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Why is Raiko so unpopular?

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Thread replies: 80
Thread images: 32

Why is Raiko so unpopular?
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Because she's too cool. Otaku, being pathetic in general, only like cute and sexy.
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She's from a recent touhou game. No one plays recent touhou games because touhou is dead. The only way for a character from a recent touhou game to become popular is to become a meme like clown piece of shit.
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Hated her stage
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s(he) looks like a man. If not for the skirt you could easily have mistaken her for a man.
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>>15869087
...who?
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She's what can only be considered a semi-popular game.

Raiko is also an ex-stage boss, who are either wildly popular or pretty much forgotten entirely, she's just drawn a short straw.

Her design is also nothing spectacular, rather plain relative to many of the other characters on deck.
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I want more arranges of her theme with big drums.
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>>15869305
I like her design.
I don't know why people prefer overly designed 2hus.
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>>15869381
I like her design, but she needs more drum stuff. She sits on a drum in the games, sure, but besides the things on her feet nobody ever draws, there's nothing about her that says she's a drum.
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>>15869450
That's why I like it.

It's subtle but effective. She doesn't need 30 drums on her head, because that's not good design at all.
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>>15869381
I don't want to imply I don't like her design or anything, on the contrary it's one of my favorites.

Contemporary and no frills, it's a refreshing contrast from other things. I just get the impression that most people find that sort of thing to be "boring."
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why do you keep making this kuso thread
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Being so heavily tied to the Who-kumo sisters no doubt drags her down unfairly.
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>>15870211
Seriously put a gun to my head and I couldn't tell you which is which. At least the Prismriver sisters color code themselves
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>>15869462
Of course, and I like the simplicity, but you don't need to ruin the simple design or add 30 drums to make her look drum-like. Subtle design works.

>>15870211
That's definitely a factor.
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>>15870211
>the Who-kumo sisters
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>>15870363
Don't try to deny it.
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>>15870363
post the ufo one
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>>15870410
Apologize

>>15870430
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>>15870319
Not just character design, but backstory and in-game dialogue as well. The Prismrivers are interesting; the Tsukomos are utterly forgettable nobodies.

Raiko, on the other hand, actually has some things going for her, but having to split attention with the other two just spreads her too thin. They end up feeling lumped together as 'those tsukumogami', the least remarkable part of a game that already has trouble making characters stick. It's a shame. I bet she could be the basis for a decent chapter of Hermit, but that doesn't seem likely at this point.
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>>15870440
>making characters stick
What?
Just because they aren't dressed like the USA flag doesn't mean they weren't memorable.
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>>15869087

She's a recolor of Yuuka.
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>>15870448
No, I liked them for the most part, but you can't deny that they're less popular overall than one might expect. Even though LoLK is newer, its characters seemed to grab people more and achieve more staying power, whereas everything about DDC seems kind of unloved, even though most people will say they like it if pressed. You know what I mean?
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>>15870211
Yatsuhashi being so unpopular has ironically given her a little bit of popularity.
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>>15870468
LoLK used cheap wacky stuff to make its cast stand out. That's why it's more popular.
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>>15870476
Please. Heca-T and her pet aside, they were genuinely cool. If there's any unfairness, it comes from the fact that they all (with the exception of Doremy, who's just a classic youkai) have ties to the overarching storyline of Gensoukyou and the Moon. The game as a whole felt more purposeful and significant, as opposed to DDC, which is a self-contained story that sort of feels adrift between the former and a four-game-long megaplot.
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>>15870496
I don't know why people love this "connections" between characters and meaningless shit like "purpose".
DDC had great and unintrusive gameplay, a great and well designed cast, a nice OST and a serviceable plot.
Everything else feels secondary to me.
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>>15870511
I'm not sure if you're being serious right now, but anyone who ignores any part of the series is a secondary. If you just play the games and ignore the rest, you haven't been a primary since 2004.

That aside, as I already said, few people would seriously criticize DDC. It was a good game. But story-wise, it's an odd man out. The only comparable mainline game is PoFV, which was made on a whim as pure fanservice, and also tends to get left out of a lot of discussions. Everything else is part of something larger, and lacking that feeling naturally puts DDC at a disadvantage.
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>>15870569
>anyone who ignores any part of the series is a secondary.
That's not what secondary means.
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>>15869087
first shit neo-touhou
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>>15870581
first shit post
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Well for one, she isn't interesting.
Her design is boring, even a design as simple as Tewi's feels more interesting.
Her theme is pretty lackluster for an EX Boss, along with her stage in general.
Her backstory isn't really cool or special either.
She has no connections to any other characters than those other boring nobody Tsukumo sisters.


Overall, she feels like a character who exists just to fill a space in the game, that space being the EX Stage (Kinda like Flan but Flan hits the targets for everything above) making her the least cool and interesting EX Boss.

Didn't we have this thread not too long ago?
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>>15870612
Almost everything you said is incorrect.
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Her satellite characters are unpopular and there was never any follow up to her after ISC.

Even the Tsukumos had a minor cameo since DDC/ISC. Meanwhile Mamizou uses tskumogami as a tool for her own whims with Raiko nowhere to be seen.

ZUN dropped the ball with her after ISC.

Her design and theme are cool, however.

However, she is about as popular as Mamizou according to polls despite being nowhere near as prolific.
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>>15870689
That's because Raiko is inoffensive enough that people thinking she's kind of neat can keep her at that level; Mamizou is so distasteful that the only thing keeping her there is how hard she's pushed.

It's like she's desperate to be a mastermind like Yukari, but is just petty and grating and baselessly arrogant. It's kind of pathetic, and would almost make me feel bad for her if she were even the least bit relatable or sympathetic.
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>>15869087
Too old and too busty, but not busty enough like the true boobhus. She also dresses like a boy!
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>"Ah-, I'm here for the... drum lessons?"
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>>15870595
I want to do things to the Tsukumo sisters, and I won't let anybody tell me how secondary I am for it.
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>>15870440
Honestly It feels like there was just this void in stage 4 both in terms of bosses and stage because the entity of stage 4 is so bland.

It's kinda weird that way. People said the Akis were boring and literally who's but their stage was colorful and they get the excuse of being Stage 1 bosses
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I wonder what color bra she wears.
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>>15869159
"Too cool" is one say to say it
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>>15872296
All signs point to black.
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>>15870319
I honestly can only tell which Tsukumo sister is which because of https://www.youtube.com/watch?v=iAhCWh5TkiM reminding me Yatsuhashi and whatever the fuck the other Tsukumo's name is exist.
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>>15872156
The Aki sisters are better for more reasons than that.

Firstly, most obviously, they're tied to autumn. Not only does this give them a strong and unique (within the series) identity, it makes them a proxy for the season itself and people's feelings towards it. If you enjoy autumn, you're that much more inclined to like the Aki sisters. Seasons in general are something that people care about relatively strongly, and can easily relate to; Letty is another inconsequential stage 1 boss who gets extra attention because of her association with a season.

Secondly, they're sisters, but not just two of the same character. Admittedly, they're not exactly dripping with characterization, but even from their premise, they're distinctly different. One is a harvest goddess (a concept fairly resonant on its own, even to Westerners), and the other represents the opposite facet of the season. They're a sort of yin-yang combination who depend on each other to work. Shizuha's goofiness, running around the forest kicking the leaves off trees, is a cherry on top.

Finally, and a bit more superficially, their design really pops. One look at Shizuha, and you see autumn leaves. It's a simple design, but not plain; it's bright and evocative. Minoriko is similar, but her bare feet, apron, and a bunch of grapes evoke the bounty of the season instead. Looking at either one, you can easily tell what they represent.

The Tsukomu sisters fail to hit any of these points. Who feels strongly about the koto or biwa? Who cares about another set of music-themed stage 4 boss sisters, who feel like knockoffs? Do we even know what separates Benben from the other one? Neither of them have a purposeful existence, and they're both totally boring and two-dimensional, just blandly antagonistic for no particular reason. They have really muted color palettes and plain designs; Benben is a plain girl holding a biwa, and the other one is a plain girl with strings on her skirt. Take away the instruments, and they'd look like background characters.

There's nothing in them to grab people, nothing to identify with, nothing that makes them particularly likeable or unlikeable, nothing to evoke any kind of emotion. Also, boring stage, boring spell cards, boring theme. They're a failure of design all around, and deserve to be forgotten.
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>>15873896
You also forgot to mention how good the Aki sister's theme is
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>>15873896
Is it wrong that they felt like they and Stage 4 itself were a weird difficulty drop after Stage 3?

It doesn't help that their entire game is dominated by the gimmick to get any resources so they had to go boring.

LOLK itself had make the game ugly as fuck because of it's gimmick.
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>>15873862
>He can't remember "benben"
Are you literally retarded?
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>>15874365
I don't know about that. Stage 3 doesn't let you get many resources, but stage 4 pretty much forces you to use bombs in places. And the worst Kagerou has to offer is a bit of RNG, but the sister you fight as A players is an absolute mare, and even the one you fight as B players has a couple really nasty cards. Speaking solely in terms of difficulty, I think they're appropriate for stage 4.
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Not benbens ok too, I guess
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>>15873896
I had this dumb idea that if ZUN had made the players item into tsukumogami in stage 4 they would have been wildly popular. I drew rough versions of what I thought something like that could look like. They would essentially be clones of the player character but with simpler personalities. This idea is far too fan-servicey though. I like Yatsu and Benben fine.
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>>15874586
That's cute
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>>15874586
That would have been fucking awesome, actually.
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Are we trying a Benben and Not Benben hijack? In the thread questioning Raiko's unpopularity? Seriously?
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>>15874586
Man, not fighting your cute weapon for stage 4 is some serious wasted potential.

Though, it'd be difficult for Marisa specifically because hers is very special, unlike Reimu's gohei and Sakuya's knife (since she has a fuck-ton more).
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>>15874586
That's a great idea, and would have accomplished what Ben and Yats's characters were supposed do do without making knockoff Prisimrivers. What a shame it didn't happen.
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>>15872513
Miss Raiko, your titties are fascinating.
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>>15870432
thanks
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>>15876810
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>>15876815
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>>15873862
Gao
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>>15876810
Yajuu captures the ambitions of all homo
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Her theme needs more drums.
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>>15870575

Yes it is. I am sorry you've labored under a misunderstanding for so long.
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>>15869087

I want to bang these drums.
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>>15881641
thats my only complaint. ZUN needed to let loose on the drums
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>>15874407
Maybe it's because I really don't handle the RAMMING! of Kagerou that well because i found their stage to just be so fucking boring that I almost zonked out.

Too bad Seiga's and Sukuna are just really lame patterns because they're awful gimmick fights.

Zun put like no effort into them just relying on the cheapest of gimmicks (control screw and hitbox fuckery) and calling it a day.
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>>15881680
Just be gentle, if only slightly.
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We already have prismrivers as musichus. Nons were meh, spells were not memorable except ex and final maybe one other. Stage sucks for casual clear cause need more memo
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>>15882403
>the ramming of Kagerou
Obscene
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>>15881641
she's still dragging along.
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>>15882403
Seija fight is really unfair at first, but nothing wrong with Sukuna, you can deal with it if you're not retarded,
stop hating fun.
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>>15901176
Funny enough, I actually nailed Seija the first time or two around, and then after that I started having more trouble with it. I'm not even sure how that happened.

Also I thought Sukuna fight was pretty fun, but to be fair that one spell where you enlarge is pretty much outright annoying and a bit unfair, you're basically going to need to bomb a lot.
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I want to play her drums with my face!
Thread posts: 80
Thread images: 32


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