean, it's pretty hype if things go your way, but unless you're damn skilled then that's a big "if".
>>
>>15919138
>>15918599
Really? I didn't think it was that hard. You just have to approach it differently than other Touhou games. It's like calling StB or DS hard.
>>
>>15919142
>>15919138

It is not hard, you only have to time your grace and your freeze. In the stages there are a lot freebgraze points and there are rtimes were you are expected to freeze the bullets.
The only hard part of GFW is trying ro get gold medals in hard and lunatic.
>>
Too lazy to fill charts, but I've beaten all on normal and IN on hard... No progress after I beat LoLK on normal when it was released.

Maybe I should clear the extras in the games, I've only done PCB and IN.
>>
>>15916111
LLS and MS have deathbombing, SoEW does not.
>>
So I think the Trance thing in TD is pretty okay. I just realised you can time it for life/bomb drops if you collect the spirits more aggressively at certain times, and accordingly I routed the stages to get me several Trances before the boss battle, and a nice amount of resources thus. It's still pretty simplistic in this regard, and the game is maybe kinda boring itself because of how the danmaku is, but I like the atmosphere and the characters.
>>
>>15919471
I never knew. I thought that deathbombing was exclusive to EoSD onwards, like how I thought with focusing until I decided to press shift in LLS.
>>
>>15919500
I like the atmosphere and characters as wel, but my main prolem with it is that there is no deathbomb whatsoever if you have 1 ghost in the trance thingy. No deathbomb or poor deathbomb windows like in PCB fuck me up
>>
I assume this is the right place to ask, but how do I fix a game that thinks a key is stuck?

This is happening in SA, and the game constantly acts as if I am holding the up key. This does not happen in any other game, and I have already tried re-downloading the game and settling for losing my progress, but it did not fix the problem. Once, I got past the main menu and was able to start the game by chance, and the problem persisted in-game. This was happening on windows seven, and I have since upgraded to windows ten, and it is still happening. I have deleted the game, copied the game from a computer on which it works perfectly, and tried it, but it still thinks I am holding up. I have tried changing the slider for joystick sensitivity because someone suggested it, but that did not help in either direction. I have never had a joystick, flight stick, or console controller plugged into my computer.

I'd really like to play my favorite touhou game again, so if any of you have a suggestion, I'd love to hear it.
>>
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Why did Moriya Shrine forget about Konngara?
Of all the characters, Konngara was the best around, even better than Marisa and Patchouli, if not the ENTIRE Windows cast! *cue stoning me to death*
>>
>>15919660
>there is no deathbomb whatsoever if you have 1 ghost in the trance thingy
That's pretty nasty, I agree.
>>
>>15919686
I used to have this problem. One thing that might fix it is launching the game with Num Lock off. If that doesn't work, go to the game's config menu and select the option that says something like "Ignore DirectInput".
>>
>>15919660
>>15919747
Except you /can/ deathbomb. It's just damn near impossible, that's all.
>>
>>15919142
>>15919203
>You just have to
>you only have to
Sure, you can make anything sound easy when you phrase it like that. Isn't every shmup easy? After all, you JUST have to dodge the bullets. Come on.

12.8 is basically an extended extra stage; you have to be on top of everything before it happens, there's very little room for error, and if you miss the timing of one thing and get off-route, you're fucked. That kind of gameplay is incredibly stressful, at least for me, and the sheer length makes it difficult to practice. Even on my best attempts, the furthest I could get without fucking up was the stage 2 midboss, and that was only one time in twenty. It's a brutal, unforgiving game.

>It's like calling StB or DS hard.
Yes, in that it is completely correct.
>>
>>15919779
I just tried to deathbomb in practice like I would in EoSD while slamming into a projectile, but all fail. So I assumed that what he was saying was true.

The theme of TD seems to be perfection.
>>
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I tried to unlock the extra stage in EoSD, but I messed up putting in the score.dat, and I have this error when I run TH06. I added the old scorefile, removed it, put the new one in, but with no results.
Send help
>>
>>15919660
>>15919750
I don't know if you can't death bomb, but you can death trance, funnily enough.
>>
>>15919859
You can deathbomb so long as you have ghosts in your trance, but it might be a bit harder to do.
>>
>>15919841
wtf that's hilarious. you can neither 1cc the game, which takes 25 minutes of fun, nor edit/patch in score.dat correctly, nor even fucking present your evidence in a human-readable format
>>
>>15919779
>>15919874
Nope! It is not possible to deathbomb while at least one gauge of the trance meter is full (that is, when death-trance is possible).
You can if you don't have that 1 gauge, but its a 1-2 frame deathbomb.
>>
>>15919790
>Sure, you can make anything sound easy when you phrase it like that. Isn't every shmup easy? After all, you JUST have to dodge the bullets. Come on.

But that's what it is,I only phrased it like that because there are harder touhou games than GFW that are even harder on the graze mechanic like PD LoLK.

>12.8 is basically an extended extra stage; you have to be on top of everything before it happens, there's very little room for error, and if you miss the timing of one thing and get off-route, you're fucked.

That's objetively wrong, you don't need to hard-plan a route unless you are going for a lunatic run. The graze and freeze spots are extremely obvious in most cases and the gameplay mechanics are extremely forgiving considering that yo get more resources the more you freeze. I don't know why you even think of the game like that even when you can up with full stock of lifes in the extra stage.

>That kind of gameplay is incredibly stressful, at least for me, and the sheer length makes it difficult to practice. Even on my best attempts, the furthest I could get without fucking up was the stage 2 midboss, and that was only one time in twenty.

No offence but you sound like someone that hasn't played much of the games at all. Figuring the mechanics is no rocket science and as i said before, the game is plentyful on resources.

>It's a brutal, unforgiving game
lol
>>
I just started out playing Touhou seriously two days ago, I had tried out PCB a couple times before but this time I'm making a full-on attempt to improve and beat the games. Starting out with EoSD, so far I've made it to stage 5 on Normal without continues. Somehow Patchouli is a lot easier to me than Meiling, who I still regularly lose lives to. Rainbow Wind Chime confuses the fuck out of me and I can't always tell which direction would be better for dodging.
>>
>>15919877
It's more I was too lazy to devote myself to even getting the Extra Stage, so I wanted to just get it in the quicker way.
>>
>>15920039
Patchouli can be read like a book (pun intended) when you get her patterns down. China, though, is a bit more random.
>>
>>15920006
>The graze and freeze spots are extremely obvious in most cases
Yeah, they're obvious once you get to them, but by the time you see them coming, it's too late. You need to plan a route to graze and start charging before that point in order to do it in time. And most boss patterns demand pretty much perfect timing for each wave.

>you get more resources the more you freeze
Yes, but so what? You barely get any resources even so.

I'm definitely shit, but even I can clear a few of the easier Extra stages with a bit of practice. With that level of skill, I've given up on ever clearing 12.8.
>>
>>15919790
nah, I'm not even that good but I got to the stage 3 boss pretty quick, you just have to get better overall at the genre, that comes with time and practice.
>>15920125
huh? I was freezing the hell out of those fairies I was swiming on extends a while ago
Just don't give up, this game is even more worth of being a main game than some of the actual main games (I'm looking at you PoFV)
>>
>>15920165
Oh, you're a "blindly hates PoFV" kind of guy?
Now I know your opinion is to be discarded.
>>
>>15920125
>but by the time you see them coming, it's too late

I don't understand your reasoning for this. Most of the graze spots are aimed patterns and most of the freezing spots come before similar smaller waves. Both of them are easy to predict and beome even easier to remember in subsequent playthroughs.

>Yes, but so what? You barely get any resources even so.
>You barely get any resources even so.
I don't know if you are serious at this point man. You either haven't discovered how to use the game's mechanics or die three times in every single stage.
As i said before you lack a lot of practice. The game is not hard in normal man.

Self loathing and giving up this easily won't get you anywhere, neither in danmaku or life.
>>
>>15920176
Descrive "blindly hates PoFV" please.
Also, that's a very petty reason to discard someone's opinion.
>>
>>15920165
PoFV was a good game, yell at PoDD.
>>
>>15920178
His statement on PoFV was petty, so it evens out.

>>15920182
Yeah, PoDD was mechanically trash.
>>
>>15919793
Yeah, I know what you mean. I'm pretty decent at deathbombing in any other game, but I can only pull it off in TD once every fifty tries. It's just too precise.

>>15919949
You absolutely sure? Because I have done it before.
>>
>>15920176
Oh, you're a "blindly likes PoFV" kind of guy?
Now I know your opinion is to be discarded.
>>
>>15919660
>>15919747
>>15919949
This is totally wrong. You can deathbomb at any point with a bomb in stock. It is 8 frames whether or not you have any trance meter. The deathtrance time is exactly the same window.

You weren't able to deathbomb nor deathtrance with one meter full way back in the trial version, but that was because trance automatically activated the instant you got hit. It is not a thing in the full version and it's questionable that you wouldn't know this just by trying it yourself.
>>
is there anyway i can drag my embodiment of scarlet devil to be a little larger?
>>
>>15920420
You can use vpatch to pixel-double it. Any size in between will make it look a bit shit.
>>
>>15912808
>it's merely a way to offset input lag.
Unless you have 8 frames of input lag (basically unplayable if you're going for high level goals), the normal deathbomb window more than offsets input lag. It cuts into the necessary reaction time between recognizing you're going to get hit and when you actually get hit.
>>
>>15920391
>I'm pretty decent at deathbombing in any other game, but I can only pull it off in TD once every fifty tries
MoF and on all use the same 8-frame timings. If something weird is happening it isn't due to having shorter windows.
>>
>>15920039
I just got into the series relatively recently as well.

I have no problem at all with Meiling or Sakuya, but Patchouli still gives me a hard time in every single playthrough. Even Remilia tends to be less trouble, though this is admittedly in part because I have no reservations about bombing the shit out of her.

Those lasers always drive me someplace I don't want to be, supposing I even manage to avoid them in the first place.
>>
>>15919949
ok
>>
>>15917934
UFO is a horrible game, you're just good at it.
>>
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Has anyone here played Marine Benefit?
Are there any patches that translate the game or make it not run like ass or crash at the character select screen?
>>
>>15920609
I did, it was fun for the first two stages, then fell off hard.
Better than TLC, worse than CtC.
>>
>>15920615
Are there any patches you know about?
>>
>>15920622
Not that I'm aware of, sorry.
>>
>>15920638
Damn.
I really want to play this but it runs horribly, even though my computer is not a toaster.
>>
>>15920649
Well, if you're looking for a Touhou fan game of that style, I would personally recommend Shining Shooting Star or Fantastic Danmaku Festival.
>>
>>15920397
>>15920472
>MoF and on all use the same 8-frame timings. If something weird is happening it isn't due to having shorter windows.
[citation needed]
>>
Does anybody have the 1.32 patch noes for ULiL?
>>
>>15920929
Nobody plays it any more because online is dead.
Also the PS4 version has been confirmed as being a straight upgrade that PC isn't getting.
Liking ULiL is suffering.
>>
>>15920801
You can just fucking test it yourself? Bomb activating on frame 0, when you would be hit, does not trigger a deathbomb. Activating frame 1 after hit will deathbomb, and the window continues up to frame 8. On frame 9 the bomb won't go off and you die. 8 frames to activate a deathbomb. This occurs in all games MoF and on. What, you want me to write it up on a wiki and then quote that as a source?
>>
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How the fuck is this fair?
This bitch has a fucking katana and is hitting me and shit, and I fly around in a stupid maid outfit and throw knives.
>>
>>15919686
I have that happen to me too, seemingly randomly.
>>15919750
I'm going to try this too, but I also have a temporary solution that's working for me.

So far I've fixed it by pausing, pressing the directional numpad keys (2, 4, 6, 8) and then unpausing and playing on.
>>
STG noob boy (me) just 1CC'd EoSD.
Took 2-3 months

It felt 100 times better than fapping
>>
>>15921535
Congrats, was that your first 1cc?

Any plans for the future?
>>
>>15920397
Yes! You are right that the deathbomb is possible. Just did it in practice after a couple attempts with trance charged.
>>
>>15921237
Youmu is the easiest 5th stage boss.
>>
>>15921237
You're an assassin with the power to stop time and she's just a dorky gardener. It's not fair at all.
>>
>>15921060
Yeah sure I'll go play MoF, get hit and count up to 8 frames in real time and bomb
Of course you don't, source on the shit you said before please?
>>
>>15921709
You mean Futo.
I would also say that Sakuya and Reisen are easier.
I feel like you're just posting things that aren't true.
>>
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>>15920472
>MoF and on all use the same 8-frame timings
You know, I was wondering about this.
I noticed since MoF that death-bombing seems harder, I also noticed this on UFO, TD obviously and LoLK. Although I cant deathbomb easily on SA and DDC
>>15921237
2 katanas, anon.
>>15921535
>It felt 100 times better than fapping
The power of being rewarded for hard work anon, it is amazing in videogames.
>>15921709
What about Reisen and Futo?
Once you understand Reisen she becomes 3rd stage tier, and Futo is just easy the first time
>>
>>15921749
>2 katanas, anon.
A katana and a wakizashi.
>>
>>15921237
LMAO 2 KAT!!
>>
>>15920177
If the game is so easy, perhaps you can spare me the trite motivational lines and offer some useful advice. How does one freeze more than this?
https://fuwa.se/p/v_acEs.rpy


>>15920165
Fuck you, 9 is great.
>>
>>15921237
*teleports behind u*
>>
>>15921552
Thanks, yeah that was my first 1CC of all of STGs, and I'm probably gonna get addicted to STGs.
I did it with Marisa-B and I was planning to challenge the EX, but it seems its impossible to beat Scarlet with Marisa-B,
so I'm trying to 1CC Reimu-B and I'm wetting my pillow again.

I got a question, is kicking Scarlet's ass with Reimu-B easier than 1CC'ing UFO?
Since EoSD and UFO is the only physical copy I got for 2hu series (Excluding PoFV and ULiL)
>>
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It took me 10 minutes to figure out Illusion seeker.
God I feel dumb.
>>
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>>15922783
I only figured out Red Eye Hypnosis after 80+ hours of playtime.
>>
>>15922783
>>15922814
Am I missing something? You move up while the bullets are phased out, then move down with them, right? What's to figure out?

>>15922635
You're asking which is easier between EoSD's Extra and UFO? They're different types of challenge, so it's kind of hard to compare, but pretty much any Normal clear is easier than any Extra.
>>
>>15922635
>but it seems its impossible to beat Scarlet with Marisa-B
That was the first shot that I cleared extra with.
Come back to it when you can 1cc EoSD on Hard.
>>
>>15922853
>You move up while the bullets are phased out, then move down with them, right?
Yes, which is why I feel like a dumbass after spending 10 minutes trying to dodge the bullets.
>>
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>>15922853
For REH, there's a tiny detail that threw me off : on Hard/Loony, you can't stay in the middle of the screen. Since there's two bomb to get right before Reisen, I never really bothered to check if the sides were better, and just popped a bomb every time.
Keine's GHQ Crisis is kinda like that too. It turned out it's much easier if you go chill at the edge of the screen and let Ran do the job.
>>
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>>15922980
>you can't stay in the middle of the screen
What do you mean?
>>
>>15923038
Well, thanks. It's a bit tighter, but now I can do it REALLY right.
Do you happen to know if there's any dumb trick for Tewi?
>>
>>15922030
Well, first of all you seem to be relying too much on the charge. You are not supossed to start a charge inmediatelly after you just released one. You must focus much more on destroying/attacking enemies, this will fill your charge much faster.
Also, remember that you are also supposed to dodge bullets. You died against Daiyousei beause you released your charge sooner than you are supposed to and when the freezing wave came you didn't have enough charge to hold it. It's important to learn to focus and attack without charging, it's a simple tech that is needed in harder difficulties.

>perhaps you can spare me the trite motivational lines

Sure, next time i will call you a retard for not figuring out the mechanics of a simple game and call it a day.
>>
>>15923264
Everything has an opportunity cost. If you take more time to shoot down enemies and build up charge between freezes, then you'll necessarily use the freeze less often. But everyone always says to use the freeze as much as possible, so does that implicitly mean a full or near-full freeze?

I fear that gaining power any more slowly will make 'Starlight Rain' even more dangerous, to say nothing of Daiyousei, where being able to end it quickly is so important.

Also, case in point, I was fucked against Daiyousei from the start because I forgot exactly when she comes out (it's been a while), so she caught me with low charge. Following a proper route, I could have had full charge going in, and thus enough of a window to shoot her down.
>>
>>15923067
https://www.youtube.com/watch?v=MUFGt-3spP0&feature=youtu.be&t=77
There is no trick to it but it's similar to dodging Scarlet Netherworld.
>>
>>15923376
The freezes are something for you to think about. Memorise and route the stages, and apply your intelligence to the boss battles. The best way to charge on boss battles is to shoot the side of the boss, so you can milk points for extends and bombs. Knock yourself out, man.
>>
>>15923376
>If you take more time to shoot down enemies and build up charge between freezes, then you'll necessarily use the freeze less often. But everyone always says to use the freeze as much as possible, so does that implicitly mean a full or near-full freeze?

You are supposed to freeze on really big and tight waves, you must attack because even if you take your time to build your freeze, the attack charges much faster hen you have at least 60% of it as oppossed of starting to charge at a number below 30%.

>I fear that gaining power any more slowly will make 'Starlight Rain' even more dangerous, to say nothing of Daiyousei, where being able to end it quickly is so important.

Ending it faster is not really important, that pattern is more about reading the stars from top to bottom to detect the movement and notice the openings. If you an to end it quickly you should get below Star (almost hugging her) and then attack, read the pattern from the top, calculate if staying right below her will kill you and activate your charge. doing a full charge right below her makes her lose a big chunk of her energy.

> I was fucked against Daiyousei from the start because I forgot exactly when she comes out (it's been a while), so she caught me with low charge

You had time to build a charge if you moved right below her, dodged a bit of her bullets and drop the freeze before the bullets exanded, ehn you learn these little tricks routing becomes much much less important.
Speaking of it, dropping the freeze close to the source of the bullets before the bullets expand is crucial too, specially when you do the routes were Star Saphire become the boss of the third stage. Pretty useful for a lt of spellcards and mid bosses.
>>
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Didn't play for quite a long time and suddenly managed to do this on like 4th try. First time I clear lunatic in this game.

Sakuya A is pretty OP though. I should try clearing 14 with other characters.
>>
Just how easy is LLS? (1cc, each difficulty)
>>
>>15922864
How come you didn't notice the phased out bullets weren't killing you? Or perhaps you actually manage to dodge them for that long?

That's a very odd combination of top-tier skill and retarded-tier perception.
>>
>>15923553
I can't really say for stuff other than my anecdote, but I've managed to 1CC hard and get to Marisa on Lunatic. To compare to other games, I've got a L1CC of IN, and can reach Remilia and Yuyuko on Lunatic.
>>
>>15921709
You meant Sanae. At least it is the only 5th stage boss I have managed to beat without losing lives or bombs so far.
>>
>>15923470
Actually, I gained slightly fewer resources by doing >60% charges, not that it matters.

Regardless, I stand by what I originally said: the game makes you work like hell to get meager resources, and if you fuck up any timings, you're done. A Normal-tier players stands no chance.
>>
>>15923621
Bosses do not live for 10 minutes in the same phase. I think they mean that they were killed really often.
>>
>>15923654
Lunatic is better with resources because of the deathbullets, IMO.
>>
>>15923654
>Actually, I gained slightly fewer resources by doing >60% charges

You gain more resources the more you freeze. You should time big freezes when the bullets overlap and cover more than half up the screen.

> I stand by what I originally said: the game makes you work like hell to get meager resources, and if you fuck up any timings, you're done. A Normal-tier players stands no chance.

Hahaha, oh wow. If you want me to i can upload my replay of when i first cleared the C-2 route. I basically lost a lot of my resources in stages 1-2 and still managed to clear it. It was a semi-blind route and the only game that i had cleared at that point were EoSD, PCB, IN and PoFV.
>>
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Title Screen: TD
Stage 1: MoF
First boss: IN
Stage 2: MoF
Second boss: MoF
Stage 3: None in particular. Well, IN, I guess.
Third boss: SA
Stage 4: UFO
Fourth boss: EoSD/PCB
Stage 5: IN
Fifth boss: EoSD/PCB
Stage 6: none in particular, but I think I'll go with UFO because of the suspense it generates before Byakuren's awesome theme, the combination really worked.
Sixth boss: PCB/MoF/UFO
Extra stage: UFO
Extra boss: EoSD/UFO
>>
>>15923742

>>15896965
>>
>>15923735
>>15923742
>>15923747
Dumb yuri poster.
>>
I really, really hate to reveal this, but I just cannot beat any stage 5 mission (and most stage 4 missions, even some stage 3 ones).
Does any veteran tengu have tips? I honestly feel ashamed that I can't beat the second 'easy' part. Really great music, though
>>
>>15923883
Just remember that you can zoom out with your camera and take pictures from afar.
>>
>>15923883
Time your fast charges with dodging.
>>
>>15923553
It's the easiest PC98 game to 1cc, especially if you know how to milk score for lives.
That said, it's not a cake walk, and I would say that it's a bit harder on Lunatic than PCB or IN.
Also, Yuuka has a few nasty tricks that can take players by surprise.
>>
>>15923901
>zoom out
What does that mean? The camera only zooms in from what I know...
>take pictures from afar
Stage 5-1 is an example where you can't move away, no matter what China chases you across the screen to boot your camera out.
>>
>>15924244
Yeah, it's zoom in. The way it feels made me say out.

Well, I think, on 5-1... there's a split second before the danmaku is fired, and basically nothing is fired immediately beside the front load, so you can use that safe spot to give yourself time to think about your next dodges, and you can build a route along which to goad Meiling to minimize dodging in general. All the scenes are like little puzzles. It's a puzzle game.
>>
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>>15923038
dont fall for the meme its impossible
>>
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Finally cleared LoLK's extra! Earlier tonight I died and lost right as Hecatia and Junko were exploding at the end of their final spell, so I decided to keep at it until I properly cleared it.

I died just as I was at was at the end of their spell again, but this time I actually had another stock.
>>
>>15924439
Try Border Team, I think it's meant for that team alone.
>>
Complete first-timer here, getting stuck at stage 4 of PCB. (Or rather, by the time I'm at stage 4 I've lost too many lives to just weather through it.) So the problem's with getting through the previous pages.

I can recognize most mistakes (being too jumpy, finger too glued to shift, etc), but recognizing them and not making them are two separate things. As a cellist, to rectify a mistake I
>start immediately where the mistake occurred
>play extremely slowly to get the movement into muscle memory
>play it over and over slowly so no mistakes are made, gradually ramp up tempo
Obviously none of this is possible (slowing down the tempo? In a bullet hell? No way) but I can't help but worry I'm cementing bad habits into my muscle memory by playing at full speed from the beginning every time (pretty much the worst way to practice something)

So yeah, how do you practice?
>>
>>15924656
border team is too hard
>>
>>15924792
You could play a game that has spell practice, or that allows practice for stages you've attempted but not cleared, and use that to help get your basic skills down. Otherwise, you do just have to throw yourself at it as many times as it takes.

Also, funny that you mention slowing down the tempo, because PCB actually does have a "slow mode". I'm not sure how helpful it would be, though.

>So yeah, how do you practice?
Apparently, in pretty much the worst way.
>>
>>15921731
>in real time
You don't do it in real time. You frame advance or slow the game down. I can't tell if you're being deliberately obtuse or not at this point.

This shouldn't be that hard to grasp. I've done the work myself, and I'm sure others have before. I am a source. Sure, maybe you perceive deathbombing as harder in different games. This may entirely warranted if input lag is affecting you differently across the games, but that has nothing to do with the actual windows. If you have convinced yourself otherwise with personal reasons alone and no real testing, rejecting someone who says they have done the testing for you without any argument of your own is unreasonable.

Do you actually need video proof to believe something this simple? If you actually ask honestly because you want to know the truth, I'll record a few tests if you want. If you just want to continue being a denialist shitbag about it then you clearly never cared to begin with.
>>
>>15924792
I practice with stage practice from the beginning of the stage oftentimes and just try and do everything correctly. Or if I need to practice something specifically I'll use practice hacks to skip to that part, but I don't think that will help much for 1ccs. Just watch some replays and use stage practice if you have trouble with something, don't see how that could give you bad habits.

It's cool that you play cello. I used to, but quit years ago.

>>15925085
Not everyone knows about or knows how to use hourglass, don't be rude.
>>
>>15924792
>So yeah, how do you practice?
Using stage practice is pretty much that.
Also, watch replays of other people. Learning how to route the stages is important on its own, and that muscle memory will turn into a powerful tool as you get it down.

>>15924891
>PCB actually does have a "slow mode"
Slow mode is just software-induced slowdown when a handful of bullets are on screen, emulating some arcade games. Playing with it on disqualifies runs as legit and the slowdown isn't uniform so it isn't really useful for practice either.
>>
>>15925103
>Not everyone knows about or knows how to use hourglass, don't be rude
Excuse me, they are being rude by being dismissive for no specified reason and not being honest in their request for evidence. I think have the right to be frustrated at this in return, given I'm the one that's actually done work and they've done nothing but whine. If all it is is that they're incredulous that you could slow the game down to test, that's one thing, but that's not what they're saying.
>>
>>15925119
I agree with you dude, don't let that other guy discourage you.
>>
>>15925135
testing
>>
>>15897751
>Extra Stage: Alice in Wonderland
Nice choice some of ZUN's pc-98 stuff is pretty fantastic, its kind of neat hearing the original tunes of some songs
>>
>>15924792
Download and use SpoilerAL.
>>
>>15922853
Yeah I was referring to UFO normal 1cc and EoSD ex. If UFO normal 1cc is easier then I'll probably 1cc UFO first.

>>15922860
It was just my guess, but I concluded that Marisa-B would be hard to beat EX since her strength is her bomb.
It was just a guess so... I'll try using Marisa-B.

So from these comments can I conclude that difficulties are:
EoSD Normal < UFO Normal < EoSD Hard < EoSD EX
>>
>>15925674
I think EoSD Hard would be easier for you than anything UFO because you already know how to play the game.
>>
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I wrote a huge text about it but my internet is shit so I couldn't send it the first time and lost it... so yeah, I'm just really happy I got my first Extra clear...
>>
>>15926261
Nice, congrats. How long did it take you?
>>
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>>15926284
It's been more than a year since I started playing Touhou, UFO is my most played game. I've been playing UFO's Extra since the middle of this year, I really put a lot of hours into it.

I wish I could show you my record of hours played, but for some strange reason my UFO resets and I lose my clears, scores and access to extra everytime the computer freezes while it is being played, it has happened three times already.
>>
>>15926378
Inspirational.
>>
After clearing 10's Extra a few times, I tried 8's for a change of pace, and realized what a fucking joke 10's is. Here I was thinking of the midboss as a waypoint to collect a convenient 1-up, but Ex-Keine is retarded, and I haven't even seen Mokou yet. Guess I should have known better.
>>
>finally decide to check this series out
>play EoSD
>beat easy on my fifth try
>"haha, this isn't as hard as it looks"
>play normal
>after 33 tries, finally make it to Remilia
>times about to run out
>i'm about to fucking die
>use a bomb so I don't die
>remilia turns into a bat, time runs out and she just stays as a bat
>nothing happens
>still nothing happens
I happened to fucking trigger some specific as fuck bug on what would have been my winning attempt.
Fuck my life.
>>
>>15928167
Keine's first and last can be memorized, and you can spend a bomb on the middle one, I guess.
>>
>>15928226
No, the middle one isn't a problem. The others are too chaotic and fast for me, even though I understand the method. And using two bombs just to get through the midboss isn't a good long-term strategy.

>>15928216
If you can do it, just do it again.
>>
>>15928378
I mean sure its a bomb you could use later but using that instead of losing a life makes more sense if you really can't get past it
I end up bombing about half the time on unknown skyfish in TD simply because of arrow RNG
>>
>>15928378
>If you can win the lottery, just win it again
if only life was that easy buddy
>>
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>>15928764
Just go back and practice until you can get it
The only way you can eventually beat it is through learning the patterns and actively trying it
If you get tired out by playing the same touhou game go practice a different one for a while and come back to it, I've gone through the process like you and come to frustrating moments like this and then 1ccing it later after i worked on another game
>>
>>15928764
Except that wasn't luck; you got as far as you did because you've practiced. Even if that was an exceptionally good run, the fact that you came so close means you've made progress. And now, you know that you can do it, so it's just a matter of being more consistent and brushing up on a few parts. You'll manage a clear in no time.

What the other anon said is correct, too; you can play a different game while the pain of that near-miss wears off.
>>
>>15928216 here, the other guy wasn't me.

>>15928791
>>15928816
Yeah I think I'm going to try out that mountain one or whatever since I heard its the easiest.
>>
>>15895783
what;s the best Touhou for a beginner?
>>
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Just got to the stage 5 midboss for the first time. Those attacks were so cool, though. I'm sure I'll get frustrated with them soon enough, but for now, damn.

>>15924891
>>15925103
>>15925111
>>15925339
Ah, thanks. If you achieve a better result than before when practicing an instrument you're wont to stick with that and cement that into your muscles, whether it's the most efficient way to produce it or not. So practicing from the beginning over and over again can lead to spending many years prying a bad habit from out of your system.

Practicing an instrument =/= practicing this, though. For one, on an instrument you can make small mistake after small mistake and get to the end nevertheless.
>>
>>15928995
I'm >>15924792. I'm guessing it's PCB, I think that's why it was recommended that I start there.
>>
>>15929017
Thank you will try it
>>
>>15928764
It is easy as that though, hard part is getting to it
>>
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So I'm currently trying to 1cc PCB on hard playing as Reimu B and for some reason every non spellcard and spellcard seems to take forever to clear, having already 1cced most games on normal as with most extra stages it seems like this is the game where things take a lot longer to kill compared to the others and don't get me started on the shitty bombs that Reimu B has, maybe I should just switch to Reimu A.
>>
>>15931390
It doesn't seem to take that long to finish attacks for me. Reimu B will be faster than Reimu A at least. Also regarding the bombs, if you use unfocused bomb at the bottom of the screen you will damage the boss, but if you use the focused bomb at the top of the screen (like right under the boss for example) you will do even more damage. Using focused bomb at the bottom of the screen won't do any damage at all.

That's a really nice image by the way.
>>
>>15931400
Thanks for the advice, I usually death bomb while focused and I play on the bottom of the screen so that's likely why the bomb is kinda useless to me.
>>
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I just had my best clear yet (not saying much, but still) of Suwako using, of all shot types, Marisa B. And it was with vpatch fixing the bug, so that wasn't why. I figured that the fat hitbox, high speed, and narrow shot would make it the hardest to use, but that seems to be more than counterbalanced by the high power and by Suwako's very accommodating tendency to stay right in front of you. Good stuff.
>>
Good lord do I regret starting to play TD Extra. All this "interesting" danmaku from the sides is impossible for me. Mercifully the gaps are wide, but that sometimes adds insult to injury.
>>
>>15932130
>"interesting" danmaku
what?
>>
>>15932184
Animal shapes coming at you sideways. Is that not interesting? Anyway, I heard that from someone else.
>>
>>15932199
I just remember those as janky/deceptive hitboxes.
>>
>>15932202
I'd bet that's how normal people see them. Well, I'm stuck in spell practice for now.
>>
>>15928216
Harsh. Just do it again, you'll most likely do better.
Also, Easy was a joke. It didn't even include the last stage if you chose easy. I'd recommend PCB or IN as a game to do Easy on, those have all six stages for you to enjoy.
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